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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Jazz Styles
Sileo In Pacis
6
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Posted - 2011.11.11 14:07:00 -
[271] - Quote
Absolutely stunning visuals. I just had to say that. Taking a tour of 0.0 at the moment to soak it all in |
Sweet Clyde
Dreddit Test Alliance Please Ignore
2
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Posted - 2011.11.12 00:17:00 -
[272] - Quote
I would like to repeat some of the stuff I wrote in a reply to another post on the forums regarding the feeling of immersion with the nebulae.
First and foremost: I think the nebulae are the greatest visual improvement to the game since Trinity, and I love it!
The one improvement I am really hoping for is that the view changes from system to system (or perhaps just from constellation to constellation for a start) in a way such that the relative positions of the nebulae are preserved (like it is right now from region to region). Then you could almost navigate just by the visuals (given that the stargates point in the right direction as I understand they do now on TQ). But the really cool result of this (besides 'realism/consistency') would be the feeling of a home system. When you are close to the system with your base, the sorroundings start to feel familiar. This gives a direct emotional connection with your home, not just a connection based on the in game economics and politics. I think people will fight more passionately for their home systems if this should become reality. It would also encourage exploration and 'sightseeing' and make the universe lager in a very real sense. Right now (before nebulae) you just know there are 7500 systems, but besides different NPC's, there is not much there to tell them a part. You know of course that it's just 7500 entries in some database on a server in London, and it can feel that way as well. But if every system is unique in a consistent way, and look different so you can orient yourself, then you start making a picture in your mind of the galaxy making it real. Please, CCP, make 7500 unique starfields with nebulae in coherent positions thoughout the galaxy and thousands of nerds with craving for details will jump in ectasy clapping their hands to no end.
Keep up the good work, the winter expansion is very exciting! |
Montevius Williams
Eclipse Industrial Inc
101
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Posted - 2011.11.12 01:56:00 -
[273] - Quote
Hey Dev's there is still camera stutter, some notes:
Tested on all graphics and performance levels (low, medium and high) Tested High, Medium, Low and disabled Anti-Aliasing
During this testing, in all cases, there was a slight stutter as the camera passed over the graphical images of the nebula. Stutter was not there when camera passed over space with no Nebulae images. Did not affect my framerate at all but it was very jarring.
Graphics Card: NVIDIA GeForce GTS450 |
Severian Carnifex
53
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Posted - 2011.11.12 10:00:00 -
[274] - Quote
ill write it here, i dont know is it fixed because i saw it before:
all dark areas of nebulaes are transparent and you see all stars... and thats not right... the darkest parts are so thick that you cant see stars through it... (maybe few if they are very very very bright)... |
Deviana Sevidon
Jades Falcon Guards
92
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Posted - 2011.11.12 14:55:00 -
[275] - Quote
The bright nebula that can be seen from Tash-Murkon and Khanid Regions, seems to represent the 'Pool of Radiance'.
However if a player enters the Catch and Stain Regions, which should be very close to this nebula, the nebula is gone from the star background. |
Cyerus
Galactic Dominion Eternal Strife
10
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Posted - 2011.11.13 11:46:00 -
[276] - Quote
One word; Awesome! |
Jazz Styles
Sileo In Pacis
9
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Posted - 2011.11.14 04:16:00 -
[277] - Quote
Branch sure is dark, but it makes sense as it's on the edge of the universe. The emptiness is palpable |
Cloora
APEX Unlimited APEX Conglomerate
5
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Posted - 2011.11.14 07:56:00 -
[278] - Quote
Lonetrek is WAAAAY to bright. And blue. It feels like i am flying around in the Elemental Plane of Air. I live in Lonetrek low sec but i might have to move it makes me squint and I cant see the brackets it is too bright and overpowering. PLEASE TONE IT DOWN! CEO and Major ShareholderAPEX ConglomerateMaker of Starsi softdrinks and Torped-Os! Cereal http://www.altaholics.blogspot.com
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Oberine Noriepa
189
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Posted - 2011.11.14 18:49:00 -
[279] - Quote
Lonetrek is definitely better now.
One thing I've noticed is that the starfield now has a bunch of black dots littering it. They're really easy to see when you're in a lightly colored nebula. They disappear when you move your camera to look at them. I'll submit a bug report for this. |
Lili Lu
26
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Posted - 2011.11.15 02:03:00 -
[280] - Quote
Argh, it's like goldilocks. Now the nebulas are too muted
Before they were too bright, now they are too muted. Maybe you can dial somewhere in between?
