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Author |
Thread Statistics | Show CCP posts - 19 post(s) |
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CCP Falcon
4456

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Posted - 2013.11.07 15:55:00 -
[1] - Quote
Hello Capsuleers!
CCP karkur is here today to tell you all about some cool changes to the fleet interface coming with EVE Online: Rubicon.
Check out her new Dev Blog for full details on what's in the pipeline to make herding angry, bloodthirsty capsuleers a whole lot easier from November 19. |
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CCP karkur
C C P C C P Alliance
2720

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Posted - 2013.11.07 15:57:00 -
[2] - Quote
I hope you like these changes! :D |
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Fredric Wolf
Black Sheep Down Tactical Narcotics Team
30
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Posted - 2013.11.07 16:01:00 -
[3] - Quote
First non-CCP
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Dersen Lowery
Laurentson INC StructureDamage
813
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Posted - 2013.11.07 16:02:00 -
[4] - Quote
Oh, these will be wonderful. I've done the drag-and-drop from fleet window to watchlist thing myself, and I'm very happy that it will work now.
Superb! |
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CCP RedDawn
C C P C C P Alliance
375

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Posted - 2013.11.07 16:05:00 -
[5] - Quote
Hopefully this devblog title will also clear up any doubt as to what Gandalf actually said. |
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MeBiatch
Republic University Minmatar Republic
1455
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Posted - 2013.11.07 16:05:00 -
[6] - Quote
cool i like gifs... they are superior to graphs. |
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CCP Logibro
C C P C C P Alliance
152

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Posted - 2013.11.07 16:06:00 -
[7] - Quote
Fleet improvements make me so happy :3 |
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CCP FoxFour
C C P C C P Alliance
2764

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Posted - 2013.11.07 16:10:00 -
[8] - Quote
Every release you do so many amazing little things and make the rest of us look lazy... thanks for that CCP Karkur. :P |
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Rosen Thornn
House of Nightshade
25
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Posted - 2013.11.07 16:12:00 -
[9] - Quote
I tried the implant thing on SiSi, I loved it. Now when I get podded and need to reinstall implants I can do it that much faster  |

Weaselior
GoonWaffe Goonswarm Federation
5420
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Posted - 2013.11.07 16:16:00 -
[10] - Quote
this looks like a useful and well thought out ui
this isn't the eve i know and love |
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Vincent Athena
V.I.C.E.
2253
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Posted - 2013.11.07 16:18:00 -
[11] - Quote
All looks nice. Thanks!
Something for the fleet to-do list: Also save the fleet advert, and the settings as to who can see and join the fleet. Selecting that saved fleet would then automatically put up the advert.
Think how much effort it would save in Sisi mass tests alone. |

Weaselior
GoonWaffe Goonswarm Federation
5420
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Posted - 2013.11.07 16:20:00 -
[12] - Quote
basically our fcs are running around in circles squealing with delight at each new paragraph they get to |

Ager Agemo
Kiith Paktu Curatores Veritatis Alliance
394
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Posted - 2013.11.07 16:21:00 -
[13] - Quote
Damn I wish I was a FC... |

Kwa Zulu
The Graduates RAZOR Alliance
13
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Posted - 2013.11.07 16:23:00 -
[14] - Quote
I approve this awesomeness  |

Marcus Gord
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
28337
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Posted - 2013.11.07 16:25:00 -
[15] - Quote
unexpected Gifs were unexpected, and awesome.
Splendid changes  |

Destoya
Sniggerdly Pandemic Legion
189
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Posted - 2013.11.07 16:27:00 -
[16] - Quote
I love these changes, thanks!
Do have to give you some feedback on the drone group changes you implemented a couple patches ago. In heavy TiDi UI lag situations it is incredibly easy for whatever reason to select all of your drone groups and drag them into another, which destroys all of the groups and is immensely annoying in a carrier with 3k+ drones and at least 20-30 groups. Not sure how to fix this other than simply disabling the ability to drag groups into each other to form new ones but it would be nice to see a change. |

Aethlyn
EVE University Ivy League
241
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Posted - 2013.11.07 16:27:00 -
[17] - Quote
Like the changes so far. Just one tiny addition I've got to ask for: Optional ship icons next to names in fleet window (to their left)? I.e. reuse the overview Icons? |

Inquisitor Magneto
Pax Amarria Trading Company
4
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Posted - 2013.11.07 16:28:00 -
[18] - Quote
call me crazy or just simple minded but could you make it so that when fleets are created and functioning with boost we will actually know without having to go ask everyone are you getting a boost. Currently when the green check mark is on a boost is being applied but , not everyone in the fleet may get the boost. If you are missing something in the chain the boost is still given out by the booster but it may not be applied to everyone.
My request or hope is as follows: with one glance a green marker could be added to the fleet list of each commander spot if the boost is being applied to each command slot then the marker at the top is green. if not then the marker stays red but each commander spot can be green by itself to show which command spot is issuing a boost.
i hope this makes sense and sparks some conversation |

Harvey James
The Sengoku Legacy
589
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Posted - 2013.11.07 16:28:00 -
[19] - Quote
when are you fixing the wing commander bug? |

Daneel Trevize
Give my 11percent back
432
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Posted - 2013.11.07 16:30:00 -
[20] - Quote
Confirming I am a hero. And so are the devs that worked on this.  I sense happy incursion FCs, which makes happy, wealthy incursion fleets. |
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xttz
GoonWaffe Goonswarm Federation
272
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Posted - 2013.11.07 16:31:00 -
[21] - Quote
Weaselior wrote:basically our fcs are running around in circles squealing with delight at each new paragraph they get to And so is Nina |

Di Mulle
90
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Posted - 2013.11.07 16:31:00 -
[22] - Quote
Love the fact that talking about clone jumping misery - at least you haven't forgot it. |

xttz
GoonWaffe Goonswarm Federation
272
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Posted - 2013.11.07 16:32:00 -
[23] - Quote
Fredric Wolf wrote: Is there any way someone could look into mass fitting ships? This would make people over the universe happy.
A 'Buy and Immediately Fit to Ship' button for buying modules from the market would be amazing. |

