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Komodo Askold
Legion of Darkwind
61
|
Posted - 2013.11.08 09:28:00 -
[1] - Quote
I couldn't participate in yesterday's event, but after reading how did it turn out...
Seriously, I wouldn't start hating Empires for leading me into a trap lol. I'd rather get mad against CCP's idea of a live event, and general many-people events (I don't like massed fleets with nothing defined to do, such as the Deathrace). Running around, get ganked by people who just happened to live there, and losing lots of stuff pointlessly? I might have a different concept of the game than others, but wasting my hard-earned iskies that way is not equal to having fun playing a game to me.
I love CCP's work, but to be sincere, that wasn't a wise step. It just feels like a very poor attemp at pointing players on the new direction they're planning for the game. Why should I hate my own people (Minmatar) and those who I like for how they are (Gallente, SoE, etc.)? I'd rather try to help those who are not capsuleers, even when I'm not just running missions for them (and I don't go FW because of standings). Hell, I don't even hate pirate factions for what they do, theyr'e just a matter of business to me and wouldn't mind running some missions for them.
Also, I expected something much more interesting about a "great fleet against and unknown enemy " event. I expected a new feature involving the most misterious parts of the lore, such as Sleeper drones finally raiding New Eden with the aid of their uplifted Rogue Drones, or that 5th race that was announced at summer's YouTube devblog, or something else. But a raid on our old pirate assets? It smelled like a cheap way of getting rid of pirate factions now that we're (supposed to be) hating Empires and leaving them, as they didn't fit that well on the new lore.
I might ont be understanding something about this new direction (I hope it's the case), but why should I be forced into a full PVP play-style (something Rubicon is hinting)? Isn't this a sandbox? A game you can play as you want to? I am really going to get kicked into a no-sec area surrounded by killmail-hungry players? Why should I be forced into that?
I know this game is mostly PVP oriented. I know greater rewards are at lowsec, nullsec and WH-space. I do am, mostly, a highsec carebear. But I want to do more things. I want to try out Incursions. I want to live on WH-space rather on just raiding it. I'd liketo take my Thrasher and get into lowsec for free PVP. But if this is a sandbox, then I think everyone should be able to do what they want as it has always been. I'm not saying PVP should be nerfed in advantage of PVE or mining, that would be just stupid and would also force someone into doing something they don't like, but neither should be forcing everyone into PVP. I play this game as I like it; nullsec PVPeers do too, and we all should be able to continue to do what we like, even through heavy lore changes.
There, I said it *breaths*. What do you think about where is this going? |

baltec1
Bat Country Goonswarm Federation
8473
|
Posted - 2013.11.08 09:35:00 -
[2] - Quote
This is and always has been a PVP game, you are free to do whatever you want but so is everyone else. |

Xen Solarus
Inner 5phere
623
|
Posted - 2013.11.08 09:38:00 -
[3] - Quote
I thought, "sounds interesting, maybe i should give it a go"
Now I'm thankful i couldn't be bothered!
Sounds like a pretty shameful performance from CCP, and i look forward to hearing something from them regarding it. (Or, with the current trend, not hearing anything at all.) |

Prince Sanguine
67
|
Posted - 2013.11.08 09:39:00 -
[4] - Quote
baltec1 wrote:This is and always has been a PVP game, you are free to do whatever you want but so is everyone else.
That. Grr fellow blues. |

Mythrandier
Spacelane Salvage
168
|
Posted - 2013.11.08 09:42:00 -
[5] - Quote
baltec1 wrote:This is and always has been a PVP game, you are free to do whatever you want but so is everyone else.
Nail. Head. |

Solstice Project
Red Federation RvB - RED Federation
4400
|
Posted - 2013.11.08 09:45:00 -
[6] - Quote
Illogical.
It's realistic that you can get killed anywhere and everywhere. If you want to do things but can't actually do them, then that's how it is.
EvE is honest. You CAN be successfull, but there's no guarantee for it.
In other games, everybody is a fake hero. (see related carebear whining about getting blown up) In EvE, everybody is a worthless slave to the economy. |