Metropolis actually looked better in the brightness. Now it looks sorta tired and drab. Maybe it's not the brightness maybe it's the color. The dramatic reds are gone. The red parts look almost brown now. Is there a way you can keep the present brightness but make the color like it was before? |
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Cypher Decypher
Elite United Hard Moose Moose Alliance
4
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Posted - 2011.11.15 11:17:00 -
[281] - Quote
Setting aside the "realities" of nebulae disappearing after 2/3 gate jumps.. they certainly are fantastic eye candy.
YouTube vids are going to look amazing. Roll on the promos! |
Raven Ether
Republic University Minmatar Republic
24
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Posted - 2011.11.15 12:04:00 -
[282] - Quote
Some nebulae such as Domain and Metropolis are now a bit too muted as others have said. I think that they still need some careful adjustment to strike a healthy balance.
- Some nebulae are now too muted and lifeless after the changes, more tweaks needed to strike a balance.
- Domain is a bit too dark now.
|
Seriphyn Inhonores
Eleutherian Guard
21
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Posted - 2011.11.15 15:39:00 -
[283] - Quote
Quote:"How do you feel about the difference in high security, low security and null sec space?"
Gallente/Caldari highsec (other than Verge Vendor and Lonetrek) still feel like lowsec regions.
Minmatar/Amarr highsec do feel like they are highsec according to the devblog. |
Deviana Sevidon
Jades Falcon Guards
97
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Posted - 2011.11.15 16:54:00 -
[284] - Quote
The last build has far too many stars in it. I lked the previous version, darker and with less stars more.
Edit:
Right now it is totally over the top, even more stars then on TQ at moment which is just silly. |
Montevius Williams
Eclipse Industrial Inc
115
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Posted - 2011.11.15 17:22:00 -
[285] - Quote
Deviana Sevidon wrote:The last build has far too many stars in it. I lked the previous version, darker and with less stars more.
Edit:
Right now it is totally over the top, even more stars then on TQ at moment which is just silly.
I was on late last night and the star field was much denser than on TQ but it was AWESOME!. Did that add even more this morning or something? IMO, there should be alot of stars. This is space afterall.
Edit: TQ star fields are rather drab to be honest. The ones on the test server seem much more alive. As I said in another post, EVE looks more like the Pictures that comes from the Hubble space telescope and it really adds to the immersion factor. |
Oberine Noriepa
196
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Posted - 2011.11.15 17:52:00 -
[286] - Quote
I prefer this version's star field. Lonetrek was the only nebula that really needed a color change. I prefer the colors of the other nebulae in the previous builds. |
Burhtun
Pacific Mining and Manufacturing Co-operative Nox Draconum
5
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Posted - 2011.11.15 18:51:00 -
[287] - Quote
Xenial Jesse Taalo wrote: I definitely am of the opinion that ships simply look worse.
I agree with some of what you're saying. The ships definitely look sharper which is nice. Though its all in the normal maps. The actual diffuse textures are still really blurry. The windows on all ships are still really blurry. And I agree that the ships look plastic. I think the speculars were more intense and much wider before. Now they are very tight. That might be whats making the ships look plastic instead of metal. The diffuse texture also seems rather bland compared to the old ones. All the grime and grit and wear and tear is gone. The ship textures now have large areas of pretty much just solid color with no variations or details. This is probably adding to the plastic look. I also think some of the new skins are worse than the old ones in some other ways. The Brutix for example is much more subtly colored on TQ. There is color variation - greens, light silvers, dark silvers - but they are very unified. The Brutix on Sisi not only has more contrast between its colors but they are also rearranged into more of a patchwork pattern. Its sort of the same problem as the camouflage ships just not as severe. While on TQ, the values and colors of the skin are more grouped together into large shapes. The ship looks much more smooth, sleek, and sexy on TQ because of it.
The higher res normal maps are definitely welcome though. And man, the raven is looking pretty bad ass now. Its so detailed, I found myself twirling it around and studying it for quite a while. I wish all the ships in eve were so detailed. The Golem is still ugly but not as ugly as on TQ. The Navy Raven... well I've already made my opinion on camouflage known. Also not a fan of the faction with the sunburst/fade paint scheme. I'd prefer much more subtle paint schemes for each faction. I do like the shiny metallic creodron scheme, which some people seem to have a problem with.
As for the nebulae, I love the new Metropolis nebula. I don't think its too desaturated at all. I love the new rusty color. It also kind of reminds me of Metallica's blood and semen album cover. heh. I think the bright spot is still too bright but other than that I love it. I still feel like I end up looking through/past the new V3 ships in favor of the nebulae background though. The ships aren't quite as dark as they were but still too dark and too low contrast in my opinion.
