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Author |
Thread Statistics | Show CCP posts - 19 post(s) |

FistyMcBumBasher
Calamitous-Intent
60
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Posted - 2013.11.07 22:52:00 -
[61] - Quote
Any chance to make a book mark folder that is share able with fleet? It would be pretty nice when entering new systems for interceptors/tackle to be able to burn tactical book marks and then save them for the rest of the fleet to use. |

GeeShizzle MacCloud
378
|
Posted - 2013.11.07 23:22:00 -
[62] - Quote
amazing changes Karkur!! love yooooo!
just a sidenote on FC'ing and fleets etc.... could we possibly have a modifier key in shortcuts that we can use (modifier key)+alphanumerics in order to 'tag' targets. it can be so much more informative for primary secondary etc than broadcasted targets (though broadcasts do help people lock the targets easily)
Tagging is rarely (if ever) used because navigating a right click style menu structure is faar to slow for fleets.
kthanksbye! x |
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CCP karkur
C C P C C P Alliance
2744

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Posted - 2013.11.07 23:26:00 -
[63] - Quote
GeeShizzle MacCloud wrote:amazing changes Karkur!! love yooooo!
just a sidenote on FC'ing and fleets etc.... could we possibly have a modifier key in shortcuts that we can use (modifier key)+alphanumerics in order to 'tag' targets. it can be so much more informative for primary secondary etc than broadcasted targets (though broadcasts do help people lock the targets easily)
Tagging is rarely (if ever) used because navigating a right click style menu structure is faar to slow for fleets.
kthanksbye! x I'm pretty sure Team Five 0 (or some other team) added that a while back. |
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GeeShizzle MacCloud
378
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Posted - 2013.11.07 23:33:00 -
[64] - Quote
CCP karkur wrote:GeeShizzle MacCloud wrote:amazing changes Karkur!! love yooooo!
just a sidenote on FC'ing and fleets etc.... could we possibly have a modifier key in shortcuts that we can use (modifier key)+alphanumerics in order to 'tag' targets. it can be so much more informative for primary secondary etc than broadcasted targets (though broadcasts do help people lock the targets easily)
Tagging is rarely (if ever) used because navigating a right click style menu structure is faar to slow for fleets.
kthanksbye! x I'm pretty sure Team Five 0 (or some other team) added that a while back.
wow that was a rather stealthy addition! nice! =) |

Yui z
Kebec corporation Silent Infinity
0
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Posted - 2013.11.07 23:33:00 -
[65] - Quote
Gizznitt Malikite wrote:Awesome job! Look forward to the new fleet UI.
Out of curiosity, has there been any progress on creating a Fleet Bonuses Information window?
(i.e. something that shows what bonuses we are getting, and from whom?)
Seeing the bonus skills level (like we actually see the fleet skills level) in fleet composition window would be great too!
Also maybe when doing a mouse-hover the green tick, see the current bonus we get (armor: 6%, target range: 10% ...)
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MeBiatch
Republic University Minmatar Republic
1455
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Posted - 2013.11.07 23:53:00 -
[66] - Quote
GeeShizzle MacCloud wrote:CCP karkur wrote:GeeShizzle MacCloud wrote:amazing changes Karkur!! love yooooo!
just a sidenote on FC'ing and fleets etc.... could we possibly have a modifier key in shortcuts that we can use (modifier key)+alphanumerics in order to 'tag' targets. it can be so much more informative for primary secondary etc than broadcasted targets (though broadcasts do help people lock the targets easily)
Tagging is rarely (if ever) used because navigating a right click style menu structure is faar to slow for fleets.
kthanksbye! x I'm pretty sure Team Five 0 (or some other team) added that a while back. wow that was a rather stealthy addition! nice! =)
they do awesome stuff like that all the time. |

Bienator II
madmen of the skies
2160
|
Posted - 2013.11.08 00:25:00 -
[67] - Quote
wondering if the somewhat related issue where you had to pause the queue for a clonejump is also fixed by the implant fix. Its probably there for the same reason... clonejump changes implants and therefore you had to pause the SQ. |

