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Xio2
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Posted - 2006.02.20 02:30:00 -
[1]
I've been trying to come up with some small gang pvp setups for the blackbird. im talking 1-3 person gangs here. other people in the gang would be primarily flying damage dealing ships such as a caracal or thorax.
i usually run 1 sensor booster and have 2 multi's and 3 racials. highs i have 3 heavy launchers and lows i have 2 cprs.
so..some things I need to know: a) how do i need to setup my mids so i have enough strength to jam BS's or 2 cruiser/frigates. b) low and high slot reocmmendations c) any other thoughts? -------------- now this is the way a sig should be Xio2 |
Foulis
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Posted - 2006.02.20 03:00:00 -
[2]
I don't use em, but if you use multi's you're gonna want to put some cap helping mods in your lows, maybe some CPRs. ---- I like pie.
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
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Aneeda
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Posted - 2006.02.20 03:11:00 -
[3]
I also dont use Multi's on my blackbird. I run with 3 caldari and 1 minmatar jammer. I carry others with me so I can dock and re-fit if needed.
I fit an MWD on mine because if you come up against smaller or faster ships they will get in under your minimum jammer range. You need to be able to outmaneuver and maintain your distance.
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Crellion
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Posted - 2006.02.20 03:52:00 -
[4]
Originally by: Aneeda I also dont use Multi's on my blackbird. I run with 3 caldari and 1 minmatar jammer. I carry others with me so I can dock and re-fit if needed.
I fit an MWD on mine because if you come up against smaller or faster ships they will get in under your minimum jammer range. You need to be able to outmaneuver and maintain your distance.
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Yuni Armana
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Posted - 2006.02.20 19:36:00 -
[5]
Originally by: Xio2
so..some things I need to know: a) how do i need to setup my mids so i have enough strength to jam BS's or 2 cruiser/frigates. b) low and high slot reocmmendations c) any other thoughts?
I'm also curious on the questions at hand. Any more answers here boyyos?
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Cade Morrigan
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Posted - 2006.02.20 20:48:00 -
[6]
Originally by: Aneeda I also dont use Multi's on my blackbird. I run with 3 caldari and 1 minmatar jammer. I carry others with me so I can dock and re-fit if needed.
I fit an MWD on mine because if you come up against smaller or faster ships they will get in under your minimum jammer range. You need to be able to outmaneuver and maintain your distance.
minimum jammer range will screw you every time!
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Antiochus
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Posted - 2006.02.20 21:14:00 -
[7]
I recently had some success with solo low sec hunting in my blackbird. bagged an osprey and a caracal.
highs: 3 medium railguns (had a lower end named) arbie missle launcher. I like EM missles here, third damage type mids: AB to close range, SB for emergencies, 1 multi spec, 1 caldari specific, 1 warp scram, 1 webber lows: tech2 damage mod, pdu tech2
made for some fun, but so few jammers made it dicey. This ship definately needs a gang to shine.
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Hellraiza666
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Posted - 2006.02.20 21:30:00 -
[8]
Originally by: Cade Morrigan
Originally by: Aneeda I also dont use Multi's on my blackbird. I run with 3 caldari and 1 minmatar jammer. I carry others with me so I can dock and re-fit if needed.
I fit an MWD on mine because if you come up against smaller or faster ships they will get in under your minimum jammer range. You need to be able to outmaneuver and maintain your distance.
minimum jammer range will screw you every time!
ps. there is no minimum jammer range aneeda
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Acuna Traos
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Posted - 2006.02.22 13:08:00 -
[9]
Originally by: Xio2
so..some things I need to know: a) how do i need to setup my mids so i have enough strength to jam BS's or 2 cruiser/frigates. b) low and high slot reocmmendations c) any other thoughts?
A) This depends on your skill levels in the jamming skills, the quality of the jamming device and of course what you are jamming.
Assuming mid or low skill and T1 modules, one or two multis should be enough to jam a frigate, two racials for a cruiser (or 3 multi) and three or four racials should jam a BS. Of course just one module can jam any ship if you get lucky.
Racials are great if you know what you are facing, and as mentioned before if you have a racial setup always carry other racial jammers in cargo for a refit on the go. (/me praises carriers for this in 0.0). Also they let you get more range. Long range is the key to your survival in most situations in a BB. In cruiser on cruiser battles you will probably be primary. But if your mates are up close and personal and you are 100km away they will probably be targeted first.
