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Liam Inkuras
Red Federation RvB - RED Federation
579
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Posted - 2013.11.19 17:25:00 -
[1] - Quote
As the title suggests, this thread is dedicated for you to pay your respects to the now-deceased RLML launchers. Please, everyone take a moment to bow your head in silence. I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |
Danny John-Peter
Snuff Box
346
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Posted - 2013.11.19 17:33:00 -
[2] - Quote
Thank god.
RLMLs Online is no longer the meta. |
Batelle
Komm susser Tod
380
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Posted - 2013.11.19 17:38:00 -
[3] - Quote
Never even used them once. Well, not in the last year. Actually scratch that I might have fit some to my rattlesnake once. Whatever. Fighting is Magic |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
98
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Posted - 2013.11.19 18:06:00 -
[4] - Quote
They wil be missed, BUT hopefully CCP will fix them when they get around to rebalancing HAMs and HMLs, and doing an overhaul to defenders and FoF. Ahhh the dreams I have |
Platypus King
Doughboys Shadow Cartel
12
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Posted - 2013.11.19 18:11:00 -
[5] - Quote
Rip RLML the pepos princessss xoxoxoxoxoxoxo
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Caleidascope
Republic Military School Minmatar Republic
369
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Posted - 2013.11.19 18:29:00 -
[6] - Quote
They will be missed. Gÿ¦7 Life is short and dinner time is chancy Eat dessert first! |
ElQuirko
Jester Syndicate WHY so Seri0Us
2583
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Posted - 2013.11.19 19:19:00 -
[7] - Quote
RLML is dead, long live RLMLs being used outside of PVE. Four more years for the anti-frig RLML cerb! Dodixie > Hek |
Niena Nuamzzar
Royal Amarr Institute Amarr Empire
72
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Posted - 2013.11.19 19:31:00 -
[8] - Quote
I don't accept this change, therefore no RiP from me. You can't simply delete an old weapon system whenever you feel like it. Stop using brutal force just because you can |
Hrett
Justified Chaos
240
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Posted - 2013.11.19 21:23:00 -
[9] - Quote
Perhaps I'm daft, but has the patch even been out long enough to pronounce them yet?
Doctor: "Hello, ma'am? Your husband was hit in the head when he walked into a glass door. He is unconscious. Its too soon to tell yet, but ..."
Wife: "Unplug him! I'll call the funeral home!" I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |
Liam Inkuras
Red Federation RvB - RED Federation
579
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Posted - 2013.11.20 00:34:00 -
[10] - Quote
Considering the amount of dead Caracals I've seen to the hands of 3-4 T1 frigs today, I'd say its safe to pronounce them dead I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |
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Patri Andari
Thukker Tribe Antiquities Importer
109
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Posted - 2013.11.20 01:17:00 -
[11] - Quote
Niena Nuamzzar wrote:I don't accept this change, therefore no RiP from me. You can't simply delete an old weapon system whenever you feel like it. Stop using brutal force just because you can
that's some hard core shite there.
Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown |
PotatoOverdose
Handsome Millionaire Playboys
640
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Posted - 2013.11.20 03:28:00 -
[12] - Quote
Rise: We told you so, literally everyone in the F&I thread told you, you refused to listen. Oh well.... |
crononyx
Running with Knives Nexus Fleet
0
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Posted - 2013.11.20 08:36:00 -
[13] - Quote
Traded yesterday after patch a RLML caracal for 5 bombers (3 more survived, lucky bastards). Not sure what's so terrible about rapid lights. |
Dan Seavey Allier
Brave Newbies Inc. Brave Collective
0
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Posted - 2013.11.20 17:52:00 -
[14] - Quote
Hmmmm......perhaps if one just thought outside the box and folded the new parameters of the weapons system into new strategies ? Everything changes. Change with it.
jmho
:D
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Christine Peeveepeeski
The Imperial Fedaykin Amarrian Commandos
348
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Posted - 2013.11.20 18:01:00 -
[15] - Quote
Thank **** for that, rlmls were ridiculously OP.
