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Zvaarian the Red
Evil Leprechaun Brigade
176
|
Posted - 2013.12.06 21:46:00 -
[61] - Quote
Naomi Anthar wrote:Dr Sraggles wrote: Light missiles are perfectly healthy (if maybe even need a range nerf) because they apply their damage well. All those ships (with one notable exception) use the Light Missile Launcher II or Rocket Launcher II which are still effective for their classes (frigs/dessies).
Now i don't want to live in perfectly healthy game in that case. Because they are worst thing for small scale pvp that could ever happen. They are blantly op and everyone who does a bit of small scale pvp knows this. Thanks, that's why i don't want "perfectly healthy" balance for medium missiles. I rather keep them "sick".
Dafuq? |

Naomi Anthar
167
|
Posted - 2013.12.06 21:56:00 -
[62] - Quote
Zvaarian the Red wrote:Naomi Anthar wrote:Dr Sraggles wrote: Light missiles are perfectly healthy (if maybe even need a range nerf) because they apply their damage well. All those ships (with one notable exception) use the Light Missile Launcher II or Rocket Launcher II which are still effective for their classes (frigs/dessies).
Now i don't want to live in perfectly healthy game in that case. Because they are worst thing for small scale pvp that could ever happen. They are blantly op and everyone who does a bit of small scale pvp knows this. Thanks, that's why i don't want "perfectly healthy" balance for medium missiles. I rather keep them "sick". Dafuq?
Are you ... yhmmm slow on mind ? No offence by it's easy to understand what i said. Me and many others(yeah not just me)... we don't want HM's to be what light missiles are in small weapons category. I rather keep things broken than break it even more by going into such disgusting level of overbuff.
It's not like HAMs are **** - they are not , rapids are also not bad - despite drawback of long reload its single weapon system capable of firing "smaller" ammunition hence better damage projection. HM's could use VERY SMALL buff. Damage one not application. (because long range weapon systems are supposed to "track" worse - in case of missiles worse explosion stats etc). |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
170
|
Posted - 2013.12.06 22:02:00 -
[63] - Quote
Zvaarian the Red wrote:Naomi Anthar wrote:Now i don't want to live in perfectly healthy game in that case. Because they are worst thing for small scale pvp that could ever happen. They are blantly op and everyone who does a bit of small scale pvp knows this.
Thanks, that's why i don't want "perfectly healthy" balance for medium missiles. I rather keep them "sick". Dafuq? LOL, when missiles are in their healthy state l33t turret pilots become terrified so much they refuse to undock and won't stop crying on forums how missiles are OP until CCP finally cripples them with a mace. Dunno why heavy missiles comes to mind. |

scorchlikeshiswhiskey
Black Slag Authenticated Corrosive.
50
|
Posted - 2013.12.06 22:06:00 -
[64] - Quote
Naomi Anthar wrote:Zvaarian the Red wrote:Naomi Anthar wrote:Dr Sraggles wrote: Light missiles are perfectly healthy (if maybe even need a range nerf) because they apply their damage well. All those ships (with one notable exception) use the Light Missile Launcher II or Rocket Launcher II which are still effective for their classes (frigs/dessies).
Now i don't want to live in perfectly healthy game in that case. Because they are worst thing for small scale pvp that could ever happen. They are blantly op and everyone who does a bit of small scale pvp knows this. Thanks, that's why i don't want "perfectly healthy" balance for medium missiles. I rather keep them "sick". Dafuq? Are you ... yhmmm slow on mind ? No offence by it's easy to understand what i said. Me and many others(yeah not just me)... we don't want HM's to be what light missiles are in small weapons category. I rather keep things broken than break it even more by going into such disgusting level of overbuff. It's not like HAMs are **** - they are not , rapids are also not bad - despite drawback of long reload its single weapon system capable of firing "smaller" ammunition hence better damage projection. HM's could use VERY SMALL buff. Damage one not application. (because long range weapon systems are supposed to "track" worse - in case of missiles worse explosion stats etc). Have you met Bouh from the RLML thread? His spelling and grammar are better but his ideas are just as stupid as yours. If you stepped outside of your turrets and went to the other side of the tracks where missiles live and gave them a try you wouldn't be saying such obviously stupid things. The only people that I have seen, in over 4 pages here and over 130 pages in the RLML thread, that object to a complete missile rework are the ones that have never had to try and make missiles work while CCP40sec and CCPFizzle are kicking you in the teeth. |