Malcanis
Vanishing Point. The Initiative.
12278
|
Posted - 2013.11.08 09:47:00 -
[7] - Quote
Xen Solarus wrote:I thought, "sounds interesting, maybe i should give it a go"
Now I'm thankful i couldn't be bothered!
Sounds like a pretty shameful performance from CCP, and i look forward to hearing something from them regarding it. (Or, with the current trend, not hearing anything at all.)
By all accounts it wasn't CCP that performed shamefully but v0v, what Baltec says is correct. |

Malcanis
Vanishing Point. The Initiative.
12278
|
Posted - 2013.11.08 09:51:00 -
[8] - Quote
"I went into 0.0 where there is a major war going on and I got shot at and this is a shameful performance on CCP's part no one told me this could happen. Everyone knows that being in a fleet demands no more than being a mindless F1 monkey with no more skill or attention involved so it certainly couldn't have been me who was responsible!
Grrrr CCP!
(Also goons)" |

Malcanis
Vanishing Point. The Initiative.
12278
|
Posted - 2013.11.08 09:52:00 -
[9] - Quote
Also some ellipses... and my analysis as a senior game developer coder programmer real business person is that everyone will leave EVE immediately because I lost my terribly fit Raven |

Pak Narhoo
Splinter Foundation
1145
|
Posted - 2013.11.08 09:54:00 -
[10] - Quote
Xen Solarus wrote:(Or, with the current trend, not hearing anything at all.)
Yeah, what's up with that. Why even have "communication liaisons" if they're not communicating? Navigator apearently gone since a month, Falcon being funny and selectively helpful, ISD's just locking threads and a deafening silence where once was a CSM. edit: lol, well almost silence. |

Starbuck05
The Mjolnir Bloc Talons Of Blood
30
|
Posted - 2013.11.08 09:55:00 -
[11] - Quote
Before the event even had a chance of beggining,the tidi was horrible,thank God i didnt bother pushing forward else i would have wasted 2 hours getting there and for nothing. |

Jack Mayhem
Kaer Industries
70
|
Posted - 2013.11.08 09:59:00 -
[12] - Quote
Malcanis wrote:Xen Solarus wrote:I thought, "sounds interesting, maybe i should give it a go"
Now I'm thankful i couldn't be bothered!
Sounds like a pretty shameful performance from CCP, and i look forward to hearing something from them regarding it. (Or, with the current trend, not hearing anything at all.) By all accounts it wasn't CCP that performed shamefully but v0v, what Baltec says is correct.
You do sound absurd when you are angry. It was CCP's failure to cater for a significant portion of their customer base (high-sec) while providing "just another Thursday night" (quite by goons) for 0.0 players. You are very naive if you think that most of those carebears who got slaughtered had any idea that it's going to be battle in 0.0. You are also very naive if you think that net outcome (satisfaction minus dissatisfaction, subs gained minus subs lost) is positive.
And no, I didn't lose anything in the event, I turned around right before Doril gate. |

Malcanis
Vanishing Point. The Initiative.
12279
|
Posted - 2013.11.08 10:03:00 -
[13] - Quote
What on earth makes you think I'm angry, Mr serious real business analysis person? |

Kaarous Aldurald
ROC Academy The ROC
1394
|
Posted - 2013.11.08 10:04:00 -
[14] - Quote
Quote:It was CCP's failure to cater for a significant portion of their customer base (high-sec) while providing "just another Thursday night" (quite by goons) for 0.0 players.
So why do carebears need to be catered to? I don't really recall anything in the event announcement suggesting such catering, either. False expectations, maybe?
Quote:You are very naive if you think that most of those carebears who got slaughtered had any idea that it's going to be battle in 0.0.
... are you ****ing me? For real? You must be kidding, right?
Quote:You are also very naive if you think that net outcome (satisfaction minus dissatisfaction, subs gained minus subs lost) is positive.
Oh, it's positive alright. Beyond that, it was funnier than hell, and I wasn't even involved. |

