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Paul Otichoda
Electric Sun Associates
59
|
Posted - 2013.11.13 18:26:00 -
[1] - Quote
As a high sec player (got a problem with that?) I do wonder how the upcoming mobile depot will affect high sec operations.
While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.
So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players |

Jenn aSide
STK Scientific Initiative Mercenaries
3318
|
Posted - 2013.11.13 18:30:00 -
[2] - Quote
Paul Otichoda wrote:As a high sec player (got a problem with that?) I do wonder how the upcoming mobile depot will affect high sec operations.
While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.
So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players
Reffting on the fly in a multi room mission. Take Worlds Collide for instance, you could land, depoy, fit sensor boosters and blap stuff, refit for tank for the next room, and then scoop the depot. Or Serpentis Blockade you could trade mid slot mods for sensor boosters when you get damped all to hell. Or in some missions where there are lots of frigs you can refit sensor boosters and lock them faster.
BTW, i sell sensor boosters in jita.
|

Silvetica Dian
Manson Family Advent of Fate
296
|
Posted - 2013.11.13 18:35:00 -
[3] - Quote
Adding toys in a sandbox is CCP's job. deciding how to use those toys is your job. We are all ofc devastated that not every toy introduced fits your precise needs.  here is a list of all the fiat currencies that didn't end up at zero value.....and here is a list of the places where a currency pegged to a real commodity has successfully co-existed with compound interest....-á Here is a physics professor explaining why sustainable growth isn't a thing http://www.youtube.com/watch?v=F-QA2rkpBSY |

SurrenderMonkey
Space Llama Industries
37
|
Posted - 2013.11.13 18:40:00 -
[4] - Quote
Paul Otichoda wrote:As a high sec player (got a problem with that?) I do wonder how the upcoming mobile depot will affect high sec operations.
While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.
So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players
I can't tell if you're genuinely asking a question, or just complaining about a perceived lack of use for a new feature in high sec. |

Lady Naween
Immortalis Inc. Shadow Cartel
251
|
Posted - 2013.11.13 18:43:00 -
[5] - Quote
or say dread pirate where there are different enemies in each room.. will now be super simple.
or for.. lol.. highsec pvp ^^ refit jammers based on what you need. etc.
and of course making large ***** shaped artwork in the sky.. come on you know you want to |

Abdiel Kavash
Paladin Order Fidelas Constans
1726
|
Posted - 2013.11.13 18:45:00 -
[6] - Quote
The biggest thing is probably being able to change your fitting on the fly inside a mission. Switch between short or long range guns as needed, or drop tank for gank after you reduce the initial DPS. Fit tractors and salvagers after you are done without having to warp off.
(If you're trying to passively aggressively pick on something, ask what the use of the siphon or the cynojammer will be in highsec.) |

Skeln Thargensen
Alpha Sperglords
286
|
Posted - 2013.11.13 18:48:00 -
[7] - Quote
miners could use it to troll gankers i guess. swap out the max yield fit for a max tank and ECM fit when you see destroyers incoming. freelance space bum |

Paul Otichoda
Electric Sun Associates
59
|
Posted - 2013.11.13 18:49:00 -
[8] - Quote
SurrenderMonkey wrote:Paul Otichoda wrote:As a high sec player (got a problem with that?) I do wonder how the upcoming mobile depot will affect high sec operations.
While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.
So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players I can't tell if you're genuinely asking a question, or just complaining about a perceived lack of use for a new feature in high sec.
I think both, at present I do feel that the mobile depot is going to be a bit pointless in high sec but I was asking to see if people had any alternative use planned for them that I hadn't considered.
Personally thought I do think the mobile structures are a great new feature and I can see the advantages of the tractor, siphon and Cynosural Inhibitor, its just I feel the depot is a bit too situational to be used in high sec. Though I do look forward to further more industry focused mobile structures in the future, how about a 1 slot research lab? |

Abdiel Kavash
Paladin Order Fidelas Constans
1726
|
Posted - 2013.11.13 18:52:00 -
[9] - Quote
Deploy spaceyurt. Gank some fools. Quickly strip your fitting into the yurt. CONCORDOKKEN. Get back in a new ship to recover fitting.
Basically the cost of a gank is reduced to the cost of your hull, regardless of fitting. |

Tippia
Sunshine and Lollipops
17389
|
Posted - 2013.11.13 18:58:00 -
[10] - Quote
Jenn aSide wrote:Reffting on the fly in a multi room mission. Take Worlds Collide for instance, you could land, depoy, fit sensor boosters and blap stuff, refit for tank for the next room, and then scoop the depot. Or Serpentis Blockade you could trade mid slot mods for sensor boosters when you get damped all to hell. Or in some missions where there are lots of frigs you can refit sensor boosters and lock them faster.
BTW, i sell sensor boosters in jita. Even more fun: for single room encounters (think incursions), you can do fast combat refits to fit the situation. Taking fire? Swap to all-resists. The rats switch targets? Swap to all-weapon-upgrades. Need more cap? Free rechargers and batteries.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Knights Armament
Vermin Supremacy
98
|
Posted - 2013.11.13 18:59:00 -
[11] - Quote
Why do highsec players exist? https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

MadMuppet
AirHogs Zulu People
917
|
Posted - 2013.11.13 18:59:00 -
[12] - Quote
Fit Noctis with eight tractors, suck everything in, refit with eight salvagers, clean up. Rinse and Repeat. This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD. |

SurrenderMonkey
Space Llama Industries
37
|
Posted - 2013.11.13 19:03:00 -
[13] - Quote
Paul Otichoda wrote:
...its just I feel the depot is a bit too situational to be used in high sec.
You're absolutely right, and you accurately identified the problem, earlier:
Paul Otichoda wrote: The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed.
Hi sec gives away so much for free that it obviates eliminates the need for new features like this.
The solution is to nerf high sec. |

Batelle
Komm susser Tod
337
|
Posted - 2013.11.13 19:06:00 -
[14] - Quote
Paul Otichoda wrote:As a high sec player (got a problem with that?) I do wonder how the upcoming mobile depot will affect high sec operations.
Refits in systems without stations. Refitting mid-mission. Other than that, you have permanent space yurts in the form of stations everywhere and people generally not trying to kill you. Its not like you're lacking. Fighting is Magic |

Paul Otichoda
Electric Sun Associates
59
|
Posted - 2013.11.13 19:07:00 -
[15] - Quote
SurrenderMonkey wrote:Paul Otichoda wrote:
...its just I feel the depot is a bit too situational to be used in high sec.
You're absolutely right, and you accurately identified the problem, earlier: Paul Otichoda wrote: The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed.
Hi sec gives away so much for free that it obviates eliminates the need for new features like this. The solution is to nerf high sec.
Yes but if you did that then you wouldn't be able to move in Jita for tripping over mobile depots on the station entrance. Speaking of which will there be restrictions on such placements in Market systems, they haven't said anything about it. |

Tippia
Sunshine and Lollipops
17389
|
Posted - 2013.11.13 19:09:00 -
[16] - Quote
Paul Otichoda wrote:Yes but if you did that then you wouldn't be able to move in Jita for tripping over mobile depots on the station entrance. Speaking of which will there be restrictions on such placements in Market systems, they haven't said anything about it. Only in the sense that you can't deploy them close to stations and that shooting one only gives you a suspect timer.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