Naomi Anthar
167
|
Posted - 2013.12.06 22:18:00 -
[65] - Quote
scorchlikeshiswhiskey wrote:Naomi Anthar wrote:Zvaarian the Red wrote:Naomi Anthar wrote:Dr Sraggles wrote: Light missiles are perfectly healthy (if maybe even need a range nerf) because they apply their damage well. All those ships (with one notable exception) use the Light Missile Launcher II or Rocket Launcher II which are still effective for their classes (frigs/dessies).
Now i don't want to live in perfectly healthy game in that case. Because they are worst thing for small scale pvp that could ever happen. They are blantly op and everyone who does a bit of small scale pvp knows this. Thanks, that's why i don't want "perfectly healthy" balance for medium missiles. I rather keep them "sick". Dafuq? Are you ... yhmmm slow on mind ? No offence by it's easy to understand what i said. Me and many others(yeah not just me)... we don't want HM's to be what light missiles are in small weapons category. I rather keep things broken than break it even more by going into such disgusting level of overbuff. It's not like HAMs are **** - they are not , rapids are also not bad - despite drawback of long reload its single weapon system capable of firing "smaller" ammunition hence better damage projection. HM's could use VERY SMALL buff. Damage one not application. (because long range weapon systems are supposed to "track" worse - in case of missiles worse explosion stats etc). Have you met Bouh from the RLML thread? His spelling and grammar are better but his ideas are just as stupid as yours. If you stepped outside of your turrets and went to the other side of the tracks where missiles live and gave them a try you wouldn't be saying such obviously stupid things. The only people that I have seen, in over 4 pages here and over 130 pages in the RLML thread, that object to a complete missile rework are the ones that have never had to try and make missiles work while CCP40sec and CCPFizzle are kicking you in the teeth. Edit: Go take a torp BS, not a Stealth Bomber, and try to kill something smaller than a POS with torps. Go ahead. Take cruise missiles and try and engage something smaller than a BS. You're going to say it's great since cruise missiles got their super-OP mega buff that made all the poor little downtrodden turret users cry into their blankies at night but we'll see how long you survive against that ship that doesn't have to sacrifice it's tank to kill you since you probably have next to no tank if you're shooting something smaller than the Death Star.
I know missiles well - my brother is FULL CALDARI TRAINED in missiles, nothing else. So yeah i know how they work from frigate to battleship included. You do understand also that not everyone is native English speaker. You also do understand EVERYTHING i said here. You just don't agree so you went with terrible argument , probably worst argument you can use on international forum. The poor english. Now i know it's not that bad. I often don't pay much attention to grammar or interpunction. Maybe i should do this more. But disgusting person like you, who can only come up with such ****** arguments, are not someone who i will talk to again.
Now i'm so sorry, i'm so sorry that i think that missiles are not in need of buffs.
But that is my friggin right to give my own feedback. You don't like it ? Ok don't like it then. But try to talk with arguments, not telling me that i'm not entitled to my own oppinion, just because i don't edit and triple check my posts for grammar mistakes etc. You just proved and many others that what i'm saying is EASY to understand.
So screw you dude.
CCP thanks for good missile balance we got now . Just nerf light missiles and we are set. |

scorchlikeshiswhiskey
Black Slag Authenticated Corrosive.
50
|
Posted - 2013.12.06 22:30:00 -
[66] - Quote
Actually the spelling/grammar comment was 1 sentence out of that entire post. And of course you're entitled to your own opinion, but it's wrong. Missiles don't work nearly as well as you think they do, and your asking for a light missile nerf to balance it all out clearly shows that. But to echo your own sentiments, screw you too.  |

Ronny Hugo
Dark Fusion Industries Limitless Inc.
24
|
Posted - 2013.12.06 23:46:00 -
[67] - Quote
I think that at some point we just have to forget about balancing the stats, and instead just balance the costs. So the best weapons and ships are more expensive than the worse weapons and ships. Having a 1 to 1 kill/death ratio against another alliance is good if you manage it with cheaper ships (you can also more easily replace those ships, so at least newbies would be thrown in the cheaper ships). The races will never have equal ships, so stop trying, just make each ship in each weight-class best at something in its weight-class. |

