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Thread Statistics | Show CCP posts - 3 post(s) |
ACE ViperWolf
K.O.R.
0
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Posted - 2011.11.05 07:37:00 -
[91] - Quote
Montevius Williams wrote:Did some more testing, some more feedback
Someone brought this up already and maybe its just an issue with the build, but when you rotate the camera, the screen studders. Its very distracting. Same thing happens when you drag UI boxes around screen.
PS: Gallente ships look outstanding. Awesome job guys.
Yeah, I think this issue is known and labeled as an extreme User pain issue... "Choppy camera movement": https://forums.eveonline.com/default.aspx?g=posts&t=28291&find=unread
That link above takes you to the known issues. I think the studdering issue is the first one listed.
Hope they get this all worked out soon. Can't wait to see what they do next. |
Gilbaron
The Scope Gallente Federation
2
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Posted - 2011.11.05 08:21:00 -
[92] - Quote
Quote:Secondly: Some I have seen are a little "loud". Lonetrek is the most outstanding example.
i second that, some parts of lonetrek are just too white, they could use less light and more contrast |
Thaylon Sen
The Istari Syndicate
3
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Posted - 2011.11.05 08:52:00 -
[93] - Quote
All my shiny ships are now pink |
impli
Krautz and Yankees
3
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Posted - 2011.11.05 10:09:00 -
[94] - Quote
Thaylon Sen wrote:All my shiny ships are now pink Needs to be constellation based not region, apart from that and ship colour, looks awesome!
The fact that the lightning HDR etc isn't correct for now the new nebular are really stunning .. BUT and it is a real BUT .. there are only backgrounds not filling real integrated in the game like .. voluminous clouds you are flying through.
I thought they might be more stunning and more deeper into eve space and player can really flying through..
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Rada Ionesco
Caldari Provisions Caldari State
2
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Posted - 2011.11.05 10:13:00 -
[95] - Quote
So I just logged into the Forge, and I have to say I am not seeing it. Did I miss a patch for sisi that the auto updater did not run? The background space looks the same. |
impli
Krautz and Yankees
3
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Posted - 2011.11.05 10:22:00 -
[96] - Quote
impli wrote:Thaylon Sen wrote:All my shiny ships are now pink Needs to be constellation based not region, apart from that and ship colour, looks awesome! The fact that the lightning HDR etc isn't correct for now the new nebular are really stunning .. BUT and it is a real BUT .. there are only backgrounds not filling real integrated in the game like .. voluminous clouds you are flying through. I thought they might be more stunning and more deeper into eve space and player can really flying through..
Ok just logged another region in highsec .. :D nice work .. I am directly in a .. "Cloud" awesome work .. I like it.
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Arne Armoa
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
0
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Posted - 2011.11.05 10:35:00 -
[97] - Quote
Looks real bad, it's like flying in a Rembrandt painting. |
Ceq Lysander
48
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Posted - 2011.11.05 11:54:00 -
[98] - Quote
+1 love for art team.
There's a slight performance hit when visiting a region for the first time, but once cached I can't tell any slow down when jumping. This is my signature. There are many like it but this one is mine! |
Avila Cracko
Federal Navy Academy Gallente Federation
70
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Posted - 2011.11.05 12:13:00 -
[99] - Quote
can you give us some better star map (like that one in DUST) and then can you make regions more apart from each other so that we have feeling of regions on map too... so that this transitions from one nebulae to next have more cartographic meaning? and make jump-gates that jump between regions bigger (better)... just for the feeling of more distance... |
Blue Harrier
12
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Posted - 2011.11.05 12:17:00 -
[100] - Quote
Well CCP congratulations on a job well done, the new nebula look amazing, a bit over the top for brightness in some areas but we can live with that. Stuff like this really makes me wish I had full colour vision like most of you.
IGÇÖve so far only looked at them in Verge Vendor and Essence regions but the gate to gate difference is noticeable and the GÇÿgetting scaryGÇÖ difference between high and low can be easily seen.
It might seem daft but the nebula look better on my laptops small screen than on my 24GÇ¥ hi res monitor, I think it was because the brightness can be a bit overpowering when viewed on a large screen.
With regards to the FPS there was no drop at all between TQ and SiSi when in space and in some cases on SiSi I actually got a FPS increase when looking at just the nebula. There was the odd GÇÿcornerGÇÖ on view in some systems; Synchelle I think was one where I noticed this, distracting but fixable.
