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Xio2
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Posted - 2006.02.20 02:30:00 -
[1]
I've been trying to come up with some small gang pvp setups for the blackbird. im talking 1-3 person gangs here. other people in the gang would be primarily flying damage dealing ships such as a caracal or thorax.
i usually run 1 sensor booster and have 2 multi's and 3 racials. highs i have 3 heavy launchers and lows i have 2 cprs.
so..some things I need to know: a) how do i need to setup my mids so i have enough strength to jam BS's or 2 cruiser/frigates. b) low and high slot reocmmendations c) any other thoughts? -------------- now this is the way a sig should be Xio2 |

Foulis
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Posted - 2006.02.20 03:00:00 -
[2]
I don't use em, but if you use multi's you're gonna want to put some cap helping mods in your lows, maybe some CPRs. ---- I like pie.
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
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Aneeda
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Posted - 2006.02.20 03:11:00 -
[3]
I also dont use Multi's on my blackbird. I run with 3 caldari and 1 minmatar jammer. I carry others with me so I can dock and re-fit if needed.
I fit an MWD on mine because if you come up against smaller or faster ships they will get in under your minimum jammer range. You need to be able to outmaneuver and maintain your distance.
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Crellion
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Posted - 2006.02.20 03:52:00 -
[4]
Originally by: Aneeda I also dont use Multi's on my blackbird. I run with 3 caldari and 1 minmatar jammer. I carry others with me so I can dock and re-fit if needed.
I fit an MWD on mine because if you come up against smaller or faster ships they will get in under your minimum jammer range. You need to be able to outmaneuver and maintain your distance.

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Yuni Armana
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Posted - 2006.02.20 19:36:00 -
[5]
Originally by: Xio2
so..some things I need to know: a) how do i need to setup my mids so i have enough strength to jam BS's or 2 cruiser/frigates. b) low and high slot reocmmendations c) any other thoughts?
I'm also curious on the questions at hand. Any more answers here boyyos?
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Cade Morrigan
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Posted - 2006.02.20 20:48:00 -
[6]
Originally by: Aneeda I also dont use Multi's on my blackbird. I run with 3 caldari and 1 minmatar jammer. I carry others with me so I can dock and re-fit if needed.
I fit an MWD on mine because if you come up against smaller or faster ships they will get in under your minimum jammer range. You need to be able to outmaneuver and maintain your distance.
minimum jammer range will screw you every time! 
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Antiochus
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Posted - 2006.02.20 21:14:00 -
[7]
I recently had some success with solo low sec hunting in my blackbird. bagged an osprey and a caracal.
highs: 3 medium railguns (had a lower end named) arbie missle launcher. I like EM missles here, third damage type mids: AB to close range, SB for emergencies, 1 multi spec, 1 caldari specific, 1 warp scram, 1 webber lows: tech2 damage mod, pdu tech2
made for some fun, but so few jammers made it dicey. This ship definately needs a gang to shine.
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Hellraiza666
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Posted - 2006.02.20 21:30:00 -
[8]
Originally by: Cade Morrigan
Originally by: Aneeda I also dont use Multi's on my blackbird. I run with 3 caldari and 1 minmatar jammer. I carry others with me so I can dock and re-fit if needed.
I fit an MWD on mine because if you come up against smaller or faster ships they will get in under your minimum jammer range. You need to be able to outmaneuver and maintain your distance.
minimum jammer range will screw you every time! 

ps. there is no minimum jammer range aneeda 
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Acuna Traos
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Posted - 2006.02.22 13:08:00 -
[9]
Originally by: Xio2
so..some things I need to know: a) how do i need to setup my mids so i have enough strength to jam BS's or 2 cruiser/frigates. b) low and high slot reocmmendations c) any other thoughts?
A) This depends on your skill levels in the jamming skills, the quality of the jamming device and of course what you are jamming.
Assuming mid or low skill and T1 modules, one or two multis should be enough to jam a frigate, two racials for a cruiser (or 3 multi) and three or four racials should jam a BS. Of course just one module can jam any ship if you get lucky.
Racials are great if you know what you are facing, and as mentioned before if you have a racial setup always carry other racial jammers in cargo for a refit on the go. (/me praises carriers for this in 0.0). Also they let you get more range. Long range is the key to your survival in most situations in a BB. In cruiser on cruiser battles you will probably be primary. But if your mates are up close and personal and you are 100km away they will probably be targeted first.
The BB does not have alot of cap, so running 5-6 multis is out of the question if you want sustainability, however if your fights are short and you don't know what you will face then go for it. Maybe swap the Sensor booster for a large cap battery in this situation if you can fit it.
which leads to.. B) Low slots CPR's like you have fitted to keep those jammers going. You can put a 1600mm or 800mm plate on if you want a bit of a cushion. Though this will limit your high slots, and as for high slots. Well if you are in a group, I personally don't care what goes in them. I'm not there to do damage and may well be out of range of my own guns. So standard launchers or assaults to shoot down tacklers (or at least to have a go at shooting them down). Also consider the low slot sensor booster if using a large cap battery and you still want range (instead of the med slot one). C) Last time I used a BB was against 2 scorps + 2 other BS's and a HAC (a long while ago). I was at 100km with two gank BS's as the damage dealers. I had a mix of racials only, since I needed range and I knew what I was facing. I jammed the scorps, which were jamming my friends. Then they took all but one BS down (which escaped) for no losses on our side. Later I undocked to quickly to jam a BS while a Assault frig of ours attacked a BS. The BS switched to me as I undocked and I lost the BB before I could do anything.
So inclosing, itĘs a powerful ship to use. Just don't expect much in the way of surviving 100% of the time. Try and keep range and warp in last to a fight.
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Grim Starwind
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Posted - 2006.02.22 14:17:00 -
[10]
I can solo pirate in my blackbird. for ransoming...
I have: Hi: 3x malkuth heavies (scourge missiles), 1x med NOS
Mids: 1x Sensor Booster II, 1 Medium Shield Booster II, 2x Multispecs II, 1x 20km scrambler, 1x Webber.
Lows: Capacitor Power Relays
Now I know everone will say OHH you only got 2 jammers. Big WOOP!? I used to use 4 but for solo pirating the person can get away so screw that lol.
Anyway, It's eay get in to the person web, scramble, jam and nos.
