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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Navigator
C C P C C P Alliance
397
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Posted - 2011.11.04 12:50:00 -
[1] - Quote
The latest Singularity build features some of the fixes, changes and features which you can expect to see in the Winter 2011 release. One of the most visually stunning changes are the new nebulae, which you can read about in CCP t0rfifrans blog, which will add ever evolving immersion to EVE Online. We would really like to get your feedback on this new feature with an emphasis on the following:
GÇóDo the new nebulae show any adverse performance issues with your PC? GÇóHow do you feel about the difference in high security, low security and null sec space?
If you currently do not have a Singularity client installed, please see this thread from CCP Spitfire on how to connect. CCP Navigator - Lead Community Representative |
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Cedric deBouilard
PonyWaffe Test Alliance Please Ignore
44
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Posted - 2011.11.04 13:19:00 -
[2] - Quote
I believe it's time you guys named the expansion it's one of the coolest sh*t i saw this last 2 months.
how about Eve Online: Hibernus
cause you know, winter has come, and it seriously kicks arse and chews bubblegum, and oh it's all out of bubblegum.
now some serious sh*t and feedback:
- for some reason sisi launcher did 3 passes, by that i mean it checked the sums, downloaded and applied the patch like it should but instead of returning to initial sisi launcher state it did that again and then for a 3rd time.
- i haven't seen any slowdowns or distortions so far. it kicks arse, literally. kudos to art guys.
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chaosjj
The Forgotten Gypsies
0
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Posted - 2011.11.04 13:28:00 -
[3] - Quote
The auto patcher turned my sisi client in a TQ client......
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Sarmatiko
147
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Posted - 2011.11.04 13:30:00 -
[4] - Quote
I know about WIP but cubemap texture is still broken in Heorah |
Serpentine Logic
Sons Of Alexander AL3XAND3R.
1
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Posted - 2011.11.04 13:37:00 -
[5] - Quote
CCP, we need to talk about the Federation Navy Comet. |
Tsubutai
The Tuskers
20
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Posted - 2011.11.04 13:46:00 -
[6] - Quote
The new nebulae are very pretty, but a bit too busy/distracting, I think.
Seconding the comment about the comet, new paintjob is terrible. |
Hosedna
FumbleFamily Corp
0
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Posted - 2011.11.04 13:54:00 -
[7] - Quote
There is a bug in Pakshi sky, we can see the seams of the cube in one of the nebulaes :D
Other than that, they are amazing !
Bug |
who shat themselves
Hedion University Amarr Empire
1
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Posted - 2011.11.04 14:25:00 -
[8] - Quote
From the systems I've been in, it's really nice. |
Salpun
Paramount Commerce
47
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Posted - 2011.11.04 14:30:00 -
[9] - Quote
They are so bright and clear a feeling of depth is lost. |
subtle turtle
Wolfsbrigade
1
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Posted - 2011.11.04 14:38:00 -
[10] - Quote
The new nebulae are very pretty, but I agree with the comment above that they lack a bit of depth. I think that they are so bright that they are almost overwhelming to the rest of space, which pushed them to the foreground. Maybe muting the colors a bit or giving them a bit of opacity would help? It's certainly not game-breaking, and the designers did a great job (they are really beautiful and make for a very rich environment), but a little tweak may be needed here and there. |
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Evenus Battuta
Pan Galactic Commercial Union
2
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Posted - 2011.11.04 14:39:00 -
[11] - Quote
Beautiful, but it is making ships seems even darker and undistinguishable,have you ever considered light the ships up a little? |
who shat themselves
Hedion University Amarr Empire
1
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Posted - 2011.11.04 14:42:00 -
[12] - Quote
Salpun wrote:They are so bright and clear a feeling of depth is lost.
Maybe you should get out of high sec aha
Evenus Battuta wrote:Beautiful, but it is making ships seems even darker and undistinguishable,have you ever considered light the ships up a little?
Space is dark oke |
Raid'En
Apprentice Innovations
86
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Posted - 2011.11.04 14:46:00 -
[13] - Quote
oh my god verge vendor ! the artists deserve a raise. now. wait no, yesterday, now it's already too late. these nebulaes are wonderful. really.
i'm a bit lost on how it works however ; given the stargate are not well positioned, you can't know where to go just by trying to choose thre stargate which is close to the nebulae you want to go. but well i suppose it would be too much work.
also i don't really see a difference on high / low / null. some dark regions are on high. well i suppose you choosed them cause they have a lot of low sec. Forge is a problem however ; there is too much dark for something which have Jita, while Lonetrek is the region of all blue. it's hard to see our ship on these region where dark is the main color.
also there's a bug on Genesis ; the orange/yellow nebulae have a texture edge big mark.
ah and i didn't really saw the difference between Heimatar and Molden Health, they are too close for me to see what's different. for now i have saw +-10 regions.
looking at these make me want to read the lore about the regions. a little lore, like when we show infos on a planet would be nice.
ah also : give us MORE stars on the region with lots of dark, i'm currently on Derelik and it feels strange.
