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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Sheri Angela
 Science and Trade Institute
 Caldari State
 
 1
 
 
       | Posted - 2013.11.08 18:48:00 -
          [1] - Quote 
 Cloak ships are similar to submarines in modern warfare and in modern warfare exists several platforms in combination that can counter submarines. I think a fun activity to add to the game would be an option to hunt cloaked ships.
 
 To make this work and increase the barrier entry into this occupation I would suggest making it a team activity with multiple pilots being required to triangulate the ships location. The cloaked ship maintains the option of always relocating and disrupting the locating process of their opposition. This would create another activity that players could do and in trade possibly earn ISK through other players. It would most certaintly change strategies in the game. Thoughts?
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        |  Markus Blaze
 Brutor Tribe
 Minmatar Republic
 
 11
 
 
       | Posted - 2013.11.08 19:53:00 -
          [2] - Quote 
 Tears Go Here
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        |  ZheoTheThird
 Dreddit
 Test Alliance Please Ignore
 
 147
 
 
       | Posted - 2013.11.08 19:58:00 -
          [3] - Quote 
 
 Sheri Angela wrote:Thoughts? 
 No. Just no.
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        |  Sheri Angela
 Science and Trade Institute
 Caldari State
 
 2
 
 
       | Posted - 2013.11.08 20:11:00 -
          [4] - Quote 
 I'm all about the tears bub. Imagine the buckets we could fill with them if we could hunt cloaked ships.
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        |  Leto Thule
 Sons of Retribution
 
 132
 
 
       | Posted - 2013.11.08 20:16:00 -
          [5] - Quote 
 This looks like a covert "AFK cloaker solution" thread.
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        |  Sheri Angela
 Science and Trade Institute
 Caldari State
 
 2
 
 
       | Posted - 2013.11.08 20:28:00 -
          [6] - Quote 
 Funny... my teacher taught me that all squares are rectangles, but not all rectangles are squares.
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        |  Markus Blaze
 Brutor Tribe
 Minmatar Republic
 
 11
 
 
       | Posted - 2013.11.08 20:44:00 -
          [7] - Quote 
 
 Leto Thule wrote:This looks like a covert "AFK cloaker solution" thread.  It's almost like a, cloaked "AFK cloaker solution" thread. . .
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        |  Sheri Angela
 Science and Trade Institute
 Caldari State
 
 2
 
 
       | Posted - 2013.11.08 21:56:00 -
          [8] - Quote 
 Do you agree though we'd get some new tears to throw into those buckets?
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        |  Froggy Storm
 Paxton Industries
 Gentlemen's Agreement
 
 113
 
 
       | Posted - 2013.11.09 05:25:00 -
          [9] - Quote 
 Posting in yet another nerf afk cloak tears montage
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        |  Machiavelli's Nemesis
 Angry Mustellid
 
 349
 
 
       | Posted - 2013.11.09 11:26:00 -
          [10] - Quote 
 Another day, another nullbear
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        |  Homem na Estrada
 Pator Tech School
 Minmatar Republic
 
 0
 
 
       | Posted - 2013.11.09 11:40:00 -
          [11] - Quote 
 I think people just come around to post things like it everytime they receive a drop from a black ops fleet.
 
 LoL
 
 P.S.: This tear collecting moto is so overused that is almost reaching the overratedness.
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        |  Sheri Angela
 Science and Trade Institute
 Caldari State
 
 2
 
 
       | Posted - 2013.11.09 15:16:00 -
          [12] - Quote 
 Funny I say actively hunt with a team cloakers which would be a derivative of PVP and I get called a nullbear. I'm fine with removing local from the game and I get called a nullbear. Lot of talk, but not much substance.
 
 To all those whining about this being AFK issue here is formula to rile you up with : AFK Miner=AFK Ratter=AFK Cloaker=Anthing AFK != Docked.
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        |  SurrenderMonkey
 Space Llama Industries
 
 9
 
 
       | Posted - 2013.11.09 18:45:00 -
          [13] - Quote 
 
 Sheri Angela wrote:Funny I say actively hunt with a team cloakers which would be a derivative of PVP and I get called a nullbear. I'm fine with removing local from the game and I get called a nullbear. Lot of talk, but not much substance. 
 To all those whining about this being AFK issue here is formula to rile you up with : AFK Miner=AFK Ratter=AFK Cloaker=Anthing AFK != Docked.
 