If your gong for a gang setup. Then just do the same except instead of a webber and scrambler, put in 2 extra multispecs.
With the proper skills you should do fine with jamming most ships especially with 4 multispecs on.
as for range, what are most of you guys on about?! I can jam ships from just over 100km away and right up into their faces.
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Sirilonwe
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Posted - 2006.02.22 15:12:00 -
[11]
Errr shield booster with CPRs? ____________________________________ Free ISP users, read this if you have connections problems [b]I'm on Eris side! |

Acuna Traos
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Posted - 2006.02.22 18:04:00 -
[12]
Originally by: Grim Starwind
as for range, what are most of you guys on about?! I can jam ships from just over 100km away and right up into their faces.
Some people miss understand falloff. I should have been clearer in my post about the range thing being a personal preference for the ship.
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Jessex
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Posted - 2006.02.23 20:44:00 -
[13]
I just put this in another post.. i did not see this thread first.. but here it is anyways.
------------- I Love the Blackbird or BB for short. It is not intended really for solo flight and works best if you are doing Group PvP. It would be good for a newer caldari player who would like to help out in a PvP group.
This is the setup which I use and have been extremely effective.
High: 2-Medium Diminishing Nos \ 2-"Arb" Assault Missile Launchers
Mid: 1-Sensor Booster (Named is better) \ 5-"Hypno" Multi-spec-Jammers
Low: 2-Power Cap Relays (Named if you can)
-------------------- First off, the point is not to get noticed till after you are jamming. I can jam pretty much everything I want with this setup. I have gotten to the point where I can Jam 2 cruisers or "2-3 frigs" and manage my cap very well. 
The high slots I have setup that way for defense agents frigs. If a crow comes at you with "FoF missiles" you want some way to defend yourself especially if you are with Battleships and or ships which are vulnerable to frigates. The "FoF" crow will take you down unless you are able to hurt him enough to run away first.
Drones are the other nightmare of a BB. If you have five T2 drones on you 75% of the time you will have to jump out.
The only time where cap ever becomes a problem (This is very rare) is when I have to leave all 5 jammers on for 3 reps. 2 reps with all 5 is hard on cap but you recover really quickly. Normally when I jam I tend to tap a jammer on and off. You should get the feel of it.
Anyways I hope all this information helps you out! With a good BB pilot in a gang I have almost no fear when PvPing.
One more tips... A BB pilot is most effective if you can get Voice Communication when PvPing in a gang, but thatĘs pretty much a given.
-Jessex 
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Shachar
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Posted - 2006.02.23 21:18:00 -
[14]
Originally by: Jessex
High: 2-Medium Diminishing Nos \ 2-"Arb" Assault Missile Launchers
Mid: 1-Sensor Booster (Named is better) \ 5-"Hypno" Multi-spec-Jammers
Low: 2-Power Cap Relays (Named if you can)
A BB is born to die. I would hate to put that much valuable gear on a 2.5 mil ship that smart opponents will vaporize first. Each of those Hypnos Multispecs is almost as valuable as the ship itself. 
I like 4 Racial Jammer Is, one Multispec I, one SB I, and two CPR Is, and unnamed weapons to taste. I can afford to lose this ship over and over and over again, and it is still a serious threat to enemies when part of a gang.
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Roastedpot
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Posted - 2006.02.28 01:33:00 -
[15]
i can run 5 standard multispecs long enuff for an ibis to take a titan :)
with right skills, multispecs are best friends in a bb.
it involves a large cap battery, good skills in cap, and 1 cap relay in lows. also have the grid to fit a few heavy launchers after that
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Isabella Inari
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Posted - 2006.03.04 02:40:00 -
[16]
My old BB setup was (before I lost it to a disconnect):
His: 3x Heavies + 1xMed Nos Mids:Disruptor, Webber, 4x Jammers (racial or multi, depending on hunting grounds) Lows: Anything really. CPR and/or 400MM plate. I prefer 400mm plate so I dont get sniped by them evil gate camping battleships.
It's the budget setup which has had surprising effectiveness. I've managed to tally up 4 Caracal kills, 1 Osprey and 1 Kestrel (n00b being*****y). Granted, you must choose your prey, but the BB is often underestimated.
Cheers 
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Jacinto Naysmith
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Posted - 2006.03.04 02:54:00 -
[17]
Edited by: Jacinto Naysmith on 04/03/2006 02:57:14 I post this in every blackbird topic but here it is again.
3x Standard/assualt launchers 6x Multispecs 1x Cap relay 1x 1600mm plate
Set ECM jammers to manual activation, default is auto which wastes cycles and capacitor energy.
Low skill requirements and cheap to buy, perfect for jamming with a gang. Don't waste your money on T2/named stuff, if you want to equip those then get a scorp. Always keep a good number of mulitspecs around, the added tactical flexibility is worth the lower jamming strength. If you're facing a large number of small ships you can drop a jammer for a sensor booster, but honestly a frig isnt going to do much within 4 more seconds of lock time. Passive targets can be fun to try too if you're geting called primary a lot in fleet battles.
Do not put webs, scramblers, or shield tanking mods in your midslots. Cap rechargers and batteries are not needed, you shouldnt have any cap problems even with low SP in engineering. Afterburners and MWDs are not needed, you will be able to jam at 80km+ with decent skills (III-IV).
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Waenn Ironstaff
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Posted - 2006.03.06 15:01:00 -
[18]
Are there any NPC setup for Gang support in 0.0? Looking to help my gang rat in R3.
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JayKay
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Posted - 2006.03.06 22:22:00 -
[19]
hi there, yer sure i would love to help u out in 0.0....give me a shout in game or chat in game
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Naskaya
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Posted - 2006.03.07 00:24:00 -
[20]
Originally by: Jacinto Naysmith Edited by: Jacinto Naysmith on 04/03/2006 02:57:14 I post this in every blackbird topic but here it is again.
3x Standard/assualt launchers 6x Multispecs 1x Cap relay 1x 1600mm plate
Same here, except for hi :
hi : 2x 150 Railgun, 2 Assault launchers (i try to help taking out small ships) Med : 4 multi, with 2 racials if i've got a clue about your enemy Low : 1x Cap relay, 1x 1600mm plate
Don't follow warp gang, warp at 70-80km and have fun :)
This ship has a very good price/effect ratio in the battle, thus making a must in gang... of course be prepare to die (although some stupid pilots ignore you, as they focus on the BS they're facing ^^)
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Beringe
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Posted - 2006.03.07 02:26:00 -
[21]
BBs die to drones pretty easily, so pick your targets carefully if you are going solo.
