Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

To Be Me
Republic Military School Minmatar Republic
55
|
Posted - 2013.11.25 21:20:00 -
[1] - Quote
In order to be able to handle all kinds of fights in this game..
Would you support them?
Post.. |

Ranger 1
Ranger Corp
4893
|
Posted - 2013.11.25 21:21:00 -
[2] - Quote
They already have a super computer.
How else do you think you get the huge combats that we already have, when no one else can deliver them? To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Tollen Gallen
Xionworld
3537
|
Posted - 2013.11.25 21:22:00 -
[3] - Quote
My Post
I like Bacon. Zimmy Zeta -I f*cking love martinis.the original ones, with gin, not that vodka martini crap. |

Batelle
Komm susser Tod
498
|
Posted - 2013.11.25 21:25:00 -
[4] - Quote
To Be Me wrote:In order to be able to handle all kinds of fights in this game..
Would you support them?
Post..
Pretty sure I pay them two subscriptions. Is that not enough?
Also, "They say they've already got one!" "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Winchester Steele
223
|
Posted - 2013.11.25 21:31:00 -
[5] - Quote
To Be Me wrote:In order to be able to handle all kinds of fights in this game..
Would you support them?
Post..
Or a kickstarter to add a downvote button to the forums so we could properly **** on redundant, pointless threads like this one?
... |

Lucretia DeWinter
Star Frontiers Dirt Nap Squad.
61
|
Posted - 2013.11.25 21:36:00 -
[6] - Quote
Batelle wrote:To Be Me wrote:In order to be able to handle all kinds of fights in this game..
Would you support them?
Post.. Pretty sure I pay them two subscriptions. Is that not enough? Also, "They say they've already got one!"
We have but one punishment for setting alight the supercomputer-shaped beacon.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
6407
|
Posted - 2013.11.25 21:38:00 -
[7] - Quote
Ranger 1 wrote:They already have a super computer. I like telling people with no MMO experience that I play internet spaceship videogames on a supercomputer. EVE Online - An Unstable Game |

TharOkha
0asis Group
656
|
Posted - 2013.11.25 21:40:00 -
[8] - Quote
I have another idea. Would it be possible to use spare CPU power of player PC as parallel computer?. You know, like BOINC. GÇ£If reality can destroy the dream, why shouldnt the dream destroy reality?GÇ¥ |

mechtech
Ice Liberation Army
565
|
Posted - 2013.11.25 21:42:00 -
[9] - Quote
Eve is single threaded, this suggestion doesn't make sense.
High end CPUs are up to 12 cores now, and supercomputers are widely using GPGPUs that are essentially thousand core parallel chips.
CCP doesn't need supercomputer hardware, they need single threaded performance (which the industry has moved away from, we're only seeing a 10% or so jump in single threaded performance every generation), or an overhauled software architecture able to split processing into parallel threads.
Unfortunately, an Eve battle is one of the worst case scenarios for parallel processing. |

BeBopAReBop RhubarbPie
The Scope Gallente Federation
32
|
Posted - 2013.11.25 21:49:00 -
[10] - Quote
I hope this helps: http://www.pcgamer.com/2013/06/15/eve-online/
EDIT: I realized that this link was not particularly construtive. Most of the problems with tranquility seem to stem from old software design issues rather than any hardware issues. There is a ccp team working on these problems, but they will not be solved over night.
tldr: The hamsters are fine, the wheels need to be oiled. I hate to disagree with you,-ábut there is nothing subjective about "boring" in connection to "mining". -á-á-á-á -- Solstice Project's Alt |
|

To Be Me
Republic Military School Minmatar Republic
55
|
Posted - 2013.11.25 21:51:00 -
[11] - Quote
mechtech wrote:Eve is single threaded, this suggestion doesn't make sense.
High end CPUs are up to 12 cores now, and supercomputers are widely using GPGPUs that are essentially thousand core parallel chips.
CCP doesn't need supercomputer hardware, they need single threaded performance (which the industry has moved away from, we're only seeing a 10% or so jump in single threaded performance every generation), or an overhauled software architecture able to split processing into parallel threads.
Unfortunately, an Eve battle is one of the worst case scenarios for parallel processing.
Then threy should start a kicjstart to completely rewrite the entire code\game as someone else is saying in order to benefit from multithread...
|

