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Paul Otichoda
Electric Sun Associates
59
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Posted - 2013.11.13 18:26:00 -
[1] - Quote
As a high sec player (got a problem with that?) I do wonder how the upcoming mobile depot will affect high sec operations.
While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.
So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players |

Jenn aSide
STK Scientific Initiative Mercenaries
3318
|
Posted - 2013.11.13 18:30:00 -
[2] - Quote
Paul Otichoda wrote:As a high sec player (got a problem with that?) I do wonder how the upcoming mobile depot will affect high sec operations.
While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.
So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players
Reffting on the fly in a multi room mission. Take Worlds Collide for instance, you could land, depoy, fit sensor boosters and blap stuff, refit for tank for the next room, and then scoop the depot. Or Serpentis Blockade you could trade mid slot mods for sensor boosters when you get damped all to hell. Or in some missions where there are lots of frigs you can refit sensor boosters and lock them faster.
BTW, i sell sensor boosters in jita.
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Silvetica Dian
Manson Family Advent of Fate
296
|
Posted - 2013.11.13 18:35:00 -
[3] - Quote
Adding toys in a sandbox is CCP's job. deciding how to use those toys is your job. We are all ofc devastated that not every toy introduced fits your precise needs.  here is a list of all the fiat currencies that didn't end up at zero value.....and here is a list of the places where a currency pegged to a real commodity has successfully co-existed with compound interest....-á Here is a physics professor explaining why sustainable growth isn't a thing http://www.youtube.com/watch?v=F-QA2rkpBSY |

SurrenderMonkey
Space Llama Industries
37
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Posted - 2013.11.13 18:40:00 -
[4] - Quote
Paul Otichoda wrote:As a high sec player (got a problem with that?) I do wonder how the upcoming mobile depot will affect high sec operations.
While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.
So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players
I can't tell if you're genuinely asking a question, or just complaining about a perceived lack of use for a new feature in high sec. |

Lady Naween
Immortalis Inc. Shadow Cartel
251
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Posted - 2013.11.13 18:43:00 -
[5] - Quote
or say dread pirate where there are different enemies in each room.. will now be super simple.
or for.. lol.. highsec pvp ^^ refit jammers based on what you need. etc.
and of course making large ***** shaped artwork in the sky.. come on you know you want to |

Abdiel Kavash
Paladin Order Fidelas Constans
1726
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Posted - 2013.11.13 18:45:00 -
[6] - Quote
The biggest thing is probably being able to change your fitting on the fly inside a mission. Switch between short or long range guns as needed, or drop tank for gank after you reduce the initial DPS. Fit tractors and salvagers after you are done without having to warp off.
(If you're trying to passively aggressively pick on something, ask what the use of the siphon or the cynojammer will be in highsec.) |

Skeln Thargensen
Alpha Sperglords
286
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Posted - 2013.11.13 18:48:00 -
[7] - Quote
miners could use it to troll gankers i guess. swap out the max yield fit for a max tank and ECM fit when you see destroyers incoming. freelance space bum |

Paul Otichoda
Electric Sun Associates
59
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Posted - 2013.11.13 18:49:00 -
[8] - Quote
SurrenderMonkey wrote:Paul Otichoda wrote:As a high sec player (got a problem with that?) I do wonder how the upcoming mobile depot will affect high sec operations.
While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.
So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players I can't tell if you're genuinely asking a question, or just complaining about a perceived lack of use for a new feature in high sec.
I think both, at present I do feel that the mobile depot is going to be a bit pointless in high sec but I was asking to see if people had any alternative use planned for them that I hadn't considered.
Personally thought I do think the mobile structures are a great new feature and I can see the advantages of the tractor, siphon and Cynosural Inhibitor, its just I feel the depot is a bit too situational to be used in high sec. Though I do look forward to further more industry focused mobile structures in the future, how about a 1 slot research lab? |

Abdiel Kavash
Paladin Order Fidelas Constans
1726
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Posted - 2013.11.13 18:52:00 -
[9] - Quote
Deploy spaceyurt. Gank some fools. Quickly strip your fitting into the yurt. CONCORDOKKEN. Get back in a new ship to recover fitting.
Basically the cost of a gank is reduced to the cost of your hull, regardless of fitting. |

Tippia
Sunshine and Lollipops
17389
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Posted - 2013.11.13 18:58:00 -
[10] - Quote
Jenn aSide wrote:Reffting on the fly in a multi room mission. Take Worlds Collide for instance, you could land, depoy, fit sensor boosters and blap stuff, refit for tank for the next room, and then scoop the depot. Or Serpentis Blockade you could trade mid slot mods for sensor boosters when you get damped all to hell. Or in some missions where there are lots of frigs you can refit sensor boosters and lock them faster.
BTW, i sell sensor boosters in jita. Even more fun: for single room encounters (think incursions), you can do fast combat refits to fit the situation. Taking fire? Swap to all-resists. The rats switch targets? Swap to all-weapon-upgrades. Need more cap? Free rechargers and batteries.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
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Knights Armament
Vermin Supremacy
98
|
Posted - 2013.11.13 18:59:00 -
[11] - Quote
Why do highsec players exist? https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