 Short answer: As long as local provides perfect intel, cloaks basically must persist as-is, as long term cloaking is the only mechanism that even vaguely counters the flawless intelligence system of local.
 
 Quash local and you could maybe start talking about cloaks.
 
 Additionally, regarding this:
 
 
 Quote:Lot of talk, but not much substance.  
 Your ideas are not new and have been shot down for myriad reasons in the past. Nobody is obligated (nor particularly inclined) to furnish a reasoned response to the same ****** idea the fiftieth time it has been proposed. Do your homework first and you will not have this problem.
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        |  Spank YouLater
 Caldari Provisions
 Caldari State
 
 0
 
 
       | Posted - 2013.11.09 23:56:00 -
          [14] - Quote 
 What will be even funnier is when ccp do change this all these pro 'afk pvpers' will cry to the heavens.
 
 They've already started, people are just a bit blinded at the moment. Watch and see.
 
 
 And FYI before you 'leet pvpers' start, no I'm not a 'nullbear' I'm a 'lowsecbear'.
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        |  Homem na Estrada
 Pator Tech School
 Minmatar Republic
 
 1
 
 
       | Posted - 2013.11.10 10:15:00 -
          [15] - Quote 
 CCP moto on development is crab development, going sideways to reach forwards.
 
 People asking non-sense is nothing new, indeed. People are even asking to make easier for a one person corp to take sov. What in heavens name tells someone that it is wise to make mechanics to deliver sov to a one person corp ? A whole system to a couple of alts ?
 
 Cloaking non-sense is already bearing fruit, as covert ops cloak able ships were both nerfed and never really an option alone for less than a excellent covert ops pilot. Local thing is a pain for low sec covert ops pilots, indeed, but the worse is the changes they made that makes covert ops ships very easy to spot. We are on the mercy of a frigate with nothing more than a couple alts or friends and a combat scanning, While once found, our ships are not a match for a much easier on trainning ship to kill us.
 
 The only exception is the industrial covert ship, the blockade runner, which is possible to be good fitted for its role, use covert cloaks, and also warp strong to just pass by those strategic cruiser nutshaving a ship that doesnt even need RL skill to be a threat for others.
 
 The thing is, to worth its salt, covert ops pilots must be good, better than strategic cruiser wannabe pirates, and it is not cloak or ingame skill that makes cloakers good, it is the pilot that dare choose that way, usually a person with a inquisitive and creative mind who seek activelly new strategies and careful thought moves, contrary to the ones who choose gun boats which are mostly driven by a headless sense of "I want to see things blowing up and shoot people on the face to collect tears I cant even know if they shed".
 
 So, as long as cloak exists, and serve its purpose, trigger happy headless nuts will be shedding tears when a drop of widows come to redeem them from their sins. (lol)
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        |  JINGKO BELLS
 Hexavalent Chromium Industries
 
 17
 
 
       | Posted - 2013.11.10 13:33:00 -
          [16] - Quote 
 
 Sheri Angela wrote:Cloak ships are similar to submarines in modern warfare and in modern warfare exists several platforms in combination that can counter submarines. 
 Actually a modern submarine is virtually undetectable unless it needs to do something other than run silent, run deep. Say for example, to fire a missile or torpedo or make a radio transmission. That's when they become vulnerable. So actually your analogy is more accurate than you think, but defeats your argument. In Eve, a cloaked ship has no offensive capability until it de-cloaks, in real life, a submarine can be undetectable, but can't do **** while it is.
 
 o/
 
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        |  Sheri Angela
 
 6
 
 
       | Posted - 2013.11.10 20:44:00 -
          [17] - Quote 
 Won't pretend to be Jane's in this topic of submarine capability, but if true then there will certainly be a counter developed in time as always with the never ending arms's race of mankind. As to being able to counter an engaging cloaked pilot yes once they are decloaked you are able to counter their capabilities, but a good cloaked pilots (in combination w/ local) have a significant advantage in determine the terms of engagement which contribute to the harder aspects of countering them which I don't believe should be changed, but just stating. However they should not be able to earn intel or any advantage without continuous risk as any undocked activity should include. We would not tolerate a miner, ratter, or any other activity in space where they would be immune from being located so why should the cloaked pilot be the only exception.
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        |  Rall Mekin
 End-of-Line
 
 79
 
 
       | Posted - 2013.11.11 02:42:00 -
          [18] - Quote 
 The problem is local. Just turn it off in null sec. Afk cloakers ruining your day will no longer be a problem. No need to hunt cloaked ships--just deal with it like we do in wormhole space. Of course, since the null bears would no longer have local, you wouldn't see unprotected 30 man bot mining fleets in null sec anymore....
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        |  SurrenderMonkey
 Space Llama Industries
 
 11
 
 
       | Posted - 2013.11.11 04:43:00 -
          [19] - Quote 
 
 Sheri Angela wrote:I DON'T GET IT!!!1!1!  
 
