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Thread Statistics | Show CCP posts - 3 post(s) |

Andreus Ixiris
Mixed Metaphor
167
|
Posted - 2011.11.04 21:13:00 -
[61] - Quote
CCP, the nebula are very very pretty, but we have some serious issues with them:
1. We really need more backdrops - per constellation at least. Movement through space just doesn't feel real enough without them. It seriously just doesn't feel real enough at all.
If CCP wants to get an example of what I mean, start in the system of Paala and do a direct route to Jita. Paala and Jita are ten-light years apart, and this trip crosses about 14 systems, but the backdrop does not change once. This is frankly absurd.
2. Backdrop positioning is all weird. Paala also gives us example of the positioning weirdness that's going on here. The LXQ2-T gate in Paala is in the direction of the big blue nebula I presume is central Caldari space, while the Uemon gate (which leads towards central Caldari space) is in the direction of a sandy-orange nebula which I can't identify yet. Since backdrop orientation is always the same, I can't really tell which direction my ship is facing in relation to the universe.
3. We need to be able to see the nebula on the map. The positioning of these nebulae mean nothing to us if we can't place them on the map. I know that big hour-glass explody star nebula means I'm in the drone regions, but what about that weird hazy orange one over there? All of these things mean almost nothing to me. I need to be able to see the relative size and position of these nebulae on the map for them to be meaningful.
I really hope you fix some of these issues so that we can get a better sense of where we stand in relation to the rest of space. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |

Tizona
United Kings Rolling Thunder.
0
|
Posted - 2011.11.04 21:15:00 -
[62] - Quote
updating now..
I don't know if this is still an issue, but the Covert Jump Portal Generator won't activate and appears as a passive module on the Sin.
I don't about the other ships because I can't fly them.
|

Claire Katelo
School of Applied Knowledge Caldari State
0
|
Posted - 2011.11.04 21:33:00 -
[63] - Quote
I would ask if a dev is reading would it be possible to get more high resolution backgrounds in game maybe as a selectable option via graphics config ? one thing that does ruin the immersion at the moment playing at 3360 by 1050 is the gas clouds (for want of a better term) are very very low res and look awful. Hopefully this improves with the new nebulae |

Adunh Slavy
Ammatar Trade Syndicate
65
|
Posted - 2011.11.04 21:36:00 -
[64] - Quote
Need saturation and dimness controls ... PuhLease! Very nice otherwise. |

Mark Starkiller
Spricer Raiden.
0
|
Posted - 2011.11.04 21:40:00 -
[65] - Quote
GÇó Do the new nebulae show any adverse performance issues with your PC?
I didnt see any adverse performancers on my pc (i7 3,07 gHz, 8 gb ram, HD 6870, Win 7 64 bit), but on TQ i play on two monitors 3850 x 1050 res, on sisi i couldnt on two monitors...
GÇó How do you feel about the difference in high security, low security and null sec space?
I checked delve, fountain, pureblind, lonetrek, the forge, and 3 others wich i dont remember the name :P The nebulaes are awesome. I couldnt stop jumping around to check them as many is possible :) Only lonetrek has to much white and for this reason is too brithe imho. You cant see the "clouds" and details like in other regions. Otherwise i like how 0,0 , low sec and empire looks like.
edit: CQ`s looks awesome too, specialy geylante and caldari... |

