| Pages: 1 2 3 4 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Naverin
|
Posted - 2006.02.22 18:38:00 -
[1]
Edited by: Naverin on 22/02/2006 18:39:41 Edited by: Naverin on 22/02/2006 18:39:17 I would first like to direct you to this Post made by me
http://oldforums.eveonline.com/?a=topic&threadID=198489&page=1
That post generally summarized the need for improved industrial items.
From that point we have recieved Implants a couple 5+% to mining yields are floating around now which are nice little curb.
We now have Tech 2 barges which Are indeed mining monsters.. their Price reflects this 
We have Freighters Huge hauling beasts of doom! capable of moving large ammounts of products and supplies all over.
************these are all nice Additions to the industrial world in eve ********
I would like to now point out the flaws with mining as i see them. being that I have 6 accounts which I use to mine in deep 0.0 I do beleive i have a pretty solid say on how a seasoned miner looks at things.
Asteroid Quantity and Quality.- While there are plenty of asteroids in belts.. These asteroids have basicly no substance. take for example 0.0 veldspar asteroids.. ive come across ones with 150k Veldspar. not bad.. but with todays mining equipment.. that asteroids pops in a few cycles of a barge.
What i would like to see is Larger asteroids.. Huge hulking beasts like Ice belts. I mean can anyone here say they have popped 1 ice asteroid?.. nope.. you cant.
how about 0.0 veldspar asteroids with 600k.. heck 1.5 million veldspar in them.. I mean were out there.. Might as well make it worthwhile..
Ore respawn? Beleive it or not.. Asteroids only respawn on Tuesday and thursday Downtimes.. Dont beleive me?.. Pop an asteroid wensday.. Go back to that popped asteroid thursday morning.. It will be back. pop it again thursday.. and you will be waiting till tuesday morning to have it respawn.
ORE Respawn should Occur EVERY DAY. Asteroids should be replenished DAILY or made large enough IE Ice belts.. that people can work and mine areas all week without having stuff get depeleted. Right now A average 0.0 belt will last maybe 2-4 Hours under My barge teams wrath.. thats really unacceptable.
Capital Ships! those huge hulking beasts that require Over 100 million trit?... yeah them. there massive ... some are massive beasts of destruction!..
Can i have a capital mining ship?... Nothing fancy.. just somthing that anchors itself in a belt.. trippling its Miner range.. 5x Highslots for Strip miners.. Large cargo bay... possible onboard Refinery say 20% base.. Jump drives.. that kinda thing..
Believe it or not.. People enjoy the industrial aspect of the game.. mining.. refining building.. that kinda thing. as much death and destruction as you would like to see.. Their are people like me who want to see huge carebear capital ships Working asteroid belts. =)
So Devs.. take a look at this please. i dont think some of the changes would be very hard. IE ore Respawn? or asteroid size.. Capital industry ships .. i can wait for.. but Please make plans for them..
Thanks for taking the time to read me =)
Ps. Dreads dont mine good =( Dread mining =======================================================
I am the light in an empty hangar. I am the hope of survival. I am the Carebear I am the Walrus! Koo Koo Kachoo! ~kieron Nah, you just need a hairpiece - Wrangler |

JamesTalon
|
Posted - 2006.02.22 19:19:00 -
[2]
There have been some nice ideas for mining op control ships. I'll have to search the forum, but the general feel of the thread was "Large ship, anchored 200km from belt, no closer, could not mine, basically only used as a drop off/pick up point for ore/minerals, enough defense to protect the miners and protect itself(different weapons for each role), could use gates(I think, if not, then jump drives)"
I'll check for the thread in a moment
Caldari Navy Surplus
Eris was here ~Eris |

Pollus
|
Posted - 2006.02.22 19:28:00 -
[3]
I noticed the other day that there are several mining related warfare link mods. Not sure how new they are but I thought it was a neat idea. Granted, you'd need to be in a command ship of one kind or another and the training requirements are substantial.
I love the idea of a capital mining barge. That's an entertaining mental picture.
|

Naverin
|
Posted - 2006.02.23 01:44:00 -
[4]
So yeah... =======================================================
I am the light in an empty hangar. I am the hope of survival. I am the Carebear I am the Walrus! Koo Koo Kachoo! ~kieron Nah, you just need a hairpiece - Wrangler |

Benco97
|
Posted - 2006.02.23 01:53:00 -
[5]
Oh yeah... *drools* I SO want this, i've been waiting my entire EVE life for a ship that can refine in space, mining amount is already Good what with the introduction of the tech II barges, lets take mining away from "I r teh leetezt minor, I mine 12 million M3 a min" and add more aspects to it. I long to fly into a belt with my mining buddies, anchor my ship and watch as pile after pile of ore is shoveled into my hold and crunched into the refined product... PLEASE CCP, do this for us please... Please resize your signature graphic to be smaller than 24,000 bytes in filesize - Jacques
All over you like a Powerful Moss |

Agent Kenshin
|
Posted - 2006.02.23 01:59:00 -
[6]
Cough... Hands CCP the ideas section where they wanted to introduce full system roids belts not long ago... See you wanted to do it!!! What happened?
Originally by: MAXSuicide only carebears call pvpers 'greifers'
ehehehh....
|

Darpz
|
Posted - 2006.02.23 05:06:00 -
[7]
Edited by: Darpz on 23/02/2006 05:06:16 and this people, is why I like ganking tribal souls so much.
---------------------------------------- The only good fix is a dead fix |

shivan
|
Posted - 2006.02.23 05:08:00 -
[8]
Edited by: shivan on 23/02/2006 05:08:27
I can see why you would need such mining power after losing seven frighters  
|

Naverin
|
Posted - 2006.02.23 08:54:00 -
[9]
Thanks for comming to this thread simply to flame the fact that we lost a bunch of freighters.. real mature of you.
but hey thanks for the free bumps
Ps. if only you knew how little those freighters set us back.. =======================================================
I am the light in an empty hangar. I am the hope of survival. I am the Carebear I am the Walrus! Koo Koo Kachoo! ~kieron Nah, you just need a hairpiece - Wrangler |

Synex
|
Posted - 2006.02.23 09:15:00 -
[10]
Yeah i'd love to see some improvements to industry as well.
One thing i'd love to see is manufacturer branding, with bonuses for getting a full 'Named' set.
Additionally research on BPOs to increase stats.
There have been a million ideas flying around ever since the game was released.
|

Helmut 314
|
Posted - 2006.02.23 10:13:00 -
[11]
A capital mining ship able to strip belts in 0.0 would be a great game addition. CPU enough to fit six stripminers and a 200% mining yield bonus. Built in refining array with a 75% yield like a POS refinery, autorefining all mined ore. Make it limited to hemo/jaspet/omber/kernite/plag/pyro/veld/scord and cost the same as two freighters. Two spare highslots for fitting mining command modules.
Cargo capacity like a freighter, but only able to load and unload in a station. Now thats a mining ship! ___________________________________
Trying is the first step of failure - Homer J Simpson |

Fooball
|
Posted - 2006.02.23 12:07:00 -
[12]
Some people indeed might enjoy industrial stuff. It's however just to serve the real playing, to build stuff to be blown up by real players. Industrial stuff is secondary and should never receive any special attention as long as the rest of the gaming experience works. And there's a lot of to be done there.. Many modules need bugfixes and tuning. All that industrial stuff and mining are is just secondary.
|