A plate in low is probably the way to go, although perhaps there is a way to use shield extenders in stead. ------------------------------------------- "Never underestimate the power of language."
--Daitan Beringe, honorary director in charge of bottles-- |

Holographic Entrypoint
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Posted - 2006.05.14 21:30:00 -
[22]
Originally by: Jacinto Naysmith Edited by: Jacinto Naysmith on 04/03/2006 02:57:14 I post this in every blackbird topic but here it is again.
3x Standard/assualt launchers 6x Multispecs 1x Cap relay 1x 1600mm plate
Set ECM jammers to manual activation, default is auto which wastes cycles and capacitor energy.
Low skill requirements and cheap to buy, perfect for jamming with a gang. Don't waste your money on T2/named stuff, if you want to equip those then get a scorp. Always keep a good number of mulitspecs around, the added tactical flexibility is worth the lower jamming strength. If you're facing a large number of small ships you can drop a jammer for a sensor booster, but honestly a frig isnt going to do much within 4 more seconds of lock time. Passive targets can be fun to try too if you're geting called primary a lot in fleet battles.
Do not put webs, scramblers, or shield tanking mods in your midslots. Cap rechargers and batteries are not needed, you shouldnt have any cap problems even with low SP in engineering. Afterburners and MWDs are not needed, you will be able to jam at 80km+ with decent skills (III-IV).
So is that the ultimate setup? Or do the Multispecs eat too much cap?
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Waenn Ironstaff
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Posted - 2006.05.14 22:05:00 -
[23]
I go with 4 racials and 1 multispec... Leaving the 6th slot for a cap recharger of some kind.
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tueuse
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Posted - 2006.05.16 00:37:00 -
[24]
have : high slot : 3 heavy missile malkuth 1 med nos Medium : 3 ecm jamer multi - 1 sensor boost - 1 web - 1 warp disruptor . Low : 1 medium armor repair - 1 warp core stab
Its good fit i like recon on 0.0 for rest of group or some miner who want know who is in the other side of the gate . Some time i gang with 1 or 2 caracal mate and just help them in case of someone shoot us in .0 and low sec empire.
I used this fit for the momment against bc , cruiser and frig for the momment didnt be attacked by more biger ship .
Sorry for this bad english :)
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Ginaz
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Posted - 2006.05.16 10:50:00 -
[25]
For Gang:
High: Med remote Repper, 3x small remote repper Mid: 4x multis, Sensor booster, cap battery Lows: cpr, 800mm
no tech2 no expensive named, Blackbirds are victims
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Sol Basso
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Posted - 2006.05.19 09:49:00 -
[26]
Originally by: Naskaya
Originally by: Jacinto Naysmith Edited by: Jacinto Naysmith on 04/03/2006 02:57:14 I post this in every blackbird topic but here it is again.
3x Standard/assualt launchers 6x Multispecs 1x Cap relay 1x 1600mm plate
Same here, except for hi :
hi : 2x 150 Railgun, 2 Assault launchers (i try to help taking out small ships) Med : 4 multi, with 2 racials if i've got a clue about your enemy Low : 1x Cap relay, 1x 1600mm plate
Don't follow warp gang, warp at 70-80km and have fun :)
This ship has a very good price/effect ratio in the battle, thus making a must in gang... of course be prepare to die (although some stupid pilots ignore you, as they focus on the BS they're facing ^^)
How are you guys getting enough grid to fit that plate?
With 2x dual 150mm and 2x assaults + 4 multis and a cap relay I only have 366 grid left and the plate needs 500 (I have Eng 4) and thats before I think about filling the spare 2 mid slots....
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discerning gentleman
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Posted - 2006.05.19 12:22:00 -
[27]
Edited by: discerning gentleman on 19/05/2006 12:23:11
Originally by: Acuna Traos
The BB does not have alot of cap, so running 5-6 multis is out of the question if you want sustainability
you shouldn't have all your multispecs running simultanously anyway.
the correct way to use jammers is to set them all to manual. then when you've locked some enemies select the one you want to jam and activate an ecm. if it fails, wait 5 seconds and then activate another one and so on until you get and jam then move to another target.
if you stagger your ecm's this way you wont run out of cap and with manual activation on, it allows you to re-assign jammers as they finish cycles, so you dont end up with 5 jammers all on the same target with 4 of them wasted.
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discerning gentleman
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Posted - 2006.05.19 12:57:00 -
[28]
the dual 150's are where you are going wrong. 'normal' 150's will fit.
personally i use 3 assaults, 1600mm plate, and as many multi's as i can fit for gang and fleet.
solo in a BB is much different though.
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Holographic Entrypoint
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Posted - 2006.05.19 13:02:00 -
[29]
What eq you use for solo?
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Sol Basso
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Posted - 2006.05.19 16:14:00 -
[30]
Originally by: discerning gentleman the dual 150's are where you are going wrong. 'normal' 150's will fit.
personally i use 3 assaults, 1600mm plate, and as many multi's as i can fit for gang and fleet.
solo in a BB is much different though.
Thanks - I kinda assumed they mean duals when they said 150's as I wasnt expecting them to be fitting small turrets on a cruiser
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wargallow
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Posted - 2006.05.19 16:59:00 -
[31]
hi all i just got my blackbird a few days ago and i am trying to fit it out what i have now actually is high: 3 x heavies 1 x 200mm rail mids: 1 ladar jammer 1 radar jammer 1 multspec jammer 1 large shield extender 1 small shield extender 1 Explosive hardener lows: PDUs
after reading the post on this thread, can someone tell me what the racial jammers are? is it that say the amarr use ladar so a ladar is a racial? and say caldari use grav so grav jammers for them?
planning to go in a gang with 1 ferrox and i moa for now. and maybe a frig allow for company.
thanks
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Xianthar
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Posted - 2006.05.25 04:35:00 -
[32]
Originally by: Cade Morrigan
Originally by: Aneeda I also dont use Multi's on my blackbird. I run with 3 caldari and 1 minmatar jammer. I carry others with me so I can dock and re-fit if needed.
