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Naverin
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Posted - 2006.02.22 18:38:00 -
[1]
Edited by: Naverin on 22/02/2006 18:39:41 Edited by: Naverin on 22/02/2006 18:39:17 I would first like to direct you to this Post made by me
http://oldforums.eveonline.com/?a=topic&threadID=198489&page=1
That post generally summarized the need for improved industrial items.
From that point we have recieved Implants a couple 5+% to mining yields are floating around now which are nice little curb.
We now have Tech 2 barges which Are indeed mining monsters.. their Price reflects this 
We have Freighters Huge hauling beasts of doom! capable of moving large ammounts of products and supplies all over.
************these are all nice Additions to the industrial world in eve ********
I would like to now point out the flaws with mining as i see them. being that I have 6 accounts which I use to mine in deep 0.0 I do beleive i have a pretty solid say on how a seasoned miner looks at things.
Asteroid Quantity and Quality.- While there are plenty of asteroids in belts.. These asteroids have basicly no substance. take for example 0.0 veldspar asteroids.. ive come across ones with 150k Veldspar. not bad.. but with todays mining equipment.. that asteroids pops in a few cycles of a barge.
What i would like to see is Larger asteroids.. Huge hulking beasts like Ice belts. I mean can anyone here say they have popped 1 ice asteroid?.. nope.. you cant.
how about 0.0 veldspar asteroids with 600k.. heck 1.5 million veldspar in them.. I mean were out there.. Might as well make it worthwhile..
Ore respawn? Beleive it or not.. Asteroids only respawn on Tuesday and thursday Downtimes.. Dont beleive me?.. Pop an asteroid wensday.. Go back to that popped asteroid thursday morning.. It will be back. pop it again thursday.. and you will be waiting till tuesday morning to have it respawn.
ORE Respawn should Occur EVERY DAY. Asteroids should be replenished DAILY or made large enough IE Ice belts.. that people can work and mine areas all week without having stuff get depeleted. Right now A average 0.0 belt will last maybe 2-4 Hours under My barge teams wrath.. thats really unacceptable.
Capital Ships! those huge hulking beasts that require Over 100 million trit?... yeah them. there massive ... some are massive beasts of destruction!..
Can i have a capital mining ship?... Nothing fancy.. just somthing that anchors itself in a belt.. trippling its Miner range.. 5x Highslots for Strip miners.. Large cargo bay... possible onboard Refinery say 20% base.. Jump drives.. that kinda thing..
Believe it or not.. People enjoy the industrial aspect of the game.. mining.. refining building.. that kinda thing. as much death and destruction as you would like to see.. Their are people like me who want to see huge carebear capital ships Working asteroid belts. =)
So Devs.. take a look at this please. i dont think some of the changes would be very hard. IE ore Respawn? or asteroid size.. Capital industry ships .. i can wait for.. but Please make plans for them..
Thanks for taking the time to read me =)
Ps. Dreads dont mine good =( Dread mining =======================================================
I am the light in an empty hangar. I am the hope of survival. I am the Carebear I am the Walrus! Koo Koo Kachoo! ~kieron Nah, you just need a hairpiece - Wrangler |

JamesTalon
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Posted - 2006.02.22 19:19:00 -
[2]
There have been some nice ideas for mining op control ships. I'll have to search the forum, but the general feel of the thread was "Large ship, anchored 200km from belt, no closer, could not mine, basically only used as a drop off/pick up point for ore/minerals, enough defense to protect the miners and protect itself(different weapons for each role), could use gates(I think, if not, then jump drives)"
I'll check for the thread in a moment
Caldari Navy Surplus
Eris was here ~Eris |

Pollus
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Posted - 2006.02.22 19:28:00 -
[3]
I noticed the other day that there are several mining related warfare link mods. Not sure how new they are but I thought it was a neat idea. Granted, you'd need to be in a command ship of one kind or another and the training requirements are substantial.
I love the idea of a capital mining barge. That's an entertaining mental picture.
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Naverin
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Posted - 2006.02.23 01:44:00 -
[4]
So yeah... =======================================================
I am the light in an empty hangar. I am the hope of survival. I am the Carebear I am the Walrus! Koo Koo Kachoo! ~kieron Nah, you just need a hairpiece - Wrangler |

Benco97
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Posted - 2006.02.23 01:53:00 -
[5]
Oh yeah... *drools* I SO want this, i've been waiting my entire EVE life for a ship that can refine in space, mining amount is already Good what with the introduction of the tech II barges, lets take mining away from "I r teh leetezt minor, I mine 12 million M3 a min" and add more aspects to it. I long to fly into a belt with my mining buddies, anchor my ship and watch as pile after pile of ore is shoveled into my hold and crunched into the refined product... PLEASE CCP, do this for us please... Please resize your signature graphic to be smaller than 24,000 bytes in filesize - Jacques
All over you like a Powerful Moss |

