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Thread Statistics | Show CCP posts - 7 post(s) |
Sigras
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Posted - 2011.11.11 00:46:00 -
[1] - Quote
What about instead of making a slave set for shields, why not just make the crystal set work for cap ships . . . It may make the chimera a bit crazy but think about it . . . |
Sigras
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Posted - 2011.11.11 09:20:00 -
[2] - Quote
#1 i think youre forgetting that the nidhogger has the extra lows to fit those co-processors . . . in fact, coincidentally, it has exactly two extra low slots over the chimera to fit those two extra co-processors . . . #2 lets not forget that the thanatos has the same problem, it doesnt really totally fit in a shield or an armor setup
That being said, I wouldnt mind loosening up the fitting on the nidhogger a bit maybe +50 CPU |
Sigras
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Posted - 2011.11.11 09:21:00 -
[3] - Quote
Aequitas Veritas wrote:How about letting the scs dock now? Theres absolutely no reason to force a character to be stuck in one any longer... #1 youre not stuck in it, you can dock it in a CSMA #2 no, because you can then use it to RR a station and let them get you to 50% hull, then dock, repair for free and undock again ready to go . . . . we dont need invulnerable supercarriers RRing a station that they can just dock in. |
Sigras
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Posted - 2011.11.11 18:59:00 -
[4] - Quote
Svennig wrote:Sigras wrote:#1 i think youre forgetting that the nidhogger has the extra lows to fit those co-processors . . . in fact, coincidentally, it has exactly two extra low slots over the chimera to fit those two extra co-processors . . . #2 lets not forget that the thanatos has the same problem, it doesnt really totally fit in a shield or an armor setup
That being said, I wouldnt mind loosening up the fitting on the nidhogger a bit maybe +50 CPU Yeah, but the thanatos doesn't have a rep bonus. It's like if the thanatos had a bonus to fighter damage but not enough bandwidth to fly all 10. The other carriers don't need fitting mods to function in their role. The archon doesn't need a fitting mod to capitalize on its tank bonus. The chimera doesn't need a fitting mod to capitalize on its tank bonus. The thanatos doesn't need a fitting mod to be able to utilise its fighter bonus. Why are you saying it's OK for the nidhoggur to need TWO fitting mods to utilize its bonus in shield, when it's already able to do it in armor without ANY? im saying that because it has more low slots . . . it has the low slots to waste on co-processors . . . . what else are you going to put in those slots? PDS?
I know its kinda strange that they dont have a problem fitting armor tanking mods, but thats because you cant use fitting mods when armor tanking, youre already using the low slots! when shield tanking, youre not using all those low slots so you can afford to put some co-processors on there. |
Sigras
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Posted - 2011.11.11 21:37:00 -
[5] - Quote
if the nid doesnt shield tank, why are you complaining about not being able to fit shield mods . . . I only assumed if you were using shield mods, youd want a shield tank so you could spider tank if you got attacked . . . can you please tell me the practicality of using shield transporters on an armor tanking carrier? |
Sigras
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Posted - 2011.11.13 20:29:00 -
[6] - Quote
I agree too, im sorry that you lost your solo pwnmobile but it needed to happen you actually need a support fleet now as it should have been all along. |
Sigras
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Posted - 2011.11.15 09:47:00 -
[7] - Quote
Michael Harari wrote:Mioelnir wrote:So, just toyed a bit on Sisi.
- the -10% shield HP instead of -20%, which I assume to have been balanced around the wyvern, did very little for the Hel. - the cap situation got a bit better assuming you start the fight with full cap - Hel vs 2 "regular (t2)" TQ Naglfars, all 3 ships with regular +10% gangbonus and starting at full shields, the Hel was at 61% shields after both Nagls were down (Hel doing bugger all, Nagls boosting and overheating hardeners). So, extrapolating from that, Hel vs 3 of them would have ended with the Hel at 22% shields, and Hel vs 4 of them with 3 dead dreads and a dead Hel (Hel fitting was 7 hardeners, dc II, t2 rigs and 4 PDU). Not sure what I expected, but considering dreads are easily replaceable due to station manufacturing and well below a billion in cost after insurance, a bit more / something else / not 4. This is, after all, the weightclass it is now supposed to fight in.
So, my resume, after creating and dedicating an account to a Hel pilot purpose-skilled from day 1 for over 3.5 years now, I am happy with my decision from a few weeks ago to move the better parts of the hel's fitting to highsec for sale and train a parking-char to store the ship until there is a market for it again. It's just not worth wasting a 70m SP character on it.