Jack Mayhem
Kaer Industries
72
|
Posted - 2013.11.08 10:08:00 -
[15] - Quote
Kaarous Aldurald wrote: stuff
Let me rephrase myself - word 'cater' probably wasn't used well by me - the event ran by CCP was perceived very negatively by high-sec players, and it was just another slugfest for 0.0 guys. In total, it's negative outcome. How can you argue with that.
And no, I am not kidding that most of high-sec carebears had no clue that they are going to nullsec. Just read around. Many were surprised when they were told to jump even to low-sec. And look at the fits in killboards, average carebear would not bring PVE fit BS into 0.0. |

Skeln Thargensen
Alpha Sperglords
272
|
Posted - 2013.11.08 10:11:00 -
[16] - Quote
lol had no idea it was in null, now i see what all the shrieking is about. |

Kaarous Aldurald
ROC Academy The ROC
1394
|
Posted - 2013.11.08 10:20:00 -
[17] - Quote
Jack Mayhem wrote:Kaarous Aldurald wrote: stuff Let me rephrase myself - word 'cater' probably wasn't used well by me - the event ran by CCP was perceived very negatively by high-sec players, and it was just another slugfest for 0.0 guys. In total, it's negative outcome. How can you argue with that. And no, I am not kidding that most of high-sec carebears had no clue that they are going to nullsec. Just read around. Many were surprised when they were told to jump even to low-sec. And look at the fits in killboards, average carebear would not bring PVE fit BS into 0.0.
Fair enough, "cater" was a poor choice of words. Now, on to the meat of the issue.
So, as to the perception. It wasn't really "just another fight" for the nullsec guys. Yeah, they used their same tactics(that being, the fleet combat tactics long since proven to work), but do you actually talk to any of those people? Know any of them personally?
This was fun for them. Term I heard most was "clusterf***", it was chaotic in a way that nullsec fights are very often not. They weren't ambivalent, this was genuinely an endearing event.
Now, as to the highsec crowd. Yeah, I've read around. Out of the 3-4 thousand estimated deaths yesterday, I see what? Between 40 and 60 complaints? Half of them from people about being left out or who didn't go and are arguing about "the principle, dammit!".
Compared to SomerGate or ToSGate, I barely feel a ripple of dissatisfaction.
Yeah, they were butchered. It was a disorganized CF.
But think about it in comparison to Caldari Prime, for example. That had a hard cap of 1600 people being permitted to get involved. I only managed to get in and do some ninja salvaging after a solid hour of sitting on that gate waiting to get in.
This even had 3 times that many people involved. Yeah, it blew up. Thus far, that's a trend among live events.
It could have been less of a CF if dev tools had been used to "bridge" people into the real staging area for the event. Idk how that got overlooked. Kinda seemed to me like it was thrown together on the fly. But they are trying.
Will some carebears complain? Probably. But, in fairness, you have to admit that you lot complain a lot anyway. By and large, you'll get over it. Very few people will quit on the eve (pun intended) of a new expansion. With a bunch of ship reworks, and new stuff to find, steal, make, and barter? I think they'll stay. |

Karrl Tian
Brutor Tribe Minmatar Republic
231
|
Posted - 2013.11.08 10:21:00 -
[18] - Quote
Nobody's talking about Somerblink anymore. 
CCP, I see what you did there. |

Jack Mayhem
Kaer Industries
73
|
Posted - 2013.11.08 10:34:00 -
[19] - Quote
Kaarous Aldurald wrote: stuff 2
FYI - I am not high-sec player, have been in all high-sec, low-sec and 0.0, so I understand all points of view.
Why couldn't they make Caldari Prime event copy, just split into e.g. 6 locations (2 high-sec, 2 low-sec, 2 NPC 0.0)? Would be much better than this failure.
Anyway, there is already much written about what went wrong, i.e. good analytical read by one of smarter CSM reps (no you don't qualify Malcanis, don't worry).
EDIT: I really don't care about high-sec missioners if they lost a ship. I care about EVE being successful, and for that they need playerbase. This event alienated a portion of their playerbase INSTEAD of being great opportunity to advertise the game and create content. Look at Twitch broadcasts - at the peak EVE was top 10 with some 4-5k viewers; you don't see that every day. However it dropped oh so quickly once first wave of clueless carebears were wiped out. |

