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Thread Statistics | Show CCP posts - 10 post(s) |

Shin Ra
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Posted - 2006.02.15 14:28:00 -
[61]
Originally by: Eris Discordia
Originally by: Shin Ra I could be wrong, but nobody from ISD comes across as being a very radical player. The ISD scheme simply discourages these types of players from applying cause, no offence here, its very lame!
That's because you don't know the mains of ISD players or CCP. There are people in there who play the game in a radical way.
It's easy to say : FIX this, do this, 'change it like so' without actually applying and helping where you can. When you don't apply you only have a vague idea what goes on in ISD.
As I tried to explain before, some things can't be fixed within a day because there are many many other consideration that come into play of which you have no idea ( and ccp does).
Yeah but what about those things that can be fixed in a day, yet remain broken for months at a time. We have a general idea of what goes on inside ISD, but how about you give us a more detailed description : "A Life in the day of Eris" or something.
Might stop so many ppl complaining about things if they understood the thought process that occurs.
I guess we should be at least greatful that CCP even talks to us when in WoW little communication to the players ever occurs. That being said, there are still plenty of improvements that can be made in the system. Furthermore, I gotta say there are plently of things which both ISD and CCP appear to lack any cohesive kind of opinion on. This frustrates many players and is one of the stronger arguments for having a greater quality circle.
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Winterblink
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Posted - 2006.02.15 14:35:00 -
[62]
Originally by: Eris Discordia It's easy to say : FIX this, do this, 'change it like so' without actually applying and helping where you can. When you don't apply you only have a vague idea what goes on in ISD.
I agree with the Pinkish One. While I may bug t20 about the lack of a forum search feature, or ride hard about QA of patches, I can fully understand the complexities of a game such as this, and know that there are a lot of fixes that aren't instant ones.
Know that I do what I do out of love for the game. And of course, for you, Eris. *hearts bubbling up around head*
Warp Drive Active | Nature Vraie |
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Redundancy

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Posted - 2006.02.15 14:56:00 -
[63]
I have stuff on my defect list that can be fixed in a day, but it's also prioritised against features and other things on that list. The obvious recent example was drone icons (fixed internally, hopefully for the Bloodlines patch).
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Capsicum
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Posted - 2006.02.15 15:03:00 -
[64]
I could give you a day in the life of Capsicum, but really ... Why spoil the mystery 

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HC MasiEEE
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Posted - 2006.02.15 15:03:00 -
[65]
Originally by: Shin Ra
Originally by: Eris Discordia
Originally by: Shin Ra I could be wrong, but nobody from ISD comes across as being a very radical player. The ISD scheme simply discourages these types of players from applying cause, no offence here, its very lame!
That's because you don't know the mains of ISD players or CCP. There are people in there who play the game in a radical way.
It's easy to say : FIX this, do this, 'change it like so' without actually applying and helping where you can. When you don't apply you only have a vague idea what goes on in ISD.
As I tried to explain before, some things can't be fixed within a day because there are many many other consideration that come into play of which you have no idea ( and ccp does).
Yeah but what about those things that can be fixed in a day, yet remain broken for months at a time. We have a general idea of what goes on inside ISD, but how about you give us a more detailed description : "A Life in the day of Eris" or something.
Might stop so many ppl complaining about things if they understood the thought process that occurs.
I guess we should be at least greatful that CCP even talks to us when in WoW little communication to the players ever occurs. That being said, there are still plenty of improvements that can be made in the system. Furthermore, I gotta say there are plently of things which both ISD and CCP appear to lack any cohesive kind of opinion on. This frustrates many players and is one of the stronger arguments for having a greater quality circle.
Go help em then, bright one  ____________ HC MasiEEE
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Capsicum
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Posted - 2006.02.15 15:17:00 -
[66]
With all seriousness, I don't know if it's a good idea to talk about our day to day activities, we might inadvertantly reveal our mains.
Wouldn't want you knowing that I am actually Samuel L. Jackson ..
Oh gosh darn it, too late 
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Shin Ra
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Posted - 2006.02.15 15:18:00 -
[67]
Originally by: HC MasiEEE Go help em then, bright one 
You can't help those that don't want it.
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Shin Ra
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Posted - 2006.02.15 15:23:00 -
[68]
Originally by: Redundancy I have stuff on my defect list that can be fixed in a day, but it's also prioritised against features and other things on that list. The obvious recent example was drone icons (fixed internally, hopefully for the Bloodlines patch).
Well how about telling ppl whats on your list rather than letting 17 pages threads go unasnwered in Ships + Mods forums?
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MissileRus
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Posted - 2006.02.15 16:10:00 -
[69]
Shin Ra its derailed to mutch now imo make a new "complain at all and everything" thread instead..
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Kular
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Posted - 2006.02.15 16:12:00 -
[70]
Originally by: Capsicum I could give you a day in the life of Capsicum, but really ... Why spoil the mystery 