Orosono
SOLUS EVOLUTION CORP From Ashes.
3
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Posted - 2013.11.07 16:44:00 -
[24] - Quote
Quote:So we changed that column to always list the ship types, and now the Location column will contain the information on whether the pilot is docked or not since we know that is still relevant information.
Any chance the same change could be made to the member list in the Corporation window? |

War Kitten
Panda McLegion xXPlease Pandemic Citizens Reloaded Alliance.Xx
4682
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Posted - 2013.11.07 16:48:00 -
[25] - Quote
Weaselior wrote:basically our fcs are running around in circles squealing with delight at each new paragraph they get to
I was just imagining that happening as I read it... FCs rejoicing in their little chat rooms. :)
Great stuff CCP Karkur, as always! |

Aeligos
Center for Advanced Studies Gallente Federation
0
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Posted - 2013.11.07 16:49:00 -
[26] - Quote
Awesome! Now all I need is a fleet of my own. :) |
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CCP Punkturis
C C P C C P Alliance
4678

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Posted - 2013.11.07 16:57:00 -
[27] - Quote
awesome stuff!!        |
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Syri Taneka
NOVA-CAINE
89
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Posted - 2013.11.07 16:57:00 -
[28] - Quote
Have I said, "You're awesome!" before? In case, I haven't,
YOU'RE AWESOME! |

Nicen Jehr
Brave Newbies Inc. Brave Collective
268
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Posted - 2013.11.07 17:05:00 -
[29] - Quote
Hey CCP Karkur! I'm xposting my recent request, little things #208Nicen Jehr wrote:Suggestion: Check 'Meta Level' in Compare Tool by default Keywords: UI Notes: For everything I use the compare tool for, I want to see lowest meta first. But since the tool doesn't remember what columns are checked, I always have to click the Meta Level checkbox, every single time I open the compare tool. Please tick this checkbox by default when I open the tool.
I suspect that nearly all players for nearly all use cases would find sorting by increasing meta level much more useful than sorting by increasing type name. (and since the compare tool already remembers what column to sort by, ticking the checkbox automatically should be an adequate solution to sorting by meta by default.) |

Gizznitt Malikite
Agony Unleashed Agony Empire
2813
|
Posted - 2013.11.07 17:05:00 -
[30] - Quote
Awesome job! Look forward to the new fleet UI.
Out of curiosity, has there been any progress on creating a Fleet Bonuses Information window?
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CCP Explorer
C C P C C P Alliance
1823

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Posted - 2013.11.07 17:05:00 -
[31] - Quote
Harvey James wrote:when are you fixing the wing commander bug? Specifics, please. 
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Gizznitt Malikite
Agony Unleashed Agony Empire
2814
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Posted - 2013.11.07 17:06:00 -
[32] - Quote
CCP Explorer wrote:Harvey James wrote:when are you fixing the wing commander bug? Specifics, please. 
Often the wing commander doesn't receive Wing & Fleet bonuses (example: armor warfare link boosts) |

MeBiatch
Republic University Minmatar Republic
1455
|
Posted - 2013.11.07 17:07:00 -
[33] - Quote
xttz wrote:Fredric Wolf wrote: Is there any way someone could look into mass fitting ships? This would make people over the universe happy. A ' Buy and Immediately Fit to Ship' button for buying modules from the market would be amazing.
Yes please! |

Gizznitt Malikite
Agony Unleashed Agony Empire
2814
|
Posted - 2013.11.07 17:09:00 -
[34] - Quote
MeBiatch wrote:xttz wrote:Fredric Wolf wrote: Is there any way someone could look into mass fitting ships? This would make people over the universe happy. A ' Buy and Immediately Fit to Ship' button for buying modules from the market would be amazing. Yes please!
This would be neat, although rather than a separate button, it could simply be a check-box right below the "use corp account" checkbox. |

seth Hendar
I love you miners
236
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Posted - 2013.11.07 17:10:00 -
[35] - Quote
Weaselior wrote:basically our fcs are running around in circles squealing with delight at each new paragraph they get to /me still running around in circles |

Arte
Orion's Fist
2
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Posted - 2013.11.07 17:10:00 -
[36] - Quote
I'm a hero!!! (apparently).
I like the way Rubicon is going. I might even venture back into the game. :) |

seth Hendar
I love you miners
236
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Posted - 2013.11.07 17:10:00 -
[37] - Quote
Gizznitt Malikite wrote:CCP Explorer wrote:Harvey James wrote:when are you fixing the wing commander bug? Specifics, please.  Often the wing commander doesn't receive Wing & Fleet bonuses (example: armor warfare link boosts) +10^1000 long overdue bug |

xttz
GoonWaffe Goonswarm Federation
274
|
Posted - 2013.11.07 17:10:00 -
[38] - Quote
Gizznitt Malikite wrote:CCP Explorer wrote:Harvey James wrote:when are you fixing the wing commander bug? Specifics, please.  Often the wing commander doesn't receive Wing & Fleet bonuses (example: armor warfare link boosts)
That's not a UI problem, so this probably isn't the right thread.
I can vaguely remember seeing a dev post in the last few months saying that it's a complex issue, and may need a heavy rewrite of the fleet system to fix. |

Tavarus Excavar
Obsidian Firelance Technologies
11
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Posted - 2013.11.07 17:20:00 -
[39] - Quote
I was just about to ask if you could save the fleet MOTD and you anticipate me :) |

Venor VanBorune
Forever Winter The Kingdom of Heaven
0
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Posted - 2013.11.07 17:22:00 -
[40] - Quote
I really like the changes, one question, when saving a fleet do you have the option of saving the Advertisement settings as well?
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CCP Veritas
C C P C C P Alliance
821

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Posted - 2013.11.07 17:26:00 -
[41] - Quote
Gizznitt Malikite wrote:CCP Explorer wrote:Harvey James wrote:when are you fixing the wing commander bug? Specifics, please.  Often the wing commander doesn't receive Wing & Fleet bonuses (example: armor warfare link boosts) It'd be a bug if they *did* get both bonuses. That said, the current design of that is rather unintuitive and I'm sure it'd be high on one's list of things to change if redoing how fleet bonuses work. |
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Joanna RB
Twenty Questions Greater Western Co-Prosperity Sphere
9
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Posted - 2013.11.07 17:31:00 -
[42] - Quote
Dragging fleet members onto the watchlist rather than having to tediously right click > pilot > fleet > add to watchlist every single one.... Love this! |