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Domukuan II
Fremmest Research and Economics The Revenant Order
5
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Posted - 2011.11.05 12:20:00 -
[101] - Quote
Dmitry Sychev wrote: And where is MILKY WAY? LOL with difrent Backdrops! i want Milky WAY!
Please read the lore. Even if we could see the Milky Way it would appear as nothing more than a point of light. I always invisioned New Eden as a ellipsoidal galaxy which would make the "Milky Way" appearance only occur in the edges of the galaxy (that we can't even get to yet).
/feedthetroll
On to more feedback:
1) As said before Molden Heath and Heimatar all look a bit too similar in my opinion. 2) Sinq Laison must be moving away from The Citadel very quickly (or there's a color bug). It looks a lot more red when viewed from The Citadel than it does from within.
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Camios
Tribal Liberation Force Minmatar Republic
7
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Posted - 2011.11.05 12:24:00 -
[102] - Quote
Regarding the 2 question in the OP:
1. I don't see any noticeable performance hit.
2. I think that the overall transition between different level securities is good, BUT there are situations where lowsec and highsec system are part of the same region and in these cases of course the backdrop change does not underline the change in security status.
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Vegare
Das zweite Konglomerat The Initiative.
7
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Posted - 2011.11.05 13:39:00 -
[103] - Quote
I'd like to put emphasis on an issue which not a lot of people have noticed as it seems. It is a big deal for me though and I wonder if it will for others as well as soon as they are aware...
Link to Screenshot
The more dense areas of the nebulas let the light of the stars behind them shine through with full intensity. For example here's a real picture of a part of the Eagle Nebula - as you can see only the brightest stars can be seen through the nebula. Their color is modulated though.
When you showcased the nebulas at fanfest you got that right as seen in the Screenshot linked above.
This "mistake" somehow destroys the illusion of three-dimensionality and therefore the feeling of depth of particular nebulae.
o/ vegare |
Oberine Noriepa
173
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Posted - 2011.11.05 13:47:00 -
[104] - Quote
Arne Armoa wrote:Looks real bad, it's like flying in a Rembrandt painting. Yeah. That's definitely an issue, but I think it's been said that the art devs are putting some effort in increasing their image quality. Making them more convincing will go a long way in increasing the immersion factor. |
Avila Cracko
Federal Navy Academy Gallente Federation
70
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Posted - 2011.11.05 13:50:00 -
[105] - Quote
Vegare wrote:I'd like to put emphasis on an issue which not a lot of people have noticed as it seems. It is a big deal for me though and I wonder if it will for others as well as soon as they are aware... Link to ScreenshotThe more dense areas of the nebulas let the light of the stars behind them shine through with full intensity. For example here's a real picture of a part of the Eagle Nebula - as you can see only the brightest stars can be seen through the nebula. Their color is modulated though. When you showcased the nebulas at fanfest you got that right as seen in the Screenshot linked above. This "mistake" somehow destroys the illusion of three-dimensionality and therefore the feeling of depth of particular nebulae. o/ vegare
signed |
Camios
Tribal Liberation Force Minmatar Republic
7
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Posted - 2011.11.05 14:34:00 -
[106] - Quote
Vegare wrote:I'd like to put emphasis on an issue which not a lot of people have noticed as it seems. It is a big deal for me though and I wonder if it will for others as well as soon as they are aware... Link to ScreenshotThe more dense areas of the nebulae let the light of the stars behind them shine through with full intensity. (It seems as if they were infront, or if the dark areas were holes in the nebulae) For comparison here's a real picture of a part of the Eagle Nebula - as you can see only the bright stars can be seen through the nebula. Their color is modulated and their brightness has diminished, though. When you showcased the nebulas at fanfest you got that right as seen in the Screenshot linked above. This "mistake" somehow destroys the illusion of three-dimensionality and therefore the feeling of depth of particular nebulae. o/ vegare /edit for clarification
This is not a mistake. If the stars are closer than the nebula, you can see them without problems: their light is not passing inside the nebula, and thus it should not be modified by it.
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MeBiatch
Republic University Minmatar Republic
102
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Posted - 2011.11.05 14:43:00 -
[107] - Quote
i have to say job well done ccp... this was awesoem to se on sisi |
Janis Ezra
Brutor Tribe Minmatar Republic
0
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Posted - 2011.11.05 15:01:00 -
[108] - Quote
Low-sec/0.0 looks great, nice and dark. But f.e. Jita region is way way waaaay too bright.