MadMuppet
AirHogs Zulu People
917
|
Posted - 2013.11.13 18:59:00 -
[12] - Quote
Fit Noctis with eight tractors, suck everything in, refit with eight salvagers, clean up. Rinse and Repeat. This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD. |

SurrenderMonkey
Space Llama Industries
37
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Posted - 2013.11.13 19:03:00 -
[13] - Quote
Paul Otichoda wrote:
...its just I feel the depot is a bit too situational to be used in high sec.
You're absolutely right, and you accurately identified the problem, earlier:
Paul Otichoda wrote: The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed.
Hi sec gives away so much for free that it obviates eliminates the need for new features like this.
The solution is to nerf high sec. |

Batelle
Komm susser Tod
337
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Posted - 2013.11.13 19:06:00 -
[14] - Quote
Paul Otichoda wrote:As a high sec player (got a problem with that?) I do wonder how the upcoming mobile depot will affect high sec operations.
Refits in systems without stations. Refitting mid-mission. Other than that, you have permanent space yurts in the form of stations everywhere and people generally not trying to kill you. Its not like you're lacking. Fighting is Magic |

Paul Otichoda
Electric Sun Associates
59
|
Posted - 2013.11.13 19:07:00 -
[15] - Quote
SurrenderMonkey wrote:Paul Otichoda wrote:
...its just I feel the depot is a bit too situational to be used in high sec.
You're absolutely right, and you accurately identified the problem, earlier: Paul Otichoda wrote: The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed.
Hi sec gives away so much for free that it obviates eliminates the need for new features like this. The solution is to nerf high sec.
Yes but if you did that then you wouldn't be able to move in Jita for tripping over mobile depots on the station entrance. Speaking of which will there be restrictions on such placements in Market systems, they haven't said anything about it. |

Tippia
Sunshine and Lollipops
17389
|
Posted - 2013.11.13 19:09:00 -
[16] - Quote
Paul Otichoda wrote:Yes but if you did that then you wouldn't be able to move in Jita for tripping over mobile depots on the station entrance. Speaking of which will there be restrictions on such placements in Market systems, they haven't said anything about it. Only in the sense that you can't deploy them close to stations and that shooting one only gives you a suspect timer.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

SurrenderMonkey
Space Llama Industries
37
|
Posted - 2013.11.13 19:18:00 -
[17] - Quote
But seriously, this is some real entitlement-bear ****, here.
CCP: Hey we've got some new structures that will be useful for certain styles of play.
You: But... but that's not very useful to my style of play. What gives, CCP?
Not every feature has to be of equal use to every player. You happen to have a play-style in which you have abdicated responsibility for many of the basic survival and sufficiency functions to NPCs, therefore new features that provide support for self-sufficiency are of relatively limited use to you. That's how it's supposed to be.
Frankly, they should use a weapon timer to prevent instant refits mid-combat, too - at least in the case of mobile depots. Missions are already trivial enough - no need to make them even easier. |

Paul Otichoda
Electric Sun Associates
59
|
Posted - 2013.11.13 19:24:00 -
[18] - Quote
SurrenderMonkey wrote:But seriously, this is some real entitlement-bear ****, here.
CCP: Hey we've got some new structures that will be useful for certain styles of play.
You: But... but that's not very useful to my style of play. What gives, CCP?
Not every feature has to be of equal use to every player. You happen to have a play-style in which you have abdicated responsibility for many of the basic survival and sufficiency functions to NPCs, therefore new features that provide support for self-sufficiency are of relatively limited use to you. That's how it's supposed to be.
Frankly, they should use a weapon timer to prevent instant refits mid-combat, too - at least in the case of mobile depots. Missions are already trivial enough - no need to make them even easier.
um ok I did wonder if the new mobile structures were useful for me but I really made this thread to see what other people thought about it, and yes I do think there will need to be mid-combat refit control included, some ideas that people have here would make some mission too easy.
I can't really use the idea of mid-mission deployed and refitting since most of my cargo hold on my BS is full of 800 cap boosters. |

Xercodo
Xovoni Astronautical Manufacturing and Engineering
2911
|
Posted - 2013.11.13 19:36:00 -
[19] - Quote
DREAD PIRATE SCARLET
(...for shield tankers that dont get to have a module as awesome as a reactive armor hardener) The Drake is a Lie |

Anomaly One
Imperial Academy Amarr Empire
25
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Posted - 2013.11.13 20:00:00 -
[20] - Quote
Skeln Thargensen wrote:miners could use it to troll gankers i guess. swap out the max yield fit for a max tank and ECM fit when you see destroyers incoming.
confirmed I have a battlehulk on the go.
Tippia wrote: Only in the sense that you can't deploy them close to stations and that shooting one only gives you a suspect timer. Twisted
w00t, nice, so they will show up on kill-mails + items inside right? |
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J3ssica Alba
Federal Navy Academy Gallente Federation
1107
|
Posted - 2013.11.13 20:04:00 -
[21] - Quote
Knights Armament wrote:Why do highsec players exist?
So that someone is paying CCP's bills. This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

