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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

To Be Me
Republic Military School Minmatar Republic
55
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Posted - 2013.11.25 21:20:00 -
[1] - Quote
In order to be able to handle all kinds of fights in this game..
Would you support them?
Post.. |

Ranger 1
Ranger Corp
4893
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Posted - 2013.11.25 21:21:00 -
[2] - Quote
They already have a super computer.
How else do you think you get the huge combats that we already have, when no one else can deliver them? To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Tollen Gallen
Xionworld
3537
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Posted - 2013.11.25 21:22:00 -
[3] - Quote
My Post
I like Bacon. Zimmy Zeta -I f*cking love martinis.the original ones, with gin, not that vodka martini crap. |

Batelle
Komm susser Tod
498
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Posted - 2013.11.25 21:25:00 -
[4] - Quote
To Be Me wrote:In order to be able to handle all kinds of fights in this game..
Would you support them?
Post..
Pretty sure I pay them two subscriptions. Is that not enough?
Also, "They say they've already got one!" "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Winchester Steele
223
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Posted - 2013.11.25 21:31:00 -
[5] - Quote
To Be Me wrote:In order to be able to handle all kinds of fights in this game..
Would you support them?
Post..
Or a kickstarter to add a downvote button to the forums so we could properly **** on redundant, pointless threads like this one?
... |

Lucretia DeWinter
Star Frontiers Dirt Nap Squad.
61
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Posted - 2013.11.25 21:36:00 -
[6] - Quote
Batelle wrote:To Be Me wrote:In order to be able to handle all kinds of fights in this game..
Would you support them?
Post.. Pretty sure I pay them two subscriptions. Is that not enough? Also, "They say they've already got one!"
We have but one punishment for setting alight the supercomputer-shaped beacon.
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James Amril-Kesh
4S Corporation Goonswarm Federation
6407
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Posted - 2013.11.25 21:38:00 -
[7] - Quote
Ranger 1 wrote:They already have a super computer. I like telling people with no MMO experience that I play internet spaceship videogames on a supercomputer. EVE Online - An Unstable Game |

TharOkha
0asis Group
656
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Posted - 2013.11.25 21:40:00 -
[8] - Quote
I have another idea. Would it be possible to use spare CPU power of player PC as parallel computer?. You know, like BOINC. GÇ£If reality can destroy the dream, why shouldnt the dream destroy reality?GÇ¥ |

mechtech
Ice Liberation Army
565
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Posted - 2013.11.25 21:42:00 -
[9] - Quote
Eve is single threaded, this suggestion doesn't make sense.
High end CPUs are up to 12 cores now, and supercomputers are widely using GPGPUs that are essentially thousand core parallel chips.
CCP doesn't need supercomputer hardware, they need single threaded performance (which the industry has moved away from, we're only seeing a 10% or so jump in single threaded performance every generation), or an overhauled software architecture able to split processing into parallel threads.
Unfortunately, an Eve battle is one of the worst case scenarios for parallel processing. |

BeBopAReBop RhubarbPie
The Scope Gallente Federation
32
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Posted - 2013.11.25 21:49:00 -
[10] - Quote
I hope this helps: http://www.pcgamer.com/2013/06/15/eve-online/
EDIT: I realized that this link was not particularly construtive. Most of the problems with tranquility seem to stem from old software design issues rather than any hardware issues. There is a ccp team working on these problems, but they will not be solved over night.
tldr: The hamsters are fine, the wheels need to be oiled. I hate to disagree with you,-ábut there is nothing subjective about "boring" in connection to "mining". -á-á-á-á -- Solstice Project's Alt |
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To Be Me
Republic Military School Minmatar Republic
55
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Posted - 2013.11.25 21:51:00 -
[11] - Quote
mechtech wrote:Eve is single threaded, this suggestion doesn't make sense.
High end CPUs are up to 12 cores now, and supercomputers are widely using GPGPUs that are essentially thousand core parallel chips.
CCP doesn't need supercomputer hardware, they need single threaded performance (which the industry has moved away from, we're only seeing a 10% or so jump in single threaded performance every generation), or an overhauled software architecture able to split processing into parallel threads.
Unfortunately, an Eve battle is one of the worst case scenarios for parallel processing.
Then threy should start a kicjstart to completely rewrite the entire code\game as someone else is saying in order to benefit from multithread...
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BeBopAReBop RhubarbPie
The Scope Gallente Federation
32
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Posted - 2013.11.25 21:55:00 -
[12] - Quote
To Be Me wrote:mechtech wrote:Eve is single threaded, this suggestion doesn't make sense.
High end CPUs are up to 12 cores now, and supercomputers are widely using GPGPUs that are essentially thousand core parallel chips.
CCP doesn't need supercomputer hardware, they need single threaded performance (which the industry has moved away from, we're only seeing a 10% or so jump in single threaded performance every generation), or an overhauled software architecture able to split processing into parallel threads.
Unfortunately, an Eve battle is one of the worst case scenarios for parallel processing. Then threy should start a kicjstart to completely rewrite the entire code\game as someone else is saying in order to benefit from multithread... Uh no, they need to refactor the server code that is involved in players interacting (read: combat) with each other. A few years ago they did significant fixes to missiles to reduce lag, and at another time added TiDi. Again, lag does not go away over night. It is an extremely complex issue. A complete rewrite of server code would take years, and would not necessarily be a significant improvment. I hate to disagree with you,-ábut there is nothing subjective about "boring" in connection to "mining". -á-á-á-á -- Solstice Project's Alt |