Gilbaron
Free-Space-Ranger Nulli Secunda
1138
|
Posted - 2013.11.07 17:33:00 -
[43] - Quote
CCP karkur is pretty much the best thing ever :) |

TheSmokingHertog
TALIBAN EXPRESS
158
|
Posted - 2013.11.07 17:53:00 -
[44] - Quote
Hero reporting in. |

Mister Vee
Magellanic Itg Goonswarm Federation
96
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Posted - 2013.11.07 17:57:00 -
[45] - Quote
CCP Veritas wrote:Gizznitt Malikite wrote:CCP Explorer wrote:Harvey James wrote:when are you fixing the wing commander bug? Specifics, please.  Often the wing commander doesn't receive Wing & Fleet bonuses (example: armor warfare link boosts) It'd be a bug if they *did* get both bonuses. That said, the current design of that is rather unintuitive and I'm sure it'd be high on one's list of things to change if redoing how fleet bonuses work.
That's really not true. Fleet, wing and squad commanders all get their own bonuses. Squad commander gets wing and fleet, why wouldn't wing get fleet bonus? Either way, those changes have nothing to do with UI so it isn't Karkur's issue to fix.
As far as the UI changes go, this is all super awesome, so thanks! :) |

UsedTampon
Kriegsmarinewerft Goonswarm Federation
0
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Posted - 2013.11.07 17:57:00 -
[46] - Quote
CCP Veritas wrote:Gizznitt Malikite wrote:CCP Explorer wrote:Harvey James wrote:when are you fixing the wing commander bug? Specifics, please.  Often the wing commander doesn't receive Wing & Fleet bonuses (example: armor warfare link boosts) It'd be a bug if they *did* get both bonuses. That said, the current design of that is rather unintuitive and I'm sure it'd be high on one's list of things to change if redoing how fleet bonuses work.
Not sure if serious.
|

l0rd carlos
Friends Of Harassment
640
|
Posted - 2013.11.07 17:57:00 -
[47] - Quote
Please also store the fleet advert in the fleet setup! |

Altrue
Exploration Frontier inc
690
|
Posted - 2013.11.07 18:02:00 -
[48] - Quote
CCP karkur wrote:I hope you like these changes! :D
GÖÑ |

Elise Randolph
Habitual Euthanasia Pandemic Legion
1141
|
Posted - 2013.11.07 18:12:00 -
[49] - Quote
Really great stuff, will make running fleets that much more painless. But it wouldn't be the Eve community if we didn't try to take more B)
Since we're going on dream-fixes to the fleet window is it possible to create some sort of interface so the fleet boss/FC can see when (and where) a squad/wing loses bonuses? Right now there's a little green check or a little red x with a hoverable tooltip that lets squad members know if bonuses are being applied properly. However, wing commands and fleet commanders have no indication if people under them in the hierarchy lose bonuses, which seems a bit backwards.
Also that little green check/red x sometimes lies.
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Elise Randolph
Habitual Euthanasia Pandemic Legion
1141
|
Posted - 2013.11.07 18:16:00 -
[50] - Quote
UsedTampon wrote:CCP Veritas wrote:Gizznitt Malikite wrote:CCP Explorer wrote:Harvey James wrote:when are you fixing the wing commander bug? Specifics, please.  Often the wing commander doesn't receive Wing & Fleet bonuses (example: armor warfare link boosts) It'd be a bug if they *did* get both bonuses. That said, the current design of that is rather unintuitive and I'm sure it'd be high on one's list of things to change if redoing how fleet bonuses work. Not sure if serious.
I think what he's saying is this:
The way the fleet structure works right now
FC gets his own bonuses WC gets his own bonuses, but not bonuses from FC SC gets his own bonuses, bonuses from WC, and bonuses from FC SM gets bonuses from SC, WC, FC
So if there ever exists a time when the WC gets bonuses from FC ("often the wing command doesn't receive Wing & Fleet bonuses"), that would be a bug because the structure currently doesn't allow it. However, the current fleet design is unintuitive so it should be fixed. |
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Atomic Option
Taggart Transdimensional Virtue of Selfishness
70
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Posted - 2013.11.07 18:25:00 -
[51] - Quote
100% awesome! |

MatthewMN
Star Frontiers Dirt Nap Squad.
11
|
Posted - 2013.11.07 19:14:00 -
[52] - Quote
CCP karkur, these "little things" are pretty damn significant, thank you! |

Hong Hu
EVE University Ivy League
19
|
Posted - 2013.11.07 19:45:00 -
[53] - Quote
Good stuff.
Re: the implants, how about making it impossible to pull implants when in combat? Some tasty pod is all wrapped up after getting evicted from its overpriced, poorly employed, ++ber pimped T3 candy cruiser, and ready to be cracked, and the guy-inside is frantically pulling implants to make the killmail just a little less expensive. It's a cheap move... maybe fix that?
Thank you,
Hong Hu |

Jenn aSide
STK Scientific Initiative Mercenaries
3251
|
Posted - 2013.11.07 19:47:00 -
[54] - Quote
CCP Falcon wrote:Hello Capsuleers! CCP karkur is here today to tell you all about some cool changes to the fleet interface coming with EVE Online: Rubicon. Check out her new Dev Blog for full details on what's in the pipeline to make herding angry, bloodthirsty capsuleers a whole lot easier from November 19.
The implant/ not having to pause training manually thing BY ITSELF is worth every month of my sub money.
Stop talking and take more of my money damn it.
|

Marbo Lechter
Dreddit Test Alliance Please Ignore
1
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Posted - 2013.11.07 19:48:00 -
[55] - Quote
Very nice BUT I'd still like capacitor readouts on watchlist! |

Savira Terrant
Forsaken Identity Unchained.
63
|
Posted - 2013.11.07 20:19:00 -
[56] - Quote
I love this! 
Also what Marbo Lechter said.  |