Nagarythe Tinurandir
Catholic School for Boys For a few ISK more
0
|
Posted - 2011.11.04 21:51:00 -
[66] - Quote
Andreus Ixiris wrote:CCP, the nebula are very very pretty, but we have some serious issues with them:
1. We really need more backdrops - per constellation at least. Movement through space just doesn't feel real enough without them. It seriously just doesn't feel real enough at all.
If CCP wants to get an example of what I mean, start in the system of Paala and do a direct route to Jita. Paala and Jita are ten-light years apart, and this trip crosses about 14 systems, but the backdrop does not change once. This is frankly absurd.
2. Backdrop positioning is all weird. Paala also gives us example of the positioning weirdness that's going on here. The LXQ2-T gate in Paala is in the direction of the big blue nebula I presume is central Caldari space, while the Uemon gate (which leads towards central Caldari space) is in the direction of a sandy-orange nebula which I can't identify yet. Since backdrop orientation is always the same, I can't really tell which direction my ship is facing in relation to the universe.
3. We need to be able to see the nebula on the map. The positioning of these nebulae mean nothing to us if we can't place them on the map. I know that big hour-glass explody star nebula means I'm in the drone regions, but what about that weird hazy orange one over there? All of these things mean almost nothing to me. I need to be able to see the relative size and position of these nebulae on the map for them to be meaningful.
I really hope you fix some of these issues so that we can get a better sense of where we stand in relation to the rest of space.
/sign red it. makes totally sense.
|

ACE ViperWolf
K.O.R.
0
|
Posted - 2011.11.04 21:55:00 -
[67] - Quote
Awesome job CCP 
Very cool and a much needed addition to EVE!!! I've been thinking about this aspect of the game for a long time. Because we spend soo much time in space, I'm surprised that this wasn't looked at much earlier, and more consistently through continuous iterative improvements. I really do believe this space background environment has a huge impact on the atmosphere and feeling of the game. Really, even more time should be put into this aspect.
Anyway, I have to concur with Post #60, by Andreus Ixirus, on all counts. I really would like more backdrops per constellation. Now, if there is some sort of limitation to why this isn't possible, please give us one of your explanations with charts and graphs mixed with analysis. Because we all want this so bad, only an explanation detailing why it isn't feasable yet to have very high-quality nebulae for each constellation could suffice.
POTENTIAL BUGS: 1. I see a "boxing" effect. It's that 90 degree angle which gets formed that looks like a cube.
2. Perhaps unrelated, but I get some "microstudder" as I look around. Although the FPS is showing 50-60 while in space, I notice a repeating pattern of studder in the framerate. I have a single GTX 460 2GB GPU. I'm hitting 1GB GPU RAM usage. I'm not sure how the space environment and nebulae textures are loaded into the game, but wondered if this may be a reason or roadblock to why nebulae textures aren't larger.
3. Some solar systems seem too bright or too dark. This also makes my ship look too dark. I do love the idea that high-sec is brighter, while 0.0 is darker. However, I think both extremes need to be toned down a bit.
4. Looking closely at textures of the nebulae, for example in Verge Vendor, it is a very beautiful environment that suffers from lack of detail or blockiness along its edges in the green cloud areas. I read earlier that CCP is working on its texture compression. I wonder if there will be a new graphics setting that will allow us to choose the quality level of the space and nebulae environment specifically.
QUESTION: How do these background nebulae changes affect the ability to use 3D glasses? Despite some minor bugs, I read somewhere that 3D glasses could help EVE look even prettier. Also more and more people are getting their dual- and multi-monitor setups. More settings with better graphics to help compensate for the increase in resolution would be very nice. 
Thanks for everything CCP!!! ACE Viperwolf |

Garuda Durantov
Avalon Enterprise
1
|
Posted - 2011.11.04 22:05:00 -
[68] - Quote
I really like all the the new stuff. |

Xoria Krint
The Movement
33
|
Posted - 2011.11.04 22:29:00 -
[69] - Quote
I just jumped into Gallente space... And woha! Amazing work! No FPS drop or other issues (yet). I have to admit that the background could be a bit boring (empty) when you saw all the nebula from far away, but hey.. That's space, Can't be Christmas lights all over the place.
Oh, and the new font is amazing! And I though that i needed glasses....
Sexy nebulae |

schurem
Anarchy Inc.
9
|
Posted - 2011.11.04 23:08:00 -
[70] - Quote
The bright ones most definately need toning down. Its space. Stars. Think night. But thats just an opinion.
Fact is, the interface uses the color white for almost all conveying of information. The brackets, the text, all of it. It needs some modicum of contrast if you do not want complaints of headache inducing squinting.
In my opinion regions like sinq laison, khanid, essence, the citadel have got it right. pretty. distinctive. but backgrounds! You cant have a background so bright it drowns out engine flames, laser beams, explosions and the text and symbols describing them.
So tone that gorgeous **** down a little, you bunch of overenthousiastic viking boys! .... You can't take the skies from me. |