Sura Sadiva
Entropic Tactical Crew
685
|
Posted - 2013.11.08 10:39:00 -
[20] - Quote
How there was lack of comunications? Was obvious that the event was based on some massive battle in null, even to me that never follow live events and barely logging these days. There was an announcement on the launcher, asking for capsuleer to defend NPC pirate factions against capsuleers sent from empire.
|

handige harrie
Hedion University Amarr Empire
131
|
Posted - 2013.11.08 10:46:00 -
[21] - Quote
Malcanis wrote:"I went into 0.0 where there is a major war going on and I got shot at and this is a shameful performance on CCP's part no one told me this could happen. Everyone knows that being in a fleet demands no more than being a mindless F1 monkey with no more skill or attention involved so it certainly couldn't have been me who was responsible!
Grrrr CCP!
(Also goons)"
The shamefull performance on CCP's part isn't the Null sec slaughter, that was quite funny and easily avoidable if people used their brain. It's the staging people 16 jumps away and expect them to move to the dest. system in 15 minutes under 10-20% TiDi part, only to be told 'LOL no, you have to go there' and finishing the event before most participants even made those first 16 jumps. |

baltec1
Bat Country Goonswarm Federation
8476
|
Posted - 2013.11.08 10:47:00 -
[22] - Quote
Jack Mayhem wrote:Kaarous Aldurald wrote: stuff 2 FYI - I am not high-sec player, have been in all high-sec, low-sec and 0.0, so I understand all points of view. Why couldn't they make Caldari Prime event copy, just split into e.g. 6 locations (2 high-sec, 2 low-sec, 2 NPC 0.0)? Would be much better than this failure. Anyway, there is already much written about what went wrong, i.e. good analytical read by one of smarter CSM reps (no you don't qualify Malcanis, don't worry). EDIT: I really don't care about high-sec missioners if they lost a ship. I care about EVE being successful, and for that they need playerbase. This event alienated a portion of their playerbase INSTEAD of being great opportunity to advertise the game and create content. Look at Twitch broadcasts - at the peak EVE was top 10 with some 4-5k viewers; you don't see that every day. However it dropped oh so quickly once first wave of clueless carebears were wiped out.
What went wrong is that high sec players are damn near useless at working together. It doesn't matter where this happened we would have stomped you out and the same people would be complaining. |

Jack Mayhem
Kaer Industries
73
|
Posted - 2013.11.08 10:51:00 -
[23] - Quote
baltec1 wrote: What went wrong is that high sec players are damn near useless at working together. It doesn't matter where this happened we would have stomped you out and the same people would be complaining.
Yes they are. Both you and me know it. So organize your damn live event taking account that. Especially when the one responsible for Sarum -> Doril trip was CCP Fozzie a.k.a. Raivi.
It's just baffling how easy it would have been making outcome different, and how braindead some CCP employees are. That's just bad for playerbase and for business. |

Kaarous Aldurald
ROC Academy The ROC
1394
|
Posted - 2013.11.08 10:55:00 -
[24] - Quote
Jack Mayhem wrote:Kaarous Aldurald wrote: stuff 2 FYI - I am not high-sec player, have been in all high-sec, low-sec and 0.0, so I understand all points of view. Why couldn't they make Caldari Prime event copy, just split into e.g. 6 locations (2 high-sec, 2 low-sec, 2 NPC 0.0)? Would be much better than this failure. Anyway, there is already much written about what went wrong, i.e. good analytical read by one of smarter CSM reps (no you don't qualify Malcanis, don't worry). EDIT: I really don't care about high-sec missioners if they lost a ship. I care about EVE being successful, and for that they need playerbase. This event alienated a portion of their playerbase INSTEAD of being great opportunity to advertise the game and create content. Look at Twitch broadcasts - at the peak EVE was top 10 with some 4-5k viewers; you don't see that every day. However it dropped oh so quickly once first wave of clueless carebears were wiped out.
Baltec mentioned this already, but they'd have all died regardless. A call went out to the players who felt like helping the NPC pirates defend against the empire players' attack, too. Hell, even without that, once the target system was broadcast, the outcome was inevitable.
I do find it really funny given all the "if the highsec players stood up to nullsec, highsec would win!" sentiment being passed around the forums by some in recent months. Turns out you can't herd cats(and farmers can't fight trained soldiers) who knew?
Now, you mentioned Ripard Teg's blog. I took a look at his talking points for this, here they are.
Quote:The attackers expected a CCP-run live event. Instead to net it out, the attacker's position is that they...
were left by the event organizers to fend for themselves; were not given adequate instructions on what to do; were not organized into effective fleets; were not led by trustworthy FCs; and, that CCP in essence led a couple of thousand EVE players into a deathtrap from which there was no escape.
I would have put it a bit differently myself.
They expected to be led by the nose the entire time and that it would all end in fanfare with pats on the back all round, and a goodie bag. At least, the people I talked to sure felt that way. |

