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Thread Statistics | Show CCP posts - 5 post(s) |

Voith
Republic Military School Minmatar Republic
0
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Posted - 2011.11.05 04:29:00 -
[1] - Quote
I really don't care about the balance. I just wanted some ships that weren't regurgitation of existing "design philosophies". 3/4 ships failed.
Take out the gimmick of mounting large weapons and these BCs don't even register as slightly interesting. |

Voith
Republic Military School Minmatar Republic
0
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Posted - 2011.11.05 18:32:00 -
[2] - Quote
elitatwo wrote:Yeay yet again another overpowered minmatar boat with too big guns. I hope you are aware that minmatar boats no longer reflect their "origins"? Since they are slaves and stole all of their technology, their boat should reflect that. Why are there still boats in the game that can alpha anything away and outrun any kind of weapon system? I have a very easy solution for that matter, decrease tracking of all artillery weapons by 500% and damage by 50% or if that does not suit you just have all minmatar ships have their shield resistence reduced by 100% and shield hp by 100% and armor hp reduced by 75% and armor resistance by lets say 30%. That would reflect the technology of slaves clamped together in general  Why should there be any battlecruiser sized boat that can fly >2000m/s with a volley damage >6000hp ? I can see that the new battlecruiser line is designed to be fast and deadly but to any ship should be a counter against or make it unbreakable. Hey, Minmatar engineers are just smarter than everyone else in the 'verse. That is why their guns are easier to fit, have selectable types, better range, better tracking, don't take cap and do more damage.
Ain't our fault everyone else is pants-on-head ********. |

Voith
Republic Military School Minmatar Republic
0
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Posted - 2011.11.06 15:54:00 -
[3] - Quote
CCP Ytterbium wrote:Hey people, just popping in to let you know that you're not left in the dark here, I'm following this thread closely and taking notes of some good points brought so far.
I'll give you a more detailed answer regarding the Naga/Talos tomorrow and will do my best to try to book some time next week to play test these ships more with you on Sisi.
Thanks for your time and feedback. Then scrap the design and please give us something other than: Minmatar Cannon Boat Gallente Blaster Boat Caldari Missile Boat Amarr Laser Boat
Those have been done to death. |

Voith
Republic Military School Minmatar Republic
1
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Posted - 2011.11.06 16:57:00 -
[4] - Quote
Obsidian Hawk wrote:Rip Minner wrote:Talos
Make it a drone boat
Umm no, we already have the myrmidon, which has a massive win on passive shield or armor tank, plus is a great utility wagon in pvp. We dont need another drone boat. now @ the guy who quoted me about the talos as mission rats. I was simply stating i was trying it out in a variety of ways, like most players do and just stating what i found out when trying it in those methods, remember when testing you have to think outside of the box. :glados: Now as for the tank.- nothing wrong with it. you are going to max fire power at the expense of tanking. It's like the stealth bomber lots of boom but also shatters. Try it with a full omni resist tank in the lows and put damage rigs in. Just one more thing on the talos - the speed is great, and the fact it is cap stable with a pvp fit on is nice also. PS - i had not fitting problems on the talos - for those of you who do. check your hardwire slots 6 and 10. engineering and gunnery implants respectively. I can't imagine the level of "fail" you have to to think the Myrmidon is a massive "win". It is inferior to all the other Tier2 BCs, it has many gimped stats to "pay" for its original drone bay, but CCP took away the oversided drones and left in all the gimping. |

Voith
Republic Military School Minmatar Republic
1
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Posted - 2011.11.07 13:46:00 -
[5] - Quote
The whole "BS guns on a BC" should just be scrapped.
I would rather see a new ship type, and one with unique ships for each faction than for a dumb gimmick and regurgitation of 90% of the ships of the faction.
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Voith
Republic Military School Minmatar Republic
2
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Posted - 2011.11.08 00:22:00 -
[6] - Quote
Split bonuses are awesome and more ships should have them!
(Provided they make sense!)
The issue here is shoehorning the BS weapons on the BC.
If the Naga as +5% Shield Resists and +10% Optimal and Random Missile bonus it would be an awesome ship. Fit it with HMLs and Rat, then swap to Hybrids for a anti-support BC! (Provided Hybrids are ever fixed)
Instead you're trapped because of the whole BS guns on a BC issue. When a design makes you trapped before it is even released it is a bad design. |