Kossaw
Body Count Inc. Pandemic Legion
90
|
Posted - 2013.11.08 01:29:00 -
[68] - Quote
Elise Randolph wrote:
The way the fleet structure works right now
FC gets his own bonuses WC gets his own bonuses, but not bonuses from FC SC gets his own bonuses, bonuses from WC, and bonuses from FC SM gets bonuses from SC, WC, FC
So if there ever exists a time when the WC gets bonuses from FC ("often the wing command doesn't receive Wing & Fleet bonuses"), that would be a bug because the structure currently doesn't allow it. However, the current fleet design is unintuitive so it should be fixed.
There was a bunch of discussion on the old forums when this feature was first introduced. The dev responsible at the time admitted that Wing Commanders do not get the bonuses that they are supposed to get ( ie Fleet + Wing ) and that this was indeed a bug but that there was no easy fix. The way it *should* work, but never has is that ...
FC gets his own bonuses WC gets his own bonuses, AND bonuses from FC ( Right now this bit is bugged and always has been) SC gets his own bonuses, bonuses from WC, and bonuses from FC SM gets bonuses from SC, WC, FC
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Savira Terrant
Forsaken Identity Unchained.
63
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Posted - 2013.11.08 01:44:00 -
[69] - Quote
Zifrian wrote:These are great. I really like the fleet fixes.
However..., why haven't we seen anything tho help the click feast in the industry UI? Every time you make changes like this, they are great but there are a ton of "little things" that can be done (seriously some look as easy as a case statement) that never make it? Why have all these "little things" threads when you get to maybe, two or three changes every three months? Is this a side project to do when you are bored because the UI isn't a priority? Or is there a "big announcement" coming to make all those ideas something that will get some love?
Sorry for bing a **** here but industry people have been asking for something / anything to the UI for how many years now? I get everyone uses fleets but eve wouldn't be anything if Indys didn't build ships and mods. How about you throw us a bone for once?
It may be that after CCP recently upgraded their UI system, the look and feel of it still needs to be determined. There was a panel at Vegas discussing this stuff - pretty well actually.
I do feel the same way though, when I recently started dabbling in Industry again, I was immediatly reminded why I stopped back in the day - the I and not the U.
I do hope CCP finds a new functional, but also eyecandy (because just Italic is not enough) way to present itself. Do not underestimate eyecandy - after functionality - for a UI. Now, Eve will always be 'Spreadsheets Online', but t's a big difference between being demoted as such or being celebrated for graphics fidelity. And with a game that covers 95% of it's screen real estate by it's UI - the interface is even more important. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3637
|
Posted - 2013.11.08 06:45:00 -
[70] - Quote
Karkur, the Queen of our Space Hearts!
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NVRYNZWS Escort
ELOW Provisioning
1
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Posted - 2013.11.08 08:49:00 -
[71] - Quote
damn straight still reading..nothing heroic about need...thnx for trying to help us stave off ID:10-T errors...can it ever be solved completely...ciao! |

Galmas
United System's Commonwealth
117
|
Posted - 2013.11.08 09:27:00 -
[72] - Quote
Would be fantastic to have the fleet advert settings saved as well. |

Green Gambit
Blue Republic RvB - BLUE Republic
43
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Posted - 2013.11.08 09:54:00 -
[73] - Quote
UsedTampon wrote:CCP Veritas wrote: It'd be a bug if they *did* get both bonuses. That said, the current design of that is rather unintuitive and I'm sure it'd be high on one's list of things to change if redoing how fleet bonuses work.
Not sure if serious.
Well it's been heavily rumoured that CCP Veritas is working on a feature called "brain-in-a-box", which re-writes how skills and bonuses (presumably including fleet bonuses) apply to your ship... |
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CCP karkur
C C P C C P Alliance
2751

|
Posted - 2013.11.08 10:08:00 -
[74] - Quote
Fredric Wolf wrote:First non-CCP Now I am going to be the ungrateful person and ask for more  . Is there any way someone could look into mass fitting ships? This would make people over the universe happy. I know there is interest in doing something like that because that would be awesome! |
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CCP karkur
C C P C C P Alliance
2751

