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CCP Navigator
C C P C C P Alliance
397
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Posted - 2011.11.04 12:50:00 -
[1] - Quote
The latest Singularity build features some of the fixes, changes and features which you can expect to see in the Winter 2011 release. One of the most visually stunning changes are the new nebulae, which you can read about in CCP t0rfifrans blog, which will add ever evolving immersion to EVE Online. We would really like to get your feedback on this new feature with an emphasis on the following:
GÇóDo the new nebulae show any adverse performance issues with your PC? GÇóHow do you feel about the difference in high security, low security and null sec space?
If you currently do not have a Singularity client installed, please see this thread from CCP Spitfire on how to connect. CCP Navigator - Lead Community Representative |
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Cedric deBouilard
PonyWaffe Test Alliance Please Ignore
44
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Posted - 2011.11.04 13:19:00 -
[2] - Quote
I believe it's time you guys named the expansion it's one of the coolest sh*t i saw this last 2 months.
how about Eve Online: Hibernus
cause you know, winter has come, and it seriously kicks arse and chews bubblegum, and oh it's all out of bubblegum.
now some serious sh*t and feedback:
- for some reason sisi launcher did 3 passes, by that i mean it checked the sums, downloaded and applied the patch like it should but instead of returning to initial sisi launcher state it did that again and then for a 3rd time.
- i haven't seen any slowdowns or distortions so far. it kicks arse, literally. kudos to art guys.
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chaosjj
The Forgotten Gypsies
0
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Posted - 2011.11.04 13:28:00 -
[3] - Quote
The auto patcher turned my sisi client in a TQ client......
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Sarmatiko
147
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Posted - 2011.11.04 13:30:00 -
[4] - Quote
I know about WIP but cubemap texture is still broken in Heorah |
Serpentine Logic
Sons Of Alexander AL3XAND3R.
1
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Posted - 2011.11.04 13:37:00 -
[5] - Quote
CCP, we need to talk about the Federation Navy Comet. |
Tsubutai
The Tuskers
20
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Posted - 2011.11.04 13:46:00 -
[6] - Quote
The new nebulae are very pretty, but a bit too busy/distracting, I think.
Seconding the comment about the comet, new paintjob is terrible. |
Hosedna
FumbleFamily Corp
0
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Posted - 2011.11.04 13:54:00 -
[7] - Quote
There is a bug in Pakshi sky, we can see the seams of the cube in one of the nebulaes :D
Other than that, they are amazing !
Bug |
who shat themselves
Hedion University Amarr Empire
1
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Posted - 2011.11.04 14:25:00 -
[8] - Quote
From the systems I've been in, it's really nice. |
Salpun
Paramount Commerce
47
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Posted - 2011.11.04 14:30:00 -
[9] - Quote
They are so bright and clear a feeling of depth is lost. |
subtle turtle
Wolfsbrigade
1
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Posted - 2011.11.04 14:38:00 -
[10] - Quote
The new nebulae are very pretty, but I agree with the comment above that they lack a bit of depth. I think that they are so bright that they are almost overwhelming to the rest of space, which pushed them to the foreground. Maybe muting the colors a bit or giving them a bit of opacity would help? It's certainly not game-breaking, and the designers did a great job (they are really beautiful and make for a very rich environment), but a little tweak may be needed here and there. |
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Evenus Battuta
Pan Galactic Commercial Union
2
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Posted - 2011.11.04 14:39:00 -
[11] - Quote
Beautiful, but it is making ships seems even darker and undistinguishable,have you ever considered light the ships up a little? |
who shat themselves
Hedion University Amarr Empire
1
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Posted - 2011.11.04 14:42:00 -
[12] - Quote
Salpun wrote:They are so bright and clear a feeling of depth is lost.
Maybe you should get out of high sec aha
Evenus Battuta wrote:Beautiful, but it is making ships seems even darker and undistinguishable,have you ever considered light the ships up a little?
Space is dark oke |
Raid'En
Apprentice Innovations
86
|
Posted - 2011.11.04 14:46:00 -
[13] - Quote
oh my god verge vendor ! the artists deserve a raise. now. wait no, yesterday, now it's already too late. these nebulaes are wonderful. really.
i'm a bit lost on how it works however ; given the stargate are not well positioned, you can't know where to go just by trying to choose thre stargate which is close to the nebulae you want to go. but well i suppose it would be too much work.
also i don't really see a difference on high / low / null. some dark regions are on high. well i suppose you choosed them cause they have a lot of low sec. Forge is a problem however ; there is too much dark for something which have Jita, while Lonetrek is the region of all blue. it's hard to see our ship on these region where dark is the main color.
also there's a bug on Genesis ; the orange/yellow nebulae have a texture edge big mark.
ah and i didn't really saw the difference between Heimatar and Molden Health, they are too close for me to see what's different. for now i have saw +-10 regions.
looking at these make me want to read the lore about the regions. a little lore, like when we show infos on a planet would be nice.
ah also : give us MORE stars on the region with lots of dark, i'm currently on Derelik and it feels strange.
-> in short : very VERY good work from the artists, but a bit more work on the darkish one would be nice.
ps : in fact the real buff to gallente is NOT the hybrid review, it's their nebulaes, maybe i'll even go back to mission a bit on gallente space as an excuse to saw these more often
pps : the new map engine is extremly slow, (i even blackscreened while switching to solar system) and the new travel list where we don't see each system, and so the region is a pain to check these. it's more sexy, but i want an option to have a way to see the whole list of system like before. also that we see the constellation / region while putting the mouse on a system would be way better.
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JeanMichel Bizarre
Dreddit Test Alliance Please Ignore
0
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Posted - 2011.11.04 14:51:00 -
[14] - Quote
I found another bug with the texture of my Loki.
http://i.imgur.com/Zo4xP.jpg
Also trying to bring up the solar system map made my screen turn black. Underneath it the game was running fine, I could warp and jump gates. It's as if my camera drones went DEAD. |
Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
8
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Posted - 2011.11.04 14:59:00 -
[15] - Quote
The new cubemaps look amazing. The image quality is really good for the resolution they are at.
One thing though, distant cosmic features are removed from the cubemap render too soon. When you change areas into a new cubemap you should be able to recognize most of the features from the system you were in previously.
I've only briefly tested moving from Syndicate to Verge Vendor, but I was disappointed to see that Cloud Ring completely vanished into the abyss after being a very prominent feature with just one jump. |
Shanlara
IDDQD Industry
1
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Posted - 2011.11.04 15:03:00 -
[16] - Quote
I would like to say that I LOVE the new nebulea's.
However also have to say this, and that's the new caldari nebulea don't look much different from the old, it still look very wallpaper'ish and it looks somewhat blurry and don't have the sharp look of the others, making it look very unreal somehow.
Also the amarr nebulea when seen from gallente and range you can clearly see it's a big, the one corner is outlined through the nebulea itself. ( http://i.imgur.com/Q9mXY.jpg ) |
GeeShizzle MacCloud
14
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Posted - 2011.11.04 15:05:00 -
[17] - Quote
Loving the nebulas.... still think they need to be at the constellation level rather than region, and shifting/augmenting the cube maps when u move through a constellation/region would add soooooooooooooooo much more feel to moving through space.
granted what u guys have done with the feel of moving through space is awesome! i genuinely think people would adore custom levels of these, so the client build ships with a default amount of the new cube maps... but allow people to eventually download the higher res and higher number cubemaps when theyre available
Augmenting the direction of the gates should also be considered and tried to see if it screws with peoples "to 0" custom bookmarks, cause it'll add greatly too!
and i know some people have addressed opinions about the luminosity of the nebulae, but personally i do like the fact it creates darkened silhouettes and allows u to see smaller ships from afar moving against the background =)
OHh btw... ive always thought the level of glare and light reflection from bright objects isnt high enough to really portray space in a really visceral form.
remember space is danger and death wrapped in darkness and silence! |
Cryten Jones
Advantage Inc The Matari Consortium
0
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Posted - 2011.11.04 15:06:00 -
[18] - Quote
Looks awesome!
My only request would be that the MAP screen has the backgrounds shown in a dim image so that you can corrolate your location in space with what you can see in the map.
Would just add to the "ok! I am in the green area and headed towards the red area... oh look I can see it in the distance" feeling
-CJ
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Raid'En
Apprentice Innovations
86
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Posted - 2011.11.04 15:20:00 -
[19] - Quote
Valeo Galaem wrote: One thing though, distant cosmic features are removed from the cubemap render too soon. When you change areas into a new cubemap you should be able to recognize most of the features from the system you were in previously.
I've only briefly tested moving from Syndicate to Verge Vendor, but I was disappointed to see that Cloud Ring completely vanished into the abyss after being a very prominent feature with just one jump.
Heimatar / Sinq Liaison make no sense ; i came from Siseide, Heimatar, totally red to Eggheldende, SL ; mostly dark, with the big VV green nebulae, and a very little red himatar thing faaaaar away. but on heimatar there is NO dark at all. nor the green of vv. while i saw some little yellow/orange nebulae somewhere.
the liaisons between the regions need to be reviewed, more work are needed here. |
Vincent Mayer
West Genetics
0
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Posted - 2011.11.04 15:22:00 -
[20] - Quote
Have been waiting for this for a long time. And so far it looks just stunning. first issue i've noticed is the skybox seams as shown above, second is that it looks fine on a 1920x1080 monitor, but with eyefinity turned on the nebulae get rather blocky.
1858x1058
5760x1080
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Fonac
Imperial Academy Amarr Empire
3
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Posted - 2011.11.04 15:40:00 -
[21] - Quote
My first impression was..... - Breathlessness.
This is perhaps the best change ever to come to EvE regarding depth and immersion.
Just for the fun of it, i've taken screenshots of the new and old nebular's, the camera for these shots are taken in the same direction. Let me be the first to say, that there is a BIG difference, space is indeed BIG.
http://eve-files.com/dl/249013 <- first shot taken.
http://eve-files.com/dl/249014 <- 2nd shot taken.
I just got new backgrounds
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Marcel Devereux
Aideron Robotics
55
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Posted - 2011.11.04 15:59:00 -
[22] - Quote
First I want to say this is awesome! The visuals are just stunning!
I fly around Verge Vendor, Genesis, Sinq Lasion, Placid, and Essence. A few things I noticed about Verge Vendor. It is super bright compared to the rest. In every system you seem to be engulfed in the Nebula. I didn't get this feeling from the other regions I visited. There was also no difference in brightness between High and Low sec in Verge Vendor. In fact most of the high sec in the other regions appeared darker than Verge Vendor low sec.
Is it possible to add the nebulae to the star map? I would like to get a idea of where each one is. |
Crexa
Star Mandate Property Management Solutions
1
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Posted - 2011.11.04 16:07:00 -
[23] - Quote
Really? I like that you want to adjust the backgrounds, but somethings just shouldn't be realistic. As it is, my ship (amarr) is now a black speck on a black background, (Kamio, Halaima systems). Look much better in in Niarja. Which is to say, I cannot see it. Does it matter which racial ship I use in a system? Meaning does a caldari ship look better in caldari space? You may need to bump the light level up. As it is right now, the backgrounds look like a bad astronomy app for the Ipad. |
Reeno Coleman
70
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Posted - 2011.11.04 16:17:00 -
[24] - Quote
Good Job!
Still, the reason the nebulae look still so much like wallpapers is that they do not change based on the suns glare.
OK. realism aside, cause we know, nebulae are pitch black and only visible with hours of lighting time per image....
The visibility of the background (thats nebulae and stars) should change on the fact whether you look towards the sun or not. Looking directly at the sun, while the suns glare is very pretty, should at the same time fade out the background, maybe not completely, which would be realistic, but at least a little. |
Vegare
Das zweite Konglomerat The Initiative.
6
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Posted - 2011.11.04 16:22:00 -
[25] - Quote
mhh i posted in the wrong thread it seems
Quote:Just checked out those nebulea on Sisi. Very nice looking! Thumbs up. Great graphics. However, you asked for feedback, so here is what came to my mind: - All Stars seem to be infront of the nebulae. This becomes apparent at parts of a nebula where a shadow is cast onto it by itself, or where the dust is very thick. The light of stars behind those nebulae should not cut through those parts, exactly like it works with the dark side of planets. (bug?) - When zooming into a phenomenon the resolution quickly becomes too low. (Lots of people will want to zoom into them) However, you already mentioned a high resolution pack. - The main issue: Jumps between regions often seem uncoherent regarding the real distances (those indicated by the star map) compared to the change of position in space according to the nebulea. For example: If your traveling through Devoid direction Domain you can see the brown dust cloud (which is basically sourrounding Domain) looming infront of you for like 10 jumps and lots of lightyears of travel. The jump into Domain is just a very short one, however now you're all of a sudden right inside the cloud. So you get a feeling of movement and travel because the "landscape" changes now and then, but there is no way to orientate yourself or achieve a reasonable feeling of location and distance. This is a pitty because it renders the whole "landscape idea" relatively mood and degrades the new nebulea to just a new pretty background. --> One cube map per region is not enough. However, I do see that it won't be possible to create individual cube maps for each constellation by hand in a reasonable amount of time :( Anyways, great work! o/ vegare
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Desmont McCallock
40
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Posted - 2011.11.04 16:23:00 -
[26] - Quote
WOW! They gave me chills. Just pure awesomeness. Art department FTW. |
Goodluvins
Darkstorm Corporation
0
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Posted - 2011.11.04 16:30:00 -
[27] - Quote
Quote:GÇóHow do you feel about the difference in high security, low security and null sec space?
How about you give WHs some artistic love, too? *grumble...*
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Temuken Radzu
Sardaukar Merc Guild General Tso's Alliance
1
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Posted - 2011.11.04 16:37:00 -
[28] - Quote
My reaction: Awsomenesss |
Lord Wamphyri
Starside Lost
73
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Posted - 2011.11.04 16:43:00 -
[29] - Quote
I just had to come and add my voice to this.
CCP.. the new nebulae are stunning.
A job very well done so kudos to all involved in bringing this to life.
Also, slightly off topic I know and not really fotm, the new CQ's are also excellent. It kinda makes me sad that Incarna is on the back burner but I understand the reasons totally.
I'm very much looking forward to the winter expansion!
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Zendoren
Aktaeon Industries The Black Armada
31
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Posted - 2011.11.04 16:45:00 -
[30] - Quote
New Nebulae(s) + Shadow fix = GÖÑGÖÑGÖÑGÖÑGÖÑGÖÑ
If you guys finish the V3 project after this, Faping will be at an all time high!!!! |
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Kabaos
Capital Group Shadow of xXDEATHXx
4
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Posted - 2011.11.04 16:48:00 -
[31] - Quote
Hi. yes good but when you zoom nebulae it have a big pixels
http://s52.radikal.ru/i136/1111/e8/c98147c6df17.jpg |
Maul555
Nuts and Vindictive Remix Technologies
8
|
Posted - 2011.11.04 16:53:00 -
[32] - Quote
I like the new changes and the fact that highsec is somewhat brighter than the more dangerous areas of the galaxy. I have noticed 1 error though in what appears to be the entire genesis region. In one corner of the skybox you can see the edges of the box. Screenshot should be self-explanatory...
Skybox genesis
edit: and yeah, it does get a pit pixely when you zoom into the background. |
schurem
Anarchy Inc.
9
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Posted - 2011.11.04 16:56:00 -
[33] - Quote
Really loving the added depth of the new nebulae. Molden heath losec is awful bright though, not at all different from high sec.
Not sure i like the minmatar red. its so very ... red. I may have to move my missioning away from hedal :(
.... You can't take the skies from me. |
Ampoliros
Aperture Harmonics K162
0
|
Posted - 2011.11.04 17:01:00 -
[34] - Quote
The highsec regions i've been through seemed a bit too bright, could stand to be toned down a bit. Especially the lonetrek nebula, which in jita is blindingly bright
other than that, i really enjoy them |
Raid'En
Apprentice Innovations
86
|
Posted - 2011.11.04 17:15:00 -
[35] - Quote
cloud ring is very nice, was obvious there were something to see here given his name, so i set autopilot to it, but it's way nicer than i though xD
need to check russians regions now ^^ |
Montevius Williams
Trigger works
62
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Posted - 2011.11.04 17:31:00 -
[36] - Quote
OUTSTANDING JOB CCP!
I really like the border areas where you leave one nebula and space is very dark, but you can still see the other nebulas from afar.
Feedback:
Not gamebreaking or immersion breaking, but I do think having nebulas only change every region needs to be reevaluated. From what I see on the test server, especially large regions will have long periods of travel with no changes.
Thats all the feedback I have. Looks really great. Now I know what Jean Luc Piccard felt like when he flew the Enterprise into Nebulas! |
Bienator II
24th Imperial Crusade Amarr Empire
249
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Posted - 2011.11.04 17:37:00 -
[37] - Quote
are the stars part of the skybox? any chance to run a shader over them and make them look less static/wallpaperish? (you know slight variations in brightness, flickering) This might make a big difference..
+1 great improvement over the old skyboxes You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Keras Authion
Science and Trade Institute Caldari State
5
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Posted - 2011.11.04 17:45:00 -
[38] - Quote
I'm not sure if this is a bug or intentional so I'll post it here. This was found in the Tenal and Tribute regions while I was having a look around at the new nebula. Odd thing.
Otherwise the nebula looks nice. A bit bright here and there and the transition just happens to place you inside rather than seeing the nebula get closer first but overall it's rather nice. |
Jason Edwards
Internet Tough Guy Spreadsheets Online
5
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Posted - 2011.11.04 17:54:00 -
[39] - Quote
would be epic if you could see the nebulas on the map. |
gfldex
29
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Posted - 2011.11.04 18:00:00 -
[40] - Quote
i'm flying to Paragon to watch the sky. Who would have thought that? |
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Insane Randomness
Perkone Caldari State
6
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Posted - 2011.11.04 18:12:00 -
[41] - Quote
New nebula = best nebula. /thread. |
Toguri Iva
Familia Oscura
0
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Posted - 2011.11.04 18:17:00 -
[42] - Quote
I love the new nebulae ^^
New ship skins are great too, i like new Tech II ships textures with manufacturer's logos (Duvolle, Roden) and new pirate ships logos. |
Leon Razor
Measure Zero
5
|
Posted - 2011.11.04 18:22:00 -
[43] - Quote
Tsubutai wrote:Seconding the comment about the comet, new paintjob is terrible.
The comet was a classic, now it looks like someone flew it through a jungle and didn't wash it. Please revert this. |
James Bullseye
FREE GATES HUN Reloaded
0
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Posted - 2011.11.04 18:38:00 -
[44] - Quote
Hy!
The repair tool is failing and the patch is too.I have intel chipset maybe that is a problem please help. |
Adrian Dixon
The Scope Gallente Federation
5
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Posted - 2011.11.04 18:43:00 -
[45] - Quote
Im really blown away by this, the guys involved should be very proud of thier work good job. |
Nagarythe Tinurandir
Catholic School for Boys For a few ISK more
0
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Posted - 2011.11.04 19:10:00 -
[46] - Quote
firt of all, nice jobs guys. i really like the new nebulae and the v3 ship retexturing&stuff!
but sometimes the nebulae seem kind off blocky. especially when you look at the parts, which are not the shiny motives. maybe the colour leveling is a little bit too gravelly? i worshiped the new nebulae @ 1920x1080 with every graphic detail at maximum.
example (i know, a littel too dark to really see what i mean...but maybe you get the idea?)
fly save, naga
edit: just looked at the old nebulae on tq, there the colour leveling is much smoother. having the same thing on the new one would be the best thing ever.. ^^ |
Gogela
Freeport Exploration
101
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Posted - 2011.11.04 19:16:00 -
[47] - Quote
Staggering... amazing... love it...
Damn I hate that I have to work today I just want to fly around in space!!!
All GëíGêçGëí Ships | Many Odd GëíGêçGëí Items (+Drones) | <-- Links to showInfo in-game |
Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
22
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Posted - 2011.11.04 19:16:00 -
[48] - Quote
I haven't looked at the new art on Sisi myself, but I know that the locations of the nebulae in the sky box sometimes don't bear any relation to the direction you're flying, and the locations of stargates.
Though I'd love to see all the stargates repositioned and pointing in the correct directions, I can accept that that would be a huge pain in the ass.
What might be easier, would be rotating the sky box (through turns of 90% - it is a box after all) in the solar systems where the positioning of the stargates bears no relationship to the locations of the nebulae. You could at least get an approximate sense of direction by doing this, even if it wasn't perfect, and it's probably far less of a headache than moving around all the stargates. |
Insane Randomness
Perkone Caldari State
6
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Posted - 2011.11.04 19:18:00 -
[49] - Quote
also: new skins on starships = winage |
Hrug
Lutinari Syndicate Electus Matari
4
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Posted - 2011.11.04 19:49:00 -
[50] - Quote
Awesome nebulas. The space looks amazing. And somehow more mature.
Some screenshots from me: http://imgur.com/a/Oez1X#14
BTW, the images do look really bad and pixelated when you zoom in. |
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CCP Vertex
C C P C C P Alliance
4
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Posted - 2011.11.04 19:55:00 -
[51] - Quote
Thanks for the feedback everyone, the skybox texture seams should be resolved during our next publish of the Nebulae.
The 'blockyness' is texture compression artefacts that we're currently working on.
CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
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Lucia Dikova
Imperial Academy Amarr Empire
0
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Posted - 2011.11.04 20:23:00 -
[52] - Quote
In badivefi there is a 90degree tear in the nebulae texture |
Nionn Achren
Lazy Old Logistics Associates
18
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Posted - 2011.11.04 20:29:00 -
[53] - Quote
First and quick impressiom: Awesome!!
Also, very good performance: about 60 fps (interval 1 set...) regularly.
Last, but not least...
cq seems to have better performance also... about 20 fps with a 4 years old 8800gtx and better lights and camera controls behavior Now i look soooooo cute!!
Seems you are doing adjustements in the right direction... ...or i am too excited with this expansion???
Well done boys!!!! keep on with the very very good work
Objects in mirror are closer than they appear... |
Jiji Hamin
Federal Defence Union Gallente Federation
0
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Posted - 2011.11.04 20:36:00 -
[54] - Quote
first: are the images going to be this low-res on TQ? cause when you zoom in the quality is ****.
second: you can see the corners at times
but you are aware of those two things
with that concern aside, HOLY DAMN. I actually feel like I'm in space now. I actually feel a little jittery/breathless. also the cloud ring looks so weird, but I think I'm into it. next is solitude, down through aridia into amarr and then beyond that into 0.0 and stain. I cannot. *******. wait.
If you have the little technical issues fixed by launch (epic fail if you don't) then i will personally fly to iceland to blow you all. |
Maul555
Nuts and Vindictive Remix Technologies
8
|
Posted - 2011.11.04 20:36:00 -
[55] - Quote
CCP Vertex wrote:Thanks for the feedback everyone, the skybox texture seams should be resolved during our next publish of the Nebulae.
The 'blockyness' is texture compression artefacts that we're currently working on.
Good to hear |
Jodis Talvanen
State War Academy Caldari State
7
|
Posted - 2011.11.04 20:37:00 -
[56] - Quote
Lonetrek is a vague cloud of whiteness. Can you make it a bit more, I mean a bit less uniform? |
Sujanra Acoma
Shadow Kitty Legion Rura-Penthe
2
|
Posted - 2011.11.04 20:38:00 -
[57] - Quote
I flew from Rens to PNQY-Y and did not notice any particular hit to my performance.
I REALLY like the way the nebulas are implemented. Watching the red nebula in Heimatar go from huge and surrounding me to a red blotch in the distance, to be replaced by the green-blue nebula that I would see at varying distances in Sinq Laison, Essence, and Placid. I really got a sense of where I was in space- that I had moved, astrogeographically speaking. When I hit Placid, I looked and saw Cloud Ring. Immediately realized what it was. Jumped a few systems to Cloud Ring, and was on the inside of the ring. Wonderful.
One of the things that used to annoy me about EVE was the sameness of space. What difference does it make if I'm in Heimatar or The Forge? What the systems looked like didn't really matter. Now it feels different to be in either of those regions. When I played WoW, I liked to explore, see the scenery, get to places I wasn't supposed to. I LIKE to explore, and when I got to Fountain and saw a new nebula in the distance, it made me want to fly over and see what it was. I've never really felt like that in EVE before.
I did think that Gallente space was darker than I expected. The cool colors are probably responsible for that, but the result was that my Anathema looked black. Cool, but it was a little darker than I figured hisec was going to be. Lowsec and 0.0 felt perfect. |
Autonomous Monster
Paradox Interstellar
5
|
Posted - 2011.11.04 20:41:00 -
[58] - Quote
Undocked and squealed like a little girl. |
Junky Juke
Delta Division.
8
|
Posted - 2011.11.04 21:07:00 -
[59] - Quote
GÇó Do the new nebulae show any adverse performance issues with your PC?
Yes, camera stutters when rotating it. This happens in the hangar view too. When I do not rotate the camera, everything goes smoothly. CQ is still too heavy for my poor graphic card: while playing in space I have everything on max and it goes very fast, while in CQ I have low frame rate ever with all graphic options at minimum.
The new nebulae system is wonderfull. It really adds more immersion to the game and a more realistic feel of the lighting. However ships' hulls are too dark-gray and give me a plastic material feeling instead of metal material feeling. The new megathron navy issue texture is more smoother but I'd like to see back the green base color instead of that grey tone (pherhaps is the new lights effect)
Last note about performance: the mouse pointer is laggish and stutters like the camera.