Skeln Thargensen
Alpha Sperglords
272
|
Posted - 2013.11.08 11:00:00 -
[25] - Quote
baltec1 wrote:What went wrong is that high sec players are damn near useless at working together. It doesn't matter where this happened we would have stomped you out and the same people would be complaining.
and why is that even remotely surprising?
large established nullsec alliance has better comms and leadership than badly organised public fleet. gosh. |

OldWolf69
IR0N. SpaceMonkey's Alliance
85
|
Posted - 2013.11.08 11:02:00 -
[26] - Quote
Oh not again. Really. OP, if it happens you see somewhere rainbow farting unicorns, pls do a printscreen and show it to people, will ya. Because you play in hisec and there might still live some. There's no such in null. Despite hipochrisy, i'm shure you knew that. |

To Be Me
Republic Military School Minmatar Republic
36
|
Posted - 2013.11.08 11:06:00 -
[27] - Quote
All highsec carebears died and went back to their homes safely..
|

Jack Mayhem
Kaer Industries
73
|
Posted - 2013.11.08 11:07:00 -
[28] - Quote
Kaarous Aldurald wrote: I do find it really funny given all the "if the highsec players stood up to nullsec, highsec would win!" sentiment being passed around the forums by some in recent months. Turns out you can't herd cats(and farmers can't fight trained soldiers) who knew? First time I hear such thing, I agree it's utter nonsense though.
Kaarous Aldurald wrote: They expected to be led by the nose the entire time and that it would all end in fanfare with pats on the back all round, and a goodie bag. At least, the people I talked to sure felt that way.
No one is expecting goodie bag. Come on, it's EVE, even the biggest carebears here know some basic rules (don't shoot flashies, don't go to low-sec or 0.0, etc.).
They did expect to be led by the nose though and to participate in developer-created content. That's the point of Live events. For everything else you have EVE as sandbox, players create their own content. And this developer-created content was complete garbage, only a very small portion got to see the content - do you think that's good design?
You still seem to miss the point. No one ever would complain if this was event organized by some players, e.g. Tuskers/RvB/EUNI/Burn Jita etc. However you should have very different standards if for major Live events created by CCP. |

Kaarous Aldurald
ROC Academy The ROC
1394
|
Posted - 2013.11.08 11:18:00 -
[29] - Quote
Quote:You still seem to miss the point. No one ever would complain if this was event organized by some players, e.g. Tuskers/RvB/EUNI/Burn Jita etc. However you should have very different standards if for major Live events created by CCP.
I don't, not really. The major mistake the developers made, if in fact they wanted to play the "lead them by the nose through a scripted event" kinda thing, is that they played fair. No dev tools, no nothing. Those fleets played by the same rules we all deal with, Tidi included.
Thing is, we don't really know right now what it was supposed to be. We know what it became, though. And if the devs were "playing fair" with no dev tools and no scripted outcome (like Caldari Prime had, since the destruction of that Titan was happening no matter what any of us did), the outcome was inevitable. Did it suck a bit more than it might have? Yep.
But here's the thing. It really does look like, given the whole call to defend the pirate side of things, that this was supposed to be a player vs player group hook, fair and square.
And if that is the case, then anyone who showed up on the highsec side was as good as dead anyway.
If nothing else, it's an abject lesson of how things work in EVE, and where highsec as a whole stands on the food chain. That's nothing new to most of us. |

SpaceSaft
Brave Newbies Inc. Brave Collective
5
|
Posted - 2013.11.08 11:25:00 -
[30] - Quote
Malcanis wrote:By all accounts it wasn't CCP that performed shamefully.
No no I get it's the players going to an officially announced event staged by CCP. Shame on you players! How dare you think you could just go out of your habits and experience some event. Ha. Players.
shakes head |