SurrenderMonkey
Space Llama Industries
37
|
Posted - 2013.11.13 19:18:00 -
[17] - Quote
But seriously, this is some real entitlement-bear ****, here.
CCP: Hey we've got some new structures that will be useful for certain styles of play.
You: But... but that's not very useful to my style of play. What gives, CCP?
Not every feature has to be of equal use to every player. You happen to have a play-style in which you have abdicated responsibility for many of the basic survival and sufficiency functions to NPCs, therefore new features that provide support for self-sufficiency are of relatively limited use to you. That's how it's supposed to be.
Frankly, they should use a weapon timer to prevent instant refits mid-combat, too - at least in the case of mobile depots. Missions are already trivial enough - no need to make them even easier. |

Paul Otichoda
Electric Sun Associates
59
|
Posted - 2013.11.13 19:24:00 -
[18] - Quote
SurrenderMonkey wrote:But seriously, this is some real entitlement-bear ****, here.
CCP: Hey we've got some new structures that will be useful for certain styles of play.
You: But... but that's not very useful to my style of play. What gives, CCP?
Not every feature has to be of equal use to every player. You happen to have a play-style in which you have abdicated responsibility for many of the basic survival and sufficiency functions to NPCs, therefore new features that provide support for self-sufficiency are of relatively limited use to you. That's how it's supposed to be.
Frankly, they should use a weapon timer to prevent instant refits mid-combat, too - at least in the case of mobile depots. Missions are already trivial enough - no need to make them even easier.
um ok I did wonder if the new mobile structures were useful for me but I really made this thread to see what other people thought about it, and yes I do think there will need to be mid-combat refit control included, some ideas that people have here would make some mission too easy.
I can't really use the idea of mid-mission deployed and refitting since most of my cargo hold on my BS is full of 800 cap boosters. |

Xercodo
Xovoni Astronautical Manufacturing and Engineering
2911
|
Posted - 2013.11.13 19:36:00 -
[19] - Quote
DREAD PIRATE SCARLET
(...for shield tankers that dont get to have a module as awesome as a reactive armor hardener) The Drake is a Lie |

Anomaly One
Imperial Academy Amarr Empire
25
|
Posted - 2013.11.13 20:00:00 -
[20] - Quote
Skeln Thargensen wrote:miners could use it to troll gankers i guess. swap out the max yield fit for a max tank and ECM fit when you see destroyers incoming.
confirmed I have a battlehulk on the go.
Tippia wrote: Only in the sense that you can't deploy them close to stations and that shooting one only gives you a suspect timer. Twisted
w00t, nice, so they will show up on kill-mails + items inside right? |

J3ssica Alba
Federal Navy Academy Gallente Federation
1107
|
Posted - 2013.11.13 20:04:00 -
[21] - Quote
Knights Armament wrote:Why do highsec players exist?
So that someone is paying CCP's bills. This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

Xercodo
Xovoni Astronautical Manufacturing and Engineering
2911
|
Posted - 2013.11.13 20:07:00 -
[22] - Quote
Anomaly One wrote:Skeln Thargensen wrote:miners could use it to troll gankers i guess. swap out the max yield fit for a max tank and ECM fit when you see destroyers incoming. confirmed I have a battlehulk on the go. Tippia wrote: Only in the sense that you can't deploy them close to stations and that shooting one only gives you a suspect timer. Twisted w00t, nice, so they will show up on kill-mails + items inside right?
I would think not. They probably work like a can more than a POS Structure.
But to be sure.... TO SISI o/' The Drake is a Lie |

Felicity Love
Nighthawk Exploration
992
|
Posted - 2013.11.13 20:15:00 -
[23] - Quote
Paul Otichoda wrote:
While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.
So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players
Like many other additions to the game, I think we'll all be surprised by the uses people conjur up for the Depot. Remember, there are some very devious and inventive people out there. My kind of scum ;)
But above all else, like many other possessions in the game (ships, POS, faction items... MONOCLES... ) people will just "want one".
Everybody wants to be one of the "cool kids". 
Proud Beta Tester for "Bumping Uglies for Dummies" |

Abdiel Kavash
Paladin Order Fidelas Constans
1744
|
Posted - 2013.11.13 20:17:00 -
[24] - Quote
Xercodo wrote:Anomaly One wrote:Tippia wrote: Only in the sense that you can't deploy them close to stations and that shooting one only gives you a suspect timer. Twisted w00t, nice, so they will show up on kill-mails + items inside right? I would think not. They probably work like a can more than a POS Structure. But to be sure.... TO SISI o/' They will produce killmails and they will drop loot. Dev blog. |

Alavaria Fera
GoonWaffe Goonswarm Federation
5154
|
Posted - 2013.11.13 20:18:00 -
[25] - Quote
Felicity Love wrote:Paul Otichoda wrote:
While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.
So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players
Like many other additions to the game, I think we'll all be surprised by the uses people conjur up for the Depot. Remember, there are some very devious and inventive people out there. My kind of scum.  But above all else, like many other possessions in the game (ships, POS, faction items... MONOCLES...  ) people will just "want one". Everybody wants to be one of the "cool kids".  ganking isn't cool There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

To Be Me
Republic Military School Minmatar Republic
39
|
Posted - 2013.11.13 20:24:00 -
[26] - Quote
It will also make ganking in highsec a lot easiet
So many things these depots are good for, i think ur just a noob |

Tydeth Gilitae
Magewright Artificers
34
|
Posted - 2013.11.13 20:28:00 -
[27] - Quote
Highsec uses for Mobile Depot:
1. Mid-mission refit (already covered) 2. Ganking (Gank target, unfit modules into convenient nearby depot, less stuff Concord has a chance to blow up, friendly "innocent" guy scoops up depot with gank tools and brings them to station for future gank alongside what survived in the ship and the gankee's loot. Alternatively, set up in space and fill with fitted gankalyst, gankers collect gankalyst and do their thing.) 3. Mining (store Mining Crystals and Ore in depot, especially the latter for Coveter/Hulk, use as super jetcan.) 4. Top Secret inter-alt smuggling of goods (Character A puts stuff in depot, Character B takes stuff from depot, no transaction link between the two in API background check. Again, like a super jetcan. Primary usage for this would be setting up spy/awox alts.)
Hopefully for #4 CCP can still track those items, or the mobile depot could see illicit use as an RMT coverup. |

Rekon X
Federal Navy Academy Gallente Federation
48
|
Posted - 2013.11.13 20:28:00 -
[28] - Quote
You should probably look at them b4 you post.
They are a refitting station. They are useless for anything else.
Drop, refit, pick it back up. |

To Be Me
Republic Military School Minmatar Republic
40
|
Posted - 2013.11.13 20:31:00 -
[29] - Quote
Alavaria Fera wrote:Felicity Love wrote:Paul Otichoda wrote:
While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.
So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players
Like many other additions to the game, I think we'll all be surprised by the uses people conjur up for the Depot. Remember, there are some very devious and inventive people out there. My kind of scum.  But above all else, like many other possessions in the game (ships, POS, faction items... MONOCLES...  ) people will just "want one". Everybody wants to be one of the "cool kids".  ganking isn't cool
Huh why not??
Its part of the game.. |

Xercodo
Xovoni Astronautical Manufacturing and Engineering
2912
|
Posted - 2013.11.13 20:49:00 -
[30] - Quote
Abdiel Kavash wrote:Xercodo wrote:Anomaly One wrote:Tippia wrote: Only in the sense that you can't deploy them close to stations and that shooting one only gives you a suspect timer. Twisted w00t, nice, so they will show up on kill-mails + items inside right? I would think not. They probably work like a can more than a POS Structure. But to be sure.... TO SISI o/' They will produce killmails and they will drop loot. Dev blog.
See, I caught the loot dropping bit but didn't see the killmail part.
I think I'll just attribute it to having read too fast or having skipped it some where.
But yeah I see it now, cool :P The Drake is a Lie |

