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Thread Statistics | Show CCP posts - 3 post(s) |

Solhild
Republic Military School Minmatar Republic
51
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Posted - 2011.11.07 06:41:00 -
[1] - Quote
Have spent the whole weekend travelling around the map - very impressed   I've read through the thread and most of my issues have already been mentioned
Performance I have no hit on performance at all. The camera stutter bug on rotation can make it feel like the client is operating at a low frame rate.
Immersion / Travelling The idea behind this is fantastic but I found that my regular gameplay will take me through only two regions, despite usually hauling and missioning over 16 jumps or so. Previously I'd have seen a great deal of variety but now EVE will look the same. I understand that this is a lot of work but splitting regions up to closer reflect their geography will help - maybe only another 12-16 skyboxes in the most populated areas will do it? The idea that hisec is nice and colourful and lowsec empty/threatening/scary didn't work for me - in fact, Minmatar hisec is more threatening than anywhere! (perhaps the full red should be reserved for the core of the nebula and the rest of the region could be darker or brown/orange?)
Lighting on ships The reflected light on ships in Gallente and Amarr space is fantastic, well done. In Minmatar space, it's hit and miss. T1 ships look rose/pink but my huginn and sleipnir were terrible (perhaps a lack of v3 textures on the ships?). Couldn't test the loki as it was invisible??
In all, fantastic work 
Even better if - more variety in the highly populated hisec regions. - Minmatar space a little too similar at the minute. -reflected light in Min hisec not right at the minute.
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Solhild
Republic Military School Minmatar Republic
52
|
Posted - 2011.11.07 21:44:00 -
[2] - Quote
Hungry Eyes wrote:the art department can take care of the nebs. devs can work on gallente.
1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.
2. a different nebula snapshot per constellation is required to give people a sense of traveling through the things.
3. please add the nebs on the starmap; this cant be hard. this way, after 7 years, traveling through solar systems will actually mean something
with these 3 changes (and fixed glitches), EVE's environment will be beautiful. you have a great asset, plz dont half-ass the implementation.
Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right. |

Solhild
Republic Military School Minmatar Republic
52
|
Posted - 2011.11.08 22:57:00 -
[3] - Quote
CCP Navigator wrote:Solhild wrote:Hungry Eyes wrote:the art department can take care of the nebs. devs can work on gallente.
1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.
Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right. Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released. This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it 
Fantastic  |
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