Jack Mayhem
Kaer Industries
74
|
Posted - 2013.11.08 11:26:00 -
[31] - Quote
Kaarous Aldurald wrote: I don't, not really. The major mistake the developers made, if in fact they wanted to play the "lead them by the nose through a scripted event" kinda thing, is that they played fair. No dev tools, no nothing. Those fleets played by the same rules we all deal with, Tidi included.
Thing is, we don't really know right now what it was supposed to be. We know what it became, though. And if the devs were "playing fair" with no dev tools and no scripted outcome (like Caldari Prime had, since the destruction of that Titan was happening no matter what any of us did), the outcome was inevitable. Did it suck a bit more than it might have? Yep.
But here's the thing. It really does look like, given the whole call to defend the pirate side of things, that this was supposed to be a player vs player group hook, fair and square.
And if that is the case, then anyone who showed up on the highsec side was as good as dead anyway.
If nothing else, it's an abject lesson of how things work in EVE, and where highsec as a whole stands on the food chain. That's nothing new to most of us.
You are getting there, slowly, but that's a progress. Now we both agree that the event was bad.
I agree that one of fundamental reasons for failure was lack of focus and planning. Let me quote good post from one 0.0 guy from another thread:
Quote:Few good advices for CCP: - make events more often so few people will attend them - make several events at the same time to split people around EVE - if you make event for carebears stay in hisec - if you want carebears to shoot something bring CCP ships, titans and capitals in hisec are nice targets to shoot - if you make events for nullsec players... don't. Every nullsec event will end in massive clusterfuck with bubbled gates and fleets in position long before you jump into the system. We have it without your help.
That pretty much sums it up. If you do event, make a plan, think of possible outcomes, and do it. Not put some random stuff (some travel, some quotes in local, some twitter messages) together and hope it works.
|

Anomaly One
Federal Navy Academy Gallente Federation
48
|
Posted - 2013.11.08 11:31:00 -
[32] - Quote
Karrl Tian wrote:Nobody's talking about Somerblink anymore.  CCP, I see what you did there.
give this man a medal, no one even noticed that it's past the 7th, see any somer threads on first page now ? |

John Cant
Bio-Tech Research
1
|
Posted - 2013.11.08 11:35:00 -
[33] - Quote
I logged on into amarr and hopped across to Sarum prime (where I'm normally based anyway) to find that most of the fleet had moved on and the system was running at 21% tidl. Oh well, missed it, never mind...
Looking on all the feedback, I'm glad I did, but not in the "oh I'm glad my carebear toon didn't get killed" approach (Hell, I was in the covt. Ops ship I just flew back from period basis) but simply because from a live event perspective it seemed so pointless and mismanaged.
Yes, the null sec people had a fun time blasting highsec-ers and that's understandable and fully acceptable. Player driven intervention is what eve is all about, but ccp seemed to have messed up the staging, the organisation, the travel, the target, the node reinforcement, the use of tidl, and bar "go kill some pirates" there seemed to be no purpose to it at all.
Have we had a statement from ccp as to what they wanted to get from the event, what happened from their perspective, what went right, what went wrong, what surprised them and what they will do differently next time?
If it was supposedly an. Assault by the main alliances plus capsuleer assistance vs. pirates invading their space then I would've expected to see large numbers of empire ship fleets spread across multiple star systems attacking a range of targets with players being able to jump from system to system joining or leaving the local fleet, then a final escalation through either a "secret jump gate", WH or short hop into lowsec to attack a final target, not "hey, let's all grind the server to a crawl and trickle feed lowsec/null enemies (be they npc or players) with fat juicy targets who have been lead blindly with no information to a slaughter.
Whatever the end results were (and I fully expect to be shot at if I find myself in an inappropriate ship in nullsec or take stupid risks there) this simply smells of a complete lack of planning on behalf of ccp (4 or 5 hours travel across 20+ jumps under tidl anyone?) for an event with no clear targets or goal.
If the goal was "feed the carebears to the nullsec grizzlys" then job well done..... But you've seemingly pissed off a lot of players in the process....
JC. |