Side note: everytime I jump through a gate che camera zoom resets to the default, really annoying
GÇó How do you feel about the difference in high security, low security and null sec space?
not tested yet |
Omega Tron
Amarr Mining Inc Technical Exploration Conglomerate of Hemera
3
|
Posted - 2011.11.04 21:10:00 -
[60] - Quote
The new backgound is really .... really good. I don't what to stay in the station. I did check out the Amarr CQ and that was mostly good also. Looks like the strip lighting in the floor and wall still needs some polishing up since it tends to shine thru my avatar as I walk from the hanger to the CQ room. Tried to assemble a Loki and that didn't work at all, as nothing of the ship was displayed when I made it active in the hanger mode. Also it would not display in space. Over all though I am impressed and you all are doing really good work. Thanks. |
|
Andreus Ixiris
Mixed Metaphor
167
|
Posted - 2011.11.04 21:13:00 -
[61] - Quote
CCP, the nebula are very very pretty, but we have some serious issues with them:
1. We really need more backdrops - per constellation at least. Movement through space just doesn't feel real enough without them. It seriously just doesn't feel real enough at all.
If CCP wants to get an example of what I mean, start in the system of Paala and do a direct route to Jita. Paala and Jita are ten-light years apart, and this trip crosses about 14 systems, but the backdrop does not change once. This is frankly absurd.
2. Backdrop positioning is all weird. Paala also gives us example of the positioning weirdness that's going on here. The LXQ2-T gate in Paala is in the direction of the big blue nebula I presume is central Caldari space, while the Uemon gate (which leads towards central Caldari space) is in the direction of a sandy-orange nebula which I can't identify yet. Since backdrop orientation is always the same, I can't really tell which direction my ship is facing in relation to the universe.
3. We need to be able to see the nebula on the map. The positioning of these nebulae mean nothing to us if we can't place them on the map. I know that big hour-glass explody star nebula means I'm in the drone regions, but what about that weird hazy orange one over there? All of these things mean almost nothing to me. I need to be able to see the relative size and position of these nebulae on the map for them to be meaningful.
I really hope you fix some of these issues so that we can get a better sense of where we stand in relation to the rest of space. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |
Tizona
United Kings Rolling Thunder.
0
|
Posted - 2011.11.04 21:15:00 -
[62] - Quote
updating now..
I don't know if this is still an issue, but the Covert Jump Portal Generator won't activate and appears as a passive module on the Sin.
I don't about the other ships because I can't fly them.
|
Claire Katelo
School of Applied Knowledge Caldari State
0
|
Posted - 2011.11.04 21:33:00 -
[63] - Quote
I would ask if a dev is reading would it be possible to get more high resolution backgrounds in game maybe as a selectable option via graphics config ? one thing that does ruin the immersion at the moment playing at 3360 by 1050 is the gas clouds (for want of a better term) are very very low res and look awful. Hopefully this improves with the new nebulae |
Adunh Slavy
Ammatar Trade Syndicate
65
|
Posted - 2011.11.04 21:36:00 -
[64] - Quote
Need saturation and dimness controls ... PuhLease! Very nice otherwise. |
Mark Starkiller
Spricer Raiden.
0
|
Posted - 2011.11.04 21:40:00 -
[65] - Quote
GÇó Do the new nebulae show any adverse performance issues with your PC?
I didnt see any adverse performancers on my pc (i7 3,07 gHz, 8 gb ram, HD 6870, Win 7 64 bit), but on TQ i play on two monitors 3850 x 1050 res, on sisi i couldnt on two monitors...
GÇó How do you feel about the difference in high security, low security and null sec space?
I checked delve, fountain, pureblind, lonetrek, the forge, and 3 others wich i dont remember the name :P The nebulaes are awesome. I couldnt stop jumping around to check them as many is possible :) Only lonetrek has to much white and for this reason is too brithe imho. You cant see the "clouds" and details like in other regions. Otherwise i like how 0,0 , low sec and empire looks like.
edit: CQ`s looks awesome too, specialy geylante and caldari... |
Nagarythe Tinurandir
Catholic School for Boys For a few ISK more
0
|
Posted - 2011.11.04 21:51:00 -
[66] - Quote
Andreus Ixiris wrote:CCP, the nebula are very very pretty, but we have some serious issues with them:
1. We really need more backdrops - per constellation at least. Movement through space just doesn't feel real enough without them. It seriously just doesn't feel real enough at all.
If CCP wants to get an example of what I mean, start in the system of Paala and do a direct route to Jita. Paala and Jita are ten-light years apart, and this trip crosses about 14 systems, but the backdrop does not change once. This is frankly absurd.
2. Backdrop positioning is all weird. Paala also gives us example of the positioning weirdness that's going on here. The LXQ2-T gate in Paala is in the direction of the big blue nebula I presume is central Caldari space, while the Uemon gate (which leads towards central Caldari space) is in the direction of a sandy-orange nebula which I can't identify yet. Since backdrop orientation is always the same, I can't really tell which direction my ship is facing in relation to the universe.
3. We need to be able to see the nebula on the map. The positioning of these nebulae mean nothing to us if we can't place them on the map. I know that big hour-glass explody star nebula means I'm in the drone regions, but what about that weird hazy orange one over there? All of these things mean almost nothing to me. I need to be able to see the relative size and position of these nebulae on the map for them to be meaningful.
I really hope you fix some of these issues so that we can get a better sense of where we stand in relation to the rest of space.
/sign red it. makes totally sense.
|
ACE ViperWolf
K.O.R.
0
|
Posted - 2011.11.04 21:55:00 -
[67] - Quote
Awesome job CCP
Very cool and a much needed addition to EVE!!! I've been thinking about this aspect of the game for a long time. Because we spend soo much time in space, I'm surprised that this wasn't looked at much earlier, and more consistently through continuous iterative improvements. I really do believe this space background environment has a huge impact on the atmosphere and feeling of the game. Really, even more time should be put into this aspect.
Anyway, I have to concur with Post #60, by Andreus Ixirus, on all counts. I really would like more backdrops per constellation. Now, if there is some sort of limitation to why this isn't possible, please give us one of your explanations with charts and graphs mixed with analysis. Because we all want this so bad, only an explanation detailing why it isn't feasable yet to have very high-quality nebulae for each constellation could suffice.
POTENTIAL BUGS: 1. I see a "boxing" effect. It's that 90 degree angle which gets formed that looks like a cube.
2. Perhaps unrelated, but I get some "microstudder" as I look around. Although the FPS is showing 50-60 while in space, I notice a repeating pattern of studder in the framerate. I have a single GTX 460 2GB GPU. I'm hitting 1GB GPU RAM usage. I'm not sure how the space environment and nebulae textures are loaded into the game, but wondered if this may be a reason or roadblock to why nebulae textures aren't larger.
3. Some solar systems seem too bright or too dark. This also makes my ship look too dark. I do love the idea that high-sec is brighter, while 0.0 is darker. However, I think both extremes need to be toned down a bit.
4. Looking closely at textures of the nebulae, for example in Verge Vendor, it is a very beautiful environment that suffers from lack of detail or blockiness along its edges in the green cloud areas. I read earlier that CCP is working on its texture compression. I wonder if there will be a new graphics setting that will allow us to choose the quality level of the space and nebulae environment specifically.
QUESTION: How do these background nebulae changes affect the ability to use 3D glasses? Despite some minor bugs, I read somewhere that 3D glasses could help EVE look even prettier. Also more and more people are getting their dual- and multi-monitor setups. More settings with better graphics to help compensate for the increase in resolution would be very nice.
Thanks for everything CCP!!! ACE Viperwolf |
Garuda Durantov
Avalon Enterprise
1
|
Posted - 2011.11.04 22:05:00 -
[68] - Quote
I really like all the the new stuff. |
Xoria Krint
The Movement
33
|
Posted - 2011.11.04 22:29:00 -
[69] - Quote
I just jumped into Gallente space... And woha! Amazing work! No FPS drop or other issues (yet). I have to admit that the background could be a bit boring (empty) when you saw all the nebula from far away, but hey.. That's space, Can't be Christmas lights all over the place.
Oh, and the new font is amazing! And I though that i needed glasses....
Sexy nebulae |
schurem
Anarchy Inc.
9
|
Posted - 2011.11.04 23:08:00 -
[70] - Quote
The bright ones most definately need toning down. Its space. Stars. Think night. But thats just an opinion.
Fact is, the interface uses the color white for almost all conveying of information. The brackets, the text, all of it. It needs some modicum of contrast if you do not want complaints of headache inducing squinting.
In my opinion regions like sinq laison, khanid, essence, the citadel have got it right. pretty. distinctive. but backgrounds! You cant have a background so bright it drowns out engine flames, laser beams, explosions and the text and symbols describing them.
So tone that gorgeous **** down a little, you bunch of overenthousiastic viking boys! .... You can't take the skies from me. |
|
Oberine Noriepa
173
|
Posted - 2011.11.04 23:22:00 -
[71] - Quote
Andreus Ixiris wrote:CCP, the nebula are very very pretty, but we have some serious issues with them:
1. We really need more backdrops - per constellation at least. Movement through space just doesn't feel real enough without them. It seriously just doesn't feel real enough at all.
If CCP wants to get an example of what I mean, start in the system of Paala and do a direct route to Jita. Paala and Jita are ten-light years apart, and this trip crosses about 14 systems, but the backdrop does not change once. This is frankly absurd.
2. Backdrop positioning is all weird. Paala also gives us example of the positioning weirdness that's going on here. The LXQ2-T gate in Paala is in the direction of the big blue nebula I presume is central Caldari space, while the Uemon gate (which leads towards central Caldari space) is in the direction of a sandy-orange nebula which I can't identify yet. Since backdrop orientation is always the same, I can't really tell which direction my ship is facing in relation to the universe.
3. We need to be able to see the nebula on the map. The positioning of these nebulae mean nothing to us if we can't place them on the map. I know that big hour-glass explody star nebula means I'm in the drone regions, but what about that weird hazy orange one over there? All of these things mean almost nothing to me. I need to be able to see the relative size and position of these nebulae on the map for them to be meaningful.
I really hope you fix some of these issues so that we can get a better sense of where we stand in relation to the rest of space. I agree with everything here. Furthermore, I would like some more information on this post from t0rfi.
CCP t0rfifrans wrote:So you will be downloading 201 megs, which are then compressed, I can't tell you the exact compressed size at this time. The maps were authored at twice the resolution we are delivering them in, and they are compressed. Ofc, they look much better uncompressed and in full resolution, so we might offer those as an optional download at some point in the future, for the die hard astronomy addicts with space on their hard drives and video ram to spare. It would be amazing if you released an uncompressed pack. Please do this! |
Jiji Hamin
Federal Defence Union Gallente Federation
1
|
Posted - 2011.11.04 23:29:00 -
[72] - Quote
as somebody who has just spent almost 2 hours zooming around eve in an inty, holy damn, these are just too good to be true. besides the minor technical issues like the blockyness of the skyboxes when you zoom it at them or the occasional skybox corner for example. Also Lonetrek is SO bizarre, and the Cloud ring looks weird as hell from Placid... but I think I'm into it. +1million. |
kniede
Sviesta Fabrika
0
|
Posted - 2011.11.04 23:42:00 -
[73] - Quote
Realy slow bulk data loading ( ~ 20 times slower then Tranquality) when EVE client starts. |
Ningishzida
CTRL-Q
0
|
Posted - 2011.11.05 00:03:00 -
[74] - Quote
Loved it so far. I'm sure it's going to look awesome when you're done. Some nebula's could be tuned down a bit, and the empty patches need more stars imo.
OT, hahahahaaaaa the tornado is a total pwnmobile on SiSi at the moment. <3 it though, but I can't imagine it staying this way. |
ovenproofjet
The Illuminatii Mildly Intoxicated
20
|
Posted - 2011.11.05 00:07:00 -
[75] - Quote
These Nebula are simply jaw dropping, truely a worthy addition to Eve
It looks like they were taken using the Hubble Space Telescope.
Serious props on this one guys, really takes Eve to a new level!!!
Only criticism I have is that ships appear a touch too dark with the new shadowing system, I understand this in terms of the look you're going for but I also like to be able to see my ship!!! |
Jagur Azizora
Colonial Fleet Services Independent Faction
0
|
Posted - 2011.11.05 00:13:00 -
[76] - Quote
The new nebulae look really good. Although I have only been from 6-C via Sanctum to Dodixie, then on to Rens. I've seen no performance degradation so far. This is a big improvement on the previous state of the art. In particular it should be possible now to predict to some degree the destination of a kspace wormhole by the nebula you can see through it.
One concern is that there are a bunch of astronomical features that should really be visible in appropriate places. An example that came up in the Singularity channel was the Ginnungagap, which should really be visible at least from the eastern end of Metropolis (Odebeinn and Erindur). Another that comes to mind is the pulsar that gives Period Basis its name, though I haven't checked there yet.
Some jumps cause a rather abrupt change in nebula. For example moving from Sinq Laison to Heimatar; in Egghelende you can see the red Minmatar nebula in the distance, but when you jump to Siseide, suddenly you're in the middle of it. It should ideally be more gradual.
edit: Also confirming bulk data download makes logging in very slow. |
bassie12bf1
Militaris Industries Cascade Imminent
5
|
Posted - 2011.11.05 00:33:00 -
[77] - Quote
Tizona wrote:updating now..
I don't know if this is still an issue, but the Covert Jump Portal Generator won't activate and appears as a passive module on the Sin.
I don't about the other ships because I can't fly them.
You use the Jump portal generator in the same manner as jumping the ship to a cyno, but using the bridge option in the right click menu.
I've noticed there are some regions appearing to be completely devoid of nebulae only having a few far distant ones, most notibly 0.0 regions further from high sec.. |
subtle turtle
Wolfsbrigade
1
|
Posted - 2011.11.05 01:11:00 -
[78] - Quote
subtle turtle wrote:The new nebulae are very pretty, but I agree with the comment above that they lack a bit of depth. I think that they are so bright that they are almost overwhelming to the rest of space, which pushed them to the foreground. Maybe muting the colors a bit or giving them a bit of opacity would help? It's certainly not game-breaking, and the designers did a great job (they are really beautiful and make for a very rich environment), but a little tweak may be needed here and there.
I would like to revise this statement. I left the staging system in Syndicate to explore a bit, and WOW. Amazing! The new backgrounds really do anchor you to a place in space, and make you feel immersed in the universe in a way that was really missing before (although I didn't realize it was missing). Even when I was new to eve I never spent time traveling around just LOOKING at things, and I found myself bouncing happily from region to region, just staring at the nebulae. EXCELLENT WORK, CCP! |
schurem
Anarchy Inc.
9
|
Posted - 2011.11.05 01:33:00 -
[79] - Quote
just made it out into nullsec (querious). beautiful. this is space. i want all of the game to look a variation on this. .... You can't take the skies from me. |
Jiji Hamin
Federal Defence Union Gallente Federation
1
|
Posted - 2011.11.05 01:51:00 -
[80] - Quote
schurem wrote:just made it out into nullsec (querious). beautiful. this is space. i want all of the game to look a variation on this.
i would highly recommend checking out placid, outer ring and cloud ring. But yeah, the south is quite beautiful. Also, as far as dark space skyboxes with nebulae in the distance, I loved Solitude.
also, i am a huge fan of heimatar.
lonetrek is a little out of control.
can anyone tell me about the drone regions? are they just pitch black void empty space? right now I'm sitting around and fapping to cloud ring/outer ring, but when i finish up I am going to hit the road towards the north to see for myself but it's gonna take forever to get there.
also, i love the people in this thread who think there is a simple Cartesian geometry to the eve cluster. |
|
Lenore Leelu
Obsidian Dynamics Burning Spear.
0
|
Posted - 2011.11.05 02:23:00 -
[81] - Quote
I would love to look at your nebulae, but my character is in a wormhole, and after launching core probes and hitting map, I'm greated with a black screen (no probe cubes and arrows)(no solar system). I am therefore unable to scan my way out to look at them.... sad face. |
Rozhkov
Killer Koalas Cascade Imminent
0
|
Posted - 2011.11.05 02:28:00 -
[82] - Quote
Honestly, I like the slightly darker appearance of the ships, at least for now. The lighting is a bit more natural, realistic I suppose. When you look at Saturn through a telescope, you don't see the rings shadowed by the planet, there's hardly any/if any light at all landing on the object.
MOST importantly!
I want to meet these people that generated the nebulae! Show us the computer! Show us how they did it and how much effort they put in! These are gorgeous!
Oh, and btw, the nebulae shimmer while in warp, but the stars stay stationary, they don't shimmer.
I absolutely demand to "meet the chef!" |
Jiji Hamin
Federal Defence Union Gallente Federation
1
|
Posted - 2011.11.05 02:37:00 -
[83] - Quote
Lenore Leelu wrote:I would love to look at your nebulae, but my character is in a wormhole, and after launching core probes and hitting map, I'm greated with a black screen (no probe cubes and arrows)(no solar system). I am therefore unable to scan my way out to look at them.... sad face.
use the moveme channel
also, the north of 0.0 is phenomenal. clearly your art department worked really hard on fade :P but I'm loving pure blind/tribute, I'm thinking they are even purdier then the south (but not cloud/outer ring, nothing beats those two) |
ISquishWorms
23
|
Posted - 2011.11.05 02:59:00 -
[84] - Quote
Praise where it is derserved.
CCP you are once again creating something wonderful welcome back.
Faith restored and I think you should all be proud of what you are achieving recently. I am especially enjoying the video blogs and the fact that you are now listening and communicating with us in a much more proactive fluent mannor. I am finding myself really excited again about where EvE will take me and can't wait for winter. I also know I am not alone in this as it has been mentioned in local chat in a number of systems I have had the pleasure of flying in.
Very nice work art department. |
Zarnak Wulf
Amok. Goonswarm Federation
60
|
Posted - 2011.11.05 04:09:00 -
[85] - Quote
Very impressive. One bit of feedback. I flew by a Saturn planet and noticed the rings were ... well cloaked. You could see the outline but it looked exactly like the nebulae. I sought out a Saturn planet with rings in the next system - and same thing. I don't know if you were going for the perfect mirror of the nebulae withe the planet rings. If not it's one thing to look at. If so... it will be a minor detail I won't like. |
Jiji Hamin
Federal Defence Union Gallente Federation
1
|
Posted - 2011.11.05 04:18:00 -
[86] - Quote
damn i wish i had a map of what was where. i've spent the last 4+ hours flying around almost every region in the game and I've got a few of questions. They should put landmark names a la "chord of the elements" or "vapor sea" or "pool of radiance" for things that are new. For example, I think that Jove space might have a nebula which is visible from like tribute or vale or venal and green and creepy looking. But I can't be certain, because no landmark names. Also, not visible from gem or kalevala. What they have added with the nebulae are landmarks in the truest sense, yet the reference points for them on the star map are nonexistant. I'm not asking for some elaborate, colorful overhaul of the star map, just little words in the landmark category... |
Domukuan II
Fremmest Research and Economics The Revenant Order
4
|
Posted - 2011.11.05 05:36:00 -
[87] - Quote
Three things,
First: The nebulae are beautiful. I am flying around in a warpspeed-rigged covops making a album of all the nebulae I can find.
Secondly: Some I have seen are a little "loud". Lonetrek is the most outstanding example.
Third: From a lore-nit-picking view I hope EVE Gate is made visible at least throughout the Genesis region. The wiki does say:
Quote:The immense brightness emitting from the gate can easily be seen in solar systems close to the EVE system as a vibrating bright star on the night sky. But even in systems in the farthest regions of the known world it can still be seen with the aid of a telescope
Seeing as this phenomena is the namesake of EVE and the orgin of all lore, I hope CCP can spare a little time on it.
Now off to continue my journey! |
Dmitry Sychev
Raging Ducks Goonswarm Federation
1
|
Posted - 2011.11.05 07:25:00 -
[88] - Quote
i like this changes, but even after dominion i was like "eve devs didnt try to copy real space". And same here. Why all stars blured by Nebula? Isnt we have layers? First its black materia (black background) +stars + nebula with stars inside + stars again? ++ much more stars. And where is MILKY WAY? LOL with difrent Backdrops! i want Milky WAY!
Fonac wrote:My first impression was..... - Breathlessness. This is perhaps the best change ever to come to EvE regarding depth and immersion. Just for the fun of it, i've taken screenshots of the new and old nebular's, the camera for these shots are taken in the same direction. Let me be the first to say, that there is a BIG difference, space is indeed BIG. http://eve-files.com/dl/249013 <- first shot taken. http://eve-files.com/dl/249014 <- 2nd shot taken. I just got new backgrounds i fixed old and new nebula for you. its how must be (actually roughly photoshoped, for example i took real nebula from nasa site.) http://i.piccy.info/i7/debf6f0782a314f1031e248826406d07/1-5-1461/46405580/new_and_old_background_2_Dmitry_Sychev.jpg |
ACE ViperWolf
K.O.R.
0
|
Posted - 2011.11.05 07:29:00 -
[89] - Quote
Oberine Noriepa wrote:Andreus Ixiris wrote:CCP, the nebula are very very pretty, but we have some serious issues with them:
1. We really need more backdrops - per constellation at least. Movement through space just doesn't feel real enough without them. It seriously just doesn't feel real enough at all.
If CCP wants to get an example of what I mean, start in the system of Paala and do a direct route to Jita. Paala and Jita are ten-light years apart, and this trip crosses about 14 systems, but the backdrop does not change once. This is frankly absurd.
2. Backdrop positioning is all weird. Paala also gives us example of the positioning weirdness that's going on here. The LXQ2-T gate in Paala is in the direction of the big blue nebula I presume is central Caldari space, while the Uemon gate (which leads towards central Caldari space) is in the direction of a sandy-orange nebula which I can't identify yet. Since backdrop orientation is always the same, I can't really tell which direction my ship is facing in relation to the universe.
3. We need to be able to see the nebula on the map. The positioning of these nebulae mean nothing to us if we can't place them on the map. I know that big hour-glass explody star nebula means I'm in the drone regions, but what about that weird hazy orange one over there? All of these things mean almost nothing to me. I need to be able to see the relative size and position of these nebulae on the map for them to be meaningful.
I really hope you fix some of these issues so that we can get a better sense of where we stand in relation to the rest of space. I agree with everything here. Furthermore, I would like some more information on this post from t0rfi. CCP t0rfifrans wrote:So you will be downloading 201 megs, which are then compressed, I can't tell you the exact compressed size at this time. The maps were authored at twice the resolution we are delivering them in, and they are compressed. Ofc, they look much better uncompressed and in full resolution, so we might offer those as an optional download at some point in the future, for the die hard astronomy addicts with space on their hard drives and video ram to spare. It would be amazing if you released an uncompressed pack. Please do this!
THIS!!!
Please give us the option for those of us with bigger CPUs and GPUs to download a higher detailed texture pack.
I remember a while back there used to be a classic and premium version of the EVE client, so I know it is possible. Plus, other games out there in the world offer mods or DirectX 11 add-ons, etc. So, I think it would be possible to offer texture packs that we can sort through in our graphics settings in the game.
Either way, I'm really really happy that CCP is focusing on this aspect of the game.
Thanks, ACE Viperwolf |
Montevius Williams
Eclipse Industrial Inc
64
|
Posted - 2011.11.05 07:30:00 -
[90] - Quote
Did some more testing, some more feedback
Someone brought this up already and maybe its just an issue with the build, but when you rotate the camera, the screen studders. Its very distracting. Same thing happens with you drag UI boxes around screen.
PS: Gallente ships look outstanding. Awesome job guys. |
|
ACE ViperWolf
K.O.R.
0
|
Posted - 2011.11.05 07:37:00 -
[91] - Quote
Montevius Williams wrote:Did some more testing, some more feedback
Someone brought this up already and maybe its just an issue with the build, but when you rotate the camera, the screen studders. Its very distracting. Same thing happens when you drag UI boxes around screen.
PS: Gallente ships look outstanding. Awesome job guys.
Yeah, I think this issue is known and labeled as an extreme User pain issue... "Choppy camera movement": https://forums.eveonline.com/default.aspx?g=posts&t=28291&find=unread
That link above takes you to the known issues. I think the studdering issue is the first one listed.
Hope they get this all worked out soon. Can't wait to see what they do next. |
Gilbaron
The Scope Gallente Federation
2
|
Posted - 2011.11.05 08:21:00 -
[92] - Quote
Quote:Secondly: Some I have seen are a little "loud". Lonetrek is the most outstanding example.
i second that, some parts of lonetrek are just too white, they could use less light and more contrast |
Thaylon Sen
The Istari Syndicate
3
|
Posted - 2011.11.05 08:52:00 -
[93] - Quote
All my shiny ships are now pink |
impli
Krautz and Yankees
3
|
Posted - 2011.11.05 10:09:00 -
[94] - Quote
Thaylon Sen wrote:All my shiny ships are now pink Needs to be constellation based not region, apart from that and ship colour, looks awesome!
The fact that the lightning HDR etc isn't correct for now the new nebular are really stunning .. BUT and it is a real BUT .. there are only backgrounds not filling real integrated in the game like .. voluminous clouds you are flying through.