Apart from the new builtin breakage points, the crotches may have gotten overall better, but the three primary roles of a hel on the field - meatshield, good looks and enemy confusion (why did they bring a hel?) - remain unchanged. Great, so you proved that the supercarrier isnt able to solo multiple dreadnaughts. Now take into account actual fleet conditions, where the dreadnaughts cant get any RR and the supercarrier can be repped all day long. exactly . . . run that same fight but now with three Hels RRing eachother and doing DPS, how many nags does it take to kill them now?
see the problem is that the nag's tank doesnt get any better, so where one super carrier is only just able to break its tank, two supers take it down > 2x as fast and can still provide unjammable RR support to eachother. what about 2 Hels and 5 carriers RRing eachother? i'd bet it would take more than 20 dreads to take them out . . . especially considering that in the amount of time it would take them to down that kind of tank, they could probably just slow boat out of range anyway.
The point is that supercarriers scale better than dreads because they can receive RR support while they do damage and dreads cant. |
Sigras
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Posted - 2011.11.16 07:38:00 -
[8] - Quote
Mauryce wrote:Vincent Gaines wrote: ...I understand your plight, mind you I was a Wyvern pilot and if I go back into a super it'll be a Nyx instead. I know the pain of flying shield caps in general. (.....) And to be honest, if you're a minnie specced subcap pilot you should be happy as hell right now... Feedback Thread: "Capital Ships": thats the topic. I dont care about happy subcaps Minnmatar pilots. If one use years of skills to fligh a Hel, now its time to rework useless bonus... so, wait . . . this person trained for a Hel knowing that it had a less than optimal stat setup then bought one, and now wants them to buff his ship? Ok, maybe the Hel needs a buff, maybe not, but I really hope for that moron it stays just the way it is. |
Sigras
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Posted - 2011.11.16 07:48:00 -
[9] - Quote
John Hand wrote:ever hear of drones? Every ship is able to deal with classes smaller then itself because every cruiser class hull or bigger has a drone bay. After the nerf there will be a wide range of ships without drone bays that are very large and VERY VERY expansive. Drones really are the "I win" button people are crying about, yet everyone can use them. It just so happens that supers can put out more then the standard 5, and even normal carriers can take on decent sized fleets on there own as well. [sarcasm]So if you want to nerf supers, nerf carriers too since they apparently are so OP because they too can carry 400+ drones [/sarcasm]. clearly youre having a problem understanding the issues at hand.
The problem is not that supercarriers are able to launch drones . . . the problem is that supercarriers are able to effectively engage every ship of every size in the game . . .
Now I realize that all drone ships are able to do this, but usually the answer is "just bring a bigger ship" which is absolutely fine for every ship up to and including a carrier, but the issue with the supercarrier is that there is no bigger ship! Its as big as it gets and can even take on Titans at the correct range!
This could have been fixed in a number of ways, but the way they chose to do it was to reduce/eliminate its damage to smaller ships. This was accomplished by removing its drones.
TL;DR With all other drone ships, you can just escalate and bring a bigger ship, but with the supercarrier you cant because it IS the biggest ship. |
Sigras
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Posted - 2011.11.16 11:40:00 -
[10] - Quote
I disagree . . . its like forcing battleships to choose between short or long range guns when they undock . . . oh wait . . . |
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Sigras
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Posted - 2011.11.17 07:23:00 -
[11] - Quote
Anile8er wrote:I like the progress this is making.
I 100% agree with a set of shield implants that are similar to slaves, I do think a drawback of the set should be reduced passive recharge.
The nerf to remote Titan tracking is a great change, thank you.
Changes to Niddy and Hel are looking good.
CCP Tallest I think you really need to consider allowing supercarriers to have a full flight of 20 bombers AND 20 fighters, so 200000m3 bomber/fighter bay. It makes sense.
Also I think giving fighter bombers the range to hit a large POS with force field up should be considered, or allow drones to pass through the force field. I would only support this if it were not possible to fit 40 fighter bombers . . . .
Also I dislike being able to use supercarriers to RF a POS. It makes POS defenses trivial because POS guns/neuts dont do anything to supercarriers which are able to receive RR/cap support, wheras with a good POS gunner and a few defenders, a POS can assist in the defense against dreads. |
Sigras
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Posted - 2011.11.17 20:37:00 -
[12] - Quote
Rip Minner wrote:Yes you are right. CCP needs to make the things Dockable now that there nerfed into the ground as they needed to be but at the same time even Capital pilots need to be able to change ships now that it's not One ship to rule them all.
Ever hear of a CSMA? |
Sigras
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Posted - 2011.11.17 20:39:00 -
[13] - Quote
Zarak1 Kenpach1 wrote:assuming they will wind up costing the same or more than slaves. i'm fine with a bc pilot sticking that much loot in their head. it will take a couple more volleys to get to the chocolaty nougat center is all except for the fact that they'll only ever use them in low sec/high sec where only morons get podded.