JamDunc
Team JK
98
|
Posted - 2013.11.08 11:39:00 -
[34] - Quote
baltec1 wrote:This is and always has been a PVP game, you are free to do whatever you want but so is everyone else.
The only problem with that is how much you allow others in impact peoples gameplay. Currently High Sec players run the risk of a gank or a wardec etc. But both are manageable if you aren't stupid.
If they for example removed Concord like some ask, then yes people are free to do whatever they want. Now the 0.0bears like to think they will sweep through High killing 'pubbies' forever. What will really happen is the majority of High quits eve.
The best thing to look at is Ultima, without the pubbies the game dies. |

Infinity Ziona
Cloakers
740
|
Posted - 2013.11.08 11:45:00 -
[35] - Quote
Maybe after the last event, you know the one they probably hoped to lure carebears into Amamake for PL to slaughter and then when nobody but PL turned up dropped 800 billion in stuff to them, they figured they'd try again and it worked this time?
Everyone knows where Amamake is...
|

Kaarous Aldurald
ROC Academy The ROC
1395
|
Posted - 2013.11.08 11:51:00 -
[36] - Quote
JamDunc wrote:baltec1 wrote:This is and always has been a PVP game, you are free to do whatever you want but so is everyone else. The only problem with that is how much you allow others in impact peoples gameplay. Currently High Sec players run the risk of a gank or a wardec etc. But both are manageable if you aren't stupid. If they for example removed Concord like some ask, then yes people are free to do whatever they want. Now the 0.0bears like to think they will sweep through High killing 'pubbies' forever. What will really happen is the majority of High quits eve. The best thing to look at is Ultima, without the pubbies the game dies.
Ultima is a classic example of precisely the opposite of that.
Listening to the pubbies, or the carebears, or as they were called back then the "non PK" players killed that game deader than Jimmy Hoffa. And gaming was the worse off for it. That event, in fact, is what prompted the guys who made EVE in the first place, that's why EVE is the way it is. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3637
|
Posted - 2013.11.08 11:51:00 -
[37] - Quote
Malcanis wrote:Also some ellipses... and my analysis as a successful senior game developer coder programmer real business manager lawyer person with several beautiful wives and 12 healthy kids is that everyone will leave EVE immediately because I was forced by NULL SEC ZEALOTS to lose my terribly fit Raven
fyp
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JamDunc
Team JK
98
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Posted - 2013.11.08 12:11:00 -
[38] - Quote
Kaarous Aldurald wrote:
Ultima is a classic example of precisely the opposite of that.
Listening to the pubbies, or the carebears, or as they were called back then the "non PK" players killed that game deader than Jimmy Hoffa. And gaming was the worse off for it. That event, in fact, is what prompted the guys who made EVE in the first place, that's why EVE is the way it is.
The point I was making was the effect was the same. Ultima moved all the sheep away from the wolves by moving them to a new server. If Eve removed Concord they would remove the sheep from the wolves by getting them to leave the game. Net effect few sheep for the wolves to play with.
How did the wolves react in Ultima when there weren't many sheep left for them to play with? Yup they quit too.
Its vital for Eve to look after the 'pubbies' because if they go, the PvPers quit shortly after.
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Silvetica Dian
Manson Family Advent of Fate
288
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Posted - 2013.11.08 12:21:00 -
[39] - Quote
Jack Mayhem wrote:baltec1 wrote: What went wrong is that high sec players are damn near useless at working together. It doesn't matter where this happened we would have stomped you out and the same people would be complaining.
Yes they are. Both you and me know it. So organize your damn live event taking account that. Especially when the one responsible for Sarum -> Doril trip was CCP Fozzie a.k.a. Raivi. It's just baffling how easy it would have been making outcome different, and how braindead some CCP employees are. That's just bad for playerbase and for business. Also, people would not have complained if they got content and died when returning home. Now they died and did not get content. Not smart.
You make it sound fun. I wish i had gone now |