|
Posted - 2013.11.08 10:13:00 -
[75] - Quote
Destoya wrote:I love these changes, thanks!
Do have to give you some feedback on the drone group changes you implemented a couple patches ago. In heavy TiDi UI lag situations it is incredibly easy for whatever reason to select all of your drone groups and drag them into another, which destroys all of the groups and is immensely annoying in a carrier with 3k+ drones and at least 20-30 groups. Not sure how to fix this other than simply disabling the ability to drag groups into each other to form new ones but it would be nice to see a change. If you can repro it (or see exactly how it happens), I would be interested in fixing in it  If anyone has videos of it it would be great to see. Please file a bugreport if you know how this happens  |
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CCP karkur
C C P C C P Alliance
2751

|
Posted - 2013.11.08 10:17:00 -
[76] - Quote
xttz wrote:Weaselior wrote:basically our fcs are running around in circles squealing with delight at each new paragraph they get to And so is Nina Haha, someone posted this link on the EVE facebook page and found it very funny  (now I'm picturing all your FCs like that) |
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CCP karkur
C C P C C P Alliance
2751

|
Posted - 2013.11.08 10:19:00 -
[77] - Quote
Arte wrote:I'm a hero!!! (apparently).
I like the way Rubicon is going. I might even venture back into the game. :) "Might"? COME BACK!!!  |
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CCP karkur
C C P C C P Alliance
2751

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Posted - 2013.11.08 10:31:00 -
[78] - Quote
Zifrian wrote:These are great. I really like the fleet fixes.
However..., why haven't we seen anything tho help the click feast in the industry UI? Every time you make changes like this, they are great but there are a ton of "little things" that can be done (seriously some look as easy as a case statement) that never make it? Why have all these "little things" threads when you get to maybe, two or three changes every three months? Is this a side project to do when you are bored because the UI isn't a priority? Or is there a "big announcement" coming to make all those ideas something that will get some love?
Sorry for bing a **** here but industry people have been asking for something / anything to the UI for how many years now? I get everyone uses fleets but eve wouldn't be anything if Indys didn't build ships and mods. How about you throw us a bone for once? The thing is, "all these little things thread" exist because you guys want to tell us about the little things you want to be changed/fixed. If you look at the last 2, they are not started by CCP, but players. I think they are great though, and I'm building a "want to work on" list for myself from them.
For some of us, the UI is a priority, but you are kind of right on these changes being a side project. We have "20% time" where we can work on what we want, and I use it (and some extra hours) to work on these kind of changes. Perhaps some industry changes will make it higher on my list soon, we'll have to see  |
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Dasola
Rookie Empire Citizens Rookie Empire
211
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Posted - 2013.11.08 10:52:00 -
[79] - Quote
Hmm since your fixing the UI, coul you take a look at Science&Industry as well? like let us choose pile of BPC and batch submit them to invention for example? since your able to automate skill que stop when plugin in implants, im sure you can automate little things like choose next shortest que in mobile lab for next BPC in invention batch submit, etc...
Do this and all industry players in eve love you long time...
Heck i would do it myself if there would be proper scripting support in eve, but since theres not... |

Lair Osen
Unlawful Unit Initiative Mercenaries
70
|
Posted - 2013.11.08 11:08:00 -
[80] - Quote
Well speaking of little things, how about finally getting a hotkey for some more things, most importantly Sell and open Cargo-in-space (can/wreck). I'm pretty sure anyone who salvages has wanted this since they started doing it and it seems to me like it should be pretty easy to program in? |

Ahab Mare
BALKAN EXPRESS
0
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Posted - 2013.11.08 12:56:00 -
[81] - Quote
That is all nice, but still Wing Comannder dont get Bonuses. Please fix that, before you do something new.
Thanks and fly safe
BALEX |

Trenair Borune
Hidden Agenda Deep Space Engineering
0
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Posted - 2013.11.08 15:09:00 -
[82] - Quote
Great job CCP karkur, making the Eve UI experience better at about a dozen changes at a time :) |

Alphea Abbra
Grim Determination Nulli Secunda
449
|
Posted - 2013.11.08 15:40:00 -
[83] - Quote
Karkur is an Icelandic word for "Awesome and pretty likely for President and/or God". |