I thought they might be more stunning and more deeper into eve space and player can really flying through..
|
Rada Ionesco
Caldari Provisions Caldari State
2
|
Posted - 2011.11.05 10:13:00 -
[95] - Quote
So I just logged into the Forge, and I have to say I am not seeing it. Did I miss a patch for sisi that the auto updater did not run? The background space looks the same. |
impli
Krautz and Yankees
3
|
Posted - 2011.11.05 10:22:00 -
[96] - Quote
impli wrote:Thaylon Sen wrote:All my shiny ships are now pink Needs to be constellation based not region, apart from that and ship colour, looks awesome! The fact that the lightning HDR etc isn't correct for now the new nebular are really stunning .. BUT and it is a real BUT .. there are only backgrounds not filling real integrated in the game like .. voluminous clouds you are flying through. I thought they might be more stunning and more deeper into eve space and player can really flying through..
Ok just logged another region in highsec .. :D nice work .. I am directly in a .. "Cloud" awesome work .. I like it.
|
Arne Armoa
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
0
|
Posted - 2011.11.05 10:35:00 -
[97] - Quote
Looks real bad, it's like flying in a Rembrandt painting. |
Ceq Lysander
48
|
Posted - 2011.11.05 11:54:00 -
[98] - Quote
+1 love for art team.
There's a slight performance hit when visiting a region for the first time, but once cached I can't tell any slow down when jumping. This is my signature. There are many like it but this one is mine! |
Avila Cracko
Federal Navy Academy Gallente Federation
70
|
Posted - 2011.11.05 12:13:00 -
[99] - Quote
can you give us some better star map (like that one in DUST) and then can you make regions more apart from each other so that we have feeling of regions on map too... so that this transitions from one nebulae to next have more cartographic meaning? and make jump-gates that jump between regions bigger (better)... just for the feeling of more distance... |
Blue Harrier
12
|
Posted - 2011.11.05 12:17:00 -
[100] - Quote
Well CCP congratulations on a job well done, the new nebula look amazing, a bit over the top for brightness in some areas but we can live with that. Stuff like this really makes me wish I had full colour vision like most of you.
IGÇÖve so far only looked at them in Verge Vendor and Essence regions but the gate to gate difference is noticeable and the GÇÿgetting scaryGÇÖ difference between high and low can be easily seen.
It might seem daft but the nebula look better on my laptops small screen than on my 24GÇ¥ hi res monitor, I think it was because the brightness can be a bit overpowering when viewed on a large screen.
With regards to the FPS there was no drop at all between TQ and SiSi when in space and in some cases on SiSi I actually got a FPS increase when looking at just the nebula. There was the odd GÇÿcornerGÇÖ on view in some systems; Synchelle I think was one where I noticed this, distracting but fixable.
|
|
Domukuan II
Fremmest Research and Economics The Revenant Order
5
|
Posted - 2011.11.05 12:20:00 -
[101] - Quote
Dmitry Sychev wrote: And where is MILKY WAY? LOL with difrent Backdrops! i want Milky WAY!
Please read the lore. Even if we could see the Milky Way it would appear as nothing more than a point of light. I always invisioned New Eden as a ellipsoidal galaxy which would make the "Milky Way" appearance only occur in the edges of the galaxy (that we can't even get to yet).
/feedthetroll
On to more feedback:
1) As said before Molden Heath and Heimatar all look a bit too similar in my opinion. 2) Sinq Laison must be moving away from The Citadel very quickly (or there's a color bug). It looks a lot more red when viewed from The Citadel than it does from within.
|
Camios
Tribal Liberation Force Minmatar Republic
7
|
Posted - 2011.11.05 12:24:00 -
[102] - Quote
Regarding the 2 question in the OP:
1. I don't see any noticeable performance hit.
2. I think that the overall transition between different level securities is good, BUT there are situations where lowsec and highsec system are part of the same region and in these cases of course the backdrop change does not underline the change in security status.
|
Vegare
Das zweite Konglomerat The Initiative.
7
|
Posted - 2011.11.05 13:39:00 -
[103] - Quote
I'd like to put emphasis on an issue which not a lot of people have noticed as it seems. It is a big deal for me though and I wonder if it will for others as well as soon as they are aware...
Link to Screenshot
The more dense areas of the nebulas let the light of the stars behind them shine through with full intensity. For example here's a real picture of a part of the Eagle Nebula - as you can see only the brightest stars can be seen through the nebula. Their color is modulated though.
When you showcased the nebulas at fanfest you got that right as seen in the Screenshot linked above.
This "mistake" somehow destroys the illusion of three-dimensionality and therefore the feeling of depth of particular nebulae.
o/ vegare |
Oberine Noriepa
173
|
Posted - 2011.11.05 13:47:00 -
[104] - Quote
Arne Armoa wrote:Looks real bad, it's like flying in a Rembrandt painting. Yeah. That's definitely an issue, but I think it's been said that the art devs are putting some effort in increasing their image quality. Making them more convincing will go a long way in increasing the immersion factor. |
Avila Cracko
Federal Navy Academy Gallente Federation
70
|
Posted - 2011.11.05 13:50:00 -
[105] - Quote
Vegare wrote:I'd like to put emphasis on an issue which not a lot of people have noticed as it seems. It is a big deal for me though and I wonder if it will for others as well as soon as they are aware... Link to ScreenshotThe more dense areas of the nebulas let the light of the stars behind them shine through with full intensity. For example here's a real picture of a part of the Eagle Nebula - as you can see only the brightest stars can be seen through the nebula. Their color is modulated though. When you showcased the nebulas at fanfest you got that right as seen in the Screenshot linked above. This "mistake" somehow destroys the illusion of three-dimensionality and therefore the feeling of depth of particular nebulae. o/ vegare
signed |
Camios
Tribal Liberation Force Minmatar Republic
7
|
Posted - 2011.11.05 14:34:00 -
[106] - Quote
Vegare wrote:I'd like to put emphasis on an issue which not a lot of people have noticed as it seems. It is a big deal for me though and I wonder if it will for others as well as soon as they are aware... Link to ScreenshotThe more dense areas of the nebulae let the light of the stars behind them shine through with full intensity. (It seems as if they were infront, or if the dark areas were holes in the nebulae) For comparison here's a real picture of a part of the Eagle Nebula - as you can see only the bright stars can be seen through the nebula. Their color is modulated and their brightness has diminished, though. When you showcased the nebulas at fanfest you got that right as seen in the Screenshot linked above. This "mistake" somehow destroys the illusion of three-dimensionality and therefore the feeling of depth of particular nebulae. o/ vegare /edit for clarification
This is not a mistake. If the stars are closer than the nebula, you can see them without problems: their light is not passing inside the nebula, and thus it should not be modified by it.
|
MeBiatch
Republic University Minmatar Republic
102
|
Posted - 2011.11.05 14:43:00 -
[107] - Quote
i have to say job well done ccp... this was awesoem to se on sisi |
Janis Ezra
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.11.05 15:01:00 -
[108] - Quote
Low-sec/0.0 looks great, nice and dark. But f.e. Jita region is way way waaaay too bright.
But the feeling of moving in space is a bit low. F.e. if you jump a certain gate on your route, you are between 3 or 4 nebulae, the gate before you were close inside a nebulae, so there should be one more step between beeing inside, and beeing completly outside of nebulae. |
Talon SilverHawk
Patria o Muerte
0
|
Posted - 2011.11.05 15:09:00 -
[109] - Quote
Great feature
At some ranges though ( from outside the nebula, I was in Irjunen for example and flew out to the testing station in 0.0 about 16 jumps) there is something about them that looks artificial, not so much the high res ones but the others.
Tal
|
Hungry Eyes
Ministry of War Amarr Empire
63
|
Posted - 2011.11.05 15:17:00 -
[110] - Quote
Vegare wrote:I'd like to put emphasis on an issue which not a lot of people have noticed as it seems. It is a big deal for me though and I wonder if it will for others as well as soon as they are aware... Link to ScreenshotThe more dense areas of the nebulae let the light of the stars behind them shine through with full intensity. (It seems as if they were infront, or if the dark areas were holes in the nebulae) For comparison here's a real picture of a part of the Eagle Nebula - as you can see only the bright stars can be seen through the nebula. Their color is modulated and their brightness has diminished, though. When you showcased the nebulas at fanfest you got that right as seen in the Screenshot linked above. This "mistake" somehow destroys the illusion of three-dimensionality and therefore the feeling of depth of particular nebulae. o/ vegare /edit for clarification
exactly. if the stars shine through the dense clouds, then u lose all sense of 3d. i hope this is a glitch they can fix easily. |
|
Hungry Eyes
Ministry of War Amarr Empire
63
|
Posted - 2011.11.05 15:19:00 -
[111] - Quote
Camios wrote:
This is not a mistake. If the stars are closer than the nebula, you can see them without problems: their light is not passing inside the nebula, and thus it should not be modified by it.
but ALL the stars are shining through. every single one. |
Nonnori Ikkala
Love for You Forsaken.Empire
5
|
Posted - 2011.11.05 16:18:00 -
[112] - Quote
Love them! If everything was like the brighter regions, it would get tiresome, but having the more empty ones in low and null nicely balance it all out, I'd say.
I understand it's probably too much work for this expansion, but I agree that having more fine grained variance would be an excellent next step. My preference: keep each region largely the same, but make the size and brightness of the neighboring regions' nebulae vary as you move around each region. Say, the Heimatar nebula should be large and bright from Teonsude, but barely visible from Aeditide. Similarly the region's OWN nebula could take up the whole sky from a central-to-that-region system, but be mostly on half the sky only from a edge-of-that-region system. |
Oberine Noriepa
173
|
Posted - 2011.11.05 16:19:00 -
[113] - Quote
Vegare wrote:I'd like to put emphasis on an issue which not a lot of people have noticed as it seems. It is a big deal for me though and I wonder if it will for others as well as soon as they are aware... Link to ScreenshotThe more dense areas of the nebulae let the light of the stars behind them shine through with full intensity. (It seems as if they were infront, or if the dark areas were holes in the nebulae) For comparison here's a real picture of a part of the Eagle Nebula - as you can see only the bright stars can be seen through the nebula. Their color is modulated and their brightness has diminished, though. When you showcased the nebulas at fanfest you got that right as seen in the Screenshot linked above. This "mistake" somehow destroys the illusion of three-dimensionality and therefore the feeling of depth of particular nebulae.o/ vegare /edit for clarification Yeah, I definitely don't like how every star shines through the nebulae. Surely there's a way for them to correct this? Right now, the backgrounds come off as flat, but adding the depth shown in that screenshot would be great. I'm not sure what level of difficulty there is in achieving such an effect, however. |
MotherMoon
Huang Yinglong
164
|
Posted - 2011.11.05 16:28:00 -
[114] - Quote
I was about to post the same thing. In some of them the clouds closest to you seem to be see through, while the parts behind it, the blue/reds part are not. Shouldn't there be some less stars within the area of dark clouds? |
MeBiatch
Republic University Minmatar Republic
102
|
Posted - 2011.11.05 16:33:00 -
[115] - Quote
MotherMoon wrote:I was about to post the same thing. In some of them the clouds closest to you seem to be see through, while the parts behind it, the blue/reds part are not. Shouldn't there be some less stars within the area of dark clouds?
maybe not recent reaserch has shown that inside of nebula is where stars are born... so the dark parts are usually areas where new stars are forming due to thier dust cloud which usually form into planets and astoeroids
|
Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
8
|
Posted - 2011.11.05 17:16:00 -
[116] - Quote
MeBiatch wrote:MotherMoon wrote:I was about to post the same thing. In some of them the clouds closest to you seem to be see through, while the parts behind it, the blue/reds part are not. Shouldn't there be some less stars within the area of dark clouds? maybe not recent reaserch has shown that inside of nebula is where stars are born... so the dark parts are usually areas where new stars are forming due to thier dust cloud which usually form into planets and astoeroids
Correct, but these dark nebula, bok globules, molecular clouds, et al are often too dense for light to penetrate.
It seems like this run of cubemaps uses an alpha channel that is derived from the luminosity on the nebulas. I can't tell if this is from the initial rendering or it it was done by CCP's graphic artists.
The alpha channel of the nebula layers should be retouched to give a better sense of density. |
Oberine Noriepa
173
|
Posted - 2011.11.05 17:33:00 -
[117] - Quote
Valeo Galaem wrote:Correct, but these dark nebula, bok globules, molecular clouds, et al are often too dense for light to penetrate.
It seems like this run of cubemaps uses an alpha channel that is derived from the luminosity on the nebulas. I can't tell if this is from the initial rendering or it it was done by CCP's graphic artists.
The alpha channel of the nebula layers should be retouched to give a better sense of density. Could we please get some developer feedback for this? I would love for it to happen. |
Tacyon
The Phayder Corporation
3
|
Posted - 2011.11.05 18:19:00 -
[118] - Quote
First - the new nebula. HUGE improvement. And IMO, let it be dark. Space >is< dark.
the cube ... funny, didn't know so many other people knew about it or had seen it ... I for a time was having graphics issues and I'd see "other" bitmaps all over the place and it'd make the box fully appearant. Kind of blew the illusion for me.
but I digress ...
Back in the day, programmers had "fields" that they used to place objects on and then scrolled them by the eye of the player at different speeds. The further away, the slower the scroll. This went a LONG way to giving the illusion of depth and movement.
One of the first critical observations I had in Eve was the fact that if you ignore the "warp tunnel" effect, and If you watched the ship in relation to the stars and nebula, you never moved! In my opening paragraph, when that happened .... it made the lack effect all too apparent. It was a real GÇ£never mind the man behind the curtainGÇ¥ moment for me. (Oz reference)
My point is, has anyone at CCP considered doing multiple "fields" for the stars and nebula and scrolling them at different rates to simulate depth of view ?
Probably too much of a coding change at this point in the game ... (pun in tended) |
Raven Ether
Republic University Minmatar Republic
0
|
Posted - 2011.11.05 18:35:00 -
[119] - Quote
Several ships are too dark. I undocked from Jita and all I could see is a dark blob and can barely discern textures. Lightning needs to be adjusted, otherwise we can't enjoy the new textures in several regions, instead we get a black blob.
Example |
Hylax Ciai
Sensus Numinis Ev0ke
0
|
Posted - 2011.11.05 19:00:00 -
[120] - Quote
Tacyon wrote:[...] One of the first critical observations I had in Eve was the fact that if you ignore the "warp tunnel" effect, and If you watched the ship in relation to the stars and nebula, you never moved! In my opening paragraph, when that happened .... it made the lack effect all too apparent. It was a real GÇ£never mind the man behind the curtainGÇ¥ moment for me. (Oz reference) My point is, has anyone at CCP considered doing multiple "fields" for the stars and nebula and scrolling them at different rates to simulate depth of view ? Probably too much of a coding change at this point in the game ... (pun in tended) Half Life 2 did that in the Citadel level, afaik. The Source engine allows to transform skybox geometry to level geometry. But I doubt that this is possible with the current Trinity engine.
Another problem is, that the stars in the background don't represent the actual stars in the eve universe. They are just a texture mapped onto the skybox. In order to simulate depth of view you would have to calculate the stars relative position to your ship. Considering the amount of stars visible on the current skyboxes on TQ, that would take a lot of computing power.
Also, the distance the stars would move probably isn't really noticeable, consindering you only move a few dozen AUs in a single starsystem and stars are lightyears apart. (100 Astronomical Units = 0.00158128588 lightyears) |
|
Heimdallofasgard
APEX ARDENT COALITION NEM3SIS.
27
|
Posted - 2011.11.05 19:14:00 -
[121] - Quote
I keep getting this weird lazer/gun firing kinda explosion sound whenever there's another ship on grid with me... found it when I was passing people by gates or going into high sec. not sure what's causing it! was in an ishtar, no-one was shooting anyone :S |
Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
9
|
Posted - 2011.11.05 19:17:00 -
[122] - Quote
Any parallaxing effect while traveling across a single solar system would be barely perceivable realistically and wouldn't be worth the developer time. What is needed is parallaxing effects when moving between systems and is what increasing the granularity of the skyboxes should accomplish. I think on demand composting of images of the celestial features would be the best solution, but doing it well without getting odd artifacts in situations would not be trivial. It would, however, make it simple to add new features.
Regarding having the EVE stars apparent in the sky box - this was actually done in the Revelations expansion that introduced the now abandoned "Seamless Map Zoom". It used a 3D model of the stars rendered in the background, but each "star" was only a single white pixel, didn't look very good, and caused a bit of graphics lag back then. This could be brought back, better, by rendering the EVE stars into the composited cubemap on demand instead of using a 3D model.
Despite its problems it did look awfully cool when you could identify the star structures of nearby regions. |
Heimdallofasgard
APEX ARDENT COALITION NEM3SIS.
27
|
Posted - 2011.11.05 19:17:00 -
[123] - Quote
Hylax Ciai wrote:Tacyon wrote:[...] One of the first critical observations I had in Eve was the fact that if you ignore the "warp tunnel" effect, and If you watched the ship in relation to the stars and nebula, you never moved! In my opening paragraph, when that happened .... it made the lack effect all too apparent. It was a real GÇ£never mind the man behind the curtainGÇ¥ moment for me. (Oz reference) My point is, has anyone at CCP considered doing multiple "fields" for the stars and nebula and scrolling them at different rates to simulate depth of view ? Probably too much of a coding change at this point in the game ... (pun in tended) Half Life 2 did that in the Citadel level, afaik. The Source engine allows to transform skybox geometry to level geometry. But I doubt that this is possible with the current Trinity engine. Another problem is, that the stars in the background don't represent the actual stars in the eve universe. They are just a texture mapped onto the skybox. In order to simulate depth of view you would have to calculate the stars relative position to your ship. Considering the amount of stars visible on the current skyboxes on TQ, that would take a lot of computing power. Also, the distance the stars would move probably isn't really noticeable, consindering you only move a few dozen AUs in a single starsystem and stars are lightyears apart. (100 Astronomical Units = 0.00158128588 lightyears)
confirming the orientation of stars and nebulae wouldn't change significantly when moving inside a single system... the diameter of a solar system isn't just the orbit of it's furthest planet... the Oort cloud of a solar system can be 50 times further away from the sun than the furthest planet.
|
Heimdallofasgard
APEX ARDENT COALITION NEM3SIS.
27
|
Posted - 2011.11.05 19:23:00 -
[124] - Quote
This is one for the future but:
What do people think of the idea of a sort of afk camera pan thing... similar to what happens in fallout where if you're afk for a certain period it starts to pan the camera. Like... if you're in space for a certain time it starts to focus on the different nebulae with information about it? maybe it could be extended to different things on grid with you etc... It could come up with an overlay like you see in the chaos theory trailer with information about what the camera's looking at...
opinions?
Edit: was the butterfly effect trailer: Trailer |
Raven Ether
Republic University Minmatar Republic
0
|
Posted - 2011.11.05 19:32:00 -
[125] - Quote
In several nebulae, a lot of dark bare space is left, this may be intentional, but it detracts from the feel of immersion when one side is gorgeously enriched and the other is bare. I'd like to see the nebulae cover more of the solar system, and less bare dark space. |
Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
9
|
Posted - 2011.11.05 19:39:00 -
[126] - Quote
Raven Ether wrote:In several nebulae, a lot of dark bare space is left, this may be intentional, but it detracts from the feel of immersion when one side is gorgeously enriched and the other is bare. I'd like to see the nebulae cover more of the solar system, and less bare dark space.
This is intentional, since you are not fully inside the nebula yet, but just on the edge. If the granularity is ever increased this will become more obvious. |
Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
9
|
Posted - 2011.11.05 19:39:00 -
[127] - Quote
[double post stupid forums] |
Jiji Hamin
Federal Defence Union Gallente Federation
1
|
Posted - 2011.11.05 20:16:00 -
[128] - Quote
Vegare wrote:I'd like to put emphasis on an issue which not a lot of people have noticed as it seems. It is a big deal for me though and I wonder if it will for others as well as soon as they are aware... Link to ScreenshotThe more dense areas of the nebulae let the light of the stars behind them shine through with full intensity. (It seems as if they were infront, or if the dark areas were holes in the nebulae) For comparison here's a real picture of a part of the Eagle Nebula - as you can see only the bright stars can be seen through the nebula. Their color is modulated and their brightness has diminished, though. When you showcased the nebulas at fanfest you got that right as seen in the Screenshot linked above. This "mistake" somehow destroys the illusion of three-dimensionality and therefore the feeling of depth of particular nebulae. o/ vegare /edit for clarification
*signed*
also, a few minnie station/gate structures now look pitch-black, naturally the image quality/skybox corners need to be fixed.
The only thing that isn't a glitch but SHOULD be worked on is planet rings. If they are backlit by a bright nebula they don't look the way they should, and I have the feeling that that isn't a *glitch* the way the aforementioned problems are technical glitches, but this seems to result from the way you made your art assets ground-up and might be a ***** to fix...
as for the star map, i just want to see written landmark names that much names like "Gunningap" or "chord of the elements" as well as to remove irrelevant/unused landmark names" to let people know what they are looking at or for and to instruct potential site-seers what parts of 0.0 to cov-ops over to. Utilizing the already-existing landmark system would be ideal because it is already there and presumably easy to implement, and would give travelers in space a vague idea of the location of the nebulae that they use as reference points, without having to state in a set-in-stone way the exact placement and shape of the nebulae or do very much technical work on your end for something that impacts the majority of gameplay so little. |
Lleira Archandre
Xun Armaments Corporation
0
|
Posted - 2011.11.05 21:06:00 -
[129] - Quote
Hosedna wrote:There is a bug in Pakshi sky, we can see the seams of the cube in one of the nebulaes :D Other than that, they are amazing ! Bug
Dunno if someone mentioned this already but the same bug shows up in Khanid region (or in Ibani at the very least). Not as noticeable but still quite clearly there:
http://i40.tinypic.com/np2zk8.jpg
I do agree though, they are simply jaw-dropping. Amazing work guys, keep it coming! Can't wait to see these on TQ! |
cpu939
OffBeat Creations
6
|
Posted - 2011.11.05 21:17:00 -
[130] - Quote
great work |
|
ollobrains
5th Front enterprises Mayhem.
0
|
Posted - 2011.11.05 22:44:00 -
[131] - Quote
Wheres my comets with moon goo |
Caldain Morrow
The Reavers Externus Hostis
4
|
Posted - 2011.11.05 22:46:00 -
[132] - Quote
second. |
Caldain Morrow
The Reavers Externus Hostis
4
|
Posted - 2011.11.05 22:54:00 -
[133] - Quote
The one bit i've found though is with the new lighting some turrets (my 200mm ACs) aren't picking up the nebulae's red glare so they really stand out against my hull as black blobs instead of being part of the ship. Beyond that though the art department has knocked it out of the park on this one. Can't wait to see what people find to whine about on his one. I also notice that when was running multiple clients the client was lagging a little. Not a lot but enough to be noticed. I know it seems like I'm the one whining here, but if the only complaints are some minor tweaks for the seams, a slightily laggy client (when using multiple clients), some lighting tweaks, and a cry for more... y'all done som'tin right. |
Camios
Tribal Liberation Force Minmatar Republic
10
|
Posted - 2011.11.05 22:59:00 -
[134] - Quote
I have roamed New Eden around and I can tell that I don't understand some things. There something like 20 nebulas, and I should be able to see each one ofl them if it not hidden by another nebula.
For example, imagine you are in Insmother.
- If you look East. you should only see the Galaxy Edge. Check.
- If you look West, you should see a lot of things. You should see that big red papillon that probably is the Gunnungagap, that is visibl. Beyond it, you should see the red nebulas of minmatar space. None of them are visible.
- A bit further and a bit more toward north I think there should be the whitish nebula of caldari space, it should be at least partiallyvisible. It is not.
- Facing North-West, you should see that whitish nebula (in jovian space?) that you can see from Etherium Reach, and in the distance you should ses the yellow and green nebula you can see in the northern regions . Both are not visible.
- If you look south or south west you should be able to see that yellow-brownish nebula in Curse, the Amarr nebulas, and the Green nebula in the south east of new eden...
I hope that the chioces of what is visible and what is not are not final... it's a bit inconsistent and thus immersion breaking. |
Heimdallofasgard
APEX ARDENT COALITION NEM3SIS.
27
|
Posted - 2011.11.05 23:13:00 -
[135] - Quote
Camios wrote:I have roamed New Eden around and I can tell that I don't understand some things. There something like 20 nebulas, and I should be able to see each one ofl them if it not hidden by another nebula. For example, imagine you are in Insmother.
- If you look East. you should only see the Galaxy Edge. Check.
- If you look West, you should see a lot of things. You should see that big red papillon that probably is the Gunnungagap, that is visibl. Beyond it, you should see the red nebulas of minmatar space. None of them are visible.
- A bit further and a bit more toward north I think there should be the whitish nebula of caldari space, it should be at least partiallyvisible. It is not.
- Facing North-West, you should see that whitish nebula (in jovian space?) that you can see from Etherium Reach, and in the distance you should ses the yellow and green nebula you can see in the northern regions . Both are not visible.
- If you look south or south west you should be able to see that yellow-brownish nebula in Curse, the Amarr nebulas, and the Green nebula in the south east of new eden...
I hope that the chioces of what is visible and what is not are not final... it's a bit inconsistent and thus immersion breaking.