Blod Bladelicker
Flashpoint Chaos Sexy Alliance
21
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Posted - 2013.11.07 20:47:00 -
[57] - Quote
MeBiatch wrote:cool i like gifs... they are superior to graphs.
Imagine if we combined them! A gif showing the line of a graph growing! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1101
|
Posted - 2013.11.07 21:00:00 -
[58] - Quote
These are great. I really like the fleet fixes.
However..., why haven't we seen anything tho help the click feast in the industry UI? Every time you make changes like this, they are great but there are a ton of "little things" that can be done (seriously some look as easy as a case statement) that never make it? Why have all these "little things" threads when you get to maybe, two or three changes every three months? Is this a side project to do when you are bored because the UI isn't a priority? Or is there a "big announcement" coming to make all those ideas something that will get some love?
Sorry for bing a **** here but industry people have been asking for something / anything to the UI for how many years now? I get everyone uses fleets but eve wouldn't be anything if Indys didn't build ships and mods. How about you throw us a bone for once? |

Udonor
Native Freshfood Minmatar Republic
42
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Posted - 2013.11.07 21:53:00 -
[59] - Quote
Hey who left this CCP employee unsupervised? He actually did something that looks really useful where its used !!!
(Sorry guys but so far many of the other Rubicon changes aren't nearly as impressive - though admittedly they effect more everyday users rather than just FCs and such) |

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
281
|
Posted - 2013.11.07 22:24:00 -
[60] - Quote
And welcome back CCP Punkturis!! |
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FistyMcBumBasher
Calamitous-Intent
60
|
Posted - 2013.11.07 22:52:00 -
[61] - Quote
Any chance to make a book mark folder that is share able with fleet? It would be pretty nice when entering new systems for interceptors/tackle to be able to burn tactical book marks and then save them for the rest of the fleet to use. |

GeeShizzle MacCloud
378
|
Posted - 2013.11.07 23:22:00 -
[62] - Quote
amazing changes Karkur!! love yooooo!
just a sidenote on FC'ing and fleets etc.... could we possibly have a modifier key in shortcuts that we can use (modifier key)+alphanumerics in order to 'tag' targets. it can be so much more informative for primary secondary etc than broadcasted targets (though broadcasts do help people lock the targets easily)
Tagging is rarely (if ever) used because navigating a right click style menu structure is faar to slow for fleets.
kthanksbye! x |
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CCP karkur
C C P C C P Alliance
2744

|
Posted - 2013.11.07 23:26:00 -
[63] - Quote
GeeShizzle MacCloud wrote:amazing changes Karkur!! love yooooo!
just a sidenote on FC'ing and fleets etc.... could we possibly have a modifier key in shortcuts that we can use (modifier key)+alphanumerics in order to 'tag' targets. it can be so much more informative for primary secondary etc than broadcasted targets (though broadcasts do help people lock the targets easily)
Tagging is rarely (if ever) used because navigating a right click style menu structure is faar to slow for fleets.
kthanksbye! x I'm pretty sure Team Five 0 (or some other team) added that a while back. |
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GeeShizzle MacCloud
378
|
Posted - 2013.11.07 23:33:00 -
[64] - Quote
CCP karkur wrote:GeeShizzle MacCloud wrote:amazing changes Karkur!! love yooooo!
just a sidenote on FC'ing and fleets etc.... could we possibly have a modifier key in shortcuts that we can use (modifier key)+alphanumerics in order to 'tag' targets. it can be so much more informative for primary secondary etc than broadcasted targets (though broadcasts do help people lock the targets easily)
Tagging is rarely (if ever) used because navigating a right click style menu structure is faar to slow for fleets.
kthanksbye! x I'm pretty sure Team Five 0 (or some other team) added that a while back.
wow that was a rather stealthy addition! nice! =) |

Yui z
Kebec corporation Silent Infinity
0
|
Posted - 2013.11.07 23:33:00 -
[65] - Quote
Gizznitt Malikite wrote:Awesome job! Look forward to the new fleet UI.
Out of curiosity, has there been any progress on creating a Fleet Bonuses Information window?
(i.e. something that shows what bonuses we are getting, and from whom?)
Seeing the bonus skills level (like we actually see the fleet skills level) in fleet composition window would be great too!
Also maybe when doing a mouse-hover the green tick, see the current bonus we get (armor: 6%, target range: 10% ...)
|

MeBiatch
Republic University Minmatar Republic
1455
|
Posted - 2013.11.07 23:53:00 -
[66] - Quote
GeeShizzle MacCloud wrote:CCP karkur wrote:GeeShizzle MacCloud wrote:amazing changes Karkur!! love yooooo!
just a sidenote on FC'ing and fleets etc.... could we possibly have a modifier key in shortcuts that we can use (modifier key)+alphanumerics in order to 'tag' targets. it can be so much more informative for primary secondary etc than broadcasted targets (though broadcasts do help people lock the targets easily)
Tagging is rarely (if ever) used because navigating a right click style menu structure is faar to slow for fleets.
kthanksbye! x I'm pretty sure Team Five 0 (or some other team) added that a while back. wow that was a rather stealthy addition! nice! =)
they do awesome stuff like that all the time. |

Bienator II
madmen of the skies
2160
|
Posted - 2013.11.08 00:25:00 -
[67] - Quote
wondering if the somewhat related issue where you had to pause the queue for a clonejump is also fixed by the implant fix. Its probably there for the same reason... clonejump changes implants and therefore you had to pause the SQ. |

Kossaw
Body Count Inc. Pandemic Legion
90
|
Posted - 2013.11.08 01:29:00 -
[68] - Quote
Elise Randolph wrote:
The way the fleet structure works right now
FC gets his own bonuses WC gets his own bonuses, but not bonuses from FC SC gets his own bonuses, bonuses from WC, and bonuses from FC SM gets bonuses from SC, WC, FC
So if there ever exists a time when the WC gets bonuses from FC ("often the wing command doesn't receive Wing & Fleet bonuses"), that would be a bug because the structure currently doesn't allow it. However, the current fleet design is unintuitive so it should be fixed.
There was a bunch of discussion on the old forums when this feature was first introduced. The dev responsible at the time admitted that Wing Commanders do not get the bonuses that they are supposed to get ( ie Fleet + Wing ) and that this was indeed a bug but that there was no easy fix. The way it *should* work, but never has is that ...
FC gets his own bonuses WC gets his own bonuses, AND bonuses from FC ( Right now this bit is bugged and always has been) SC gets his own bonuses, bonuses from WC, and bonuses from FC SM gets bonuses from SC, WC, FC
|