Xercodo
Xovoni Astronautical Manufacturing and Engineering
2911
|
Posted - 2013.11.13 20:07:00 -
[22] - Quote
Anomaly One wrote:Skeln Thargensen wrote:miners could use it to troll gankers i guess. swap out the max yield fit for a max tank and ECM fit when you see destroyers incoming. confirmed I have a battlehulk on the go. Tippia wrote: Only in the sense that you can't deploy them close to stations and that shooting one only gives you a suspect timer. Twisted w00t, nice, so they will show up on kill-mails + items inside right?
I would think not. They probably work like a can more than a POS Structure.
But to be sure.... TO SISI o/' The Drake is a Lie |

Felicity Love
Nighthawk Exploration
992
|
Posted - 2013.11.13 20:15:00 -
[23] - Quote
Paul Otichoda wrote:
While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.
So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players
Like many other additions to the game, I think we'll all be surprised by the uses people conjur up for the Depot. Remember, there are some very devious and inventive people out there. My kind of scum ;)
But above all else, like many other possessions in the game (ships, POS, faction items... MONOCLES... ) people will just "want one".
Everybody wants to be one of the "cool kids". 
Proud Beta Tester for "Bumping Uglies for Dummies" |

Abdiel Kavash
Paladin Order Fidelas Constans
1744
|
Posted - 2013.11.13 20:17:00 -
[24] - Quote
Xercodo wrote:Anomaly One wrote:Tippia wrote: Only in the sense that you can't deploy them close to stations and that shooting one only gives you a suspect timer. Twisted w00t, nice, so they will show up on kill-mails + items inside right? I would think not. They probably work like a can more than a POS Structure. But to be sure.... TO SISI o/' They will produce killmails and they will drop loot. Dev blog. |

Alavaria Fera
GoonWaffe Goonswarm Federation
5154
|
Posted - 2013.11.13 20:18:00 -
[25] - Quote
Felicity Love wrote:Paul Otichoda wrote:
While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.
So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players
Like many other additions to the game, I think we'll all be surprised by the uses people conjur up for the Depot. Remember, there are some very devious and inventive people out there. My kind of scum.  But above all else, like many other possessions in the game (ships, POS, faction items... MONOCLES...  ) people will just "want one". Everybody wants to be one of the "cool kids".  ganking isn't cool There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

To Be Me
Republic Military School Minmatar Republic
39
|
Posted - 2013.11.13 20:24:00 -
[26] - Quote
It will also make ganking in highsec a lot easiet
So many things these depots are good for, i think ur just a noob |

Tydeth Gilitae
Magewright Artificers
34
|
Posted - 2013.11.13 20:28:00 -
[27] - Quote
Highsec uses for Mobile Depot:
1. Mid-mission refit (already covered) 2. Ganking (Gank target, unfit modules into convenient nearby depot, less stuff Concord has a chance to blow up, friendly "innocent" guy scoops up depot with gank tools and brings them to station for future gank alongside what survived in the ship and the gankee's loot. Alternatively, set up in space and fill with fitted gankalyst, gankers collect gankalyst and do their thing.) 3. Mining (store Mining Crystals and Ore in depot, especially the latter for Coveter/Hulk, use as super jetcan.) 4. Top Secret inter-alt smuggling of goods (Character A puts stuff in depot, Character B takes stuff from depot, no transaction link between the two in API background check. Again, like a super jetcan. Primary usage for this would be setting up spy/awox alts.)
Hopefully for #4 CCP can still track those items, or the mobile depot could see illicit use as an RMT coverup. |

Rekon X
Federal Navy Academy Gallente Federation
48
|
Posted - 2013.11.13 20:28:00 -
[28] - Quote
You should probably look at them b4 you post.
They are a refitting station. They are useless for anything else.
Drop, refit, pick it back up. |

To Be Me
Republic Military School Minmatar Republic
40
|
Posted - 2013.11.13 20:31:00 -
[29] - Quote
Alavaria Fera wrote:Felicity Love wrote:Paul Otichoda wrote:
While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.
So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players
Like many other additions to the game, I think we'll all be surprised by the uses people conjur up for the Depot. Remember, there are some very devious and inventive people out there. My kind of scum.  But above all else, like many other possessions in the game (ships, POS, faction items... MONOCLES...  ) people will just "want one". Everybody wants to be one of the "cool kids".  ganking isn't cool
Huh why not??
Its part of the game.. |

Xercodo
Xovoni Astronautical Manufacturing and Engineering
2912
|
Posted - 2013.11.13 20:49:00 -
[30] - Quote
Abdiel Kavash wrote:Xercodo wrote:Anomaly One wrote:Tippia wrote: Only in the sense that you can't deploy them close to stations and that shooting one only gives you a suspect timer. Twisted w00t, nice, so they will show up on kill-mails + items inside right? I would think not. They probably work like a can more than a POS Structure. But to be sure.... TO SISI o/' They will produce killmails and they will drop loot. Dev blog.
See, I caught the loot dropping bit but didn't see the killmail part.
I think I'll just attribute it to having read too fast or having skipped it some where.
But yeah I see it now, cool :P The Drake is a Lie |
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