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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Cloora
APEX Unlimited APEX Conglomerate
3
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Posted - 2011.11.09 03:03:00 -
[241] - Quote
I think they are stunning however, Lonetrek Low sec is WAAAY too friggen bright. It is super blue like the sky. I feel like I am flying around in the Elemental Plane of Air instead of space. CEO and Major ShareholderAPEX ConglomerateMaker of Starsi softdrinks and Torped-Os! Cereal http://www.altaholics.blogspot.com
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Malistos Hamiligosternus
Kindred Oracles of Justice P R I M E
0
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Posted - 2011.11.09 04:59:00 -
[242] - Quote
I have seem some weird bugs when using Nvidia 3DVision it's even a char but it looks like bold figure like aura First impression that would show some bugs on Captains Quarters without 3D Mode for some refresh thing and camera shake I look more if it happens on spaceships |
Lan Trobair
3
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Posted - 2011.11.09 05:23:00 -
[243] - Quote
Breathtaking inside the nebulae! But it kind of makes me nervous being that close to accretion. Like I'm going to be sucked into a forming star or something. The EVE universe went from large to GIGANTIC in one expansion! And I think this is a great place for the new player experience. There is so much inspiration that can be brought out from being in company of these nebulae.
Outside the nebulae is very dark and cold feeling. Seeing the distant clouds is like being so far away from help. Like a child wandering too far from home. Null is a very dark and scary place. From safety we gazed and wondered what is out there. Venturing there requires preparation and this sense is evident at every step of the way.
Great work everyone! |
Rhavas
The Corporation of Noble Sentiments
25
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Posted - 2011.11.09 05:29:00 -
[244] - Quote
Cloora wrote:I think they are stunning however, Lonetrek Low sec is WAAAY too friggen bright. It is super blue like the sky. I feel like I am flying around in the Elemental Plane of Air instead of space. I agree with this. |
Hungry Eyes
Ministry of War Amarr Empire
143
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Posted - 2011.11.09 06:27:00 -
[245] - Quote
CCP Navigator wrote:Solhild wrote:Hungry Eyes wrote:the art department can take care of the nebs. devs can work on gallente.
1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.
Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right. Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released. This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it
love you. thanks. |
Montevius Williams
Eclipse Industrial Inc
77
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Posted - 2011.11.09 06:35:00 -
[246] - Quote
Hungry Eyes wrote:CCP Navigator wrote:Solhild wrote:Hungry Eyes wrote:the art department can take care of the nebs. devs can work on gallente.
1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.
Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right. Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released. This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it love you. thanks.
Oh man, cant wait!! |
Hungry Eyes
Ministry of War Amarr Empire
143
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Posted - 2011.11.09 06:38:00 -
[247] - Quote
now just the matter of having one snapshot per constellation to show the transition while travelin and we'll be set. |
Wata Keshive
Gemeinschaft interstellarer Soeldner Ev0ke
0
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Posted - 2011.11.09 07:18:00 -
[248] - Quote
Vann Stein wrote:Overall ...
Art and Layout
I really like all of the new artwork but some of the feeling of movement while in a region still needs work. I took a 17 jump route through The Forge to get to Vale of the Silence(Jovian nebula is awesome btw), and during the entire time I was in The Forge the nebulae stayed exactly the same, no changes in size or shape. This really breaks the immersion of traveling.
While nebulae are supposed to be huge I would guess that they should only cover a few systems at most. Though it may take many art resources to move certain things, my suggestion is that you keep one nebula in each region but only have it cover a few systems. Then when you are out of the nebula as you move towards or away from it while in the region, that nebula alone gets bigger or smaller respectively.
agree |
imbehindyou Shadow
Garoun Investment Bank Gallente Federation
0
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Posted - 2011.11.09 07:32:00 -
[249] - Quote
Sensual Red wrote:The new Nebula looks very good, But at a high resolution is noticeable that they do not have high resolution. I would wish an option with ultra-high resolution textures for the Nebula.
oh then when I get into it I look forward to my 4000x1080 resoultion
reactivate me please CCP *cries* |
PinkKnife
Garden Of The Gods
14
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Posted - 2011.11.09 10:38:00 -
[250] - Quote
Random thought, would it be possible to overlay the images of the new nebulaes over the star map so that we can affiliate each nebulae with its region? |
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Yin Utada
University of Caille Gallente Federation
0
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Posted - 2011.11.09 11:31:00 -
[251] - Quote
Rhavas wrote:Cloora wrote:I think they are stunning however, Lonetrek Low sec is WAAAY too friggen bright. It is super blue like the sky. I feel like I am flying around in the Elemental Plane of Air instead of space. I agree with this.
Other regions are too bright, other too dark, without actually illuminating the ships.
Please address the lighting. Caldari space suffers from this too. |
bornaa
GRiD.
24
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Posted - 2011.11.09 11:36:00 -
[252] - Quote
Valeo Galaem wrote:Camios wrote:bornaa wrote:I can see all stars through nebulae... i don't think that's intended result... How can you say that those stars are beyond the nebula and not between the nebula and you? There is a problem right now where "dark" always means "transparent" and needs to be fixed. Otherwise there is a field of sparse, bright stars in front of the nebula, with the dense, dimmer stars behind it - as it should be.