Savira Terrant
Forsaken Identity Unchained.
63
|
Posted - 2013.11.08 01:44:00 -
[69] - Quote
Zifrian wrote:These are great. I really like the fleet fixes.
However..., why haven't we seen anything tho help the click feast in the industry UI? Every time you make changes like this, they are great but there are a ton of "little things" that can be done (seriously some look as easy as a case statement) that never make it? Why have all these "little things" threads when you get to maybe, two or three changes every three months? Is this a side project to do when you are bored because the UI isn't a priority? Or is there a "big announcement" coming to make all those ideas something that will get some love?
Sorry for bing a **** here but industry people have been asking for something / anything to the UI for how many years now? I get everyone uses fleets but eve wouldn't be anything if Indys didn't build ships and mods. How about you throw us a bone for once?
It may be that after CCP recently upgraded their UI system, the look and feel of it still needs to be determined. There was a panel at Vegas discussing this stuff - pretty well actually.
I do feel the same way though, when I recently started dabbling in Industry again, I was immediatly reminded why I stopped back in the day - the I and not the U.
I do hope CCP finds a new functional, but also eyecandy (because just Italic is not enough) way to present itself. Do not underestimate eyecandy - after functionality - for a UI. Now, Eve will always be 'Spreadsheets Online', but t's a big difference between being demoted as such or being celebrated for graphics fidelity. And with a game that covers 95% of it's screen real estate by it's UI - the interface is even more important. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3637
|
Posted - 2013.11.08 06:45:00 -
[70] - Quote
Karkur, the Queen of our Space Hearts!
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NVRYNZWS Escort
ELOW Provisioning
1
|
Posted - 2013.11.08 08:49:00 -
[71] - Quote
damn straight still reading..nothing heroic about need...thnx for trying to help us stave off ID:10-T errors...can it ever be solved completely...ciao! |

Galmas
United System's Commonwealth
117
|
Posted - 2013.11.08 09:27:00 -
[72] - Quote
Would be fantastic to have the fleet advert settings saved as well. |

Green Gambit
Blue Republic RvB - BLUE Republic
43
|
Posted - 2013.11.08 09:54:00 -
[73] - Quote
UsedTampon wrote:CCP Veritas wrote: It'd be a bug if they *did* get both bonuses. That said, the current design of that is rather unintuitive and I'm sure it'd be high on one's list of things to change if redoing how fleet bonuses work.
Not sure if serious.
Well it's been heavily rumoured that CCP Veritas is working on a feature called "brain-in-a-box", which re-writes how skills and bonuses (presumably including fleet bonuses) apply to your ship... |
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CCP karkur
C C P C C P Alliance
2751

|
Posted - 2013.11.08 10:08:00 -
[74] - Quote
Fredric Wolf wrote:First non-CCP Now I am going to be the ungrateful person and ask for more  . Is there any way someone could look into mass fitting ships? This would make people over the universe happy. I know there is interest in doing something like that because that would be awesome! |
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CCP karkur
C C P C C P Alliance
2751

|
Posted - 2013.11.08 10:13:00 -
[75] - Quote
Destoya wrote:I love these changes, thanks!
Do have to give you some feedback on the drone group changes you implemented a couple patches ago. In heavy TiDi UI lag situations it is incredibly easy for whatever reason to select all of your drone groups and drag them into another, which destroys all of the groups and is immensely annoying in a carrier with 3k+ drones and at least 20-30 groups. Not sure how to fix this other than simply disabling the ability to drag groups into each other to form new ones but it would be nice to see a change. If you can repro it (or see exactly how it happens), I would be interested in fixing in it  If anyone has videos of it it would be great to see. Please file a bugreport if you know how this happens  |
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CCP karkur
C C P C C P Alliance
2751

|
Posted - 2013.11.08 10:17:00 -
[76] - Quote
xttz wrote:Weaselior wrote:basically our fcs are running around in circles squealing with delight at each new paragraph they get to And so is Nina Haha, someone posted this link on the EVE facebook page and found it very funny  (now I'm picturing all your FCs like that) |
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CCP karkur
C C P C C P Alliance
2751

|
Posted - 2013.11.08 10:19:00 -
[77] - Quote
Arte wrote:I'm a hero!!! (apparently).
I like the way Rubicon is going. I might even venture back into the game. :) "Might"? COME BACK!!!  |
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CCP karkur
C C P C C P Alliance
2751

|
Posted - 2013.11.08 10:31:00 -
[78] - Quote
Zifrian wrote:These are great. I really like the fleet fixes.
However..., why haven't we seen anything tho help the click feast in the industry UI? Every time you make changes like this, they are great but there are a ton of "little things" that can be done (seriously some look as easy as a case statement) that never make it? Why have all these "little things" threads when you get to maybe, two or three changes every three months? Is this a side project to do when you are bored because the UI isn't a priority? Or is there a "big announcement" coming to make all those ideas something that will get some love?
Sorry for bing a **** here but industry people have been asking for something / anything to the UI for how many years now? I get everyone uses fleets but eve wouldn't be anything if Indys didn't build ships and mods. How about you throw us a bone for once? The thing is, "all these little things thread" exist because you guys want to tell us about the little things you want to be changed/fixed. If you look at the last 2, they are not started by CCP, but players. I think they are great though, and I'm building a "want to work on" list for myself from them.
For some of us, the UI is a priority, but you are kind of right on these changes being a side project. We have "20% time" where we can work on what we want, and I use it (and some extra hours) to work on these kind of changes. Perhaps some industry changes will make it higher on my list soon, we'll have to see  |
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Dasola
Rookie Empire Citizens Rookie Empire
211
|
Posted - 2013.11.08 10:52:00 -
[79] - Quote
Hmm since your fixing the UI, coul you take a look at Science&Industry as well? like let us choose pile of BPC and batch submit them to invention for example? since your able to automate skill que stop when plugin in implants, im sure you can automate little things like choose next shortest que in mobile lab for next BPC in invention batch submit, etc...
Do this and all industry players in eve love you long time...
Heck i would do it myself if there would be proper scripting support in eve, but since theres not... |