I think they've got the right balance... we can't see nebulas from our solar system that are the other side of the galaxy |
Zirse
Brutor Tribe Minmatar Republic
123
|
Posted - 2011.11.05 23:19:00 -
[136] - Quote
Raven Ether wrote:Several ships are too dark. I undocked from Jita and all I could see is a dark blob and can barely discern textures. Lightning needs to be adjusted, otherwise we can't enjoy the new textures in several regions, instead we get a black blob. Example
I for one love the darkened ships. |
Camios
Tribal Liberation Force Minmatar Republic
10
|
Posted - 2011.11.05 23:32:00 -
[137] - Quote
Heimdallofasgard wrote: I think they've got the right balance... we can't see nebulas from our solar system that are the other side of the galaxy
Except that many of those object are not "the other side of the galaxy" but perfectly in sight because there is nothing in between. Another example. In Curse the Amarr nebula should be visible looking west (it is quite near) while that space looks empty. And even the Tenerifis nebula should be visible.
I like the result anyway but I think that there is room for improvement, and maybe CCP is able to just turn the visibility on and off for some objects.
CCP, let us see what is not hidden!
|
Heimdallofasgard
APEX ARDENT COALITION NEM3SIS.
28
|
Posted - 2011.11.05 23:43:00 -
[138] - Quote
Zirse wrote:Raven Ether wrote:Several ships are too dark. I undocked from Jita and all I could see is a dark blob and can barely discern textures. Lightning needs to be adjusted, otherwise we can't enjoy the new textures in several regions, instead we get a black blob. Example I for one love the darkened ships.
Love the darkened ships too... when the only light sources are the sun and nebulae, of course it's gonna be dark! |
Heimdallofasgard
APEX ARDENT COALITION NEM3SIS.
28
|
Posted - 2011.11.05 23:53:00 -
[139] - Quote
Camios wrote:Heimdallofasgard wrote: I think they've got the right balance... we can't see nebulas from our solar system that are the other side of the galaxy
Except that many of those object are not "the other side of the galaxy" but perfectly in sight because there is nothing in between. Another example. In Curse the Amarr nebula should be visible looking west (it is quite near) while that space looks empty. And even the Tenerifis nebula should be visible, just smaller. And In Venal? For the same reasons the Caldari nebula should be on sight... it is not. Branch is empty. I like the result anyway but I think that there is room for improvement, and maybe CCP is able to just turn the visibility on and off for some objects. CCP, let us see what is not hidden!
the vapor sea lies between stain and the amarr nebulae it's pretty far to the north west in real terms
as for venal? haven't been up that way yet so can't comment |
Camios
Tribal Liberation Force Minmatar Republic
10
|
Posted - 2011.11.06 00:41:00 -
[140] - Quote
Heimdallofasgard wrote: the vapor sea lies between stain and the amarr nebulae it's pretty far to the north west in real terms
as for venal? haven't been up that way yet so can't comment
The vapor sea (or the pool of radiance, i'm not sure what is that thing in the south) is visible from curse, and it's as distant as the Domain region (where the Amarr nebula is located), so I think that the amarr nebula should be visible as the vapor sea.
But even if that's not the case, since there is nothing between the amarr nebula and Curse, I should be able to see at least something, like a little faint stain in the distance (faint. maybe, but the size is given by geometrical calculations and if i'm right is appreciable anyway). Instead, there isn't anything when you look west.
|
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Heimdallofasgard
APEX ARDENT COALITION NEM3SIS.
28
|
Posted - 2011.11.06 00:51:00 -
[141] - Quote
Camios wrote:Heimdallofasgard wrote: the vapor sea lies between stain and the amarr nebulae it's pretty far to the north west in real terms
as for venal? haven't been up that way yet so can't comment
The vapor sea (or the pool of radiance, i'm not sure what is that thing in the south) is visible from curse, and it's as distant as the Domain region (where the Amarr nebula is located), so I think that the amarr nebula should be visible as the vapor sea. But even if that's not the case, since there is nothing between the amarr nebula and Curse, I should be able to see at least something, like a little faint stain in the distance (faint. maybe, but the size is given by geometrical calculations and if i'm right is appreciable anyway). Instead, there isn't anything when you look west.
how do you know which way's west? |
Brynseldimer
Vermelho Escorpia
0
|
Posted - 2011.11.06 00:55:00 -
[142] - Quote
In Genesis there's what looks to be a crease in one of the brownish nebula textures. |
PinkKnife
Garden Of The Gods
6
|
Posted - 2011.11.06 01:04:00 -
[143] - Quote
They look amazing, but I couldn't help but feel the box'ness of them. If that makes sense. As some have said the feeling of depth seems to be gone in that it feels much more like in I'm a box than the other ones. I'm not sure if this a effect issue or what. |
Camios
Tribal Liberation Force Minmatar Republic
10
|
Posted - 2011.11.06 01:19:00 -
[144] - Quote
Heimdallofasgard wrote:Camios wrote:Heimdallofasgard wrote: the vapor sea lies between stain and the amarr nebulae it's pretty far to the north west in real terms
as for venal? haven't been up that way yet so can't comment
The vapor sea (or the pool of radiance, i'm not sure what is that thing in the south) is visible from curse, and it's as distant as the Domain region (where the Amarr nebula is located), so I think that the amarr nebula should be visible as the vapor sea. But even if that's not the case, since there is nothing between the amarr nebula and Curse, I should be able to see at least something, like a little faint stain in the distance (faint. maybe, but the size is given by geometrical calculations and if i'm right is appreciable anyway). Instead, there isn't anything when you look west. how do you know which way's west?
I simply refer to the 2 nebulas I see in space, and I know their positions in new eden because I wandered across ALL the regions and know, more or less, wher e those are located.
The pool of radiance or vapor sea (don't wknow what is its name) is visible from Khanid, from Period Basis and from Curse, that means it's west of Curse.
|
Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
9
|
Posted - 2011.11.06 04:09:00 -
[145] - Quote
Heimdallofasgard wrote:how do you know which way's west?
Press F11 to open the minimap.
It seems like a skybox will only ever have 2 to 3 celestial features in it. I think a lot more should be visible, but perhaps dimmed with range to provide a sense of distance. |
Brizzardo
The Scope Gallente Federation
0
|
Posted - 2011.11.06 04:27:00 -
[146] - Quote
so as i understand it every region has its own nebualae ? sounds good to me, as long as they strongly differ from each other, so if u change region u immediatly see the visual difference and say : "oh now im an other region" . that will give each region a "personality", because now , to me atleast, regions are all the same visually, nearly no difference. and after a time, with nebulae for each region, u will have a stronger feeling for where u are and that u are "somewhere else in eve" . all in all, very nice. |
Vincent Athena
V.I.C.E. The Lostboys
119
|
Posted - 2011.11.06 04:33:00 -
[147] - Quote
Camios wrote:Vegare wrote:I'd like to put emphasis on an issue which not a lot of people have noticed as it seems. It is a big deal for me though and I wonder if it will for others as well as soon as they are aware... Link to ScreenshotThe more dense areas of the nebulae let the light of the stars behind them shine through with full intensity. (It seems as if they were infront, or if the dark areas were holes in the nebulae) For comparison here's a real picture of a part of the Eagle Nebula - as you can see only the bright stars can be seen through the nebula. Their color is modulated and their brightness has diminished, though. When you showcased the nebulas at fanfest you got that right as seen in the Screenshot linked above. This "mistake" somehow destroys the illusion of three-dimensionality and therefore the feeling of depth of particular nebulae. o/ vegare /edit for clarification This is not a mistake. If the stars are closer than the nebula, you can see them without problems: their light is not passing inside the nebula, and thus it should not be modified by it.
In opaque regions of nebulae you see only stars that are in front of it. In clear space you see stars from all ranges. The result is far fewer stars where the nebula is opaque, and just how much fewer depends on the distance to the nebula. We are not getting that on Singularity.
CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |
Vincent Athena
V.I.C.E. The Lostboys
119
|
Posted - 2011.11.06 05:04:00 -
[148] - Quote
First: the new space scenes are beautiful. CCP, you did an excellent job here.
But I got to add my voice to one issue. The goal CCP voiced of having the nebulae give us a feeling of moving through space as we fly from star to star is not really there.
You jump, no difference. Jump, no difference. Jump, no difference. Jump, no difference. Jump, no difference. Jump BIG change.
How to fix? Having a backdrop for each system would take too much artist time and too much disk space. A better option would be to have the client construct the backdrop for each system as needed. The client could start doing this as soon as you warp to a stargate: get the background for the new system ready before you even jump into it. (Or if you warp to a POS with a jump gate, or if someone in your fleet lights a cyno. Don't wait for the actual session change, pre-contruct the new backdrop as soon as some indication of where the player is going is known.)
This would actually be easiest for null sec. The nebulae are small and don't overlap. Having the client slightly adjust their size and position on a per system basis could be done with little of the distortion issue mentioned by a DEV above. In high sec it could also be done for the farther nebulae.
But the close ones, the ones that fill the screen or wrap around you....simple scaling would fail. Here maybe break the nebula up into parts that can be scaled as needed. Another option would be to improve the algorithm used to make a backdrop form the 3D model of the nebula to the point the client can do it.
Another issue: I was in Paragon Soul and saw one small nebula and alot of clear space. Then I jumped to Period Basis and saw two. Why could I not see the second from Paragon? It could not have been hidden behind something, after all I can see all the way to the main galaxy! It seems to me that all nebulae should always be visible unless hidden behind another nebula, just maybe small and dim. So from null, off in the distance would be small versions of all the high sec nebulae.
Then there are the stars. One way to give the feeling of moving through space as we jump would be to have the stars shift, jump by jump. Having the client construct the background by just adding stars to the nebulae scene would not be that big an effort. So as you went down the pipe from Jita to Korsiki with every jump you would see the Korsiki red giant getting closer and closer. CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |
Brynseldimer
Vermelho Escorpia
0
|
Posted - 2011.11.06 07:33:00 -
[149] - Quote
Vincent Athena wrote:The goal CCP voiced of having the nebulae give us a feeling of moving through space as we fly from star to star is not really there.
You jump, no difference. Jump, no difference. Jump, no difference. Jump, no difference. Jump, no difference. Jump BIG change.
I agree with this. There is no noticeable change of the nebulae until you jump through a region gate and then there's a complete and total change. A more gradual change in scenery would be nice if possible. Naturally, regions SHOULD have the biggest changes, but that doesn't mean each constellation can't have its own slightly different rendering of the region's nebulae.
Also: I know you guys said you want nullsec to feel cold and dark and scary, but Fade is pretty much just empty space with a tiny little grey cloud circling it. I'm all for eerie, scary, and dark looking formations in the parts of space that are supposed to be scary, but it'd be nice if there were a little bit more of them. Venal, Branch, and Tenal regions also suffer from similar lack of distinguishing features. The Cloud Ring region is a great example of having an interesting, but slightly eerie phenomenon related to the region. Regions can be dark and creepy without having to be nearly featureless. |
Manc
The Gentlemen of Low Moral Fibre
0
|
Posted - 2011.11.06 07:47:00 -
[150] - Quote
Would it be possible to put the new nebulae and landmarks on the star map? |
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Andreus Ixiris
Mixed Metaphor
183
|
Posted - 2011.11.06 08:13:00 -
[151] - Quote
Manc wrote:Would it be possible to put the new nebulae and landmarks on the star map?
This, at least, needs to be done, otherwise a lot of players are going to have real trouble comprehending where everything is. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |
Shivus Tao
Broski Enterprises Elite Space Guild
8
|
Posted - 2011.11.06 10:55:00 -
[152] - Quote
Happened across this little issue while roaming around admiring everything.
http://i.imgur.com/J98rg.jpg |
PinkKnife
Garden Of The Gods
6
|
Posted - 2011.11.06 11:03:00 -
[153] - Quote
I give you 129 screenshots from last night, took a trip out to null and blew up some stuff. All in all I think it is breathtaking. However I did notice the large jumps people have been talking about. The new shadows/lighting looks fan ******* tastic. New Brutix texture map looks really nice too, or at least I haven't flown one in a while and didn't notice its update.
I still noticed that when the newbulae get to small sizes it is easy to feel like they are painted on, and fake'ish. They look really good in screenshots however.
http://imgur.com/a/Z1Oms |
Shivus Tao
Broski Enterprises Elite Space Guild
8
|
Posted - 2011.11.06 11:16:00 -
[154] - Quote
These are all very nice.
I also picked up my new wallpaper while flying through Aridia entirely by accident.
The new ranis against the Aridian nebula with the star perfectly illuminating the duvolle laboratories logo on the wing. Just upon exiting warp for no distortion and undeployed turrets. http://i.imgur.com/KbEoW.jpg |
Ravcharas
GREY COUNCIL Nulli Secunda
27
|
Posted - 2011.11.06 14:37:00 -
[155] - Quote
They are nicely done, especially at a medium to close distance they look great. Far off yeah they look more like a decal or something. Maybe it's because they are generally quite well-defined around the edges.
You sometimes blind yourself rotating the camera around and going from an angle with mostly black and then SUDDENLY NEBULAE FILLING YOUR SCREEN! which is kind of jarring.
Sometimes I feel there's maybe a little bit too much of the good stuff, it gets almost too busy in places. You have one local nebulae and then two more in the distance or something plus the sun and maybe a planet and it kind of feels like a High Definition Nyancat suicidebomber or something. |
Mariner6
EVE University Ivy League
22
|
Posted - 2011.11.06 16:01:00 -
[156] - Quote
+1 to this work CCP, masterful look. Yes, as some of the other posts have mentioned there are few things to adjust, but overall huge improvement to the overall ambiance. |
Raven Ether
Republic University Minmatar Republic
0
|
Posted - 2011.11.06 16:16:00 -
[157] - Quote
Several new nebulae have severe lighting problems, to the point of ships being unable to be discerned, and lack of visibility
Please take a look at this thread for screenshot examples and more depth on the issue. |
Psihius
Anarchist Dawn U N K N O W N
2
|
Posted - 2011.11.06 16:36:00 -
[158] - Quote
Well, I have traveled from Jita to Amar, then to Rens, than took off tu Curse and then turned to Delve and visited every region in that part of space (total 9 regions so far).
I sould say that one background for whole region isn't good idea. Some regions are wast, you travel lots of LY and the background doesn't even move! It's riddicilous and leaves a feeling that someone made a joke on you. I do not say that every constelation should have it's own background - some constalation pockets are small and it looks fine. Other regions have constalations greatly apart and the positioning of the phenomena should change. I understand that's a lot of work and sometimes new rendering to do, but as I understood you have thouse 3D objects and probably someting can be done in game so that the game can change dimensions on the fly?
Anyway, please think this through. I urge you to fit an interceptor, plot a course on the map and then just travel 7-10 regions and compare distances on the map. I guarantee there will be a feeling of a cognitive dissonance at some point. |
bornaa
GRiD.
12
|
Posted - 2011.11.06 17:41:00 -
[159] - Quote
Vincent Athena wrote:First: the new space scenes are beautiful. CCP, you did an excellent job here.
But I got to add my voice to one issue. The goal CCP voiced of having the nebulae give us a feeling of moving through space as we fly from star to star is not really there.
You jump, no difference. Jump, no difference. Jump, no difference. Jump, no difference. Jump, no difference. Jump BIG change.
How to fix?
... stuff...
I read somewhere one post on this subject... it said to just move regions more apart one from another so that we can see a distance between them on a star map... that way we can tell that nebulaes are so big that we cant see differences until we dont jump great distance to new region... and in game make jump gates that lead to next region bigger (more powerful) so that we have feeling that that is grater distance to jump then jumps inside the same region...
that way there is a lot less job to do for DEVs and immersion is untouched... |
The Thrill
0
|
Posted - 2011.11.06 18:18:00 -
[160] - Quote
The new backdrops are a pleasing change, but a bit overdone. Four nebulae?? They now look crowded-in. Thin the herd.
For once I check in on SISI and smile (well almost). I had just been thinking how dry and boring the old backdrops had become, and more importantly how difficult it was to read the routing information when some bright object was behind it. I decided to write a suggestion, but there it was on SISI,
Wonderful static backgrounds to the routing systems, viewable AT ANY TIME. That's the great change I see, and worthy of the time to post for sure.
Still there is overview silliness, and camera distance isn't saved during zone changes either, but that routing improvement was badly needed.
Now if the static DED1 & DED2 were still around, I cannot believe CCP falls for removing them so that the 'players' farming them for the last year can triple the prices. That will kill off the best frig/desy fits for everyone but THEIR alliance. You've been trivially social engineered if those 1s & 2s get removed. Think a Gisti-B Small Shield Booster is expensive now? Just wait until the complexes require good scanning skills, watch the isk cost triple to 150M. Kill the volume, jack the price -- pretty basic. Incarna - exceedingly pointless - one cancellation already, *** going for two now.... |
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The Thrill
0
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Posted - 2011.11.06 18:25:00 -
[161] - Quote
Vincent Athena wrote: How to fix? Having a backdrop for each system would take too much artist time and too much disk space.
Ancient problem solved long ago similar to your suggested fashion. You just send a generating string to the client, and the client runs an algorithm to create the backdrop. There is no need to pre-generate before the jump, FPS handle far more difficult changes intra-frame.
But I don't watch the backdrop much, there is all sorts of marketing and management that can be handled while traveling. Incarna - exceedingly pointless - one cancellation already, *** going for two now.... |
EI Digin
Dreddit Test Alliance Please Ignore
195
|
Posted - 2011.11.06 19:40:00 -
[162] - Quote
Outer ring seems to have a large grey line going through part of the "sky".
http://i.imgur.com/36G8M.jpg
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Velarra
Ghost Festival Naraka.
7
|
Posted - 2011.11.06 19:54:00 -
[163] - Quote
CCP Navigator wrote:The latest Singularity build features some of the fixes, changes and features which you can expect to see in the Winter 2011 release. One of the most visually stunning changes are the new nebulae, which you can read about in CCP t0rfifrans blog, which will add ever evolving immersion to EVE Online. We would really like to get your feedback on this new feature with an emphasis on the following: GÇóDo the new nebulae show any adverse performance issues with your PC? GÇóHow do you feel about the difference in high security, low security and null sec space? If you currently do not have a Singularity client installed, please see this thread from CCP Spitfire on how to connect.
I've not noticed any particular performance issues. In fact i'd say performance in space/ in CQ is a good bit better as compared to the original Incarna launch period. All graphical settings at high, HDR on, (AA off) with an Nvidia 8600 is very playable. Not something that seemed viable as of the Incarna 1.0 release.
As far as regional visual differences go Eve's space is very beautiful now on first viewing. However I'd still love the option to turn off all nebulae and keep space very black, cold & dark aside from the stars.
Suggestion: 3 optional preference settings:
*As intended (re: current sisi lighting & nebuae)
*Brighter (for people with uncalibrated/dark/older screens)
*Darker (If you want the dead cold of space everywhere with only stars, Nebulae off, regardless of region)
|
Pupu Tupuna
Republic University Minmatar Republic
0
|
Posted - 2011.11.06 19:58:00 -
[164] - Quote
This nebula could be in Jove space? Seen from Vale of the Silent:
http://oi39.tinypic.com/s43vb7.jpg |
bornaa
GRiD.
13
|
Posted - 2011.11.06 20:17:00 -
[165] - Quote
I can see all stars through nebulae... i don't think that's intended result... |
Camios
Sebiestor Tribe Minmatar Republic
13
|
Posted - 2011.11.06 20:21:00 -
[166] - Quote
bornaa wrote:I can see all stars through nebulae... i don't think that's intended result... How can you say that those stars are beyond the nebula and not between the nebula and you?
|
Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
10
|
Posted - 2011.11.06 20:24:00 -
[167] - Quote
Camios wrote:bornaa wrote:I can see all stars through nebulae... i don't think that's intended result... How can you say that those stars are beyond the nebula and not between the nebula and you?
There is a problem right now where "dark" always means "transparent" and needs to be fixed. Otherwise there is a field of sparse, bright stars in front of the nebula, with the dense, dimmer stars behind it - as it should be. |
bornaa
GRiD.
13
|
Posted - 2011.11.06 20:40:00 -
[168] - Quote
Camios wrote:bornaa wrote:I can see all stars through nebulae... i don't think that's intended result... How can you say that those stars are beyond the nebula and not between the nebula and you?
because my intellect tells me that is highly unlikely that ALL stars in universe are between nebulaes and me and no one single star beyond nebulaes... |
Jiji Hamin
Federal Defence Union Gallente Federation
4
|
Posted - 2011.11.06 20:58:00 -
[169] - Quote
that's my current theory, but I can't confirm yet as it's not visible from gem. I am checking branch/cobalt edge as I write this. I'll let you know if I can find it.
ALSO
1. fix planet rings so they don't look fugly when backlit
2. tone the lonetrek skybox down so more of it is dark/pretty like it looks when you face upwards and less is just crazyness...javascript:__doPostBack('forum$ctl00$PostReply','')
3. make it so the skyboxes eminate light properly? I don't know if this is possible/implementable/what this would look like, but might fix some of people's issues with the visuals.
4. otherwise, as someone who has visited almost every region, I think they're near perfect other than the known issues of image resolution and the corners of the cubes often showing. |
Komodo Askold
Rare Earth Elements LLC Order of the Void
13
|
Posted - 2011.11.06 23:11:00 -
[170] - Quote
[quote=Jagur Azizora]One concern is that there are a bunch of astronomical features that should really be visible in appropriate places. An example that came up in the Singularity channel was the Ginnungagap, which should really be visible at least from the eastern end of Metropolis (Odebeinn and Erindur). Another that comes to mind is the pulsar that gives Period Basis its name, though I haven't checked there yet..[/quote This is something I vote for. If they're said to be that impressive, we should be able to enjoy their view. Apart from that... CCP, you made an incredible, impressive work with these new nebulae. No words...
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Oberine Noriepa
174
|
Posted - 2011.11.06 23:23:00 -
[171] - Quote
It definitely is the Jovian nebula. This video has more views of it. I'm assuming the ripped cube maps have names indicating which race they are for. |
Jiji Hamin
Federal Defence Union Gallente Federation
6
|
Posted - 2011.11.06 23:57:00 -
[172] - Quote
Oberine Noriepa wrote:It definitely is the Jovian nebula. This video has more views of it. I'm assuming the ripped cube maps have names indicating which race they are for.
yup it is indeed. ALSO, check out the dronelands, they are ******* sweet now. |
Lachesis VII
Pitch Black. Shadow Cartel
0
|
Posted - 2011.11.07 01:22:00 -
[173] - Quote
I'm sure it's been stated before but I figure I'll just repeat anyways, since more feedback is generally a good thing.
First thing: the nebulae are beautiful. Truly makes flying around space exciting again. Excellent work.
Second thing: The only performance issue/bug I've noticed is that in more than a few cases the corners of the skybox are visible as seams in the nebulae. This seems particularly bad around Genesis/Everyshore with (what I assume is) the Domain nebula. Occasionally this looks like visible seams, other times it looks like opaque, greyish tubelike structures, kind of like giant pencils in the cosmos.
Third thing: I like the fact that different structures are visible from different places and angles, I do wish there was a bit more constellation-to-constellation granularity however. The jumps from place to place seem a bit abrupt.
Fourth thing: I'm a bit bummed out by the New Eden system, and its environs. I was rather hoping that the EVE Gate would be visible from a greater distance, and that the New Eden system itself would be a bit more imposing. Something that looks more like a supernova remnant.
Fifth thing: With all these overhauls to the look of space (Planets, nebulae, stars, ships, etc) the stargates and stations are looking decidedly shoddy. Are they going to get any texture overhauls? |
Laian LanLei
Dreddit Test Alliance Please Ignore
0
|
Posted - 2011.11.07 01:35:00 -
[174] - Quote
I must say. I am quite impressed with the new nebulae.
I took my Prowler on a little trip through the new SiSi. The regions I visited and shot include (in order of my trip): The Citadel, Domain, Kador, Genesis, Essence, Sinq Laison, The Forge, Kor-Azor, Khanid (including on shot of an incursion system), Catch, Providence, Derelik (my balls capitan), Devoid, The Bleak Lands, Heimatar (loved this region...Amamake looks splendid), Molden Heath, Metropolis, Geminate, Vale of the Silent, Etherium Reach, The Kalevela Expanse, Great Wildlands, Tribute, Venal, Lonetrek.
http://imgur.com/a/VDEFl#0
Overall, it was a great trip. I spent yesterday going through the North/West/Southwest regions (from Pure Blind, up to Deklein, back down through Cloud Ring, Fountain, Delve and Querious) but didn't take the time to screenshot. Besides the Cloud Ring surrounding areas, it was a bit more sparse. But the initial trip yesterday from Placid and winding up inside of Cloud Ring with it surrounding me made my jaw drop and compelled me to see (and screenshot) as much as I did.
A few general comments:
(1) Yes, some of the screenshots are dark, but I appreciate that. For starters, the still shots don't capture the way colors move when you look around. Second, I can only imagine how the dark parts of space (0.0) will look during a major fleet fight (involving energy/shield transfer, turret/weapon effects etc), with the incredible backdrop of just a galaxy edge and perhaps a nebula in the distance.
(2) I really wish I had spent more time exploring those weird drone regions. They look fantastic. Well done CCP.
(3) There seem to be four or five type of regions now. Those fully empire (The Forge, Domain, Metropolis), those border empire (The Citadel, Genesis, Devoid), the nulsec/empire border regions (tribute sees jovian and caldari nebulae, etherium reach sees drone and caldari nebulae), and the far out nulsec where you only really see the edge of the galaxy. I like it.
(3) Amamake is perfect. Nailed it. I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched c-beams glitter in the dark near the Tanhauser Gate. All those moments will be lost in Amamake, like tears in rain.