Nemon v3
|
Posted - 2006.02.23 12:17:00 -
[13]
Originally by: Fooball Some people indeed might enjoy industrial stuff. It's however just to serve the real playing, to build stuff to be blown up by real players. Industrial stuff is secondary and should never receive any special attention as long as the rest of the gaming experience works. And there's a lot of to be done there.. Many modules need bugfixes and tuning. All that industrial stuff and mining are is just secondary.
U are talking from your exp.
It's secondary to u.
PVP for me is like super secondary thing. My whole pvp exp is 5 min out of 5 months playing this game.
So ok, bring it on then. Focuse less on "secondary" things.
Dont look just from your perspective.
There is NO and there should be NO secondary things in EVE. And I just hope DEVS in CCP dont have same thinking as u are.
"secondary" my ass.
N.
|

Meridiasa
|
Posted - 2006.02.23 12:38:00 -
[14]
So u all just want it to be easier to afk-mine ?
The poster has 6 accounts, is an obvious carebear and afk-miner and just wants a faster way to mine 100M of trit... Djeezes, mind putting a little bit of work in making money? Not just placing your so called 'capital mining ship' in the belt, turning the lasers on and going to watch tv or something... That's pretty lame and totally not 'playing the game'
Grow up and find a more entertaining way to make money please. U guys just want everything without having to do anything for it... Trust me, that isn't possible, anywhere, in the real world and shouldnt be possible here as well...
Trust me, I was once a hard-ass miner and have now switched to PVP/Mining instead, and I work hard to make my money.
|

Andarvi
|
Posted - 2006.02.23 12:44:00 -
[15]
Originally by: Helmut 314 A capital mining ship able to strip belts in 0.0 would be a great game addition. CPU enough to fit six stripminers and a 200% mining yield bonus. Built in refining array with a 75% yield like a POS refinery, autorefining all mined ore. Make it limited to hemo/jaspet/omber/kernite/plag/pyro/veld/scord and cost the same as two freighters. Two spare highslots for fitting mining command modules.
Cargo capacity like a freighter, but only able to load and unload in a station. Now thats a mining ship!
Nothing like humble requests, eh Helmut 
|

joefishy
|
Posted - 2006.02.23 12:47:00 -
[16]
yeah.. i enjoy a good mine of veld now and then in 1.0 if iam board... Gotta say tho .. veld ROCKS .. dont pop it tho or sometimes u get wtfpwned by the veld protectors
SAS - The un-official isk sink of the game. |

Mevlock
|
Posted - 2006.02.23 13:07:00 -
[17]
Edited by: Mevlock on 23/02/2006 13:10:20 Edited by: Mevlock on 23/02/2006 13:09:27
Originally by: Fooball Some people indeed might enjoy industrial stuff. It's however just to serve the real playing, to build stuff to be blown up by real players. Industrial stuff is secondary and should never receive any special attention as long as the rest of the gaming experience works. And there's a lot of to be done there.. Many modules need bugfixes and tuning. All that industrial stuff and mining are is just secondary.
Do you honestly believe this? I've only been playing for a couple of weeks and even I know how wrong this is. One of the great things about Eve (and one of the reasons I was attracted to it) is it's vast scope and depth. There are so many ways to play this game and so many different goals that people can have. Trying to argue that only the way you play the game is important and hence only your opinion counts when it comes to the dev's providing tlc is incredibly arrogrant and narrowminded, I'm actually surprised to find someone who thinks like you playing Eve.
I might not agree with the op infact I can't really comment since I don't have the experience but Eve is far from a game where the aims are simply to build stuff and then let the real players blow it up!
|

Rein Fallow
|
Posted - 2006.02.23 14:12:00 -
[18]
Here's the facts. Industry/Carebear people are probably...say...60% of the population. Maybe more. Possibly 75%. Doesn't matter. All those ships you build, those precious tech 2 BPOs, those named mods you get from NPCing/missions? Wanna know why they're worth so much? Because we keep blowing them up. Yup. We raise demand. And keep actual supply low. So if you get lucky, you get rich. Think about it. Without ships going pop from us PVPers, and the loss of modules, who would actually lose a ship? Some drunk/asleep NPCer? Yeah, like once a month. Ship/module prices would drop, because demand was so low, and supply much higher. Your market? It DEPENDS on us. But of course, without you carebears, we couldn't fight very often. :) Industry depends on us PVPers, and PVPers depend on the industry. Industry=Carebears.
They're partners. But technically, PVPers could function without carebears, because of NPCs, and we would just make more production alts. Without us, it wouldn't work. :) ------------------------------------------------ //////\ /\ ///(------) O-( ^_^ )-O ///(------) ///////|
Yes. Yes, that is Kirby on a uni-cycle. |

Tharrn
|
Posted - 2006.02.23 14:22:00 -
[19]
My 2 ISK:
- systemwide asteroid belts, which largely consist of Veldspar and Scordite with other stuff spawning in variable numbers (you had a random roid-type spawn promised for Exodus, that never made it in...). When it's popped a new, random roid spawns in a random position in the belt. This would make prospection a worthwhile career opportunity (seeling BMs to rare roids). Please make ore spawns less predictable. The current system is very, very unimaginative! Way of least resistance :P - make mining more involved. Some activity that increases the yield, even if it's just 'optimizing the beam' by moving sliders. Especially icemining is mindnumbingly boring and I usually start to drool after two cycles - dunno how anyone can possibly stand that *not* semi-afk on a second account in the background. - Gas and comet mining as promised.
Now recruiting! |

Jowen Datloran
|
Posted - 2006.02.23 14:53:00 -
[20]
Originally by: Rein Fallow Industry=Carebears.
I reject that statement. That word has been missused so much lately that it has degraded to nothing more than a petty insult like "moron" or "idiot".
And I would prefer if everybody would shut up about how there is "right" and "wrong" ways to enjoy the game. Talk like that is basically against the whole open ended nature of the game that I expect everybody to cherish.
Your way of having fun is not more important than my way and visa versa. ---------------- Main as main can be.
Freelance producer of: Spike M hybrid ammo (1k/unit) Damnation command cruiser (200m/unit) Now with BYOM deal, see bio for details. |

Jowen Datloran
|
Posted - 2006.02.23 14:55:00 -
[21]
And on topic: Though I'm not really fond of a player who can run the activity for six, I will support the idea of a capital mining/support ship. ---------------- Main as main can be.
Freelance producer of: Spike M hybrid ammo (1k/unit) Damnation command cruiser (200m/unit) Now with BYOM deal, see bio for details. |

Avon
|
Posted - 2006.02.23 15:33:00 -
[22]
The problem that these suggestions often overlook is that ultimately they are pointless.
If you vastly increase supply of minerals their worth drops.
You get to a point where the very best equipment is required to sustain the previous level of income, and those who can't step up and use the new stuff end up earning less.
Improvements have to come not by getting more, but by getting something new.
Deep Core Mining was an introduced system which was done correctly. New content, yeilding a new item, required to produce new tech.
The Battleships is not and should not be a solo pwnmobile - Oveur |

Naverin
|
Posted - 2006.02.23 15:35:00 -
[23]
Quote: So u all just want it to be easier to afk-mine ?
Where did i state that I afk mine?.
It just so happens when you run 6 accounts your working 6 times as hard mining.. more hauling more ore moving..
Please dont assume.. its not smart thing to do..
Ps.. bump for great Justice For the Mining improvements! =======================================================
I am the light in an empty hangar. I am the hope of survival. I am the Carebear I am the Walrus! Koo Koo Kachoo! ~kieron Nah, you just need a hairpiece - Wrangler |

Fitz's Spy
|
Posted - 2006.02.23 17:35:00 -
[24]
Originally by: Meridiasa U guys just want everything without having to do anything for it... Trust me, that isn't possible, anywhere, in the real world and shouldnt be possible here as well...
Unless ofc u get a really good T2 BPO handed to you in which case you make a few hundred million isk profit a day with pertty much no effort on your part.
|