Agent Kenshin
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Posted - 2006.02.23 01:59:00 -
[6]
Cough... Hands CCP the ideas section where they wanted to introduce full system roids belts not long ago... See you wanted to do it!!! What happened?
Originally by: MAXSuicide only carebears call pvpers 'greifers'
ehehehh....
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Darpz
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Posted - 2006.02.23 05:06:00 -
[7]
Edited by: Darpz on 23/02/2006 05:06:16 and this people, is why I like ganking tribal souls so much.
---------------------------------------- The only good fix is a dead fix |

shivan
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Posted - 2006.02.23 05:08:00 -
[8]
Edited by: shivan on 23/02/2006 05:08:27
I can see why you would need such mining power after losing seven frighters  
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Naverin
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Posted - 2006.02.23 08:54:00 -
[9]
Thanks for comming to this thread simply to flame the fact that we lost a bunch of freighters.. real mature of you.
but hey thanks for the free bumps
Ps. if only you knew how little those freighters set us back.. =======================================================
I am the light in an empty hangar. I am the hope of survival. I am the Carebear I am the Walrus! Koo Koo Kachoo! ~kieron Nah, you just need a hairpiece - Wrangler |

Synex
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Posted - 2006.02.23 09:15:00 -
[10]
Yeah i'd love to see some improvements to industry as well.
One thing i'd love to see is manufacturer branding, with bonuses for getting a full 'Named' set.
Additionally research on BPOs to increase stats.
There have been a million ideas flying around ever since the game was released.
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Helmut 314
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Posted - 2006.02.23 10:13:00 -
[11]
A capital mining ship able to strip belts in 0.0 would be a great game addition. CPU enough to fit six stripminers and a 200% mining yield bonus. Built in refining array with a 75% yield like a POS refinery, autorefining all mined ore. Make it limited to hemo/jaspet/omber/kernite/plag/pyro/veld/scord and cost the same as two freighters. Two spare highslots for fitting mining command modules.
Cargo capacity like a freighter, but only able to load and unload in a station. Now thats a mining ship! ___________________________________
Trying is the first step of failure - Homer J Simpson |

Fooball
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Posted - 2006.02.23 12:07:00 -
[12]
Some people indeed might enjoy industrial stuff. It's however just to serve the real playing, to build stuff to be blown up by real players. Industrial stuff is secondary and should never receive any special attention as long as the rest of the gaming experience works. And there's a lot of to be done there.. Many modules need bugfixes and tuning. All that industrial stuff and mining are is just secondary.
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Nemon v3
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Posted - 2006.02.23 12:17:00 -
[13]
Originally by: Fooball Some people indeed might enjoy industrial stuff. It's however just to serve the real playing, to build stuff to be blown up by real players. Industrial stuff is secondary and should never receive any special attention as long as the rest of the gaming experience works. And there's a lot of to be done there.. Many modules need bugfixes and tuning. All that industrial stuff and mining are is just secondary.
U are talking from your exp.
It's secondary to u.
PVP for me is like super secondary thing. My whole pvp exp is 5 min out of 5 months playing this game.
So ok, bring it on then. Focuse less on "secondary" things.
Dont look just from your perspective.
There is NO and there should be NO secondary things in EVE. And I just hope DEVS in CCP dont have same thinking as u are.
"secondary" my ass.
N.
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Meridiasa
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Posted - 2006.02.23 12:38:00 -
[14]
So u all just want it to be easier to afk-mine ?
The poster has 6 accounts, is an obvious carebear and afk-miner and just wants a faster way to mine 100M of trit... Djeezes, mind putting a little bit of work in making money? Not just placing your so called 'capital mining ship' in the belt, turning the lasers on and going to watch tv or something... That's pretty lame and totally not 'playing the game'
Grow up and find a more entertaining way to make money please. U guys just want everything without having to do anything for it... Trust me, that isn't possible, anywhere, in the real world and shouldnt be possible here as well...
Trust me, I was once a hard-ass miner and have now switched to PVP/Mining instead, and I work hard to make my money.
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Andarvi
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Posted - 2006.02.23 12:44:00 -
[15]
Originally by: Helmut 314 A capital mining ship able to strip belts in 0.0 would be a great game addition. CPU enough to fit six stripminers and a 200% mining yield bonus. Built in refining array with a 75% yield like a POS refinery, autorefining all mined ore. Make it limited to hemo/jaspet/omber/kernite/plag/pyro/veld/scord and cost the same as two freighters. Two spare highslots for fitting mining command modules.
Cargo capacity like a freighter, but only able to load and unload in a station. Now thats a mining ship!
Nothing like humble requests, eh Helmut 
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joefishy
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Posted - 2006.02.23 12:47:00 -
[16]
yeah.. i enjoy a good mine of veld now and then in 1.0 if iam board... Gotta say tho .. veld ROCKS .. dont pop it tho or sometimes u get wtfpwned by the veld protectors
SAS - The un-official isk sink of the game. |