But the feeling of moving in space is a bit low. F.e. if you jump a certain gate on your route, you are between 3 or 4 nebulae, the gate before you were close inside a nebulae, so there should be one more step between beeing inside, and beeing completly outside of nebulae. |
Talon SilverHawk
Patria o Muerte
0
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Posted - 2011.11.05 15:09:00 -
[109] - Quote
Great feature
At some ranges though ( from outside the nebula, I was in Irjunen for example and flew out to the testing station in 0.0 about 16 jumps) there is something about them that looks artificial, not so much the high res ones but the others.
Tal
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Hungry Eyes
Ministry of War Amarr Empire
63
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Posted - 2011.11.05 15:17:00 -
[110] - Quote
Vegare wrote:I'd like to put emphasis on an issue which not a lot of people have noticed as it seems. It is a big deal for me though and I wonder if it will for others as well as soon as they are aware... Link to ScreenshotThe more dense areas of the nebulae let the light of the stars behind them shine through with full intensity. (It seems as if they were infront, or if the dark areas were holes in the nebulae) For comparison here's a real picture of a part of the Eagle Nebula - as you can see only the bright stars can be seen through the nebula. Their color is modulated and their brightness has diminished, though. When you showcased the nebulas at fanfest you got that right as seen in the Screenshot linked above. This "mistake" somehow destroys the illusion of three-dimensionality and therefore the feeling of depth of particular nebulae. o/ vegare /edit for clarification
exactly. if the stars shine through the dense clouds, then u lose all sense of 3d. i hope this is a glitch they can fix easily. |
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Hungry Eyes
Ministry of War Amarr Empire
63
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Posted - 2011.11.05 15:19:00 -
[111] - Quote
Camios wrote:
This is not a mistake. If the stars are closer than the nebula, you can see them without problems: their light is not passing inside the nebula, and thus it should not be modified by it.
but ALL the stars are shining through. every single one. |
Nonnori Ikkala
Love for You Forsaken.Empire
5
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Posted - 2011.11.05 16:18:00 -
[112] - Quote
Love them! If everything was like the brighter regions, it would get tiresome, but having the more empty ones in low and null nicely balance it all out, I'd say.
I understand it's probably too much work for this expansion, but I agree that having more fine grained variance would be an excellent next step. My preference: keep each region largely the same, but make the size and brightness of the neighboring regions' nebulae vary as you move around each region. Say, the Heimatar nebula should be large and bright from Teonsude, but barely visible from Aeditide. Similarly the region's OWN nebula could take up the whole sky from a central-to-that-region system, but be mostly on half the sky only from a edge-of-that-region system. |
Oberine Noriepa
173
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Posted - 2011.11.05 16:19:00 -
[113] - Quote
Vegare wrote:I'd like to put emphasis on an issue which not a lot of people have noticed as it seems. It is a big deal for me though and I wonder if it will for others as well as soon as they are aware... Link to ScreenshotThe more dense areas of the nebulae let the light of the stars behind them shine through with full intensity. (It seems as if they were infront, or if the dark areas were holes in the nebulae) For comparison here's a real picture of a part of the Eagle Nebula - as you can see only the bright stars can be seen through the nebula. Their color is modulated and their brightness has diminished, though. When you showcased the nebulas at fanfest you got that right as seen in the Screenshot linked above. This "mistake" somehow destroys the illusion of three-dimensionality and therefore the feeling of depth of particular nebulae.o/ vegare /edit for clarification Yeah, I definitely don't like how every star shines through the nebulae. Surely there's a way for them to correct this? Right now, the backgrounds come off as flat, but adding the depth shown in that screenshot would be great. I'm not sure what level of difficulty there is in achieving such an effect, however. |
MotherMoon
Huang Yinglong
164
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Posted - 2011.11.05 16:28:00 -
[114] - Quote
I was about to post the same thing. In some of them the clouds closest to you seem to be see through, while the parts behind it, the blue/reds part are not. Shouldn't there be some less stars within the area of dark clouds? |
MeBiatch
Republic University Minmatar Republic
102
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Posted - 2011.11.05 16:33:00 -
[115] - Quote
MotherMoon wrote:I was about to post the same thing. In some of them the clouds closest to you seem to be see through, while the parts behind it, the blue/reds part are not. Shouldn't there be some less stars within the area of dark clouds?