Xercodo
Xovoni Astronautical Manufacturing and Engineering
2912
|
Posted - 2013.11.13 20:54:00 -
[31] - Quote
Tydeth Gilitae wrote:Highsec uses for Mobile Depot:
1. Mid-mission refit (already covered) 2. Ganking (Gank target, unfit modules into convenient nearby depot, less stuff Concord has a chance to blow up, friendly "innocent" guy scoops up depot with gank tools and brings them to station for future gank alongside what survived in the ship and the gankee's loot. Alternatively, set up in space and fill with fitted gankalyst, gankers collect gankalyst and do their thing.) 3. Mining (store Mining Crystals and Ore in depot, especially the latter for Coveter/Hulk, use as super jetcan.) 4. Top Secret inter-alt smuggling of goods (Character A puts stuff in depot, Character B takes stuff from depot, no transaction link between the two in API background check. Again, like a super jetcan. Primary usage for this would be setting up spy/awox alts.)
Hopefully for #4 CCP can still track those items, or the mobile depot could see illicit use as an RMT coverup.
2 and 4 wont work because only one person can access the depot, you cant drop things for anyone else to nab, 3 is silly because the normal cargo is plenty capable of holding hours worth of crystals and the 3-4k size is tiny compared to the 27.5k of a jet can. Using this for mining is a fairly bad idea....
Just use a GSC really...
And if you revised the first variation of 2 such that the ganker collects it himelf after his 15 min criminal is up then it works The Drake is a Lie |

Herzog Wolfhammer
Sigma Special Tactics Group
3630
|
Posted - 2013.11.13 20:56:00 -
[32] - Quote
10 bucks says that CCP overlooked depot agro such that all of these "refit in mission room" suggestions means that depots are not targeted by NPCs.
This will result in heinous abuse of them.
Then CCP will "fix" that.
Then there will be tears.
|

Ghost Phius
Tribal Liberation Force Minmatar Republic
128
|
Posted - 2013.11.13 20:57:00 -
[33] - Quote
Turns in the name Paul Otichoda to local gankers. |

Tippia
Sunshine and Lollipops
17392
|
Posted - 2013.11.13 20:59:00 -
[34] - Quote
Herzog Wolfhammer wrote:10 bucks says that CCP overlooked depot agro such that all of these "refit in mission room" suggestions means that depots are not targeted by NPCs. None of the new deployables are targeted by NPCs, no. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Karrl Tian
Bourbon Bandits Anarchy.
245
|
Posted - 2013.11.13 21:00:00 -
[35] - Quote
Herzog Wolfhammer wrote:10 bucks says that CCP overlooked depot agro such that all of these "refit in mission room" suggestions means that depots are not targeted by NPCs.
This will result in heinous abuse of them.
Then CCP will "fix" that.
Then there will be tears.
The circle of (Highsec) life. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4287
|
Posted - 2013.11.13 21:03:00 -
[36] - Quote
Herzog Wolfhammer wrote:10 bucks says that CCP overlooked depot agro such that all of these "refit in mission room" suggestions means that depots are not targeted by NPCs.
Didn't CCP change the rules such that you can't refit while you have aggro? Day 0 advice for new players: Day 0 Advice for New Players |

E-2C Hawkeye
State War Academy Caldari State
334
|
Posted - 2013.11.13 21:14:00 -
[37] - Quote
Knights Armament wrote:Why do highsec players exist? To fuel your hate. |

I Love Boobies
All Hail Boobies
683
|
Posted - 2013.11.13 21:20:00 -
[38] - Quote
Jenn aSide wrote:Paul Otichoda wrote:As a high sec player (got a problem with that?) I do wonder how the upcoming mobile depot will affect high sec operations.
While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.
So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players Reffting on the fly in a multi room mission. Take Worlds Collide for instance, you could land, depoy, fit sensor boosters and blap stuff, refit for tank for the next room, and then scoop the depot. Or Serpentis Blockade you could trade mid slot mods for sensor boosters when you get damped all to hell. Or in some missions where there are lots of frigs you can refit sensor boosters and lock them faster. BTW, i sell sensor boosters in jita.
Use a Domi with a MJD, and you won't need to refit for Worlds Collide.  *removed inappropriate signature* - CCP Eterne |

Vincent Athena
V.I.C.E.
2260
|
Posted - 2013.11.13 21:23:00 -
[39] - Quote
Knights Armament wrote:Why do highsec players exist? Because new players start in High. Because some people hate adrenaline.
As for uses: Refitting in missions is a good one. Also consider: get to mission, drop the tractor unit. Once the mission is over drop the depot, refit to all salvagers and clear the wrecks the tractor unit collected for you. If there is too much loot, refit some cargo expanders.
Swiss army knife exploration: You can fit stuff to help speed scanning, then depending on what you find: fit analyzers or combat stuff.
What I do not see a good use for in high sec is deploy and leave in place. All the uses seem to be for a quick refit without having to spend time warping, docking, undocking, and warping back.
http://vincentoneve.wordpress.com/ |

Batelle
Komm susser Tod
341
|
Posted - 2013.11.13 21:28:00 -
[40] - Quote
IMO newly fit modules should be fit offline and have to online using capacitor.
Solves all these shenanigans of refitting mid combat for either PVE or PVP. Fighting is Magic |

octahexx Charante
Corporate Scum Northern Associates.
78
|
Posted - 2013.11.13 21:41:00 -
[41] - Quote
the way ccp presented this expansion train we are on is exploration for the small guy.
I assume the design is that you go explore lowsec and null setup camp without having to hold sov or even a corp for that matter. You then probe stuff down with your brand new SOE covops cruiser refit for the sites u wanna do and deploy and use the different new toys to be able to do it for a living.
We are just at the beginning of a train of expansions following this theme and we dont see the whole picture yet from what i understand. |

BeBopAReBop RhubarbPie
Desperado-Enforcement LLC
21
|
Posted - 2013.11.13 21:48:00 -
[42] - Quote
Paul Otichoda wrote:Personally thought I do think the mobile structures are a great new feature and I can see the advantages of the tractor, siphon and Cynosural Inhibitor You see the advantage of the cynosural inhibitor in high sec? Care to enlighten the rest of us? I hate to disagree with you,-ábut there is nothing subjective about "boring" in connection to "mining". -á-á-á-á -- Solstice Project's Alt |

Vol Arm'OOO
Imperial Academy Amarr Empire
137
|
Posted - 2013.11.13 21:53:00 -
[43] - Quote
Paul Otichoda wrote:SurrenderMonkey wrote:Paul Otichoda wrote:As a high sec player (got a problem with that?) I do wonder how the upcoming mobile depot will affect high sec operations.
While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.
So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players I can't tell if you're genuinely asking a question, or just complaining about a perceived lack of use for a new feature in high sec. I think both, at present I do feel that the mobile depot is going to be a bit pointless in high sec but I was asking to see if people had any alternative use planned for them that I hadn't considered. Personally thought I do think the mobile structures are a great new feature and I can see the advantages of the tractor, siphon and Cynosural Inhibitor, its just I feel the depot is a bit too situational to be used in high sec. Though I do look forward to further more industry focused mobile structures in the future, how about a 1 slot research lab?
Um, in case you didnt notice, not every highsec system has a station. The new depots, let you base out of stationless systems away from other folk allowing you to reap the reward of a system that is not swarming with players.
I don't play, I just fourm warrior. |

Vincent Athena
V.I.C.E.
2261
|
Posted - 2013.11.13 21:58:00 -
[44] - Quote
Batelle wrote:IMO newly fit modules should be fit offline and have to online using capacitor.
Solves all these shenanigans of refitting mid combat for either PVE or PVP. They are online right away as the depot currently stands. Just like refitting at an Orca or a Carrier. http://vincentoneve.wordpress.com/ |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4290
|
Posted - 2013.11.13 22:02:00 -
[45] - Quote
I Love Boobies wrote:Use a Domi with a MJD, and you won't need to refit for Worlds Collide. 
It cannot be over-emphasised how useful the MJD is for sniper boats of all flavours!
Day 0 advice for new players: Day 0 Advice for New Players |