I fit an MWD on mine because if you come up against smaller or faster ships they will get in under your minimum jammer range. You need to be able to outmaneuver and maintain your distance.
minimum jammer range will screw you every time! 
there, in fact is a minimum jammer range, weather its intentional or a bug under a certain range you will not be able to jam a target(1500m - 2000m) it is testable and repeatable so feel free to give it a try....
-xian
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Ifyouknew
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Posted - 2006.05.25 11:52:00 -
[33]
Recently got a Blackbird for a really good deal. Tryin to mod it but I notice it only has 2 low slots. Not sure what the best low and high mods for this ship. Any suggestions would be appreciated. Im mainly looking to use it as support for pvp gangs.
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Ralara
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Posted - 2006.05.27 03:59:00 -
[34]
Edited by: Ralara on 27/05/2006 04:02:50
Originally by: Ifyouknew Recently got a Blackbird for a really good deal. Tryin to mod it but I notice it only has 2 low slots. Not sure what the best low and high mods for this ship. Any suggestions would be appreciated. Im mainly looking to use it as support for pvp gangs.
I use a Damage Control I and a Local Hull Conversion Nanofiber Structure I
Hi 3x Advanced Limos Heavy Missile Launcher 1x Heavy NOS
Med 1x invulnerability field 1x anointed I EM ward reinforcement field (em shield hardner) 2x Large F-S9 Regolith Shield Induction (large shield ext) 1x Medium Shield Extender 1x Langour Drive (stasis web)
Lo: 1x Damage Control I 1x Local Hull Conversion Naofiber Structure 1
It has 5827 shield HP and with the hardners and DC turned on, it can tank most rats in 0.0 (but then this character is only 3 weeks old hehe). Siggy
Please read the forum rules relating to Signature size. -Ductoris |

Waenn Ironstaff
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Posted - 2006.05.27 04:06:00 -
[35]
Originally by: Ralara Edited by: Ralara on 27/05/2006 04:02:50
Originally by: Ifyouknew Recently got a Blackbird for a really good deal. Tryin to mod it but I notice it only has 2 low slots. Not sure what the best low and high mods for this ship. Any suggestions would be appreciated. Im mainly looking to use it as support for pvp gangs.
I use a Damage Control I and a Local Hull Conversion Nanofiber Structure I
Hi 3x Advanced Limos Heavy Missile Launcher 1x Heavy NOS
Med 1x invulnerability field 1x anointed I EM ward reinforcement field (em shield hardner) 2x Large F-S9 Regolith Shield Induction (large shield ext) 1x Medium Shield Extender 1x Langour Drive (stasis web)
Lo: 1x Damage Control I 1x Local Hull Conversion Naofiber Structure 1
It has 5827 shield HP and with the hardners and DC turned on, it can tank most rats in 0.0 (but then this character is only 3 weeks old hehe).
That has to be the worst setup I have ever seen for a damn Blackbird...
It's so horrible I'm actually tring to look for irony to perceive it as a joke...
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Ralara
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Posted - 2006.05.27 05:06:00 -
[36]
Well I'm sorry my setup isn't to your liking; it works fine for me. Siggy
Please read the forum rules relating to Signature size. -Ductoris |

Ryysa
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Posted - 2006.05.27 08:20:00 -
[37]
Originally by: Ralara
1x Heavy NOS
WTB: blackbird with 2500+ grid....
All about target jamming |

Waenn Ironstaff
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Posted - 2006.05.27 17:56:00 -
[38]
Originally by: Ralara Well I'm sorry my setup isn't to your liking; it works fine for me.
It's just the fact I can use a a Caracal for better effectiveness and less cost compared to a BB.
Plus if you get jumped in a belt, you're doomed no matter what since you have no ECM jammers to fend off the enemy.
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Reave Ven'har
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Posted - 2006.06.08 22:22:00 -
[39]
my setup against Guritas in 0.3 and 0.2
3 heavy missiel launcher 1 200 mm rail
3 racial jammer 1 med cap battery 1 large shild extender 1 hardener
2 pdu
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Xenia Souljah
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Posted - 2006.06.09 16:53:00 -
[40]
Originally by: Ralara Edited by: Ralara on 27/05/2006 04:02:50
I use a Damage Control I and a Local Hull Conversion Nanofiber Structure I
Hi 3x Advanced Limos Heavy Missile Launcher 1x Heavy NOS
Med 1x invulnerability field 1x anointed I EM ward reinforcement field (em shield hardner) 2x Large F-S9 Regolith Shield Induction (large shield ext) 1x Medium Shield Extender 1x Langour Drive (stasis web)
Lo: 1x Damage Control I 1x Local Hull Conversion Naofiber Structure 1
It has 5827 shield HP and with the hardners and DC turned on, it can tank most rats in 0.0 (but then this character is only 3 weeks old hehe).
Go buy a Caracal or a Moa if you want a setup like that.
BB's are designed to be used for EW/Jamming.
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Anders Kraneled
Caldari
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Posted - 2006.07.28 19:56:00 -
[41]
I've been playing around with QuickFit today, and I came up with this for some solo'ing.
Highs: 3 x Heavy missile launcher I `- Widowmaker heavy missiles
Mediums: 1 x Spatial destabiliser I 1 x Phase inverter I 1 x Ion field projector I 1 x White noise generator I 1 x Warp disruptor I 1 x Stasis webifier I
Lows: 2 x Ballistic control system I
Any comments?
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Cory Amash
Skunk Works Corp.
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Posted - 2006.08.02 12:22:00 -
[42]
Originally by: Anders Kraneled I've been playing around with QuickFit today, and I came up with this for some solo'ing.
Highs: 3 x Heavy missile launcher I `- Widowmaker heavy missiles
Mediums: 1 x Spatial destabiliser I 1 x Phase inverter I 1 x Ion field projector I 1 x White noise generator I 1 x Warp disruptor I 1 x Stasis webifier I
Lows: 2 x Ballistic control system I
Any comments?
Well even with my limited experince with ecms I my self would go for the multi specs unless you know what shiptypes you will be up against.
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T Nex
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Posted - 2006.08.06 11:31:00 -
[43]
What do you think about this fit???