Oberine Noriepa
173
|
Posted - 2011.11.04 23:22:00 -
[71] - Quote
Andreus Ixiris wrote:CCP, the nebula are very very pretty, but we have some serious issues with them:
1. We really need more backdrops - per constellation at least. Movement through space just doesn't feel real enough without them. It seriously just doesn't feel real enough at all.
If CCP wants to get an example of what I mean, start in the system of Paala and do a direct route to Jita. Paala and Jita are ten-light years apart, and this trip crosses about 14 systems, but the backdrop does not change once. This is frankly absurd.
2. Backdrop positioning is all weird. Paala also gives us example of the positioning weirdness that's going on here. The LXQ2-T gate in Paala is in the direction of the big blue nebula I presume is central Caldari space, while the Uemon gate (which leads towards central Caldari space) is in the direction of a sandy-orange nebula which I can't identify yet. Since backdrop orientation is always the same, I can't really tell which direction my ship is facing in relation to the universe.
3. We need to be able to see the nebula on the map. The positioning of these nebulae mean nothing to us if we can't place them on the map. I know that big hour-glass explody star nebula means I'm in the drone regions, but what about that weird hazy orange one over there? All of these things mean almost nothing to me. I need to be able to see the relative size and position of these nebulae on the map for them to be meaningful.
I really hope you fix some of these issues so that we can get a better sense of where we stand in relation to the rest of space. I agree with everything here. Furthermore, I would like some more information on this post from t0rfi.
CCP t0rfifrans wrote:So you will be downloading 201 megs, which are then compressed, I can't tell you the exact compressed size at this time. The maps were authored at twice the resolution we are delivering them in, and they are compressed. Ofc, they look much better uncompressed and in full resolution, so we might offer those as an optional download at some point in the future, for the die hard astronomy addicts with space on their hard drives and video ram to spare. It would be amazing if you released an uncompressed pack. Please do this! |

Jiji Hamin
Federal Defence Union Gallente Federation
1
|
Posted - 2011.11.04 23:29:00 -
[72] - Quote
as somebody who has just spent almost 2 hours zooming around eve in an inty, holy damn, these are just too good to be true. besides the minor technical issues like the blockyness of the skyboxes when you zoom it at them or the occasional skybox corner for example. Also Lonetrek is SO bizarre, and the Cloud ring looks weird as hell from Placid... but I think I'm into it. +1million. |

kniede
Sviesta Fabrika
0
|
Posted - 2011.11.04 23:42:00 -
[73] - Quote
Realy slow bulk data loading ( ~ 20 times slower then Tranquality) when EVE client starts. |

Ningishzida
CTRL-Q
0
|
Posted - 2011.11.05 00:03:00 -
[74] - Quote
Loved it so far. I'm sure it's going to look awesome when you're done. Some nebula's could be tuned down a bit, and the empty patches need more stars imo.
OT, hahahahaaaaa the tornado is a total pwnmobile on SiSi at the moment. <3 it though, but I can't imagine it staying this way. |

ovenproofjet
The Illuminatii Mildly Intoxicated
20
|
Posted - 2011.11.05 00:07:00 -
[75] - Quote
These Nebula are simply jaw dropping, truely a worthy addition to Eve
It looks like they were taken using the Hubble Space Telescope.
Serious props on this one guys, really takes Eve to a new level!!!
Only criticism I have is that ships appear a touch too dark with the new shadowing system, I understand this in terms of the look you're going for but I also like to be able to see my ship!!! |