Lena Lazair
Ministry of War Amarr Empire
43
|
Posted - 2013.11.08 19:32:00 -
[84] - Quote
Regarding the usability of shift-move... to me the logic there is a bit odd, is restricted to a bizarre squad exception, and is generally unintuitive as a result. I think this logic would make far more sense and be much easier to remember long term:
* when dragging EITHER one OR many people onto the fleet commander, wing commander, or squad commander position, those people are placed in the first available open squad member position under that squad/wing/fleet
* to set a fleet commander, wing commander, or squad commander, you must hold SHIFT and drag a single person to that slot
There, very simple logic. Regular drag to put people into the fleet as a squad member in the position that makes the most sense based on where you drop them. Always shift-drag to assign leadership. Easy peasy. |
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CCP karkur
C C P C C P Alliance
2760

|
Posted - 2013.11.08 20:35:00 -
[85] - Quote
Lena Lazair wrote:Regarding the usability of shift-move... to me the logic there is a bit odd, is restricted to a bizarre squad exception, and is generally unintuitive as a result. I think this behavior makes more sense and would be easier to remember:
* when dragging any number of people (1 or many) onto the fleet commander, wing commander, or squad commander position, those people are placed in the first open squad member position under that squad/wing/fleet
* to set a fleet commander, wing commander, or squad commander, shift-drag a single person to that slot
There, very simple logic. Regular drag always puts people into the fleet as a squad member. Shift-drag always assigns leadership. Easy peasy. It's actually not a squad exception... it also applies to Wing and Commander slots, I just didn't mention that in the blog. |
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Nicen Jehr
Brave Newbies Inc. Brave Collective
272
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Posted - 2013.11.08 22:28:00 -
[86] - Quote
I agree with Lena Lazair, that the shift modifier is more appropriate for the less-common task of setting a commander, than for the more-common task of rearranging squad members. That's very minor though, I'm sure it will work out as coded now.
However I do have a different request for you, CCP Karkur!
IMO, mass dragging onto a wing or fleet should only set 9 people per squad, as long as there are sufficient child member slots open underneath the drag target. This is because squads with 10 members can't set a squad commander from another squad, unless one of the 10 moves out, or moves up. This adds to the workload for the boss. ("FC I'm in squad 2 and have leadership 5 but squad 3 has 10 members and no commanders, please drag someone out of it because they aren't paying attention")
So, if I create a brand new fleet, and then drag 11 people onto the fleet commander position, or a wing commander position, you should place 9 of them as members in squad 1 and 2 as members in squad 2. If there are too few slots to place my 11 draggee's into 9 member squads, then and only then should you populate the 10th squad member positions of each squad.
This would revise your drag rules to be:
1st squad choice: "top-most squad with both a Wing Commander and a Squad Commander" 2nd squad choice: "top-most squad with a Wing Commander" 3rd squad choice: "top-most squad with a Squad Commander", 4th squad choice: "top-most commander-less squad with <9 members" 5th squad choice: "top-most commander-less squad with 9 members" |

Royaldo
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
66
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Posted - 2013.11.08 23:31:00 -
[87] - Quote
Add another skill for fleets, +250 dudes pr level. Make it cost loads, make it same crappy will mem thingy with rank 16.. |

DetKhord Saisio
Seniors Clan The NME Alliance
31
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Posted - 2013.11.09 01:51:00 -
[88] - Quote
Thanks for the update for these awesome changes. Been a long time coming. I suggest checking if these changes require an update to the wiki, unless the wiki is no longer used by anyone (appears to not be updated for years). |

Lena Lazair
Ministry of War Amarr Empire
43
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Posted - 2013.11.09 03:32:00 -
[89] - Quote
CCP karkur wrote:It's actually not a squad exception... it also applies to Wing and Commander slots, I just didn't mention that in the blog.
Does shift-move also work when multimoving people? By work I mean, will it still just make them all regular squad members exactly as if I hadn't been holding shift? Or will it be confused?
Basically I'm just trying to figure out if I have to worry about whether I'm moving one or multi people, which is the thing I least want to care about. If I can always just hold shift to make sure whatever I'm dropping is assigned as a squad member then that's consistent too, with the added benefit of not actually changing any of the existing behaviors people are used to (even though my suggestion is CATEGORICALLY BETTER if ignoring backwards compatibility ;) |

Gavin Dax
Repercussus RAZOR Alliance
0
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Posted - 2013.11.09 06:32:00 -
[90] - Quote
It would be really nice to have the ability to show distance on the watchlist. Please, please CCP can this be implemented? |
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