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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Andreus Ixiris
Mixed Metaphor
183
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Posted - 2011.11.06 08:13:00 -
[151] - Quote
Manc wrote:Would it be possible to put the new nebulae and landmarks on the star map?
This, at least, needs to be done, otherwise a lot of players are going to have real trouble comprehending where everything is. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |
Shivus Tao
Broski Enterprises Elite Space Guild
8
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Posted - 2011.11.06 10:55:00 -
[152] - Quote
Happened across this little issue while roaming around admiring everything.
http://i.imgur.com/J98rg.jpg |
PinkKnife
Garden Of The Gods
6
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Posted - 2011.11.06 11:03:00 -
[153] - Quote
I give you 129 screenshots from last night, took a trip out to null and blew up some stuff. All in all I think it is breathtaking. However I did notice the large jumps people have been talking about. The new shadows/lighting looks fan ******* tastic. New Brutix texture map looks really nice too, or at least I haven't flown one in a while and didn't notice its update.
I still noticed that when the newbulae get to small sizes it is easy to feel like they are painted on, and fake'ish. They look really good in screenshots however.
http://imgur.com/a/Z1Oms |
Shivus Tao
Broski Enterprises Elite Space Guild
8
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Posted - 2011.11.06 11:16:00 -
[154] - Quote
These are all very nice.
I also picked up my new wallpaper while flying through Aridia entirely by accident.
The new ranis against the Aridian nebula with the star perfectly illuminating the duvolle laboratories logo on the wing. Just upon exiting warp for no distortion and undeployed turrets. http://i.imgur.com/KbEoW.jpg |
Ravcharas
GREY COUNCIL Nulli Secunda
27
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Posted - 2011.11.06 14:37:00 -
[155] - Quote
They are nicely done, especially at a medium to close distance they look great. Far off yeah they look more like a decal or something. Maybe it's because they are generally quite well-defined around the edges.
You sometimes blind yourself rotating the camera around and going from an angle with mostly black and then SUDDENLY NEBULAE FILLING YOUR SCREEN! which is kind of jarring.
Sometimes I feel there's maybe a little bit too much of the good stuff, it gets almost too busy in places. You have one local nebulae and then two more in the distance or something plus the sun and maybe a planet and it kind of feels like a High Definition Nyancat suicidebomber or something. |
Mariner6
EVE University Ivy League
22
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Posted - 2011.11.06 16:01:00 -
[156] - Quote
+1 to this work CCP, masterful look. Yes, as some of the other posts have mentioned there are few things to adjust, but overall huge improvement to the overall ambiance. |
Raven Ether
Republic University Minmatar Republic
0
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Posted - 2011.11.06 16:16:00 -
[157] - Quote
Several new nebulae have severe lighting problems, to the point of ships being unable to be discerned, and lack of visibility
Please take a look at this thread for screenshot examples and more depth on the issue. |
Psihius
Anarchist Dawn U N K N O W N
2
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Posted - 2011.11.06 16:36:00 -
[158] - Quote
Well, I have traveled from Jita to Amar, then to Rens, than took off tu Curse and then turned to Delve and visited every region in that part of space (total 9 regions so far).
I sould say that one background for whole region isn't good idea. Some regions are wast, you travel lots of LY and the background doesn't even move! It's riddicilous and leaves a feeling that someone made a joke on you. I do not say that every constelation should have it's own background - some constalation pockets are small and it looks fine. Other regions have constalations greatly apart and the positioning of the phenomena should change. I understand that's a lot of work and sometimes new rendering to do, but as I understood you have thouse 3D objects and probably someting can be done in game so that the game can change dimensions on the fly?
Anyway, please think this through. I urge you to fit an interceptor, plot a course on the map and then just travel 7-10 regions and compare distances on the map. I guarantee there will be a feeling of a cognitive dissonance at some point. |
bornaa
GRiD.
12
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Posted - 2011.11.06 17:41:00 -
[159] - Quote
Vincent Athena wrote:First: the new space scenes are beautiful. CCP, you did an excellent job here.
