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Grace Olivia
Federal Defense Union Gallente Federation
0
|
Posted - 2013.11.27 02:39:00 -
[1] - Quote
I know about fits of Vexor but Navy Issue is kind of different from Vexor.
So i am very unsure about my Pyfa Simulation of Vexor Navy.
Could you guys share some good fits of Vexor Navy with me? |

Varrinox
Igneus Vindicta Legio Vindicta
21
|
Posted - 2013.11.27 03:49:00 -
[2] - Quote
In my opinion Vexor navy is not very good at Solo PvP as it lacks the ability to be fast, project damage and prevent a target from fleeing all at the same time - the three keys to a good solo pvp ship.
But none the less I have given a try at making a decent solo PvP fit for you, as with all things in eve, pick your fights it cannot win everything.
[Vexor Navy Issue, PvP - Solo] - Needs 3% more PG [genolutions FTW] Drone Damage Amplifier II 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II - Swap out for another Drone Damage Amp if you prefer Gank Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Experimental 10MN Microwarpdrive I Warp Scrambler II Stasis Webifier II Small Capacitor Booster II, Navy Cap Booster 400
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I
Medium Anti-Explosive Pump I Medium Trimark Armor Pump I Medium Egress Port Maximizer I
Ogre II x5 Vespa EC-600 x5 Warrior II x5
Without writing you a huge wall o text of reasons and ways to fly I will be simple.
Targets of choice - Cap using weapon system brawling ships aka Blasters + Lasers. Avoid fast targets as your heated MWD speed is around 2kms. Avoid Missiles / projectiles / drone based ships as you cannot shut down their damage output.
Advice - Perhaps consider training for + paying the extra for an Ishtar if you want to stay within the drone cruiser lineup but be more effective. For true solo PvP big brawlers like this are not standard but will work if you pick targets properly. |

iu'ra
Doom Generation THE H0NEYBADGER
0
|
Posted - 2013.11.27 05:21:00 -
[3] - Quote
Varrinox wrote:In my opinion Vexor navy is not very good at Solo PvP as it lacks the ability to be fast, project damage and prevent a target from fleeing all at the same time - the three keys to a good solo pvp ship.
But none the less I have given a try at making a decent solo PvP fit for you, as with all things in eve, pick your fights it cannot win everything.
[Vexor Navy Issue, PvP - Solo] - Needs 3% more PG [genolutions FTW] Drone Damage Amplifier II 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II - Swap out for another Drone Damage Amp if you prefer Gank Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Experimental 10MN Microwarpdrive I Warp Scrambler II Stasis Webifier II Small Capacitor Booster II, Navy Cap Booster 400
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I
Medium Anti-Explosive Pump I Medium Trimark Armor Pump I Medium Egress Port Maximizer I
Ogre II x5 Vespa EC-600 x5 Warrior II x5
Without writing you a huge wall o text of reasons and ways to fly I will be simple.
Targets of choice - Cap using weapon system brawling ships aka Blasters + Lasers. Avoid fast targets as your heated MWD speed is around 2kms. Avoid Missiles / projectiles / drone based ships as you cannot shut down their damage output.
Advice - Perhaps consider training for + paying the extra for an Ishtar if you want to stay within the drone cruiser lineup but be more effective. For true solo PvP big brawlers like this are not standard but will work if you pick targets properly.
I'm sorry sir and please excuse me for being rude but you're straight ******** if you think the VNI is lacking in those three departments. A shield fit VNI with bouncers is insanely fast and has amazing projection. You can even active armor kite a VNI with great effectiveness. Also three eanm's? Please no. If anything you use two and an armor explosive hardener if you are going for resists but if not two drone damage amps. |