Jon Xylur
|
Posted - 2006.02.23 18:56:00 -
[25]
They used to have ubergiant Veld roids. they were so big thye'd fill the whole grid. Looked cool but mad eminign a bit difficult, especially as all the good ore was off the grid. I'd really want a capital mning ship. And enormous barge-type ship that would anchor itself to a belt and start pulling in roids and refining them would be really cool and make producing capital ships easier (currently you need 100 people mining for weeks in order to get the alliance leader a capital ship.).
|

Helmut 314
|
Posted - 2006.02.23 20:22:00 -
[26]
Andarvi, buddy! 
0.0 is where the new empires are being built and fought over. Its pretty silly that mining in Empire is what makes the 0.0 wars tick by supplying bulk low end minerals. A 0.0-only capital mining ship class focused on low end ores would make mining low ends in 0.0 viable in a way it is not today. Im for everything and anything that makes it possible to build a REAL economy in the emerging player empires.
___________________________________
Trying is the first step of failure - Homer J Simpson |

Hohenheim OfLight
|
Posted - 2006.02.23 20:35:00 -
[27]
I agree we really do need a way to mass mine roids, A ship that could pull roids in would be cool, but i dotn see it happning, but a ship with huge mining laser that can pull in a enorus amount of ore would be coool.
Hell even making it so that mining laser strip hull away from ships would be cool, so you could actaul mine you oppniante to death :) -------------------------------------------------
|

Naverin
|
Posted - 2006.02.24 03:15:00 -
[28]
So what do you say Oveur? can we get some Mining improvements... ORE respawn daily would be huge... Bigger asteroids would be frosting on the cake.. and Capital mining ships would be 2nds of said cake.. =======================================================
I am the light in an empty hangar. I am the hope of survival. I am the Carebear I am the Walrus! Koo Koo Kachoo! ~kieron Nah, you just need a hairpiece - Wrangler |

Zubenelgenubi
|
Posted - 2006.02.24 03:36:00 -
[29]
Quote: yeah.. i enjoy a good mine of veld now and then in 1.0 if iam board... Gotta say tho .. veld ROCKS .. dont pop it tho or sometimes u get wtfpwned by the veld protectors

Joe <3 Han
|

Chrisis Rie
|
Posted - 2006.02.24 03:50:00 -
[30]
Let's just bring a little perspective here...
SIX accounts cleaning out a belt in 2-4 hours is NOT too fast. SIX. All using elite mining barges/huge freighters in whatever configuration you have your team.
SIX.
If you were a single player, that belt would last 12-24 hours. If you ganged with 5 other players, sure, 2-4 hours, but that is perfectly reasonable.
As a new player that also enjoys mining, I 100% oppose this request. All you want to be able to do is dump the mining efforts of SIX accounts onto the market, driving the price down of any novice miner's mineral yield. Sure, what do you care, you are working with such huge numbers that it's still worth your while, but for those of use that are still mining 15,000-20,000m3 per hour, this kind of gluttony just hurts our margins.
Your roid belts are plenty big enough, and so are your roids.
SIX accounts, lol.
|

Silver Night
|
Posted - 2006.02.24 03:55:00 -
[31]
I don't mine, ahven't for over a year. Still, would be cool to see a big ass belt processing ship. May or may not mine itself, but as a focus for a major mining op, would be pretty cool.
Hell, all sorts of new ship classes that are non-combqt could be fun. Or that maybe have combat applications but not directly, like covert op are. -------------- Director. Caldari Patriot. Murderer of (his own) Frigates. |

Naverin
|
Posted - 2006.02.24 04:07:00 -
[32]
Originally by: Chrisis Rie Let's just bring a little perspective here...
SIX accounts cleaning out a belt in 2-4 hours is NOT too fast. SIX. All using elite mining barges/huge freighters in whatever configuration you have your team.
SIX.
If you were a single player, that belt would last 12-24 hours. If you ganged with 5 other players, sure, 2-4 hours, but that is perfectly reasonable.
As a new player that also enjoys mining, I 100% oppose this request. All you want to be able to do is dump the mining efforts of SIX accounts onto the market, driving the price down of any novice miner's mineral yield. Sure, what do you care, you are working with such huge numbers that it's still worth your while, but for those of use that are still mining 15,000-20,000m3 per hour, this kind of gluttony just hurts our margins.
Your roid belts are plenty big enough, and so are your roids.
SIX accounts, lol.
I mine in deep 0.0... what i mine there stays there. These massive capital ships of mining vessles would be for 0.0 or low sec only.. And considering i dont know of a single person dumb enough to haul low ends INTO empire.. i think its fairly safe to say.. Empire prices for noob miners wouldnt be effected.. =======================================================
I am the light in an empty hangar. I am the hope of survival. I am the Carebear I am the Walrus! Koo Koo Kachoo! ~kieron Nah, you just need a hairpiece - Wrangler |

Rawne Karrde
|
Posted - 2006.02.24 06:53:00 -
[33]
I agree a capital mining ship would be good especially if they were jump drive ships and as such limited by nature to .4 and lower space like dreads and carriers.
Would make mining in .4-.1 space worth it more.
Definately though having capital mining ships in higher than .4 would be silly. Put them in .4 and lower you want higher yeilds you gotta take more risk.
|

Helmut 314
|
Posted - 2006.02.24 09:10:00 -
[34]
Originally by: Chrisis Rie Let's just bring a little perspective here...
SIX accounts cleaning out a belt in 2-4 hours is NOT too fast. SIX. All using elite mining barges/huge freighters in whatever configuration you have your team.
SIX.
If you were a single player, that belt would last 12-24 hours. If you ganged with 5 other players, sure, 2-4 hours, but that is perfectly reasonable.
As a new player that also enjoys mining, I 100% oppose this request. All you want to be able to do is dump the mining efforts of SIX accounts onto the market, driving the price down of any novice miner's mineral yield. Sure, what do you care, you are working with such huge numbers that it's still worth your while, but for those of use that are still mining 15,000-20,000m3 per hour, this kind of gluttony just hurts our margins.
Your roid belts are plenty big enough, and so are your roids.
SIX accounts, lol.
Its not gluttony, its industrial common sense. You dont revert to a cottage industry, the evolution is towards bigger more efficient units. Hence, capital mining ships!
___________________________________
Trying is the first step of failure - Homer J Simpson |

Jaketh Ivanes
|
Posted - 2006.02.24 09:58:00 -
[35]
Hmm.. yeah, a mobile factory/refining ships could be cool, but it should be unarmed, requireing escort to protect it and miners to mine the minerals for it. Still, it would save haulers time.
And I do belive that a Mobile Factory is on its way, as I have a Mobile Factory Operations skillbook in my hangar. Have no idea how i got it, tho 
|

Dufas
|
Posted - 2006.02.24 11:26:00 -
[36]
Nav is a god  __________
|

Rafein
|
Posted - 2006.02.24 13:05:00 -
[37]
Mining, for the most part is pretty good now. Would be nice to get everything else that was promised, Comet mining, Roid wide belts, named miners, ect. Also, a titan based refinery mod. If it can fit a station's clone bay, it can fit a station's refinery.
Also, the rarer ores respawn slower. Veld to pyro does respawn every day.
Only thing I think would be interesting is getting the occasional valuables from Deep core mining regular ores, maybe things that work with/speed up/are new reactions.
But for the most part, mining is pretty good now. I think trading is more in need of loving, perhaps multi-regional trading, if possible.
|