BeBopAReBop RhubarbPie
The Scope Gallente Federation
32
|
Posted - 2013.11.25 21:55:00 -
[12] - Quote
To Be Me wrote:mechtech wrote:Eve is single threaded, this suggestion doesn't make sense.
High end CPUs are up to 12 cores now, and supercomputers are widely using GPGPUs that are essentially thousand core parallel chips.
CCP doesn't need supercomputer hardware, they need single threaded performance (which the industry has moved away from, we're only seeing a 10% or so jump in single threaded performance every generation), or an overhauled software architecture able to split processing into parallel threads.
Unfortunately, an Eve battle is one of the worst case scenarios for parallel processing. Then threy should start a kicjstart to completely rewrite the entire code\game as someone else is saying in order to benefit from multithread... Uh no, they need to refactor the server code that is involved in players interacting (read: combat) with each other. A few years ago they did significant fixes to missiles to reduce lag, and at another time added TiDi. Again, lag does not go away over night. It is an extremely complex issue. A complete rewrite of server code would take years, and would not necessarily be a significant improvment. I hate to disagree with you,-ábut there is nothing subjective about "boring" in connection to "mining". -á-á-á-á -- Solstice Project's Alt |

Ursula Thrace
Red Federation RvB - RED Federation
181
|
Posted - 2013.11.25 22:10:00 -
[13] - Quote
BeBopAReBop RhubarbPie wrote:A complete rewrite of server code would take years, and would not necessarily be a significant improvment.
^ he speaks the truth
eve online original intro
|

TharOkha
0asis Group
656
|
Posted - 2013.11.25 22:12:00 -
[14] - Quote
BeBopAReBop RhubarbPie wrote:
"One of the things we're working on right now is predictive algorithm so we can analyze everything that happens in the world. If we have even 10 minutes forewarning, we can move the simulation and resume it on a different piece of hardware."
whoa that's sound really scifi. looking forward to it.
GÇ£If reality can destroy the dream, why shouldnt the dream destroy reality?GÇ¥ |

Bagrat Skalski
Poseidaon
552
|
Posted - 2013.11.25 22:14:00 -
[15] - Quote
You would get TiDi on it. Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |

James Amril-Kesh
4S Corporation Goonswarm Federation
6411
|
Posted - 2013.11.25 22:15:00 -
[16] - Quote
TharOkha wrote:BeBopAReBop RhubarbPie wrote: "One of the things we're working on right now is predictive algorithm so we can analyze everything that happens in the world. If we have even 10 minutes forewarning, we can move the simulation and resume it on a different piece of hardware." whoa that's sound really scifi. looking forward to it. Interesting. I wonder if that takes into account things like movements of ships with cynos that are in large fleets, and any timers they may be headed towards. EVE Online - An Unstable Game |

James Amril-Kesh
4S Corporation Goonswarm Federation
6411
|
Posted - 2013.11.25 22:17:00 -
[17] - Quote
Also the title of that article makes me cringe every time I see it. EVE Online - An Unstable Game |

Lors Dornick
Kallisti Industries Solar Assault Fleet
750
|
Posted - 2013.11.25 22:35:00 -
[18] - Quote
mechtech wrote: Unfortunately, an Eve battle is one of the worst case scenarios for parallel processing.
I've got a little green book titled "numerical simulation of hydrodynamics in pressurized fluidized beds" presenting a problem that comes at least close.
Better hardware isn't the solution and optimizing the code can only do so much.
The problem to get X number of objects that all can change the state of any number of other objects to interact with each other in a consistent manner in a given time frame.
Then limit that time frame so that the simulation can be passed off as real time.
Solve that simple problem and you will have solved not only server lag in EvE but also a lot of other cases of numerical simulation.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
236
|
Posted - 2013.11.25 22:39:00 -
[19] - Quote
mechtech wrote:Unfortunately, an Eve battle is one of the worst case scenarios for parallel processing.
Can you elaborate?
I am not an alt of Chribba. |

Bagrat Skalski
Poseidaon
553
|
Posted - 2013.11.25 22:39:00 -
[20] - Quote
You will find time and space bending machine under your bed faster then CCP will make something about the 1 sec tics. Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |
|