Autumn Shepard
S T R A T C O M Critical-Mass
4
|
Posted - 2013.11.27 10:47:00 -
[4] - Quote
Varrinox wrote:In my opinion Vexor navy is not very good at Solo PvP as it lacks the ability to be fast, project damage and prevent a target from fleeing all at the same time - the three keys to a good solo pvp ship.
But none the less I have given a try at making a decent solo PvP fit for you, as with all things in eve, pick your fights it cannot win everything.
[Vexor Navy Issue, PvP - Solo] - Needs 3% more PG [genolutions FTW] Drone Damage Amplifier II 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II - Swap out for another Drone Damage Amp if you prefer Gank Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Experimental 10MN Microwarpdrive I Warp Scrambler II Stasis Webifier II Small Capacitor Booster II, Navy Cap Booster 400
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I
Medium Anti-Explosive Pump I Medium Trimark Armor Pump I Medium Egress Port Maximizer I
Ogre II x5 Vespa EC-600 x5 Warrior II x5
Without writing you a huge wall o text of reasons and ways to fly I will be simple.
Targets of choice - Cap using weapon system brawling ships aka Blasters + Lasers. Avoid fast targets as your heated MWD speed is around 2kms. Avoid Missiles / projectiles / drone based ships as you cannot shut down their damage output.
Advice - Perhaps consider training for + paying the extra for an Ishtar if you want to stay within the drone cruiser lineup but be more effective. For true solo PvP big brawlers like this are not standard but will work if you pick targets properly.
One of my corp mates flies a VNI alongside my Deimos and he ALWAYS out Dps's me on Kill's. The damage projection of this ship is insane, 2x DDA's and a full rack of Orge II's will put out 700 dps. and a rack of Garde II's with throw out 660 dps.
http://eve-kill.net/?a=kill_detail&kll_id=20042232 (out DPSing my 700 dps deimos)
Just fit it like you would a standard vexor and just brawl down your targets with your heavy drones, just dont skimp out on your skills, make sure you have gal cruiser V and t2 Orges, not a ship you should fly with sub par skills. S T R A T C O M is open for recruiting. Check the Link bellow for details.
https://forums.eveonline.com/default.aspx?g=posts&t=250625&find=unread |

Varrinox
Igneus Vindicta Legio Vindicta
21
|
Posted - 2013.11.27 17:35:00 -
[5] - Quote
"I'm sorry sir and please excuse me for being rude but you're straight ******** if you think the VNI is lacking in those three departments. A shield fit VNI with bouncers is insanely fast and has amazing projection. You can even active armor kite a VNI with great effectiveness. Also three eanm's? Please no. If anything you use two and an armor explosive hardener if you are going for resists but if not two drone damage amps." - Angry Person
Sure the VNi can be fast + project well with Shield tank + Bouncer, but how exactly does it hold down targets? Also I did make obvious the option of 2 DDA
"One of my corp mates flies a VNI alongside my Deimos and he ALWAYS out Dps's me on Kill's. The damage projection of this ship is insane, 2x DDA's and a full rack of Orge II's will put out 700 dps. and a rack of Garde II's with throw out 660 dps.
http://eve-kill.net/?a=kill_detail&kll_id=20042232 (out DPSing my 700 dps deimos)
Just fit it like you would a standard vexor and just brawl down your targets with your heavy drones, just dont skimp out on your skills, make sure you have gal cruiser V and t2 Orges, not a ship you should fly with sub par skills." - Guy who is talking about small gang
OP asked about Solo VNI not in a small gang with demios where the demios probably has targets tackled and the vexor can just drop sentries and fly away.
Gentlemen, argue with me when you make valid arguments not just rant about random statistics that make no sense.
VNI is not good at solo in the sentry fits you guys all suggest, the OP asked about Solo so I have him the really only viable option for solo in VNI, aka brawl and neuts vs cap using weapon ships.
Your both bad and should feel bad.
Flame on
|

Batelle
Komm susser Tod
515
|
Posted - 2013.11.27 18:01:00 -
[6] - Quote
iu'ra wrote: A shield fit VNI with bouncers is insanely fast and has amazing projection.
if you wanted to do this why aren't you using an ishtar???
Navy vexor has no spare drones no built in bonus drone control range no built in bonuses to sentry drone range can't carry a spare set of sentries has one less mid slot and has lower cpu (a primary limiting factor for sentry snipers) has only 2/3s the targeting range of an ishtar and has lower scan res lower effective shield hp because of resistances and warps slower "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

iu'ra
Doom Generation THE H0NEYBADGER
0
|
Posted - 2013.11.27 18:06:00 -
[7] - Quote
Batelle wrote:iu'ra wrote: A shield fit VNI with bouncers is insanely fast and has amazing projection.
if you wanted to do this why aren't you using an ishtar??? Navy vexor has no spare drones no built in bonus drone control range no built in bonuses to sentry drone range can't carry a spare set of sentries has one less mid slot and has lower cpu (a primary limiting factor for sentry snipers) has only 2/3s the targeting range of an ishtar and has lower scan res lower effective shield hp because of resistances and warps slower
He asked for a VNI and many don't have HAC V but the VNI can serve as a good practice ship for the Ishtar |