Ursula Thrace
Red Federation RvB - RED Federation
181
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Posted - 2013.11.25 22:10:00 -
[13] - Quote
BeBopAReBop RhubarbPie wrote:A complete rewrite of server code would take years, and would not necessarily be a significant improvment.
^ he speaks the truth
eve online original intro
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TharOkha
0asis Group
656
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Posted - 2013.11.25 22:12:00 -
[14] - Quote
BeBopAReBop RhubarbPie wrote:
"One of the things we're working on right now is predictive algorithm so we can analyze everything that happens in the world. If we have even 10 minutes forewarning, we can move the simulation and resume it on a different piece of hardware."
whoa that's sound really scifi. looking forward to it.
GÇ£If reality can destroy the dream, why shouldnt the dream destroy reality?GÇ¥ |

Bagrat Skalski
Poseidaon
552
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Posted - 2013.11.25 22:14:00 -
[15] - Quote
You would get TiDi on it. Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |

James Amril-Kesh
4S Corporation Goonswarm Federation
6411
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Posted - 2013.11.25 22:15:00 -
[16] - Quote
TharOkha wrote:BeBopAReBop RhubarbPie wrote: "One of the things we're working on right now is predictive algorithm so we can analyze everything that happens in the world. If we have even 10 minutes forewarning, we can move the simulation and resume it on a different piece of hardware." whoa that's sound really scifi. looking forward to it. Interesting. I wonder if that takes into account things like movements of ships with cynos that are in large fleets, and any timers they may be headed towards. EVE Online - An Unstable Game |

James Amril-Kesh
4S Corporation Goonswarm Federation
6411
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Posted - 2013.11.25 22:17:00 -
[17] - Quote
Also the title of that article makes me cringe every time I see it. EVE Online - An Unstable Game |

Lors Dornick
Kallisti Industries Solar Assault Fleet
750
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Posted - 2013.11.25 22:35:00 -
[18] - Quote
mechtech wrote: Unfortunately, an Eve battle is one of the worst case scenarios for parallel processing.
I've got a little green book titled "numerical simulation of hydrodynamics in pressurized fluidized beds" presenting a problem that comes at least close.
Better hardware isn't the solution and optimizing the code can only do so much.
The problem to get X number of objects that all can change the state of any number of other objects to interact with each other in a consistent manner in a given time frame.
Then limit that time frame so that the simulation can be passed off as real time.
Solve that simple problem and you will have solved not only server lag in EvE but also a lot of other cases of numerical simulation.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
236
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Posted - 2013.11.25 22:39:00 -
[19] - Quote
mechtech wrote:Unfortunately, an Eve battle is one of the worst case scenarios for parallel processing.
Can you elaborate?
I am not an alt of Chribba. |