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eive Grey
XV Corp
0
|
Posted - 2011.11.07 01:52:00 -
[175] - Quote
Tactical Overlay turned on Gives snowblind Lonetrek See what I mean... now blink. |
Shivus Tao
Broski Enterprises Elite Space Guild
13
|
Posted - 2011.11.07 01:57:00 -
[176] - Quote
I do have to agree that lonetrek should be toned down a bit. It's so bright I nearly have to wear sunglasses in real life. EIther reducing the overall luminocity or toning the blue to a darker shade should fix the problem, light blue is pretty intense on the eyes when backlit. |
Jiji Hamin
Federal Defence Union Gallente Federation
8
|
Posted - 2011.11.07 02:07:00 -
[177] - Quote
eive Grey wrote:Tactical Overlay turned on Gives snowblind Lonetrek See what I mean... now blink.
snowblind is exactly the word for lonetrek, ie the only skybox that needs to be redone. you can't even read the ******* UI sometimes. while I LOVE the idea behind lonetrek, it's just no good its current version. if you look "up" and the dark part with the white swirls on the dark sky, it is sooo pretty, and the idea of a white nebula is awesome... but just REALLY? who thought this skybox as it is now was a genius idea?
Also, i like how a lot ofpeople in this thread are asking for more landmarks to be visible, but many of them, such as the Vapor Sea, ARE visible. In fact, it's so huge that it is the defining landmark of the south now. although it would be neat if they redid metopolis to make gunningap visible from there and no other region, like some giant evil eye that looks the legacy erebus doosday, disrupting the otherwise red skybox, or just painted it over the already existing skybox and just used it for one constellation.
@devs: add landmark names to star map labelling the nebulae that are new. Not like a huge overhaul to map, just landmarks names so we can easily link up the landmarks that we can actually see with general direction on the star map more easily.
and as of this edit I have now officially been to every region... |
Inir Ishtori
Perkone Caldari State
3
|
Posted - 2011.11.07 02:12:00 -
[178] - Quote
Performance:
i don't have a feeling that new nebulas greatly impact my performance. fps monitor shows around 60 fps while looking at the nebulas or away from them. the only issues i see are around structures and with other ships, which seem to cause very regular "bumps" in FPS graph and impact my permormance way more than on TQ. with 2-3 NPC ships at gates FPS drop down to around 30-40.
On nebula art etc:
generally, i like them and they look pretty amazing. i visited Gallente space, Fountain, Cloud Ring, Outer Ring, Black Rise, Querious, Khanid, Genesis, Citadel, Forge and couple of others in the west and south i forgot the names of. Verge Vendor and Domain are my favourites thus far.
what i don't like though, is that there is only one background for an entire region. that kind of kills the immersion and enjoyment of traveling for me. right now, when i go through gallente space on TQ, there is a lot of variety and i instantly recognize when i'm close to my home system from how the background looks. this is absolutely not the case with the new backgrounds and i don't like that.
also, with only on background per region there is hardly any feeling of "going through" these cosmic structures/objects. instead the changes are often very sudden and sometimes somewhat illogical.
example: Essence and Placid.
the green nebula of Verge Vendor seems to be bigger in Sinq Laison and even in Everyshore than in Essence, despite Essence being right on the border of Verge Vendor. going from Essence into Verge Vendor causes a very sudden and somewhat unexpected change. ging from Essence to Sinq Laison seems to make the Verge nebula actually bigger
similar with Placid and Black Rise. going to Black rise: boom, huge bright nebula right there, leaving you wondering why you did not see it from Placid despite direct connections.
also, i don't like how you handled Essence at all. it has now become a quite boring region and i would at least expect to see a third of the skybox being filled with the verge nebula(that thing is absolutely amazing ) given the proximity of these both regions. generally, i would like to see more objects on the skybox, because in most cases you get to see maybe 4 at most and if feels like there is something missing in between. |
Jiji Hamin
Federal Defence Union Gallente Federation
8
|
Posted - 2011.11.07 02:23:00 -
[179] - Quote
yeah I'd like better granularity too, but they said that there used to be 27 skyboxes... now there are like 60-something which is a big increase, and so considering the resources necessary for a distinct skybox for every constellation is dizzying. eve is a game about spaceships, the nebulae are backdrops for that game, the point of eve is not just to fly around looking at the, so frankly if these nebulae hit TQ with better resolution, a redone lonetrek, no weird corners on the skyboxes and the rings on planets not looking stupid in some regions like Verge Vendor, then i will pretty much have gotten the most that i ever could have asked for... going very much further than that would have been a waste when manpower should have gone elsewhere... although i wouldn't mind landmark names on the star map... or being able to see gunningap for that matter... |
Aggressive Nutmeg
27
|
Posted - 2011.11.07 05:28:00 -
[180] - Quote
Very pretty but I hope nobody thinks this eye candy is realistic. To the human eye, space is generally going to be a lot blacker wherever you go.
Quoting from the Hubble website:
"The colors in Hubble images, which are assigned for various reasons, aren't always what we'd see if we were able to visit the imaged objects in a spacecraft. We often use color as a tool, whether it is to enhance an object's detail or to visualize what ordinarily could never be seen by the human eye."
Maybe the next release of EVE can be:
EVE Online: Hubble |
|
Solhild
Republic Military School Minmatar Republic
51
|
Posted - 2011.11.07 06:41:00 -
[181] - Quote
Have spent the whole weekend travelling around the map - very impressed I've read through the thread and most of my issues have already been mentioned
Performance I have no hit on performance at all. The camera stutter bug on rotation can make it feel like the client is operating at a low frame rate.
Immersion / Travelling The idea behind this is fantastic but I found that my regular gameplay will take me through only two regions, despite usually hauling and missioning over 16 jumps or so. Previously I'd have seen a great deal of variety but now EVE will look the same. I understand that this is a lot of work but splitting regions up to closer reflect their geography will help - maybe only another 12-16 skyboxes in the most populated areas will do it? The idea that hisec is nice and colourful and lowsec empty/threatening/scary didn't work for me - in fact, Minmatar hisec is more threatening than anywhere! (perhaps the full red should be reserved for the core of the nebula and the rest of the region could be darker or brown/orange?)
Lighting on ships The reflected light on ships in Gallente and Amarr space is fantastic, well done. In Minmatar space, it's hit and miss. T1 ships look rose/pink but my huginn and sleipnir were terrible (perhaps a lack of v3 textures on the ships?). Couldn't test the loki as it was invisible??
In all, fantastic work
Even better if - more variety in the highly populated hisec regions. - Minmatar space a little too similar at the minute. -reflected light in Min hisec not right at the minute.
|
Deviana Sevidon
Jades Falcon Guards
78
|
Posted - 2011.11.07 07:17:00 -
[182] - Quote
There is a graphic error in one of the Genesis-Region nebulas.
Some minor flaw might be, that moving from the western parts of 0.0 to the northern parts also produces are sharp change in graphics. In the Cloud Ring Region you are right inside such a Ring but if you travel from Cloud Ring to Fade the Cloud Ring Nebula cannot be seen anymore, not even from distance and instead the dark grey clouds common through all northern 0.0 regions appear. |
Vann Stein
The Night Crew The Night Crew Alliance
0
|
Posted - 2011.11.07 07:20:00 -
[183] - Quote
Overall
The new nebulae are fantastic and really add depth and eye candy to the game. Bravo.
Performance
I haven't seen any performance issue while in the game. The character loading screen seems to have some bugs and is not refreshing correctly on my screen. I get several overlays of text until I get in game. Also some minor glitches that are similar while in CQ.
As mentioned before, the bulk data loading is taking a lot longer than it used to. Is there any optimization that can be done to reduce the complexity (O[N])?
Art and Layout
I really like all of the new artwork but some of the feeling of movement while in a region still needs work. I took a 17 jump route through The Forge to get to Vale of the Silence(Jovian nebula is awesome btw), and during the entire time I was in The Forge the nebulae stayed exactly the same, no changes in size or shape. This really breaks the immersion of traveling.
While nebulae are supposed to be huge I would guess that they should only cover a few systems at most. Though it may take many art resources to move certain things, my suggestion is that you keep one nebula in each region but only have it cover a few systems. Then when you are out of the nebula as you move towards or away from it while in the region, that nebula alone gets bigger or smaller respectively.
|
Captain Alcatraz
Muppet Ninja's Ninja Unicorns with Huge Horns
15
|
Posted - 2011.11.07 08:23:00 -
[184] - Quote
GeeShizzle MacCloud wrote:Loving the nebulas.... still think they need to be at the constellation level rather than region, and shifting/augmenting the cube maps when u move through a constellation/region would add soooooooooooooooo much more feel to moving through space.
granted what u guys have done with the feel of moving through space is awesome! i genuinely think people would adore custom levels of these, so the client build ships with a default amount of the new cube maps... but allow people to eventually download the higher res and higher number cubemaps when theyre available
Augmenting the direction of the gates should also be considered and tried to see if it screws with peoples "to 0" custom bookmarks, cause it'll add greatly too!
and i know some people have addressed opinions about the luminosity of the nebulae, but personally i do like the fact it creates darkened silhouettes and allows u to see smaller ships from afar moving against the background =)
OHh btw... ive always thought the level of glare and light reflection from bright objects isnt high enough to really portray space in a really visceral form.
remember space is danger and death wrapped in darkness and silence!
This |
Kadazer
Quantum Equilibrium
0
|
Posted - 2011.11.07 10:04:00 -
[185] - Quote
The new nebulaes look awesome, but they are too few. The Citadel f.e. is just to dark and the nebulaes are too far away here. I would like to see fades of dark grey and more stars maybe to fill those empty places. More or larger nebulaes would help too. |
Remikk
Krannon of Sherwood Carthage Empires
0
|
Posted - 2011.11.07 10:11:00 -
[186] - Quote
The new nebulae look great,
Would be cool if you could toggle them on and off inside the map screen. It would give you a sense of the size of these phenomena when planning your route.
|
Avila Cracko
Federal Navy Academy Gallente Federation
72
|
Posted - 2011.11.07 12:01:00 -
[187] - Quote
bornaa wrote:Vincent Athena wrote:First: the new space scenes are beautiful. CCP, you did an excellent job here.
But I got to add my voice to one issue. The goal CCP voiced of having the nebulae give us a feeling of moving through space as we fly from star to star is not really there.
You jump, no difference. Jump, no difference. Jump, no difference. Jump, no difference. Jump, no difference. Jump BIG change.
How to fix?
... stuff...
I read somewhere one post on this subject... it said to just move regions more apart one from another so that we can see a distance between them on a star map... that way we can tell that nebulaes are so big that we cant see differences until we dont jump great distance to new region... and in game make jump gates that lead to next region bigger (more powerful) so that we have feeling that that is grater distance to jump then jumps inside the same region... that way there is a lot less job to do for DEVs and immersion is untouched...
|
non judgement
Without Fear Flying Burning Ships Alliance
145
|
Posted - 2011.11.07 12:05:00 -
[188] - Quote
I probably should look through the thread to see if anyone has asked these questions before. Hopefully no one minds me asking again. My questions aren't that important anyways.
1. Is the Gallente one modelled after the eagle nebula? It looks a bit like it. 2. Has anyone commented that real nebulas don't really have a colour that we can see and are usually mapped to a colour wavelength to show gas composition? Maybe someone can correct me on this. I don't think they should change them just wondering.
I think these look great. Wow, I just jumped into amarr space, not bad at all. |
Raven Ether
Republic University Minmatar Republic
2
|
Posted - 2011.11.07 12:21:00 -
[189] - Quote
Certain new nebulae cause severe lighting problems, to the point of being unable to see our ships. Please don't let this go live.
Taken from this thread (a lot more feedback there).
Dalloway Jones wrote:Took some screen caps of Amarr and Caldari ships coming out of station in a Gallente system that is actually reasonably bright but not in the center of the nebula. The sun is to the left of the shot and I tried to take the pictures at more or less the same angle. Might not have been perfect on that but only because the Caldari ships were so freaking hard to see. It is mostly cruisers and a few battle cruisers. This character can't fly Gallente above frigates and industrials but I may bring my Gallente pilot to this system later to try a few of those for comparison. AugororFeroxOspreygood luck trying to find this oneMoaCaracalAbaddonI don't even know what this is!DrakeIteron Mark IIISunny side of a BlackbirdMallerAs you can see the Caldari fleet is a graphite gray now instead of a pale gray. It looks pretty cool but the ships all but disappear in shadows. The old models of the Amarr fleet are much more visible and IMO much cooler looking as a result. Even the new Maller model which is pretty much what the new reskin for the Amarr fleet is going to look like is darker but at least it is still visible in this light (in darker systems the Maller pretty much disappears as well). It is all well and good to say that ships in shadows should be darker but I would at least like to see what I am flying around in. Darker is one thing. Pitch black is a whole different story.
|
Nyla Skin
Pew Pew Corp Behold.
32
|
Posted - 2011.11.07 12:50:00 -
[190] - Quote
I finally got on SiSi to see for myself. The nebulae look stunning, and I love the way to 'personalize' the regions.
..But at least Lonetrek region is too bright.. Its like flying in white light, cant see much details. Domain is bright but tolerable. Its great to be 'inside' the nebula, but tone down the brightness at least a little bit.. Otherwise doing anything in such regions like lonetrek is going to be painful.
Kadazer wrote:The new nebulaes look awesome, but they are too few. The Citadel f.e. is just to dark and the nebulaes are too far away here. I would like to see fades of dark grey and more stars maybe to fill those empty places. More or larger nebulaes would help too.
I disagree.
Raven Ether wrote: The old models of the Amarr fleet are much more visible and IMO much cooler looking as a result. Even the new Maller model which is pretty much what the new reskin for the Amarr fleet is going to look like is darker but at least it is still visible in this light (in darker systems the Maller pretty much disappears as well).
It is all well and good to say that ships in shadows should be darker but I would at least like to see what I am flying around in. Darker is one thing. Pitch black is a whole different story.
[/quote]
The problem I feel is that the ships dont have lights on themselves, therefore relying on external lighting like the over the top suns and nebulae to be visible. |
|
Radro
Red October. Red Alliance
0
|
Posted - 2011.11.07 13:43:00 -
[191] - Quote
New nebulae are great.
But I've noticed, that not all nebulae that should be visible from some point in space are in fact visible. Take for example Cloud Ring. It looks fantastic from Placid. Verge Vendor (Gallentian nebula) is also visible from there. Lets move closer to the green one - to Essence. As you can see, we are still at the same side from Verge Vendor (nebula looks exactly the same, just larger), but Cloud Ring is nowhere to be found. May be it is so small and we were so close to it, that it is visible as a dot from that point? No! Cloud Ring is visible from Syndicate, which is closer to Verge Vendor. And this shot was taken in Solitude. Therefore Cloud Ring should be also visible from Essence. There are some other cases when one of visible nebulae suddenly disappears from the view, while other nearby nebulae are still visible.
I also see some black or gray lines on nebulae textures: Genesis, Outer Ring. |
Nyla Skin
Pew Pew Corp Behold.
33
|
Posted - 2011.11.07 14:09:00 -
[192] - Quote
There is a gray line in Venal as well. The black blot is my ship..
Btw I really like that our ships are darker in dark places now. Here is my dramiel in what I think is Perrigen falls. Does it look kickass or what? :D (btw Im not sure I like how the guns look discolored..)
Also I complained about lonetrek being too bright earlier, Here is a pic from there. It doesnt appear as bright as it does ingame. I would say its like flying in milk if it didnt hurt my eyes.
ps. I second some nebulae being missing from certain regions. When I was in Venal, the jovian nebula (which I dubbed skull-snake nebula) was clearly visible. When I took the jump over jovian space to Perrigen falls (which should be on the other side of Jovian space) the nebula was nowhere to be seen. Thats... weird. |
Sniperdoc
Stargate Kommand
3
|
Posted - 2011.11.07 14:20:00 -
[193] - Quote
I think the nebulas look fantastic. Really adds some depth to the surroundings. |
Tetractys
Falling Stars Yulai Federation
0
|
Posted - 2011.11.07 14:40:00 -
[194] - Quote
Andreus Ixiris wrote:CCP, the nebula are very very pretty, but we have some serious issues with them:
1. We really need more backdrops - per constellation at least. Movement through space just doesn't feel real enough without them. It seriously just doesn't feel real enough at all.
If CCP wants to get an example of what I mean, start in the system of Paala and do a direct route to Jita. Paala and Jita are ten-light years apart, and this trip crosses about 14 systems, but the backdrop does not change once. This is frankly absurd.
2. Backdrop positioning is all weird. Paala also gives us example of the positioning weirdness that's going on here. The LXQ2-T gate in Paala is in the direction of the big blue nebula I presume is central Caldari space, while the Uemon gate (which leads towards central Caldari space) is in the direction of a sandy-orange nebula which I can't identify yet. Since backdrop orientation is always the same, I can't really tell which direction my ship is facing in relation to the universe.
3. We need to be able to see the nebula on the map. The positioning of these nebulae mean nothing to us if we can't place them on the map. I know that big hour-glass explody star nebula means I'm in the drone regions, but what about that weird hazy orange one over there? All of these things mean almost nothing to me. I need to be able to see the relative size and position of these nebulae on the map for them to be meaningful.
I really hope you fix some of these issues so that we can get a better sense of where we stand in relation to the rest of space.
This |
impli
Krautz and Yankees
3
|
Posted - 2011.11.07 14:43:00 -
[195] - Quote
Please add some nebular images as background to the star map :D so I can see where what nebular is positioned |
Pinky Denmark
The Cursed Navy Important Internet Spaceship League
15
|
Posted - 2011.11.07 15:47:00 -
[196] - Quote
The Nebulas look awesome however the darkness behind stations and likely other objects sometimes make it rather difficult to navigate my ship... When Im flying behind a station sometimes I panic and can't even see my ship |
Montevius Williams
Eclipse Industrial Inc
68
|
Posted - 2011.11.07 16:55:00 -
[197] - Quote
Again, the only issue I have is with the traveling through large regions and no backdrop changes. I dont mind some NOT changing as some rela life nebula are 70-100 light years across, so if you're traveling 10 light years, are even 20 light years across New Eden, you wouldnt see much change.
However, some nebula are 20-30 light year across, so if you traveled 10 light years, you should see significant changes.
But overall, again, AWESOME job CCP. They look fabulous! |
Montevius Williams
Eclipse Industrial Inc
68
|
Posted - 2011.11.07 16:56:00 -
[198] - Quote
Pinky Denmark wrote:The Nebulas look awesome however the darkness behind stations and likely other objects sometimes make it rather difficult to navigate my ship... When Im flying behind a station sometimes I panic and can't even see my ship
Space is dark. |
Psihius
Anarchist Dawn U N K N O W N
4
|
Posted - 2011.11.07 17:02:00 -
[199] - Quote
Overall good work CCP.
As I, and many others, have said is that movement in region should yeld some changes in backdrop - because going through 6-7 constellations in one direction should change the backdrop - stellar phenomena are vast (and some known to span 100-200 and even more than 1000 light years - bigger than our EVE corner) . For example you are inside a nebula. Isn't it logical that if you travel 1 LY inside the nebula chances are that the structure of the gases, pockets of space with no gas and so on will change. Yes, it's the same nebula, but different place.
I could purpose not to stop working on this project and gradually add inner region backdrops over time - why not? If you can do that and you are bothered by EVE client size - you can make the detail level optional - one backdrop per region or full set of backdrops requiring additionally X GB.
Many of us will sacrifice 5-10GB of space on the hard drive for high-res high-quality backdrops with multiple of them through a single region. Hell, I can manage my movies and other stuff and the difference on the size of the client between 7-8 GB and 15GB is, well, insignificant. And I have somewhat HDD of 160GB (will be changing it to SSD as system drive and storage HDD).
Oh, and one more thing. https://www.file.lu/imageh/0/4/g8bpx.png (3MB) - it's a screenshot of the minmatar nebula. I will be visiting Fanfest in spring and I want personally to give beer to your Art team for this beauty.
And yes, whose idea was to draw a dragon with a nebula? :D |
Famble
Three's a Crowd
20
|
Posted - 2011.11.07 17:06:00 -
[200] - Quote
I haven't seen the new nebulae on SiSi myself but one of the biggest beefs I've always had with the current backdrops is the periodic bright spots. Like really bright! I hope the new neb's (I've seen screenshots and they look beautiful) don't suffer from that same phenomenon.
If they do, then please add an actual, functional aspect to sunglasses in the character creator so it's not like I'm staring into the sun when panning around space. [sarcasm] Heck you could add a "transition" effect to the monocles and other eyewear in the NeX store, I might be forced to buy that stuff then if only to retain my RL eyesight.[/sarcasm]
Less is more when we're on this issue of brightness imo! |
|
Nyla Skin
Pew Pew Corp Behold.
33
|
Posted - 2011.11.07 18:41:00 -
[201] - Quote
Montevius Williams wrote:Pinky Denmark wrote:The Nebulas look awesome however the darkness behind stations and likely other objects sometimes make it rather difficult to navigate my ship... When Im flying behind a station sometimes I panic and can't even see my ship Space is dark.
You can click the tactical map and see everything on it.. |
Jiji Hamin
Federal Defence Union Gallente Federation
14
|
Posted - 2011.11.07 18:41:00 -
[202] - Quote
ugh god the people asking for a new skybox for every constellation are just hilarious. think about this: if this is how much it takes to go from ~27 different k-space skyboxes to one for every region, imagine what the ~20x or more jump in different skyboxes entails. grow up, we need rebalance for lots of spaceships, including gallente who are not fixed by the changes currently on sisi, and new content for internet spaceships because eve is like a shark and it'll die at this rate with no movement, and V3 for over half the art assets in eve, and fixes to large swathes of macro-level game mechanic like things are fundamental as POSes or sov warfare. the nebulae are beautiful, and they're a backdrop for a game. keep them that way.
if the technical problems are fixed, and lonetrek is changed so that we can even read the UI while in there, then that will be great. very much more than that would frankly be overkill, because some of us actually want changes to eve, a game we actually play, and not more cute pictures of space to look at on sisi. New nebula, if fixed=A+. spending overkill amounts of resources on nebula when what we really need is FiS=fail. |
Hungry Eyes
Ministry of War Amarr Empire
116
|
Posted - 2011.11.07 19:57:00 -
[203] - Quote
the art department can take care of the nebs. devs can work on gallente.
1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.
2. a different nebula snapshot per constellation is required to give people a sense of traveling through the things.
3. please add the nebs on the starmap; this cant be hard. this way, after 7 years, traveling through solar systems will actually mean something
with these 3 changes (and fixed glitches), EVE's environment will be beautiful. you have a great asset, plz dont half-ass the implementation. |
Jiji Hamin
Federal Defence Union Gallente Federation
14
|
Posted - 2011.11.07 20:09:00 -
[204] - Quote
Hungry Eyes wrote:the art department can take care of the nebs. devs can work on gallente.
1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.
2. a different nebula snapshot per constellation is required to give people a sense of traveling through the things.
3. please add the nebs on the starmap; this cant be hard. this way, after 7 years, traveling through solar systems will actually mean something
with these 3 changes (and fixed glitches), EVE's environment will be beautiful. you have a great asset, plz dont half-ass the implementation.
i don't think that just taking more snapshots is as easy as it sounds. maybe i am wrong, and if so then please devs add more sktyboxes, but i doubt that these are actually just screencaps from a monstrous, super-hi-res 3d simulation that they built just so they could take a few pics and then shut it down. they probably just popped some markers, figured out vantage points for the region skyboxes, and then just painted the new skyboxes given the orientation. frankly, the nebula placement doesn't even make sense in cartesian space. go to pure blind, look at what directions each of the nebulae are in, and then try to look at star map and figure out how that would make any sense. just accept them as a pretty back ground an be happy in my opinion. i would bet that the "great assets" that they have are what we are seeing, albeit in glitched form. I do NOT think that they have just craploads of easily renderable, out-fo-the box nebulae that they can just pop out and drop onto TQ. modelling a nebula that intricate and beautiful in full 3d does not seem like it would be worth the immense effort if their only intention was to use it to make some screenshots to use as backgrounds for an internet spaceship game. while i would like more granularity in skyboxes, i just don't think it could happen given eve's current state/technology and frankly their focus should be elsewhere.
nor do i think that rotating star gates is a reasonable demand. first off, if you had a brain you would realize that all the stars are jumbled and there has never been rhyme or reason to where they are pointing. if you want them oriented towards their actual stars that would probably be an annoying thing for the devs to suffer through implementing, would make them out of syn with the up/down axis that is deeply embedded in eve and leave the stargates often pointing AWAY from what you will be jumping "towards." this is all on top of the previous point about how there is not a rigid, cartesian, 3d geometry to eve's landscape.
adding landmarks names to the star map would be easy and should probably happen |
Montevius Williams
Eclipse Industrial Inc
68
|
Posted - 2011.11.07 20:31:00 -
[205] - Quote
The more I think about the gate thing...dont the Star Gates open up wormholes that we travel through to reach the next star system....if this is the case, I dont think the gates need to be rotated as it doesnt really matter what direction they are pointed. You're traveling through an artificial wormhole. |
Montevius Williams
Eclipse Industrial Inc
68
|
Posted - 2011.11.07 20:32:00 -
[206] - Quote
Hungry Eyes wrote:the art department can take care of the nebs. devs can work on gallente.
1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.
2. a different nebula snapshot per constellation is required to give people a sense of traveling through the things.
3. please add the nebs on the starmap; this cant be hard. this way, after 7 years, traveling through solar systems will actually mean something
with these 3 changes (and fixed glitches), EVE's environment will be beautiful. you have a great asset, plz dont half-ass the implementation.