Alice Ituin
Republic Military School Minmatar Republic
10
|
Posted - 2013.11.25 22:43:00 -
[21] - Quote
mechtech wrote:Unfortunately, an Eve battle is one of the worst case scenarios for parallel processing. Not really, no. EvE battle isn't like one big equation that you have to solve, where each step depends on the step before it. If A shoots B that equation doesn't care if B shot F and C shot X. Since the server is based on ticks it doesn't even care if B shoots A and destroys it. A would still get that one shot at B and then be dead next tick. (I know it's a little bit more complicated than that - I've written similar code myself - but it's possible). However it would be an insane amount of work to rewrite the whole code. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
750
|
Posted - 2013.11.25 22:49:00 -
[22] - Quote
Alice Ituin wrote:mechtech wrote:Unfortunately, an Eve battle is one of the worst case scenarios for parallel processing. Not really, no. EvE battle isn't like one big equation that you have to solve, where each step depends on the step before it. If A shoots B that equation doesn't care if B shot F and C shot X. Since the server is based on ticks it doesn't even care if B shoots A and destroys it. A would still get that one shot at B and then be dead next tick. (I know it's a little bit more complicated than that - I've written similar code myself - but it's possible). However it would be an insane amount of work to rewrite the whole code. Of course it's possible, but it's very hard.
How do you decide which set of actions between two or more object that can be isolated without losing sync and without adding so much overhead that the solution actually slows down the overall execution?
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
6414
|
Posted - 2013.11.25 22:51:00 -
[23] - Quote
UNSOLVED PROBLEMS IN COMPUTER SCIENCE: How to have gudfites in EVE without node crashes. EVE Online - An Unstable Game |

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
236
|
Posted - 2013.11.25 22:54:00 -
[24] - Quote
James Amril-Kesh wrote:UNSOLVED PROBLEMS IN COMPUTER SCIENCE: How to have gudfites in EVE without node crashes.
Goons have led me to believe that removing the drone assist ability will prevent all future node crashes.
It makes sense, right?
I am not an alt of Chribba. |

James Amril-Kesh
4S Corporation Goonswarm Federation
6415
|
Posted - 2013.11.25 23:01:00 -
[25] - Quote
Bizzaro Stormy MurphDog wrote:James Amril-Kesh wrote:UNSOLVED PROBLEMS IN COMPUTER SCIENCE: How to have gudfites in EVE without node crashes. Goons have led me to believe that removing the drone assist ability will prevent all future node crashes. It makes sense, right? Removing drone assist would lead to people using drones less, which would put less load on the server. So while the implication your sarcasm conveys is true, nerfing drone assist will probably help. EVE Online - An Unstable Game |
|

ISD Tyrozan
ISD Community Communications Liaisons
205

|
Posted - 2013.11.25 23:07:00 -
[26] - Quote
An off-topic post has been removed.
Forum rule 26. Off-topic posting is prohibited.
ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
|

Captain Tardbar
Sons of Sam
741
|
Posted - 2013.11.25 23:08:00 -
[27] - Quote
I don't trust CCP enough to give them anymore money. Sure my playing is paid by other people, but that is their problem. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. Captain Tardbar: The official grumpy cat of General Discussion. |

Frostys Virpio
Lame Corp Name
774
|
Posted - 2013.11.25 23:10:00 -
[28] - Quote
Alice Ituin wrote:mechtech wrote:Unfortunately, an Eve battle is one of the worst case scenarios for parallel processing. Not really, no. EvE battle isn't like one big equation that you have to solve, where each step depends on the step before it. If A shoots B that equation doesn't care if B shot F and C shot X. Since the server is based on ticks it doesn't even care if B shoots A and destroys it. A would still get that one shot at B and then be dead next tick. (I know it's a little bit more complicated than that - I've written similar code myself - but it's possible). However it would be an insane amount of work to rewrite the whole code.
Did you write the code so it had to take into account inputs from a thousand different client and handle this in parallel to not **** up anybody because his branch resolved slower than someone else who sent his server request 1 second after? Threading an app that works with a fixed data set is not all that hard. Doing it with a constantly changing data set is where it gets dicey. |

Frostys Virpio
Lame Corp Name
774
|
Posted - 2013.11.25 23:11:00 -
[29] - Quote
Captain Tardbar wrote:I don't trust CCP enough to give them anymore money. Sure my playing is paid by other people, but that is their problem.
They don't care as long as they get the value of the sub for your account one way or another. |

Diamond Zerg
The Scope Gallente Federation
10
|
Posted - 2013.11.26 02:33:00 -
[30] - Quote
I think it would be a good idea! I'd at least chip in a few dollars! |
|