Voith
Republic Military School Minmatar Republic
3
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Posted - 2011.11.12 17:53:00 -
[7] - Quote
Justin Cody wrote:Rico Rage wrote:So to recap CCP stance on this so far:
- Minmatar are OP for lore reasons - Hybrids suck, but everything else is so screwed up we can't really fix em. - Naga sucks because Caldari BS's suck, and we can't possibly break away from the chain of suckage and fess up that Raven and Rokh were badly designed to begin with.
Among many things, all this really seems to tell me is that CCP is too scared to change the status quo, and because the status quo is @$%^, things will continue to be as they are because they're afraid of trying to actually balance their game.
*sigh* There goes my hope for this expansion. Minmatar are Op because no weapons system they have uses cap and they can choose to engage or disengage at will with their superior speed and maneuverability. Also the falloff on AC's is redonkulous. Hybrids don't suck...railguns suck. Blasters do what they do very well. Railguns try to bring DPS to the realm where alpha dominates and then promptly fails. The parimary reason is that ranged combat has been nerfed over time from general ship HP increases to insta-probing close range death squads. Oh and the extreme nerf of torp range for no damage increase was a killer. Railguns can't track....use too much cap/grid/cpu/everything and make my soul hurt. As a caldari born capsuleer I wonder how my brethren can fend off all these threats with THE WORST WEAPONS SYSTEMS IN EVE. Even the test changes don't bring rails up to par enough. The ranges railguns excell at (ranges no one can shoot back at you at) are no longer present in the game since the 250km locking cap was intro'd years ago. THANKS CCP!! The rokh only gets good beyond 250km beucase no one else can compete at that range. Hell the raven is supposed to be a long-range standoff platform. Cruise missile dps sucks. Torps can't hit at range. So yep. THe rokh at any effective range these days is outclassed by weapon systems (1400mm howitzer II) that use no cap, do very high alpha and can select a spread of damage types not limited to kin and therm. rail guns SHOULD beat the **** out of artillery and no not just by RoF...they should out alpha, out range and deliver a pin point strike overwhelming any defense. But no...we can't even get halfway there with some decent damage. 10% on a 2700 alpha is still 2970K. That isn't a boost...that is a statisitical outlier compared to the 11-13K hits from minmatar ships. No I don't care that my rof is 3x faster if I can't kill the target I'm shooting at. Minmatar are OP because CCP wants them that way.
Minmatar = PvP Caldari = PvE
Every 5 years they throw some spreadsheet balance the way of amarr or gallente, but even then you can see through it. You see it most clearly in the T3s. Gallente and amarr are given a single niche in which the ships are not totally ****. Just look at the Drone and HAM subsystems to see CCPs true plan. They didn't even bother to give HAMs or Drones three bonuses. Meanwhile look at the Loki or Tengu. They are what CCP promised, swiss army knife cruisers able to fill many roles, and do them extremely well. Gallente and Amarr get warmed over HAC rejects. |

Voith
Republic Military School Minmatar Republic
3
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Posted - 2011.11.12 20:25:00 -
[8] - Quote
Pinky Denmark wrote:That is bull*** - Proteus is the singlehanded most heavily buffertanked T3 cruiser in the game even more tank than a Legion. Also it has a divine tackling bonus easily capable of working with armor fleets.
That said however I'm tired of hearing "optimal bonus is a damage bonuse" talk about Caldari because range plays little to no role in current battles and it makes it impossible to mix stuff like the rokh because of difference in range and huge difference in damage/volley damage.
dammit!!! Like I said, they give Amarr/gallente a single area where the ships aren't **** so the sheep in Eve don't see through the ruse.
Grats on failing to read and falling for it btw.
Optimal is a damage bonus. It lets you use "close range" ammo at "not close range". Rohk with AM is the range same as Megathron with Uranium, minus 2 base DPS per gun. (36v38, ~5% difference).
So, in a slugging match your optimal is only 4% more damage per level, not 5%. However you gain the ability to hit at a longer range for that 1% less per level. That is hardly a crippling issue. |

Voith
Republic Military School Minmatar Republic
3
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Posted - 2011.11.12 21:00:00 -
[9] - Quote
Pinky Denmark wrote:you might be right legion and proteus might not be super versatile but they still have areas where they work VERY well... Also I know the theory about optimal bonus as damage bonus, however: - In fleets with other ships you will usually warp-in at fleets lowest range - you can use higher dps ammo, but the other ships have a damage bonus instead.
- If you engange under the range of your AM ammunition you no longer have an advantage because you cannot go lower
- If you are shooting further than the other ships you do almost no damage and certainly a low volleydamage
- You will have trouble keeping the enemy in any position where a railgun might have an advantage.
The Rokh isn't bad and it has advantages, however those are so few in practical pvp something has to be done... Even with a much better tank people will refuse to use it in fleets even should sniper fleets be popular again (why would they with on-site probing and current game mechanics?). Pinky Your logic is horrible.
It doesn't matter if you are under the range of YOUR AM ammo. It matters if you are under the range of THEIR AM ammo. That is when the Optimal bonus doesn't apply. |
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