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Lisa Run
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Posted - 2006.02.13 20:47:00 -
[31]
Don't understand it either. If you want to fly afk, then make sure that that the whole route goes through hi-sec and if the autopilot doesn't find a safe route on it's own, then try to fix it by inserting 1 or 2 waypoints manually. Low sec will never be safe, especially not for afk-travelling with the autopilot. The autopilot is just there to assist you, not to make important decisions for you.
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Al Haquis
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Posted - 2006.02.13 21:17:00 -
[32]
Map 4TW.
Seriusly people use the tools you have , use the map , chart they way you need to go.
Btw : Corps looking for pvp experiance for the first time , s******ly and domainon usialy camp the crap out of amamake every weekend , so this system is a good place to get some practise in pvp.
Only thing you need is a covert ops ship and loads of tech1 ships with tech1 mods and the insurance will take care of the isk loss.
Look at Amamake not as a hellhole but a place of great oppertunity.
---------------------------------------------------------------------- Council Member, Tahiri Warrior Masuat'aa Forums

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Takahashi Clutch
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Posted - 2006.02.13 21:33:00 -
[33]
Originally by: Liu Kaskakka Oh noes, I dun wanna make an effort to manually plot my course around a system, CCPFIXPLZKTHX I wanna go afk when I haul my cows!
lol \0\ Me kill you long time /0/
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Derran
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Posted - 2006.02.13 21:50:00 -
[34]
It isn't much of a bottleneck. You can go around. Or insta through if you are going through to Ossogur instead of from.
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Nyphur
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Posted - 2006.02.13 22:09:00 -
[35]
Let's take a look at the key points: o Low sec system o Bottleneck between two high sec regions (high traffic) o Constantly pirated and camped.
Nope, it seems to be working just fine. What's there to fix?
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

Kaathar Rielspar
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Posted - 2006.02.14 02:50:00 -
[36]
if there's anything needing fixed its the name, should be 'Amagankme'
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xConcept
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Posted - 2006.02.14 03:17:00 -
[37]
Edited by: xConcept on 14/02/2006 03:23:25 I agree with the OP, it shouldnt be so close to beginner space. With only a couple weeks under my belt I was killed and podded by snig there. I didnt even know you "could" camp a gate like that. I thought the turrets by the gate were extremely powerful and tankng them wasnt an option. It really ****ed me off, not because I was killed. More over, the fashion in which I was killed. Not knowing that something like that was even possible. So I lost my cruiser which was a huge setback for someone less then a month old. 
After that happend I decided not to really play much anymore. My account is active still; It's not even a month old and I just log in to train skills atm and thats about it. I was hoping this game would so be my saving grave in terms of online pvp.
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Ki'esha Lorri'en
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Posted - 2006.02.14 03:55:00 -
[38]
Edited by: Ki''esha Lorri''en on 14/02/2006 03:58:53 Dont change a thing, it's great to have systems where your ensured to find a fight.
Quote: I was hoping this game would so be my saving grave in terms of online pvp.
Amamake is the grail for PvP...
Quote: Odd objects attract fire. You are odd. -Murphy
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Mangold
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Posted - 2006.02.14 08:49:00 -
[39]
Amamake is fine the way it is. Don't blame your own shortcomings on the system.
/me waves to Al.
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Bl4zer
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Posted - 2006.02.14 08:56:00 -
[40]
Isn't Amamake the home systems of the U'K? Have they gone soft on pirates or maybe they too involved in Providence now to take care of the pirate problem.
Anyway I just insta through Amamake and the other pirate havens round about it. It has always struck me as a bit strange that going between the federation and the republic is much harder than going between the empire and the state.
Save the Ubar asteroids
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Hohenheim OfLight
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Posted - 2006.02.14 09:00:00 -
[41]
Amamake is full of pierat scum, liast two times i ahve went there, there has been camps of 20 ships plus, that is jsut nuts.
Also if you run agents for minmar agents you get sent there for all your stroieline missions, No fun what so ever and bascially means you never get to do any storiline missions goes you dont want to go any where near Amamake.
Might be an idea to move the agents some where else at least.
------------------------------------------------- Contribute to the buy Hohenheim a carrier fund in game now! |