Naverin
|
Posted - 2006.02.24 14:58:00 -
[38]
yep... =======================================================
I am the light in an empty hangar. I am the hope of survival. I am the Carebear I am the Walrus! Koo Koo Kachoo! ~kieron Nah, you just need a hairpiece - Wrangler |

Braaage
|
Posted - 2006.02.24 15:11:00 -
[39]
We don't need bigger mining ships, a Hulk with the right skills and equipment along with gang bonuses can fill a jetcan (27,500m3) in 6 yields, that's 18 minutes solo.
What we need are roids that don't pop every yield. ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Naverin
|
Posted - 2006.02.25 00:32:00 -
[40]
right o =======================================================
I am the light in an empty hangar. I am the hope of survival. I am the Carebear I am the Walrus! Koo Koo Kachoo! ~kieron Nah, you just need a hairpiece - Wrangler |

Naverin
|
Posted - 2006.02.25 14:43:00 -
[41]
I propose that this thread goes to the top.. =======================================================
I am the light in an empty hangar. I am the hope of survival. I am the Carebear I am the Walrus! Koo Koo Kachoo! ~kieron Nah, you just need a hairpiece - Wrangler |

Naverin
|
Posted - 2006.02.26 17:32:00 -
[42]
ill play the solo keep it at the top till oveur responds game! =======================================================
I am the light in an empty hangar. I am the hope of survival. I am the Carebear I am the Walrus! Koo Koo Kachoo! ~kieron Nah, you just need a hairpiece - Wrangler |

Cerberal
|
Posted - 2006.02.26 17:52:00 -
[43]
Originally by: Naverin ill play the solo keep it at the top till oveur responds game!
You blew up my POS equipment! (just kidding, trying to steam you up )
As a member of our lil deepspace community, i entirely reject this entire idea.
Why? Because i mine NPC's daily, and when the roid miners outpace you, you need all the money you can get from those buy orders people keep placing for isogen at 25 isk a unit, or megacyte for like 2300 a unit. Though i can see the obvious benefit of STC manufacturing more and more products we do in fact use in deep space, i also see the nonminers making a signifigantly lesser amount of isk than they were before. Its already to the point where minerals are treated as isk when a player doesnt have enough for a particular item Ex: "Ill give you 14000 zydrine and 5000 nox for a new tempest"
Rather than make the belts spawn sooner, put up more buy orders that are slightly more fair (such as 45 per unit of isogen, which considering its deepspace, is bearable) and tap into the minerals that us nonmanufacturing types arent using (but have stockpiled anyways). This way, instead of Entirely consuming your customers isk, and keeping all to yourself (or your corp, or number of corps, or alliance) You keep an even flow, and we have somewhere to actually place our large mineral stockpiles.
Think of it as a rebate, we buy a tempest from you for 100 mil isk or so, and then you pay about 10-15 million to buy minerals from us at a fair price.
So in closing, i say that belts do not need to be increased to encourage small group or solo efforts (small groups consisting of 15 or less miners, i consider 20 and over to be largescale). But rather players need to work together to create a better deepspace economy as a benefit for the whole.
|

Naverin
|
Posted - 2006.02.26 18:58:00 -
[44]
Sorry to say but our buy orders are Regional wide set. They will not change. If you want to mine for money Simply haul your zyd/mega to empire and get empire prices.. We dont force you to sell your minerals to us =)
Ps.. thx for the bump good sir! =======================================================
I am the light in an empty hangar. I am the hope of survival. I am the Carebear I am the Walrus! Koo Koo Kachoo! ~kieron Nah, you just need a hairpiece - Wrangler |

Neko Makai
|
Posted - 2006.02.26 19:12:00 -
[45]
Edited by: Neko Makai on 26/02/2006 19:13:45 1 i dont mine at all, but a capital mining ship being ONLY allowed to mine in .4 sec space or lower would be ok.
And like in all natural selection, the big fish eats the little fish.
|

Airdorn
|
Posted - 2006.02.26 22:59:00 -
[46]
I'm for whatever makes people happy, within reason. Capital mining ships and equipment just makes sense.
I don't mine, personally.. but I don't see how better mining equipment for those who enjoy it would harm me personally. So I'm for it.
At the end of the day, it seems like CCP would want to do what makes large groups of people happy to keep them playing and keep them paying!
Anyways.....
Capital mining ships and bases in 0.0 and low sec empire present more diversity and targets! More diversity means a richer game environment, period.
Right now, a cynosural field pretty much means a world of hurt is coming. It's like the big flag raised to signal that its time to get out of Dodge. But if less damage dealing ships can use cyno fields, then this automatic assumption goes out the window.
Great idea!
|

Cerberal
|
Posted - 2006.02.26 23:36:00 -
[47]
Originally by: Naverin Sorry to say but our buy orders are Regional wide set. They will not change. If you want to mine for money Simply haul your zyd/mega to empire and get empire prices.. We dont force you to sell your minerals to us =)
Ps.. thx for the bump good sir!
I dont sell to you guys, lol... thats the point, ive got so many minerals now that ive considered becoming an industrialist.
Besides, no way in hell i could haul 40 mil trit in a day without passing out. (not with all 50 jumps id have to travel just to get to empire)
|

Brolly
|
Posted - 2006.02.26 23:37:00 -
[48]
Production has been crap for years and it will continue to go that way for the forseable future. It took years from release to get mining barges, freighters, transport ships and mining upgrades which imho was/is too little too late.
I'm really into the inustrial and r&d aspect of the game, have been since I have started playing and CCP have made it quite clear that they don't give a rats arse about it (Waits with bated breath for next gen R&D) so don't expect anything new soon.
Blowing **** up is cool, actually making those items is barely worth the effort it seems.
|

Naverin
|
Posted - 2006.02.27 16:58:00 -
[49]
Hi there! =======================================================
I am the light in an empty hangar. I am the hope of survival. I am the Carebear I am the Walrus! Koo Koo Kachoo! ~kieron Nah, you just need a hairpiece - Wrangler |

Admiral IceBlock
|
Posted - 2006.02.27 17:29:00 -
[50]
we got combat capital ships so why not industrial capital ships? maybe not a mining ship but a capital refiner with large cargo or something for deep deep deep mining trips...
"We brake for nobody"
|

Naverin
|
Posted - 2006.02.27 18:42:00 -
[51]
let me be your carebear.....  =======================================================
I am the light in an empty hangar. I am the hope of survival. I am the Carebear I am the Walrus! Koo Koo Kachoo! ~kieron Nah, you just need a hairpiece - Wrangler |