Korvus Falek
Angels of Blood and Fury Synthetic Systems
78
|
Posted - 2013.11.13 22:23:00 -
[46] - Quote
Abdiel Kavash wrote:The biggest thing is probably being able to change your fitting on the fly inside a mission. Switch between short or long range guns as needed, or drop tank for gank after you reduce the initial DPS. Fit tractors and salvagers after you are done without having to warp off.
(If you're trying to passively aggressively pick on something, ask what the use of the siphon or the cynojammer will be in highsec.)
Ive read a few posts and I like this guy....Wish I could have a dedicated feed to just his comments =P |

Tydeth Gilitae
Magewright Artificers
34
|
Posted - 2013.11.13 22:24:00 -
[47] - Quote
Xercodo wrote:Tydeth Gilitae wrote:Highsec uses for Mobile Depot:
1. Mid-mission refit (already covered) 2. Ganking (Gank target, unfit modules into convenient nearby depot, less stuff Concord has a chance to blow up, friendly "innocent" guy scoops up depot with gank tools and brings them to station for future gank alongside what survived in the ship and the gankee's loot. Alternatively, set up in space and fill with fitted gankalyst, gankers collect gankalyst and do their thing.) 3. Mining (store Mining Crystals and Ore in depot, especially the latter for Coveter/Hulk, use as super jetcan.) 4. Top Secret inter-alt smuggling of goods (Character A puts stuff in depot, Character B takes stuff from depot, no transaction link between the two in API background check. Again, like a super jetcan. Primary usage for this would be setting up spy/awox alts.)
Hopefully for #4 CCP can still track those items, or the mobile depot could see illicit use as an RMT coverup. 2 and 4 wont work because only one person can access the depot, you cant drop things for anyone else to nab, 3 is silly because the normal cargo is plenty capable of holding hours worth of crystals and the 3-4k size is tiny compared to the 27.5k of a jet can. Using this for mining is a fairly bad idea.... Just use a GSC really... And if you revised the first variation of 2 such that the ganker collects it himelf after his 15 min criminal is up then it works
Ah, I see. I hadn't checked the details of the thing, and assumed that the depot would be like a superior version of the jetcan(larger space, accessible by anyone(this latter being based on current containers and the siphon)). I was wrong.
Having read the devblog, I will revise the list of High-sec uses.
1. Mid-mission refitting. 2. Ganking. (Ganker ganks target, stores his modules in the depot, and returns to collect them after GCC.) 3. Mini-POS in systems sans stations. (Especially if combined with GSCs anchored nearby for the storage aspect of a base.) 4. Decoy when encountering gankers. (When ganked, deploy the thing and hope the gankers targets it instead of your pod when your ship goes boom, and run.) |

Lors Dornick
Kallisti Industries Solar Assault Fleet
702
|
Posted - 2013.11.13 22:36:00 -
[48] - Quote
Paul Otichoda wrote: I just don't see that it will be useful for high sec operations
You have been offered a new toy.
You fail to figure out how to use it.
This obviously means that there's something wrong with the toy.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Xercodo
Xovoni Astronautical Manufacturing and Engineering
2915
|
Posted - 2013.11.13 22:53:00 -
[49] - Quote
Tydeth Gilitae wrote: 4. Decoy when encountering gankers. (When ganked, deploy the thing and hope the gankers targets it instead of your pod when your ship goes boom, and run.)
Or just refit from a "mining yeild" fit to a "tank EVERYTHING" fit The Drake is a Lie |

Karrl Tian
Bourbon Bandits Anarchy.
245
|
Posted - 2013.11.13 23:06:00 -
[50] - Quote
Xercodo wrote:Tydeth Gilitae wrote: 4. Decoy when encountering gankers. (When ganked, deploy the thing and hope the gankers targets it instead of your pod when your ship goes boom, and run.)
Or just refit from a "mining yeild" fit to a "tank EVERYTHING" fit
Or just warp out because you're pre-aligned and at the keyboard. |

Benny Ohu
Chaotic Tranquility Casoff
1796
|
Posted - 2013.11.13 23:09:00 -
[51] - Quote
BeBopAReBop RhubarbPie wrote:Paul Otichoda wrote:Personally thought I do think the mobile structures are a great new feature and I can see the advantages of the tractor, siphon and Cynosural Inhibitor You see the advantage of the cynosural inhibitor in high sec? Care to enlighten the rest of us? You can never be too sure. It pays to be prudent! |

Hypercake Mix
Magical Rainbow Bakery
132
|
Posted - 2013.11.13 23:35:00 -
[52] - Quote
Find depot, shoot depot? Pretty hard to care about 15 minute suspect timers, even in high-sec. |

SurrenderMonkey
Space Llama Industries
41
|
Posted - 2013.11.13 23:38:00 -
[53] - Quote
Hypercake Mix wrote:Find depot, shoot depot? Pretty hard to care about 15 minute suspect timers, even in high-sec.
While I'm generally in favor of shooting anything at any time, the depots have a 48 hour reinforcement mode that would make that rather futile. |

Galen Darksmith
Sky Fighters
98
|
Posted - 2013.11.14 00:24:00 -
[54] - Quote
You're setting on a gate, expecting an enemy war target to come through.
Then your scout 2 systems over warns you about an entire enemy fleet coming your way, and they have more people than you! You warp to a ping 150km off the gate, MWD 20-30 km towards the gate to avoid being warpable, and deploy depots to change your close range fits to sniper fits. By the time the enemy comes through the gate, you're set to take them on. Compare that to warping back to station, refitting, and then warping back. You'd never get back in time.
Protip: instead of complaining about something, ask how to use something instead. You'll get a more positive response and look like less of a toolshed in the process. "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |

Herzog Wolfhammer
Sigma Special Tactics Group
3630
|
Posted - 2013.11.14 00:35:00 -
[55] - Quote
Tippia wrote:Herzog Wolfhammer wrote:10 bucks says that CCP overlooked depot agro such that all of these "refit in mission room" suggestions means that depots are not targeted by NPCs. None of the new deployables are targeted by NPCs, no.
This means the 40M ISK/hr crowd will find a way to use them to make 41M ISK/hr based on this lack of being targeted in mission rooms, and once it's realized how dumb it is that dropping a structure into an NPC base has no response from them, this will be fixed so that they do get attacked.
The hue and cry will be all about how CCP hates mission runners, while the nullsec people will gloat as if the "day has finally come" to (pick one) eliminate highsec/move all missions to lowsec/ make everybody not in a nullsec alliance completely immobile and helpless so they can be shot at while their ship makes squealing pig noises.
Meanwhile, the change in mechanic will also mean that NPC pirates in belts will also attack depots, as well as sleepers in wormholes too. Therefore once the buoyancy of our life vests has been compensated for the first wave of tears, another one will come in to drown us all.
In the end civilization will be completely under water and CCP will have to make this "Water World Online" and we'll be using boats instead of spaceships. Kevin Kostner will be happy and Chribba will have the only highsec aircraft carrier that will be used to harvest lobsters.
|

Kaarous Aldurald
ROC Academy The ROC
1501
|
Posted - 2013.11.14 00:38:00 -
[56] - Quote
SurrenderMonkey wrote:Hypercake Mix wrote:Find depot, shoot depot? Pretty hard to care about 15 minute suspect timers, even in high-sec. While I'm generally in favor of shooting anything at any time, the depots have a 48 hour reinforcement mode that would make that rather futile.
Really, 48 hours?
Wow, that kinda removes, well, any downsides to the module. Not posting on my main, and loving it.-á Because free speech.-á |