But I got to add my voice to one issue. The goal CCP voiced of having the nebulae give us a feeling of moving through space as we fly from star to star is not really there.
You jump, no difference. Jump, no difference. Jump, no difference. Jump, no difference. Jump, no difference. Jump BIG change.
How to fix?
... stuff...
I read somewhere one post on this subject... it said to just move regions more apart one from another so that we can see a distance between them on a star map... that way we can tell that nebulaes are so big that we cant see differences until we dont jump great distance to new region... and in game make jump gates that lead to next region bigger (more powerful) so that we have feeling that that is grater distance to jump then jumps inside the same region...
that way there is a lot less job to do for DEVs and immersion is untouched... |
The Thrill
0
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Posted - 2011.11.06 18:18:00 -
[160] - Quote
The new backdrops are a pleasing change, but a bit overdone. Four nebulae?? They now look crowded-in. Thin the herd.
For once I check in on SISI and smile (well almost). I had just been thinking how dry and boring the old backdrops had become, and more importantly how difficult it was to read the routing information when some bright object was behind it. I decided to write a suggestion, but there it was on SISI,
Wonderful static backgrounds to the routing systems, viewable AT ANY TIME. That's the great change I see, and worthy of the time to post for sure.
Still there is overview silliness, and camera distance isn't saved during zone changes either, but that routing improvement was badly needed.
Now if the static DED1 & DED2 were still around, I cannot believe CCP falls for removing them so that the 'players' farming them for the last year can triple the prices. That will kill off the best frig/desy fits for everyone but THEIR alliance. You've been trivially social engineered if those 1s & 2s get removed. Think a Gisti-B Small Shield Booster is expensive now? Just wait until the complexes require good scanning skills, watch the isk cost triple to 150M. Kill the volume, jack the price -- pretty basic. Incarna - exceedingly pointless - one cancellation already, *** going for two now.... |
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The Thrill
0
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Posted - 2011.11.06 18:25:00 -
[161] - Quote
Vincent Athena wrote: How to fix? Having a backdrop for each system would take too much artist time and too much disk space.
Ancient problem solved long ago similar to your suggested fashion. You just send a generating string to the client, and the client runs an algorithm to create the backdrop. There is no need to pre-generate before the jump, FPS handle far more difficult changes intra-frame.
But I don't watch the backdrop much, there is all sorts of marketing and management that can be handled while traveling. Incarna - exceedingly pointless - one cancellation already, *** going for two now.... |
EI Digin
Dreddit Test Alliance Please Ignore
195
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Posted - 2011.11.06 19:40:00 -
[162] - Quote
Outer ring seems to have a large grey line going through part of the "sky".
http://i.imgur.com/36G8M.jpg
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Velarra
Ghost Festival Naraka.
7
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Posted - 2011.11.06 19:54:00 -
[163] - Quote
CCP Navigator wrote:The latest Singularity build features some of the fixes, changes and features which you can expect to see in the Winter 2011 release. One of the most visually stunning changes are the new nebulae, which you can read about in CCP t0rfifrans blog, which will add ever evolving immersion to EVE Online. We would really like to get your feedback on this new feature with an emphasis on the following: GÇóDo the new nebulae show any adverse performance issues with your PC? GÇóHow do you feel about the difference in high security, low security and null sec space? If you currently do not have a Singularity client installed, please see this thread from CCP Spitfire on how to connect.
I've not noticed any particular performance issues. In fact i'd say performance in space/ in CQ is a good bit better as compared to the original Incarna launch period. All graphical settings at high, HDR on, (AA off) with an Nvidia 8600 is very playable. Not something that seemed viable as of the Incarna 1.0 release.
As far as regional visual differences go Eve's space is very beautiful now on first viewing. However I'd still love the option to turn off all nebulae and keep space very black, cold & dark aside from the stars.
Suggestion: 3 optional preference settings:
*As intended (re: current sisi lighting & nebuae)
*Brighter (for people with uncalibrated/dark/older screens)
*Darker (If you want the dead cold of space everywhere with only stars, Nebulae off, regardless of region)
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Pupu Tupuna
Republic University Minmatar Republic
0
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Posted - 2011.11.06 19:58:00 -
[164] - Quote
This nebula could be in Jove space? Seen from Vale of the Silent:
http://oi39.tinypic.com/s43vb7.jpg |
bornaa
GRiD.