Adam Weishaupt
|
Posted - 2006.02.27 19:59:00 -
[52]
Quote: The poster has 6 accounts, is an obvious carebear and afk-miner and just wants a faster way to mine 100M of trit... Djeezes, mind putting a little bit of work in making money? Not just placing your so called 'capital mining ship' in the belt, turning the lasers on and going to watch tv or something... That's pretty lame and totally not 'playing the game'
Naverin is not an afk-miner. Mining with multiple accounts takes MORE work not less. Nav, in EVE economic terms, is working harder than most, investing more cash and time than most, so naturally he makes more ISK than most. That's life. And thanks to the two SA pilots who really contributed a lot to this thread.
A capital mining ship need not enable passive gameplay, anyhow. If I was in charge, such a vessel would be very expensive to build, incapable of actually mining, and would serve as a mobile refinery, with special capital-level skills existing to improve the yield to near what a POS intensive array could yield. This and the use of gang modules and possibly another mining foreman type of bonus would be all it does. It would encourage teamplay, and it would also be terribly vulnerable to attack, forcing players to defend it. But for their investment, they should be able to save time and get increased yields. It can have something like siege mode where it anchors itself immobile and does its refining thing (and is slightly more defensible). Steep skill requirements, and high costs - plenty of people are topping out already, give them something to work for.
Mobile Refining Barge Required Skills: Mining Barge 5, Astrogeology 5, Exhumers 5, Refinery Efficiency 5, Mobile Refining 1, Racial Industrial 5, Capital Ships 1
+2% to gang mining yield per mobile refining level +5% to refining speed per mobile refining level +10% to 'siege mode' transition speed per capital ships level Can fit 2 gang modules
base cost eleventy billion dollars
I'd also like to see more variety in stellar objects. Give us comet mining, planetary mining and colonies, and perhaps huge fields of asteroids that require exploration to find the good ones - force people to approach to 20 clicks and scan for decent roids, but make the payoff worth it. Pinpoint comets that move weekly through constellations using scan probes, and mine them. Meet interesting new alien species from the Jovian Empire. And mine them. How about gas mining a nebula? Or superdense uber-rare metals that are created only during supernovae and then blah blah blah, just spice it up. I don't think quantities should be increased unless ways to use them are also increased, and I agree with Avon that introducing a new element into the mix as a complete package is better than just screwing around with the prices.
I love miners.
|

Naverin
|
Posted - 2006.02.27 21:19:00 -
[53]
This thread makes me want to say UP =======================================================
I am the light in an empty hangar. I am the hope of survival. I am the Carebear I am the Walrus! Koo Koo Kachoo! ~kieron Nah, you just need a hairpiece - Wrangler |

Kage Getsu
|
Posted - 2006.02.27 21:20:00 -
[54]
SIX ACCOUNTS?! _________________________________________________________
|

LWMaverick
|
Posted - 2006.02.27 21:25:00 -
[55]
Im not an industrialist.. But i would say, yes defiantly.. Let the carebears(No negative meant, as many people would see it) get some ebil minning equipment!
/Mav
With great power, comes great responsibility. |

Naverin
|
Posted - 2006.02.28 03:03:00 -
[56]
The above poster speaks the truth! =======================================================
I am the light in an empty hangar. I am the hope of survival. I am the Carebear I am the Walrus! Koo Koo Kachoo! ~kieron Nah, you just need a hairpiece - Wrangler |

Amarr Citizen 103
|
Posted - 2006.02.28 03:25:00 -
[57]
Originally by: Chrisis Rie Let's just bring a little perspective here...
...but for those of use that are still mining 15,000-20,000m3 per hour,...
train for a coveter fill a can in 25 minutes , problem solved for you .
|

Naverin
|
Posted - 2006.02.28 04:15:00 -
[58]
When im using my team which i have to give up 2 accounts.. 1 to tank 1 to haul
I mine 10k M/3 per 3 min cycle.. its not that much.. So thats why i want more more more cause im the biggest baddest carebear ever =======================================================
I am the light in an empty hangar. I am the hope of survival. I am the Carebear I am the Walrus! Koo Koo Kachoo! ~kieron Nah, you just need a hairpiece - Wrangler |

Josclyn Verreuil
|
Posted - 2006.02.28 07:20:00 -
[59]
I think people are focussing WAY too much on the capital mining ship idea.
The most important thing Nav here mentioend was Roid respawn, which I heartily endorse.
~Clan Verreuil |

csebal
|
Posted - 2006.02.28 08:42:00 -
[60]
Edited by: csebal on 28/02/2006 08:45:33
Originally by: Avon The problem that these suggestions often overlook is that ultimately they are pointless.
If you vastly increase supply of minerals their worth drops.
You get to a point where the very best equipment is required to sustain the previous level of income, and those who can't step up and use the new stuff end up earning less.
Improvements have to come not by getting more, but by getting something new.
Deep Core Mining was an introduced system which was done correctly. New content, yeilding a new item, required to produce new tech.
Weee, a BoB member and me agreeing? Esp. on a carebear issue? :) Woah.
What he said is basically right. I was about to point out the flaw in your requests, that basically all of them revolve around 'more', 'bigger', 'longer' etc.
Have you ever thought about, that CCP never intended such extreme mining capacities to sit in the same system forever? If you really strip a belt i a few hours, then - sadly - you will be forced to move. End of story.
As for the other things: Yeah, having a capital mining ship would be nice, but it would just be another source of inflation. Not to mention the question of balancing.
What miners need are improvements to the process of mining. Things that make mining less of a work, and more of an activity in a game.
- Things like mining into containers / other ships come into my mind, so that lower capacity ships could help in group mining without eventually having to drag and drop every minute or so. - Things like longer mining cycles come into my mind with lower ore ammounts that just yield more minerals. ICE with its 1 unit = a lot of ice minerals is just a fine example on how you could simplify mining.
All in one, mining currently is a system, which is complicated at places it should be simple, and simple where it should be more complex.
My vote on your ideas.
Nay.
Miners need quality, not quantity.
ps. During the almost 3 years of EVE, a lot of excellent ideas have been made about mining, but basically none of them made it into the game. Mining is the step-child of EVE, a profession that is almost always undervalued and overlooked when planning improvements.
My post does not represent the general or official opinion of HUN corp, or The Forsaken Empire. No matter what YOU believe. |

csebal
|
Posted - 2006.02.28 08:58:00 -
[61]
The more i read this thread, the more i like the idea.
What about a mining titan, with a Doomesday Miner, that can harvest an entire belt with one click refining it instantly with 100% effeciency?
Yeah. /me wants a Mining Titan.

Just as i pointed out in the previous post.
Maybe the biggest problem with mining as it is now, that the only real goal of a miner is to mine more and more.
First you can achieve this with improving skills, and the results look good. Then you've maxed out your skills, and you need better equipment to mine, but the results are still imporving nicely. With maxed out equipment and skills, all you can do is mining implants, and gang mining with assist modules / gang skills. Then you just reached the top. From there - currently - it is multiple accounts time.
People do this for a while, achieve the goals they are mining for, set bigger goals and achieve those as well. Then they either change to something else from mining, or get bored of the game and quit.
Mining income has a ceiling, just as any other profession does. You better get over it as you can't expect CCP to constantly raise siad ceiling just because some people are already there.
I would rather make mining a more interactive profession that is less AFKing. Kind of a mining Mini-Game, that has an impact on the minerals you receive that cycle. Change mining into something, that occupies your mind while you do it, so that you do not have to resort to watching TV or reading books while mining.
nuff said. My post does not represent the general or official opinion of HUN corp, or The Forsaken Empire. No matter what YOU believe. |

babyblue
|
Posted - 2006.02.28 09:05:00 -
[62]
The way I see mining in the future involves system-wide belts, rather than those little buggers we have at the moment. Then you have to find the minerals, rather than just parking up and reading a book. Special mineral scanning skills and modules for instance. Most asteroids would be useless but every now and then you could scan and find a rich seam for a given mineral type. Rather than mining, tractoring roids into bay would be better - asteroids with bigger mass would need more than one ship tractoring them (new ship classes - `Asteroid Tugs'. Then to the station, where they can be broken down and refined, or refined in-field. Not sure about how technically possible this all is though.
Just some thoughts .
|

Tos' Lavoch
|
Posted - 2006.02.28 10:02:00 -
[63]
Some interesting ideas, I for one would welcome some new mining content.
I would love to see these huge roid belts or planertary rings that require you to actually go look for valuable hunks of rock that you then mine. I'd go further and have a new breed of mining ship designed to mine in these new roid fields, something big and cool obviously.
I'd also like to see scan probes used to locate comets and asteroids that have to be found before they can be mined.
Mobile refineries that don't require a POS but allow mining in systems with no stations would also be nifty. It's not worth deploying a expensive POS to get decent refining yields for trit and pyerite.
|