Benny Ohu
Chaotic Tranquility Casoff
1797
|
Posted - 2013.11.14 00:41:00 -
[57] - Quote
Kaarous Aldurald wrote:SurrenderMonkey wrote:Hypercake Mix wrote:Find depot, shoot depot? Pretty hard to care about 15 minute suspect timers, even in high-sec. While I'm generally in favor of shooting anything at any time, the depots have a 48 hour reinforcement mode that would make that rather futile. Really, 48 hours? Wow, that kinda removes, well, any downsides to the module. After that 48 hour reinforce, the shield takes ten minutes to charge back up to 25%. Then you need to reinforce it again. Also it can be scooped and redeployed while in reinforced. |

Kaarous Aldurald
ROC Academy The ROC
1501
|
Posted - 2013.11.14 00:44:00 -
[58] - Quote
Benny Ohu wrote:Kaarous Aldurald wrote:SurrenderMonkey wrote:Hypercake Mix wrote:Find depot, shoot depot? Pretty hard to care about 15 minute suspect timers, even in high-sec. While I'm generally in favor of shooting anything at any time, the depots have a 48 hour reinforcement mode that would make that rather futile. Really, 48 hours? Wow, that kinda removes, well, any downsides to the module. After that 48 hour reinforce, the shield takes ten minutes to charge back up to 25%. Then you need to reinforce it again. Also it can be scooped and redeployed while in reinforced.
So... a ten minute window to actually do anything to the depot?
That's... pretty lame. Not posting on my main, and loving it.-á Because free speech.-á |

Vincent Athena
V.I.C.E.
2265
|
Posted - 2013.11.14 00:44:00 -
[59] - Quote
Benny Ohu wrote: After that 48 hour reinforce, the shield takes ten minutes to charge back up to 25%. Then you need to reinforce it again. Also it can be scooped and redeployed while in reinforced.
Of course the attacker can see the timer and know exactly when it will leave reinforced. If the defender does not return to reset the thing it will be simple to remove it. http://vincentoneve.wordpress.com/ |

Anomaly One
Imperial Academy Amarr Empire
25
|
Posted - 2013.11.14 00:48:00 -
[60] - Quote
maaan, I thought I could shoot them any time, this sucks...
/kicks pebble on the floor |

Benny Ohu
Chaotic Tranquility Casoff
1797
|
Posted - 2013.11.14 00:51:00 -
[61] - Quote
for all practical purposes, invincible and not worth the effort.
that is, it won't drive gameplay. it's bad.
e: at least dudes visiting sov null or enemy wormholes can refit vOv |

Kaarous Aldurald
ROC Academy The ROC
1501
|
Posted - 2013.11.14 01:00:00 -
[62] - Quote
Benny Ohu wrote:for all practical purposes, invincible and not worth the effort.
that is, it won't drive gameplay. it's bad.
Like, 30 minutes reinforcement, I could understand.
But I don't have the kind of schedule to arrange for a ten minute window 48 hours in advance. Not sure a whole lot of other people do, either.
So yeah, functionally invincible. I kinda dislike that. Not posting on my main, and loving it.-á Because free speech.-á |

Ivan Krividus
Straightedge and Compass Industrial
24
|
Posted - 2013.11.14 01:11:00 -
[63] - Quote
The whole point is that the mobile depot provides a cheap way for any high-sec bear to get his feet wet in low or null. Its use in highsec is to get people to explore other aspects of the game at an affordable cost. |

Xavier Higdon
Wolfbane Hauler Inc
99
|
Posted - 2013.11.14 01:12:00 -
[64] - Quote
I do love the tears from people whining that mission runners will use them to make a little more ISK, while celebrating the idea of using them in ganking. After all, missions are way too easy, but shooting a ship with no guns? That's a real challenge! A proud member of Wolfbane Hauler Inc. We are currently recruiting pilots of all skill levels. We need both industrial combat specialists. For more information see our ad:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=3764273&#post3764273 |

Lugia3
Emerald Inc.
644
|
Posted - 2013.11.14 01:15:00 -
[65] - Quote
Skeln Thargensen wrote:miners could use it to troll gankers i guess. swap out the max yield fit for a max tank and ECM fit when you see destroyers incoming.
That would mean they would have to be awake at their keyboard. |

Malcolm Shinhwa
Bad Touches
691
|
Posted - 2013.11.14 01:16:00 -
[66] - Quote
Paul Otichoda wrote: um ok I did wonder if the new mobile structures were useful for me but I really made this thread to see what other people thought about it, and yes I do think there will need to be mid-combat refit control included, some ideas that people have here would make some mission too easy.
I can't really use the idea of mid-mission deployed and refitting since most of my cargo hold on my BS is full of 800 cap boosters.
Make missions to easy.. hahaha.. that was a good one. Hey CCP, please slush my fund like you did for SOMER Blink. |

Jenn aSide
STK Scientific Initiative Mercenaries
3333
|
Posted - 2013.11.14 01:34:00 -
[67] - Quote
I Love Boobies wrote:Jenn aSide wrote:Paul Otichoda wrote:As a high sec player (got a problem with that?) I do wonder how the upcoming mobile depot will affect high sec operations.
While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.
So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players Reffting on the fly in a multi room mission. Take Worlds Collide for instance, you could land, depoy, fit sensor boosters and blap stuff, refit for tank for the next room, and then scoop the depot. Or Serpentis Blockade you could trade mid slot mods for sensor boosters when you get damped all to hell. Or in some missions where there are lots of frigs you can refit sensor boosters and lock them faster. BTW, i sell sensor boosters in jita. Use a Domi with a MJD, and you won't need to refit for Worlds Collide. 
I do use an MJD domi for Worlds Collide. But Domis are boring and I think people other than me should not be bored and use ships that need sensor boosters, because with sensor boosters not only can you lock farther, but the sensor boosters can also let you lock faster with the right script.
Did I mention I sell the lowest priced tech2 Sensor Boosters in Jita?
Sensor Boosters.. |

Tyrton
Imbecile MIiss Managment and Disasters Intergalactic Interstellar Interns
56
|
Posted - 2013.11.14 02:26:00 -
[68] - Quote
Vol Arm'OOO wrote:Paul Otichoda wrote:SurrenderMonkey wrote:Paul Otichoda wrote:As a high sec player (got a problem with that?) I do wonder how the upcoming mobile depot will affect high sec operations.
While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.
So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players I can't tell if you're genuinely asking a question, or just complaining about a perceived lack of use for a new feature in high sec. I think both, at present I do feel that the mobile depot is going to be a bit pointless in high sec but I was asking to see if people had any alternative use planned for them that I hadn't considered. Personally thought I do think the mobile structures are a great new feature and I can see the advantages of the tractor, siphon and Cynosural Inhibitor, its just I feel the depot is a bit too situational to be used in high sec. Though I do look forward to further more industry focused mobile structures in the future, how about a 1 slot research lab? Um, in case you didnt notice, not every highsec system has a station. The new depots, let you base out of stationless systems away from other folk allowing you to reap the reward of a system that is not swarming with players.
+1 but don't give it all away paul has a history of not wanting to think for himself. |