Corp Scammer
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Posted - 2006.02.14 09:09:00 -
[42]
there still arent enough gates - that said the following are also choke points good for anti pirate corps (covert ops and AFs are good) mercs also do a good deed when bored they go play with the pathetic sec campers (ami with absolute evil and co) vehan with HUFF pirates and theres a few others.
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Slarti
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Posted - 2006.02.14 09:23:00 -
[43]
Edited by: Slarti on 14/02/2006 09:23:39 The Os gate is rarely camped these days. Snig had a bit of a bloodbath last weekend but on the whole its fine.
At bad times there is generally plenty of verbal type fuss in local with people moaning so there is a warning.
I lub Amamake
www.vogon.homestead.com
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Telemicus Thrace
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Posted - 2006.02.14 09:48:00 -
[44]
Originally by: NPDefender ....It makes it unfair for the rest of the players because of the failure of the autopilot systems....
Ah Amamake, I'd been here a few days when I first went there on a cargo run in my shiney new Hoarder. Lo and behold as soon as I enter Amamake I see Load3r (then in Mafia) camping the gate in his Scorpion. My first ever gate camp. That day I learned many things you won't pick up at the Hulm University. I have done a lot of hauling in low sec and I've never lost shipment, it is not broken you just need to treat it differently to high sec. Here are a few pointers:
1) Never, ever, ever enter low sec if you rely on auto-pilot. Learn to nav the old fashioned way. You can even set waypoints and AP the safe bits but in low sec you should always be at the helm. Auto-pilot takes the most direct route, study the map in that area and you'll see a couple of extra jumps will get you through Amamake. The system is not the bottle neck, just the particular gates that the AP likes. Avoiding pod kills is an interesting feature I have never even considered using. After all, you may be the first pod kill of the day at that camp. If you want to travel AFK just plot a high sec (>0.4) route (switch avoid pod kills off) and go do something else, just beware of high sec pirates so use a ship with good resistances and at least 4000+hp total and you should be ok if you get unlucky. Bottom line is Autopilot + lowsec = bad for your health, learn to navigate.
2) Ok, so you are at the helm and alert in low sec. Get a cloaking device. With practice you can shed your gate cloak and re-cloak in a fraction of a second. Granted a skilled inty pilot will spot you and be on you in a flash (more in a sec) but you can align to warp under cloak, decloak and warp saving yourself valuable seconds. ECM is also a great way to break the lock on a small tackler (ECM bursts are good too but you need to be careful where you let them off - very handy if you have gimped your locking times with that cloak).
3) Scan ahead. You should be keeping an eye on local and if there are any piraty looking folks about you should head to a planet and scan the gate you plan to exit from. There are plenty of guides to using the scanner and I'll leave you to find them but it's a powerful tool and easy to use once you get the hang of it. The real trick is that if you are at a planet (moons can have POSs which can kill you) and can scan the gate any pirate at the gate could be scanning the planet to catch you out and they do. This is where that cloak comes in handy since while cloaked you don't show up on scans.
4) Ok, the gate is camped. Oh noes. Well you can turn back. Plot another course (see point 1) or you can run the blockade. If you have instas then you are home scott free, I don't use them as it takes the fun out of it. That and I don't do regular runs. Warp into the gate at 15km and hit that AB. Activate boosters etc and pray. Now it's tempting to use ECM and shooters but if you do the gate will lock as you will have agro'ed. The upside is that the guys shooting at you can't follow you. As long as you are prepared to sacrifice cargo space a Mammoth can mount an impressive tank.
5) Of course I'm assuming you are hauling because a decent sized combat ship shouldn't have too many worries. If you are then consider a Prowler. Great ship, built in stabs and a Arbalest rocket launcher loaded with defenders can mount an impressive defence against heavy missiles and up. They take practice but can make you immune to stealth bomber camps. Also an MWD is a must for them, activate it only after they lock on.
I think thats more than enough free advice. If you still think CCP should fix it then stay in high sec. Eve is very PvP centric, YOU need to solve this 'problem'. Not CCP. Thats the game.
 "I cannot hear what you say for the thunder of what you are." - Zulu proverb. |