Batelle
Komm susser Tod
515
|
Posted - 2013.11.27 18:38:00 -
[8] - Quote
ishtar surpases the navy vexor at hac 1, not at hac 5. If you meant gal cruiser 4 instead of 5, then the answer is of course to use a gila. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Mizhir
Euphoria Released Triumvirate.
46411
|
Posted - 2013.11.27 18:56:00 -
[9] - Quote
Why did noone suggest the dualrep one?
[Vexor Navy Issue, Dualrep] Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Medium Armor Repairer II Medium Armor Repairer II Drone Damage Amplifier II
Experimental 10MN Microwarpdrive I Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Medium YF-12a Smartbomb Small Diminishing Power System Drain I
Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I
Ogre II x5 Warrior II x5 Ogre II x1 Hornet EC-300 x5
Its like a myrm, but less tanky and more dmg, more speed and smaller sig.
If you prefer plated:
[Vexor Navy Issue, Plated] Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Steel Plates II Drone Damage Amplifier II Drone Damage Amplifier II
Experimental 10MN Microwarpdrive I Small Capacitor Booster II, Navy Cap Booster 400 Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Small Unstable Power Fluctuator I Medium Unstable Power Fluctuator I
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Anti-Explosive Pump I
Ogre II x5 Warrior II x5 Ogre II x1 Hornet EC-300 x5
One Man Crew - The official Bringing Solo Back contest
SCL5 Winner |

Hrett
Justified Chaos
257
|
Posted - 2013.11.27 19:05:00 -
[10] - Quote
Batelle wrote:iu'ra wrote: A shield fit VNI with bouncers is insanely fast and has amazing projection.
if you wanted to do this why aren't you using an ishtar??? Navy vexor has no spare drones no built in bonus drone control range no built in bonuses to sentry drone range can't carry a spare set of sentries has one less mid slot and has lower cpu (a primary limiting factor for sentry snipers) has only 2/3s the targeting range of an ishtar and has lower scan res lower effective shield hp because of resistances and warps slower
Sometimes people want to fly a ship just to fly a ship. Even if there is a Tech 2 or Tech 3 version that is better. The reasons are endless. RPers, looks, engagement envelope, bait factor or just plain insanity.
Other times, cost is a factor. Ishtar was over 200M last I checked. VNI is about 90M on the market. VNI for a Gallente FW member (like me) is approximately 9M. ;) I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Batelle
Komm susser Tod
517
|
Posted - 2013.11.27 19:11:00 -
[11] - Quote
Decent points. But if you're getting navy vexors for 9m, they should all be do-or-die in your face brawlers with ogres.  "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Hrett
Justified Chaos
258
|
Posted - 2013.11.27 21:33:00 -
[12] - Quote
Batelle wrote:Decent points. But if you're getting navy vexors for 9m, they should all be do-or-die in your face brawlers with ogres. 
On this point we agree! I personally fly a dual rep 800 plate combo solo. Basically a combo of the two fits posted by Mhizir. Some of my corp-mates rave about the shield-nano-sentry fit though. I have a couple fit, but haven't seen the need to undock them yet.
Looking at my KB, even factoring that I was on an XCOM break the last few weeks - I don't fly mine enough it seems. I've been having a blast in T1 frigs and plain-jane Vexors. I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
3697
|
Posted - 2013.11.28 02:02:00 -
[13] - Quote
This is something I have been tinkering around with.
[Vexor Navy Issue, lolshieldtank]
Damage Control II Nanofiber Internal Structure II Nanofiber Internal Structure II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Medium Capacitor Booster II, Navy Cap Booster 400 Large Shield Extender II Experimental 10MN Microwarpdrive I Warp Disruptor II
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Small Unstable Power Fluctuator I
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Drone Durability Enhancer I
Berserker II x5 Warrior II x5
Stats (with Level 5 skills): - deals ~640 DPS - moves ~2100 m/sec - has ~23k EHP (~6k raw shield hp) - Berserker IIs have ~3k EHP each (about the same as a hull-tanked Taranis) - Berserker IIs move ~1900 m/sec (~420 m/sec when no MWDing) - Berserker II tracking is ~0.7 (better than the base tracking of Small Electron Blasters)
Notes: - lightly tanked, but FAST for a cruiser. - stay out at range and use speed as much as possible. - you can change the Heavy Drones to Sentries if you wish. - use the Energy Neutralizers against anything that gets too close for comfort. - the Navy Exequor is better in many respects (more range, speed and tank). - keep spare Heavy/Sentry and Light Drones "just in case." Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Joan Greywind
No Swag Initiative
194
|
Posted - 2013.11.28 03:37:00 -
[14] - Quote
Hrett wrote: Other times, cost is a factor. Ishtar was over 200M last I checked. VNI is about 90M on the market. VNI for a Gallente FW member (like me) is approximately 9M. ;)
Wait 9m without LP?? or is 9m the isk cost and you have to pay LP?
Even if you are not counting the LP cost you need a hard lesson in opportunity cost, exactly like the miner that builds ships "for free" because he mined the minerals himself.
A helpful link http://www.investopedia.com/terms/o/opportunitycost.asp.
In more simpler terms, the price of any item is usually it's price on the market, not the "nominal isk" cost you paid.
VNI's cost = 90m, an Ishtar = 200m no other way to look at it. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
3697
|
Posted - 2013.11.28 05:34:00 -
[15] - Quote
Just for reference... most people in Faction Warfare consider LP to be "free." Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Grace Olivia
Federal Defense Union Gallente Federation
0
|
Posted - 2013.11.28 08:10:00 -
[16] - Quote
ShahFluffers wrote:This is something I have been tinkering around with.
[Vexor Navy Issue, lolshieldtank]
Damage Control II Nanofiber Internal Structure II Nanofiber Internal Structure II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Medium Capacitor Booster II, Navy Cap Booster 400 Large Shield Extender II Experimental 10MN Microwarpdrive I Warp Disruptor II
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Small Unstable Power Fluctuator I
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Drone Durability Enhancer I
Berserker II x5 Warrior II x5
Stats (with Level 5 skills): - deals ~640 DPS - moves ~2100 m/sec - has ~23k EHP (~6k raw shield hp) - Berserker IIs have ~3k EHP each (about the same as a hull-tanked Taranis) - Berserker IIs move ~1900 m/sec (~420 m/sec when not MWDing) - Berserker II tracking is ~0.7 (better than the base tracking of Small Electron Blasters)
Notes: - lightly tanked, but FAST for a cruiser. - stay out at range and use speed as much as possible. - you can change the Heavy Drones to Sentries if you wish. - use the Energy Neutralizers against anything that gets too close for comfort. - the Navy Exequor is better in many respects (more range, speed and tank). - keep spare Heavy/Sentry and Light Drones "just in case."
if without stasis, can heavy drones catch and hit high-speed precisely?
|

