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Thread Statistics | Show CCP posts - 7 post(s) |

Altolinchen
Sternenschauer AG Smacked Alliance
0
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Posted - 2011.11.14 17:16:00 -
[1] - Quote
Lucius Razor wrote:A SupCap Fleet should pretty damn well have trouble scratching a SuperCap. And btw.: I didnt add the term *Super* to the whole thing. ... Oh and btw.: I would be the first one to give the Aeon back to CCP if they would offer me a compensation for it. But they refuse even that. ... If CCP wants SCs out of the game, fine. But than offer us at least something for the money and time we invested until this point into the SuperCaps. The Aeon is worth around 2000Gé¼ (calculated with 350 Mio./Plex). If you have 2000Gé¼ to throw out of the window, you can send them to CCP so they convert them to ISK and i'll be happy to use that selfdestruct button once i recieve them. But nerfing the ship into oblivion while not even making it dockable is a slap in the face of the people who worked for it (both in RL and Ingame) to afford such a vessel. ...
I Think Leave Scaps how they are.. that's what I would love. Maybe buffing the Hel and the Shields ( IMPS/deadspace invul etc. ) They are easy to kill. You need to now what you're doing.
Those ship's are damn expensive.. I've used mine the last week so often that the bill for fuel is right now at about 500m ISK... And they cost much as you buy them. That's pretty fine. They should be a massive DPS and Tank platform like they are today. I compare Scaps with normal navy carriers which we've got on earth... They have the option to take out other carriers - with bombers like scaps in eve with fighterbombers.. they can take out other any other mid and large ship or large planes with fighters - like scaps they can engage nearly everything small but not with kind of power like other navy ship cause they only got defensive weapons and that's the job of the drones in EvE and on earth of the small gun's and rockets mounted on them.. If you shot down every plane of a carrier on earth they only have a little defense like in eve a Scap without fighters and fighter bombers - fine. And the aircraft carriers can send out support like in EvE with remote repair drones etc. And in EvE and at earth they cost really much to keep them usable ( buying new fighters / fuel etc. etc. etc. )
Well this is a Sci-Fi Game.. so we have HIC's.. they're getting new T2 modules.. this ship is defense less - introduce capital neuts.. or give them the old drone bay at the old size back.
I see tree options for how to deal with Scaps or the changes:
1. Give every player a choice after login in after the downgrade for moving his clone into a station give them all thier assets in the hanger and the isk for the super. modules and even imps etc. at the hanger and give them back every skillpoint they spend for this ship so they can skill a different way. So they are free of you're horrible changes. Remember many of the scap pilots spent years in grinding ISK and SP for this ship which is now total useless and even the Gé¼/$ etc. you CCP received from us over all those day's / months and years..
2. Leave them how they are, maybe reduce the eHP like you wanted with 20/20/20 and 20/20/20 ( after the shield buff this would be fine + the deadspace shield items and the shield slave set you want to introduce..). They could be now blow apart from the new Tier 3 BC's those ships cost nothing even a 250 man fleet ( ~15bil and they will get pretty much anything back from the insurance.. )is cheaper than a SINGEL proper fitted Scap ( 22-30bil). And rember again most of the SCAPs were paid by the pilot a single PERSON who have spent really much time and real money ( payment for the account ) for this kind of ship and if you spend so much money you are allow to estimate that it could to pretty anything. Do you think if a nation buy's a aircraft carrier they would by it if such nerf like now happens to to scaps would happend to them. Those got damn ship are you're number one in bombing other countries in eve corps / alliances back to stone age. That's fine.
3.If you really want to nerf them to 15/15 for hel/nyx... WTF - give them a role again.. give fighterbombers much more dps and allow them to hit towers etc. but I think this isn't a choice. and If you really continue like you've posted give them at least a role in a forcefield with clone vat etc... and a bigger corp and ship hanger.. and maybe a bigger and better ganklink boni. So you can use them as bonus in a FF an people can reship faster etc. and clonejump.. and then give the old name Motership back. Or consider to let them dock and be insured so pilots would get at least 15bil out of the ship if it's blows up. And make a long term insurance .. for 6 or 12 month.
Anyway I can't understand all those dread pilots you're getting a new role once Dust 514 is introduced to EvE.. and Scap are getting no role... even worse their role is take away..
I don't know why so many people are crying because of the overpowered scaps.. now we've got a part of eve which is compared to earth the US the military overpower which nobody can attack without heavy losses themself or even die.. At the old day's it was the old NC with all their blue friends.. but caused of political fails and not having the will to spend that much or even more ISK in defending them self the ( I call them "red" blob) blow them up - fine. The old NC hat more pilotes etc. and had even the money to fight back but their was no will.. now everybody is crying - but wha ? CCP you don't need to play god at all... I think now more and more alliances have to form up together and fight them if they want to take down their military power and stop crying at your like a little children to nerf them..At least I've to say their is something you have to change and that are the minmatar scap and titan and carrier as well. Give the Hel and Ragnarok more chance to come home from a battle specially the Hel. sry for my bad english |