Thats a bad tease you got their!
I like all the posts people have made about their dream jobs, the dev ones have been, well off-topic, but great as usual. I still want to try and get a better image of what work at CCP is like, gonna check out that vid now.
As for my "dream job at CCP" I'd prolly work on the story arcs, historical info, and help speed up the development, if not then I could be the best beer tester ever! Bad beer makes devs  For God, Empire, and Sarum! |

Kaliesin
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Posted - 2006.02.15 17:13:00 -
[71]
Dream job at CCP would be banning people like Shin Ra who thing any problem they have should be immediately fixed, no matter the detriment to the rest of the playing base.
Other than that, Missions designer, creating a neverending stream of new missions and tweaks to old ones to keep players on there toes.
Mooooooooo |
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Oveur

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Posted - 2006.02.15 17:25:00 -
[72]
Originally by: Shin Ra
Originally by: Redundancy I have stuff on my defect list that can be fixed in a day, but it's also prioritised against features and other things on that list. The obvious recent example was drone icons (fixed internally, hopefully for the Bloodlines patch).
Well how about telling ppl whats on your list rather than letting 17 pages threads go unasnwered in Ships + Mods forums?
How about the fact that I tell people that they can't ***** on the forums all day long and need to work so the bugs will get fixed? 
But all fun aside, there are rules and guidelines on who can post in an "official" capacity and what they can say. This is simply because that no matter how much laid back, unofficial or purely listing "something I'd like to do" the posts are, they are so often taken for a promise for something that will be done. In reality, said person is never in the position to promise anything - except if that person is me because I'm the boss.
However, even I can't promise anything, because running such a huge software project, with such a big service infrastructure and 100.000 customers, the external factors which can influence any decisions are so many that it can be impossible. I don't expect you to understand this reasoning and you will probably have a good reason, but I'd like to point out that you don't sit in my chair - I do.
I'd also like to add that I know the player identities of all ISD and if I took the stance that we should not have players in ISD which costs EVE customers, then there wouldn't be that much of ISD left. Actually, it would be quite interesting to count ships killed by ISD player characters ... 
I know you pointed out that you assume they aren't in touch, and in fact you are also pointing out that we're not in touch with the game and that we need "real hardcore players" to tell what to do. But you know what, besides the sheer arrogance, which I don't mind at all since it's based on an assumption due to lack of information sharing on our part, I'd like to point a very scary fact out to you.
The people that created EVE and work on EVE still on this day, had never played EVE before they made it. I think they pulled it off ok 
Senior Producer EVE Online
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Cabadrin
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Posted - 2006.02.15 17:34:00 -
[73]
Edited by: Cabadrin on 15/02/2006 17:35:03
Originally by: Shin Ra
Originally by: HC MasiEEE Go help em then, bright one 
You can't help those that don't want it.
Lean on me! When you're not stroooong! And I'll be your friend, I'll help you carry on! _______________________________________________
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RedClaws
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Posted - 2006.02.15 18:28:00 -
[74]
what would it take for any of us players to have a behind the scenes look ?
I'm sure my class of college informatics students would love to see how the heck programming a huge thing like eve actually works. But then again I think half of the nerds of the world would like to see that
Still: I can come and spittclean your shoes for you
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w0rmy
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Posted - 2006.02.15 19:44:00 -
[75]
Originally by: Kaliesin Dream job at CCP would be banning people like Shin Ra who thing any problem they have should be immediately fixed, no matter the detriment to the rest of the playing base. .
Diversity of the players is half of what makes a game like eve great.
Amagine how boring the game woujld be if everyone was a clone of you.
Of course people whine, its cause your sig sucks
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Malthros Zenobia
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Posted - 2006.02.15 19:44:00 -
[76]
Originally by: Oveur ...
Just curious, but did you get that name from Airplane 2? Noticed the Captain's Name is Oveur(pronounced 'over').
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
RAWR!11 Sig Hijack!11 - Imaran  |