-> in short : very VERY good work from the artists, but a bit more work on the darkish one would be nice.
ps : in fact the real buff to gallente is NOT the hybrid review, it's their nebulaes, maybe i'll even go back to mission a bit on gallente space as an excuse to saw these more often
pps : the new map engine is extremly slow, (i even blackscreened while switching to solar system) and the new travel list where we don't see each system, and so the region is a pain to check these. it's more sexy, but i want an option to have a way to see the whole list of system like before. also that we see the constellation / region while putting the mouse on a system would be way better.
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JeanMichel Bizarre
Dreddit Test Alliance Please Ignore
0
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Posted - 2011.11.04 14:51:00 -
[14] - Quote
I found another bug with the texture of my Loki.
http://i.imgur.com/Zo4xP.jpg
Also trying to bring up the solar system map made my screen turn black. Underneath it the game was running fine, I could warp and jump gates. It's as if my camera drones went DEAD. |
Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
8
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Posted - 2011.11.04 14:59:00 -
[15] - Quote
The new cubemaps look amazing. The image quality is really good for the resolution they are at.
One thing though, distant cosmic features are removed from the cubemap render too soon. When you change areas into a new cubemap you should be able to recognize most of the features from the system you were in previously.
I've only briefly tested moving from Syndicate to Verge Vendor, but I was disappointed to see that Cloud Ring completely vanished into the abyss after being a very prominent feature with just one jump. |
Shanlara
IDDQD Industry
1
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Posted - 2011.11.04 15:03:00 -
[16] - Quote
I would like to say that I LOVE the new nebulea's.
However also have to say this, and that's the new caldari nebulea don't look much different from the old, it still look very wallpaper'ish and it looks somewhat blurry and don't have the sharp look of the others, making it look very unreal somehow.
Also the amarr nebulea when seen from gallente and range you can clearly see it's a big, the one corner is outlined through the nebulea itself. ( http://i.imgur.com/Q9mXY.jpg ) |
GeeShizzle MacCloud
14
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Posted - 2011.11.04 15:05:00 -
[17] - Quote
Loving the nebulas.... still think they need to be at the constellation level rather than region, and shifting/augmenting the cube maps when u move through a constellation/region would add soooooooooooooooo much more feel to moving through space.
granted what u guys have done with the feel of moving through space is awesome! i genuinely think people would adore custom levels of these, so the client build ships with a default amount of the new cube maps... but allow people to eventually download the higher res and higher number cubemaps when theyre available
Augmenting the direction of the gates should also be considered and tried to see if it screws with peoples "to 0" custom bookmarks, cause it'll add greatly too!
and i know some people have addressed opinions about the luminosity of the nebulae, but personally i do like the fact it creates darkened silhouettes and allows u to see smaller ships from afar moving against the background =)
OHh btw... ive always thought the level of glare and light reflection from bright objects isnt high enough to really portray space in a really visceral form.
remember space is danger and death wrapped in darkness and silence! |
Cryten Jones
Advantage Inc The Matari Consortium
0
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Posted - 2011.11.04 15:06:00 -
[18] - Quote
Looks awesome!
My only request would be that the MAP screen has the backgrounds shown in a dim image so that you can corrolate your location in space with what you can see in the map.
Would just add to the "ok! I am in the green area and headed towards the red area... oh look I can see it in the distance" feeling
-CJ
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Raid'En
Apprentice Innovations
86
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Posted - 2011.11.04 15:20:00 -
[19] - Quote
Valeo Galaem wrote: One thing though, distant cosmic features are removed from the cubemap render too soon. When you change areas into a new cubemap you should be able to recognize most of the features from the system you were in previously.
I've only briefly tested moving from Syndicate to Verge Vendor, but I was disappointed to see that Cloud Ring completely vanished into the abyss after being a very prominent feature with just one jump.
Heimatar / Sinq Liaison make no sense ; i came from Siseide, Heimatar, totally red to Eggheldende, SL ; mostly dark, with the big VV green nebulae, and a very little red himatar thing faaaaar away. but on heimatar there is NO dark at all. nor the green of vv. while i saw some little yellow/orange nebulae somewhere.
the liaisons between the regions need to be reviewed, more work are needed here. |
Vincent Mayer
West Genetics
0
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Posted - 2011.11.04 15:22:00 -
[20] - Quote
Have been waiting for this for a long time. And so far it looks just stunning. first issue i've noticed is the skybox seams as shown above, second is that it looks fine on a 1920x1080 monitor, but with eyefinity turned on the nebulae get rather blocky.
1858x1058
5760x1080
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Fonac
Imperial Academy Amarr Empire
3
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Posted - 2011.11.04 15:40:00 -
[21] - Quote
My first impression was..... - Breathlessness.
This is perhaps the best change ever to come to EvE regarding depth and immersion.