13
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Posted - 2011.11.06 20:17:00 -
[165] - Quote
I can see all stars through nebulae... i don't think that's intended result... |
Camios
Sebiestor Tribe Minmatar Republic
13
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Posted - 2011.11.06 20:21:00 -
[166] - Quote
bornaa wrote:I can see all stars through nebulae... i don't think that's intended result... How can you say that those stars are beyond the nebula and not between the nebula and you?
|
Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
10
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Posted - 2011.11.06 20:24:00 -
[167] - Quote
Camios wrote:bornaa wrote:I can see all stars through nebulae... i don't think that's intended result... How can you say that those stars are beyond the nebula and not between the nebula and you?
There is a problem right now where "dark" always means "transparent" and needs to be fixed. Otherwise there is a field of sparse, bright stars in front of the nebula, with the dense, dimmer stars behind it - as it should be. |
bornaa
GRiD.
13
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Posted - 2011.11.06 20:40:00 -
[168] - Quote
Camios wrote:bornaa wrote:I can see all stars through nebulae... i don't think that's intended result... How can you say that those stars are beyond the nebula and not between the nebula and you?
because my intellect tells me that is highly unlikely that ALL stars in universe are between nebulaes and me and no one single star beyond nebulaes... |
Jiji Hamin
Federal Defence Union Gallente Federation
4
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Posted - 2011.11.06 20:58:00 -
[169] - Quote
that's my current theory, but I can't confirm yet as it's not visible from gem. I am checking branch/cobalt edge as I write this. I'll let you know if I can find it.
ALSO
1. fix planet rings so they don't look fugly when backlit
2. tone the lonetrek skybox down so more of it is dark/pretty like it looks when you face upwards and less is just crazyness...javascript:__doPostBack('forum$ctl00$PostReply','')
3. make it so the skyboxes eminate light properly? I don't know if this is possible/implementable/what this would look like, but might fix some of people's issues with the visuals.
4. otherwise, as someone who has visited almost every region, I think they're near perfect other than the known issues of image resolution and the corners of the cubes often showing. |
Komodo Askold
Rare Earth Elements LLC Order of the Void
13
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Posted - 2011.11.06 23:11:00 -
[170] - Quote
[quote=Jagur Azizora]One concern is that there are a bunch of astronomical features that should really be visible in appropriate places. An example that came up in the Singularity channel was the Ginnungagap, which should really be visible at least from the eastern end of Metropolis (Odebeinn and Erindur). Another that comes to mind is the pulsar that gives Period Basis its name, though I haven't checked there yet..[/quote This is something I vote for. If they're said to be that impressive, we should be able to enjoy their view. Apart from that... CCP, you made an incredible, impressive work with these new nebulae. No words...
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Oberine Noriepa
174
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Posted - 2011.11.06 23:23:00 -
[171] - Quote
It definitely is the Jovian nebula. This video has more views of it. I'm assuming the ripped cube maps have names indicating which race they are for. |
Jiji Hamin
Federal Defence Union Gallente Federation
6
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Posted - 2011.11.06 23:57:00 -
[172] - Quote
Oberine Noriepa wrote:It definitely is the Jovian nebula. This video has more views of it. I'm assuming the ripped cube maps have names indicating which race they are for.
yup it is indeed. ALSO, check out the dronelands, they are ******* sweet now. |
Lachesis VII
Pitch Black. Shadow Cartel
0
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Posted - 2011.11.07 01:22:00 -
[173] - Quote
I'm sure it's been stated before but I figure I'll just repeat anyways, since more feedback is generally a good thing.
First thing: the nebulae are beautiful. Truly makes flying around space exciting again. Excellent work.
Second thing: The only performance issue/bug I've noticed is that in more than a few cases the corners of the skybox are visible as seams in the nebulae. This seems particularly bad around Genesis/Everyshore with (what I assume is) the Domain nebula. Occasionally this looks like visible seams, other times it looks like opaque, greyish tubelike structures, kind of like giant pencils in the cosmos.