Cvuos
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Posted - 2006.02.15 20:19:00 -
[77]
My dream job at CCP would be Chief Engineer of Nerf Department, or Field Operative in the Covert Forum Whine group. The latter are undercover operatives, posting complaints all day to "motivate" the programmers. 
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Oveur

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Posted - 2006.02.15 21:11:00 -
[78]
Originally by: Malthros Zenobia
Originally by: Oveur ...
Just curious, but did you get that name from Airplane 2? Noticed the Captain's Name is Oveur(pronounced 'over').
I did indeed get it from there. I thought it was quite fitting, the crazy captain 
Senior Producer EVE Online
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Somatic Neuron
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Posted - 2006.02.15 21:32:00 -
[79]
For me, the dream job would be an extension of what I like to do now...take existing code and figure out ways to make it work better, or find ways of doing the same thing a different way entirely. I like doing that more than developing new projects. I particularly like challenges, such as when a peer might say "That can't be done", and I figure out a way to do it and prove to them otherwise. Doing that for a game that I love would rank right up there at the top of my list.
*On Site Contract Work for CCP?*  ---------- |

Adonis 4174
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Posted - 2006.02.15 22:12:00 -
[80]
I would love to work for CCP just because it would make a change to use my skills at work.
So what are these "internships" anyway?
----- Caldari battle chef
I was a geek before it was cool |

Brolly
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Posted - 2006.02.15 22:42:00 -
[81]
I would love to add game content and push gaming and virtual worlds to new heights. With a universe such as eve there is sooooo much leverage for new ideas, so much space for new content it's a game maker's (or wanna be game creators) wet dream.
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Gnobe
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Posted - 2006.02.16 00:28:00 -
[82]
Edited by: Gnobe on 16/02/2006 00:28:44 Yeas, it would be fun to do work on a game as interesting as Eve, so many possibilities, i've worked on databases for MMORPG's for years now, and it's one heck of a fun job, even if you're not earning in the process (Not that i need to ^^), it'd be damn amazing to be able to work on par with some dedicated developers, Eve's got so much potential needing to be used...
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Gardavil
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Posted - 2006.02.16 01:17:00 -
[83]
Edited by: Gardavil on 16/02/2006 01:23:54 My dream job at CCP? hmmm.....
I would love the position of Equipment Maintenance Technician....
I know, it's sounds BORING...However, absolutely no SuperComputer (and all the infrastructure it would take to support it) can keep functioning smoothly without constant maintenance. I ain't no Software Guru, I have always been a Hardware type, from the Electrical infrastructure down to the circuit board, with lots and lots of troubleshooting and repair experience because of it.
It would be an absolute rush to keep the New and the Old Hamsters fed, and the cage cleaned out :)
**edited for spelling** ______________________________________________ Gardavil
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Lawman
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Posted - 2006.02.16 01:26:00 -
[84]
Dream Job at CCP.........
\Waking up in the morning... loggin on to eve ..... Pulling my T2 Navy Raven back out the Trash can, reclaiming all the destroyed t2 named moduals from last nights defeat, and not forgetting to plug the +10 implants back in .... undocking ... and ready to fight again.
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Gardavil
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Posted - 2006.02.16 01:31:00 -
[85]
Originally by: Oveur
Originally by: Malthros Zenobia
Originally by: Oveur ...
Just curious, but did you get that name from Airplane 2? Noticed the Captain's Name is Oveur(pronounced 'over').
I did indeed get it from there. I thought it was quite fitting, the crazy captain 
It fits indeed  ______________________________________________ Gardavil
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Kular
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Posted - 2006.02.16 01:40:00 -
[86]
Originally by: RedClaws what would it take for any of us players to have a behind the scenes look ?
This is exactly what I am looking for, I was wondering if I could contact kieron or Oveur through mail perhaps. I have been looking at the CCP site, and there's alot more i'd like to know. The pics are great and content funny, but I was hoping to get a bit more insiders perspective than just what the site says? For God, Empire, and Sarum! |