maybe not recent reaserch has shown that inside of nebula is where stars are born... so the dark parts are usually areas where new stars are forming due to thier dust cloud which usually form into planets and astoeroids
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Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
8
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Posted - 2011.11.05 17:16:00 -
[116] - Quote
MeBiatch wrote:MotherMoon wrote:I was about to post the same thing. In some of them the clouds closest to you seem to be see through, while the parts behind it, the blue/reds part are not. Shouldn't there be some less stars within the area of dark clouds? maybe not recent reaserch has shown that inside of nebula is where stars are born... so the dark parts are usually areas where new stars are forming due to thier dust cloud which usually form into planets and astoeroids
Correct, but these dark nebula, bok globules, molecular clouds, et al are often too dense for light to penetrate.
It seems like this run of cubemaps uses an alpha channel that is derived from the luminosity on the nebulas. I can't tell if this is from the initial rendering or it it was done by CCP's graphic artists.
The alpha channel of the nebula layers should be retouched to give a better sense of density. |
Oberine Noriepa
173
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Posted - 2011.11.05 17:33:00 -
[117] - Quote
Valeo Galaem wrote:Correct, but these dark nebula, bok globules, molecular clouds, et al are often too dense for light to penetrate.
It seems like this run of cubemaps uses an alpha channel that is derived from the luminosity on the nebulas. I can't tell if this is from the initial rendering or it it was done by CCP's graphic artists.
The alpha channel of the nebula layers should be retouched to give a better sense of density. Could we please get some developer feedback for this? I would love for it to happen. |
Tacyon
The Phayder Corporation
3
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Posted - 2011.11.05 18:19:00 -
[118] - Quote
First - the new nebula. HUGE improvement. And IMO, let it be dark. Space >is< dark.
the cube ... funny, didn't know so many other people knew about it or had seen it ... I for a time was having graphics issues and I'd see "other" bitmaps all over the place and it'd make the box fully appearant. Kind of blew the illusion for me.
but I digress ...
Back in the day, programmers had "fields" that they used to place objects on and then scrolled them by the eye of the player at different speeds. The further away, the slower the scroll. This went a LONG way to giving the illusion of depth and movement.
One of the first critical observations I had in Eve was the fact that if you ignore the "warp tunnel" effect, and If you watched the ship in relation to the stars and nebula, you never moved! In my opening paragraph, when that happened .... it made the lack effect all too apparent. It was a real GÇ£never mind the man behind the curtainGÇ¥ moment for me. (Oz reference)
My point is, has anyone at CCP considered doing multiple "fields" for the stars and nebula and scrolling them at different rates to simulate depth of view ?
Probably too much of a coding change at this point in the game ... (pun in tended) |
Raven Ether
Republic University Minmatar Republic
0
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Posted - 2011.11.05 18:35:00 -
[119] - Quote
Several ships are too dark. I undocked from Jita and all I could see is a dark blob and can barely discern textures. Lightning needs to be adjusted, otherwise we can't enjoy the new textures in several regions, instead we get a black blob.
Example |
Hylax Ciai
Sensus Numinis Ev0ke
0
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Posted - 2011.11.05 19:00:00 -
[120] - Quote
Tacyon wrote:[...] One of the first critical observations I had in Eve was the fact that if you ignore the "warp tunnel" effect, and If you watched the ship in relation to the stars and nebula, you never moved! In my opening paragraph, when that happened .... it made the lack effect all too apparent. It was a real GÇ£never mind the man behind the curtainGÇ¥ moment for me. (Oz reference) My point is, has anyone at CCP considered doing multiple "fields" for the stars and nebula and scrolling them at different rates to simulate depth of view ? Probably too much of a coding change at this point in the game ... (pun in tended) Half Life 2 did that in the Citadel level, afaik. The Source engine allows to transform skybox geometry to level geometry. But I doubt that this is possible with the current Trinity engine.
Another problem is, that the stars in the background don't represent the actual stars in the eve universe. They are just a texture mapped onto the skybox. In order to simulate depth of view you would have to calculate the stars relative position to your ship. Considering the amount of stars visible on the current skyboxes on TQ, that would take a lot of computing power.
Also, the distance the stars would move probably isn't really noticeable, consindering you only move a few dozen AUs in a single starsystem and stars are lightyears apart. (100 Astronomical Units = 0.00158128588 lightyears) |
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