Kitty Stormwarden
|
Posted - 2006.02.28 10:49:00 -
[64]
I am all for mining improvements especialy some kind of mobile refinery ship. A mining Cap ship maybe a good idea but why would it be restricted to 0.4 and bellow? The configs that have been mentioned would not last in 0.4 or bellow. A low sec mining Cap ship would have to have some defences. Be like saying a Freighter shouldn't be allowed in 0.4 or above.
I am a mediocre miner and find that roids pop way too easily, always hearing "The asteroid is depleted", all the good ore is in low sec and is jealously guarded by the 0.0 corps. Without joining an alliance it is not ecconomical to even attempt to mine in low sec and 0.0. The entry points to 0.0 are guarded by gate campers, I can get by them in my manticore but getting a mining team through would be almost impossible.
I dont see why rare asteroids would not exist safe space, unless its just to force PvP. There are people who are happy mining all day, let them. All the PvP'rs are soooo happy when there is a huge new ship brought out giving them even more gank power why should it not be the same for miners at least they arent spoiling your gameplay. 
|

Corp Scammer
|
Posted - 2006.02.28 10:53:00 -
[65]
hmmm large scale capital ship would be good - mobile moon mining ship would be good to
|

Telemicus Thrace
|
Posted - 2006.02.28 11:29:00 -
[66]
Originally by: Naverin ...Beleive it or not.. Asteroids only respawn on Tuesday and thursday Downtimes.. Dont beleive me?.. Pop an asteroid wensday.. Go back to that popped asteroid thursday morning.. It will be back. pop it again thursday.. and you will be waiting till tuesday morning to have it respawn.
ORE Respawn should Occur EVERY DAY...
Respawn rates are fine. It promotes competition for resources. Risk taking for better profits. Clashes between mining teams. Not to mention a healthy market.
If you were guaranteed to be able to find whatever ore you wanted at a belt everytime you undocked mining would been less fun than it is now.
Originally by: Kitty Stormwarden ...I dont see why rare asteroids would not exist safe space...
I really can't remember which bit of prime fiction I read this in but essentially the 'empires' mine all the good stuff in their space. You don't see them doing it of course but it does make sense as it is their space.
With 0.0 the good stuff is claimed by the local residents, it is not easy to get but you can get it. You can try teamwork, stealth (i.e. plot your own course rather than rely on auto-pilot) or learn the subtle art of diplomacy. While many alliances out there are pure non-RP PvP "it's moving shoot it" and simply won't even entertain conversation some are very open to negotiation and may well let you mine in their space within strict regulations.
You should not be able to mine Ark in high sec, thats just silly. If you could do that why would anybody go to such great lengths to mine in 0.0? If you want the best you need to earn it one way or another.
 "I cannot hear what you say for the thunder of what you are." - Zulu proverb. |

csebal
|
Posted - 2006.02.28 12:02:00 -
[67]
Originally by: Kitty Stormwarden All the PvP'rs are soooo happy when there is a huge new ship brought out giving them even more gank power why should it not be the same for miners at least they arent spoiling your gameplay. 
Happy? It just shows how little you know about those ships.
You seem to forget, that those capital ships are risks a typical miner is unable to understand. Imagine the impact of the loss of a mothership or titan, that takes the combined effor of many months for whole groups to build.
Furthermore, these ships are not generating any income, in fact they drain money even after you've built them. (jump costs)
So please, do not compare a money making item to a warship. The first one serves to earn you money, while the second one is ultimately a money drain, first through the items you destroy and finally through its own destruction.
Sure people are happy with new - AFFORDABLE - ship classes, like recon ships, interdictors and stuff like that. But capital ships? Please.. get a clue first.
You just can't balance capital ships for money making. They would either be too expensive compared to their usability, too weak compared to their cost, or too powerful. In all cases, more minerals would only mean inflation -> lower prices -> no more profit for the miner. My post does not represent the general or official opinion of HUN corp, or The Forsaken Empire. No matter what YOU believe. |

Naverin
|
Posted - 2006.02.28 16:36:00 -
[68]
I once killed fiddy men with my mining laser.... =======================================================
I am the light in an empty hangar. I am the hope of survival. I am the Carebear I am the Walrus! Koo Koo Kachoo! ~kieron Nah, you just need a hairpiece - Wrangler |

Naverin
|
Posted - 2006.02.28 23:51:00 -
[69]
 =======================================================
I am the light in an empty hangar. I am the hope of survival. I am the Carebear I am the Walrus! Koo Koo Kachoo! ~kieron Nah, you just need a hairpiece - Wrangler |

BloodSpoon
|
Posted - 2006.03.01 00:07:00 -
[70]
naverin......one of the biggest carebears i've met 
the ore respawn really sucks right now...considering all around STC's are is nothing but baron belts (most likely cuz of nav)
the capital mining ship is a neat idea too
Offensive content - Laqum even more offensive content removed - Sherkaner Please donate generously to the 'Post-natal abortion fund'
|

Naverin
|
Posted - 2006.03.01 13:12:00 -
[71]
I approve of this post...  =======================================================
I am the light in an empty hangar. I am the hope of survival. I am the Carebear I am the Walrus! Koo Koo Kachoo! ~kieron Nah, you just need a hairpiece - Wrangler |

Sha'blach
|
Posted - 2006.03.01 14:13:00 -
[72]
I just dropped by to say:
I steal from: A: People that use macros (actually blew up 5 barges today on a suicide run. got bored and decided to strap smartbombs to my ship.) B: People that mine at once with 3 or more alts. ------------ Atlantis Earth Production Studios - Phoenix, Arizona - Las Vegas
|

Naverin
|
Posted - 2006.03.01 16:52:00 -
[73]
Shame you probably sit in High security picking the scraps off the table..
Come to my part of 0.0 steal 1 can and you will make more isk then you could Stealing ore for Weeks in empire =) =======================================================
I am the light in an empty hangar. I am the hope of survival. I am the Carebear I am the Walrus! Koo Koo Kachoo! ~kieron Nah, you just need a hairpiece - Wrangler |

Teles666
|
Posted - 2006.03.01 17:04:00 -
[74]
More gang features would be nice - being able to get flagged by the gang leader as a hauler and any miners in the belt you are in would automatically deposit into your hold - lets the miner concentrate on cycling his lasers and scanning roids to get best efficiency.
As regards a mining captial ship - I'd pay 1b for a mining ship that could refine for me.
Why? Because if I could get it into 0.0 I could find some quiet out of the way area and mine mine mine. In 0.0 you survive by not being noticed, keeping mobile and not going near stations. A mobile refinery ship of this nature really help miners achieve this.
|

bumcheekcity
|
Posted - 2006.03.01 17:14:00 -
[75]
Originally by: Naverin Capital Ships! those huge hulking beasts that require Over 100 million trit?... yeah them. there massive ... some are massive beasts of destruction!..
Can i have a capital mining ship?... Nothing fancy.. just somthing that anchors itself in a belt.. trippling its Miner range.. 5x Highslots for Strip miners.. Large cargo bay... possible onboard Refinery say 20% base.. Jump drives.. that kinda thing..
Seriously, how low is it going to be possible for the t1 minerals market to GET? -- bumcheekcity
|

Naverin
|
Posted - 2006.03.01 22:32:00 -
[76]
I support the idea of me Posting Every day till we get a responce..