Lair Osen
Unlawful Unit Initiative Mercenaries
70
|
Posted - 2013.11.08 11:08:00 -
[80] - Quote
Well speaking of little things, how about finally getting a hotkey for some more things, most importantly Sell and open Cargo-in-space (can/wreck). I'm pretty sure anyone who salvages has wanted this since they started doing it and it seems to me like it should be pretty easy to program in? |
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Ahab Mare
BALKAN EXPRESS
0
|
Posted - 2013.11.08 12:56:00 -
[81] - Quote
That is all nice, but still Wing Comannder dont get Bonuses. Please fix that, before you do something new.
Thanks and fly safe
BALEX |

Trenair Borune
Hidden Agenda Deep Space Engineering
0
|
Posted - 2013.11.08 15:09:00 -
[82] - Quote
Great job CCP karkur, making the Eve UI experience better at about a dozen changes at a time :) |

Alphea Abbra
Grim Determination Nulli Secunda
449
|
Posted - 2013.11.08 15:40:00 -
[83] - Quote
Karkur is an Icelandic word for "Awesome and pretty likely for President and/or God". |

Lena Lazair
Ministry of War Amarr Empire
43
|
Posted - 2013.11.08 19:32:00 -
[84] - Quote
Regarding the usability of shift-move... to me the logic there is a bit odd, is restricted to a bizarre squad exception, and is generally unintuitive as a result. I think this logic would make far more sense and be much easier to remember long term:
* when dragging EITHER one OR many people onto the fleet commander, wing commander, or squad commander position, those people are placed in the first available open squad member position under that squad/wing/fleet
* to set a fleet commander, wing commander, or squad commander, you must hold SHIFT and drag a single person to that slot
There, very simple logic. Regular drag to put people into the fleet as a squad member in the position that makes the most sense based on where you drop them. Always shift-drag to assign leadership. Easy peasy. |
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CCP karkur
C C P C C P Alliance
2760

|
Posted - 2013.11.08 20:35:00 -
[85] - Quote
Lena Lazair wrote:Regarding the usability of shift-move... to me the logic there is a bit odd, is restricted to a bizarre squad exception, and is generally unintuitive as a result. I think this behavior makes more sense and would be easier to remember:
* when dragging any number of people (1 or many) onto the fleet commander, wing commander, or squad commander position, those people are placed in the first open squad member position under that squad/wing/fleet
* to set a fleet commander, wing commander, or squad commander, shift-drag a single person to that slot
There, very simple logic. Regular drag always puts people into the fleet as a squad member. Shift-drag always assigns leadership. Easy peasy. It's actually not a squad exception... it also applies to Wing and Commander slots, I just didn't mention that in the blog. |
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Nicen Jehr
Brave Newbies Inc. Brave Collective
272
|
Posted - 2013.11.08 22:28:00 -
[86] - Quote
I agree with Lena Lazair, that the shift modifier is more appropriate for the less-common task of setting a commander, than for the more-common task of rearranging squad members. That's very minor though, I'm sure it will work out as coded now.
However I do have a different request for you, CCP Karkur!
IMO, mass dragging onto a wing or fleet should only set 9 people per squad, as long as there are sufficient child member slots open underneath the drag target. This is because squads with 10 members can't set a squad commander from another squad, unless one of the 10 moves out, or moves up. This adds to the workload for the boss. ("FC I'm in squad 2 and have leadership 5 but squad 3 has 10 members and no commanders, please drag someone out of it because they aren't paying attention")
So, if I create a brand new fleet, and then drag 11 people onto the fleet commander position, or a wing commander position, you should place 9 of them as members in squad 1 and 2 as members in squad 2. If there are too few slots to place my 11 draggee's into 9 member squads, then and only then should you populate the 10th squad member positions of each squad.
This would revise your drag rules to be:
1st squad choice: "top-most squad with both a Wing Commander and a Squad Commander" 2nd squad choice: "top-most squad with a Wing Commander" 3rd squad choice: "top-most squad with a Squad Commander", 4th squad choice: "top-most commander-less squad with <9 members" 5th squad choice: "top-most commander-less squad with 9 members" |

Royaldo
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
66
|
Posted - 2013.11.08 23:31:00 -
[87] - Quote
Add another skill for fleets, +250 dudes pr level. Make it cost loads, make it same crappy will mem thingy with rank 16.. |

DetKhord Saisio
Seniors Clan The NME Alliance
31
|
Posted - 2013.11.09 01:51:00 -
[88] - Quote
Thanks for the update for these awesome changes. Been a long time coming. I suggest checking if these changes require an update to the wiki, unless the wiki is no longer used by anyone (appears to not be updated for years). |

Lena Lazair
Ministry of War Amarr Empire
43
|
Posted - 2013.11.09 03:32:00 -
[89] - Quote
CCP karkur wrote:It's actually not a squad exception... it also applies to Wing and Commander slots, I just didn't mention that in the blog.
Does shift-move also work when multimoving people? By work I mean, will it still just make them all regular squad members exactly as if I hadn't been holding shift? Or will it be confused?
Basically I'm just trying to figure out if I have to worry about whether I'm moving one or multi people, which is the thing I least want to care about. If I can always just hold shift to make sure whatever I'm dropping is assigned as a squad member then that's consistent too, with the added benefit of not actually changing any of the existing behaviors people are used to (even though my suggestion is CATEGORICALLY BETTER if ignoring backwards compatibility ;) |