Bagrat Skalski
Poseidaon
553
|
Posted - 2013.11.25 22:39:00 -
[20] - Quote
You will find time and space bending machine under your bed faster then CCP will make something about the 1 sec tics. Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |
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Alice Ituin
Republic Military School Minmatar Republic
10
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Posted - 2013.11.25 22:43:00 -
[21] - Quote
mechtech wrote:Unfortunately, an Eve battle is one of the worst case scenarios for parallel processing. Not really, no. EvE battle isn't like one big equation that you have to solve, where each step depends on the step before it. If A shoots B that equation doesn't care if B shot F and C shot X. Since the server is based on ticks it doesn't even care if B shoots A and destroys it. A would still get that one shot at B and then be dead next tick. (I know it's a little bit more complicated than that - I've written similar code myself - but it's possible). However it would be an insane amount of work to rewrite the whole code. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
750
|
Posted - 2013.11.25 22:49:00 -
[22] - Quote
Alice Ituin wrote:mechtech wrote:Unfortunately, an Eve battle is one of the worst case scenarios for parallel processing. Not really, no. EvE battle isn't like one big equation that you have to solve, where each step depends on the step before it. If A shoots B that equation doesn't care if B shot F and C shot X. Since the server is based on ticks it doesn't even care if B shoots A and destroys it. A would still get that one shot at B and then be dead next tick. (I know it's a little bit more complicated than that - I've written similar code myself - but it's possible). However it would be an insane amount of work to rewrite the whole code. Of course it's possible, but it's very hard.
How do you decide which set of actions between two or more object that can be isolated without losing sync and without adding so much overhead that the solution actually slows down the overall execution?
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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James Amril-Kesh
4S Corporation Goonswarm Federation
6414
|
Posted - 2013.11.25 22:51:00 -
[23] - Quote
UNSOLVED PROBLEMS IN COMPUTER SCIENCE: How to have gudfites in EVE without node crashes. EVE Online - An Unstable Game |

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
236
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Posted - 2013.11.25 22:54:00 -
[24] - Quote
James Amril-Kesh wrote:UNSOLVED PROBLEMS IN COMPUTER SCIENCE: How to have gudfites in EVE without node crashes.
Goons have led me to believe that removing the drone assist ability will prevent all future node crashes.
It makes sense, right?
I am not an alt of Chribba. |

James Amril-Kesh
4S Corporation Goonswarm Federation
6415
|
Posted - 2013.11.25 23:01:00 -
[25] - Quote
Bizzaro Stormy MurphDog wrote:James Amril-Kesh wrote:UNSOLVED PROBLEMS IN COMPUTER SCIENCE: How to have gudfites in EVE without node crashes. Goons have led me to believe that removing the drone assist ability will prevent all future node crashes. It makes sense, right? Removing drone assist would lead to people using drones less, which would put less load on the server. So while the implication your sarcasm conveys is true, nerfing drone assist will probably help. EVE Online - An Unstable Game |
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ISD Tyrozan
ISD Community Communications Liaisons
205

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Posted - 2013.11.25 23:07:00 -
[26] - Quote
An off-topic post has been removed.
Forum rule 26. Off-topic posting is prohibited.
ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
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Captain Tardbar
Sons of Sam
741
|
Posted - 2013.11.25 23:08:00 -
[27] - Quote
I don't trust CCP enough to give them anymore money. Sure my playing is paid by other people, but that is their problem. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. Captain Tardbar: The official grumpy cat of General Discussion. |

Frostys Virpio
Lame Corp Name
774
|
Posted - 2013.11.25 23:10:00 -
[28] - Quote
Alice Ituin wrote:mechtech wrote:Unfortunately, an Eve battle is one of the worst case scenarios for parallel processing. Not really, no. EvE battle isn't like one big equation that you have to solve, where each step depends on the step before it. If A shoots B that equation doesn't care if B shot F and C shot X. Since the server is based on ticks it doesn't even care if B shoots A and destroys it. A would still get that one shot at B and then be dead next tick. (I know it's a little bit more complicated than that - I've written similar code myself - but it's possible). However it would be an insane amount of work to rewrite the whole code.
Did you write the code so it had to take into account inputs from a thousand different client and handle this in parallel to not **** up anybody because his branch resolved slower than someone else who sent his server request 1 second after? Threading an app that works with a fixed data set is not all that hard. Doing it with a constantly changing data set is where it gets dicey. |

Frostys Virpio
Lame Corp Name
774
|
Posted - 2013.11.25 23:11:00 -
[29] - Quote
Captain Tardbar wrote:I don't trust CCP enough to give them anymore money. Sure my playing is paid by other people, but that is their problem.
They don't care as long as they get the value of the sub for your account one way or another. |

Diamond Zerg
The Scope Gallente Federation
10
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Posted - 2013.11.26 02:33:00 -
[30] - Quote
I think it would be a good idea! I'd at least chip in a few dollars! |
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