 =======================================================
I am the light in an empty hangar. I am the hope of survival. I am the Carebear I am the Walrus! Koo Koo Kachoo! ~kieron Nah, you just need a hairpiece - Wrangler |

HippoKing
|
Posted - 2006.03.01 22:38:00 -
[77]
i support the forum rules where they say "Bumping posts in order to keep them near the top of the list is also prohibited"
if no-one wants to talk about it, itll drop. rebumping it is just plain annoying. if oveur wanted to respond, he would have done it by now
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin
|

Ricdics
|
Posted - 2006.03.02 03:35:00 -
[78]
I am another of those hardcore miners. Having 2 accounts with exhumer l5, and both with a hulk, and a 3rd hauling account who uses an Impel.
In terms of extra mining yield, I am strongly against it. Increasing yield is NOT a good way to handle this. Sure I can mine an extra 40,000 veld per 10 mins, but it sells for 55k less than it used to. Effectively, every time we get a yield increase, the mineral market prices plummet.
Right now, they are at an all-time low. Mining barges / Macro Miners / Farmers / and empire afk miners are responsible. Mining is a completely brainless occupation. A person can fly out to a 1.0 belt before going to work, and then return from work to a full indy of ore.
We need some changes. Right now, using my 2 hulk's and 1 impel in a 0.5, my income is probably less than solo'ing level 4 missions. Now, again, I dont want better yield. I want minerals to be priced better. Now, CCP cant directly affect the market. However, they can make various adjustments, which will allow the market to re-balance itself.
First and most importantly - AFK Mining should be IMPOSSIBLE or if possible, it should give extremely low yield results. A person who is AFK from his computer can not npc hunt as effectively as someone who is not afk, why should mining be any different.
We need interaction, whether it be the reticule idea, a mini-game, or one of countless other things, it has to be implemented. Forcing the mining profession to actually require interaction would stop 50% of current miners and their afk habits (or at least push them onto ice mining). Then the remaining 50% could supply the market. Supply/Demand would ensure the price was placed back into an acceptable position.
Secondly. Mining in 0.9 and above should be strictly banned. I am saying NOT A SINGLE ASTEROID/ICE BELT in 0.9-1.0. New players when using their training agent will be given deadspace bookmarks to miniature asteroid belts in which they can mine. By miniature, I am talking maybe 3 veld / 1 scord / 2 plag roids, etc.
Thirdly, once 1 and 2 are done. Triple the density of all asteroids. We should be able to get 400k of veld out of one of those big roids. Shouldnt need to cycle lasers non-stop every couple of minutes. Using my Hulk, I cant even use 1 cycle of a single laser against an omber asteroid, as I get wasted time from asteroid depletion.
Fourthly, A new industrial, able to handle 30-50,000 m3. High skill req's, very weak ship (ie weak enough to die to a caracal suicide gank), very slow, etc.
Either the above industrial, or some form of ore compression skill as others have mentioned. Either way, our current haulers are definetly not designed to handle mining ops any more. CCP brought out transports, and SHOULD have brought 1 0.0 high resistance fast industrial + 1 low-resistance large m3 industrial. In this instance, CCP turned and catered only for the pvp crowd, completing screwing indusrialists out of an actual industrialist ship.
The only way to get decent m3 amounts from our industrials, is to use tactics bordering on exploits (giant secure's in hold), much like mining exploits almost (mining into jet-cans). CCP's failure to ensure we get updated as time passes, has forced us to take on our own means by using ways that were not designed by CCP to get the job done.
Why fix it, when there is an exploit that is currently doing a workaround for the problem. Now, if this happens in pvp, drones attacking pos's??? launching light drones in low-sec against sentries to draw fire and pirate for free??? launching mass drones in fleet battles to ensure lag??? log-off tactics???
There are many more where that came from. EVERY SINGLE ONE WAS FIXED BY CCP ASAP. We are put in the same situation, using tactics verging on exploits, and CCP cant be arsed to fix it, so just allow the workaround. In CCP's eyes, PvP combat is definetly a much more important aspect, than industrial. Anyone that disagree's is a blind fool.
|

Kitty Stormwarden
|
Posted - 2006.03.02 09:50:00 -
[79]
Originally by: csebal Happy? It just shows how little you know about those ships.
You seem to forget, that those capital ships are risks a typical miner is unable to understand. Imagine the impact of the loss of a mothership or titan, that takes the combined effort of many months for whole groups to build.
Really? I think the average miner who slaves away over a hot mining laser knows exactly the cost of these Cap Ships. After all they are the ones who mine the ore and the ones who build the ships. While the PvP guys are out getting blown away.
Combat Cap ships drain money for a very good reason. They give a huge tactical advantage over your enemies. War craft in the real world drain resources for no direct gain. But what that cost does give is security which in some cases is priceless.
Industrial ships are made to generate money, it's what they do. So having a big mining/refining ship would be useful and maybe a reasonable sized hauler wont be so bad, of course it would have to be looked at closely as to the skill levels required, remember not every miner in the whole of eve is gonna be able to fly one! In case you hadn't noticed this game is Corporation driven, does that not put the emphasis on material gain? A companies only goal is to make money therefore in reality more time and research would be spent on that, obviously some time would also be spent on securing the corp from hostiles.
We are of a different mentality we like to create and support where as PvP guys like to Destroy with impunity. Why can't PvPr's accept care bears for what they are? Generaly we are more accepting of the PvPr's, it should go both ways. Whenever a miner posts something asking for some sort of advantage or improvement it gets shot down by of all people a PvP. And before you start with your PvP tirade yes I have also done PvP but I decided it was not ecconomicaly viable at this time. 
|

Avon
|
Posted - 2006.03.02 10:02:00 -
[80]
Ricdics, you say you are against increasing yield, and then go on to list lots of ways to increase efficienc - effectively increasing yield/time.
You complain about afk miners, and then ask for bigger roids (because you have to keep switching when you mine out the current ones), which would help afk miners.
You ask for bigger haulers, because the hauler volume effectively caps yield. Bigger haulers = more yield for the same manpower.
I think you need to either sort your thoughts out, or just come clean and say you do want better yields/time.
What the system needs is something new, not better ways to do what is already there.
The Battleships is not and should not be a solo pwnmobile - Oveur |

BoinKlasik
|
Posted - 2006.03.02 19:25:00 -
[81]
Originally by: Avon *snip You complain about afk miners, and then ask for bigger roids (because you have to keep switching when you mine out the current ones), which would help afk miners. *snip*
the true afk miner is solved in his idea by taking out .9-1.0 belts alltogether because of rats and the fact that over time even .8 rats can blow up an indy. Hence afk miners arent really a problem with that.
The rest of the stuff is true because the fewer people you have to haul the more people you can have mining, currently a bestower with good instas can basically keep up with 3 covetors and a retriever (dunno about a 4th covetor, it wasnt around :) )
I dont think afk miners contribute that much to the market anyway (i think at one point he claims 50% or something crazy like that) I cant say that a measly 20km3 (Assuming this afk miner is using nice named cargo mods) will seriously undercut the market in the HOURS it takes to get it.
Im not sure if i can blame macro miners for this, honestly i dont spend much time (read: any) in .9-1.0 systems where they would be the most prevalent.
Honestly its every other normal miner that is causing the problems. Demand hasnt risen as much as supply has over the years. I have YET to find a system besides on tuesdays and thursdays that has any omber in it whatsoever. I know I am just as responsible of that as every other person out there. The fact that we are hitting the roid respawn rates is a symtom of this. jump to ANY .4 and you can have your run of the system and as much omber and jaspet as you want but it simply just doesnt work that way sadly. I can honstley say we have nobody but outselves to blame, we need to go out there and die more dammit :)
save the market, trash your trit :)
*doh, I broke my edited sig :/* *cries* this signature was lacking pink, I'll provide it for you. There. Looks better doesn't it? -Eris Fixed it for you. Oh, btw, yarr! ~kieron Didn't I tell you? The damsel moved in with me, we're having a great time. - Wrangler The damsel may not be distressed any more, but how many times does the informant have to be silenced before he gets the message? - Cortes
|