Gavin Dax
Repercussus RAZOR Alliance
0
|
Posted - 2013.11.09 06:32:00 -
[90] - Quote
It would be really nice to have the ability to show distance on the watchlist. Please, please CCP can this be implemented? |
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Rain6637
Team Evil
3844
|
Posted - 2013.11.09 10:11:00 -
[91] - Quote
Rainfleet thanks you |

kosswomen Mckay
Fight Club Outfit
33
|
Posted - 2013.11.09 10:13:00 -
[92] - Quote
OMG you have added a few tweaks and small changes and think this is a big deal and worthy of classifying it as an expansion?!!
Yes great thanks for these few tweaks but this is hardly representative of a supposedly full dev team in over 3 offices...I wonder what all those people are doing?
We NEED more real development in Eve. We need out of pod and we need it now not 2020!!!! We need Valkarie and we need that **** next year. We do not need a few tweaks to the UI! |

Drogdasan
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.11.09 10:33:00 -
[93] - Quote
Hmm. I have now discovered that I need to post here.
I do have a concern with the drag to invite from any pilot list functionality.
Jita.
Are we all about to get spammed out of our brain with fleet invites in every hub system because people are looking for the easy fleet kill? Yes it will be great when I'm in null and the FC wants a fleet put together quickly, but there are going to be a lot of occasions when we don't want to see this up. Perhaps limiting it to people we have at +5 or higher (or modifiable for any value of N). Or disabling it in systems with more than X number of pilots. Or even just making it possible to turn off.
I'd prefer something like the first, and I bet your system resources will appreciate the reduction of spurious invites clogging up the system. |

Jasmin Fox
Light Years Ahead
14
|
Posted - 2013.11.09 11:29:00 -
[94] - Quote
Please add the following feature (which bugs me in every fleet):
If a squad has already 10 pilots in it but no squad command, you were till now unable to get into squad command position if you wanted to drag yourself (free move on) from another squad directly into the free squad command position. Sucks if noone of these 10ppl who are already in the squad has leadership V.
Cheers Jasmin |

Jasmin Fox
Light Years Ahead
14
|
Posted - 2013.11.09 11:30:00 -
[95] - Quote
Drogdasan wrote:Hmm. I have now discovered that I need to post here.
I do have a concern with the drag to invite from any pilot list functionality.
Jita.
Are we all about to get spammed out of our brain with fleet invites in every hub system because people are looking for the easy fleet kill? You can just check the checkpoint in your ESC-Menu that you dont want to get invites (when you are in highsec). |
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CCP karkur
C C P C C P Alliance
2775

|
Posted - 2013.11.09 12:50:00 -
[96] - Quote
Drogdasan wrote:Hmm. I have now discovered that I need to post here.
I do have a concern with the drag to invite from any pilot list functionality.
Jita.
Are we all about to get spammed out of our brain with fleet invites in every hub system because people are looking for the easy fleet kill? Yes it will be great when I'm in null and the FC wants a fleet put together quickly, but there are going to be a lot of occasions when we don't want to see this up. Perhaps limiting it to people we have at +5 or higher (or modifiable for any value of N). Or disabling it in systems with more than X number of pilots. Or even just making it possible to turn off.
I'd prefer something like the first, and I bet your system resources will appreciate the reduction of spurious invites clogging up the system. That's a good point and we'll keep an eye on it and react to it if needed  |
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CCP karkur
C C P C C P Alliance
2775

|
Posted - 2013.11.09 12:56:00 -
[97] - Quote
Jasmin Fox wrote:Please add the following feature (which bugs me in every fleet):
If a squad has already 10 pilots in it but no squad command, you were till now unable to get into squad command position if you wanted to drag yourself (free move on) from another squad directly into the free squad command position. Sucks if noone of these 10ppl who are already in the squad has leadership V.
Cheers Jasmin
btw...If FC sets a fleet layout.. can he please also define, that f.e. squad XYZ can only be used for like logistic ships? (If pilot sits in one when he joins fleet). That would be awesome :) Well, you can only have 10 people in the squad, so you just need to shuffle people around.
It's a bit tricky to restrict squads to ships or anything like that because what happens then when you reship? Are you just moved from your squad and to some other squad? Is that what you would expect? When you are killed and are in a pod, are you still logistics pilot? I'm afraid the rules and setups would quickly become very complicated. |
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CCP karkur
C C P C C P Alliance
2775

|
Posted - 2013.11.09 13:00:00 -
[98] - Quote
Lena Lazair wrote:CCP karkur wrote:It's actually not a squad exception... it also applies to Wing and Commander slots, I just didn't mention that in the blog. Does shift-move also work when multimoving people? By work I mean, will it still just make them all regular squad members exactly as if I hadn't been holding shift? Or will it be confused? Basically I'm just trying to figure out if I have to worry about whether I'm moving one or multi people, which is the thing I least want to care about. If I can always just hold shift to make sure whatever I'm dropping is assigned as a squad member then that's consistent too, with the added benefit of not actually changing any of the existing behaviors people are used to (even though my suggestion is CATEGORICALLY BETTER if ignoring backwards compatibility ;) Mulitmove already only adds people as squad members, but you are welcome to hold down shift too when you move them 
The problem I would see with having shift as "make commander" is that if you are in my fleet, and I start to drag you and then drop you on the Wing Commander position, I would expect you to be moved there. I don't have to even know that this shift thing exists, you just go where I dropped you. |
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CCP karkur
C C P C C P Alliance
2775

|
Posted - 2013.11.09 13:04:00 -
[99] - Quote
kosswomen Mckay wrote:OMG you have added a few tweaks and small changes and think this is a big deal and worthy of classifying it as an expansion?!!
Yes great thanks for these few tweaks but this is hardly representative of a supposedly full dev team in over 3 offices...I wonder what all those people are doing?
We NEED more real development in Eve. We need out of pod and we need it now not 2020!!!! We need Valkarie and we need that **** next year. We do not need a few tweaks to the UI! Not sure if serious
|
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Lost Hamster
FREE GATES
112
|
Posted - 2013.11.09 13:38:00 -
[100] - Quote
Nice changes. Can you please make the BROADCAST buttons BIGGER?
TIA |
|