Grace Olivia
Federal Defense Union Gallente Federation
0
|
Posted - 2013.11.28 09:05:00 -
[17] - Quote
Varrinox wrote:In my opinion Vexor navy is not very good at Solo PvP as it lacks the ability to be fast, project damage and prevent a target from fleeing all at the same time - the three keys to a good solo pvp ship.
But none the less I have given a try at making a decent solo PvP fit for you, as with all things in eve, pick your fights it cannot win everything.
[Vexor Navy Issue, PvP - Solo] - Needs 3% more PG [genolutions FTW] Drone Damage Amplifier II 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II - Swap out for another Drone Damage Amp if you prefer Gank Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Experimental 10MN Microwarpdrive I Warp Scrambler II Stasis Webifier II Small Capacitor Booster II, Navy Cap Booster 400
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I
Medium Anti-Explosive Pump I Medium Trimark Armor Pump I Medium Egress Port Maximizer I
Ogre II x5 Vespa EC-600 x5 Warrior II x5
Without writing you a huge wall o text of reasons and ways to fly I will be simple.
Targets of choice - Cap using weapon system brawling ships aka Blasters + Lasers. Avoid fast targets as your heated MWD speed is around 2kms. Avoid Missiles / projectiles / drone based ships as you cannot shut down their damage output.
Advice - Perhaps consider training for + paying the extra for an Ishtar if you want to stay within the drone cruiser lineup but be more effective. For true solo PvP big brawlers like this are not standard but will work if you pick targets properly.
thx very much for your patience and instruction. So how about it in a very small gang?(no more than 5 pilots) |

