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Caldari Provisions Caldari State
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Posted - 2013.11.30 21:24:00 -
[1] - Quote
Ronny Hugo wrote:Mikkir wrote:The only counter to supercaps is having more supercaps. The only counter to U-boats in WW2 was to build cargo-ships faster than they could be sunk. So what? This is how all RTS games work: build more dps+tank than the other guy/girl by gathering more resources per second. On the corporation and alliance level EVE is an RTS game. And if you know the enemy has a huge fleet sitting idle in his corner of the map, you don't attack with a sub-strength force. You just build up and build up in Australia and papa new guinea (Risk) until you can steamroll across the map even if you get horrible dice luck in every battle. If you want to rush in round after round regardless of your tactical strength, try Dust. About "supers are OP" people: The big alliances have members that invest HUGE amounts of time and effort into their alliance's industrial engine. Why should your alliance get to win against the big alliances if your alliance members don't put in more sweat and tears than the big alliance members do? This sounds like wanting to deflate the tires of the fastest cycling team who sweat a river, because you want to win against them without getting your 500 dollar suit sweaty. OT: Would it not work with supercarriers if they could have small drones, except sentry drones? Can't we just test this in the test server instead of theorizing over how OP it would be?
Firstly, you're quite wrong about the Uboats. And its a pretty stupid analogy, but I'll run with it for a minute.
Yes the US was crapping out cargo ships at an amazing rate. Were more cargo ships the solution to Uboats, NO. The solution to Uboats was better defense for convoys. Early war ofcourse, sonar was new and often used ineffectively. As the war on the open ocean drug on though, Anti-sub tactics started to get better and better along with detection technology. Subs would more often have to fire their torpedoes from longer and longer range in hopes of being able to escape. And the longer and longer ranges made their attacks less and less effective. Takes quite a while for a 25mph torpedo to traverse a 5-6mi range and hit a moving target that could turn at any moment and cause you to miss. They came up with ladder guided weapons as a catch up, but even they didn't turn the tide enough.It was only towards the end of the war, as all sides were starting to come up with acoustically guided weapons, that they might have been able to keep up with surface ships, but they had already been beaten too badly in another way.
The final solution to countering subs in WW2, were actually long range bombers, and long range fighters that the subs could have never interfere with, fighting the same war but on a different battlefield.
At the same time though. So what you say, is I could just grab an alliance together, and we could head out to a backwater area of null, and start piling up supers, as long as we could keep a couple choke-points held? Yeah it don't work that way in Eve. Even if you could pull a RISK, and find an area of a few systems with 1 line to actually enter them. Its not like you can hold out for any real length of time. Problem is, you're not playing a new game of RISK. You're playing a game of risk that has been going on for years, and you're a latecomer. Just because you went and took Australia, it doesn't mean that you'll have a month to be able to build your own fleet of supers, before some entity bigger and older than you comes by and burns everything you own. |