I don't want to see them totally dissapear though. |
TheMercenaryKing
StarFleet Enterprises Fatal Ascension
27
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Posted - 2013.11.20 18:16:00 -
[16] - Quote
So turning RLML into higher DPS Burst weapons with a long reload is bad? Rapid Missile Platforms are hit and run weapons and not sustained battles. Bring a pair or small group of these things and see what they can do. I am sure it will be pretty nasty. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
98
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Posted - 2013.11.20 18:40:00 -
[17] - Quote
Rapid Missile Launcher Issues and Fix
The issues rapid launchers have are 1.They have amazing range, with the ability to do what close range guns and missiles and long range guns and missiles do in one. 2.Rapid launchers take far less CPU and PG than their counterparts, which in turn makes the ships using them have amazing tanks. 3.They are a weapon system designed to work against smaller targets, while they do this; they also work just as well against targets of the same size, and sometimes even larger targets.
How to fix these issues 1.Have rapids use rockets and heavy assault missiles. This would fix the range issue and still give enough range for good PvP. Rapid rocket launchers would be able to hit to 10km to 20km or more depending bonuses, rigs, and missile type. Rapid heavy assault missile launchers would hit 20km to 40km depending on all the same things. 2.Have their CPU and power grip increased slightly, but not as much as HAMs or HMLs, or as much as Torps or Cruise, but closer to their numbers. This would make it so ships using rapid launchers won't be able to fit unreal tanks, but still be able to fit "good" tanks. 3.They would need to have their rate of fire increased anywhere from 2 to 5 seconds to make sure they arenGÇÖt so effective against ships of the same size or larger. 4.Ships that use them Cruisers, Battlesruisers, and Battleships would need any bonuses they give to explosion radius or velocity not applied to rapid launchers. 5.Also the T2 missiles for rockets and heavy assault missiles will not make them OP like the T2 missiles did for heavy missiles and light missiles. As one is for higher damage at having less range and increased explosion radius and decreased explosion velocity and the other adds range at less damage.
I believe this would fix a great deal of issues with rapids. It would need to be tested on SiSi, and adjusted as needed, but it would work. Also remember missiles need to be looked at for rebalance. IGÇÖd say HAMs need explosion radius and explosion velocity adjusted 10% to 15% to help them engage targets of the same size better. HMLs need relooked at all together. Defenders need replaces with a flare type defense, like combat planes today use, FoF, I don't know they just suck.
Or we can keep 40secs reload, up to you. |
TheMercenaryKing
StarFleet Enterprises Fatal Ascension
32
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Posted - 2013.11.20 19:20:00 -
[18] - Quote
Thaddeus Eggeras wrote:Rapid Missile Launcher Issues and Fix
The issues rapid launchers have are 1.They have amazing range, with the ability to do what close range guns and missiles and long range guns and missiles do in one. 2.Rapid launchers take far less CPU and PG than their counterparts, which in turn makes the ships using them have amazing tanks. 3.They are a weapon system designed to work against smaller targets, while they do this; they also work just as well against targets of the same size, and sometimes even larger targets.
How to fix these issues 1.Have rapids use rockets and heavy assault missiles. This would fix the range issue and still give enough range for good PvP. Rapid rocket launchers would be able to hit to 10km to 20km or more depending bonuses, rigs, and missile type. Rapid heavy assault missile launchers would hit 20km to 40km depending on all the same things. 2.Have their CPU and power grip increased slightly, but not as much as HAMs or HMLs, or as much as Torps or Cruise, but closer to their numbers. This would make it so ships using rapid launchers won't be able to fit unreal tanks, but still be able to fit "good" tanks. 3.They would need to have their rate of fire increased anywhere from 2 to 5 seconds to make sure they arenGÇÖt so effective against ships of the same size or larger. 4.Ships that use them Cruisers, Battlesruisers, and Battleships would need any bonuses they give to explosion radius or velocity not applied to rapid launchers. 5.Also the T2 missiles for rockets and heavy assault missiles will not make them OP like the T2 missiles did for heavy missiles and light missiles. As one is for higher damage at having less range and increased explosion radius and decreased explosion velocity and the other adds range at less damage.