Hasikan Miallok
Republic University Minmatar Republic
23
|
Posted - 2013.11.26 06:52:00 -
[31] - Quote
I presume the point of this is to make it possible to gank Hisec carebears in NPC corps without Concorde repercussions.
Why do you need it? Genuine PvP in Losec too dangerous for you ??
Regardless ... people that run around ganking carebears cos it safe are just another form of carebear themselves :D |

Prince Kobol
1190
|
Posted - 2013.11.26 07:38:00 -
[32] - Quote
How about CCP actually do something about Sov Mechanics considering they haven't been touched since Dominions half arsed scaled back release in 2009.
Maybe change something so it that it doesn't involve bashing a structure at a certain date + time so the entire of Eve know when to show up if they choose to.
I know.. a wild and crazy idea
|

Dangirdas Bachir
The Scope Gallente Federation
602
|
Posted - 2013.11.26 07:38:00 -
[33] - Quote
This has to be a joke, if you don't have the comprehension to realise that EVE is already running on a super computer, you don't deserve to play this game. Also rewrite the whole code to EVE? That would take more time then it would benefit from multi threading. EVE EVE STARGALACTIC CITY B I T C H |

Prince Kobol
1190
|
Posted - 2013.11.26 07:43:00 -
[34] - Quote
Dangirdas Bachir wrote:This has to be a joke, if you don't have the comprehension to realise that EVE is already running on a super computer, you don't deserve to play this game. Also rewrite the whole code to EVE? That would take more time then it would benefit from multi threading.
Problem with a code re-write.. since CCP didn't exactly do a steller job first time round, why do you think they would do a great job second time round? |

Ulviirala Vauryndar
Vauryndar Dalharil
14
|
Posted - 2013.11.26 08:10:00 -
[35] - Quote
To Be Me wrote:Then threy should start a kicjstart to completely rewrite the entire code\game as someone else is saying in order to benefit from multithread...
"How hard can it be?Gäó"
Please stop posting.
|

GallowsCalibrator
GoonWaffe Goonswarm Federation
434
|
Posted - 2013.11.26 09:00:00 -
[36] - Quote
Nope, because supercomputers aren't single computers nowadays, for one thing - they're just huge banks of smaller computers with some pretty goddamn clever task scheduling, made specifically for tasks that are extremely good at being parallelized. EVE combat is not one of those tasks.
And as a couple of people have mentioned, by quite a few measures the current EVE cluster would probably count as a (no slight intended to CCP network engineering guys) smallish ad-hoc supercomputer. |

Dangirdas Bachir
The Scope Gallente Federation
603
|
Posted - 2013.11.26 09:01:00 -
[37] - Quote
Prince Kobol wrote:Dangirdas Bachir wrote:This has to be a joke, if you don't have the comprehension to realise that EVE is already running on a super computer, you don't deserve to play this game. Also rewrite the whole code to EVE? That would take more time then it would benefit from multi threading. Problem with a code re-write.. since CCP didn't exactly do a steller job first time round, why do you think they would do a great job second time round? I didn't think it, OP did. EVE EVE STARGALACTIC CITY B I T C H |

Orravan
Beautiful Losers
8
|
Posted - 2013.11.26 09:20:00 -
[38] - Quote
Prince Kobol wrote: Problem with a code re-write.. since CCP didn't exactly do a steller job first time round, why do you think they would do a great job second time round?
Yeah, because anyone who's been playing Eve for the last 10 years and lived its growth can testify that CCP doesn't know how to optimize their game, nor improve performances, nor manage a single server of 50k people with fights involving hundreds to thousands of players, like every other mmo company does. Oh wait. Finicky diplomat. Suicidal explorer. Faithful ally. |

Solstice Project
Red Federation RvB - RED Federation
4718
|
Posted - 2013.11.26 10:13:00 -
[39] - Quote
I like how people use the word "CCP" and - which can be seen in their writings - imply that CCP is still the same people as they have been at their beginning.
That's moronic ... and you probably don't even see the issue in that way of thinking. |