Varrinox
Igneus Vindicta Legio Vindicta
21
|
Posted - 2013.11.28 15:05:00 -
[18] - Quote
@ OP
In small gang VNI is a fantastic ship as it not longer has to interdict targets itself, I would advise a fit completely different to the Solo buffer tank neut I posted. the Vexor Navy Issues role becomes one of pure DPS
[Vexor Navy Issue, PvP - Small Gang import 1] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Damage Control II Nanofiber Internal Structure II Nanofiber Internal Structure II
Omnidirectional Tracking Link II Omnidirectional Tracking Link II Large Shield Extender II Experimental 10MN Microwarpdrive I
Medium Energy Neutralizer II Medium Energy Neutralizer II Drone Link Augmentor I Drone Link Augmentor I
Medium Ionic Field Projector I Medium Processor Overclocking Unit I Medium Processor Overclocking Unit I
Bouncer II x5
The above fit is solid for a small gang but must be flown carefully as it has only 20k EHP. It is quite fast and can use sentry drones out to 90km. Lock range of 80k - Assign drones to close range gang member if you end up further away.
I would advise carrying ec-600's and warrior IIs in the rest of the dronebay 5 of each. One of VNI major weakness is lack of spare sets of drones so be very careful with them, you CAN and SHOULD carry spares in your cargohold so you can dockup and refill dronebay, enough for 2 full spare sets of bouncers + mediums + lights of your choice in cargo.
Simple to fly, drop drones at desired location - for example on a stargate maybe 20-30km off the gate then burn away. Use MWD to achieve this, the x2 energy neuts are ONLY for defence against ships that get in close and hard tackle you, neut them out and warp away.
Once again this ship and every way to fit it is eclipsed by the Ishtar so I would advise you train towards that. But for small gang that fit should work well just be aware you are a long range ship who does not in any way want to brawl. |

Mizhir
Euphoria Released Triumvirate.
46530
|
Posted - 2013.11.28 15:16:00 -
[19] - Quote
Grace Olivia wrote:So how about it in a very small gang?(no more than 5 pilots)
If you are doing lowsec pvp (or nullsec in areas you know very well) there is 1 point where the VNI really shines: RR
[Vexor Navy Issue, RR] 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Explosive Hardener II Drone Damage Amplifier II
10MN Afterburner II Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 Warp Scrambler II Stasis Webifier II
Medium Remote Armor Repair System II Medium Remote Armor Repair System II Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S
Medium Anti-EM Pump I Medium Anti-Explosive Pump I Medium Trimark Armor Pump I
Ogre II x5 Warrior II x5 Ogre II x1
5 of these will be hard to break while still dealing high dps against anything that gets close. The AB allows you to sigtank any cruiser weapons or larger, making it even harder to kill your gang. But it does also mean that you lack a MWD which makes them suppar for nullsec pvp and you will have problems killing longrange ships.
If your teammates can't afford VNI, then the standard t1 vexor is fine aswell. You can also mix in a RR celestis to counter enemy ewar, logi and snipers, or an exequror to furthere increase your tank.
I have made a video where VoC ~15 man RR vexor gang is up against a 70man RvB gang: http://www.youtube.com/watch?v=7Czve4YwtYQ&feature=youtu.be One Man Crew - The official Bringing Solo Back contest
SCL5 Winner |

S4nn4
24th Imperial Crusade Amarr Empire
8
|
Posted - 2013.11.28 15:35:00 -
[20] - Quote
ShahFluffers wrote: - Berserker II tracking is ~0.7 (better than the base tracking of Small Electron Blasters)
Don't compare heavy drone tracking to small gun tracking like that, it's not right. The listed tracking value of guns and drones can only be compared within each size class. Heavy drones counts as large weapons (BS weapons) and small guns are of course small.
The listed tracking value for the Berserker doesn't take the size of the guns into account. The Turret Resolution for Heavies are 400m (same as large guns) and for small weapons 40m. So there is a ratio of x10 differance from the size here. This means that even with identical listed tracking values, the small weapons will still track 10 times better.
From the to-hit-equation (https://wiki.eveonline.com/en/wiki/Turret_damage) *snip* Tracking side of the equation (omitting the falloff, it's irrelevant for this): 0.5^( (Transversal speed/(Range to target * Turret Tracking)) * (Turret Signature Resolution / Target Signature Radius)) )^2 This expression can be simplified as 0.5^( (tracking ratio * size ratio)^2 ) to get lots of hits the "tracking ratio * size ratio" should be as small as possible
To be able to accurately compare the tracking of Heavy drones (big guns) with the tracking of small guns, the tracking value of the heavy drones need to be reduced with a factor of x10 to compensate for the size differance of the two weapons. In other words, the Berserker II's has an effective tracking of ~0.07 when being compared to the tracking value of small guns.
The main reason why heavy drones can still hit small targets like frigates is not because they track well. But rather, because they tend to be so slow that they fall behind and start tailing the target, this reduces the transversal speed and allows them to hit anyway.
|