I believe this would fix a great deal of issues with rapids. It would need to be tested on SiSi, and adjusted as needed, but it would work. Also remember missiles need to be looked at for rebalance. IGÇÖd say HAMs need explosion radius and explosion velocity adjusted 10% to 15% to help them engage targets of the same size better. HMLs need relooked at all together. Defenders need replaces with a flare type defense, like combat planes today use, FoF, I don't know they just suck.
Or we can keep 40secs reload, up to you.
Again, Rapid light missile launchers are not sustained battle weapons, they are for hit and run now. Enter battle, Empty your clip, Reload while in cover, return to battle or find a new target.
Range issues: looking at EFT, HAMs have 25km on a caracal, RLML have 47.5km
"explosion radius or velocity not applied to rapid launchers." If the ship gets a light missile or heavy missile bonus, it gets a bonus to RMLs.
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Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
99
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Posted - 2013.11.20 19:31:00 -
[19] - Quote
Adding 40secs reload to any weapon is just crazy.
Add with rockets it would be around 15km to 25km or so and wouldn't be doing what RLMLs use to do and that is do the job of HAMs and HMLs in one weapon system.
I know they didn't get the explosion bonuses before, just making it clear they shouldn't with rockets or HAMs either haha.
If you go into a fight knowing you can only kill one or two targets, that is **** poor planning, take it from someone who really does understand that, as it's his real job also. I'd NEVER go into a fight with a M4 that has a 10 round mag and takes 5 seconds to reload, that is crazy and no one would want you around them. Same idea here, NO weapon system should have a realod longer then 10secs, and doing this also brings a slippery slope into EVE now. If they did it with rapids, what else might they do it with later.
Keep 10secs reload and try this or something close to it on SiSi, and fix it for real instead of breaking it worse. |
TheMercenaryKing
StarFleet Enterprises Fatal Ascension
32
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Posted - 2013.11.20 19:49:00 -
[20] - Quote
Thaddeus Eggeras wrote:Adding 40secs reload to any weapon is just crazy.
Add with rockets it would be around 15km to 25km or so and wouldn't be doing what RLMLs use to do and that is do the job of HAMs and HMLs in one weapon system.
I know they didn't get the explosion bonuses before, just making it clear they shouldn't with rockets or HAMs either haha.
If you go into a fight knowing you can only kill one or two targets, that is **** poor planning, take it from someone who really does understand that, as it's his real job also. I'd NEVER go into a fight with a M4 that has a 10 round mag and takes 5 seconds to reload, that is crazy and no one would want you around them. Same idea here, NO weapon system should have a realod longer then 10secs, and doing this also brings a slippery slope into EVE now. If they did it with rapids, what else might they do it with later.
Keep 10secs reload and try this or something close to it on SiSi, and fix it for real instead of breaking it worse.
I see RLMLs not as a solo weapon platform, but for a small gang. Find a target(s), burn it hard and fast, and get out. if I were soloing i would bring HAMs, if I am in tackle range i would burn that target, or whatever is a higher priority. If i am in a small gang i would want us all in the lower fitting requirment bursting ships with ASBs. Reload both at once. |
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Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
104
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Posted - 2013.11.20 19:53:00 -
[21] - Quote
Solo or small gangs, I won't want a person in a 40secs reload time ship. If we caught a target or a couple targets it will be fine, but if we meet up with another gang, you don't want a 40secs realod weapon system. And a gang of ships that have 40secs realod time, and even ASB, it wouldn't be hard to counter that and rock them easily. |
crononyx
Running with Knives Nexus Fleet
0
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Posted - 2013.11.21 08:59:00 -
[22] - Quote
I agree that forming fleets primarily from RLML ships won't always work great (unless you form up specifically to fight small stuff).
But getting one or two of those ships to shoot off small enemy support (tackle, ewar frigs, dictors) is not a bad idea generally. |
Rekylb
State War Academy Caldari State
1
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Posted - 2013.11.21 18:15:00 -
[23] - Quote
TheMercenaryKing wrote:
Again, Rapid light missile launchers are not sustained battle weapons, they are for hit and run now. Enter battle, Empty your clip, Reload while in cover, return to battle or find a new target.