Third thing: I like the fact that different structures are visible from different places and angles, I do wish there was a bit more constellation-to-constellation granularity however. The jumps from place to place seem a bit abrupt.
Fourth thing: I'm a bit bummed out by the New Eden system, and its environs. I was rather hoping that the EVE Gate would be visible from a greater distance, and that the New Eden system itself would be a bit more imposing. Something that looks more like a supernova remnant.
Fifth thing: With all these overhauls to the look of space (Planets, nebulae, stars, ships, etc) the stargates and stations are looking decidedly shoddy. Are they going to get any texture overhauls? |
Laian LanLei
Dreddit Test Alliance Please Ignore
0
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Posted - 2011.11.07 01:35:00 -
[174] - Quote
I must say. I am quite impressed with the new nebulae.
I took my Prowler on a little trip through the new SiSi. The regions I visited and shot include (in order of my trip): The Citadel, Domain, Kador, Genesis, Essence, Sinq Laison, The Forge, Kor-Azor, Khanid (including on shot of an incursion system), Catch, Providence, Derelik (my balls capitan), Devoid, The Bleak Lands, Heimatar (loved this region...Amamake looks splendid), Molden Heath, Metropolis, Geminate, Vale of the Silent, Etherium Reach, The Kalevela Expanse, Great Wildlands, Tribute, Venal, Lonetrek.
http://imgur.com/a/VDEFl#0
Overall, it was a great trip. I spent yesterday going through the North/West/Southwest regions (from Pure Blind, up to Deklein, back down through Cloud Ring, Fountain, Delve and Querious) but didn't take the time to screenshot. Besides the Cloud Ring surrounding areas, it was a bit more sparse. But the initial trip yesterday from Placid and winding up inside of Cloud Ring with it surrounding me made my jaw drop and compelled me to see (and screenshot) as much as I did.
A few general comments:
(1) Yes, some of the screenshots are dark, but I appreciate that. For starters, the still shots don't capture the way colors move when you look around. Second, I can only imagine how the dark parts of space (0.0) will look during a major fleet fight (involving energy/shield transfer, turret/weapon effects etc), with the incredible backdrop of just a galaxy edge and perhaps a nebula in the distance.
(2) I really wish I had spent more time exploring those weird drone regions. They look fantastic. Well done CCP.
(3) There seem to be four or five type of regions now. Those fully empire (The Forge, Domain, Metropolis), those border empire (The Citadel, Genesis, Devoid), the nulsec/empire border regions (tribute sees jovian and caldari nebulae, etherium reach sees drone and caldari nebulae), and the far out nulsec where you only really see the edge of the galaxy. I like it.
(3) Amamake is perfect. Nailed it. I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched c-beams glitter in the dark near the Tanhauser Gate. All those moments will be lost in Amamake, like tears in rain.
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eive Grey
XV Corp
0
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Posted - 2011.11.07 01:52:00 -
[175] - Quote
Tactical Overlay turned on Gives snowblind Lonetrek See what I mean... now blink. |
Shivus Tao
Broski Enterprises Elite Space Guild
13
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Posted - 2011.11.07 01:57:00 -
[176] - Quote
I do have to agree that lonetrek should be toned down a bit. It's so bright I nearly have to wear sunglasses in real life. EIther reducing the overall luminocity or toning the blue to a darker shade should fix the problem, light blue is pretty intense on the eyes when backlit. |
Jiji Hamin
Federal Defence Union Gallente Federation
8
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Posted - 2011.11.07 02:07:00 -
[177] - Quote
eive Grey wrote:Tactical Overlay turned on Gives snowblind Lonetrek See what I mean... now blink.
snowblind is exactly the word for lonetrek, ie the only skybox that needs to be redone. you can't even read the ******* UI sometimes. while I LOVE the idea behind lonetrek, it's just no good its current version. if you look "up" and the dark part with the white swirls on the dark sky, it is sooo pretty, and the idea of a white nebula is awesome... but just REALLY? who thought this skybox as it is now was a genius idea?