Ginger Barbarella
Caldari Provisions Caldari State
1549
|
Posted - 2013.11.28 16:38:00 -
[21] - Quote
Joan Greywind wrote:Hrett wrote: Other times, cost is a factor. Ishtar was over 200M last I checked. VNI is about 90M on the market. VNI for a Gallente FW member (like me) is approximately 9M. ;)
Wait 9m without LP?? or is 9m the isk cost and you have to pay LP? Even if you are not counting the LP cost you need a hard lesson in opportunity cost, exactly like the miner that builds ships "for free" because he mined the minerals himself.
*sigh* There's one in every crowd.
Who cares how he calculated it? You opportunity cost types ONLY account for YOUR skills, for YOUR understanding of market, or YOUR understanding of production costs. Guess what? Sometimes it ain't that cut and dry. Some of us aren't willing to fly 50 jumps to make 100 isk over a local market. Some of us don't factor in a ratio of monthly subscription cost against every f*ing minute we are seated in front of the computer.
Some of us can fire up a Mackinaw on one screen for afk mining, while charging $150 US$ per hour on a second screen to do web of software development. What does that do to your freakin' "opportunity cost" argument, given that I "make" 8x PLEX per hour? "Blow it all on Quafe and strippers." --- Sorlac |

ShahFluffers
Ice Fire Warriors Late Night Alliance
3701
|
Posted - 2013.11.28 20:25:00 -
[22] - Quote
S4nn4 wrote:ShahFluffers wrote: - Berserker II tracking is ~0.7 (better than the base tracking of Small Electron Blasters)
Don't compare heavy drone tracking to small gun tracking like that, it's not right. The listed tracking value of guns and drones can only be compared within each size class. Heavy drones counts as large weapons (BS weapons) and small guns are of course small. I never quite understood why people are anal retentive about the class of a weapon system and comparing them only to weapons of the same class.
I feel that it is perfectly fine to compare across size classes if you are simply trying to illustrate certain common aspects (in this case, tracking). Granted... there are other factors that come into play... but I was merely pointing out the the absurdly high tracking Bererker II drones have with the VNI.
S4nn4 wrote:The listed tracking value for the Berserker doesn't take the size of the guns into account. The Turret Resolution for Heavies are 400m (same as large guns) and for small weapons 40m. So there is a ratio of x10 differance from the size here. This means that even with identical listed tracking values, the small weapons will still track 10 times better. Actually... the signature resolution of Heavy Drones is 125m... the same for a medium turret (I'm looking at the in-game info window right now).
You are right in that a Heavy Drones will never apply their full DPS against a Frigate (I never said they would), but combined with the very high tracking they have and the relatively small amount of HP a frigate generally has a well-skilled and bonused heavy drone WILL hurt.
Grace Olivia wrote:if without stasis, can heavy drones catch and hit high-speed precisely? Depends on what the target is.
As was mentioned above, you will have problems applying full DPS against frigates... but unless they are kiting you at high speeds (in which case, use Warrior IIs) they won't want to stick around at close range for too long.
When dealing with destroyers and larger ships the Heavy Drones will apply most of their damage... provided they can keep up (which Berserker IIs usually can against ships moving slower than 1900 m/sec). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Grace Olivia
Federal Defense Union Gallente Federation
0
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Posted - 2013.11.29 14:03:00 -
[23] - Quote
Varrinox wrote:@ OP
In small gang VNI is a fantastic ship as it not longer has to interdict targets itself, I would advise a fit completely different to the Solo buffer tank neut I posted. the Vexor Navy Issues role becomes one of pure DPS
[Vexor Navy Issue, PvP - Small Gang import 1] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Damage Control II Nanofiber Internal Structure II Nanofiber Internal Structure II
Omnidirectional Tracking Link II Omnidirectional Tracking Link II Large Shield Extender II Experimental 10MN Microwarpdrive I
Medium Energy Neutralizer II Medium Energy Neutralizer II Drone Link Augmentor I Drone Link Augmentor I
Medium Ionic Field Projector I Medium Processor Overclocking Unit I Medium Processor Overclocking Unit I
Bouncer II x5
The above fit is solid for a small gang but must be flown carefully as it has only 20k EHP. It is quite fast and can use sentry drones out to 90km. Lock range of 80k - Assign drones to close range gang member if you end up further away.