Prince Kobol
1190
|
Posted - 2013.11.26 10:17:00 -
[40] - Quote
Orravan wrote:Prince Kobol wrote: Problem with a code re-write.. since CCP didn't exactly do a steller job first time round, why do you think they would do a great job second time round?
Yeah, because anyone who's been playing Eve for the last 10 years and lived its growth can testify that CCP doesn't know how to optimize their game, nor improve performances, nor manage a single server of 50k people with fights involving hundreds to thousands of players, like every other mmo company does. Oh wait.
On the other hand we are still waiting for something to be done with PoS's after years of asking and apparently its because the code is in a horrendous state.
Also what fights have involved "hundreds to thousands of players"
I mean considering the highest weekly average this year was 40160 its pretty hard to have "hundreds to thousands of players"
Also the 50k number which you used is more the expectation then the norm.
Maybe if you stopped filling your post with hyperbole people might take you slightly more seriously.
Another point.. CCP have been developing their code base for 10 years and yet if anything we are still having issues with lag, not when there are thousands of players on grid but a lot of times 300 - 400 and even less.
Considering one the the major attractions of Eve is being able to have fights involving thousand of players, its not good when you get lag and TiDi when a few hundreds guys are on grid or when you get maybe 100 guys doing something as amazing as undocking.
You would of thought that after a couple of years they would be doing something about this. |
|

Prince Kobol
1190
|
Posted - 2013.11.26 10:22:00 -
[41] - Quote
Solstice Project wrote:I like how people use the word "CCP" and - which can be seen in their writings - imply that CCP is still the same people as they have been at their beginning.
That's moronic ... and you probably don't even see the issue in that way of thinking.
That has no relevance.
As an example my wife is a senior software engineer at a major aerospace company with over 15 years experience.
Their code is well documented and written to a standard.
This means when new people start they are able to get a handle on large complex code in a matter of only a few weeks.
I myself have worked on large and complex code and again because it has been well documented and written to a standard it only takes a few weeks to get up to speed, and I am no expert.
If you code is done to a good standard and is well documented then it is irrelevant on who is working on it. That is down to the company and its working practises.
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
847
|
Posted - 2013.11.26 10:26:00 -
[42] - Quote
To Be Me wrote:In order to be able to handle all kinds of fights in this game..
Would you support them?
Post..
Eve already run on a supercomputers. its a huge cluster connected trough SAN. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
847
|
Posted - 2013.11.26 10:29:00 -
[43] - Quote
Prince Kobol wrote:Solstice Project wrote:I like how people use the word "CCP" and - which can be seen in their writings - imply that CCP is still the same people as they have been at their beginning.
That's moronic ... and you probably don't even see the issue in that way of thinking. That has no relevance. As an example my wife is a senior software engineer at a major aerospace company with over 15 years experience. Their code is well documented and written to a standard. This means when new people start they are able to get a handle on large complex code in a matter of only a few weeks. I myself have worked on large and complex code and again because it has been well documented and written to a standard it only takes a few weeks to get up to speed, and I am no expert. If you code is done to a good standard and is well documented then it is irrelevant on who is working on it. That is down to the company and its working practises.
But that is easy to say after the company is well stablished . Eve started 10 years ago, with a very small team with very few resources that needed to code as fast as possible to finish within the money constraints they had. For sure now they have things documented, but as in almost all startups they probably do not have things well organized at start.
The absolute majority of startups that try to go slow and organized from start simply fail because they cannot hold the time needed to deliver the product this way. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Knights Armament
But I p0op from there
118
|
Posted - 2013.11.26 10:42:00 -
[44] - Quote
rumor has it ccp is looking into quantum computing as a means to solve the problems with ccp, they plan on calculating how long eve can survive with upcoming technology such as the oculus rift, and star citizen on the horizon. Luckily thanks to the magic of quantum superposition and some type of other **** to do with entanglement and what not, we can predict that ccp is going to go back to 1985. https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