Sura Sadiva
Entropic Tactical Crew
685
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Posted - 2013.11.08 12:51:00 -
[40] - Quote
I think CCP is simply trying to get the larger part of their playerbase more involved in the part of EVE gameplay working better, PVP.
All the reccent expnasion are based on tries aimed to this, ship rebalance to make T1 ship more viable for PVP (lower skill entry level and lower costs), new bounty system, redesigned wardec system, new crimewatch, duels system, the incoming HS POCO, and so on. Are all aimed to produce more conflict driven contents for players prederring to stay in empire where the traditional gameplay options grow boring faster for the players.
This is good from their point of view cause extending mechanics already working fine (PVP related ones) to a larger playerbase requires less investments and less development risks.
Personally I think is wrong trying to push players, and proper gameplay options have to be given to everyone. If you try to force someone in a gameplay they feell uncomfortable they will not move, no matter how you incentive it, they will quit. And in the meantime you'll have nerfed/trivialized that gameplay.
I'd rather prefer to see them developing proper HS related gameplay: HS is the majority of EVE players so CCP cannot ignore them, and if is unable to cater proper gameplay for them then the only alternative will be to undersell or nerf/lower the rest. This has been already done in some parts of the game.
I know some players organization think "we grief then till they quit so we'll have more attention for us". This can be a good forum troll, but thinking a game company would or could ignore the players demographic or market trends is simply stupid; trolls do not pay your bills.
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Skeln Thargensen
Alpha Sperglords
273
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Posted - 2013.11.08 12:55:00 -
[41] - Quote
yeah but if you want PvP then just join one of the many public fleets or casual corps on the go, they are going to do a better job of FCing noobs. they're also very aware of spais. |

Decaneos
Center for Advanced Studies Gallente Federation
55
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Posted - 2013.11.08 13:08:00 -
[42] - Quote
Things CCP need to learn from this "event" are that when tdi is to 10% of normal speed people are going to get left FAR behind, the problem wasn't that we got left behind, the problem was that when we did finally get to the staging post there was no one there to tell us that the "fleet" had already moved on, so we were sitting around waiting for word from CCP to move out, word which never came.
Better communication is needed for the next huge scale event like this, having a channel for people to join would of been a good start, possibly one that only ISD and CCP are able to talk in so we don't have to scroll through countless X's in order to find and spot orders in the first place and would keep those left behind informed as to what was happening at the event itself
Now i didn't make it to the Event itself which i found a shame, but as i got primaried by a 31 man gate camp of t3 and logi ships on the other side of the last staging area before lowsec it wasn't much of a surprise, this how ever i did not mind, it was part of the risk and therefore part of the fun. Lucky my clone was only 3 jumps from the action anyways but by that time is was over which leads me to wonder what CCP defines as SUSTAINED time.
ANYONE that thought for a second that this would be a pure PVE fight in null sec when you had multiple fleets that actually had no idea who was on what side, add that you had player fleets on pirate side is just plain stupid, plus roving gangs in null sec then through in the BURN THEM ALL goons into the mix....well REALLY stupid springs to mind
I hope the event was fun for those that could make it, for those who could not, better luck next time and don't be afraid to die!
P.S. i did stay in low sec for the next few hours having fun pvp! |

Snakebyte Jack
Grand Theft Astr0
10
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Posted - 2013.11.08 14:57:00 -
[43] - Quote
Solstice Project wrote:Illogical.
It's realistic that you can get killed anywhere and everywhere. If you want to do things but can't actually do them, then that's how it is.
EvE is honest. You CAN be successfull, but there's no guarantee for it.
In other games, everybody is a fake hero. (see related carebear whining about getting blown up) In EvE, everybody is a worthless slave to the economy.
One economy to rule them all, and in the darkness bind them. |

Richard Ramlrez
Sebiestor Tribe Minmatar Republic
27
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Posted - 2013.11.08 19:36:00 -
[44] - Quote
SpaceSaft wrote:Malcanis wrote:By all accounts it wasn't CCP that performed shamefully. No no I get it's the players going to an officially announced event staged by CCP. Shame on you players! How dare you think you could just go out of your habits and experience some event. Ha. Players. shakes head
/clap
Creates event to teach noobs about null sec
Lead noobs into a deathtrap
Leave them to die
Lesson learned
Never leave hi-sec.
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