But I do agree with this... |
Radro
Red October. Red Alliance
0
|
Posted - 2011.11.07 21:11:00 -
[207] - Quote
I've also noticed that the Pool of Radiance is misplaced (if I'm right that this nebula is indeed the Pool of Radiance). On the star map landmark shows position in the center of Stain region, but in reality it is very close to Immensea and Tenerifis or between them and not visible from Stain. |
Solhild
Republic Military School Minmatar Republic
52
|
Posted - 2011.11.07 21:44:00 -
[208] - Quote
Hungry Eyes wrote:the art department can take care of the nebs. devs can work on gallente.
1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.
2. a different nebula snapshot per constellation is required to give people a sense of traveling through the things.
3. please add the nebs on the starmap; this cant be hard. this way, after 7 years, traveling through solar systems will actually mean something
with these 3 changes (and fixed glitches), EVE's environment will be beautiful. you have a great asset, plz dont half-ass the implementation.
Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right. |
WisdomLikeSilence
The Cursed Navy Important Internet Spaceship League
66
|
Posted - 2011.11.07 21:47:00 -
[209] - Quote
The new nebula system in general is well thought out - as to the execution - a lot of people feel its kind of "wallpapery".
This is because the nebula layer is upsampled from a much smaller file than the star layer. The upsampling creates a regular texture which is apparent even without zooming in at 1900x1080. Because this texture is present, it has a flattening effect on the artwork, making it seem "near" - since your eye can only dicern such textures when you are near a surface.
Doubtless there are issues with keeping the file size down, and thus the skyboxes need compression, however I think they are overcompressed, or they were upsampled using something like nearest neigbour, instead of trilinear.
I hope CCP can either use a different compression to achieve a smoother look - or release a high res texture pack for people with powerful computers.
This was not an issue with the old skyboxes as they were quite blurred, making any texture issues moot. |
Jiji Hamin
Federal Defence Union Gallente Federation
14
|
Posted - 2011.11.07 22:10:00 -
[210] - Quote
Radro wrote:I've also noticed that the Pool of Radiance is misplaced (if I'm right that this nebula is indeed the Pool of Radiance). On the star map landmark shows position in the center of Stain region, but in reality it is very close to Immensea and Tenerifis or between them and not visible from Stain.
not pool of radiance imho. that is closest to omist. maybe up and to the right of omist.
|
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Aurelius Valentius
Imperial Academy Amarr Empire
15
|
Posted - 2011.11.07 23:32:00 -
[211] - Quote
10/10 - this is a great improvement to EVE - first undock on SISI I was it was like night and day!... outstanding, did some running around and checked the system and the general lay of the region and can't get enough of this new look... all the rest is outstanding so far as well - Winter Expansion is well on it's way to washing away the taste of the previous... um... thing that happened... |
Vincent Athena
V.I.C.E. The Lostboys
128
|
Posted - 2011.11.08 00:08:00 -
[212] - Quote
Re-pointing the stargates and saving BM is not too hard.
For all BMs close to a stargate (100 km, say),
Construct a line from the BM to the center of the stargate Find the distance from the BM to the stargate collision bubble along this line (note this could negative) Rotate the stargate Move the BM along the constructed line of the first step until the distance to the collision bubble is restored.
And stargates should not point at nebulae, they should point at destination stars, which should be in their proper position in the sky given the layout of the eve cluster. CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |
Tomas Syrvo
Club a Seal
0
|
Posted - 2011.11.08 03:24:00 -
[213] - Quote
Salpun wrote:They are so bright and clear a feeling of depth is lost.
To me it seems a feeling of depth has been added when you are inside of one of them. Maybe the ones you view from afar can be adjusted to bring them in closer to make them and your view a feeling of depth when outside of the cluster, because I did get the loss of depth when outside of the Lonetrek Nebula. it seemed like clouds in the sky. Then again maybe I am not understanding what they are going for. Are there supposed to be areas where you are in between the nebulas?
I did notice than spinning slowly in space that when my view panned over a nebula my image would hang a couple times slightly, though my fps did not move much (50-60 fps but I was seeing that kind of fluctuating frame rate anyway). Is this just what we can expect from sisi, or do you need a really hot top of the line GPU to not see this stuttering lag type thing going on? I am running a Quad core Pentium with 6 gigs of RAM and a GTX 460 card. Hopefully it is just the bugs of first roll out on sisi, because I would love to see these nebula in the uncompressed HDR format or what ever it is in game (fill in appropriate technical jargon that I do not understand, full rez nebula was what I meant) eventually, since it sounds like they will look really really good.
One thing I am concerned about though with the new back ground space thingy, will it make the rest of the game look dull as CCP tries to update the games graphics via the V3 project? |
Raven Ether
Republic University Minmatar Republic
4
|
Posted - 2011.11.08 11:39:00 -
[214] - Quote
Fix the lighting please, I'd like to be able to actually see my ship, is that too much to ask?
Dalloway Jones wrote:Took some screen caps of Amarr and Caldari ships coming out of station in a Gallente system that is actually reasonably bright but not in the center of the nebula. The sun is to the left of the shot and I tried to take the pictures at more or less the same angle. Might not have been perfect on that but only because the Caldari ships were so freaking hard to see. It is mostly cruisers and a few battle cruisers. This character can't fly Gallente above frigates and industrials but I may bring my Gallente pilot to this system later to try a few of those for comparison. AugororFeroxOspreygood luck trying to find this oneMoaCaracalAbaddonI don't even know what this is!DrakeIteron Mark IIISunny side of a BlackbirdMallerAs you can see the Caldari fleet is a graphite gray now instead of a pale gray. It looks pretty cool but the ships all but disappear in shadows. The old models of the Amarr fleet are much more visible and IMO much cooler looking as a result. Even the new Maller model which is pretty much what the new reskin for the Amarr fleet is going to look like is darker but at least it is still visible in this light (in darker systems the Maller pretty much disappears as well). It is all well and good to say that ships in shadows should be darker but I would at least like to see what I am flying around in. Darker is one thing. Pitch black is a whole different story. Source |
who shat themselves
Hedion University Amarr Empire
1
|
Posted - 2011.11.08 12:15:00 -
[215] - Quote
Raven Ether wrote:Fix the lighting please, I'd like to be able to actually see my ship, is that too much to ask? Dalloway Jones wrote:Took some screen caps of Amarr and Caldari ships coming out of station in a Gallente system that is actually reasonably bright but not in the center of the nebula. The sun is to the left of the shot and I tried to take the pictures at more or less the same angle. Might not have been perfect on that but only because the Caldari ships were so freaking hard to see. It is mostly cruisers and a few battle cruisers. This character can't fly Gallente above frigates and industrials but I may bring my Gallente pilot to this system later to try a few of those for comparison. AugororFeroxOspreygood luck trying to find this oneMoaCaracalAbaddonI don't even know what this is!DrakeIteron Mark IIISunny side of a BlackbirdMallerAs you can see the Caldari fleet is a graphite gray now instead of a pale gray. It looks pretty cool but the ships all but disappear in shadows. The old models of the Amarr fleet are much more visible and IMO much cooler looking as a result. Even the new Maller model which is pretty much what the new reskin for the Amarr fleet is going to look like is darker but at least it is still visible in this light (in darker systems the Maller pretty much disappears as well). It is all well and good to say that ships in shadows should be darker but I would at least like to see what I am flying around in. Darker is one thing. Pitch black is a whole different story. Source
Space is dark, mister sperg
|
Zey Nadar
Aliastra Gallente Federation
14
|
Posted - 2011.11.08 12:57:00 -
[216] - Quote
Montevius Williams wrote:The more I think about the gate thing...dont the Star Gates open up wormholes that we travel through to reach the next star system....if this is the case, I dont think the gates need to be rotated as it doesnt really matter what direction they are pointed. You're traveling through an artificial wormhole.
Yeah, but explain the ball of light that fires from the gate to incalculable distance when you jump?
ps. I think the nebulae are great addition to Eve. The only one I have found so far that I have problems with is lonetrek. I havent went through them all yet though. |
Seriphyn Inhonores
Eleutherian Guard
20
|
Posted - 2011.11.08 13:04:00 -
[217] - Quote
Repeating myself for the umpteenth time (though in the correct thread this time). Please move the Verge nebula to somewhere like Essence, and make it more visible from adjacent regions (ie. you're still immersed in the Domain nebula in the Bleak Lands and Kador). Seems a colossal waste to have a fantastic nebula in a really small region like Verge, instead of some bigger one. |
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CCP Navigator
C C P C C P Alliance
431
|
Posted - 2011.11.08 13:22:00 -
[218] - Quote
Solhild wrote:Hungry Eyes wrote:the art department can take care of the nebs. devs can work on gallente.
1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.
Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right.
Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released.
This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it CCP Navigator - Lead Community Representative |
|
Raid'En
Apprentice Innovations
102
|
Posted - 2011.11.08 13:47:00 -
[219] - Quote
cool, that way we'll now better where we go, without using the starmap :)
what would be even better, but that you won't accept it (:p), would be to change all the stargates positions on space so not only they fire to the good nebulae, but they are also close to the nebulae on the system, making so that you don't need to ask your map to know where to go ; you just have to look at the sky, find the nebulae of the region you want to go, and find a stargate close to it ; this is the good stargate to take. currently it don't really work like this :/
a little review on the size / distance of nebulaes would be nice also, hope they're looking at that |
Blue Harrier
13
|
Posted - 2011.11.08 13:53:00 -
[220] - Quote
/Tongue in cheek mode on Please CCP will you stop reading the forums and agreeing with some of the recommendations players make. ItGÇÖs badly reducing the amount of GÇÿRageGÇÖ and GÇÿTeddy ThrowingGÇÖ in threads and even worse there were nearly 900 people on SiSi at the weekend and I had to wait, yes wait to log in. /Tongue in cheek mode off.
So far the winter expansion is looking really good and going back to TQ from SiSi shows just how drab the old backgrounds are. All these little tweeks and fixes will make the game so much better for everyone.
Thumbs up to the DevGÇÖs whichever part of Eve they are working on.
|
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Arkady Sadik
Gradient Electus Matari
194
|
Posted - 2011.11.08 14:04:00 -
[221] - Quote
CCP Navigator wrote:Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released. This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it While you are at it, could you increase the outer radius of the gates a bit so a "warp to zero" does not put you into the gate if you're unlucky? Having your freighter bounce off if you do a WTZ is a bit meh (and the change above makes WTZ bookmarks useless :-D)
I love the change, though. Thank you! |
Selar Nox
5
|
Posted - 2011.11.08 14:12:00 -
[222] - Quote
Arkady Sadik wrote:CCP Navigator wrote:Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released. This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it While you are at it, could you increase the outer radius of the gates a bit so a "warp to zero" does not put you into the gate if you're unlucky? Having your freighter bounce off if you do a WTZ is a bit meh (and the change above makes WTZ bookmarks useless :-D) I love the change, though. Thank you! +1 |
Vincent Athena
V.I.C.E. The Lostboys
131
|
Posted - 2011.11.08 14:27:00 -
[223] - Quote
CCP Navigator wrote:Solhild wrote:Hungry Eyes wrote:the art department can take care of the nebs. devs can work on gallente.
1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.
Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right. Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released. This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it
Did you point them at the destination nebulae, or at the destination stars?
CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |
Komodo Askold
Rare Earth Elements LLC Order of the Void
13
|
Posted - 2011.11.08 17:09:00 -
[224] - Quote
Finally could try out them by myself... I can only say they're just incredible, I feel very tiny on my ship, but also impressed at the views! Amazing work CCP designers!!
I will only say, as other people, they may make objects darker. Maybe giving objects increased light from the nebulae, specially if you're inside them, as they reflect light from the systems' stars...
Another thing I'd like to notice is that turrets don't reflect light as the ships' hulls, making them appear a bit separated from the ships they're fitted in. That's what happens in my first picture: while the Cruor's hull reflects the blue light from outside, its turrets don't, giving a rare looking.
Look at the turrets
I also saw some bad joints between blocks. If you look at this picture, just below my ship (while a bit dark) there's a line:
Just below it
Apart from that, I'm very, very happy with the result. It will certainy give a deeper feel to the game. Here you are more pics, this time for the enjoying if you haven't tried out the test server:
Minmatar Nebula Near Gallente space At lowsec (I think it was Fountain) Cloud Ring 1 Cloud Ring 2
For now, my favourite is Cloud Ring, you trul feel inside it, all of it surrouding you, while when you're at a near region you see it whole. Thanks CCP for this! =3
|
Sensual Red
Star - Dust
0
|
Posted - 2011.11.08 17:30:00 -
[225] - Quote
The new Nebula looks very good,
But at a high resolution is noticeable that they do not have high resolution.
I would wish an option with ultra-high resolution textures for the Nebula. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
87
|
Posted - 2011.11.08 17:36:00 -
[226] - Quote
CCP Navigator wrote:Solhild wrote:Hungry Eyes wrote:the art department can take care of the nebs. devs can work on gallente.
1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.
Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right. Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released. This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it Wow this is excellent!
P.S. I wonder if this kind of thing could continue for at least a year... |
Nyla Skin
Pew Pew Corp Behold.
33
|
Posted - 2011.11.08 17:56:00 -
[227] - Quote
Arkady Sadik wrote:While you are at it, could you increase the outer radius of the gates a bit so a "warp to zero" does not put you into the gate if you're unlucky? Having your freighter bounce off if you do a WTZ is a bit meh (and the change above makes WTZ bookmarks useless :-D)
I love the change, though. Thank you!
It seems to be related to ships mass. A light ship (like a pod) can end up short of the jumping distance when it warps to the gate at 0, a heavy ship (like armor BS) often ends up stuck in the gate. |
Severian Carnifex
48
|
Posted - 2011.11.08 18:04:00 -
[228] - Quote
bornaa wrote:Vincent Athena wrote:First: the new space scenes are beautiful. CCP, you did an excellent job here.
But I got to add my voice to one issue. The goal CCP voiced of having the nebulae give us a feeling of moving through space as we fly from star to star is not really there.
You jump, no difference. Jump, no difference. Jump, no difference. Jump, no difference. Jump, no difference. Jump BIG change.
How to fix?
... stuff...
I read somewhere one post on this subject... it said to just move regions more apart one from another so that we can see a distance between them on a star map... that way we can tell that nebulaes are so big that we cant see differences until we dont jump great distance to new region... and in game make jump gates that lead to next region bigger (more powerful) so that we have feeling that that is grater distance to jump then jumps inside the same region... that way there is a lot less job to do for DEVs and immersion is untouched...
+1
|
Severian Carnifex
48
|
Posted - 2011.11.08 18:05:00 -
[229] - Quote
p.s. is problem with too transparent nebulaes solved???? |
Ravior Letam
Lost Soul Regiment Smacked Alliance
0
|
Posted - 2011.11.08 18:20:00 -
[230] - Quote
I had a look on the new nebulaes in the Salashayama System. They look really great indeed and the idea of making it visible where in the universe you are is really great. But what I noticed in Salashayama is that at some point it gets really dark because there are three nebulas visible in different directions but the most part of the backdrop is just black + stars. I think that should be taken a look at so that you didnt get it too dark.
I hope I could help with this :)
Greetings,
Ravior Letam |
|
Rhavas
The Corporation of Noble Sentiments
20
|
Posted - 2011.11.08 18:21:00 -
[231] - Quote
Of course I didn't see this thread before posting my own. My feedback, pics and the "tiling bug"
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Komodo Askold
Rare Earth Elements LLC Order of the Void
13
|
Posted - 2011.11.08 18:41:00 -
[232] - Quote
I checked your webpage; man, that was amazing!! You did a very hard work with that!! +100 to you! ;) Oh, if you want a picture from inside the Cloud Ring, you can take one of mine's from my previous post :) but I think you'll better enjoy it if you go by yourself!
|
Captain Alcatraz
Muppet Ninja's Ninja Unicorns with Huge Horns
17
|
Posted - 2011.11.08 19:31:00 -
[233] - Quote
The new nebulas are amazing, one thing I hoped would get fixed is the color transition inside them, specially visible from black -> colorful
We still see stripes of color gradient instead of a smooth gradient, kind of a 16 bit image feeling or something like that, they could be higher resolution and have smoother detail |
Maul555
Nuts and Vindictive Remix Technologies
8
|
Posted - 2011.11.08 20:42:00 -
[234] - Quote
Sensual Red wrote:The new Nebula looks very good, But at a high resolution is noticeable that they do not have high resolution. I would wish an option with ultra-high resolution textures for the Nebula.
+1
---
Also I would love it if you guys could make a commitment to work on narrowing the granularity of the backdrops down to the constellation level or maybe even further.....
|
Solhild
Republic Military School Minmatar Republic
52
|
Posted - 2011.11.08 22:57:00 -
[235] - Quote
CCP Navigator wrote:Solhild wrote:Hungry Eyes wrote:the art department can take care of the nebs. devs can work on gallente.
1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.
Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right. Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released. This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it
Fantastic |
PinkKnife
Garden Of The Gods
14
|
Posted - 2011.11.08 23:21:00 -
[236] - Quote
Does this mean we can also get some updated ship icons? The current ones look a bit dated with the old nebulae... |
Volta Botafogo
URSALIS LOGISTICS GROUP
0
|
Posted - 2011.11.08 23:30:00 -
[237] - Quote
First, the good stuff. The nebulaes are awesome! It's great when you are approaching a region inside a nebulae, it gets larger and larger as you get closer jump after jump. Then after a jump through the regional gate, bam, you're inside the nebulae.
Also, the region Cloud Ring is actualy inside a ring-shaped nebulae. Nice touch!
Now the bad news. The galatical core is rendered on the wrong quadrant.
I was flying through Cloud Ring and Fountain regions, which are in the far end of galactic west. But galactic core was towards the west, not towards the east.
The nebulaes are a beautiful addition to EVE universe. Please get it right! |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
91
|
Posted - 2011.11.09 00:18:00 -
[238] - Quote
The 'edge of galaxy' nebula that is visible from 0.0 (I watched it in the 0.0 system where everyone hangs out) has a lot of banding at the edges.
Here's a link to the bmp. You have to magnify to full size (1920x1200) to see the banding. |
Dr Djago
Republic Research Corp
5
|
Posted - 2011.11.09 01:36:00 -
[239] - Quote
Overall I love the new nebulas, but 1 thing I don't like is the difference in color between lowsec/null vs high sec, I would be in a high sec system with extremely bright lights and then just 1 jump over to low sec, everything is dark, that feels very weird. I rather we have just a cluster of clouds with systems in them and it changes appearance as you fly near them. |
Noriko Mai
277
|
Posted - 2011.11.09 02:46:00 -
[240] - Quote
Dr Djago wrote:Overall I love the new nebulas, but 1 thing I don't like is the difference in color between lowsec/null vs high sec, I would be in a high sec system with extremely bright lights and then just 1 jump over to low sec, everything is dark, that feels very weird. I rather we have just a cluster of clouds with systems in them and it changes appearance as you fly near them. If I remember it right t0rfi said that they first do it per region and then maybe extend it to constalations or systems.
Here it is: New dev blog: Introducing New Nebulae into EVE
CCP t0rfifrans wrote:Grukni wrote:Hiram Alexander wrote:Grukni wrote:Great Job!
I'm somewhat and somehow disappointed of the granularity chosen for each unique backdrop. Region based granularity seems too big for my taste. At first I thought you would notice the changes in the position of nebulae at a solar system basis, each time you jump from an stargate to an other. Yeah. Me too, though I can understand... I guess for 'granularity' reasons, as they put it - an even better 'xmas' present would have been Constellation, rather than Region... Yep, but I think those images are generated procedurally, so no much man work involved I hope. I really wonder if the real problem is that those images are too fat (in Megabytes) for the client to have too many of them. The cube maps ( that's the technical term for the nebula textures ) are actually hand crafted, starting with 3d generated clouds, then color-corrected and touched up by artists to remove rendering artifacts and add extra "oomhp" to the renders. Each cube map sees a considerable amount of work. So if we would have wanted more, they would have looked less cool or taken longer to produce, meaning that the artists would be tied up painting nebulas and not fixing lag.... It's always a balancing act. That said, the system we developed alongside rendering the nebulas does allow us to customize each solarsystem, and we will be making use of that in the future, for lore and such. |
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Cloora
APEX Unlimited APEX Conglomerate
3
|
Posted - 2011.11.09 03:03:00 -
[241] - Quote
I think they are stunning however, Lonetrek Low sec is WAAAY too friggen bright. It is super blue like the sky. I feel like I am flying around in the Elemental Plane of Air instead of space. CEO and Major ShareholderAPEX ConglomerateMaker of Starsi softdrinks and Torped-Os! Cereal http://www.altaholics.blogspot.com
|
Malistos Hamiligosternus
Kindred Oracles of Justice P R I M E
0
|
Posted - 2011.11.09 04:59:00 -
[242] - Quote
I have seem some weird bugs when using Nvidia 3DVision it's even a char but it looks like bold figure like aura First impression that would show some bugs on Captains Quarters without 3D Mode for some refresh thing and camera shake I look more if it happens on spaceships |
Lan Trobair
3
|
Posted - 2011.11.09 05:23:00 -
[243] - Quote
Breathtaking inside the nebulae! But it kind of makes me nervous being that close to accretion. Like I'm going to be sucked into a forming star or something. The EVE universe went from large to GIGANTIC in one expansion! And I think this is a great place for the new player experience. There is so much inspiration that can be brought out from being in company of these nebulae.
Outside the nebulae is very dark and cold feeling. Seeing the distant clouds is like being so far away from help. Like a child wandering too far from home. Null is a very dark and scary place. From safety we gazed and wondered what is out there. Venturing there requires preparation and this sense is evident at every step of the way.
Great work everyone! |
Rhavas
The Corporation of Noble Sentiments
25
|
Posted - 2011.11.09 05:29:00 -
[244] - Quote
Cloora wrote:I think they are stunning however, Lonetrek Low sec is WAAAY too friggen bright. It is super blue like the sky. I feel like I am flying around in the Elemental Plane of Air instead of space. I agree with this. |
Hungry Eyes
Ministry of War Amarr Empire
143
|
Posted - 2011.11.09 06:27:00 -
[245] - Quote
CCP Navigator wrote:Solhild wrote:Hungry Eyes wrote:the art department can take care of the nebs. devs can work on gallente.
1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.
Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right. Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released. This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it
love you. thanks. |
Montevius Williams
Eclipse Industrial Inc
77
|
Posted - 2011.11.09 06:35:00 -
[246] - Quote
Hungry Eyes wrote:CCP Navigator wrote:Solhild wrote:Hungry Eyes wrote:the art department can take care of the nebs. devs can work on gallente.
1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.
Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right. Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released. This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it love you. thanks.
Oh man, cant wait!! |
Hungry Eyes
Ministry of War Amarr Empire
143
|
Posted - 2011.11.09 06:38:00 -
[247] - Quote
now just the matter of having one snapshot per constellation to show the transition while travelin and we'll be set. |
Wata Keshive
Gemeinschaft interstellarer Soeldner Ev0ke
0
|
Posted - 2011.11.09 07:18:00 -
[248] - Quote
Vann Stein wrote:Overall ...
Art and Layout
I really like all of the new artwork but some of the feeling of movement while in a region still needs work. I took a 17 jump route through The Forge to get to Vale of the Silence(Jovian nebula is awesome btw), and during the entire time I was in The Forge the nebulae stayed exactly the same, no changes in size or shape. This really breaks the immersion of traveling.
While nebulae are supposed to be huge I would guess that they should only cover a few systems at most. Though it may take many art resources to move certain things, my suggestion is that you keep one nebula in each region but only have it cover a few systems. Then when you are out of the nebula as you move towards or away from it while in the region, that nebula alone gets bigger or smaller respectively.
agree |
imbehindyou Shadow
Garoun Investment Bank Gallente Federation
0
|
Posted - 2011.11.09 07:32:00 -
[249] - Quote
Sensual Red wrote:The new Nebula looks very good, But at a high resolution is noticeable that they do not have high resolution. I would wish an option with ultra-high resolution textures for the Nebula.
oh then when I get into it I look forward to my 4000x1080 resoultion
reactivate me please CCP *cries* |
PinkKnife
Garden Of The Gods
14
|
Posted - 2011.11.09 10:38:00 -
[250] - Quote
Random thought, would it be possible to overlay the images of the new nebulaes over the star map so that we can affiliate each nebulae with its region? |
|
Yin Utada
University of Caille Gallente Federation
0
|
Posted - 2011.11.09 11:31:00 -
[251] - Quote
Rhavas wrote:Cloora wrote:I think they are stunning however, Lonetrek Low sec is WAAAY too friggen bright. It is super blue like the sky. I feel like I am flying around in the Elemental Plane of Air instead of space. I agree with this.
Other regions are too bright, other too dark, without actually illuminating the ships.
Please address the lighting. Caldari space suffers from this too. |
bornaa
GRiD.
24
|
Posted - 2011.11.09 11:36:00 -
[252] - Quote
Valeo Galaem wrote:Camios wrote:bornaa wrote:I can see all stars through nebulae... i don't think that's intended result... How can you say that those stars are beyond the nebula and not between the nebula and you? There is a problem right now where "dark" always means "transparent" and needs to be fixed. Otherwise there is a field of sparse, bright stars in front of the nebula, with the dense, dimmer stars behind it - as it should be.