Orravan
Beautiful Losers
8
|
Posted - 2013.11.26 10:58:00 -
[45] - Quote
Prince Kobol wrote:On the other hand we are still waiting for something to be done with PoS's after years of asking and apparently its because the code is in a horrendous state.
Also what fights have involved "hundreds to thousands of players"
I mean considering the highest weekly average this year was 40160 its pretty hard to have "hundreds to thousands of players"
Also the 50k number which you used is more the expectation then the norm.
Maybe if you stopped filling your post with hyperbole people might take you slightly more seriously.
Another point.. CCP have been developing their code base for 10 years and yet if anything we are still having issues with lag, not when there are thousands of players on grid but a lot of times 300 - 400 and even less.
Considering one the the major attractions of Eve is being able to have fights involving thousand of players, its not good when you get lag and TiDi when a few hundreds guys are on grid or when you get maybe 100 guys doing something as amazing as undocking.
You would of thought that after a couple of years they would be doing something about this. There is no hyperbole. Just take some more time to read my words.
Firstly, "hundreds to thousands people" =/= "hundreds of thousands people". Second, I have yet to see another mmo where you are able to fight with a thousand people without being lagged to death and/or crashed to desktop. Or even 500. Those are rare, if not non-existent. Especially knowing that the engine and codes weren't designed to that purpose and had to be worked on over time to be adapted. So my point stands.
Of course TiDi hit when we start to reach a limit. It's been said already that TiDi is not a solution by itself, but a way to manage the excesses. Because what has also been said over and over, each time the limit is raised, people will bring more ships and break through the limit, then complain about the consequences and how bad CCP is doing their job. Again, I've yet to see on other mmo's smooth fights with hundreds of people, and possible fights with thousands. Over the last 10 years, the limit never ceased to be raised, but the more you push it, the more difficult it is to make it work.
Because there is technical limits that can hardly be overreach. Because there is human ressources and worktime limits. Because there is financial limits. There's a lot of limits that linked together make it hard to change it all overnight, and that's something that you hardly see from a player perspective.
Then about the 50k number (which is not an "expectation" per se as it has been reached a couple times and demonstrated that the server is able to run with that much people logged in without problem), will 40k make you feel better ? Or even 30k ? Because it doesn't alter my point. Here again, I've yet to see a classic mmo server running fine with that much people on a single server.
Solstice Project wrote:I like how people use the word "CCP" and - which can be seen in their writings - imply that CCP is still the same people as they have been at their beginning.
That's moronic ... and you probably don't even see the issue in that way of thinking. What's moronic is to think that each time an employee moves out, he's taking with him the processes of work and the accumulated knowledge. That's not how a company works, especially in that specific field. People of good faith who's been playing for long enough can only see that CCP does work as a company and as a team, and that they are good at it. There's issues, there's probably more to be done to solve them, but you can't expect a perfect situation with limited ressources. Finicky diplomat. Suicidal explorer. Faithful ally. |

Onictus
Silver Snake Enterprise Fatal Ascension
603
|
Posted - 2013.11.26 11:09:00 -
[46] - Quote
To Be Me wrote:In order to be able to handle all kinds of fights in this game..
Would you support them?
Post..
You think the eve cluster isn't a super computer? The eve cluster is basically Red Storm Jr.
|

Tarvos Telesto
Blood Fanatics
807
|
Posted - 2013.11.26 11:11:00 -
[47] - Quote
500.000 subs x 14 euro give 7mil euro per month, do CCP realy need kikstarter ? :D
Ofc i dont tak about pure profit, they are big company with meny ofifces and members, they pay a lot to keept game healthy also think that they need to pay for serwer electricity that need a small small power plant. EvE isn't game, its style of living. |

Dunpeal Hunter
Zervas Aeronautics The Unthinkables
20
|
Posted - 2013.11.26 12:19:00 -
[48] - Quote
Tarvos Telesto wrote:500.000 subs x 14 euro give 7mil euro per month, do CCP realy need kickstarter ? :D
You are forgetting that Plex cost 20 euro's (Or 19.95 if you want to be exact), so even if 15% of those 500.000 subs buys a plex each month its at least half a million euro's extra that CCP earns.
And than there are those people who buy 100 plexes and keep them at the station for 2 years hoping that prices will have increased by than (which they will). And lets not forget the Darwinian instances of stupidity where a shuttle undocks from Jita with 42 plexes in them and those plexes do not drop.... |

Eugene Kerner
TunDraGon
916
|
Posted - 2013.11.26 12:46:00 -
[49] - Quote
mechtech wrote:Eve is single threaded, this suggestion doesn't make sense.
High end CPUs are up to 12 cores now, and supercomputers are widely using GPGPUs that are essentially thousand core parallel chips.
CCP doesn't need supercomputer hardware, they need single threaded performance (which the industry has moved away from, we're only seeing a 10% or so jump in single threaded performance every generation), or an overhauled software architecture able to split processing into parallel threads.
Unfortunately, an Eve battle is one of the worst case scenarios for parallel processing.
/thread
"Also, your boobs " -á CCP Eterne, 2012
|
|
|
|
Pages: 1 2 :: [one page] |