Range issues: looking at EFT, HAMs have 25km on a caracal, RLML have 47.5km
"explosion radius or velocity not applied to rapid launchers." If the ship gets a light missile or heavy missile bonus, it gets a bonus to RMLs.
I just started playing and only do missions for now. With the 40 seconds reload its become a pain to do tier 2 missions. Best thing in my Caracal i could do according to you is move in and warp out and then enter again? That sounds painfull as a playing style for pve. |
Mixu Paatelainen
Stay Frosty.
53
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Posted - 2013.11.21 21:44:00 -
[24] - Quote
Took caracal for a spin. Had novas loaded. Another caracal was knocking around so took 40 secs to reload to Mjolnir. That caracal flew off somewhere else. An enyo appeared on scan. Took 40 secs to reload back to Nova. Enyo left. Hookbill came on scan. Took 40 seconds to reload back to actually you know what I'm gonna dock up. |
Sean Parisi
Fugutive Task Force A T O N E M E N T
381
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Posted - 2013.11.22 02:57:00 -
[25] - Quote
Mixu Paatelainen wrote:Took caracal for a spin. Had novas loaded. Another caracal was knocking around so took 40 secs to reload to Mjolnir. That caracal flew off somewhere else. An enyo appeared on scan. Took 40 secs to reload back to Nova. Enyo left. Hookbill came on scan. Took 40 seconds to reload back to actually you know what I'm gonna dock up.
This is a very very good point. |
Deen Wispa
Justified Chaos
593
|
Posted - 2013.11.22 09:55:00 -
[26] - Quote
40 seconds reload time is poor game design.
Now, with that said, the RLM Caracal is still a solid ship provided it's used as support. If your fleet doctrine doesn't rely on the RLM Caracal for primary dps, then you're fine. If it does, develop a new doctrine. High Five. Yeah! C'est La Eve . |
Amber Kurvora
Turalyon Plus Turalyon Alliance
108
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Posted - 2013.11.22 11:06:00 -
[27] - Quote
I'll admit I found out the first time doing PvE. There I was thinking that the digit 1 at the front of the magazine was really a 7, and that there's no way CCP would nerf them that hard.
Then the reload time came. Then I assumed I'd had a disconnect. A gazillion seconds later and we have action again.
I'm not much of a PvP-er, and I'm assuming the changes were PvP orientated, but I still miss having them RLMLs to take out rat frigs working for them escalations.
Also, note to self: Pay more attention to patch notes and drool less over the shiny new ships. |
Onictus
Silver Snake Enterprise Fatal Ascension
598
|
Posted - 2013.11.22 11:27:00 -
[28] - Quote
Deen Wispa wrote:40 seconds reload time is poor game design.
.
That was exactly what I said in the F&I post.
However, they seem to be on some sort of long cooldown kick, and its getting annoying. |
Heather Cole
Bio-Tech Research
2
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Posted - 2013.11.23 11:22:00 -
[29] - Quote
It's amazing. It's almost like people prefer complaining about the game than playing it. You're all missing the fact that they put out a lot more DPS in a short time now. The Caracal was always a hit and run ship, now it has a weapon that suits that. I can be found here: anothereveblog.tumblr.com Alternatively I can be found decloaking 15K to your aft. Bombs away! |
Silvetica Dian
Manson Family Advent of Fate
317
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Posted - 2013.11.23 11:58:00 -
[30] - Quote
TheMercenaryKing wrote:So turning RLML into higher DPS Burst weapons with a long reload is bad? Rapid Missile Platforms are hit and run weapons and not sustained battles. Bring a pair or small group of these things and see what they can do. I am sure it will be pretty nasty.
People seem to be missing that most small gang pvp finishes or is at least the outcome decided before any weapons reach reload. For these encounters RLML have been given an insane buff. here is a list of all the fiat currencies that didn't end up at zero value.....and here is a list of the places where a currency pegged to a real commodity has successfully co-existed with compound interest....-á Here is a physics professor explaining why sustainable growth isn't a thing http://www.youtube.com/watch?v=F-QA2rkpBSY |
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