Nicen Jehr
Brave Newbies Inc. Brave Collective
272
|
Posted - 2013.11.09 15:09:00 -
[101] - Quote
CCP karkur wrote:Jasmin Fox wrote:If a squad has already 10 pilots in it but no squad command, you were till now unable to get into squad command position if you wanted to drag yourself (free move on) from another squad directly into the free squad command position. Sucks if noone of these 10ppl who are already in the squad has leadership V. Well, you can only have 10 people in the squad, so you just need to shuffle people around. sry to repost, but my suggestion is relevant and I want to make sure you see it:Nicen Jehr wrote:(to mitigate the 10-squad-members, populate up to 9 members first:) 1st squad choice: "top-most squad with both a Wing Commander and a Squad Commander" 2nd squad choice: "top-most squad with a Wing Commander" 3rd squad choice: "top-most squad with a Squad Commander", 4th squad choice: "top-most commander-less squad with <9 members" 5th squad choice: "top-most commander-less squad with 9 members" |

eXistentiA
Bacon.
87
|
Posted - 2013.11.09 15:16:00 -
[102] - Quote
Lost Hamster wrote:Nice changes. Can you please make the BROADCAST buttons BIGGER?
TIA
This and if you are feeling adventurous allow us to pull them off the fleet window and place them on the hud where we can use them easier. That or allow us to apply rules based off the alerts system (which will **** off every logi pilot in New Eden.
example :
if Armour < 80% broadcast need Armour. |

Texty
State War Academy Caldari State
80
|
Posted - 2013.11.09 16:48:00 -
[103] - Quote
Drogdasan wrote:...Are we all about to get spammed out of our brain with fleet invites in every hub system because people are looking for the easy fleet kill?... Being in the same fleet with someone doesn't mean you can kill them. |

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
263
|
Posted - 2013.11.09 17:46:00 -
[104] - Quote
Hey UI devs, I made a short list of little things for you to have a look at, if you would.
Little UI things
Thank you for your time. |

Zifrian
Licentia Ex Vereor Black Core Alliance
1102
|
Posted - 2013.11.10 02:07:00 -
[105] - Quote
CCP karkur wrote:Zifrian wrote:These are great. I really like the fleet fixes.
However..., why haven't we seen anything tho help the click feast in the industry UI? Every time you make changes like this, they are great but there are a ton of "little things" that can be done (seriously some look as easy as a case statement) that never make it? Why have all these "little things" threads when you get to maybe, two or three changes every three months? Is this a side project to do when you are bored because the UI isn't a priority? Or is there a "big announcement" coming to make all those ideas something that will get some love?
Sorry for bing a **** here but industry people have been asking for something / anything to the UI for how many years now? I get everyone uses fleets but eve wouldn't be anything if Indys didn't build ships and mods. How about you throw us a bone for once? The thing is, "all these little things thread" exist because you guys want to tell us about the little things you want to be changed/fixed. If you look at the last 2, they are not started by CCP, but players. I think they are great though, and I'm building a "want to work on" list for myself from them. For some of us, the UI is a priority, but you are kind of right on these changes being a side project. We have "20% time" where we can work on what we want, and I use it (and some extra hours) to work on these kind of changes. Perhaps some industry changes will make it higher on my list soon, we'll have to see  Thanks a lot for the information. Knowing that it's a 20% time issue clears up a lot. I appreciate you responding and hopefully you can find some simple ideas to do for the industry UI. There are several out there like changing the right click options on blueprints. Right now you show every research option, when each type of blueprint is restricted (i.e. you can't do invention on a T1 BPO). Feel free to ask if you need more.  |

Avall
Red Federation RvB - RED Federation
0
|
Posted - 2013.11.10 09:59:00 -
[106] - Quote
This is great stuff!
One comment on the drag multiple members to wing vs drag single member to a wing or squad: The general case will still be to drag single players when you want to add them to fleets. So instead of having dragging one pilot be a special case where you offer them a command position, and use shift to change that behavior, you should make shift necessary to offer a command position.
That way it will be much more intuitive: drag one or more players to a wing/squad and they will be added to the wing/squad. Drag one player to a wing/sqad AND hold shift and you will offer that player a command position. |

Yui z
Kebec corporation Silent Infinity
0
|
Posted - 2013.11.10 11:53:00 -
[107] - Quote
A note on free-move..
Currently, if the fleet has 3 wing, and someone (boss or not) if commander of wing 1, you can't free move to WC2 or WC3.
I understand why you can't take the FC slot, but please, allow us to take equal rank when free move is on.
Thanks! |

Sabriz Adoudel
Mission BLITZ
1132
|
Posted - 2013.11.10 21:53:00 -
[108] - Quote
CCP karkur wrote:Drogdasan wrote:Hmm. I have now discovered that I need to post here.
I do have a concern with the drag to invite from any pilot list functionality.
Jita.
Are we all about to get spammed out of our brain with fleet invites in every hub system because people are looking for the easy fleet kill? Yes it will be great when I'm in null and the FC wants a fleet put together quickly, but there are going to be a lot of occasions when we don't want to see this up. Perhaps limiting it to people we have at +5 or higher (or modifiable for any value of N). Or disabling it in systems with more than X number of pilots. Or even just making it possible to turn off.
I'd prefer something like the first, and I bet your system resources will appreciate the reduction of spurious invites clogging up the system. That's a good point and we'll keep an eye on it and react to it if needed 
Yeah this is going to be an interesting use of the new system.
Fleet with 20 Catalysts that are bouncing between off-grid safes, invite all of Apanake, fleet warp anyone that accepts to a safe, quickly assess gank value of each target and euthanize accordingly. |

William Darkk
GoonWaffe Goonswarm Federation
15
|
Posted - 2013.11.11 04:10:00 -
[109] - Quote
eXistentiA wrote:That or allow us to apply rules based off the alerts system (which will **** off every logi pilot in New Eden.
example :
if Armour < 80% broadcast need Armour. Should be hilarious when the fleet gets bombed. |

Lavayar
Russian SOBR SOLAR FLEET
156
|
Posted - 2013.11.11 13:14:00 -
[110] - Quote
I'd like to see some fleet manager/assistant role, which can be granted to any fleet member, because often FC is too busy to do simple things like adding squads/wings or moving pilots from one wing to another. |
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