The BB does not have alot of cap, so running 5-6 multis is out of the question if you want sustainability, however if your fights are short and you don't know what you will face then go for it. Maybe swap the Sensor booster for a large cap battery in this situation if you can fit it.
which leads to.. B) Low slots CPR's like you have fitted to keep those jammers going. You can put a 1600mm or 800mm plate on if you want a bit of a cushion. Though this will limit your high slots, and as for high slots. Well if you are in a group, I personally don't care what goes in them. I'm not there to do damage and may well be out of range of my own guns. So standard launchers or assaults to shoot down tacklers (or at least to have a go at shooting them down). Also consider the low slot sensor booster if using a large cap battery and you still want range (instead of the med slot one). C) Last time I used a BB was against 2 scorps + 2 other BS's and a HAC (a long while ago). I was at 100km with two gank BS's as the damage dealers. I had a mix of racials only, since I needed range and I knew what I was facing. I jammed the scorps, which were jamming my friends. Then they took all but one BS down (which escaped) for no losses on our side. Later I undocked to quickly to jam a BS while a Assault frig of ours attacked a BS. The BS switched to me as I undocked and I lost the BB before I could do anything.
So inclosing, itĘs a powerful ship to use. Just don't expect much in the way of surviving 100% of the time. Try and keep range and warp in last to a fight.
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Grim Starwind
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Posted - 2006.02.22 14:17:00 -
[10]
I can solo pirate in my blackbird. for ransoming...
I have: Hi: 3x malkuth heavies (scourge missiles), 1x med NOS
Mids: 1x Sensor Booster II, 1 Medium Shield Booster II, 2x Multispecs II, 1x 20km scrambler, 1x Webber.
Lows: Capacitor Power Relays
Now I know everone will say OHH you only got 2 jammers. Big WOOP!? I used to use 4 but for solo pirating the person can get away so screw that lol.
Anyway, It's eay get in to the person web, scramble, jam and nos.
If your gong for a gang setup. Then just do the same except instead of a webber and scrambler, put in 2 extra multispecs.
With the proper skills you should do fine with jamming most ships especially with 4 multispecs on.
as for range, what are most of you guys on about?! I can jam ships from just over 100km away and right up into their faces.
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Sirilonwe
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Posted - 2006.02.22 15:12:00 -
[11]
Errr shield booster with CPRs? ____________________________________ Free ISP users, read this if you have connections problems [b]I'm on Eris side! |
Acuna Traos
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Posted - 2006.02.22 18:04:00 -
[12]
Originally by: Grim Starwind
as for range, what are most of you guys on about?! I can jam ships from just over 100km away and right up into their faces.
Some people miss understand falloff. I should have been clearer in my post about the range thing being a personal preference for the ship.
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Jessex
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Posted - 2006.02.23 20:44:00 -
[13]
I just put this in another post.. i did not see this thread first.. but here it is anyways.
------------- I Love the Blackbird or BB for short. It is not intended really for solo flight and works best if you are doing Group PvP. It would be good for a newer caldari player who would like to help out in a PvP group.
This is the setup which I use and have been extremely effective.
High: 2-Medium Diminishing Nos \ 2-"Arb" Assault Missile Launchers
Mid: 1-Sensor Booster (Named is better) \ 5-"Hypno" Multi-spec-Jammers
Low: 2-Power Cap Relays (Named if you can)
-------------------- First off, the point is not to get noticed till after you are jamming. I can jam pretty much everything I want with this setup. I have gotten to the point where I can Jam 2 cruisers or "2-3 frigs" and manage my cap very well.
The high slots I have setup that way for defense agents frigs. If a crow comes at you with "FoF missiles" you want some way to defend yourself especially if you are with Battleships and or ships which are vulnerable to frigates. The "FoF" crow will take you down unless you are able to hurt him enough to run away first.
Drones are the other nightmare of a BB. If you have five T2 drones on you 75% of the time you will have to jump out.
The only time where cap ever becomes a problem (This is very rare) is when I have to leave all 5 jammers on for 3 reps. 2 reps with all 5 is hard on cap but you recover really quickly. Normally when I jam I tend to tap a jammer on and off. You should get the feel of it.
Anyways I hope all this information helps you out! With a good BB pilot in a gang I have almost no fear when PvPing.
One more tips... A BB pilot is most effective if you can get Voice Communication when PvPing in a gang, but thatĘs pretty much a given.