 We know, dear. We know.
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        |  IbanezLaney
 The Church of Awesome
 Caldari State Capturing
 
 639
 
 
       | Posted - 2013.11.11 05:48:00 -
          [20] - Quote 
 
 Sheri Angela wrote:I'm all about the tears bub. Imagine the buckets we could fill with them if we could hunt cloaked ships. 
 Be honest - you don't want someone being 100% safe cloaking so that you can be 100% safe ratting.
 
 
 But you forgot about risk vs reward:
 The cloaker can not earn income doing his job.
 He has zero risk and zero reward.
 
 You can earn income from ratting.
 High reward should have a high risk.
 
 
 Seems to be working correctly as it is.
 
 
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        |  Baali Tekitsu
 B0SSAURA
 xXPlease Pandemic Citizens Reloaded Alliance.Xx
 
 370
 
 
       | Posted - 2013.11.11 06:35:00 -
          [21] - Quote 
 
 Spank YouLater wrote:What will be even funnier is when ccp do change this all these pro 'afk pvpers' will cry to the heavens. 
 They've already started, people are just a bit blinded at the moment. Watch and see.
 
 
 And FYI before you 'leet pvpers' start, no I'm not a 'nullbear' I'm a 'lowsecbear'.
 
 No youre an (forum)alt of a lowsecbear.
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        |  Sancka
 ark industry plc
 
 0
 
 
       | Posted - 2013.11.11 07:44:00 -
          [22] - Quote 
 hunting coverts is sort of easy if there moving from system to system .
 1/ ninja sabre
 2/ insta locking ceptors
 3/ drag bubbles with something to decloak on said bubble
 all work very well, 90% of bomber pilots don't know how to fly them even ones that class them selfs as pro's
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        |  Ynot Eyob
 Nisroc Angels
 The Obsidian Front
 
 371
 
 
       | Posted - 2013.11.11 12:03:00 -
          [23] - Quote 
 
 Rall Mekin wrote:The problem is local. Just turn it off in null sec. Afk cloakers ruining your day will no longer be a problem. No need to hunt cloaked ships--just deal with it like we do in wormhole space. Of course, since the null bears would no longer have local, you wouldn't see unprotected 30 man bot mining fleets in null sec anymore.... 
 Cant really compare the null sec AFK cloakers with WH, WH dont have to fear a 20 man Black Ops fleet hotdropping at any given time. At least if inside a WH with no local, if you dont see them on D-Scan they are in cloaky ships, and their tank will be weak. Ofcause if its 20 bombers they can deal some damage, but you dont have the AFK cloaker WHO can brigde those in every 5 min if needed.
 
 I like ops idear, to have a team of players being able to use a heat seaking device and by using the map and hard effort being able to find a claked ship sitting still. The longer the ship sits still on same grid, the easier he will be to find trough heat showing on system map.
 Nisroc Angels - The Obsidian Front
 Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".
 
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        |  Sheri Angela
 
 6
 
 
       | Posted - 2013.11.11 14:40:00 -
          [24] - Quote 
 Somebody messaged me in game, didn't feel comfy posting on the forums, left something I hadn't recognized about the interceptor changes. If they are nullified in Rubicon good chance they can follow a tech 3 nullified through bubbles which has been a problem for fleets chasing them. They tend to get caught in their own bubbles. So in short tech 3 cloaky nullys stack up more warp stabs just in-case.
 
 Good point. Most wspace warfare seems to happen between groups within a few systems of one another due to the time it takes to travel the fleet with the risk being unexpected encounter with hostile group and/or target leaving before they arrive or stranded from their home system having to spend time to work their way back to it. This can be significant investment in time, but also why we seen such great small gang warfare coming out of wspace veterans. Hot droppers get to stay at home and project power much further for a much lesser investment of money/time. Though don't really think this needs changing with this only be viable tactic when intel has identified target and what can be known gained to minimize the risk.
 