Hi: 3x hvy missiles, med nosferatu Med: 1x sensor booster, 5x ECM (2x magneto,2x gravi,1x multi) Low: Medium Armor Repairer, 400mm Plates
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velmistr Ecco
Caldari Rytiri Lva
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Posted - 2006.09.05 12:02:00 -
[44]
Originally by: Ginaz For Gang:
High: Med remote Repper, 3x small remote repper Mid: 4x multis, Sensor booster, cap battery Lows: cpr, 800mm
no tech2 no expensive named, Blackbirds are victims
I like it. Are there any skill that helps with range of remote repairers or it's just for Osprey and Basilisk (I prefer caldarian ships).
May be I will try 1 more multispec instead of cap battery.
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CaptainMabufo
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Posted - 2006.09.23 19:00:00 -
[45]
Could someone advise me on a BB setup that would work against belt rats in 0.3/0.2? Preferably involving multis, on account of the player pirates I run into all the time.
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Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
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Posted - 2006.10.17 11:24:00 -
[46]
Originally by: CaptainMabufo Could someone advise me on a BB setup that would work against belt rats in 0.3/0.2? Preferably involving multis, on account of the player pirates I run into all the time.
Highs: 3x Assault Launcher (named if you prefer) 1x Med NOS (or a rail)
Mids: 1x Sensor Booster 1x Cap Battery 4x Multispec (named if you feel wealthy)
Lows: 1x CPR 1x PDU (gives extra cap, extra shield, extra power and a little extra shield regen)
Enjoy!
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velmistr Ecco
Caldari Rytiri Lva
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Posted - 2006.10.17 11:52:00 -
[47]
Originally by: Taram Caldar Edited by: Taram Caldar on 17/10/2006 11:33:32 Mids: 1x Sensor Booster 1x Small Armor Repper 4x Multispec (named if you feel wealthy)
Enjoy!
Well, I usually put armor repairer in low slot. IMHO BB is not a good ship for ratting. Take caracal - you will deal with rats much faster. BB is EW ship and is suitable for PvP/support ship. It is neither a damage dealer nor tank.
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Leonardo Sabrioski
Xoth Inc Firmus Ixion
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Posted - 2006.10.28 15:39:00 -
[48]
Originally by: Taram Caldar Edited by: Taram Caldar on 17/10/2006 11:33:32
Originally by: CaptainMabufo Could someone advise me on a BB setup that would work against belt rats in 0.3/0.2? Preferably involving multis, on account of the player pirates I run into all the time.
Highs: 3x Assault Launcher (named if you prefer) 1x 720mm Howitzer (yes, a projectile weapon ;) - No Cap Drain - Named if you prefer)
Mids: 1x Sensor Booster 1x Small Armor Repper 4x Multispec (named if you feel wealthy)
Lows: 1x CPR 1x PDU (gives extra cap, extra shield, extra power, extra cap recharge and a little extra shield regen)
Enjoy!
Some things conflicting with each other... 1x small armor repairer is a low slot...
My Set up for a "recon" blackbird
Hi: 3x Heavy Launchers (or Assault launchers) 1x Cloaking device
Med: 1x Sensor Booster 3x Multispectral ECM 1x 7500 scram 1x MWD
Low: 2x Med Reps
A blackbird must first take into account that it is NOT a tanking ship. It is NOT a ratting ship, and is based on a "sub-recon" ship. Making the most of your med slots will utilize your potential on the battlefield. Some people might disagree with me on the cloaking device saying that the blackbird is too clumsy and awkward, but it helps for those certain times... Feel free to critique, just don't be too mean 
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Aurelius Antoninus
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Posted - 2006.11.20 21:21:00 -
[49]
Edited by: Aurelius Antoninus on 20/11/2006 21:23:03 Low sec pirating support.
3x heavy launchers, 1x Med. Smartbomb
3x Jammers (muti or racial if you know what you're targeting) 2x Sensor Damps 1x Sensor Booster
2x Cap Power Relay
100km + locking range, excellent support boat. Can run both damps indefinitely. Set jammers on manual so you dont waste cap and you can keep everyone on the battlefield all effed up
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Alowishus
Shadow Company Alektorophobia
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Posted - 2006.11.20 21:40:00 -
[50]
Blackbird does horrible horrible horrible DPS. Getting around 41DPS with assults/2x BCU/Structure and 63DPS with heavies/2x BCU/Structure. If you're not using EW on it then it's not a very usefull ship at all. Maybe back in the dual MWD days...
The moderators here are excellent at policing signatures. |

Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
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Posted - 2006.11.20 21:46:00 -
[51]
Originally by: Aurelius Antoninus Edited by: Aurelius Antoninus on 20/11/2006 21:23:03 Low sec pirating support.
3x heavy launchers, 1x Med. Smartbomb
3x Jammers (muti or racial if you know what you're targeting) 2x Sensor Damps 1x Sensor Booster
2x Cap Power Relay
100km + locking range, excellent support boat. Can run both damps indefinitely. Set jammers on manual so you dont waste cap and you can keep everyone on the battlefield all effed up
Nice... just wish the BB got a bonus to damp range.
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Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
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Posted - 2006.11.20 21:47:00 -
[52]
Originally by: Leonardo Sabrioski
Originally by: Taram Caldar Edited by: Taram Caldar on 17/10/2006 11:33:32
Originally by: CaptainMabufo Could someone advise me on a BB setup that would work against belt rats in 0.3/0.2? Preferably involving multis, on account of the player pirates I run into all the time.
Highs: 3x Assault Launcher (named if you prefer) 1x 720mm Howitzer (yes, a projectile weapon ;) - No Cap Drain - Named if you prefer)
Mids: 1x Sensor Booster 1x Small Armor Repper 4x Multispec (named if you feel wealthy)
Lows: 1x CPR 1x PDU (gives extra cap, extra shield, extra power, extra cap recharge and a little extra shield regen)
Enjoy!
Some things conflicting with each other... 1x small armor repairer is a low slot...
My Set up for a "recon" blackbird
Hi: 3x Heavy Launchers (or Assault launchers) 1x Cloaking device
Med: 1x Sensor Booster 3x Multispectral ECM 1x 7500 scram 1x MWD
Low: 2x Med Reps
A blackbird must first take into account that it is NOT a tanking ship. It is NOT a ratting ship, and is based on a "sub-recon" ship. Making the most of your med slots will utilize your potential on the battlefield. Some people might disagree with me on the cloaking device saying that the blackbird is too clumsy and awkward, but it helps for those certain times... Feel free to critique, just don't be too mean 
OOPS you are correct I dunno what I was thinking on the repper...