Mevlock
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Posted - 2006.02.23 13:07:00 -
[17]
Edited by: Mevlock on 23/02/2006 13:10:20 Edited by: Mevlock on 23/02/2006 13:09:27
Originally by: Fooball Some people indeed might enjoy industrial stuff. It's however just to serve the real playing, to build stuff to be blown up by real players. Industrial stuff is secondary and should never receive any special attention as long as the rest of the gaming experience works. And there's a lot of to be done there.. Many modules need bugfixes and tuning. All that industrial stuff and mining are is just secondary.
Do you honestly believe this? I've only been playing for a couple of weeks and even I know how wrong this is. One of the great things about Eve (and one of the reasons I was attracted to it) is it's vast scope and depth. There are so many ways to play this game and so many different goals that people can have. Trying to argue that only the way you play the game is important and hence only your opinion counts when it comes to the dev's providing tlc is incredibly arrogrant and narrowminded, I'm actually surprised to find someone who thinks like you playing Eve.
I might not agree with the op infact I can't really comment since I don't have the experience but Eve is far from a game where the aims are simply to build stuff and then let the real players blow it up!
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Rein Fallow
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Posted - 2006.02.23 14:12:00 -
[18]
Here's the facts. Industry/Carebear people are probably...say...60% of the population. Maybe more. Possibly 75%. Doesn't matter. All those ships you build, those precious tech 2 BPOs, those named mods you get from NPCing/missions? Wanna know why they're worth so much? Because we keep blowing them up. Yup. We raise demand. And keep actual supply low. So if you get lucky, you get rich. Think about it. Without ships going pop from us PVPers, and the loss of modules, who would actually lose a ship? Some drunk/asleep NPCer? Yeah, like once a month. Ship/module prices would drop, because demand was so low, and supply much higher. Your market? It DEPENDS on us. But of course, without you carebears, we couldn't fight very often. :) Industry depends on us PVPers, and PVPers depend on the industry. Industry=Carebears.
They're partners. But technically, PVPers could function without carebears, because of NPCs, and we would just make more production alts. Without us, it wouldn't work. :) ------------------------------------------------ //////\ /\ ///(------) O-( ^_^ )-O ///(------) ///////|
Yes. Yes, that is Kirby on a uni-cycle. |

Tharrn
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Posted - 2006.02.23 14:22:00 -
[19]
My 2 ISK:
- systemwide asteroid belts, which largely consist of Veldspar and Scordite with other stuff spawning in variable numbers (you had a random roid-type spawn promised for Exodus, that never made it in...). When it's popped a new, random roid spawns in a random position in the belt. This would make prospection a worthwhile career opportunity (seeling BMs to rare roids). Please make ore spawns less predictable. The current system is very, very unimaginative! Way of least resistance :P - make mining more involved. Some activity that increases the yield, even if it's just 'optimizing the beam' by moving sliders. Especially icemining is mindnumbingly boring and I usually start to drool after two cycles - dunno how anyone can possibly stand that *not* semi-afk on a second account in the background. - Gas and comet mining as promised.
Now recruiting! |

Jowen Datloran
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Posted - 2006.02.23 14:53:00 -
[20]
Originally by: Rein Fallow Industry=Carebears.
I reject that statement. That word has been missused so much lately that it has degraded to nothing more than a petty insult like "moron" or "idiot".
And I would prefer if everybody would shut up about how there is "right" and "wrong" ways to enjoy the game. Talk like that is basically against the whole open ended nature of the game that I expect everybody to cherish.
Your way of having fun is not more important than my way and visa versa. ---------------- Main as main can be.
Freelance producer of: Spike M hybrid ammo (1k/unit) Damnation command cruiser (200m/unit) Now with BYOM deal, see bio for details. |
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Jowen Datloran
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Posted - 2006.02.23 14:55:00 -
[21]
And on topic: Though I'm not really fond of a player who can run the activity for six, I will support the idea of a capital mining/support ship. ---------------- Main as main can be.
Freelance producer of: Spike M hybrid ammo (1k/unit) Damnation command cruiser (200m/unit) Now with BYOM deal, see bio for details. |