Jagur Azizora
Colonial Fleet Services Independent Faction
0
|
Posted - 2011.11.05 00:13:00 -
[76] - Quote
The new nebulae look really good. Although I have only been from 6-C via Sanctum to Dodixie, then on to Rens. I've seen no performance degradation so far. This is a big improvement on the previous state of the art. In particular it should be possible now to predict to some degree the destination of a kspace wormhole by the nebula you can see through it.
One concern is that there are a bunch of astronomical features that should really be visible in appropriate places. An example that came up in the Singularity channel was the Ginnungagap, which should really be visible at least from the eastern end of Metropolis (Odebeinn and Erindur). Another that comes to mind is the pulsar that gives Period Basis its name, though I haven't checked there yet.
Some jumps cause a rather abrupt change in nebula. For example moving from Sinq Laison to Heimatar; in Egghelende you can see the red Minmatar nebula in the distance, but when you jump to Siseide, suddenly you're in the middle of it. It should ideally be more gradual.
edit: Also confirming bulk data download makes logging in very slow. |

bassie12bf1
Militaris Industries Cascade Imminent
5
|
Posted - 2011.11.05 00:33:00 -
[77] - Quote
Tizona wrote:updating now..
I don't know if this is still an issue, but the Covert Jump Portal Generator won't activate and appears as a passive module on the Sin.
I don't about the other ships because I can't fly them.
You use the Jump portal generator in the same manner as jumping the ship to a cyno, but using the bridge option in the right click menu.
I've noticed there are some regions appearing to be completely devoid of nebulae only having a few far distant ones, most notibly 0.0 regions further from high sec.. |

subtle turtle
Wolfsbrigade
1
|
Posted - 2011.11.05 01:11:00 -
[78] - Quote
subtle turtle wrote:The new nebulae are very pretty, but I agree with the comment above that they lack a bit of depth. I think that they are so bright that they are almost overwhelming to the rest of space, which pushed them to the foreground. Maybe muting the colors a bit or giving them a bit of opacity would help? It's certainly not game-breaking, and the designers did a great job (they are really beautiful and make for a very rich environment), but a little tweak may be needed here and there.
I would like to revise this statement. I left the staging system in Syndicate to explore a bit, and WOW. Amazing! The new backgrounds really do anchor you to a place in space, and make you feel immersed in the universe in a way that was really missing before (although I didn't realize it was missing). Even when I was new to eve I never spent time traveling around just LOOKING at things, and I found myself bouncing happily from region to region, just staring at the nebulae. EXCELLENT WORK, CCP! |

schurem
Anarchy Inc.
9
|
Posted - 2011.11.05 01:33:00 -
[79] - Quote
just made it out into nullsec (querious). beautiful. this is space. i want all of the game to look a variation on this. .... You can't take the skies from me. |

Jiji Hamin
Federal Defence Union Gallente Federation
1
|
Posted - 2011.11.05 01:51:00 -
[80] - Quote
schurem wrote:just made it out into nullsec (querious). beautiful. this is space. i want all of the game to look a variation on this.
i would highly recommend checking out placid, outer ring and cloud ring. But yeah, the south is quite beautiful. Also, as far as dark space skyboxes with nebulae in the distance, I loved Solitude.
also, i am a huge fan of heimatar.
lonetrek is a little out of control.
can anyone tell me about the drone regions? are they just pitch black void empty space? right now I'm sitting around and fapping to cloud ring/outer ring, but when i finish up I am going to hit the road towards the north to see for myself but it's gonna take forever to get there.
also, i love the people in this thread who think there is a simple Cartesian geometry to the eve cluster. |

Lenore Leelu
Obsidian Dynamics Burning Spear.
0
|
Posted - 2011.11.05 02:23:00 -
[81] - Quote
I would love to look at your nebulae, but my character is in a wormhole, and after launching core probes and hitting map, I'm greated with a black screen (no probe cubes and arrows)(no solar system). I am therefore unable to scan my way out to look at them.... sad face. |