Altolinchen
Sternenschauer AG Smacked Alliance
0
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Posted - 2011.11.16 00:58:00 -
[2] - Quote
John Hand wrote:ok so here is a few things CCP needs to do with this nerf while still adding it to the game.
1. Launch the expansion WITHOUT the nerf at first, with all these new ships and T2 mods coming to the game the super will have some real fights on there hands. Many supers will die not knowing how to handle themselves against the new Tier 3's and the new T2 siege modes for dreads and new T2 triage for carriers. If all of that doesn't prove to be enough in killing sufficient numbers of supers, after 2 mos, then you move on to stage 2.
2. At stage 2 you put in the first nerf, the drone bay size nerf and EHP nerf but you still allow normal drones to be used, just make the bay smaller and increase the corp hanger or ship hanger to compensate (or even the cargo hold itself *GASP*). With less HP supers should die a bit faster, if they aren't dieing fast enough already that is. After a month, if this again doesn't seem to be enough, move on to stage 3.
3. At stage 3 the final nerf is added. The bonus to deploying additional drones per a level is limited to Fighters and Fighter bombers ONLY. This makes the super able to only put out 5 normal drones (or 10 if fitted with DCU's). This brings a fitting delema to super pilots, do you fit yourself for spider-tanking or do you fit no RR and go with a more generalized fit?
If CCP adds in the nerf SLOWLY and not all at once, people can digest and swallow it better then taking it all in one big gulp. With the new ships and mods coming to this expansion, the options for super killing will open more so then any nerf ever could do.
Or stop the nerf after step 1 / 2 / 3 if you think and we say it's enough and you will see it on the killboards.. |

Altolinchen
Sternenschauer AG Smacked Alliance
2
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Posted - 2011.12.02 10:27:00 -
[3] - Quote
Supers need at least the old size of the drone bay... The fight I've had yesterday showed that it is impossible for supers to fight other supers with support cause you're bombers and fighters are just to easy to kill and you can't take a secondary set of them. and since you lost 0815 drones you are defenseless and offensiveness and that's SUCKS. Many supers were reporting this problem in fleet during that fight. I even think the dronebay should now be able to carrier 60+ in total. Because before the patch even if your 40-45 bombers/fighters where dead you had thousands of drone and now you have nothing -.- so no DPS left... ( neuts / remote ecm... LOL )(and the few spare once we are able to carry in corp hanger - never mind .. you need to carrier other capital modules and spare isotopes etc... corp hanger soon is full.. and stuff for your support fleet ).
The fight was fairer for the enemy I think they got more numbers in supers and support.. so see where such nerf leads to... more blob - we would have needed a bigger blob to win :/.
Also If they stay on the nerf than please fix some other stuff as well. Give them a role, where they can be useful. Let bombers hit pos etc.?? or a bigger ship maintenance bay and corp hanger? fit again clone vat ? go to triage ? doesn't matters but now they are underpowered and unbalanced even more as they were overpowered before the patch...
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Altolinchen
Sternenschauer AG Smacked Alliance
3
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Posted - 2011.12.02 13:03:00 -
[4] - Quote
Isbariya wrote: That's why I suggest a drone bay for supers for at least 60 fighters or fighter bombers.
But even 60 would be lol.. before the patch had about 2400 drones on board so nearly no time out of dps - Well much less dps if you had to pull out drones than with bombers or fighters but okay still dps left. Was able to launch wave after wave ( even when fighters and bombers where dead). Now limited to the bombers and fighters only and not able to carry at least 2 full sets? Even 2 full set are LOL. Like a BS where only 4 of 8 turrets loaded with 80 shot and the rest can only be loaded with 20 shot - WTF CCP. This ships are super carrier - so let them carrier a super amount. 60+ that would at least mean for wyvern and aeon 30 bombers and 30 fighters so not that fast out of dps. and 70 for hel and nyx. This huge dronebay is necessary- even a rorqual is to small ( for full sets) and would be the only ship with a capital tank on which you could reload fighters and bombers... and nobody will warp in fighters in cap fight - they are dead before you picked your new fighters and bombers out of them...
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