Is this problem solved???
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Graifazig
Cataclysm Enterprises Ev0ke
0
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Posted - 2011.11.09 11:53:00 -
[253] - Quote
imbehindyou Shadow wrote:Sensual Red wrote:The new Nebula looks very good, But at a high resolution is noticeable that they do not have high resolution. I would wish an option with ultra-high resolution textures for the Nebula. oh then when I get into it I look forward to my 4000x1080 resoultion reactivate me please CCP *cries*
Resolution of the nebulae seems to scale with your horizontal resolution.
Then instead of this: http://s1.directupload.net/images/111109/xgohvi3m.jpg
You get this: ... http://s1.directupload.net/images/111109/hzw3brai.jpg
I'd prefer no scaling with resolution or at least only scaling with vertical resolution. |
Montevius Williams
Eclipse Industrial Inc
83
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Posted - 2011.11.09 17:52:00 -
[254] - Quote
I LOVE the dark areas between Nebulas. Feels so isolated.
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Vegare
Das zweite Konglomerat The Initiative.
9
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Posted - 2011.11.09 19:30:00 -
[255] - Quote
good catch! there is definately somthing wrong!
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Oberine Noriepa
176
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Posted - 2011.11.10 01:03:00 -
[256] - Quote
Razin wrote:The 'edge of galaxy' nebula that is visible from 0.0 (I watched it in the 0.0 system where everyone hangs out) has a lot of banding at the edges. Here's a link to the bmp. Yeah. This and other nebulae have the same issue from a distance. The Minmatar nebula banding is the most noticeable, I think. |
Apollo Gabriel
Mercatoris Etherium Cartel
184
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Posted - 2011.11.10 03:32:00 -
[257] - Quote
CCP Navigator wrote:Solhild wrote:Hungry Eyes wrote:the art department can take care of the nebs. devs can work on gallente.
1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.
Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right. Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released. This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it
omfg ... Are you trying to make a GOOD product?
Imagine playing Donkey Kong where every barrel looks like it hits you. Would you rather I fix the barrels or Kong's shadow?
Welcome to Eve Online where lasers are dumber than barrels! |
Scrapyard Bob
EVE University Ivy League
331
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Posted - 2011.11.10 03:53:00 -
[258] - Quote
Apollo Gabriel wrote: omfg ... Are you trying to make a GOOD product?
Duke Nuke'Em finally released... Cats and dogs living together... CCP doing lots of little bug fixes... It's the end times. |
Oberine Noriepa
176
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Posted - 2011.11.10 05:58:00 -
[259] - Quote
Apollo Gabriel wrote:CCP Navigator wrote:Solhild wrote:Hungry Eyes wrote:the art department can take care of the nebs. devs can work on gallente.
1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.
Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right. Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released. This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it omfg ... Are you trying to make a GOOD product?
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Tetractys
Falling Stars Yulai Federation
0
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Posted - 2011.11.10 10:56:00 -
[260] - Quote
Nice work overall but: - We will loose the feeling in traveling. Consider to maintain different colors (or visible nuances) each constellation. - Domain color: absolutely horrible! and too bright! Any other region is better. In Domain seems to be surrounded by a beige smog.
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Dalloway Jones
Republic Military School Minmatar Republic
99
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Posted - 2011.11.10 18:27:00 -
[261] - Quote
I disagree that you lose the sense of traveling. Before it was just random. Now you gain a sense of traveling over long distances or between regions. Small distances within the same region should feel similar. |
Jiji Hamin
Federal Defence Union Gallente Federation
28
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Posted - 2011.11.10 19:41:00 -
[262] - Quote
Tetractys wrote:Nice work overall but: - We will loose the feeling in traveling. Consider to maintain different colors (or visible nuances) each constellation. - Domain color: absolutely horrible! and too bright! Any other region is better. In Domain seems to be surrounded by a beige smog.
1. much stronger sense of place now than before 2. i love domain |
Vincent Gaines
Macabre Votum Morsus Mihi
55
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Posted - 2011.11.10 19:57:00 -
[263] - Quote
I want to say I love the nebulae, especially in 0.0.
In Delve I truly felt like I was outside of some warm, comfy place. I could look away from the Verge Vendor and Khanid nebulae and in front of me is this darkness, with a smattering of grey like looking into a dark cavern.
It's perfect. |
Montevius Williams
Eclipse Industrial Inc
90
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Posted - 2011.11.10 22:10:00 -
[264] - Quote
I still have some camera stuttering when rotating the camera. |
Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
16
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Posted - 2011.11.10 22:57:00 -
[265] - Quote
I haven't read the thread much but some quick points, probably repeats:
-+ Camera stuttering here too. -+ Some of the colour banding is seriously heavy. Is it impossible to address at this point? I can't unsee it. -+ Space definitely too dark in many areas. Simulation is one thing, eye strain going unnoticed is another. Eve is not a quick-session game.