Rozhkov
Killer Koalas Cascade Imminent
0
|
Posted - 2011.11.05 02:28:00 -
[82] - Quote
Honestly, I like the slightly darker appearance of the ships, at least for now. The lighting is a bit more natural, realistic I suppose. When you look at Saturn through a telescope, you don't see the rings shadowed by the planet, there's hardly any/if any light at all landing on the object.
MOST importantly!
I want to meet these people that generated the nebulae! Show us the computer! Show us how they did it and how much effort they put in! These are gorgeous!
Oh, and btw, the nebulae shimmer while in warp, but the stars stay stationary, they don't shimmer.
I absolutely demand to "meet the chef!" |

Jiji Hamin
Federal Defence Union Gallente Federation
1
|
Posted - 2011.11.05 02:37:00 -
[83] - Quote
Lenore Leelu wrote:I would love to look at your nebulae, but my character is in a wormhole, and after launching core probes and hitting map, I'm greated with a black screen (no probe cubes and arrows)(no solar system). I am therefore unable to scan my way out to look at them.... sad face.
use the moveme channel
also, the north of 0.0 is phenomenal. clearly your art department worked really hard on fade :P but I'm loving pure blind/tribute, I'm thinking they are even purdier then the south (but not cloud/outer ring, nothing beats those two) |

ISquishWorms
23
|
Posted - 2011.11.05 02:59:00 -
[84] - Quote
Praise where it is derserved.
CCP you are once again creating something wonderful welcome back.
Faith restored and I think you should all be proud of what you are achieving recently. I am especially enjoying the video blogs and the fact that you are now listening and communicating with us in a much more proactive fluent mannor. I am finding myself really excited again about where EvE will take me and can't wait for winter. I also know I am not alone in this as it has been mentioned in local chat in a number of systems I have had the pleasure of flying in.
Very nice work art department. |

Zarnak Wulf
Amok. Goonswarm Federation
60
|
Posted - 2011.11.05 04:09:00 -
[85] - Quote
Very impressive. One bit of feedback. I flew by a Saturn planet and noticed the rings were ... well cloaked. You could see the outline but it looked exactly like the nebulae. I sought out a Saturn planet with rings in the next system - and same thing. I don't know if you were going for the perfect mirror of the nebulae withe the planet rings. If not it's one thing to look at. If so... it will be a minor detail I won't like.  |

Jiji Hamin
Federal Defence Union Gallente Federation
1
|
Posted - 2011.11.05 04:18:00 -
[86] - Quote
damn i wish i had a map of what was where. i've spent the last 4+ hours flying around almost every region in the game and I've got a few of questions. They should put landmark names a la "chord of the elements" or "vapor sea" or "pool of radiance" for things that are new. For example, I think that Jove space might have a nebula which is visible from like tribute or vale or venal and green and creepy looking. But I can't be certain, because no landmark names. Also, not visible from gem or kalevala. What they have added with the nebulae are landmarks in the truest sense, yet the reference points for them on the star map are nonexistant. I'm not asking for some elaborate, colorful overhaul of the star map, just little words in the landmark category... |

Domukuan II
Fremmest Research and Economics The Revenant Order
4
|
Posted - 2011.11.05 05:36:00 -
[87] - Quote
Three things,
First: The nebulae are beautiful. I am flying around in a warpspeed-rigged covops making a album of all the nebulae I can find.
Secondly: Some I have seen are a little "loud". Lonetrek is the most outstanding example.
Third: From a lore-nit-picking view I hope EVE Gate is made visible at least throughout the Genesis region. The wiki does say:
Quote:The immense brightness emitting from the gate can easily be seen in solar systems close to the EVE system as a vibrating bright star on the night sky. But even in systems in the farthest regions of the known world it can still be seen with the aid of a telescope
Seeing as this phenomena is the namesake of EVE and the orgin of all lore, I hope CCP can spare a little time on it.
Now off to continue my journey! |