 With intel in mind I would say that it is a valuable benefit and can indirectly lead to ISK, hence no benefit should be obtained without risk. You are effectively safe once at your mid-point and reaping (action) a benefit. Ratters/Miners, etc still have the penalty of paying attention when undocked, staying aligned, etc at the risk of somebody coming in on them regardless if they are cloaky or not. A cloaked pilot does not have this penalty.
 
 As to catching you moving sure it can be done as is the same for when a cloaked pilot engages, but again out in mid-space they are effectively isolated from other players with essentially no chance of finding them. Again re-iterate if you are undocked you are in danger always.
 TIDI = Increasing profit while decreasing service level to the customer disguised a nicely marketed benefit. What would Amazon have done here.
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        |  Sura Sadiva
 Entropic Tactical Crew
 
 694
 
 
       | Posted - 2013.11.11 15:29:00 -
          [25] - Quote 
 
 Sheri Angela wrote:As to catching you moving sure it can be done as is the same for when a cloaked pilot engages, but again out in mid-space they are effectively isolated from other players with essentially no chance of finding them. Again re-iterate if you are undocked you are in danger always. 
 Yes. With he difference that you cannot force someone to undock or to leave their POS shield.
 
 We all understand this is only about nullbear wanting to remove the only potential risk from their otherwise 100% safe ratting/mining activities. People is not stupid and perfectly understand how fake are these lame arguments copied and pasted (with several alts) ad nauseam on the forum.
 
 Thanks God seems also CCP realize how toxic for the general gameplay is having null sec areas so easy to lock and secure for unlimited farming; and in fact they adding more covert ops option, inty immunity to bubbles and soon BLOPS overhaul.
 
 People use hotdrops because is, de facto, the only limited way to put a threat there. And often the only way for a smaller entity to do something against a larger one.
 
 And this chance is what you folks wish to remove.
 
 
 
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        |  Abel Tellor
 Hedion University
 Amarr Empire
 
 1
 
 
       | Posted - 2013.11.11 17:22:00 -
          [26] - Quote 
 *decloaks*
 
 No.
 
 *recloaks*
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        |  SurrenderMonkey
 Space Llama Industries
 
 15
 
 
       | Posted - 2013.11.11 18:55:00 -
          [27] - Quote 
 
 Sheri Angela wrote:With intel in mind I would say that it is a valuable benefit and can indirectly lead to ISK, hence no benefit should be obtained without risk. You are effectively safe once at your mid-point and reaping (action) a benefit. Ratters/Miners, etc still have the penalty of paying attention when undocked, staying aligned, etc at the risk of somebody coming in on them regardless if they are cloaky or not. A cloaked pilot does not have this penalty.
 
 
 If you really want to explore that avenue, please explain why you should have perfect knowledge of who is in a system merely because your fat ass is also present in said system.
 
 Local is brokenly overpowered. Cloaking is only almost as powerful as local, and stands as the sole balancing factor against the broken OPness of local.
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        |  Rall Mekin
 End-of-Line
 
 79
 
 
       | Posted - 2013.11.11 19:10:00 -
          [28] - Quote 
 
 Ynot Eyob wrote:Rall Mekin wrote:The problem is local. Just turn it off in null sec. Afk cloakers ruining your day will no longer be a problem. No need to hunt cloaked ships--just deal with it like we do in wormhole space. Of course, since the null bears would no longer have local, you wouldn't see unprotected 30 man bot mining fleets in null sec anymore.... Cant really compare the null sec AFK cloakers with WH, WH dont have to fear a 20 man Black Ops fleet hotdropping at any given time. At least if inside a WH with no local, if you dont see them on D-Scan they are in cloaky ships, and their tank will be weak. Ofcause if its 20 bombers they can deal some damage, but you dont have the AFK cloaker WHO can brigde those in every 5 min if needed. I like ops idear, to have a team of players being able to use a heat seaking device and by using the map and hard effort being able to find a claked ship sitting still. The longer the ship sits still on same grid, the easier he will be to find trough heat showing on system map. 
 OF COURSE I CAN!
 
