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Thread Statistics | Show CCP posts - 20 post(s) |

HazeInADaze
L'Avant Garde Surely You're Joking
66
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Posted - 2013.11.11 13:43:00 -
[1] - Quote
Why not nerf the baseline RoF then buff overheat? That way reload isn't affected but the trade off between damage and downtime remains.
Or, better yet, address the fact that unless the target is significantly larger or sufficiently webbed, missiles do poor damage. Then we would be less inclined to use rapid launchers. Without going to web range in my caracal, rapid lights simply out perform medium missiles vs cruiser or lower targets. But if I do go to web range, the resource consumption of rapid lights allows me to have the tank needed for close range combat. So rapids win again.
Rapid should be useful vs dessies and frigs, HAM and HML should be better vs cruiser. Neither should be completely worthless against the ship class it is not designed to kill. And resource consumption should be balanced so comparable tanks can be fit |

HazeInADaze
L'Avant Garde Surely You're Joking
66
|
Posted - 2013.11.11 17:34:00 -
[2] - Quote
I think the missile damage should based more on sig radius than velocity. Higher dps /close range missiles should go slow enough that a smaller class ship can use speed to escape and those missiles still benefit from webs. Long range missiles should go fast enough they almost always catch the target but deliver a smaller punch over a larger area, thus benefitting from paints more than webs. The entire mechanic of explosion velocity is the route of the problem making smaller missile systems so much better at damage application that potential damage is a completely ignorable statistic. |

HazeInADaze
L'Avant Garde Surely You're Joking
66
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Posted - 2013.11.11 19:17:00 -
[3] - Quote
Michael Harari wrote:HazeInADaze wrote:I think the missile damage should based more on sig radius than velocity. Higher dps /close range missiles should go slow enough that a smaller class ship can use speed to escape and those missiles still benefit from webs. Long range missiles should go fast enough they almost always catch the target but deliver a smaller punch over a larger area, thus benefitting from paints more than webs. The entire mechanic of explosion velocity is the route of the problem making smaller missile systems so much better at damage application that potential damage is a completely ignorable statistic. The problem is the base stats on the missiles
I disagree. Hitting a frigate for 200ish dps out past 50km from a tank cruiser is more than reasonable, it is little too good. 500 dps out to 30km is extremely reasonable for HAMs. What is unreasonable is that a rapid light caracal can beat a HAM caracal in almost all situations because the damage application is so poor on HAM and the resource requirements on rapids is so low. I think changing how missiles apply damage (short range is all about actually catching the target, long range is all about sig radius, no or almost no consideration for explosion velocity) the base damage stats would be fine. |

HazeInADaze
L'Avant Garde Surely You're Joking
68
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Posted - 2013.11.12 14:18:00 -
[4] - Quote
This change feels like a hail mary to address the imbalance between missiles without putting in the work to fix the core problems with missiles. |

HazeInADaze
L'Avant Garde Surely You're Joking
68
|
Posted - 2013.11.12 15:42:00 -
[5] - Quote
Ranger 1 wrote:Quote:RIP Caracal - You were my first solo cruiser. The first ship that I could fight overwhelming odds in and come out ahead. Caracals will be incredibly dangerous if this goes through, providing you know when to engage and when to warp out.
It will also be very 1 dimensional and predictable, therefore extremely easy to kill. It won't be able to poke for fear of the reload timer. And HML and HAM fits will still have horrid damage application and a gimped tank. |

HazeInADaze
L'Avant Garde Surely You're Joking
68
|
Posted - 2013.11.14 14:40:00 -
[6] - Quote
I'm agreeing with Rise, this thread is a mess.
I think the changes are poor because they pigeon hole the main cruiser class missile system while doing nothing to help the whoafully under-performing HAM/HML systems.
But we are gonna get this blap RLML, so might as well get used to it. |

HazeInADaze
L'Avant Garde Surely You're Joking
68
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Posted - 2013.11.14 15:21:00 -
[7] - Quote
Major Killz, if you have a non-RLML fit caracal that can beat my RLML fit caracal, I have a friendly wager for you. |

HazeInADaze
L'Avant Garde Surely You're Joking
68
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Posted - 2013.11.14 15:30:00 -
[8] - Quote
Kagura Nikon wrote:HazeInADaze wrote:Major Killz, if you have a non-RLML fit caracal that can beat my RLML fit caracal, I have a friendly wager for you. He will bring a caracal with 3 damps, armor tank and kill you with a drone and patience!
Auto targeting lvl5. I have it and it works. Tee hee |
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