
Nikuno
Atomic Heroes The G0dfathers
17
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Posted - 2011.12.09 10:38:00 -
[1] - Quote
Gypsio III wrote:CCP Ytterbium wrote:Hey in there, you are not forgotten, just a bit busy with multiple stuff coming in. Here are the iteration changes planned for tech2 mods:
- Triage module II: now provides a 20% capacitor reduction to remote capital armor repairers, remote capital hull repairers, capital shield transfers and capital energy transfers while in triage mode. Doesn't provide any bonus to local repairer/boosters however. Previously the module had little interest to train for, should now be worth the time.
- Sister core probe launcher and expanded probe launcher: now provide a 10% boost to scan probe strength instead of 5%. That's to keep an appeal for the faction mods despite the arrival of a tech2 version.
- Skirmish Warfare Link GÇô Interdiction Maneuvers II and Skirmish Warfare Link GÇô Sensor Integrity II: boost increased from 3.5 to 3.75% to keep the tech2 boost consistent among all warfare modules.
- Information Warfare Link GÇô Electronic Superiority II: boost for Remote Sensor Dampeners and Tracking Disruptors increased from 1.25 to 1.5%. Previous numbers were erroneous.
- Mining Foreman Link GÇô Mining Laser Field Enhancement II: boost increased from 5 to 5.625%: same reason as above, to keep tech2 boost consistent among all gang links.
- Federation Navy Omnidirectional Tracking Link: tracking and speed multipliers for drones increased from 1.25x to 1.3x, again to keep an interest on the faction variant next to the new tech2 module.
- Bomb Launcher II: capacity increased from 150 to 225m3, allows it to carry 3 bombs instead of 2.
Feedback is welcome. Seriously.This reeks of ill-thought-out power creep. I'm not going to comment on the triage/Siege module changes specifically, but if you want to increase the strength of, say, probes or the Minmatar skirmish links, then you need to demonstrate to the community that the current incarnations are underpowered. You are currently justifying a boost to the Skirmish links not by careful consideration of in-game balance and the powers of the different classes of warfare link, but by "pretty patterns of numbers". Surely you can see that this is not sensible. The Skirmish links are already probably the most powerful and popular. Long-range tackle is really powerful. The Information warfare links are basically ignored and hopeless, in comparison - likewise for their host Command Ship platforms. And your reaction is to boost the Skirmish links? Is it because they iz Minmatar?  I can only urge you to properly balance the links that we already have - and their host ships - before worrying about the magnitudes of their bonuses.
I agree entirely. Skirmish links are already too powerful. We flew a lachesis fitted with a republic warp disruptor with a claymore booster and were able to get 101km point if we overheated. That's just plain ridiculous. We can now point people at current long range combat distances. Though I suppose it might push fleets further out, you then run into theproblem of the enemy probing-and-warping to you if you're 150km or more away. Whilst I 100% support keeping the faction modules viable (Eve benefits massively from having great variety in it's mods), the extra strength boost means we get found even faster with the improved sister probes.
I think the 'sensor integrity' reference is to the information warfare link, not a skirmish link. Finally, the electronic superiority link was always an error, which i did point out in several threads, and I'm glad to see this addressed. HOWEVER - information warfare links are still the bastard child of fleet links. They are so underwhelming in their current form as to be worthless in terms of function, power, relevance to the game as played and market value. Seriously CCP, please give these a major overhaul as they are currently just clogging up the database. |