-Jessex
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Shachar
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Posted - 2006.02.23 21:18:00 -
[14]
Originally by: Jessex
High: 2-Medium Diminishing Nos \ 2-"Arb" Assault Missile Launchers
Mid: 1-Sensor Booster (Named is better) \ 5-"Hypno" Multi-spec-Jammers
Low: 2-Power Cap Relays (Named if you can)
A BB is born to die. I would hate to put that much valuable gear on a 2.5 mil ship that smart opponents will vaporize first. Each of those Hypnos Multispecs is almost as valuable as the ship itself.
I like 4 Racial Jammer Is, one Multispec I, one SB I, and two CPR Is, and unnamed weapons to taste. I can afford to lose this ship over and over and over again, and it is still a serious threat to enemies when part of a gang.
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Roastedpot
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Posted - 2006.02.28 01:33:00 -
[15]
i can run 5 standard multispecs long enuff for an ibis to take a titan :)
with right skills, multispecs are best friends in a bb.
it involves a large cap battery, good skills in cap, and 1 cap relay in lows. also have the grid to fit a few heavy launchers after that
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Isabella Inari
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Posted - 2006.03.04 02:40:00 -
[16]
My old BB setup was (before I lost it to a disconnect):
His: 3x Heavies + 1xMed Nos Mids:Disruptor, Webber, 4x Jammers (racial or multi, depending on hunting grounds) Lows: Anything really. CPR and/or 400MM plate. I prefer 400mm plate so I dont get sniped by them evil gate camping battleships.
It's the budget setup which has had surprising effectiveness. I've managed to tally up 4 Caracal kills, 1 Osprey and 1 Kestrel (n00b being*****y). Granted, you must choose your prey, but the BB is often underestimated.
Cheers
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Jacinto Naysmith
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Posted - 2006.03.04 02:54:00 -
[17]
Edited by: Jacinto Naysmith on 04/03/2006 02:57:14 I post this in every blackbird topic but here it is again.
3x Standard/assualt launchers 6x Multispecs 1x Cap relay 1x 1600mm plate
Set ECM jammers to manual activation, default is auto which wastes cycles and capacitor energy.
Low skill requirements and cheap to buy, perfect for jamming with a gang. Don't waste your money on T2/named stuff, if you want to equip those then get a scorp. Always keep a good number of mulitspecs around, the added tactical flexibility is worth the lower jamming strength. If you're facing a large number of small ships you can drop a jammer for a sensor booster, but honestly a frig isnt going to do much within 4 more seconds of lock time. Passive targets can be fun to try too if you're geting called primary a lot in fleet battles.
Do not put webs, scramblers, or shield tanking mods in your midslots. Cap rechargers and batteries are not needed, you shouldnt have any cap problems even with low SP in engineering. Afterburners and MWDs are not needed, you will be able to jam at 80km+ with decent skills (III-IV).
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Waenn Ironstaff
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Posted - 2006.03.06 15:01:00 -
[18]
Are there any NPC setup for Gang support in 0.0? Looking to help my gang rat in R3.
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JayKay
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Posted - 2006.03.06 22:22:00 -
[19]
hi there, yer sure i would love to help u out in 0.0....give me a shout in game or chat in game
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Naskaya
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Posted - 2006.03.07 00:24:00 -
[20]
Originally by: Jacinto Naysmith Edited by: Jacinto Naysmith on 04/03/2006 02:57:14 I post this in every blackbird topic but here it is again.
3x Standard/assualt launchers 6x Multispecs 1x Cap relay 1x 1600mm plate
Same here, except for hi :
hi : 2x 150 Railgun, 2 Assault launchers (i try to help taking out small ships) Med : 4 multi, with 2 racials if i've got a clue about your enemy Low : 1x Cap relay, 1x 1600mm plate
Don't follow warp gang, warp at 70-80km and have fun :)
This ship has a very good price/effect ratio in the battle, thus making a must in gang... of course be prepare to die (although some stupid pilots ignore you, as they focus on the BS they're facing ^^)
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Beringe
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Posted - 2006.03.07 02:26:00 -
[21]
BBs die to drones pretty easily, so pick your targets carefully if you are going solo.
A plate in low is probably the way to go, although perhaps there is a way to use shield extenders in stead. ------------------------------------------- "Never underestimate the power of language."
--Daitan Beringe, honorary director in charge of bottles-- |
Holographic Entrypoint
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Posted - 2006.05.14 21:30:00 -
[22]
Originally by: Jacinto Naysmith Edited by: Jacinto Naysmith on 04/03/2006 02:57:14 I post this in every blackbird topic but here it is again.
3x Standard/assualt launchers 6x Multispecs 1x Cap relay 1x 1600mm plate
Set ECM jammers to manual activation, default is auto which wastes cycles and capacitor energy.