Dmitry Sychev
Raging Ducks Goonswarm Federation
1
|
Posted - 2011.11.05 07:25:00 -
[88] - Quote
i like this changes, but even after dominion i was like "eve devs didnt try to copy real space". And same here. Why all stars blured by Nebula? Isnt we have layers? First its black materia (black background) +stars + nebula with stars inside + stars again? ++ much more stars. And where is MILKY WAY? LOL with difrent Backdrops! i want Milky WAY!
Fonac wrote:My first impression was..... - Breathlessness. This is perhaps the best change ever to come to EvE regarding depth and immersion. Just for the fun of it, i've taken screenshots of the new and old nebular's, the camera for these shots are taken in the same direction. Let me be the first to say, that there is a BIG difference, space is indeed BIG. http://eve-files.com/dl/249013 <- first shot taken. http://eve-files.com/dl/249014 <- 2nd shot taken. I just got new backgrounds  i fixed old and new nebula for you. its how must be (actually roughly photoshoped, for example i took real nebula from nasa site.) http://i.piccy.info/i7/debf6f0782a314f1031e248826406d07/1-5-1461/46405580/new_and_old_background_2_Dmitry_Sychev.jpg |

ACE ViperWolf
K.O.R.
0
|
Posted - 2011.11.05 07:29:00 -
[89] - Quote
Oberine Noriepa wrote:Andreus Ixiris wrote:CCP, the nebula are very very pretty, but we have some serious issues with them:
1. We really need more backdrops - per constellation at least. Movement through space just doesn't feel real enough without them. It seriously just doesn't feel real enough at all.
If CCP wants to get an example of what I mean, start in the system of Paala and do a direct route to Jita. Paala and Jita are ten-light years apart, and this trip crosses about 14 systems, but the backdrop does not change once. This is frankly absurd.
2. Backdrop positioning is all weird. Paala also gives us example of the positioning weirdness that's going on here. The LXQ2-T gate in Paala is in the direction of the big blue nebula I presume is central Caldari space, while the Uemon gate (which leads towards central Caldari space) is in the direction of a sandy-orange nebula which I can't identify yet. Since backdrop orientation is always the same, I can't really tell which direction my ship is facing in relation to the universe.
3. We need to be able to see the nebula on the map. The positioning of these nebulae mean nothing to us if we can't place them on the map. I know that big hour-glass explody star nebula means I'm in the drone regions, but what about that weird hazy orange one over there? All of these things mean almost nothing to me. I need to be able to see the relative size and position of these nebulae on the map for them to be meaningful.
I really hope you fix some of these issues so that we can get a better sense of where we stand in relation to the rest of space. I agree with everything here. Furthermore, I would like some more information on this post from t0rfi. CCP t0rfifrans wrote:So you will be downloading 201 megs, which are then compressed, I can't tell you the exact compressed size at this time. The maps were authored at twice the resolution we are delivering them in, and they are compressed. Ofc, they look much better uncompressed and in full resolution, so we might offer those as an optional download at some point in the future, for the die hard astronomy addicts with space on their hard drives and video ram to spare. It would be amazing if you released an uncompressed pack. Please do this!
THIS!!! 
Please give us the option for those of us with bigger CPUs and GPUs to download a higher detailed texture pack.
I remember a while back there used to be a classic and premium version of the EVE client, so I know it is possible. Plus, other games out there in the world offer mods or DirectX 11 add-ons, etc. So, I think it would be possible to offer texture packs that we can sort through in our graphics settings in the game.
Either way, I'm really really happy that CCP is focusing on this aspect of the game.
Thanks, ACE Viperwolf |

Montevius Williams
Eclipse Industrial Inc
64
|
Posted - 2011.11.05 07:30:00 -
[90] - Quote
Did some more testing, some more feedback
Someone brought this up already and maybe its just an issue with the build, but when you rotate the camera, the screen studders. Its very distracting. Same thing happens with you drag UI boxes around screen.
PS: Gallente ships look outstanding. Awesome job guys. |
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