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Majin82
Caldari g guild
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Posted - 2006.11.21 22:27:00 -
[53]
This is the set up I am currently using. I swap out the ECM depending on the Targets, so I am always using 4 racial. This is obviously an expensive set up, but I am always flying with 2 or 3 Crows.
Blackbird
Medium Diminishing Power System Drain I 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher
BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM Medium Electrochemical Capacitor Booster I (150 charges) Medium Shield Booster II
Power Diagnostic System II Power Diagnostic System II
1426 shield, 5.32/s, E/T/K/Ex=0/20/40/60 970 armor, E/T/K/Ex=60/44/25/10 1077.6937500000001 cap, +12.92/s, -28.416/s 228.0 m/s
------------------------------------- Proud member of G Guild! |

Riddick06
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Posted - 2006.11.22 00:05:00 -
[54]
highs: stuff Meds: cap booster/multispecs/sensor booster lows: SAR/1600mm plate
Fly another ship if you want to solo.
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Fluffernator
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Posted - 2006.11.22 08:24:00 -
[55]
Here is my fit: Lows: 2 RCU Mids: Active sensor backup array, 4 jammers,MEdium Shield Extender Smart bomb: 3 assault launchers
This setup is designed to lower the blackbirds susceptability to drones. IF the BB comes across a cruiser wiht a 25m3 drone bay the BB can just smartbomb all 5 drones. 2-3 pulses and most light drones will be dead. This means BB needs to be able to tank the drones for about 15 seconds depending on your smart bomb skill. Once the drones are gone you toggle your jammers keeping your target jammed while your missles slowly kill your foe. A ship with any decent tank would be able to tank this for a very long period of time so you must be able to sustain the jammers. This stratedgy is intentded for cruisers or frigats. Let me know what you guys think
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Gyro DuAquin1
Tri Optimum Dusk and Dawn
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Posted - 2006.11.22 11:11:00 -
[56]
Originally by: Fluffernator Here is my fit: Lows: 2 RCU Mids: Active sensor backup array, 4 jammers,MEdium Shield Extender Smart bomb: 3 assault launchers
This setup is designed to lower the blackbirds susceptability to drones. IF the BB comes across a cruiser wiht a 25m3 drone bay the BB can just smartbomb all 5 drones. 2-3 pulses and most light drones will be dead. This means BB needs to be able to tank the drones for about 15 seconds depending on your smart bomb skill. Once the drones are gone you toggle your jammers keeping your target jammed while your missles slowly kill your foe. A ship with any decent tank would be able to tank this for a very long period of time so you must be able to sustain the jammers. This stratedgy is intentded for cruisers or frigats. Let me know what you guys think
so on the one side we got a medium smart bomb, which does round about a 120 damage at a target with no resitances with a rat of fire of 10 seconds @ 75 cap usage. on the other side we got probally a medium drone with round about a 120 shield and 240 armor. With some skills should be no big deal to have those stats at a 120% so id say lets make it 5 acivations. Ur ship is a blackbird with ~1000 cap. so u have someone jameed, which is using cap, ur using a smart bomb, which is hittin drones. Id guess 30 secs before ur out of cap, easier is to shot drones with ur assault missle launchers, should deal with those drones better then a smart bomb. Cause with drones on u , and only a medium extender u dont have hp nor u have resitances, so u need to deal with those as fast as possible.
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Fluffernator
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Posted - 2006.11.22 19:40:00 -
[57]
Edited by: Fluffernator on 22/11/2006 19:48:04 Well, Like I said, this strategy is for cruisers and frigats. well.. your right, if I get 5 mediums on me im in big trouble. but for 5 light drones, I think the smart bomb will take them out the quickest in all honesty. Give it 2 maybe 3 pulses and all 5 drones are gone, and I believe the BB will be able to tank 5 drones for long enough to deliver two pulses. I've tried fitting those launchers designed to take out drones/frigats and the launchers didnt kill the drones nearly fast enough. This isnt the master setup but works effectively against similar cruisers/frigats. If I come across mutliple ships, I will most likely die. But keep in mind the BB is a 3 mil cruiser so you can't expect too much out of it.
If you run into something that deploys 5 light drones on you, get ready to run.
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Aurelius Antoninus
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Posted - 2006.11.26 17:21:00 -
[58]
Originally by: Taram Caldar
Nice... just wish the BB got a bonus to damp range.
Yea, but the range bonus on the jammers is nice. Something like an 89km optimal on one of the racials i use.
I also fly a celestis; the bonus it gets to damp effectiveness is sexy. Plus it's got a drone bay.
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Cletus Graeme
Caldari Bladerunners Mordus Angels
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Posted - 2006.11.27 02:08:00 -
[59]
hi - 3 assaults + 1 med smartbomb mid - 4 ecm, sensor booster, med cap battery/booster slot - med armor rep, gravimetric backup array
Explanation -----------
Your role is to jam from afar so the hi slots are used for frigate/inty/drone defence as these can cause problems if they get close to you.
If your gang is so small that you also need to deal damage you can fit heavies instead but only if you expect to engage below 60km as you won't have any ship range bonus for your missiles.
mids - As many jammers as you can fit with a cap battery/booster to provide you with enough cap to run them. A mix of racials and multispecs is versatile - e.g 1 caldari, 1 gallente, 2 multispecs. Add a sensor booster for increased targetting range and quicker lock times to prevent being jammed by someone else first.
lows - armor repairer will buy you time to warp away if you are targetted and backup array will help prevent you being jammed yourself - a jammed BB is worse than useless...
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FFGR
Maza Nostra Euphoria Unleashed
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Posted - 2006.11.30 05:41:00 -
[60]
Originally by: Groke Edited by: Groke on 30/11/2006 05:40:02 Help me with BB fiting after Kali-1 
High : stuff Medium : 6x dampeners Low : 1600mm plate and small armor repairer _______
Hope is the first step on the road to disappointment |

Katana Power
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Posted - 2006.11.30 09:21:00 -
[61]
After Kali I think you need thash it.

