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Thread Statistics | Show CCP posts - 7 post(s) |

StukaBee
GoonWaffe Goonswarm Federation
0
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Posted - 2011.11.14 13:00:00 -
[1] - Quote
HelPilot of20Years wrote: This, however, is a game with players many of whom have been around for approaching a decade, and they deserve a reasonable justification for logging-in their super account.
lol
The fact that its assumed that every single old-school veteran must have a supercap account sums up everything that is wrong with the post-Dominion state of supercaps. |

StukaBee
GoonWaffe Goonswarm Federation
1
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Posted - 2011.11.14 17:57:00 -
[2] - Quote
Lucius Razor wrote:A SupCap Fleet should pretty damn well have trouble scratching a SuperCap. And btw.: I didnt add the term *Super* to the whole thing.
Why?
(If you reply "because it cost a lot of isk" I'm going to laugh at you)
Quote:If you want to engage Caps, bring other Caps. You dont fight Tanks with Martial Arts attacks, you take another tank.
As we dont have urban warfare in Eve, just *open field*, *Infantry* (SubCaps) should pretty damn well have hard time taking on the Armored Cavalery (Capitals). Since the last 65 years or so the optimal method of destroying tanks has been with an airstrike.
If the supercap is Eve's tank, what is Eve's airstrike?
Quote:And just to make one point clear: When i joined WN i brought the Aeon with me. Just look at my employment history andf check some Killboards. So you bandwagoned into the Supercap blob for easy ganks and low-risk wins and now you're upset because the easy ganks and low risk wins won't be quite so easy or low risk. Gotcha.
lol
Quote:And yes, i got the Aeon pretty late. But that is because it was a huge inventement in both time and ISK (and i had to pay it all alone).
If CCP wants SCs out of the game, fine. But than offer us at least something for the money and time we invested until this point into the SuperCaps.
The Aeon is worth around 2000Gé¼ (calculated with 350 Mio./Plex). If you have 2000Gé¼ to throw out of the window, you can send them to CCP so they convert them to ISK and i'll be happy to use that selfdestruct button once i recieve them. The value of your investments may fall as well as rise.
Should have read the small print.
Quote:EDIT: Oh and btw.: There are actually people out there who play the game because they want to fly huge, powerfull ships. Not everyone wants to fly rifters all day long.
EDIT2: And the next question for you: Why should i bother with 0.0 at all in the first place if the reason for me to be there is removed? I moved out to 0.0 to fly caps. If caps and supercaps are changed in the current proposed way there will be one less reason to move out to 0.0. I dont say its the only reason to be there, but at least it is one. And i am pretty sure that i am not the only one who flys Caps because he likes to fly Caps. Your supercap is still a huge powerful ship. But if you're so risk averse, and so untrusting in the abilities of your alliance mates to field a subcap fleet that can keep your supercaps safe, maybe 0.0 isn't for you after all.
Bye. |

StukaBee
GoonWaffe Goonswarm Federation
2
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Posted - 2011.11.14 20:21:00 -
[3] - Quote
Lucius Razor wrote:Oh, and just btw.: I know that goonswarm did lobby a lot to get this nerf through in hopes it will prevent them from their fate of again being thrown out of 0.0. Because this time there is no NC to give you some space for nothing. But it wont change the outcome. I wonder if we go again against you, if you will actually at least try to put up a fight or again run as fast as you can like you did when we came back to take Delve.
Just fyi, the last time an elite supercap blobbing alliance tried to kick us out of Deklein, long after the NC had lost their space and scattered, we cockpunched them so hard that the campaign leader sold all his accounts and quit Eve in humiliation. |

StukaBee
GoonWaffe Goonswarm Federation
9
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Posted - 2011.11.16 14:14:00 -
[4] - Quote
Roger Soros wrote:Supers are op because there is too many of them, boost their price and manufacturing time to a level that a big alliance like red or goons whould efford only a small fleet of them like 2-3 titan and 10-15 moms problem solved.
We, and every other major alliance have that amount of supercaps several times over, so all your suggestion does is hinder other, newer alliances from building their own supercap fleet to catch up. |

StukaBee
GoonWaffe Goonswarm Federation
16
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Posted - 2011.11.16 21:00:00 -
[5] - Quote
Draconus Lofwyr wrote:Iam Widdershins wrote: This is a bad argument and you should feel bad. Current Supercarriers are the best thing in the game for killing frigates once they have attained target lock: 20-25 Warrior II drones are pretty ridiculously powerful. The point isn't that they can use drones, the point is that they can use drones to be better at killing small ships than other ships that were DESIGNED to do this.
highlighted the important part for you, just how long does it take for the little frigate to warp out?
Lock time is irrelevant, unless you're suggesting that frigates respond to a supercarrier on the field by warping in and out literally every 20 seconds.
(hint, the frigate pilot doesn't know whether the supercarrier is locking them until the lock is completed).
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StukaBee
GoonWaffe Goonswarm Federation
30
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Posted - 2011.11.21 07:51:00 -
[6] - Quote
I, too, would like to play docking games in lowsec with a 40m EHP hull. |

StukaBee
GoonWaffe Goonswarm Federation
30
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Posted - 2011.11.21 23:45:00 -
[7] - Quote
HelPilot of20Years wrote:People whined enough about 'super-carriers online'. In about 4-5 months, all of those MS pilots (who used to be carrier/dread pilots) are going to be titan pilots.
Titans. Everywhere.
Show's over people, time to go home and train doomsday to V.
And then titans will get nerfed further and they'll rage and shriek even louder, it'll be great |

StukaBee
GoonWaffe Goonswarm Federation
55
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Posted - 2011.11.28 11:24:00 -
[8] - Quote
ITT: "My ship costs alot therefore it should be able to outperform any other ship in every role and without any effort on my part." |
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