Imho I think these 3 points need work before going live.
I definitely am of the opinion that ships simply look worse. I am not sure if this is a known technical point or my personal taste. It was mentioned in the dev blog but I thought nothing of it, but now I do feel disappointed. Using my shinier ships - Anathema and Malediction - I feel like three things hurt the looks: -+ The busy-ness or something about the reflections give the ships a rough, scruffy look. -+ Getting a lot of green & yellow on the ship, which eh, sounds silly but it's kind of army/compost feeling all the time. -+ The sleek look of the ship now seems to be turned into plastic? I don't know the inner goings-on here but yeah, now the Anathema looks like a lot of grey plastic. Smeared with green at times. This plastic look is really pretty bad for the Anathema at least. =/
Are the different light colours from each system's star not working. I don't know, just registering impressions here.
Don't get me wrong, the nebulae look really good but personally I would rather keep my ships looking really good. I love how good the Anathema looks on TQ, but now it's kind of taking a visual nerf. |
Montevius Williams
Eclipse Industrial Inc
90
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Posted - 2011.11.10 23:14:00 -
[266] - Quote
Xenial Jesse Taalo wrote:I haven't read the thread much but some quick points, probably repeats:
-+ Camera stuttering here too. -+ Some of the colour banding is seriously heavy. Is it impossible to address at this point? I can't unsee it. -+ Space definitely too dark in many areas. Simulation is one thing, eye strain going unnoticed is another. Eve is not a quick-session game.
Imho I think these 3 points need work before going live.
I definitely am of the opinion that ships simply look worse. I am not sure if this is a known technical point or my personal taste. It was mentioned in the dev blog but I thought nothing of it, but now I do feel disappointed. Using my shinier ships - Anathema and Malediction - I feel like three things hurt the looks: -+ The busy-ness or something about the reflections give the ships a rough, scruffy look. -+ Getting a lot of green & yellow on the ship, which eh, sounds silly but it's kind of army/compost feeling all the time. -+ The sleek look of the ship now seems to be turned into plastic? I don't know the inner goings-on here but yeah, now the Anathema looks like a lot of grey plastic. Smeared with green at times. This plastic look is really pretty bad for the Anathema at least. =/
Are the different light colours from each system's star not working. I don't know, just registering impressions here.
Don't get me wrong, the nebulae look really good but personally I would rather keep my ships looking really good. I love how good the Anathema looks on TQ, but now it's kind of taking a visual nerf.
I think some areas should remain dark jsut as some areas should remain bright. The Genesis region for example seems very cold and dark. I think its perfect.
CCP, whats the status on camera stuttering?
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Montevius Williams
Eclipse Industrial Inc
90
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Posted - 2011.11.10 23:16:00 -
[267] - Quote
Oh, one other thing, kudos to CCP on the shadow work, it looks amazing on my Megathron along wit hthe ship texture. Good stuff. |
Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
16
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Posted - 2011.11.10 23:28:00 -
[268] - Quote
Yeah the darker looks certainly have a place, but definitely should not be the norm imo. I think eye-strain really is a serious concern here, because we don't just tune out a dark ship. The human eye still tries to gather the details. Do that for a few hours every day and that's something I would worry about. It might feel more realistic but for prolonged activities the game should be comfortable to the eye as first priority. |
Jodis Talvanen
State War Academy Caldari State
66
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Posted - 2011.11.11 00:50:00 -
[269] - Quote
We are missing a lot of the landmarks that you can read from the star map.
There are not enough regions inside nebulas. I imagined the whole of high sec would be inside nebulas. But it turned out to be not the case.
Also, why do nebulaes disappear after 2 regions away? The sizes of all of the nebulas should be big enough to be seen from the WHOLE New Eden but yet you can only see the nearest one or two. And they become small too quickly. The sense of scale is a bit wrong. |
Knoppaz
Rens Nursing Home
3
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Posted - 2011.11.11 08:02:00 -
[270] - Quote
Jodis Talvanen wrote:We are missing a lot of the landmarks that you can read from the star map.
There are not enough regions inside nebulas. I imagined the whole of high sec would be inside nebulas. But it turned out to be not the case.
Also, why do nebulaes disappear after 2 regions away? The sizes of all of the nebulas should be big enough to be seen from the WHOLE New Eden but yet you can only see the nearest one or two. And they become small too quickly. The sense of scale is a bit wrong.
Well, the scale is off in every MMO. You simple can't build a realistic size world or universe for that matter which is still be playable. Also if you want realism then whole Eve needs to be put into one single nebular and that's it. You simply don't have a new nebular every few lightyears.
What's needed is a compromise and CCP is on a good way with it. Adding certain landmarks is a must imho (Eve gate comes to mind) and maybe they should add new backgrounds to region border systems (so you see that you're on the edge of the nebula), but the rest is fine already.
Btw, gates shouldn't point to the region you want to go to, but to the system you want to go to. Ofcourse inter-regional gates would then automatically point towards nebula you're traveling to..
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