BurnYaBad
|
Posted - 2006.03.02 20:21:00 -
[82]
Im a miner, and all i can say is, BAD IDEA. I can just see it two ways, the established already rich corps buying these to make them untouchable, financially, and the ebay miners (macro miners from China) selling 1000000 times as much ore on ebay.
|

Naverin
|
Posted - 2006.03.02 20:30:00 -
[83]
didnt realize macro miners worked in 0.0 sec.. where these beasts would only be allowed.. thus Capital.. not let me sit in a .7 and strip belts all day =======================================================
I am the light in an empty hangar. I am the hope of survival. I am the Carebear I am the Walrus! Koo Koo Kachoo! ~kieron Nah, you just need a hairpiece - Wrangler |

Kotori
|
Posted - 2006.03.02 20:39:00 -
[84]
Originally by: Naverin Edited by: Naverin on 24/02/2006 03:14:14
Asteroid Quantity and Quality.- While there are plenty of asteroids in belts.. These asteroids have basicly no substance. take for example 0.0 veldspar asteroids.. ive come across ones with 150k Veldspar. not bad.. but with todays mining equipment.. that asteroids pops in a few cycles of a barge.
I hyave to agree that we need bigger veld rocks. Compare the size of that nice 0.0 veld rock to the size of the nice one in empire, then look at the amount inside of it, dosent really add up ^^. Give us veldspar huggers somethign to hug for a little longer!!!. My barge(s) rip through these (p.s. not this chara :P she cant mine to save her life ^^) ------------------------------------------------
i dont like people hence... P I R A T E |

nickycakes
|
Posted - 2006.03.02 20:50:00 -
[85]
Edited by: nickycakes on 02/03/2006 20:51:57 Wait...wait wait...so what you're asking for is not only more ore respawns...but the ability to r4pe the belts faster?
I'm sure that'll help the market tons.
Stop bumping your post.
|

Ricdics
|
Posted - 2006.03.03 13:51:00 -
[86]
Originally by: Avon Ricdics, you say you are against increasing yield, and then go on to list lots of ways to increase efficienc - effectively increasing yield/time.
You complain about afk miners, and then ask for bigger roids (because you have to keep switching when you mine out the current ones), which would help afk miners.
You ask for bigger haulers, because the hauler volume effectively caps yield. Bigger haulers = more yield for the same manpower.
I think you need to either sort your thoughts out, or just come clean and say you do want better yields/time.
What the system needs is something new, not better ways to do what is already there.
Come on Avon, you cant critisise half of my post without reading the whole thing. Firstly, I didnt directly mention increasing yields as an option once.
In terms of AFK miners and bigger roids. The afk miners would need to be semi-tanked in order to mine under 0.8. Even when they did, they would have crap yield because of the mini-game that they werent undertaking (which you failed to read).Bigger roids would only benefit those players actually playing the game (ie those interacting) as those who arent would get pathetic yields.
I dont want bigger haulers to uncap the yield. I want haulers to perform on-par with the current equipment we hold. Hell, a Hulk Mining Barge can hold more m3 than a low-grade hauler. The only 2 sub-par haulers in this game, are the impel and the iteron mk5. This screws over all the caldari/minmattar. If Gallente had a crap battleship to compensate for their good haulers, they would be extremely annoyed. This is precisely the predicament that Caldari/Minmattar are in.
CCP designed haulers to perform to the standards of apoc's, thorax's and moa's, not mining barges pulling in 5x the amount of ore. In my situation, using 2 hulk mining barges, I require 2 haulers ferrying my ore just to keep up. Sure, use insta's. Yet another mini-exploit to undertake.
However, I would only want any of my above changes on the condition that mining became interactive. An employee who sleeps on the job should never be paid more than one who puts in the hard yards in any scenario (macro miners + farmers + afk miners = a good load of minerals pouring into the system screwing up supply for the actual workers)
So avon, before replying, read, and read again. I have spent the last 6 months reading your antics of saying nothing constructive, while always talking crap in threads that have no relevance to you (who has probably not mined in years)
|

Karn Edge
|
Posted - 2006.03.06 07:12:00 -
[87]
I would like to see a Capital ship for mining. With all the same restrictions as any other. I would also like to see more Hardwiring for Mining Skills. At least make lesser types like 3% and then 5%. Or perhaps less CPU usage for mining lasers?
I dont know. Beyond getting the exhumer series of barges, the future looks bleak.
I like the idea of finding belts... sorta. In empire space, it helps already knowing where they are plus there charted by their respective Empire but in 0.0 space, I just don't know. Then again, that would make it harder on us than just having to face gankers and gate campers. So, I'm sorta "whatever" on this idea.
|

Nicholai Pestot
|
Posted - 2006.03.06 07:38:00 -
[88]
Nav just wants to build his own string of 'hobo hut' outposts .
I am not against a capital sized industrial vessle with jump drives (and all the effort/cost this entails) and the ability to refine once entering 'siege mode'.
HOWEVER- It should have no highslots what so ever.No uber miner, no yeild bonusus.Literally just a super big mobile refinery designed to allow 'on-site' processing.
We already have dreadnoughts moving POS sized guns around, and motherships moving POS hangers around...might as well have these ships for moving POS refining around. ________________ What you do is you store up the rage, let it fester while you gain strength, then use it to gank those weaker than you... and so the circle of life is complete |

Naverin
|
Posted - 2006.03.29 15:07:00 -
[89]
So yeah.. Def think its time now to consider Industrial improvements/new content Maybe somthing to make ice mining usefull or make POS's worth running even if you dont have a tech 2 bpo or Any of that stuff..
______________________ I am the carebear...
who doesnt use the "Correct Dread"
|

Denrace
|
Posted - 2006.03.29 17:58:00 -
[90]
Edited by: Denrace on 29/03/2006 18:02:54 Agreed, something big and fancy and generally awesome is needed to make mining FUN.
Thats right.
Make mining a FUN part of the game rather than a tedious necessity.
Capital Mining vessels would make me cry hot, sweaty tears of miner love.
________________________________________
Sig Gallery
|

Nee'kita Frist
|
Posted - 2006.03.29 18:14:00 -
[91]
I tihnk I'll just say no cos the op's idea just seems TOTALLY out of whack with logic and sense (and I'm a miner and someone who gets bored doing it) --------------
I'm just bitter |

Kaaii
|
Posted - 2006.03.29 18:46:00 -
[92]
Edited by: Kaaii on 29/03/2006 18:47:41
I got an idea..
Lets have T2 minerals be discovered out of the old ores. RP it in some R&D style discovery made by deep core mining, outer rim excvators or some such corp.
Open a whole new window of minerals to be used for "better" ships (t3?) or improvements to T1/T2 (reverse engineering?) This would open the door to new mining equipment, and make specialising in certain types of mineral recovery simiular to the specialization paths put forth in the latest ship/weapon types of character....for miners/industrialists
The 20th century humans are always finding new compounds alloys and stuff to make things better with, why can't the EVE generation....
"..Id rather fall beside 10 lions, than stand with One thousand sheep.."
Tradeing 101 |
| |
|
| Pages: 1 2 3 4 :: [one page] |