Just for the fun of it, i've taken screenshots of the new and old nebular's, the camera for these shots are taken in the same direction. Let me be the first to say, that there is a BIG difference, space is indeed BIG.
http://eve-files.com/dl/249013 <- first shot taken.
http://eve-files.com/dl/249014 <- 2nd shot taken.
I just got new backgrounds
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Marcel Devereux
Aideron Robotics
55
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Posted - 2011.11.04 15:59:00 -
[22] - Quote
First I want to say this is awesome! The visuals are just stunning!
I fly around Verge Vendor, Genesis, Sinq Lasion, Placid, and Essence. A few things I noticed about Verge Vendor. It is super bright compared to the rest. In every system you seem to be engulfed in the Nebula. I didn't get this feeling from the other regions I visited. There was also no difference in brightness between High and Low sec in Verge Vendor. In fact most of the high sec in the other regions appeared darker than Verge Vendor low sec.
Is it possible to add the nebulae to the star map? I would like to get a idea of where each one is. |
Crexa
Star Mandate Property Management Solutions
1
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Posted - 2011.11.04 16:07:00 -
[23] - Quote
Really? I like that you want to adjust the backgrounds, but somethings just shouldn't be realistic. As it is, my ship (amarr) is now a black speck on a black background, (Kamio, Halaima systems). Look much better in in Niarja. Which is to say, I cannot see it. Does it matter which racial ship I use in a system? Meaning does a caldari ship look better in caldari space? You may need to bump the light level up. As it is right now, the backgrounds look like a bad astronomy app for the Ipad. |
Reeno Coleman
70
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Posted - 2011.11.04 16:17:00 -
[24] - Quote
Good Job!
Still, the reason the nebulae look still so much like wallpapers is that they do not change based on the suns glare.
OK. realism aside, cause we know, nebulae are pitch black and only visible with hours of lighting time per image....
The visibility of the background (thats nebulae and stars) should change on the fact whether you look towards the sun or not. Looking directly at the sun, while the suns glare is very pretty, should at the same time fade out the background, maybe not completely, which would be realistic, but at least a little. |
Vegare
Das zweite Konglomerat The Initiative.
6
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Posted - 2011.11.04 16:22:00 -
[25] - Quote
mhh i posted in the wrong thread it seems
Quote:Just checked out those nebulea on Sisi. Very nice looking! Thumbs up. Great graphics. However, you asked for feedback, so here is what came to my mind: - All Stars seem to be infront of the nebulae. This becomes apparent at parts of a nebula where a shadow is cast onto it by itself, or where the dust is very thick. The light of stars behind those nebulae should not cut through those parts, exactly like it works with the dark side of planets. (bug?) - When zooming into a phenomenon the resolution quickly becomes too low. (Lots of people will want to zoom into them) However, you already mentioned a high resolution pack. - The main issue: Jumps between regions often seem uncoherent regarding the real distances (those indicated by the star map) compared to the change of position in space according to the nebulea. For example: If your traveling through Devoid direction Domain you can see the brown dust cloud (which is basically sourrounding Domain) looming infront of you for like 10 jumps and lots of lightyears of travel. The jump into Domain is just a very short one, however now you're all of a sudden right inside the cloud. So you get a feeling of movement and travel because the "landscape" changes now and then, but there is no way to orientate yourself or achieve a reasonable feeling of location and distance. This is a pitty because it renders the whole "landscape idea" relatively mood and degrades the new nebulea to just a new pretty background. --> One cube map per region is not enough. However, I do see that it won't be possible to create individual cube maps for each constellation by hand in a reasonable amount of time :( Anyways, great work! o/ vegare
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Desmont McCallock
40
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Posted - 2011.11.04 16:23:00 -
[26] - Quote
WOW! They gave me chills. Just pure awesomeness. Art department FTW. |
Goodluvins
Darkstorm Corporation
0
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Posted - 2011.11.04 16:30:00 -
[27] - Quote
Quote:GÇóHow do you feel about the difference in high security, low security and null sec space?
How about you give WHs some artistic love, too? *grumble...*
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Temuken Radzu
Sardaukar Merc Guild General Tso's Alliance
1
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Posted - 2011.11.04 16:37:00 -
[28] - Quote
My reaction: Awsomenesss |
Lord Wamphyri
Starside Lost
73
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Posted - 2011.11.04 16:43:00 -
[29] - Quote
I just had to come and add my voice to this.
CCP.. the new nebulae are stunning.
A job very well done so kudos to all involved in bringing this to life.
Also, slightly off topic I know and not really fotm, the new CQ's are also excellent. It kinda makes me sad that Incarna is on the back burner but I understand the reasons totally.
I'm very much looking forward to the winter expansion!
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Zendoren
Aktaeon Industries The Black Armada
31
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Posted - 2011.11.04 16:45:00 -
[30] - Quote
New Nebulae(s) + Shadow fix = GÖÑGÖÑGÖÑGÖÑGÖÑGÖÑ
If you guys finish the V3 project after this, Faping will be at an all time high!!!! |
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