La Nariz
GoonWaffe Goonswarm Federation
1132
|
Posted - 2013.11.14 05:31:00 -
[69] - Quote
This is all evidence that highsec should be nerfed. These space yurts are meaningless in highsec so its time to nerf highsec so they have meaning because highsec needs to be nerfed. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Paul Otichoda
Electric Sun Associates
59
|
Posted - 2013.11.14 10:02:00 -
[70] - Quote
Ivan Krividus wrote:The whole point is that the mobile depot provides a cheap way for any high-sec bear to get his feet wet in low or null. Its use in highsec is to get people to explore other aspects of the game at an affordable cost.
debatable, there are enough stations in low sec (ok in FW space at least) that a depot again isn't going to be needed. The same is sort of true in NPC null sec, sure you have to move across a few systems to find one but one can be found and accessed. And I suspect trying to operate in sov null sec will result in you logging on into space to find 10 HAC waiting around the depot ready to fire. And that's before you try to run the entrance system gauntlets.
I've spent enough time in null and low to know that trying to do anything from a depot alone is just going to end in you losing stuff.
So I just don't buy this idea that the depot is going to get people trying out null sec. There are too many other things keeping people away from there. Mostly the people there. |

Abdiel Kavash
Paladin Order Fidelas Constans
1805
|
Posted - 2013.11.14 10:27:00 -
[71] - Quote
Korvus Falek wrote:Abdiel Kavash wrote:The biggest thing is probably being able to change your fitting on the fly inside a mission. Switch between short or long range guns as needed, or drop tank for gank after you reduce the initial DPS. Fit tractors and salvagers after you are done without having to warp off.
(If you're trying to passively aggressively pick on something, ask what the use of the siphon or the cynojammer will be in highsec.) Ive read a few posts and I like this guy....Wish I could have a dedicated feed to just his comments =P You can set up an advanced search for all posts by one person. On the search page there is a RSS feed link which gets you this. I assume it would work, I've never used RSS feeds before.
Please don't set up a feed for my posts. That's creepy.  |

Skeln Thargensen
Alpha Sperglords
287
|
Posted - 2013.11.14 10:28:00 -
[72] - Quote
Lugia3 wrote:Skeln Thargensen wrote:miners could use it to troll gankers i guess. swap out the max yield fit for a max tank and ECM fit when you see destroyers incoming. That would mean they would have to be awake at their keyboard.
hey i see could, not should or would. freelance space bum |

Le Badass
Duty. The Cursed Few
100
|
Posted - 2013.11.14 10:41:00 -
[73] - Quote
When can we have the mobile depot integrated directly into our hulls? Might as well. Also, add steel wire and giant space trailers to the game, plz.
Finally, reduce all stations to non-interactive decorations. After the integrated mobile depot and the giant space trailers, we won't need them any more. Instead, I imagine people setting up shop in safes in various systems, selling ships and modules right out of the trailer.
If we gave each trailer one industry spot, we'd also make the null crowd very happy, because they could then get their super logical shift of industry from the core of human civilization to the fringes, since they could just command their meatshield legions to anchor a gazillion space trailers in safe donut space. |

Skeln Thargensen
Alpha Sperglords
287
|
Posted - 2013.11.14 10:50:00 -
[74] - Quote
Le Badass wrote: safe donut space.
soon to be full of neutrals and howling in local. freelance space bum |

Jaxon Grylls
Institute of Archaeology
28
|
Posted - 2013.11.14 12:04:00 -
[75] - Quote
Batelle wrote: Refits in systems without stations. Refitting mid-mission. Other than that, you have permanent space yurts in the form of stations everywhere and people generally not trying to kill you. Its not like you're lacking.
Not everywhere. I PI in a system without any stations and having to undock, jump,PI, jump, dock, etc is an irritant. So, I'll get a depot, drop it in a secluded spot and save a little time in doing the rounds of my planetary installations. |

Fey Ivory
Center for Advanced Studies Gallente Federation
120
|
Posted - 2013.11.14 12:06:00 -
[76] - Quote
Tydeth Gilitae wrote:Highsec uses for Mobile Depot:
1. Mid-mission refit (already covered) 2. Ganking (Gank target, unfit modules into convenient nearby depot, less stuff Concord has a chance to blow up, friendly "innocent" guy scoops up depot with gank tools and brings them to station for future gank alongside what survived in the ship and the gankee's loot. Alternatively, set up in space and fill with fitted gankalyst, gankers collect gankalyst and do their thing.) 3. Mining (store Mining Crystals and Ore in depot, especially the latter for Coveter/Hulk, use as super jetcan.) 4. Top Secret inter-alt smuggling of goods (Character A puts stuff in depot, Character B takes stuff from depot, no transaction link between the two in API background check. Again, like a super jetcan. Primary usage for this would be setting up spy/awox alts.)
Hopefully for #4 CCP can still track those items, or the mobile depot could see illicit use as an RMT coverup.
Hopefully CCP reads this, and if you refit as a criminal in a depot after calling concord, your criminal status will transfer to the depot and concord will blap the depot, that be so funny !
It will be usefull enough then to try mitigate your losses, but thats my thoughts ! |

Abdiel Kavash
Paladin Order Fidelas Constans
1808
|
Posted - 2013.11.14 12:07:00 -
[77] - Quote
Jaxon Grylls wrote:Batelle wrote: Refits in systems without stations. Refitting mid-mission. Other than that, you have permanent space yurts in the form of stations everywhere and people generally not trying to kill you. Its not like you're lacking.
Not everywhere. I PI in a system without any stations and having to undock, jump,PI, jump, dock, etc is an irritant. So, I'll get a depot, drop it in a secluded spot and save a little time in doing the rounds of my planetary installations.  Why couldn't you have used a cargo container for the same before? You'd even get 600m-¦ extra cargo space. |

Fey Ivory
Center for Advanced Studies Gallente Federation
120
|
Posted - 2013.11.14 12:16:00 -
[78] - Quote
La Nariz wrote:This is all evidence that highsec should be nerfed. These space yurts are meaningless in highsec so its time to nerf highsec so they have meaning because highsec needs to be nerfed.
Along time ago when you started, perhaps you should ponder on what a T1 ship costed back then, and its fitting, compared to what the prices is today... its easy when you have isks to spare like you and me... but those that start, loosing ewen what we considder scrap buckets, is costly for beginners, they need isk to risk things, and dare go low and null, the costlier you make things, the less likely they are to risk things, so you will bar ewen more to stay in highsec... egg and chicken and stuff ;P |

Icarius
The Wings of Maak Defiant Legacy
11
|
Posted - 2013.11.14 12:29:00 -
[79] - Quote
please ccp, disable any acces to mobile depot while locked or aggro timer on
thank you
problem solved |

Jenn aSide
STK Scientific Initiative Mercenaries
3338
|
Posted - 2013.11.14 13:19:00 -
[80] - Quote
Paul Otichoda wrote:Ivan Krividus wrote:The whole point is that the mobile depot provides a cheap way for any high-sec bear to get his feet wet in low or null. Its use in highsec is to get people to explore other aspects of the game at an affordable cost. debatable, there are enough stations in low sec (ok in FW space at least) that a depot again isn't going to be needed. The same is sort of true in NPC null sec, sure you have to move across a few systems to find one but one can be found and accessed. And I suspect trying to operate in sov null sec will result in you logging on into space to find 10 HAC waiting around the depot ready to fire. And that's before you try to run the entrance system gauntlets. I've spent enough time in null and low to know that trying to do anything from a depot alone is just going to end in you losing stuff. So I just don't buy this idea that the depot is going to get people trying out null sec. There are too many other things keeping people away from there. Mostly the people there.
You have to be one of the most uncreative players EVE has ever seen. EVE is about taking the tools given and finding a use for them.
And it's simply incorrect that it's null sec people keeping people out of null. Infinity Ziona went to null SOLO and raided Tribe space for a long time. EVE provides all many of ships (nullified tech3s, ships that can generate and jump trough covert jump portals, carriers that can be used as cloakable Mobil operations bases) , equipment (warp core stabs, target lock breakers, ECM and ECM bursts etc etc) and even space itself (wormholes) that people can and douse to circumvent any and all manner of null alliance defenses.
people don't use them because their scared, lazy, unwilling to risk loss, unwilling to make the trade offs needed to join a null sec group (i don't wanna be no mindless bot to the cartels!!!), misinformed by the legions of high sec people chirping about how it can't be done and enslaved by a High Sec so good that it's foolish to make any kind of effort to leave.
in short, the "High Sec only" populations main and only barrier to the rest of the game isn't gate camps, it's themselves.
|