Is this problem solved???
|
Graifazig
Cataclysm Enterprises Ev0ke
0
|
Posted - 2011.11.09 11:53:00 -
[253] - Quote
imbehindyou Shadow wrote:Sensual Red wrote:The new Nebula looks very good, But at a high resolution is noticeable that they do not have high resolution. I would wish an option with ultra-high resolution textures for the Nebula. oh then when I get into it I look forward to my 4000x1080 resoultion reactivate me please CCP *cries*
Resolution of the nebulae seems to scale with your horizontal resolution.
Then instead of this: http://s1.directupload.net/images/111109/xgohvi3m.jpg
You get this: ... http://s1.directupload.net/images/111109/hzw3brai.jpg
I'd prefer no scaling with resolution or at least only scaling with vertical resolution. |
Montevius Williams
Eclipse Industrial Inc
83
|
Posted - 2011.11.09 17:52:00 -
[254] - Quote
I LOVE the dark areas between Nebulas. Feels so isolated.
|
Vegare
Das zweite Konglomerat The Initiative.
9
|
Posted - 2011.11.09 19:30:00 -
[255] - Quote
good catch! there is definately somthing wrong!
|
Oberine Noriepa
176
|
Posted - 2011.11.10 01:03:00 -
[256] - Quote
Razin wrote:The 'edge of galaxy' nebula that is visible from 0.0 (I watched it in the 0.0 system where everyone hangs out) has a lot of banding at the edges. Here's a link to the bmp. Yeah. This and other nebulae have the same issue from a distance. The Minmatar nebula banding is the most noticeable, I think. |
Apollo Gabriel
Mercatoris Etherium Cartel
184
|
Posted - 2011.11.10 03:32:00 -
[257] - Quote
CCP Navigator wrote:Solhild wrote:Hungry Eyes wrote:the art department can take care of the nebs. devs can work on gallente.
1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.
Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right. Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released. This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it
omfg ... Are you trying to make a GOOD product?
Imagine playing Donkey Kong where every barrel looks like it hits you. Would you rather I fix the barrels or Kong's shadow?
Welcome to Eve Online where lasers are dumber than barrels! |
Scrapyard Bob
EVE University Ivy League
331
|
Posted - 2011.11.10 03:53:00 -
[258] - Quote
Apollo Gabriel wrote: omfg ... Are you trying to make a GOOD product?
Duke Nuke'Em finally released... Cats and dogs living together... CCP doing lots of little bug fixes... It's the end times. |
Oberine Noriepa
176
|
Posted - 2011.11.10 05:58:00 -
[259] - Quote
Apollo Gabriel wrote:CCP Navigator wrote:Solhild wrote:Hungry Eyes wrote:the art department can take care of the nebs. devs can work on gallente.
1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.
Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right. Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released. This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it omfg ... Are you trying to make a GOOD product?
|
Tetractys
Falling Stars Yulai Federation
0
|
Posted - 2011.11.10 10:56:00 -
[260] - Quote
Nice work overall but: - We will loose the feeling in traveling. Consider to maintain different colors (or visible nuances) each constellation. - Domain color: absolutely horrible! and too bright! Any other region is better. In Domain seems to be surrounded by a beige smog.
|
|
Dalloway Jones
Republic Military School Minmatar Republic
99
|
Posted - 2011.11.10 18:27:00 -
[261] - Quote
I disagree that you lose the sense of traveling. Before it was just random. Now you gain a sense of traveling over long distances or between regions. Small distances within the same region should feel similar. |
Jiji Hamin
Federal Defence Union Gallente Federation
28
|
Posted - 2011.11.10 19:41:00 -
[262] - Quote
Tetractys wrote:Nice work overall but: - We will loose the feeling in traveling. Consider to maintain different colors (or visible nuances) each constellation. - Domain color: absolutely horrible! and too bright! Any other region is better. In Domain seems to be surrounded by a beige smog.
1. much stronger sense of place now than before 2. i love domain |
Vincent Gaines
Macabre Votum Morsus Mihi
55
|
Posted - 2011.11.10 19:57:00 -
[263] - Quote
I want to say I love the nebulae, especially in 0.0.
In Delve I truly felt like I was outside of some warm, comfy place. I could look away from the Verge Vendor and Khanid nebulae and in front of me is this darkness, with a smattering of grey like looking into a dark cavern.
It's perfect. |
Montevius Williams
Eclipse Industrial Inc
90
|
Posted - 2011.11.10 22:10:00 -
[264] - Quote
I still have some camera stuttering when rotating the camera. |
Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
16
|
Posted - 2011.11.10 22:57:00 -
[265] - Quote
I haven't read the thread much but some quick points, probably repeats:
-+ Camera stuttering here too. -+ Some of the colour banding is seriously heavy. Is it impossible to address at this point? I can't unsee it. -+ Space definitely too dark in many areas. Simulation is one thing, eye strain going unnoticed is another. Eve is not a quick-session game.
Imho I think these 3 points need work before going live.
I definitely am of the opinion that ships simply look worse. I am not sure if this is a known technical point or my personal taste. It was mentioned in the dev blog but I thought nothing of it, but now I do feel disappointed. Using my shinier ships - Anathema and Malediction - I feel like three things hurt the looks: -+ The busy-ness or something about the reflections give the ships a rough, scruffy look. -+ Getting a lot of green & yellow on the ship, which eh, sounds silly but it's kind of army/compost feeling all the time. -+ The sleek look of the ship now seems to be turned into plastic? I don't know the inner goings-on here but yeah, now the Anathema looks like a lot of grey plastic. Smeared with green at times. This plastic look is really pretty bad for the Anathema at least. =/
Are the different light colours from each system's star not working. I don't know, just registering impressions here.
Don't get me wrong, the nebulae look really good but personally I would rather keep my ships looking really good. I love how good the Anathema looks on TQ, but now it's kind of taking a visual nerf. |
Montevius Williams
Eclipse Industrial Inc
90
|
Posted - 2011.11.10 23:14:00 -
[266] - Quote
Xenial Jesse Taalo wrote:I haven't read the thread much but some quick points, probably repeats:
-+ Camera stuttering here too. -+ Some of the colour banding is seriously heavy. Is it impossible to address at this point? I can't unsee it. -+ Space definitely too dark in many areas. Simulation is one thing, eye strain going unnoticed is another. Eve is not a quick-session game.
Imho I think these 3 points need work before going live.
I definitely am of the opinion that ships simply look worse. I am not sure if this is a known technical point or my personal taste. It was mentioned in the dev blog but I thought nothing of it, but now I do feel disappointed. Using my shinier ships - Anathema and Malediction - I feel like three things hurt the looks: -+ The busy-ness or something about the reflections give the ships a rough, scruffy look. -+ Getting a lot of green & yellow on the ship, which eh, sounds silly but it's kind of army/compost feeling all the time. -+ The sleek look of the ship now seems to be turned into plastic? I don't know the inner goings-on here but yeah, now the Anathema looks like a lot of grey plastic. Smeared with green at times. This plastic look is really pretty bad for the Anathema at least. =/
Are the different light colours from each system's star not working. I don't know, just registering impressions here.
Don't get me wrong, the nebulae look really good but personally I would rather keep my ships looking really good. I love how good the Anathema looks on TQ, but now it's kind of taking a visual nerf.
I think some areas should remain dark jsut as some areas should remain bright. The Genesis region for example seems very cold and dark. I think its perfect.
CCP, whats the status on camera stuttering?
|
Montevius Williams
Eclipse Industrial Inc
90
|
Posted - 2011.11.10 23:16:00 -
[267] - Quote
Oh, one other thing, kudos to CCP on the shadow work, it looks amazing on my Megathron along wit hthe ship texture. Good stuff. |
Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
16
|
Posted - 2011.11.10 23:28:00 -
[268] - Quote
Yeah the darker looks certainly have a place, but definitely should not be the norm imo. I think eye-strain really is a serious concern here, because we don't just tune out a dark ship. The human eye still tries to gather the details. Do that for a few hours every day and that's something I would worry about. It might feel more realistic but for prolonged activities the game should be comfortable to the eye as first priority. |
Jodis Talvanen
State War Academy Caldari State
66
|
Posted - 2011.11.11 00:50:00 -
[269] - Quote
We are missing a lot of the landmarks that you can read from the star map.
There are not enough regions inside nebulas. I imagined the whole of high sec would be inside nebulas. But it turned out to be not the case.
Also, why do nebulaes disappear after 2 regions away? The sizes of all of the nebulas should be big enough to be seen from the WHOLE New Eden but yet you can only see the nearest one or two. And they become small too quickly. The sense of scale is a bit wrong. |
Knoppaz
Rens Nursing Home
3
|
Posted - 2011.11.11 08:02:00 -
[270] - Quote
Jodis Talvanen wrote:We are missing a lot of the landmarks that you can read from the star map.
There are not enough regions inside nebulas. I imagined the whole of high sec would be inside nebulas. But it turned out to be not the case.
Also, why do nebulaes disappear after 2 regions away? The sizes of all of the nebulas should be big enough to be seen from the WHOLE New Eden but yet you can only see the nearest one or two. And they become small too quickly. The sense of scale is a bit wrong.
Well, the scale is off in every MMO. You simple can't build a realistic size world or universe for that matter which is still be playable. Also if you want realism then whole Eve needs to be put into one single nebular and that's it. You simply don't have a new nebular every few lightyears.
What's needed is a compromise and CCP is on a good way with it. Adding certain landmarks is a must imho (Eve gate comes to mind) and maybe they should add new backgrounds to region border systems (so you see that you're on the edge of the nebula), but the rest is fine already.
Btw, gates shouldn't point to the region you want to go to, but to the system you want to go to. Ofcourse inter-regional gates would then automatically point towards nebula you're traveling to..
|
|
Jazz Styles
Sileo In Pacis
6
|
Posted - 2011.11.11 14:07:00 -
[271] - Quote
Absolutely stunning visuals. I just had to say that. Taking a tour of 0.0 at the moment to soak it all in |
Sweet Clyde
Dreddit Test Alliance Please Ignore
2
|
Posted - 2011.11.12 00:17:00 -
[272] - Quote
I would like to repeat some of the stuff I wrote in a reply to another post on the forums regarding the feeling of immersion with the nebulae.
First and foremost: I think the nebulae are the greatest visual improvement to the game since Trinity, and I love it!
The one improvement I am really hoping for is that the view changes from system to system (or perhaps just from constellation to constellation for a start) in a way such that the relative positions of the nebulae are preserved (like it is right now from region to region). Then you could almost navigate just by the visuals (given that the stargates point in the right direction as I understand they do now on TQ). But the really cool result of this (besides 'realism/consistency') would be the feeling of a home system. When you are close to the system with your base, the sorroundings start to feel familiar. This gives a direct emotional connection with your home, not just a connection based on the in game economics and politics. I think people will fight more passionately for their home systems if this should become reality. It would also encourage exploration and 'sightseeing' and make the universe lager in a very real sense. Right now (before nebulae) you just know there are 7500 systems, but besides different NPC's, there is not much there to tell them a part. You know of course that it's just 7500 entries in some database on a server in London, and it can feel that way as well. But if every system is unique in a consistent way, and look different so you can orient yourself, then you start making a picture in your mind of the galaxy making it real. Please, CCP, make 7500 unique starfields with nebulae in coherent positions thoughout the galaxy and thousands of nerds with craving for details will jump in ectasy clapping their hands to no end.
Keep up the good work, the winter expansion is very exciting! |
Montevius Williams
Eclipse Industrial Inc
101
|
Posted - 2011.11.12 01:56:00 -
[273] - Quote
Hey Dev's there is still camera stutter, some notes:
Tested on all graphics and performance levels (low, medium and high) Tested High, Medium, Low and disabled Anti-Aliasing
During this testing, in all cases, there was a slight stutter as the camera passed over the graphical images of the nebula. Stutter was not there when camera passed over space with no Nebulae images. Did not affect my framerate at all but it was very jarring.
Graphics Card: NVIDIA GeForce GTS450 |
Severian Carnifex
53
|
Posted - 2011.11.12 10:00:00 -
[274] - Quote
ill write it here, i dont know is it fixed because i saw it before:
all dark areas of nebulaes are transparent and you see all stars... and thats not right... the darkest parts are so thick that you cant see stars through it... (maybe few if they are very very very bright)... |
Deviana Sevidon
Jades Falcon Guards
92
|
Posted - 2011.11.12 14:55:00 -
[275] - Quote
The bright nebula that can be seen from Tash-Murkon and Khanid Regions, seems to represent the 'Pool of Radiance'.
However if a player enters the Catch and Stain Regions, which should be very close to this nebula, the nebula is gone from the star background. |
Cyerus
Galactic Dominion Eternal Strife
10
|
Posted - 2011.11.13 11:46:00 -
[276] - Quote
One word; Awesome! |
Jazz Styles
Sileo In Pacis
9
|
Posted - 2011.11.14 04:16:00 -
[277] - Quote
Branch sure is dark, but it makes sense as it's on the edge of the universe. The emptiness is palpable |
Cloora
APEX Unlimited APEX Conglomerate
5
|
Posted - 2011.11.14 07:56:00 -
[278] - Quote
Lonetrek is WAAAAY to bright. And blue. It feels like i am flying around in the Elemental Plane of Air. I live in Lonetrek low sec but i might have to move it makes me squint and I cant see the brackets it is too bright and overpowering. PLEASE TONE IT DOWN! CEO and Major ShareholderAPEX ConglomerateMaker of Starsi softdrinks and Torped-Os! Cereal http://www.altaholics.blogspot.com
|
Oberine Noriepa
189
|
Posted - 2011.11.14 18:49:00 -
[279] - Quote
Lonetrek is definitely better now.
One thing I've noticed is that the starfield now has a bunch of black dots littering it. They're really easy to see when you're in a lightly colored nebula. They disappear when you move your camera to look at them. I'll submit a bug report for this. |
Lili Lu
26
|
Posted - 2011.11.15 02:03:00 -
[280] - Quote
Argh, it's like goldilocks. Now the nebulas are too muted
Before they were too bright, now they are too muted. Maybe you can dial somewhere in between?
Metropolis actually looked better in the brightness. Now it looks sorta tired and drab. Maybe it's not the brightness maybe it's the color. The dramatic reds are gone. The red parts look almost brown now. Is there a way you can keep the present brightness but make the color like it was before? |
|
Cypher Decypher
Elite United Hard Moose Moose Alliance
4
|
Posted - 2011.11.15 11:17:00 -
[281] - Quote
Setting aside the "realities" of nebulae disappearing after 2/3 gate jumps.. they certainly are fantastic eye candy.
YouTube vids are going to look amazing. Roll on the promos! |
Raven Ether
Republic University Minmatar Republic
24
|
Posted - 2011.11.15 12:04:00 -
[282] - Quote
Some nebulae such as Domain and Metropolis are now a bit too muted as others have said. I think that they still need some careful adjustment to strike a healthy balance.
- Some nebulae are now too muted and lifeless after the changes, more tweaks needed to strike a balance.
- Domain is a bit too dark now.
|
Seriphyn Inhonores
Eleutherian Guard
21
|
Posted - 2011.11.15 15:39:00 -
[283] - Quote
Quote:"How do you feel about the difference in high security, low security and null sec space?"
Gallente/Caldari highsec (other than Verge Vendor and Lonetrek) still feel like lowsec regions.
Minmatar/Amarr highsec do feel like they are highsec according to the devblog. |
Deviana Sevidon
Jades Falcon Guards
97
|
Posted - 2011.11.15 16:54:00 -
[284] - Quote
The last build has far too many stars in it. I lked the previous version, darker and with less stars more.
Edit:
Right now it is totally over the top, even more stars then on TQ at moment which is just silly. |
Montevius Williams
Eclipse Industrial Inc
115
|
Posted - 2011.11.15 17:22:00 -
[285] - Quote
Deviana Sevidon wrote:The last build has far too many stars in it. I lked the previous version, darker and with less stars more.
Edit:
Right now it is totally over the top, even more stars then on TQ at moment which is just silly.
I was on late last night and the star field was much denser than on TQ but it was AWESOME!. Did that add even more this morning or something? IMO, there should be alot of stars. This is space afterall.
Edit: TQ star fields are rather drab to be honest. The ones on the test server seem much more alive. As I said in another post, EVE looks more like the Pictures that comes from the Hubble space telescope and it really adds to the immersion factor. |
Oberine Noriepa
196
|
Posted - 2011.11.15 17:52:00 -
[286] - Quote
I prefer this version's star field. Lonetrek was the only nebula that really needed a color change. I prefer the colors of the other nebulae in the previous builds. |
Burhtun
Pacific Mining and Manufacturing Co-operative Nox Draconum
5
|
Posted - 2011.11.15 18:51:00 -
[287] - Quote
Xenial Jesse Taalo wrote: I definitely am of the opinion that ships simply look worse.
I agree with some of what you're saying. The ships definitely look sharper which is nice. Though its all in the normal maps. The actual diffuse textures are still really blurry. The windows on all ships are still really blurry. And I agree that the ships look plastic. I think the speculars were more intense and much wider before. Now they are very tight. That might be whats making the ships look plastic instead of metal. The diffuse texture also seems rather bland compared to the old ones. All the grime and grit and wear and tear is gone. The ship textures now have large areas of pretty much just solid color with no variations or details. This is probably adding to the plastic look. I also think some of the new skins are worse than the old ones in some other ways. The Brutix for example is much more subtly colored on TQ. There is color variation - greens, light silvers, dark silvers - but they are very unified. The Brutix on Sisi not only has more contrast between its colors but they are also rearranged into more of a patchwork pattern. Its sort of the same problem as the camouflage ships just not as severe. While on TQ, the values and colors of the skin are more grouped together into large shapes. The ship looks much more smooth, sleek, and sexy on TQ because of it.
The higher res normal maps are definitely welcome though. And man, the raven is looking pretty bad ass now. Its so detailed, I found myself twirling it around and studying it for quite a while. I wish all the ships in eve were so detailed. The Golem is still ugly but not as ugly as on TQ. The Navy Raven... well I've already made my opinion on camouflage known. Also not a fan of the faction with the sunburst/fade paint scheme. I'd prefer much more subtle paint schemes for each faction. I do like the shiny metallic creodron scheme, which some people seem to have a problem with.
As for the nebulae, I love the new Metropolis nebula. I don't think its too desaturated at all. I love the new rusty color. It also kind of reminds me of Metallica's blood and semen album cover. heh. I think the bright spot is still too bright but other than that I love it. I still feel like I end up looking through/past the new V3 ships in favor of the nebulae background though. The ships aren't quite as dark as they were but still too dark and too low contrast in my opinion.
In general looking much better though I think. I like the more subtle nebulae and the more dynamic star field. |
Rixiu
North Star Networks The Kadeshi
5
|
Posted - 2011.11.15 20:03:00 -
[288] - Quote
I agree with this, less plastic more harsh metal looking ships. |
Deamos
Dev Null Development and Holdings
90
|
Posted - 2011.11.16 01:58:00 -
[289] - Quote
I do not know if this has been mentioned, but in some systems where the background nebula is extremely bright and there are object icons near it, it becomes impossible it identify what the heck the object icon represents. The white text/bracket on white background makes it all just one bright white blur.
Heres some examples of what im talking about
Impossible to read - UI Scaling at 90 percent A little easier to read, but still pretty tough - UI Scaling at 100 percent |
Cloora
APEX Unlimited APEX Conglomerate
6
|
Posted - 2011.11.16 05:01:00 -
[290] - Quote
Well I see you guys took down the color in Lonetrek quite a bit and the brightness a little too, but really the blue was fantastic, it was just too bright before. Now it hardly has any blue to it. CEO and Major ShareholderAPEX ConglomerateMaker of Starsi softdrinks and Torped-Os! Cereal http://www.altaholics.blogspot.com
|
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Ken Kyoukan
0
|
Posted - 2011.11.16 13:18:00 -
[291] - Quote
"As it so happens, by stellar coincidence, the dominant stellar phenomenon of each race happens to be in the same color palette as the ships of that race, making it more clearly distinguishable."
This is clearly wrong... It should probably read something like:
"As it so happens, the ships of each race happen to be in the same color palette as the dominant stellar phenomenon, making it more clearly distinguishable.
You can now witness this for yourselves, with our ongoing improvements to capsuleer ship/pod stellar sensor array technology."
|
Oberine Noriepa
197
|
Posted - 2011.11.16 16:00:00 -
[292] - Quote
Cloora wrote:Well I see you guys took down the color in Lonetrek quite a bit and the brightness a little too, but really the blue was fantastic, it was just too bright before. Now it hardly has any blue to it. Yeah. I think it could use a boost in its blue color. Now it's just very grey. |
Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
27
|
Posted - 2011.11.16 18:04:00 -
[293] - Quote
I'm in two minds about the added stars in the background.
On one hand, they're visual clutter. The artist who already designed the background starfield had an impression or mood in mind and I'm sure that artist (or several) deliberately worked and tweaked the background for it to feel right. CCP didn't just chuck in whatever and say "Ok it's a starfield;" they had people deliberately making it look good. Unfortunately the new bright neighbour-stars came later and they don't cater for this. As a result, their look-at-me nature overpowers the intended atmosphere of a starfield someone worked on to get right. They sometimes distract from nearby nebulae too.
On the other hand, their practical meaning is great. It really is cool to watch the stargate fire you at a star you can see; the whole thing about repositioned gates totally works in my opinion. And soon we'll be able to recognise at least a few of our common haunts in the background, for the systems we frequent the most. They do add some of that extra sparkle and beauty to the nebulae as well, if only that extra sparkle wasn't inescapably in every screen you turn your camera to.
Well, good or bad one thing is worth acknowledging: the neighbour-stars weren't designed to lift the background's aesthetics. Their presence is practical and then CCP has tried to make them fit. If it wasn't for the stargate business people would be wondering why they did this to the starfields.
Suggestions to toy with:
Quote: 1 -+ The neighbour-stars quick-fade in when any stargate or is on screen. Maybe with cynos too. Pros: - It would be a cool effect; a stellar way of saying "It's business time" to the player as they prepare to jump. - It would make all that extra sparkle something cherished since it is infrequent instead of inescapable. - It would allow the starfield's original expression to be maintained throughout the rest of space. - It would be a cool eff... oh I already said this. Cons: - Away from stargates, visual recognition couldn't occur. - I suppose this might be a huge technical pain. Or maybe not, I don't know. Quote:2 -+ Toggle the neighbour-stars in the options menu. Pros: - Well you could turn them off then. - Technical simplicity. Cons: - Pretty much everything else. Option bloat, practical effect lost, etc. Quote:3 -+ They cycle; fading in according to some formula which could be discussed. Pros: - They could be viewed from anywhere. - The original starfield could be viewed from anywhere. - Could still be cherished when they're on. Cons: - Bit weird for this to happen. Kinda messy and dumb. - Still can't escape when they're on, or view when they're not. - Unless they're always on near gates, their whole point in the first place is lost. - Technical hangups again. Quote:4 -+ Alteration of suggestion 1. They fade in when you set a destination, or engage autopilot, or when you are warping to a gate. Similar pros and cons.
I don't mean to sound like I'm whining. I do really notice the difference and the "break" in the feel of the backgrounds now; it was a drop. Attention grabbers everywhere. I wonder to myself if a particular someone inside CCP had a moment of "What are you doing to my starfields!" |
Commander A9
East Khanid Trading Khanid Trade Syndicate
2
|
Posted - 2011.11.16 19:58:00 -
[294] - Quote
I'm not a fan of the new nebulae at all. I feel like it's too dark and much less, well, invoking than the colorful backgrounds as they are now. I like how current backgrounds change their color and arrangement from sector to sector (maybe not system to system, but they're good as they are now).
To reiterate comments by previous posts, indeed, the new nebulae lacks depth. Effectively, it seems like it's one big blotch of colors on a black background and that's it. For me, it's actually boring.
Call it artsy, but I actually enjoy the backgrounds as they are now. The new nebulae being all black and only a big splotch of colors in one position doesn't make me feel too involved in the universe and actually makes me cringe a little bit-almost as if it makes me feel more vulnerable.
I know, call it "lacking a warm and fuzzy feeling," but the new nebulae does exactly this to me. I like the backgrounds as they are. |
Montevius Williams
Eclipse Industrial Inc
117
|
Posted - 2011.11.16 20:19:00 -
[295] - Quote
Commander A9 wrote:I'm not a fan of the new nebulae at all. I feel like it's too dark and much less, well, invoking than the colorful backgrounds as they are now. I like how current backgrounds change their color and arrangement from sector to sector (maybe not system to system, but they're good as they are now).
To reiterate comments by previous posts, indeed, the new nebulae lacks depth. Effectively, it seems like it's one big blotch of colors on a black background and that's it. For me, it's actually boring.
Call it artsy, but I actually enjoy the backgrounds as they are now. The new nebulae being all black and only a big splotch of colors in one position doesn't make me feel too involved in the universe and actually makes me cringe a little bit-almost as if it makes me feel more vulnerable.
I know, call it "lacking a warm and fuzzy feeling," but the new nebulae does exactly this to me. I like the backgrounds as they are.
Wow...Really? Lets not hold EVE back with 2007 backgrounds. Yea, thats not good. The new nebula are AMAZING.
But its your opinion and you are allowed to have one.
|
Exodus 4D
Imperial Academy Amarr Empire
0
|
Posted - 2011.11.16 22:02:00 -
[296] - Quote
http://www.bilder-hochladen.net/files/big/66ht-3d-5ef0.jpg
- Wold be nice if icon background is in same colour as preview render. - why dont use new nebulea in preview render? |
Lili Lu
33
|
Posted - 2011.11.17 01:07:00 -
[297] - Quote
Cloora wrote:Well I see you guys took down the color in Lonetrek quite a bit and the brightness a little too, but really the blue was fantastic, it was just too bright before. Now it hardly has any blue to it.