Avon
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Posted - 2006.02.23 15:33:00 -
[22]
The problem that these suggestions often overlook is that ultimately they are pointless.
If you vastly increase supply of minerals their worth drops.
You get to a point where the very best equipment is required to sustain the previous level of income, and those who can't step up and use the new stuff end up earning less.
Improvements have to come not by getting more, but by getting something new.
Deep Core Mining was an introduced system which was done correctly. New content, yeilding a new item, required to produce new tech.
The Battleships is not and should not be a solo pwnmobile - Oveur |

Naverin
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Posted - 2006.02.23 15:35:00 -
[23]
Quote: So u all just want it to be easier to afk-mine ?
Where did i state that I afk mine?.
It just so happens when you run 6 accounts your working 6 times as hard mining.. more hauling more ore moving..
Please dont assume.. its not smart thing to do..
Ps.. bump for great Justice For the Mining improvements! =======================================================
I am the light in an empty hangar. I am the hope of survival. I am the Carebear I am the Walrus! Koo Koo Kachoo! ~kieron Nah, you just need a hairpiece - Wrangler |

Fitz's Spy
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Posted - 2006.02.23 17:35:00 -
[24]
Originally by: Meridiasa U guys just want everything without having to do anything for it... Trust me, that isn't possible, anywhere, in the real world and shouldnt be possible here as well...
Unless ofc u get a really good T2 BPO handed to you in which case you make a few hundred million isk profit a day with pertty much no effort on your part.
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Jon Xylur
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Posted - 2006.02.23 18:56:00 -
[25]
They used to have ubergiant Veld roids. they were so big thye'd fill the whole grid. Looked cool but mad eminign a bit difficult, especially as all the good ore was off the grid. I'd really want a capital mning ship. And enormous barge-type ship that would anchor itself to a belt and start pulling in roids and refining them would be really cool and make producing capital ships easier (currently you need 100 people mining for weeks in order to get the alliance leader a capital ship.).
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Helmut 314
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Posted - 2006.02.23 20:22:00 -
[26]
Andarvi, buddy! 
0.0 is where the new empires are being built and fought over. Its pretty silly that mining in Empire is what makes the 0.0 wars tick by supplying bulk low end minerals. A 0.0-only capital mining ship class focused on low end ores would make mining low ends in 0.0 viable in a way it is not today. Im for everything and anything that makes it possible to build a REAL economy in the emerging player empires.
___________________________________
Trying is the first step of failure - Homer J Simpson |

Hohenheim OfLight
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Posted - 2006.02.23 20:35:00 -
[27]
I agree we really do need a way to mass mine roids, A ship that could pull roids in would be cool, but i dotn see it happning, but a ship with huge mining laser that can pull in a enorus amount of ore would be coool.
Hell even making it so that mining laser strip hull away from ships would be cool, so you could actaul mine you oppniante to death :) -------------------------------------------------
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Naverin
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Posted - 2006.02.24 03:15:00 -
[28]
So what do you say Oveur? can we get some Mining improvements... ORE respawn daily would be huge... Bigger asteroids would be frosting on the cake.. and Capital mining ships would be 2nds of said cake.. =======================================================
I am the light in an empty hangar. I am the hope of survival. I am the Carebear I am the Walrus! Koo Koo Kachoo! ~kieron Nah, you just need a hairpiece - Wrangler |

Zubenelgenubi
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Posted - 2006.02.24 03:36:00 -
[29]
Quote: yeah.. i enjoy a good mine of veld now and then in 1.0 if iam board... Gotta say tho .. veld ROCKS .. dont pop it tho or sometimes u get wtfpwned by the veld protectors

Joe <3 Han
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Chrisis Rie
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Posted - 2006.02.24 03:50:00 -
[30]
Let's just bring a little perspective here...
SIX accounts cleaning out a belt in 2-4 hours is NOT too fast. SIX. All using elite mining barges/huge freighters in whatever configuration you have your team.
SIX.
If you were a single player, that belt would last 12-24 hours. If you ganged with 5 other players, sure, 2-4 hours, but that is perfectly reasonable.
As a new player that also enjoys mining, I 100% oppose this request. All you want to be able to do is dump the mining efforts of SIX accounts onto the market, driving the price down of any novice miner's mineral yield. Sure, what do you care, you are working with such huge numbers that it's still worth your while, but for those of use that are still mining 15,000-20,000m3 per hour, this kind of gluttony just hurts our margins.
Your roid belts are plenty big enough, and so are your roids.
SIX accounts, lol.
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