Verone
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Posted - 2006.02.14 10:04:00 -
[45]
Amamake is one of the most stunning and beautiful tourist attractions in Eve.
The mesmorising way that you jump through and your whole overview lights up red as your hull is melted by Megapulse and Blaster fire...
The wonderful sight of a thousand corpses glistening in teh sunlight, a beautiful visible spectrum of light bouncing across their dessicated frozen surfaces...
...aaahhh. Gets me every Friggin time 
Veto Member Movies
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Alex Logan
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Posted - 2006.02.14 10:12:00 -
[46]
What does it matter if they put low sec systems right next to noobie systems, or a hundred jumps away!
You still get a warning pop up when you activate the gate, no-one made you jump...
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Hellcore
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Posted - 2006.02.14 10:35:00 -
[47]
As an ex-Amamake resident and pirate purger (so much fun had) I have to say that you should just use the map and plot your way *around* Amamake if you do not want to travel through the chokepoint gates. It is low-sec for a reason. /waves to all the Amamake people he has killed or killed with.
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Maggot
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Posted - 2006.02.14 10:51:00 -
[48]
Originally by: Bl4zer Isn't Amamake the home systems of the U'K? Have they gone soft on pirates or maybe they too involved in Providence now to take care of the pirate problem.
U'Ks first priority will always be dealing with slavers.
U'K clears the gate camps whenever we have the resources. Amamake is a key route between Gallente and Minmatar regions and it is important that it is kept open if only for the safety of those Minmatar fleeing the Republic.
Although we have small groups of pilots in the area hunting pirates every day with huge success, we will never fulfill the role as permanent defenders of this trade route as it is not our role. Pilots need to use a bit more common sense when travelling this route. Do not travel through bottlenecks without an intelligence report.
A word of warning, instajump navigation will not save pilots against a 20 strong fleet of S*****rdly pilots utilising fast locking technology whilst sat at close range to the jump gate.
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Alliaanna Dalaii
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Posted - 2006.02.14 12:35:00 -
[49]

Dear CCP
I cannot defend myself and have just been ganked on a monday. This is wrong... Please fix what is working exactly as it was intended 

Alliaanna
Sarcasm aside, there are many chokepoints situated all over eve, yes they make good camping points. I personally see no problem with this ? or are you honestly suggesting we remove every chokepoint in the game 
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Tempus Blackheart
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Posted - 2006.02.14 19:31:00 -
[50]
Star map can show how many podkills in the last 1 or 24 hours.
See that glowing red star in the middle of the map? That's Amamake. When you see it glowing like that, go around it.
Extremely simple.
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Lardarz B'stard
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Posted - 2006.02.14 19:33:00 -
[51]
It is now Tuesday, so I guess this is no longer an issue?
Perhaps we should pick up the discussion next Monday.
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Ghoz Kross
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Posted - 2006.02.14 20:20:00 -
[52]
Amamake...a trial by fire.
If there were ever anyone camping the gate.
I ran through Amamake about 5 times yesterday, and I never saw a ship close to the gates. Not one. Of course, I play in off-hours (2300-0900 or so), but I've heard tales of gatecamps at Amamake. And every other lowsec gate.
I don't use instas, as someone else in the thread said, they take all the fun out of the game. I run cargo in a Probe with 2x WCS, an AB, shield booster and a couple autocannons.
It's all about being prepared and knowing what to do if you run in to something. You're gonna get killed, it's inevitable. All you do is give congratulations where congratulations is due and be on your way. ---
Midshipman Ghoz Kross Mining & Transport - Logistics Division Hadean Drive Yards
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Max Teranous
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Posted - 2006.02.14 20:38:00 -
[53]
Eve wouldn't be the same without Amamake, you haven't really played eve properly if you didn't get ganked there as a 7 day old noob 
Max 
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Absolute Evil
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Posted - 2006.02.16 10:25:00 -
[54]
Originally by: Corp Scammer there still arent enough gates - that said the following are also choke points good for anti pirate corps (covert ops and AFs are good) mercs also do a good deed when bored they go play with the pathetic sec campers (ami with absolute evil and co) vehan with HUFF pirates and theres a few others.
Thats a capital 'A' and a capital E Absolute Evil
UPC - PVP'ers Good and Bad, How Do You Want Peace? Through Talk Or In A Casket? We Decide!
Peace My Brothers... |

k starwind
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Posted - 2006.02.16 12:03:00 -
[55]
oh and why the OP is complaining about bottlenecks please remove HED-GP Y-MPWL EC-P8R
   bottlenecks make eve worth playing and stop people going on AP between regions. if you want to go afk stick to the safe route's yes it may take longer but its worth it for the added security
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