Silvetica Dian
Manson Family Advent of Fate
301
|
Posted - 2013.11.14 13:21:00 -
[81] - Quote
Malcolm Shinhwa wrote:Paul Otichoda wrote: um ok I did wonder if the new mobile structures were useful for me but I really made this thread to see what other people thought about it, and yes I do think there will need to be mid-combat refit control included, some ideas that people have here would make some mission too easy.
I can't really use the idea of mid-mission deployed and refitting since most of my cargo hold on my BS is full of 800 cap boosters.
Make missions to easy.. hahaha.. that was a good one.
It was the cap boosters for missions i found odd. But then i never understood the quest for cap stable mission ships either and loads of people try and do that. here is a list of all the fiat currencies that didn't end up at zero value.....and here is a list of the places where a currency pegged to a real commodity has successfully co-existed with compound interest....-á Here is a physics professor explaining why sustainable growth isn't a thing http://www.youtube.com/watch?v=F-QA2rkpBSY |

stoicfaux
3370
|
Posted - 2013.11.14 14:11:00 -
[82] - Quote
The real question isn't what value do the mobile depots provide to high sec players, the real question is: "What macro software am I going to use when refitting with a mobile depot?"
Last I checked on sisi, the mobile depot doesn't allow you to use Saved Fittings to refit quickly. Instead you have to drag and drop items to the fitting window. Which is tedious and RSI prone.
|

Paul Otichoda
Electric Sun Associates
59
|
Posted - 2013.11.14 14:58:00 -
[83] - Quote
Silvetica Dian wrote:Malcolm Shinhwa wrote:Paul Otichoda wrote: um ok I did wonder if the new mobile structures were useful for me but I really made this thread to see what other people thought about it, and yes I do think there will need to be mid-combat refit control included, some ideas that people have here would make some mission too easy.
I can't really use the idea of mid-mission deployed and refitting since most of my cargo hold on my BS is full of 800 cap boosters.
Make missions to easy.. hahaha.. that was a good one. It was the cap boosters for missions i found odd. But then i never understood the quest for cap stable mission ships either and loads of people try and do that.
oh its not to make the ship cap stable, its just that I run a X-large shield booster to deal with the damage I take, the problem is without boosters I have about 1:50 minutes until my cap is empty. Though I do only use the booster when I really need it when I mess up and have too many enemies too close to me I need to run it all the time so that's when I start chewing through the boosters. And yes I am using cruise missiles, on long range missions I often don't have to use the boosters, other times with close enemies I do.
Fey Ivory wrote:La Nariz wrote:This is all evidence that highsec should be nerfed. These space yurts are meaningless in highsec so its time to nerf highsec so they have meaning because highsec needs to be nerfed. Along time ago when you started, perhaps you should ponder on what a T1 ship costed back then, and its fitting, compared to what the prices is today... its easy when you have isks to spare like you and me... but those that start, loosing ewen what we considder scrap buckets, is costly for beginners, they need isk to risk things, and dare go low and null, the costlier you make things, the less likely they are to risk things, so you will bar ewen more to stay in highsec... egg and chicken and stuff ;P
This is an important issue people should remember that new players are going to need to be access industry and research as well. If they're cut off from theses by closing down stations then their enjoyment of the game is curtailed, especially if they lack standings to build their own POS. A one slot research lab or factory is not going to improve things. |

Jer'ith Bodas
Shanghai Retribution Society Cave of Caerbannog
0
|
Posted - 2013.11.14 15:04:00 -
[84] - Quote
They could be useful in highsec war. Set a few up in safe spots, refit/rearm without getting caught at a station.
The rarer ones are harder to scan down, so if you were fast you could get in and get out before most people could scan down your ship.
|

Paul Otichoda
Electric Sun Associates
59
|
Posted - 2013.11.14 16:02:00 -
[85] - Quote
Jenn aSide wrote:
You have to be one of the most uncreative players EVE has ever seen. EVE is about taking the tools given and finding a use for them.
And it's simply incorrect that it's null sec people keeping people out of null. Infinity Ziona went to null SOLO and raided Tribe space for a long time. EVE provides all many of ships (nullified tech3s, ships that can generate and jump trough covert jump portals, carriers that can be used as cloakable Mobil operations bases) , equipment (warp core stabs, target lock breakers, ECM and ECM bursts etc etc) and even space itself (wormholes) that people can and douse to circumvent any and all manner of null alliance defenses.
people don't use them because their scared, lazy, unwilling to risk loss, unwilling to make the trade offs needed to join a null sec group (i don't wanna be no mindless bot to the cartels!!!), misinformed by the legions of high sec people chirping about how it can't be done and enslaved by a High Sec so good that it's foolish to make any kind of effort to leave.
in short, the "High Sec only" populations main and only barrier to the rest of the game isn't gate camps, it's themselves.
Yes but not all of those things are available to new players and by new we of course mean people who have been playing for less than six months. I'm 12 days from getting a basic strategic cruiser. 116 days from operating a carrier on minimum. 80 days from using a jump freighter. And your saying that these are the basic ships you need to operate in null sec? As for the other things stabs are going to do nothing when your caught in a bubble, as they always use in null sec.
And yes you'll just say that EVE is a social game and I should join a corp that has that stuff. But isn't this update and mobile structures about letting smaller groups or cops (or even solo players) operate in places like null sec? But of course that isn't going to happen because CFC will just drop a titan fleet on top of them from 30 systems away and kill them.
And about bowing down to the null sec alliances, I'm sure their nice people in real life but their interaction with high sec players in game and on the forums gives me the impression that I don't want to associate with these kind of people. Look at the posts by Goonswarm Federation members in the link below and say that these kind of people are going to "sell" to high sec the advantages of null sec living. With an attitude like that why shouldn't we stay in high sec.
https://forums.eveonline.com/default.aspx?g=posts&m=3842161#post3842161
People seem to always bang on about the metagame yet seem to forget that it also involves marketing yourself (and null sec in general) in a positive light. |

Herzog Wolfhammer
Sigma Special Tactics Group
3631
|
Posted - 2013.11.14 16:12:00 -
[86] - Quote
Ivan Krividus wrote:The whole point is that the mobile depot provides a cheap way for any high-sec bear to get his feet wet in low or null. Its use in highsec is to get people to explore other aspects of the game at an affordable cost.
I would throw a big maybe at that.
If the goal of the depot is to get rid of lowsec station games and camping, that might be good.
But is the depot scannable?
If so, forget using them in hostile space for anything PVE related.
Otherwise, maybe this will be good and we'll have 1000 threads of "Make depots scannable" by people with killboards loaded up with rookie/T1/pod kills.
Real hunters who know how to use the D-Scanner combined with probes will manage to kill the depots and their owners easily. |