Also, i like how a lot ofpeople in this thread are asking for more landmarks to be visible, but many of them, such as the Vapor Sea, ARE visible. In fact, it's so huge that it is the defining landmark of the south now. although it would be neat if they redid metopolis to make gunningap visible from there and no other region, like some giant evil eye that looks the legacy erebus doosday, disrupting the otherwise red skybox, or just painted it over the already existing skybox and just used it for one constellation.
@devs: add landmark names to star map labelling the nebulae that are new. Not like a huge overhaul to map, just landmarks names so we can easily link up the landmarks that we can actually see with general direction on the star map more easily.
and as of this edit I have now officially been to every region... |
Inir Ishtori
Perkone Caldari State
3
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Posted - 2011.11.07 02:12:00 -
[178] - Quote
Performance:
i don't have a feeling that new nebulas greatly impact my performance. fps monitor shows around 60 fps while looking at the nebulas or away from them. the only issues i see are around structures and with other ships, which seem to cause very regular "bumps" in FPS graph and impact my permormance way more than on TQ. with 2-3 NPC ships at gates FPS drop down to around 30-40.
On nebula art etc:
generally, i like them and they look pretty amazing. i visited Gallente space, Fountain, Cloud Ring, Outer Ring, Black Rise, Querious, Khanid, Genesis, Citadel, Forge and couple of others in the west and south i forgot the names of. Verge Vendor and Domain are my favourites thus far.
what i don't like though, is that there is only one background for an entire region. that kind of kills the immersion and enjoyment of traveling for me. right now, when i go through gallente space on TQ, there is a lot of variety and i instantly recognize when i'm close to my home system from how the background looks. this is absolutely not the case with the new backgrounds and i don't like that.
also, with only on background per region there is hardly any feeling of "going through" these cosmic structures/objects. instead the changes are often very sudden and sometimes somewhat illogical.
example: Essence and Placid.
the green nebula of Verge Vendor seems to be bigger in Sinq Laison and even in Everyshore than in Essence, despite Essence being right on the border of Verge Vendor. going from Essence into Verge Vendor causes a very sudden and somewhat unexpected change. ging from Essence to Sinq Laison seems to make the Verge nebula actually bigger
similar with Placid and Black Rise. going to Black rise: boom, huge bright nebula right there, leaving you wondering why you did not see it from Placid despite direct connections.
also, i don't like how you handled Essence at all. it has now become a quite boring region and i would at least expect to see a third of the skybox being filled with the verge nebula(that thing is absolutely amazing ) given the proximity of these both regions. generally, i would like to see more objects on the skybox, because in most cases you get to see maybe 4 at most and if feels like there is something missing in between. |
Jiji Hamin
Federal Defence Union Gallente Federation
8
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Posted - 2011.11.07 02:23:00 -
[179] - Quote
yeah I'd like better granularity too, but they said that there used to be 27 skyboxes... now there are like 60-something which is a big increase, and so considering the resources necessary for a distinct skybox for every constellation is dizzying. eve is a game about spaceships, the nebulae are backdrops for that game, the point of eve is not just to fly around looking at the, so frankly if these nebulae hit TQ with better resolution, a redone lonetrek, no weird corners on the skyboxes and the rings on planets not looking stupid in some regions like Verge Vendor, then i will pretty much have gotten the most that i ever could have asked for... going very much further than that would have been a waste when manpower should have gone elsewhere... although i wouldn't mind landmark names on the star map... or being able to see gunningap for that matter... |
Aggressive Nutmeg
27
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Posted - 2011.11.07 05:28:00 -
[180] - Quote
Very pretty but I hope nobody thinks this eye candy is realistic. To the human eye, space is generally going to be a lot blacker wherever you go.
Quoting from the Hubble website:
"The colors in Hubble images, which are assigned for various reasons, aren't always what we'd see if we were able to visit the imaged objects in a spacecraft. We often use color as a tool, whether it is to enhance an object's detail or to visualize what ordinarily could never be seen by the human eye."
Maybe the next release of EVE can be:
EVE Online: Hubble |
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