Shin Ra
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Posted - 2006.02.16 03:25:00 -
[87]
Originally by: Oveur But all fun aside, there are rules and guidelines on who can post in an "official" capacity and what they can say. This is simply because that no matter how much laid back, unofficial or purely listing "something I'd like to do" the posts are, they are so often taken for a promise for something that will be done. In reality, said person is never in the position to promise anything - except if that person is me because I'm the boss.
However, even I can't promise anything, because running such a huge software project, with such a big service infrastructure and 100.000 customers, the external factors which can influence any decisions are so many that it can be impossible. I don't expect you to understand this reasoning and you will probably have a good reason, but I'd like to point out that you don't sit in my chair - I do.
I'd also like to add that I know the player identities of all ISD and if I took the stance that we should not have players in ISD which costs EVE customers, then there wouldn't be that much of ISD left. Actually, it would be quite interesting to count ships killed by ISD player characters ... 
I know you pointed out that you assume they aren't in touch, and in fact you are also pointing out that we're not in touch with the game and that we need "real hardcore players" to tell what to do. But you know what, besides the sheer arrogance, which I don't mind at all since it's based on an assumption due to lack of information sharing on our part, I'd like to point a very scary fact out to you.
The people that created EVE and work on EVE still on this day, had never played EVE before they made it. I think they pulled it off ok 
I only go off my experience with these matters with regards to official communication. Where it does occur, it seems unreasonably split. Some threads or issues get the whole crew responding. Yet others on, what would on the face of things appear an equally or more important issue, are seemingly ignored. Case in point: dampners + stacking. And when ppl feel ignored, they talk louder and louder until someone listens. Each issue is raised by those who feel passionate about it, and when it appears you are ignoring them while responding to others, its not so great. Even if, as you say, some things are more important that others etc etc, how about communicating this to us. Kind of like a dev blog but you telling us answers to some of the questions.
For example, there has been a lot of talk lately about nos + neuts. Many many threads are created. If you had one of those semi-blogs, you could say: NOS are fine or nos may be changed in 6-8 months. Doesnt take much to keep the masses happy and you don't even have to promise it.
And the situation with Bugs and the standard: "We are looking into it" is very annoying. If maybe oncer per week, someone could take 5 minutes to make a post saying what they have fixed, are working on or are aware of, it would save a lot of complaining and even more ppl reporting the same bug a million times.
I know you can't please all of the people all of the time, but in initiating dev<->player communication in the way CCP did, a pandora's box was opened which is probably the source of the complaints. Like I said, we should be happy you speak to us at all. But many ppl are not, they want more. Give it to us.
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Kuolematon
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Posted - 2006.02.16 07:44:00 -
[88]
I talked to bunch of ISD dudes in FanFest and they seemed very nice persons (That big danish person with long hair .. can't remember his name ) and he said to me that ISD actually plays game with their own characters. So ISD does help EVE .. I guess (But they also sends me nasty emails about me being bad boy on forums ).
Unnerf Amarr!! "The Battleships is and should be a solo pwnmobile." - Oveur |

Elissen
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Posted - 2006.02.16 09:01:00 -
[89]
Tell me about "stuff I would like to do". I got a couple of things that I would like to do with our main project here that have been on my personal wishlist for over a year. Heck some are for 2 years now 
I think that a job at CCP would be one of the few things that could cause me to leave my current job. Also tells something how much I like my current job  ---- ICSC Red Moon Rising edition: Jumpplanner tool - Routeplanner for all jumpcapable ships! |

Ank Myrandor
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Posted - 2006.02.16 09:33:00 -
[90]
I would like to be main art director :P and ofcourse the i would like to be the "smacktalking about 3d graphics man" >.<
those 3d artist should really get some asswhoopin :P why ? i see so many many faults in ships in 3d modelling jobs :P i'm just frustrated and willing to petition them all :P but hell there so many 
instead of having a candy shop while also programming and designing in between :P ccp should be a perfect hard working / slave abusing compagny :P
but well u can't have it all 
CCP keep up the good work / and crappy 3d modelling >.< , because i think the mentality in this company should pwn :P True Amarrians are Dutch !! I'm sure they are, but your signature image is oversize - Imaran that's just you're lame exuse for hijacking a sig Imaran ! :D |
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