 For comparison:
 
 C5 Site Running Fleet (RR Tengus) = 2.5 Bil (WH)
 Nullbear Mackinaw/Hulk Mining Fleets = 1 bil- 3 bil (Null)
 
 Also note:
 C5 Site Escalation Fleet (WH) = 16-25 billion
 
 In wormhole space, we routinely throw obscene amounts of money around, despite the risk of:
 1. Gank fleet logged in your hole, possibly supported by triage carrier while you were sleeping
 2. A hole full of PWNage opening to you with caps sieged on field
 
 
 Keep in mind we also mine (sometimes) not knowing if theres 20 bombers just AFK around to grief you
 
 When it does happen, we take our losses with space honor and move on with life. When the null bear dies, its some akin to: "OMG I DIED. YOU GUYS, YOU GUYS, YOU GUYS [His Land Lords] I JUST GOT MY 10 MACKINAWS GANKED BY 20 MEN IN BOMBERS. YOU GUYS, YOU GUYS, YOU GUYS COME SAVE ME AND MAKE THEM GO AWAY SO I CAN KEEP PAYING MY RENT PLEAZE!"
 
 The problem is, null bears have been allowed to frollick through null asteroid belts in absolute safety, with no obligation to actually try to defend their space of profits. You should not be making billions without the fear something terrible is able to happen to you any moment.
 
 I am SO glad to see the interceptor/ warp velocity changes happening. We are shipping a ton of them into hole, and will be shot gunning through all the belts/ore sites we encounter as we roam our null exits.
 Join End-of-Line, -EOL, today, and kill your CEO!(Terms and conditions apply.)
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        |  Sheri Angela
 
 6
 
 
       | Posted - 2013.11.11 19:19:00 -
          [29] - Quote 
 I can find somebody in a POS and can bash that POS until they come out or until there is no POS to protect them hence risk is still in place though this counter requires investment of time, hardware, and players. All ISK comes into the game through in-space activity hence somebody should incur risk to earn it in some manner if they are in-space. Even a trader who sits in station all day long has to rely on other players to take risk and earn isk, move market goods, etc.
 
 I do not see how creating a multi-party activity, similar to taking down a POS, to counter cloaks would make nullsec, lowsec, highsec, or wspace 100% safe.
 
 Kind of funny that you have to BLOP to project power... again wspacers seem to be quiet capable in generating fear and projecting power without BLOPs. That's ignoring the difficulty of locating a specific enemy in wspace which requires patience and inguinity especially with ever changing connections. Again I have no concerns with BLOPs only the fact that I can't locate a cloaked ship in mid-space whose gaining a strategic and intel advantage without risk.
 
 Local by itself just tells you somebody is in system. It does not tell you what they are flying nor their location. You have to be undocked and if uncloaked there is risk to collecting that information which isn't the case for mid-space cloakey. Again would be fine with removing local from the game, but still doesn't address the issue of a capability of cloaking not having a counter.
 
 TIDI = Increasing profit while decreasing service level to the customer disguised a nicely marketed benefit. What would Amazon have done here.
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        |  Sura Sadiva
 Entropic Tactical Crew
 
 696
 
 
       | Posted - 2013.11.12 02:02:00 -
          [30] - Quote 
 
 Sheri Angela wrote:All ISK comes into the game through in-space activity hence somebody should incur risk to earn it in some manner if they are in-space.  
 I agree.
 
 Ratters and miners in LS as in NPC null share their quote of risks; so do ratters and miners in WH space. And the same in HS. But sov null residents? Nooooo, they shouldn't face any risk! Even the only very limited and only potential risk from a frigate cloacked in their system doing nothing have to be removed! For some reason this spoiled minority of players think to be the only gameplay entiteled to perfect safety, like an istanced area or a separate PvE server.
 
 And they also think to be entiteled to bother the whole EVE community reposting continuosly the same lame arguments with different NPC corps alts.
 
 And you discuss, explain your arguments, talk about game balance and how is not correct to remove parts of game options only to make their farming easyer... but is always a waste of time cause always ends with them stating some argument like "yes ok, but we don't give a **** to the general gameplay, we have to do this cause we are special snowflakes"
 
 There's nothing wrong in cloacking, AFKing, hotdropping. What is wrong here is that to kill a single miner in some sov null area the only viable options are based on coordinating cynos, T3 skills, SB fleets, covops, BLOPS, bridges, AFK cloacking for days, hotdrops and so on.
 