In general looking much better though I think. I like the more subtle nebulae and the more dynamic star field. |
Rixiu
North Star Networks The Kadeshi
5
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Posted - 2011.11.15 20:03:00 -
[288] - Quote
I agree with this, less plastic more harsh metal looking ships. |
Deamos
Dev Null Development and Holdings
90
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Posted - 2011.11.16 01:58:00 -
[289] - Quote
I do not know if this has been mentioned, but in some systems where the background nebula is extremely bright and there are object icons near it, it becomes impossible it identify what the heck the object icon represents. The white text/bracket on white background makes it all just one bright white blur.
Heres some examples of what im talking about
Impossible to read - UI Scaling at 90 percent A little easier to read, but still pretty tough - UI Scaling at 100 percent |
Cloora
APEX Unlimited APEX Conglomerate
6
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Posted - 2011.11.16 05:01:00 -
[290] - Quote
Well I see you guys took down the color in Lonetrek quite a bit and the brightness a little too, but really the blue was fantastic, it was just too bright before. Now it hardly has any blue to it. CEO and Major ShareholderAPEX ConglomerateMaker of Starsi softdrinks and Torped-Os! Cereal http://www.altaholics.blogspot.com
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Ken Kyoukan
0
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Posted - 2011.11.16 13:18:00 -
[291] - Quote
"As it so happens, by stellar coincidence, the dominant stellar phenomenon of each race happens to be in the same color palette as the ships of that race, making it more clearly distinguishable."
This is clearly wrong... It should probably read something like:
"As it so happens, the ships of each race happen to be in the same color palette as the dominant stellar phenomenon, making it more clearly distinguishable.
You can now witness this for yourselves, with our ongoing improvements to capsuleer ship/pod stellar sensor array technology."
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Oberine Noriepa
197
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Posted - 2011.11.16 16:00:00 -
[292] - Quote
Cloora wrote:Well I see you guys took down the color in Lonetrek quite a bit and the brightness a little too, but really the blue was fantastic, it was just too bright before. Now it hardly has any blue to it. Yeah. I think it could use a boost in its blue color. Now it's just very grey. |
Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
27
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Posted - 2011.11.16 18:04:00 -
[293] - Quote
I'm in two minds about the added stars in the background.
On one hand, they're visual clutter. The artist who already designed the background starfield had an impression or mood in mind and I'm sure that artist (or several) deliberately worked and tweaked the background for it to feel right. CCP didn't just chuck in whatever and say "Ok it's a starfield;" they had people deliberately making it look good. Unfortunately the new bright neighbour-stars came later and they don't cater for this. As a result, their look-at-me nature overpowers the intended atmosphere of a starfield someone worked on to get right. They sometimes distract from nearby nebulae too.
On the other hand, their practical meaning is great. It really is cool to watch the stargate fire you at a star you can see; the whole thing about repositioned gates totally works in my opinion. And soon we'll be able to recognise at least a few of our common haunts in the background, for the systems we frequent the most. They do add some of that extra sparkle and beauty to the nebulae as well, if only that extra sparkle wasn't inescapably in every screen you turn your camera to.
Well, good or bad one thing is worth acknowledging: the neighbour-stars weren't designed to lift the background's aesthetics. Their presence is practical and then CCP has tried to make them fit. If it wasn't for the stargate business people would be wondering why they did this to the starfields.
Suggestions to toy with:
Quote: 1 -+ The neighbour-stars quick-fade in when any stargate or is on screen. Maybe with cynos too. Pros: - It would be a cool effect; a stellar way of saying "It's business time" to the player as they prepare to jump. - It would make all that extra sparkle something cherished since it is infrequent instead of inescapable. - It would allow the starfield's original expression to be maintained throughout the rest of space. - It would be a cool eff... oh I already said this. Cons: - Away from stargates, visual recognition couldn't occur. - I suppose this might be a huge technical pain. Or maybe not, I don't know. Quote:2 -+ Toggle the neighbour-stars in the options menu. Pros: - Well you could turn them off then. - Technical simplicity. Cons: - Pretty much everything else. Option bloat, practical effect lost, etc. Quote:3 -+ They cycle; fading in according to some formula which could be discussed. Pros: - They could be viewed from anywhere. - The original starfield could be viewed from anywhere. - Could still be cherished when they're on. Cons: - Bit weird for this to happen. Kinda messy and dumb. - Still can't escape when they're on, or view when they're not. - Unless they're always on near gates, their whole point in the first place is lost. - Technical hangups again. Quote:4 -+ Alteration of suggestion 1. They fade in when you set a destination, or engage autopilot, or when you are warping to a gate. Similar pros and cons.