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Mad Mereck
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Posted - 2007.02.16 21:23:00 -
[62]
Well i have goten an ide havent tested it in real action yet.
Here it is
HighSlot: 1 Recon luncher 3 Named standar lunchers
Medslots: 1 Sensorbooster 1 Webber 1 Scrambler 3Multi. jammers Lowslots: 1 Cpu uppgrade 1 inert stabz.
The plan is i probe the targate (lone roaming frig or cruiser) Warp there and get a fast lock. scram (and web if he is in a fast ship) tehn jamm him until tha cavalery arravies.
As I said i havent tested this yet. But Do you think it will work ? all thought are welcome.
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Kelsenn
Amarr Earned In Blood
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Posted - 2007.03.01 15:07:00 -
[63]
The BB still has a use, even after the ECM nerf, it's just not as powerful as it once was. I had no prior experience with it, so I'm basing off recent use.
Highs: Doesn't really matter, I've got 2 Arbalest heavys and 2 medium knaves Mids: 5x Racial ECM's if you know what you're against, mix it up some or use multi spec if you don't. The character I fly it on has very low SP, so I use a cap batter to increase my staying power. Lows: 2x CPR named.
With 5x Amarr named ECM's I kept a 'geddon completely locked down while a Prophecy and Raven popped it, only losing the jam when the geddons friend in an Arazu uncloaked to jam me. The Arazu ended up getting away though. 
This is NOT a solo ship, it may have been at one time, but it most definitely isn't anymore, at least not with low EWAR skills. It's a great wingman ship, like the description says.
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Mik Nostrebor
Minmatar ORKS
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Posted - 2007.05.01 01:56:00 -
[64]
I just played with this in Quickfit (latest) and found the following setup was cap stable for 11 minutes continuous (without using NOS):
Highs: 1 Med NOS, launchers (use no cap) Mids: 5x Hypnos Multis, 1 Large Peroxide Cap Cell Lows: 1x Hypnos Sig Distortion Amp I, Cap Power Relay II
Vs BS: Rokh - 62.9% / Maelstrom - 72.5% Vs BC: Drake - 72.5% / Hurricane - 79.3% Vs Cr: Moa - 79.3% / Rupture - 89.2% Vs Fr: all in the 90%+ Vs HAC: 74-84% Vs AF: 79-94% Vs Inty: Crow 89%, Claw 98%
All in all it appears to be still quite good at it's job. With rigs in it it would improve.
Range is 72km Opt + 21.6km fall off with targeting range of 86km
With my mediocre skills.
AUSSIE AND KIWI EVE Fansite |

Roan Morek
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Posted - 2007.05.01 02:09:00 -
[65]
high: cloak, whatever else you want mid: 6x racials. i like skipping caldari, since missile boats can switch to FoF and the serious sniping ships may be out of range, or don't pose the same direct threat that blaster boats and tacklers do. low: hypnos signal amp, medium repairer rigs: 2x signal strength With my current modest skills, i have 8 signal strength on each of the jammers. Given the diminishing returns on applying additional jammers, i chose to focus on very strong jamming power applied across a large number of targets. Idealy you want to jam as many people as often as possible, rather than try to get one person absolutely locked down. Don't tank, don't warp in with the gang. idealy you want to use your range to your advantage so you can warp off whenever they try to pop you with long range weapons. Tacklers are easy to jam due to their low sensor strength, combined with a cloak this ship can be very hard to lose though you would want to swap the repairer for a plate for fleet combat. If you're in a gank squad, warp in after them at 50km or something, then lock down everything you can, starting with the highest dps and the tacklers. Jamming 6 people at up to 45% chance individualy for battleships really skrews up their ability to fight 
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Cletus Graeme
Caldari Bladerunners Mordus Angels
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Posted - 2007.05.28 04:06:00 -
[66]
Revelations BB
HI - 3xheavies, 1xsmartbomb MID - 4xracials, 1xsensor booster, 1xLSB LOWS - 2xSDA
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Seamus O'Malley
Elite Storm Enterprises Storm Armada
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Posted - 2007.06.10 13:47:00 -
[67]
Is there also something like a close-combat jamming bb?
Because of the limit of 1 burst that can be active, I find it very hard to come up with a decent cc setup.
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Gypsio III
Darkness Inc.
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Posted - 2007.06.10 22:12:00 -
[68]
Originally by: Seamus O'Malley Is there also something like a close-combat jamming bb?
Because of the limit of 1 burst that can be active, I find it very hard to come up with a decent cc setup.
I wouldn't recommend a close combat jamming setup. It's better to sit at 90km and use ECM and range to protect you. The chances are that an ECM Burst would annoy your gang as much as the opposition - unless it's in conjunction with a lot of dampers. Even then, since Blackbird doesn't get bonuses to ECM Burst, use another ship - or a Scorpion, which does, for some reason.
2x Smarties, 2x HMLs. Don't fit Nos, if you get into a situation where you can use it, the chances are you'll be dead rather quickly. Use the smarties for drones. Sometimes I just fit a full rack of smarties - if you warp in at 30 km or so you can be drone bait! 
6x assorted jammers. Drop 1 for a sensor booster, if you feel like it. Typically I go for 2x Caldari, 2x Gallente, and 1 Minnie and Amarr. An interesting option against a single known ship is 3 racials and 3 dampers, that will really annoy people... FOFs aren't a threat to you, as they seem to go for the closest hostile target, which will normally be a drone.
2x SDA
With no tank, you'll likely die if long-range ships attack you, or if someone gets close. So keep aligned, and warp out and in again. Blackbird is awesome in small gang - larger gangs tend to be able to kill it more quickly. So bring 2, or 3, or a Rooks or Scorpions.
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Keorythe
Caldari Terra Rosa Militia
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Posted - 2007.06.11 03:02:00 -
[69]
The problems with the ECM Burst is that it only breaks lock, it doesn't keep them jammed so they just relock and usually go straight for you. The cap usage isn't too friendly either.
Blackbird is a cheap ship to buy and fit. It will get primaried as it is still feared when setup right.
Highs: 3 Assaults, 1 optional (nos, remote boost/rep, or refit for cloak) Mids: Sensor booster, 2x multispectral, 3 racial Lows: 2 signal distortion amplifiers
The racial is always a gamble but fitting for gallente or caldari (passive drakes getting a nerf so this might not be valid later) usually works best if you dont know what you're getting into. 3 racials with the amps has a decent chance of shutting down battleships. The multi's close the deal and also handle cruiser and smaller sized ships. The multi's still eat cap so you'll still have to watch it closely.