I would advise carrying ec-600's and warrior IIs in the rest of the dronebay 5 of each. One of VNI major weakness is lack of spare sets of drones so be very careful with them, you CAN and SHOULD carry spares in your cargohold so you can dockup and refill dronebay, enough for 2 full spare sets of bouncers + mediums + lights of your choice in cargo.
Simple to fly, drop drones at desired location - for example on a stargate maybe 20-30km off the gate then burn away. Use MWD to achieve this, the x2 energy neuts are ONLY for defence against ships that get in close and hard tackle you, neut them out and warp away.
Once again this ship and every way to fit it is eclipsed by the Ishtar so I would advise you train towards that. But for small gang that fit should work well just be aware you are a long range ship who does not in any way want to brawl.
Much obliged again. Another question with no relevance of vexors. What is the main reason to choose sentry drones instead of heavy ones? If without a stasis,is it scarce to hit cruisers using heavy drones? And the same question to sentry drones. (Because now i am using medium and small ones so not very clear about them) XD
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Grace Olivia
Federal Defense Union Gallente Federation
0
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Posted - 2013.11.29 14:05:00 -
[24] - Quote
Mizhir wrote:Why did noone suggest the dualrep one?
[Vexor Navy Issue, Dualrep] Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Medium Armor Repairer II Medium Armor Repairer II Drone Damage Amplifier II
Experimental 10MN Microwarpdrive I Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Medium YF-12a Smartbomb Small Diminishing Power System Drain I
Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I
Ogre II x5 Warrior II x5 Ogre II x1 Hornet EC-300 x5
Its like a myrm, but less tanky and more dmg, more speed and smaller sig.
If you prefer plated:
[Vexor Navy Issue, Plated] Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Steel Plates II Drone Damage Amplifier II Drone Damage Amplifier II
Experimental 10MN Microwarpdrive I Small Capacitor Booster II, Navy Cap Booster 400 Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Small Unstable Power Fluctuator I Medium Unstable Power Fluctuator I
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Anti-Explosive Pump I
Ogre II x5 Warrior II x5 Ogre II x1 Hornet EC-300 x5
So what is the advantage to use dual reps? |

Grace Olivia
Federal Defense Union Gallente Federation
0
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Posted - 2013.11.29 14:12:00 -
[25] - Quote
Mizhir wrote:Grace Olivia wrote:So how about it in a very small gang?(no more than 5 pilots) If you are doing lowsec pvp (or nullsec in areas you know very well) there is 1 point where the VNI really shines: RR [Vexor Navy Issue, RR] 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Explosive Hardener II Drone Damage Amplifier II 10MN Afterburner II Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 Warp Scrambler II Stasis Webifier II Medium Remote Armor Repair System II Medium Remote Armor Repair System II Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Medium Anti-EM Pump I Medium Anti-Explosive Pump I Medium Trimark Armor Pump I Ogre II x5 Warrior II x5 Ogre II x1 5 of these will be hard to break while still dealing high dps against anything that gets close. The AB allows you to sigtank any cruiser weapons or larger, making it even harder to kill your gang. But it does also mean that you lack a MWD which makes them suppar for nullsec pvp and you will have problems killing longrange ships. If your teammates can't afford VNI, then the standard t1 vexor is fine aswell. You can also mix in a RR celestis to counter enemy ewar, logi and snipers, or an exequror to furthere increase your tank. I have made a video where VoC ~15 man RR vexor gang is up against a 70man RvB gang: http://www.youtube.com/watch?v=7Czve4YwtYQ&feature=youtu.be
cool man. I will check that XD~ an inferior question... How did you post the fits on the forum? just type down or using some softwares? can pyfa or EFT do that?
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Mizhir
Euphoria Released Triumvirate.
46591
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Posted - 2013.11.29 14:20:00 -
[26] - Quote
Dualrep allows you to keep fighting. All buffer fits will eventually reach 0, but if you use an active tank and can tank the incomming damage then you can go on as long as you got cap boosters for it. So in a solo situation you can manage to kill multiple ships.
I use EFT for that. Once you have made a fit in EFT you click the little triangle next to the "create new setup button" and chose "Copy to clipboard" then you just paste it whereever you want it. EFT can also import text based fits as well. Just select a fit that has been put out in the same format (like one of the ones I have posted) and then copy it. Then tab to EFT and it will come with a popup asking if you want to import that fit. One Man Crew - The official Bringing Solo Back contest
SCL5 Winner |