 THIS is bad for the gameplay and need to change as soon as possible.
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        |  IbanezLaney
 The Church of Awesome
 Caldari State Capturing
 
 642
 
 
       | Posted - 2013.11.12 04:28:00 -
          [31] - Quote 
 
 Sheri Angela wrote: whaaaaaaaa........hence no benefit should be obtained without risk...............whaaaaaaaaa 
 
 You are contradicting yourself.
 
 Why do you believe you should be able to gain rewards risk free while the cloaker should be at risk while gaining no reward for his activity?
 
 
 
 Here is a challenge for you.
 Name one instance where a cloaked ship has shot at you or destroyed anything in eve.
 Just one.
 
 
 
 
 If you want to get your soul to heaven, trust in me.
 Now don't judge or question.
 You are broken now, but faith can heal you.
 Just do everything I tell you to do.
 (Opiate - Tool)
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        |  Sheri Angela
 
 6
 
 
       | Posted - 2013.11.12 05:43:00 -
          [32] - Quote 
 I won't respond to posters who intentionally misquote me... It's almost like they are behaving as a politician (lowest of lifeforms) running for office.
 
 1. Again how does what I propose grant ratters, miners, etc.100% safety.
 2. Cloaking would still exist and would function as it does today except with a counter (with significant barrier to entry).
 3. Never said BLOP mechanics are an issue.
 4. Intel is a benefit and agree local is an issue where intel can be earned with no risk. Same applies to cloaked mid-space ship.
 5. Like the new interceptor changes. Might even help with grabbing nullified ships.
 TIDI = Increasing profit while decreasing service level to the customer disguised a nicely marketed benefit. What would Amazon have done here.
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        |  IbanezLaney
 The Church of Awesome
 Caldari State Capturing
 
 644
 
 
       | Posted - 2013.11.12 07:51:00 -
          [33] - Quote 
 
 Sheri Angela wrote:I won't respond to posters who intentionally misquote me... It's almost like they are behaving as a politician (lowest of lifeforms) running for office.
 1. Again how does what I propose grant ratters, miners, etc.100% safety.
 2. Cloaking would still exist and would function as it does today except with a counter (with significant barrier to entry).
 3. Never said BLOP mechanics are an issue.
 4. Intel is a benefit and agree local is an issue where intel can be earned with no risk. Same applies to cloaked mid-space ship.
 5. Like the new interceptor changes. Might even help with grabbing nullified ships.
 
 
 Thank you for taking the time to refuse to respond to me (with a 5 point response.)
    
 
 
 
 Sheri Angela wrote: almost like they are behaving as a politician (Laney is so hot) running for office.
 
 
 I'll take that as an endorsement if I ever decide to run for CSM.
 
 
  
 If you want to get your soul to heaven, trust in me.
 Now don't judge or question.
 You are broken now, but faith can heal you.
 Just do everything I tell you to do.
 (Opiate - Tool)
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        |  SurrenderMonkey
 Space Llama Industries
 
 33
 
 
       | Posted - 2013.11.12 16:02:00 -
          [34] - Quote 
 
 Sheri Angela wrote:I won't respond to posters who intentionally misquote me... 
 Unfortunately, misquoting you is necessary to extract your actual desire from the bullshit that encapsulates it. We get it. You want risk-free nullbearing, and you're only just barely smart enough to understand that coming out and saying that will get you laughed off the board, so you've presented us with this clownishly lipsticked pig of an idea to make it seem like you're just trying to augment the peeveepeez.
 
 Nobody is falling for it.
 
 
 
 Quote:1. Again how does what I propose grant ratters, miners, etc.100% safety.  
 It's very simple. Right now, they have near-100% safety, by virtue of the existence of the perfect intelligence provided by local. As long as they can exert the monumental effort it takes to look at a chat window, they can flee to safety long before anyone has any hope of catching them, even if they know where they are.
 
 There are no hard counters to this type of risk-aversion, which is pretty ironic when you consider that it's a behavior that's only found in null-sec - Eve's big bad "high-risk" frontier.
 
 There is one soft counter: You can hang out, cloaked, indefinitely, thereby forcing the nullbear to either stop 'bearing or accept a measure of risk.
 
 So, the brokenly-OP intel mechanic of local has exactly one soft counter, mechanically speaking, and you want to implement a hard counter to that soft counter, under the premise that "abloobloobloo, cloaking doesn't have a counter," thereby leaving local without even a soft counter... a notion that you don't seem to have much of a problem with, and isn't that curious?
 