Your job as a blackbird pilot is to cause confusion and fear on the battlefield. Locking down expensive enemy Recon/Damp ships in a 5mill isk ship really gets to them. Likewise if its bigger. If they have to divert assets to take care of you first at 100km instead of your close range gangmates/allies then you're doing great, even if you lose your ship (its only 5mill for heavens sake).
Use tech II stuff at your own risk. Your ship is going to die unless your gang is really good...period.
ECM got nerfed but is still VERY effective in the right hands. Your signature image exceeds the maximum allowed dimensions of 400x120 pixels -Sahwoolo Etoophie ([email protected])
With great power comes great responsibility...and hawt cyborz! |

Tacitus Krekt
The Phoenix Rising Vigilance Infinitas
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Posted - 2007.06.11 08:08:00 -
[70]
Edited by: Tacitus Krekt on 11/06/2007 08:07:52 When fitting a blackbird, you must ask yourself the question: "What is the maximum number of ships that you want to jam?"
Once you've got that answered, there is but one more question: "How long is said jamming time period?"
In roaming gangs, your best bet is to skip on the tank. Your job is to jam, and provide as much frustration as possible to the opposing fleet. At the very most, fit a 1600mm plate if your skills allow. But remember, that added weight turns your ship into a brick.
Once you understand "how" you're going to fly your blackbird, you're ready to fit.
For starters, the mids - always a hot debate. Personally, I go with 6 multispecs, with proficient skills that allow me to maintain 2-3 permanent jams over a few minutes. Remember - your goal should be a constant number. Don't hope to jam 6 targets by bringing 6 racials - as you'll be rather disappointed. Furthermore, in my opinion, you don't need a sensor booster. With skills, your targetting range will be around 90km, with optimals of multispecs and racials well over that.
Lows are a toss up, depending on your fitting, and by the way you answered the two questions above. If you want to jam a bunch of targets, but in a short time frame, go with signal amps. If you wish to keep your cap alive to maintain potentially less jamming - but over a longer time period (if your gang isn't able to field sufficient dps) - stick in capacitor power relays. Either will be effective. Make a few runs and find out for yourself what works best given your skill and fitting setups.
Highs can be just about anything that fits. Smartbombs are a good choice if you get drone agro - but can be rather rude to your cap. You can fit 4, however, cpu might be a bit tight. Again - make a few rounds, and figure out if you want the potential drone buffer. Remote reps? I don't fit em. Range is too small, and you're not a logistics ship. Save your cap for the 20 seconds. Missiles? If you really feel that 3 tubes will augment the dps of your gang - go for it.
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Cpt Branko
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Posted - 2007.06.11 10:18:00 -
[71]
Originally by: Majin82 This is the set up I am currently using. I swap out the ECM depending on the Targets, so I am always using 4 racial. This is obviously an expensive set up, but I am always flying with 2 or 3 Crows.
Blackbird
Medium Diminishing Power System Drain I 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher
BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM Medium Electrochemical Capacitor Booster I (150 charges) Medium Shield Booster II
Power Diagnostic System II Power Diagnostic System II
1426 shield, 5.32/s, E/T/K/Ex=0/20/40/60 970 armor, E/T/K/Ex=60/44/25/10 1077.6937500000001 cap, +12.92/s, -28.416/s 228.0 m/s
With the BB having really lousy DPS and tank, what's the point of using 11M (price from yesterday) missile launchers on it? That's 33M of something you don't *really* need, because the extra 5 dps from using the second/third best named doesn't justify wasting that sort of cash on a ship which WILL get primaried if possible in any way.
That said, it's a nice setup, just with overly expensive gear considering the BB's role in combat.
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Random Borne
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Posted - 2007.07.26 10:26:00 -
[72]
Edited by: Random Borne on 26/07/2007 10:32:13 Edited by: Random Borne on 26/07/2007 10:27:46 This is my setup, nice and cheap (you're looking at about 6-7mil per):
High
3x 'Limos' Assault Launchers (kin loaded, exp and EM in hold) 1x Med Nos/Smartbomb
Med
5x 'Compulsive' Multispec jammers (or 5x 2nd best(3.45) named jammers) 1x Supplemental Scanning CPU (55%)
Low
1x 'Compulsive' Signal Distortion Amp 1x 800mm Rolled Tungsten Plates (would take off the SB and fit a 1600mm if I could. But I'm short a few MW)
Basically, with this setup, I can take ships at 66km (+ falloff = 84km) and hopefully survive. The problem of t2 frigs rears its ugly head, though. I could handle 2, max 3. The smartbomb is there for drones and for the frigs that get too close. Some people dispute the sensor booster - personally, I use it for its scan res bonus. Boosts my 200mm up to 310mm for a negligible amount of cap. The assault launchers allow me to hit things at 30km, sitting there, hoping they don't get close enough. Plates give an extra buffer on the soft, squishy, gooey centre. Racials allow about an 80% jam chance on BS. Multispecs are 66% or so.
Big positive of this setup is that everything is pretty readily avaialble in 0.0 for about 200-300k ea.
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Valoran Hope
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Posted - 2007.10.28 12:06:00 -
[73]
Guys, come on. The BB is not a solo ship.
A: You'll not have enough shield to widthstand any kind of assault. B: Fitting assault missile launchers is just madness. Your an E-War ship not a gank/tank. C: You may have had a little luck with soloing but if you come accross a ship fitted with nos and your in range well you may as well kiss your butt goodbye.
Ok, so a decent gang fit... because thats all you should be using a BB for:
High: 3 x Heavy Missile Launchers 1 x Blaster - Just incase you get drone'd Med: As many Mutli spec ECM's as you can and a Cap recharger. Low: Sig distortion amps x 2 i tend to use hypnos but considering their prices recently u can use any.
You fly in at 70 and you Strawberry away, using your missiles you can get on the kill mail and if you start getting whacked or Primary'd you warp out. Its that simple.
If your nutts enough to use a caldari ship as a tackler/Tank or ganker dont use a Blackbird. Use the cardborad cut out for what its supposed to be used for and thats really annoying people by them not being able to fire back :)
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