Jenn aSide
STK Scientific Initiative Mercenaries
3342
|
Posted - 2013.11.14 16:15:00 -
[87] - Quote
Paul Otichoda wrote:
Yes but not all of those things are available to new players and by new we of course mean people who have been playing for less than six months. I'm 12 days from getting a basic strategic cruiser. 116 days from operating a carrier on minimum. 80 days from using a jump freighter. And your saying that these are the basic ships you need to operate in null sec? As for the other things stabs are going to do nothing when your caught in a bubble, as they always use in null sec.
See this part I bolded. Go back to my post, find the part where I said that. Come back here and quote it. i'll wait lol.
One of the things I found common in my early EVE life in high sec is that there are a LOT of players there who think like you are: finding ways you "can't" do something rather than finding ways you can.
All you need to go to null sec and do things is a space ship and a brain (because ships like Ventures or cheap Tech 1 Battlecruiers and cruisers are NOT expensiveor hard to train for).. EVE offers even the newest players loads and load of things that will help you do whatever you can imagine. You have to be willing to imagine 1st.
Quote: And yes you'll just say that EVE is a social game and I should join a corp that has that stuff. But isn't this update and mobile structures about letting smaller groups or cops (or even solo players) operate in places like null sec? But of course that isn't going to happen because CFC will just drop a titan fleet on top of them from 30 systems away and kill them.
1st of all, **** the police.
2nd of all, more of the same. How can the terrible CFC stop you from goign to the SOUTH (they control the north lol)?
Your enemy is your mindset, not the CFC.
Quote:And about bowing down to the null sec alliances, I'm sure their nice people in real life but their interaction with high sec players in game and on the forums gives me the impression that I don't want to associate with these kind of people. Look at the posts by Goonswarm Federation members in the link below and say that these kind of people are going to "sell" to high sec the advantages of null sec living. With an attitude like that why shouldn't we stay in high sec. https://forums.eveonline.com/default.aspx?g=posts&m=3842161#post3842161People seem to always bang on about the metagame yet seem to forget that it also involves marketing yourself (and null sec in general) in a positive light.
You sir, are playing the wrong game.
|

Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
753
|
Posted - 2013.11.14 18:29:00 -
[88] - Quote
Deploy them in between a station and a hisec > lowsec gate, and play whack-a-mole with anything that flashes on your overview? 
There are also some stationless systems in hisec that see less regular explorers, why not deploy a structure and hoard some assets locally? The thing gets a reinforcement timer and while in that mode, it can still be scooped. It fits in a Cruiser so one could switch out the mods for the site type (relic, data, combat) as needed. While it's application probably lies mainly outside of hisec, I see some oppurtunities to run all probable sites in a system in one go. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
529
|
Posted - 2013.11.14 21:03:00 -
[89] - Quote
Paul Otichoda wrote:Jenn aSide wrote:
You have to be one of the most uncreative players EVE has ever seen. EVE is about taking the tools given and finding a use for them.
And it's simply incorrect that it's null sec people keeping people out of null. Infinity Ziona went to null SOLO and raided Tribe space for a long time. EVE provides all many of ships (nullified tech3s, ships that can generate and jump trough covert jump portals, carriers that can be used as cloakable Mobil operations bases) , equipment (warp core stabs, target lock breakers, ECM and ECM bursts etc etc) and even space itself (wormholes) that people can and douse to circumvent any and all manner of null alliance defenses.
people don't use them because their scared, lazy, unwilling to risk loss, unwilling to make the trade offs needed to join a null sec group (i don't wanna be no mindless bot to the cartels!!!), misinformed by the legions of high sec people chirping about how it can't be done and enslaved by a High Sec so good that it's foolish to make any kind of effort to leave.
in short, the "High Sec only" populations main and only barrier to the rest of the game isn't gate camps, it's themselves.
Yes but not all of those things are available to new players and by new we of course mean people who have been playing for less than six months. I'm 12 days from getting a basic strategic cruiser. 116 days from operating a carrier on minimum. 80 days from using a jump freighter. And your saying that these are the basic ships you need to operate in null sec? As for the other things stabs are going to do nothing when your caught in a bubble, as they always use in null sec. And yes you'll just say that EVE is a social game and I should join a corp that has that stuff. But isn't this update and mobile structures about letting smaller groups or cops (or even solo players) operate in places like null sec? But of course that isn't going to happen because CFC will just drop a titan fleet on top of them from 30 systems away and kill them. And about bowing down to the null sec alliances, I'm sure their nice people in real life but their interaction with high sec players in game and on the forums gives me the impression that I don't want to associate with these kind of people. Look at the posts by Goonswarm Federation members in the link below and say that these kind of people are going to "sell" to high sec the advantages of null sec living. With an attitude like that why shouldn't we stay in high sec. https://forums.eveonline.com/default.aspx?g=posts&m=3842161#post3842161People seem to always bang on about the metagame yet seem to forget that it also involves marketing yourself (and null sec in general) in a positive light.
The way to conquer null is to fight people, fight them enough times, say 'Good Fight' or 'GF' occasionally, be respectful in local, not too much smack talk. When you've done enough of the above you wake up one day to find that yet another former enemy now respects you enough to change their standings to blue to you and your corp/alliance giving you more freedom to fight, wander about some more and get in with their fleets against common enemies. Dumbing down of Eve Online will result in it's destruction... |

La Nariz
GoonWaffe Goonswarm Federation
1132
|
Posted - 2013.11.14 21:17:00 -
[90] - Quote
Fey Ivory wrote:La Nariz wrote:This is all evidence that highsec should be nerfed. These space yurts are meaningless in highsec so its time to nerf highsec so they have meaning because highsec needs to be nerfed. Along time ago when you started, perhaps you should ponder on what a T1 ship costed back then, and its fitting, compared to what the prices is today... its easy when you have isks to spare like you and me... but those that start, loosing ewen what we considder scrap buckets, is costly for beginners, they need isk to risk things, and dare go low and null, the costlier you make things, the less likely they are to risk things, so you will bar ewen more to stay in highsec... egg and chicken and stuff ;P
I have no idea what you are saying so I will assume you agree that highsec needs to be nerfed. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Yazzinra
Scorpion Ventures Rim Worlds Protectorate
16
|
Posted - 2013.11.14 22:02:00 -
[91] - Quote
Jenn aSide wrote:Paul Otichoda wrote:As a high sec player (got a problem with that?) I do wonder how the upcoming mobile depot will affect high sec operations.
While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.
So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players Reffting on the fly in a multi room mission. Take Worlds Collide for instance, you could land, depoy, fit sensor boosters and blap stuff, refit for tank for the next room, and then scoop the depot. Or Serpentis Blockade you could trade mid slot mods for sensor boosters when you get damped all to hell. Or in some missions where there are lots of frigs you can refit sensor boosters and lock them faster. BTW, i sell sensor boosters in jita.
subtle, very subtle. |

Batelle
Komm susser Tod
349
|
Posted - 2013.11.14 22:37:00 -
[92] - Quote
Paul Otichoda wrote:And about bowing down to the null sec alliances, I'm sure their nice people in real life but their interaction with high sec players in game and on the forums gives me the impression that I don't want to associate with these kind of people. Look at the posts by Goonswarm Federation members in the link below and say that these kind of people are going to "sell" to high sec the advantages of null sec living. With an attitude like that why shouldn't we stay in high sec. https://forums.eveonline.com/default.aspx?g=posts&m=3842161#post3842161
Maybe stop playing the forum game and play more Eve. There are lots of groups in nullsec (some PVP focused, some PVE focused) that are receptive to newer players, and provide the kinds of services and instruction that make life in 0.0 possible and enjoyable for low sp or otherwise new-to-null pilots. Goonswarm spent the first years of its existence as a mass of primarily low-SP players fighting against more veteran entities with smaller numbers. TEST built itself primarily on that concept. Those are two big names but there are dozens of other entities that do the same or have done the same. Just spend 5 minutes looking through the recruitment forum. People in null are often very teamwork oriented and willing to help out. Fighting is Magic |
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