 
 It's almost like you have no actual philosophical objection to mechanics that can't be countered, except when they work against you, which is to say it's almost like you're completely full of ****.
 
 Cloaking IS the counter.
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        |  Homem na Estrada
 
 5
 
 
       | Posted - 2013.11.12 17:57:00 -
          [35] - Quote 
 Main issue here is: You CAN find cloaked ships if you want. LoL
 There are two powers: Power of Numbers and Power of Leadership
 They compensate or add to each other, but nothing compensates or add to having neither.
 Politics: If you dont use it, it will use you.
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        |  Raptors Mole
 Space Mutts
 The Wolfpack Nexus
 
 166
 
 
       | Posted - 2013.11.13 22:27:00 -
          [36] - Quote 
 There was a young man from Nantuket,
 Who decloaked in a rusty bucket,
 His weapons were cocked, but everyones docked,
 A bear said in local "Aww fuckitt"!
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        |  Sheri Angela
 
 8
 
 
       | Posted - 2013.11.16 07:52:00 -
          [37] - Quote 
 Saw a good idea. Remove cloaked pilots from local and deny them dscan, probes, and local while cloaked. They can visually confirm presence of players which could result in them being decloaked if unfortunate to land near another ship reinforcing the benefit versus risk. If cloaked and in mid-space essentially safe and no benefit.
 TIDI = Increasing profit while decreasing service level to the customer disguised a nicely marketed benefit. What would Amazon have done here.
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        |  Sheri Angela
 
 8
 
 
       | Posted - 2013.11.16 08:15:00 -
          [38] - Quote 
 Also a write-up from EVE Las Vegas 2013 from a Q&A sessions with devs comments on cloaking. Nothing definitive other than a direction of the change if they were going to change it. http://lowseclifestyle.blogspot.com/2013/10/eve-vegas-2013-day-two-morning-session.html.
 TIDI = Increasing profit while decreasing service level to the customer disguised a nicely marketed benefit. What would Amazon have done here.
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        |  Master PewPew
 Industrial Revolution Initiative
 
 2
 
 
       | Posted - 2013.12.04 06:38:00 -
          [39] - Quote 
 I want all players missions in HS/LS to show up as anoms in space. Because it sounds like thats all HS bears do is make isk in the safety of their sites. Lets make those sites visable and see where that takes us.
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        |  Jamwara DelCalicoe Ashley
 Lords.Of.Midnight
 The Devil's Warrior Alliance
 
 49
 
 
       | Posted - 2013.12.04 12:22:00 -
          [40] - Quote 
 
 IbanezLaney wrote:Sheri Angela wrote:I'm all about the tears bub. Imagine the buckets we could fill with them if we could hunt cloaked ships. Be honest - you don't want someone being 100% safe cloaking so that you can be 100% safe ratting. But you forgot about risk vs reward: The cloaker can not earn income doing his job.  He has zero risk and zero reward.  You can earn income from ratting.  High reward should have a high risk.  Seems to be working correctly as it is. 
 Cloaky prober works. I think...
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        |  M1k3y Koontz
 thorn project
 Surely You're Joking
 
 427
 
 
       | Posted - 2013.12.07 01:56:00 -
          [41] - Quote 
 
 Abel Tellor wrote:*decloaks*
 No.
 
 *recloaks*
 
 I laughed. Then I realized forum alt. And laughed a bit more.
 How much herp could a herp derp derp if a herp derp could herp derp.
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        |  M1k3y Koontz
 thorn project
 Surely You're Joking
 
 427
 
 
       | Posted - 2013.12.07 01:58:00 -
          [42] - Quote 
 
 SurrenderMonkey wrote:Sheri Angela wrote:With intel in mind I would say that it is a valuable benefit and can indirectly lead to ISK, hence no benefit should be obtained without risk. You are effectively safe once at your mid-point and reaping (action) a benefit. Ratters/Miners, etc still have the penalty of paying attention when undocked, staying aligned, etc at the risk of somebody coming in on them regardless if they are cloaky or not. A cloaked pilot does not have this penalty.
 
 If you really want to explore that avenue, please explain why you should have perfect knowledge of who is in a system merely because your fat ass is also present in said system. Local is brokenly overpowered. Cloaking is only almost  as powerful as local, and stands as the sole balancing factor against the broken OPness of local. 
 Here we go with local again
  
 Nullsec VS WH is not a fair comparison.
 