I don't mean to sound like I'm whining. I do really notice the difference and the "break" in the feel of the backgrounds now; it was a drop. Attention grabbers everywhere. I wonder to myself if a particular someone inside CCP had a moment of "What are you doing to my starfields!" |
Commander A9
East Khanid Trading Khanid Trade Syndicate
2
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Posted - 2011.11.16 19:58:00 -
[294] - Quote
I'm not a fan of the new nebulae at all. I feel like it's too dark and much less, well, invoking than the colorful backgrounds as they are now. I like how current backgrounds change their color and arrangement from sector to sector (maybe not system to system, but they're good as they are now).
To reiterate comments by previous posts, indeed, the new nebulae lacks depth. Effectively, it seems like it's one big blotch of colors on a black background and that's it. For me, it's actually boring.
Call it artsy, but I actually enjoy the backgrounds as they are now. The new nebulae being all black and only a big splotch of colors in one position doesn't make me feel too involved in the universe and actually makes me cringe a little bit-almost as if it makes me feel more vulnerable.
I know, call it "lacking a warm and fuzzy feeling," but the new nebulae does exactly this to me. I like the backgrounds as they are. |
Montevius Williams
Eclipse Industrial Inc
117
|
Posted - 2011.11.16 20:19:00 -
[295] - Quote
Commander A9 wrote:I'm not a fan of the new nebulae at all. I feel like it's too dark and much less, well, invoking than the colorful backgrounds as they are now. I like how current backgrounds change their color and arrangement from sector to sector (maybe not system to system, but they're good as they are now).
To reiterate comments by previous posts, indeed, the new nebulae lacks depth. Effectively, it seems like it's one big blotch of colors on a black background and that's it. For me, it's actually boring.
Call it artsy, but I actually enjoy the backgrounds as they are now. The new nebulae being all black and only a big splotch of colors in one position doesn't make me feel too involved in the universe and actually makes me cringe a little bit-almost as if it makes me feel more vulnerable.
I know, call it "lacking a warm and fuzzy feeling," but the new nebulae does exactly this to me. I like the backgrounds as they are.
Wow...Really? Lets not hold EVE back with 2007 backgrounds. Yea, thats not good. The new nebula are AMAZING.
But its your opinion and you are allowed to have one.
|
Exodus 4D
Imperial Academy Amarr Empire
0
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Posted - 2011.11.16 22:02:00 -
[296] - Quote
http://www.bilder-hochladen.net/files/big/66ht-3d-5ef0.jpg
- Wold be nice if icon background is in same colour as preview render. - why dont use new nebulea in preview render? |
Lili Lu
33
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Posted - 2011.11.17 01:07:00 -
[297] - Quote
Cloora wrote:Well I see you guys took down the color in Lonetrek quite a bit and the brightness a little too, but really the blue was fantastic, it was just too bright before. Now it hardly has any blue to it.
Same problem in Metropolis. The color was beautiful, the brightness of the nebula in some spots, not.
Now the color is washed out. There is no fire orange and red even if thankfully the blinding brightness of some spots is gone. The red now looks brown and drab.
There has to be some midway that can be struck. It seems they heard the complaints of brightness and simply turned an overall general dial down. There should be multiple and different dials they could have tweaked. Instead of turning a main dial, couldn't they have just turned down the brightness on the bright spots but preservesdthe color of the whole. I don't get it |
Montevius Williams
Eclipse Industrial Inc
117
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Posted - 2011.11.17 03:19:00 -
[298] - Quote
Yea please fix Metro - I loved the look of that place. Looked like it was on Fire, like we were in the bowels of Hades itself. |
Sensual Red
Star - Dust
0
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Posted - 2011.11.17 13:43:00 -
[299] - Quote
imbehindyou Shadow wrote:Sensual Red wrote:The new Nebula looks very good, But at a high resolution is noticeable that they do not have high resolution. I would wish an option with ultra-high resolution textures for the Nebula. oh then when I get into it I look forward to my 4000x1080 resoultion reactivate me please CCP *cries*
Misunderstanding, when I look at the ships in the game and then the fog, I see only mud.
And I am sorry if you are already making so much work with so great nebulae, then why are the texture so mushy!.
I said I would want an option where you can download separately integrate high-resolution and sharp textures. |
Jodis Talvanen
State War Academy Caldari State
124
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Posted - 2011.11.18 02:49:00 -
[300] - Quote
Saturation needs up. They lost their colors. |
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