Grace Olivia
Federal Defense Union Gallente Federation
0
|
Posted - 2013.11.29 14:21:00 -
[27] - Quote
[/quote]
The main reason why heavy drones can still hit small targets like frigates is not because they track well. But rather, because they tend to be so slow that they fall behind and start tailing the target, this reduces the transversal speed and allows them to hit anyway. [/quote]
i am a little confused. actually i am not sure about this, but i heard that drones can not shoot while MWDing(can only fire while orbiting), so how could heavies hit frigates when their speed exceeds insanity? |

Grace Olivia
Federal Defense Union Gallente Federation
0
|
Posted - 2013.11.29 14:25:00 -
[28] - Quote
Mizhir wrote:Dualrep allows you to keep fighting. All buffer fits will eventually reach 0, but if you use an active tank and can tank the incomming damage then you can go on as long as you got cap boosters for it. So in a solo situation you can manage to kill multiple ships.
I use EFT for that. Once you have made a fit in EFT you click the little triangle next to the "create new setup button" and chose "Copy to clipboard" then you just paste it whereever you want it. EFT can also import text based fits as well. Just select a fit that has been put out in the same format (like one of the ones I have posted) and then copy it. Then tab to EFT and it will come with a popup asking if you want to import that fit.
If so, it seems all buffer fits should not be a first chose in any situation when we solo except that your enemy tends to destroy your cap? |

Mizhir
Euphoria Released Triumvirate.
46591
|
Posted - 2013.11.29 14:37:00 -
[29] - Quote
Grace Olivia wrote:Mizhir wrote:Dualrep allows you to keep fighting. All buffer fits will eventually reach 0, but if you use an active tank and can tank the incomming damage then you can go on as long as you got cap boosters for it. So in a solo situation you can manage to kill multiple ships.
I use EFT for that. Once you have made a fit in EFT you click the little triangle next to the "create new setup button" and chose "Copy to clipboard" then you just paste it whereever you want it. EFT can also import text based fits as well. Just select a fit that has been put out in the same format (like one of the ones I have posted) and then copy it. Then tab to EFT and it will come with a popup asking if you want to import that fit. If so, it seems all buffer fits should not be a first chose in any situation when we solo except that your enemy tends to destroy your cap?
Buffer fits are usually easier to fit since they require less modules to work. In order for a cruiser to tank probably with an active armour tank you need: 1 medium cap booster, 2 reppers, atleast 2 resist mods, 2-3 rigs. So it often eats up alot of slots. On the other hand, a buffer fit generally requires less to work.
Active tanking has some drawbacks. As you pointed out, then neuts are one of the main counters. A heavy volley can also punch through your reps so in some situations it can be better to have a buffertank. Active tanking is also harder to manage.
So it depends alot on what kind of ship you want to fly and how you want to fight. I am a huge fan of active tanking and it generally gives me the best fights. One of the main strength of the VNI is that it's main dps is from drones, so you dont have to sacrifice so much in order to fit a good active tank.
You seem to be rather new to solo pvp and I think it is awesome that you want to do it. Check out the link in my sig. You might get to win a few billions for doing some solo pvp :) One Man Crew - The official Bringing Solo Back contest
SCL5 Winner |

Grace Olivia
Federal Defense Union Gallente Federation
0
|
Posted - 2013.11.30 01:22:00 -
[30] - Quote
Mizhir wrote:
You seem to be rather new to solo pvp and I think it is awesome that you want to do it. Check out the link in my sig. You might get to win a few billions for doing some solo pvp :)
yes actully i am really new to all pvp part of EVE. And I think I find most interest in solo and small gang pvp, not in large fleet fight.
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