Same problem in Metropolis. The color was beautiful, the brightness of the nebula in some spots, not.
Now the color is washed out. There is no fire orange and red even if thankfully the blinding brightness of some spots is gone. The red now looks brown and drab.
There has to be some midway that can be struck. It seems they heard the complaints of brightness and simply turned an overall general dial down. There should be multiple and different dials they could have tweaked. Instead of turning a main dial, couldn't they have just turned down the brightness on the bright spots but preservesdthe color of the whole. I don't get it |
Montevius Williams
Eclipse Industrial Inc
117
|
Posted - 2011.11.17 03:19:00 -
[298] - Quote
Yea please fix Metro - I loved the look of that place. Looked like it was on Fire, like we were in the bowels of Hades itself. |
Sensual Red
Star - Dust
0
|
Posted - 2011.11.17 13:43:00 -
[299] - Quote
imbehindyou Shadow wrote:Sensual Red wrote:The new Nebula looks very good, But at a high resolution is noticeable that they do not have high resolution. I would wish an option with ultra-high resolution textures for the Nebula. oh then when I get into it I look forward to my 4000x1080 resoultion reactivate me please CCP *cries*
Misunderstanding, when I look at the ships in the game and then the fog, I see only mud.
And I am sorry if you are already making so much work with so great nebulae, then why are the texture so mushy!.
I said I would want an option where you can download separately integrate high-resolution and sharp textures. |
Jodis Talvanen
State War Academy Caldari State
124
|
Posted - 2011.11.18 02:49:00 -
[300] - Quote
Saturation needs up. They lost their colors. |
|
Commander A9
East Khanid Trading Khanid Trade Syndicate
3
|
Posted - 2011.11.18 04:23:00 -
[301] - Quote
I'm sure you all recognize this image from Newsletter Volume 68 advertising the new nebulae:
http://cdn1.eveonline.com/www/newssystem/media/2818/3065/EVE_Nebula_03.jpg
Okay, unless I'm crazy or simply in the wrong system, the new nebulae looks nothing like this on the test server. If it looked like this image render on the test server and covered the entire background box, then I'd be all for it.
However, from what I've seen, from central Gallente space to southwestern Amarr space, the "new nebulae" is an entirely black background with a single big splotch of colors to one direction and that's it.
Please tell me I'm wrong or simply in the wrong system. |
Oberine Noriepa
204
|
Posted - 2011.11.18 05:03:00 -
[302] - Quote
That's Verge Vendor. I pass through it all the time. It looks like that.
I do agree with you on the nebulae lacking some depth. This is probably due to compression or resolution. I think if the in-game nebulae looked more like the nebulae in the Crucible wallpapers, there wouldn't be a problem. |
Montevius Williams
Eclipse Industrial Inc
121
|
Posted - 2011.11.18 06:45:00 -
[303] - Quote
Oberine Noriepa wrote:That's Verge Vendor. I pass through it all the time. It looks like that. I do agree with you on the nebulae lacking some depth. This is probably due to compression or resolution. I think if the in-game nebulae looked more like the nebulae in the Crucible wallpapers, there wouldn't be a problem.
Yea the Nebula look great but some of the compression and resolusion on some of them isnt that good and gives some of them a blocky apperance. Not all of them are like that though. But yea, if CCP can make the nebula look like the Wallpaper, that would be great.
Is that possible CCP?
|
Alto Hopix
The Scope Gallente Federation
0
|
Posted - 2011.11.18 14:14:00 -
[304] - Quote
What everyone else said really.
Less blockiness when zoomed in. More immersion through more regularly updated textures when jumping through systems. Change background for constellations instead of regions. Dim saturation. Put nebulas on the map. |
Oberine Noriepa
205
|
Posted - 2011.11.18 18:30:00 -
[305] - Quote
I took a snapshot of Verge Vendor to show that the inner nebula definitely looks as advertised. (Clicky)
It looks like Lonetrek received a huge boost in quality. I don't see any blockiness on the nebula image anymore. It would be great if all of the other nebula images received the same treatment, since pretty much all of them have a somewhat muddy texture appearance. (This goes for the distant, close, and inner nebula views. You can even see some blockiness in that Verge Vendor shot.)
I'm pretty content with how Lonetrek's inner nebula view looks now. In combination with the upgraded star field this build has, it's gorgeous. |
Lili Lu
34
|
Posted - 2011.11.18 22:37:00 -
[306] - Quote
Just now looking at the latest build. I posted this in another thread, but figure I'll cut and paste for anyone who might miss it there-
Looks like some color has been added back, which is nice. No longer so brown and drab, definitely red back in Metropolis. The bright spots are not so bright that one can't see a module's cycle light. This is an improvement.
I don't know what the parameters are that the art and effects people are working with, but if there were a way to combine the current bright spot muting with the pop of color that there was in the initial iteration it might be grand. Of course each person having their fingers on the dials might arrive at a different end point. But thanks for adding some color back in while keeping the bright spots muted.
Also, btw, I discovered what appears to be subtle new skins or very slight remodels on the Ishkur and Enyo If so, thumbs up to those. Of course it could be that I just haven't sat in one for such a long time, still awaiting the 4th bonuses for the assault frigs.
edit- nope, it had indeed been so long since i sat in an af I forgot what they looked like. It was just the lighting effects on the hulls. They are beautiful none the less, and could still use a 4th bonus |
Oberine Noriepa
205
|
Posted - 2011.11.18 23:06:00 -
[307] - Quote
Lili Lu wrote:Also, btw, I discovered what appears to be subtle new skins or very slight remodels on the Ishkur and Enyo If so, thumbs up to those. Of course it could be that I just haven't sat in one for such a long time, still awaiting the 4th bonuses for the assault frigs. edit- nope, it had indeed been so long since i sat in an af I forgot what they looked like. It was just the lighting effects on the hulls. They are beautiful none the less, and could still use a 4th bonus Gallente and Caldari subcapital ships have received their V3 treatment, so all of those models definitely should look different. |
Kyoko Sakoda
Veto. Veto Corp
14
|
Posted - 2011.11.19 00:12:00 -
[308] - Quote
Some of the directions of the nebula don't look right. For instance Amarrian space looks closer to Caldari space than Minmatar space and Syndicate closer to Federation space than Placid even though these regions aren't really this way on the map. |
Lili Lu
34
|
Posted - 2011.11.19 02:05:00 -
[309] - Quote
maybe there's black hole warping of light or some lensing or some such going on
(< obviously not an astronomer ) |
Inir Ishtori
Perkone Caldari State
11
|
Posted - 2011.11.19 09:29:00 -
[310] - Quote
i missed the previous build, so the starfield you guys have added was very new for me. and it's awwwwwwsome! really really great looking, imo. especially like the bigger stars(or are they veryfar away galaxies?) and lots and lots of stars everywhere in general.
what still saddens me, is how you have treated Essence region and that there are backgrounds for entire regions only.
while it appears that the art designers were working a bit on the nebula in Essence and added a bit of dust on the edges, some additional nebula "parts" on the sides and generally made it a bit bigger, it still does not compare to the awesome view from Sinq Laison and loses badly against Verge Vendor(you have worked on that one again, right? it's seems that it got even more fantastic). i guess(comparing views from Genesis, Sinq and Everyshore) you have rendered the nebula in Essence from the low sec "above" Verge Vendor, where it kind of makes sense to look like it does. but please consider that Essence sort of wraps around Verge and that there are major mission hubs in Essence sitting basically around the middle part(Cat) and beneath it(Ignebaener). there is also a still somewhat important trading hub in Oursulaert(Cat seems to grow, too). by letting the background focussing on just s small part in low sec you sort of " visually nerf" a major part of Gallente high sec
also i want to stress again that you guys should work on delivering constellation backgrounds asap. just comparing traveling from Placid through Metserel, Villore, Cat into Verge Vendor region on TQ and Singularity the lack of change and progression is painfully obvious. on TQ i get into constellation around Metserel and instatly recognize it without even looking at the names. Villore is also very typical with it's dark background, same as Cat which is also quite unique in the Gallente space with its bluish background combined with the red star. on Singularity it's just the same brown stuff in the sky through many systems |
|
Kimiko Tojima
Daughters of Hada
1
|
Posted - 2011.11.19 13:25:00 -
[311] - Quote
First of all, wow! they give the game a new feel just like Trinity. No stutters for me (fast rig) but I have two points:
- the iconic cloud ring nebula should be visible from Fountain. - the Caldari space nebula is too bright and featureless. In Lonetrek you almost need sunglasses.
Otherwise... top job, art team (and externals)!
|
Seriphyn Inhonores
Eleutherian Guard
21
|
Posted - 2011.11.19 14:05:00 -
[312] - Quote
Inir Ishtori wrote:i guess(comparing views from Genesis, Sinq and Everyshore) you have rendered the nebula in Essence from the low sec "above" Verge Vendor, where it kind of makes sense to look like it does. but please consider that Essence sort of wraps around Verge and that there are major mission hubs in Essence sitting basically around the middle part(Cat) and beneath it(Ignebaener). there is also a still somewhat important trading hub in Oursulaert(Cat seems to grow, too). by letting the background focussing on just s small part in low sec you sort of " visually nerf" a major part of Gallente high sec
Really want word on this ;_;
|
Lek Arthie
Federal Navy Academy Gallente Federation
4
|
Posted - 2011.11.20 20:21:00 -
[313] - Quote
Kimiko Tojima wrote:- the iconic cloud ring nebula should be visible from Fountain.
I hear everyone saying that, but i disagree. I dont think that ring is cloud ring. That green ring is cord of the elements, also stated in the map as a mysterious gravitational ring. Cloud ring is just a name.
Also konora black hole might be the cone shaped thing better visible from etheral reach region. Go there and say what do you think. |
Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
30
|
Posted - 2011.11.20 22:54:00 -
[314] - Quote
Gotta say, the Fade nebula just looks bad. Not just aesthetically dull, but really turns on the colour banding. TQ's backgrounds don't have such harsh colour banding. |
Bayushi Tamago
Caldari High Prime P R I M E
2
|
Posted - 2011.11.21 14:58:00 -
[315] - Quote
Lek Arthie wrote:Kimiko Tojima wrote:- the iconic cloud ring nebula should be visible from Fountain.
I hear everyone saying that, but i disagree. I dont think that ring is cloud ring. That green ring is cord of the elements, also stated in the map as a mysterious gravitational ring. Cloud ring is just a name. Also konora black hole might be the cone shaped thing better visible from etheral reach region. Go there and say what do you think.
The green ring you can see from fade is cloud ring. I went there last week to see what it looked like. IT should probably be visible from any adjoining region |
IceAero
Shadow Company
2
|
Posted - 2011.11.21 17:44:00 -
[316] - Quote
I'm a little shocked that this hasn't been said yet (or I missed it), but the background stars are simply TOO BRIGHT.
The new nebulae are perfect, literally perfect, but the star-field was overdone. Stars are not this bright in space, not even close. Yes, of course I also understand that nebulae are also not this bright and must be generated with false coloring applied to long exposure photographs outside the visible spectrum, but there is NO reason to make stars appear as they do in these type of pictures as well. Simply put, for this, this just doesn't fee like space. And, as a rocket scientists, I really care about these types of things :x
I don't believe that we need a complete return to what is on TQ right now, because I like the more viable field, especially now that is reflect real-eve-world positions of the other star systems. AND I do like that the close systems appear much brighter, but the BACKGROUND field is too bright. Please, please pass this along to your art dept and consider toning it down. It would be a three-fold improvement: 1) more realistic 2) highlight your addition of representative stars in the field 3) make the nebulae stand out more. |
Montevius Williams
Eclipse Industrial Inc
123
|
Posted - 2011.11.21 18:42:00 -
[317] - Quote
IceAero wrote:I'm a little shocked that this hasn't been said yet (or I missed it), but the background stars are simply TOO BRIGHT.
The new nebulae are perfect, literally perfect, but the star-field was overdone. Stars are not this bright in space, not even close. Yes, of course I also understand that nebulae are also not this bright and must be generated with false coloring applied to long exposure photographs outside the visible spectrum, but there is NO reason to make stars appear as they do in these type of pictures as well. Simply put, for this, this just doesn't fee like space. And, as a rocket scientists, I really care about these types of things :x
I don't believe that we need a complete return to what is on TQ right now, because I like the more viable field, especially now that is reflect real-eve-world positions of the other star systems. AND I do like that the close systems appear much brighter, but the BACKGROUND field is too bright. Please, please pass this along to your art dept and consider toning it down. It would be a three-fold improvement: 1) more realistic 2) highlight your addition of representative stars in the field 3) make the nebulae stand out more.
No, TQ space is SOOOO BORING!!!!!!!!!
|
Oberine Noriepa
211
|
Posted - 2011.11.21 19:34:00 -
[318] - Quote
Yeah, I like the star field the way it is now. |
Nestara Aldent
EVE University Ivy League
2
|
Posted - 2011.11.22 01:59:00 -
[319] - Quote
I like the star field as it is, too.
But I don't like the nebulae! I didn't play on the test server, but from screenshots I saw, it seems space will be even less realistic and look more like an atmosphere of some alien planet.
For example take a look at the photographs at NASA site, and _not only photos showing nebulae and similar phenomena_. They're not all over the place! Outer space is predominantly black, unless you're in a nebula, but nebulae are rare, they can't be everywhere! |
Etheoma
Yarrfleet
2
|
Posted - 2011.11.22 06:27:00 -
[320] - Quote
Love the new neblulas, was going to say that it is a bit disconserting the gates not facing where they lead to on the backgounds but that seems to be sorted.
The only complaint that i could possbilaly make is that I might have proffered you to spend the time on updating ship asthetics but the backgounds did need doing so thats not really a complaint I suppose. |
|
Severian Carnifex
77
|
Posted - 2011.11.22 17:39:00 -
[321] - Quote
I have one question... If we have stars of different colors in systems... why thats not the case on sky? why all stars on the sky have the same color???
Now you jump to white star and end up in system with star of some other color... |
Rakshasa Taisab
Sane Industries Inc.
505
|
Posted - 2011.11.22 18:19:00 -
[322] - Quote
Did I mention yet that the nebula's dark areas, the ones that are supposed to be unlit actually show the background stars?
Damn, someone messed up the alpha channels, ending up just turning black areas to transparent and now instead of dark dust obscuring stars they instead show everything behind. 84,000 AUR ($420) spent on NeX store for Troll and Profit. |
Elanor Vega
Native Freshfood Minmatar Republic
56
|
Posted - 2011.11.22 18:42:00 -
[323] - Quote
Severian Carnifex wrote:I have one question... If we have stars of different colors in systems... why thats not the case on sky? why all stars on the sky have the same color???
Now you jump to white star and end up in system with star of some other color...
i have no idea... it would be better that if we warp to blue star we get to blue star.
Rakshasa Taisab wrote:Did I mention yet that the nebula's dark areas, the ones that are supposed to be unlit actually show the background stars?
Damn, someone messed up the alpha channels, ending up just turning black areas to transparent and now instead of dark dust obscuring stars they instead show everything behind.
Ppl have talked about it... but CCP dont listen... |
Montevius Williams
Eclipse Industrial Inc
123
|
Posted - 2011.11.22 19:04:00 -
[324] - Quote
Severian Carnifex wrote:I have one question... If we have stars of different colors in systems... why thats not the case on sky? why all stars on the sky have the same color???
Now you jump to white star and end up in system with star of some other color...
This is not true, the stars do have different colors that coorespond to their system color. I can actual can call out each system before the jump..."Im jumping to a system with a Red star" and It will be a red star when I arrive. You may need to adjust your color settings on your monitor. |
Presidente Gallente
Dark-Rising Executive Outcomes
1
|
Posted - 2011.11.23 08:13:00 -
[325] - Quote
Apart from the fact that the nebulaes are visualized in false colors what is usual in astronomical visualisation (you never would see them this way in space) they look awesome. But their brightness (some are really bright as sunlight) should affect the lighting of the ships and other objects in space.
The starfield looks great. Some people say it's too bright, but when you are in space a starfield is much more intense compared what we know even from the highest places on earth. Sure, not that extreme like on SISI but nebulaes in false colors and overdone stars will create a unique deep space athmosphere.
CCP should work on star effects where probably a couple of stars get a star-flare depending on the camera view. Actually there are some flares on brighter stars here and there but this is not realistic because it's a lens effect. You never would see a star in space like this. It's always a bright spot. But also here a static solution is fine for the look and feel of deep space. |
Graifazig
Cataclysm Enterprises Ev0ke
0
|
Posted - 2011.11.23 14:27:00 -
[326] - Quote
Please do something about the resolution scaling of the new nebulae. I'm not looking forward to have crappy resolution nebulae from the 29th of November, since I use multiple screens. And I bet other multi screen user would agreed with me.
Here again my example:
1920x1080 http://i.imgur.com/bxr0Y.jpg
3840x1080 http://i.imgur.com/Ljm7x.jpg |
Oberine Noriepa
216
|
Posted - 2011.11.23 18:27:00 -
[327] - Quote
It would be great if everything received a quality boost. Compression is really noticeable at higher resolutions.
Rakshasa Taisab wrote:Did I mention yet that the nebula's dark areas, the ones that are supposed to be unlit actually show the background stars?
Damn, someone messed up the alpha channels, ending up just turning black areas to transparent and now instead of dark dust obscuring stars they instead show everything behind. Yeah, this is something I'm a little disappointed with as well. The nebulae should look as how they're shown in this video. They should definitely possess some depth to them. |
Hiram Alexander
Seraphim Securities
106
|
Posted - 2011.11.25 04:15:00 -
[328] - Quote
Kimiko Tojima wrote:First of all, wow! they give the game a new feel just like Trinity. No stutters for me (fast rig) but I have two points:
- the iconic cloud ring nebula should be visible from Fountain. - the Caldari space nebula is too bright and featureless. In Lonetrek you almost need sunglasses.
Otherwise... top job, art team (and externals)!
I think they've dampened it down a little too much... Lonetrek used to be a stab-your-eyes-out-bright-blue, now it's cotton wool soft, battleship grey... it definitely lacks the depth, that every other nebula I've seen has... |
el alasar
The Scope Gallente Federation
73
|
Posted - 2011.11.25 15:03:00 -
[329] - Quote
looks nice, but can we get an option to Turn Down System Background Brightness?
Presidente Gallente wrote:But their brightness (some are really bright as sunlight) should affect the lighting of the ships and other objects in space. +1. more little ideas that need your support: https://forums.eveonline.com/default.aspx?g=posts&m=261507#post261507 enjoying the order cancellation confirmation? sometimes CCP listens - there is hope after all :) www.eveonline.com/ingameboard.asp?a=topic&threadID=1431503 |
Avila Cracko
Federal Navy Academy Gallente Federation
117
|
Posted - 2011.11.25 15:10:00 -
[330] - Quote
Oberine Noriepa wrote:It would be great if everything received a quality boost. Compression is really noticeable at higher resolutions. Rakshasa Taisab wrote:Did I mention yet that the nebula's dark areas, the ones that are supposed to be unlit actually show the background stars?
Damn, someone messed up the alpha channels, ending up just turning black areas to transparent and now instead of dark dust obscuring stars they instead show everything behind. Yeah, this is something I'm a little disappointed with as well. The nebulae should look as how they're shown in this video. They should definitely possess some depth to them.
Yea... CCP ****** up again... and dont want even to respond...
|
|
Hungry Eyes
Ministry of War Amarr Empire
217
|
Posted - 2011.11.25 15:39:00 -
[331] - Quote
until some of the stars are occluded, these will feel like a wallpaper. |
Montevius Williams
Eclipse Industrial Inc
134
|
Posted - 2011.11.25 16:12:00 -
[332] - Quote
C'mon CCP, we've been giving you valuable feedback for weeks on this. Is anything going to be change/be improved?
1. Nebula compression, color banding and higher resolution all need to be adjusted and made more clean.
2. The dark areas of the Nebula should look like what you presented during fanfest and what you gave us with your own official Wallpaper
3. Simply put, the Wormhole Nebula, while not as colorful or varied, have a much, much cleaner look about them - a higher detail.
Can we get some Dev feedback? Is this something that we be looked at? |
Crucis Cassiopeiae
EvE-COM
735
|
Posted - 2011.11.25 17:06:00 -
[333] - Quote
Montevius Williams wrote:C'mon CCP, we've been giving you valuable feedback for weeks on this. Is anything going to be change/be improved?
1. Nebula compression, color banding and higher resolution all need to be adjusted and made more clean.
2. The dark areas of the Nebula should look like what you presented during fanfest and what you gave us with your own official Wallpaper
3. Simply put, the Wormhole Nebula, while not as colorful or varied, have a much, much cleaner look about them - a higher detail.
Can we get some Dev feedback? Is this something that we be looked at?
CCP??? |
Tarsas Phage
Pain Delivery.
28
|
Posted - 2011.11.26 01:56:00 -
[334] - Quote
Get over it guys, you're making a BFD about something small.
The new nebulae are breath-taking. As for the stars, pretend they're foreground stars between you and the nebula they're superimposed on
The art dept. is probably busy right now with the V3'ing of minmatar and amarr ships that yet other players are nagging them relentlessly about.
As for you guys who are all like "Wwwwaaaaa the nebula where *I* live look dull and poopy" ... DEAL WITH IT, YOU TWITS. You live in a dull and poopy section of town? Then MOVE. |
Sinnek
CTRL-Q
5
|
Posted - 2011.11.26 03:15:00 -
[335] - Quote
I absolutely love the new nebulae. stunning work. but they do look really blocky sometimes.
eghelende
hofjalgrund
this is 3840x1080 on a powerhouse graphics card. everything looks awesome, the ships, the planets, even the asteroids, but the obvious pixelation in the nebulae totally breaks immersion.
please up the resolution. quite a bit. did I hear something about 200mb in total nebulae update? ridiculous. I have a 2 TB hard drive that didn't cost much. for the love of [deity] make use of it! *awesome spaceship image* |
Montevius Williams
Eclipse Industrial Inc
135
|
Posted - 2011.11.26 03:22:00 -
[336] - Quote
Oh no, they look AMAZING, let me repeat, AMAZING, but they could use higher res and not be as blocky in some areas. For example, Verge Vendor, looks damn near Photo realistic, but Gensis has all types of color banding and res issues. |
Jodis Talvanen
State War Academy Caldari State
128
|
Posted - 2011.11.26 13:31:00 -
[337] - Quote
http://dl.eve-files.com/media/1111/Allskynebulaesurvey113.11.pdf
can someone please validate this |
Oberine Noriepa
225
|
Posted - 2011.11.26 16:13:00 -
[338] - Quote
Sinnek wrote:I absolutely love the new nebulae. stunning work. but they do look really blocky sometimes. eghelendehofjalgrundthis is 3840x1080 on a powerhouse graphics card. everything looks awesome, the ships, the planets, even the asteroids, but the obvious pixelation in the nebulae totally breaks immersion. please up the resolution. quite a bit. did I hear something about 200mb in total nebulae update? ridiculous. I have a 2 TB hard drive that didn't cost much. for the love of [deity] make use of it! Holy good god, my eyes! |
Montevius Williams
Eclipse Industrial Inc
135
|
Posted - 2011.11.26 19:32:00 -
[339] - Quote
Jodis Talvanen wrote:http://dl.eve-files.com/media/1111/Allskynebulaesurvey113.11.pdf
can someone please validate this
I was just on the test server, I didnt see anything with Nebulas on the star map. |
NightmareX
Interstellar Brotherhood of Gravediggers The 0rphanage
7
|
Posted - 2011.11.26 19:38:00 -
[340] - Quote
There was an issue with parsing this post's BBCode |
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whaynethepain
14
|
Posted - 2011.11.28 22:30:00 -
[341] - Quote
Yea, whoot, rah.
Well on, I like it.
Probably gonna miss the turd ring system design, not for very long though.
This should make the game less of a room to room jump fest, and more awesome space chase pew pew.
Thanks. Getting you on your feet.
So you've further to fall. |
Alto Hopix
Interstellar Fleet Universal Consortium
1
|
Posted - 2011.11.28 22:55:00 -
[342] - Quote
Agree with everyone about the background stars showing thing. Please fix it at least in the patch Crucible patch CCP! |
Mary Mercer
King Wholesaling
37
|
Posted - 2011.11.29 04:50:00 -
[343] - Quote
Love the new neb. Though I have to say I have no clue how in the hell my computer runs test better with all the new stuff (yes on low settings) than it does tranq. Maybe it's the lack of people on Test but it feels so damn smooth even when I fire up all my clients. |
Kuronaga
Black Snake Syndicate
0
|
Posted - 2011.11.30 00:36:00 -
[344] - Quote
Just want to add my voice to the concerns over the new nebs.
Really wish they had more depth to them...
Comn CCP the work has already been done, why get lazy now? a little tweaking and this can look several times better visually. |
Alto Hopix
Interstellar Fleet Universal Consortium
1
|
Posted - 2011.12.03 23:06:00 -
[345] - Quote
Kuronaga wrote:Just want to add my voice to the concerns over the new nebs.
Really wish they had more depth to them...
Comn CCP the work has already been done, why get lazy now? a little tweaking and this can look several times better visually.
The lack of depth is largely due to the background stars thing. |
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