 WH space doesn't have cynos, doesn't have capital hotdrops, doesn't have 20 BLOPs ready to drop in. In WH space you can regulate who is your neighboor, if you don't like the guy in the next hole you can roll it and find new neighbors.
 
 In nullsec you are stuck with your neighbors, you can't close stargates, and that one guy in local? He's got 20 guys in supers or BLOPs BSs & bombers ready to help him kill you.
 
 So stop with the "remove nullsec local!!!1!" talk until you know what you're actually talking about.
 I've lived in both Null and Wh, for the record. Local is the only think that makes nullsec ratting a thing, without it there would be no nullsec ratting, and therefore removing local would also remove targets, and remove the only reason for removing local, making the removal of local self-defeating.
 How much herp could a herp derp derp if a herp derp could herp derp.
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        |  AFK Cloaker
 Imperial Academy
 Amarr Empire
 
 102
 
 
       | Posted - 2013.12.09 05:06:00 -
          [43] - Quote 
 .
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        |  Nightravin Darkfire
 Colonial Mining Group
 
 3
 
 
       | Posted - 2013.12.23 16:49:00 -
          [44] - Quote 
 As a miner I feel the pain of clocks campers. The only argument I would says is a suggestion on long term cloaking like 8 hours and then you can't cloak for a set time. This would prevent perma afk camping but still be quite effective. Now with that being said I do not think afk cloaking is broken at all. There is a very easy counter to afk campers and my corp used it all the time. I'll let you figure it out but it's quite funny how easy it is to do especially if you are in a decent sir alliance. Don't nerf cloaky campers. If anything I look forward to want new ships that revolve around cloaky ships and hope black ops battleships get buffed soon.
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        |  Dan Carter Murray
 
 464
 
 
       | Posted - 2013.12.23 16:54:00 -
          [45] - Quote 
 solution:
 
 titan module: decloaking smartbomb
 does 1 emp damage in a 100 au diameter
 can be activating 1x every 24 hours
 titan can't move/bridge/jump/etc for 24 hours
 
 gg end of thread
 http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com
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        |  Seraph IX Basarab
 Hades Effect
 Surely You're Joking
 
 200
 
 
       | Posted - 2013.12.31 10:36:00 -
          [46] - Quote 
 Any time I need assurance that my silent presence is affecting my victims, I simply open up forums and spend 15 minutes reading these whiny threads. It re motivates me to keep at my task. So thank you.
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        |  Keko Khaan
 Center for Advanced Studies
 Gallente Federation
 
 133
 
 
       | Posted - 2014.01.01 04:32:00 -
          [47] - Quote 
 
 Sheri Angela wrote:Cloak ships are similar to submarines in modern warfare and in modern warfare exists several platforms in combination that can counter submarines. I think a fun activity to add to the game would be an option to hunt cloaked ships. 
 To make this work and increase the barrier entry into this occupation I would suggest making it a team activity with multiple pilots being required to triangulate the ships location. The cloaked ship maintains the option of always relocating and disrupting the locating process of their opposition. This would create another activity that players could do and in trade possibly earn ISK through other players. It would most certaintly change strategies in the game. Thoughts?
 
 *Adding Nullified*
 
 I was too crying when i lived in null and those dirty cloaky campers came in my station system to cloaky camp.. I did came up with solution however.. Just put up a POS in some quiet backend system that doesnt even show in dotlan as u would be the only one killing rats there... But yea thats only how i did it.. Back then when i was still a null resident...
 
 Anyhow its dirty and stuff.. But it should be imho.. Or do you think you should have as easy pve as highsec mission runners have but just without wardeck? L2PVE and im not being a **** even im gallente...
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        |  Keko Khaan
 Center for Advanced Studies
 Gallente Federation
 
 133
 
 
       | Posted - 2014.01.01 04:57:00 -
          [48] - Quote 
 
 Sheri Angela wrote:I'm all about the tears bub. Imagine the buckets we could fill with them if we could hunt cloaked ships. 
 However its not their tears that are bleeding atm.. Its seems to be your tears.. Huh?
 
 Also i might need to add here that spaceships arent like nuclear submarines even tho you seem to think so.. No theyre more like spaceships and some of them can cloak.. Soo all in all.. Ruuun! And hide your babies too!!
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