No 60,000 EHP vagabonds please Oh also no 20,000 DPS passive tanks on the Wyvern either please |
Sigras
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Posted - 2011.11.18 00:45:00 -
[14] - Quote
Vincent Gaines wrote:Sigras wrote:Rip Minner wrote:Yes you are right. CCP needs to make the things Dockable now that there nerfed into the ground as they needed to be but at the same time even Capital pilots need to be able to change ships now that it's not One ship to rule them all.
Ever hear of a CSMA? You would have to be a complete moron to park your super in a CSMA. Do you have any faction ships, like a Baalghorn or Nightmare? Maybe a nice officer fitted Machariel? You do? Good! Now put 10 of them in your corp's SMA and go do your own thing for a while. Don't worry, they'll be ~just fine~ there. CSMAs are about as juicy to pop as a CSAA. #1 if youre really that worried about people in your corp stealing your stuff, you can just put up your own tower and uncheck that little "allow corp access" button then whoever wants in the tower needs the PW. #2 Theyre not the same as CSAAs at all because you can still get your stuff out after the tower has been RFed, then you just log off and since you're not aggressed, poof you disappear in 1 minute. #3 you can get a holding alt and log him off if youre really that worried about it . . . there are several for sale in the character bazaar ======> that way #4 the problem with docking supercarriers is that now you have a ship with a HUGE EHP buffer RRing a station after it comes out of reinforce that can simply dock, get free repair and undock again to resume RR . . . this may be a bit dangerous depending on the station, but the gallente and caldari ones have very large undock radii
Say no to free repairs on 3,000,000 armor HP |
Sigras
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Posted - 2011.11.18 12:17:00 -
[15] - Quote
Svennig wrote:I can't comprehend of the mental deficiency required to see these changes and want to take your ball and go home. Still, I think of it as a darwinian thing. The people who stay will be the people who are intelligent enough to understand that they're still immensely powerful ships whose role and deployment scenario has now changed slightly, and aren't a bunch of whiny drama llamas.
When people like you quit, the quality of super pilots improves. Long may this continue. Its because they got used to having invulnerable totally overpowered pwnmobiles with a guaranteed loss of > 4 even if a battle goes bad and now they dont want to play without them.
The problem is that they want only whats good for them, and not whats good for the game . . . |
Sigras
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Posted - 2011.11.22 19:17:00 -
[16] - Quote
Does anyone know if theyre removing the capital drone bays from the Titan and Dreadnaught BPOs? |
Sigras
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Posted - 2011.11.22 23:40:00 -
[17] - Quote
so everyone who is whining about having their drone bay size nerfed . . . what if they made it so you could carry 20 fighters and 20 fighter bombers without the ability to mix and match?
IE a separate bay for fighters and fighter bombers.
TL;DR Do you really want to field a flight of fighters or are you using that as an excuse to field endless amounts of fighter bombers like you can now. |
Sigras
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Posted - 2011.11.26 20:03:00 -
[18] - Quote
Demon Azrakel wrote:Can we get a response on the state of the Chimera's CPU? The Chimera is near useless because of the limitations its CPU imposes on it that every other carrier does not have a problem with or can work around at least (assuming in the case of the thanny and nid that you run 3x of one type and add a shield or armor one in for those o-**** moments. Also, for those other two you will be disadvantaged if you only have an armor or shield booster in fleet given the near requirement to mix tanks).
This should fit, given that the equivalent (dual rep dual eanm) fits on the Archon. [Chimera, T2] Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II
Capital Shield Booster I Invulnerability Field II Invulnerability Field II Shield Boost Amplifier II Cap Recharger II Cap Recharger II Cap Recharger II
Triage Module I Capital Energy Transfer Array I Capital Shield Transporter I Capital Shield Transporter I Capital Shield Transporter I
Large Capacitor Control Circuit II Large Capacitor Control Circuit II Large Capacitor Control Circuit I
Scratch that, turns out that an Archon can run four capital remote reps. The Chimera needs a massive CPU boost (10% minimum, it could go as high as 20%) ummm Capital Shield Booster * 4 Capacitor Power Relay II = fail |
Sigras
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56
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Posted - 2011.11.28 08:15:00 -
[19] - Quote
Headerman wrote:I would also like to go forward and say that super carriers, due to their now diminished versatility with only fighters and FBs, needs to be able to dock and the pilot get out of the ship.
In fact, i would be happy to have ANY safe harbour that does not involve the following:
- A POS - CSMA - Safe Spot - SC sitting alts you mean like motherships, before the supercarrier buff?
man alive, people didnt complain this much about them and they were way less useful than supercarriers . . . even after the nerf |
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