Low skill requirements and cheap to buy, perfect for jamming with a gang. Don't waste your money on T2/named stuff, if you want to equip those then get a scorp. Always keep a good number of mulitspecs around, the added tactical flexibility is worth the lower jamming strength. If you're facing a large number of small ships you can drop a jammer for a sensor booster, but honestly a frig isnt going to do much within 4 more seconds of lock time. Passive targets can be fun to try too if you're geting called primary a lot in fleet battles.
Do not put webs, scramblers, or shield tanking mods in your midslots. Cap rechargers and batteries are not needed, you shouldnt have any cap problems even with low SP in engineering. Afterburners and MWDs are not needed, you will be able to jam at 80km+ with decent skills (III-IV).
So is that the ultimate setup? Or do the Multispecs eat too much cap?
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Waenn Ironstaff
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Posted - 2006.05.14 22:05:00 -
[23]
I go with 4 racials and 1 multispec... Leaving the 6th slot for a cap recharger of some kind.
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tueuse
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Posted - 2006.05.16 00:37:00 -
[24]
have : high slot : 3 heavy missile malkuth 1 med nos Medium : 3 ecm jamer multi - 1 sensor boost - 1 web - 1 warp disruptor . Low : 1 medium armor repair - 1 warp core stab
Its good fit i like recon on 0.0 for rest of group or some miner who want know who is in the other side of the gate . Some time i gang with 1 or 2 caracal mate and just help them in case of someone shoot us in .0 and low sec empire.
I used this fit for the momment against bc , cruiser and frig for the momment didnt be attacked by more biger ship .
Sorry for this bad english :)
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Ginaz
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Posted - 2006.05.16 10:50:00 -
[25]
For Gang:
High: Med remote Repper, 3x small remote repper Mid: 4x multis, Sensor booster, cap battery Lows: cpr, 800mm
no tech2 no expensive named, Blackbirds are victims
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Sol Basso
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Posted - 2006.05.19 09:49:00 -
[26]
Originally by: Naskaya
Originally by: Jacinto Naysmith Edited by: Jacinto Naysmith on 04/03/2006 02:57:14 I post this in every blackbird topic but here it is again.
3x Standard/assualt launchers 6x Multispecs 1x Cap relay 1x 1600mm plate
Same here, except for hi :
hi : 2x 150 Railgun, 2 Assault launchers (i try to help taking out small ships) Med : 4 multi, with 2 racials if i've got a clue about your enemy Low : 1x Cap relay, 1x 1600mm plate
Don't follow warp gang, warp at 70-80km and have fun :)
This ship has a very good price/effect ratio in the battle, thus making a must in gang... of course be prepare to die (although some stupid pilots ignore you, as they focus on the BS they're facing ^^)
How are you guys getting enough grid to fit that plate?
With 2x dual 150mm and 2x assaults + 4 multis and a cap relay I only have 366 grid left and the plate needs 500 (I have Eng 4) and thats before I think about filling the spare 2 mid slots....
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discerning gentleman
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Posted - 2006.05.19 12:22:00 -
[27]
Edited by: discerning gentleman on 19/05/2006 12:23:11
Originally by: Acuna Traos
The BB does not have alot of cap, so running 5-6 multis is out of the question if you want sustainability
you shouldn't have all your multispecs running simultanously anyway.
the correct way to use jammers is to set them all to manual. then when you've locked some enemies select the one you want to jam and activate an ecm. if it fails, wait 5 seconds and then activate another one and so on until you get and jam then move to another target.
if you stagger your ecm's this way you wont run out of cap and with manual activation on, it allows you to re-assign jammers as they finish cycles, so you dont end up with 5 jammers all on the same target with 4 of them wasted.
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discerning gentleman
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Posted - 2006.05.19 12:57:00 -
[28]
the dual 150's are where you are going wrong. 'normal' 150's will fit.
personally i use 3 assaults, 1600mm plate, and as many multi's as i can fit for gang and fleet.
solo in a BB is much different though.
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Holographic Entrypoint
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Posted - 2006.05.19 13:02:00 -
[29]
What eq you use for solo?
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Sol Basso
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Posted - 2006.05.19 16:14:00 -
[30]
Originally by: discerning gentleman the dual 150's are where you are going wrong. 'normal' 150's will fit.
personally i use 3 assaults, 1600mm plate, and as many multi's as i can fit for gang and fleet.
solo in a BB is much different though.
Thanks - I kinda assumed they mean duals when they said 150's as I wasnt expecting them to be fitting small turrets on a cruiser
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