Zvaarian the Red
Evil Leprechaun Brigade
176
|
Posted - 2013.12.06 23:54:00 -
[68] - Quote
Naomi Anthar wrote: CCP thanks for good missile balance we got now . Just nerf light missiles and we are set.
Rofl... |

zbaaca
POD Based Lifeforms DarkSide.
60
|
Posted - 2013.12.07 06:38:00 -
[69] - Quote
Naomi Anthar wrote:Just nerf light missiles and we are set. show us on the doll , where light missiles touched ur hull Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn GÖíGÖíGÖí |

Void Weaver
R-isk-Y
2
|
Posted - 2013.12.07 14:14:00 -
[70] - Quote
Quote:I know missiles well - my brother is FULL CALDARI TRAINED in missiles, nothing else. So yeah i know how they work from frigate to battleship included. You do understand also that not everyone is native English speaker. You also do understand EVERYTHING i said here. You just don't agree so you went with terrible argument , probably worst argument you can use on international forum. The poor english. Now i know it's not that bad. I often don't pay much attention to grammar or interpunction. Maybe i should do this more. But disgusting person like you, who can only come up with such ****** arguments, are not someone who i will talk to again.
Now i'm so sorry, i'm so sorry that i think that missiles are not in need of buffs.
But that is my friggin right to give my own feedback. You don't like it ? Ok don't like it then. But try to talk with arguments, not telling me that i'm not entitled to my own oppinion, just because i don't edit and triple check my posts for grammar mistakes etc. You just proved and many others that what i'm saying is EASY to understand.
So screw you dude.
CCP thanks for good missile balance we got now . Just nerf light missiles and we are set.
Ok Naomi I think you need to relax a little... I don't feel you are contributing to this thread with anything useful... I don't really care what your brother does or doesn't do, EVE is complex enough that you cannot gain a well formed idea about a particular part of the game without trying it yourself.
As an example I would not go to a "Lasers Need a Change" thread and say "LASERS ARE FINE STUPID PPL", simply because I have no experience with them.
Give your feedback but don't freak out when we counter it.
Thats All im going to say to you.
|

Arthur Aihaken
The.VOID
793
|
Posted - 2013.12.07 16:56:00 -
[71] - Quote
Naomi Anthar wrote:So screw you dude. Today's thread brought to you by the letters "F" and "U".  I am currently away, traveling through time and will be returning last week. |

Zvaarian the Red
Evil Leprechaun Brigade
180
|
Posted - 2013.12.07 22:29:00 -
[72] - Quote
Void Weaver wrote:Quote:I know missiles well - my brother is FULL CALDARI TRAINED in missiles, nothing else. So yeah i know how they work from frigate to battleship included. You do understand also that not everyone is native English speaker. You also do understand EVERYTHING i said here. You just don't agree so you went with terrible argument , probably worst argument you can use on international forum. The poor english. Now i know it's not that bad. I often don't pay much attention to grammar or interpunction. Maybe i should do this more. But disgusting person like you, who can only come up with such ****** arguments, are not someone who i will talk to again.
Now i'm so sorry, i'm so sorry that i think that missiles are not in need of buffs.
But that is my friggin right to give my own feedback. You don't like it ? Ok don't like it then. But try to talk with arguments, not telling me that i'm not entitled to my own oppinion, just because i don't edit and triple check my posts for grammar mistakes etc. You just proved and many others that what i'm saying is EASY to understand.
So screw you dude.
CCP thanks for good missile balance we got now . Just nerf light missiles and we are set. Ok Naomi I think you need to relax a little... I don't feel you are contributing to this thread with anything useful... I don't really care what your brother does or doesn't do, EVE is complex enough that you cannot gain a well formed idea about a particular part of the game without trying it yourself. As an example I would not go to a "Lasers Need a Change" thread and say "LASERS ARE FINE STUPID PPL", simply because I have no experience with them. Give your feedback but don't freak out when we counter it. Thats All im going to say to you.
Much nicer response than that post deserved. |

Marcus Walkuris
Aww yeahhh
43
|
Posted - 2013.12.07 22:31:00 -
[73] - Quote
Void Weaver wrote:Quote:I know missiles well - my brother is FULL CALDARI TRAINED in missiles, nothing else. So yeah i know how they work from frigate to battleship included. You do understand also that not everyone is native English speaker. You also do understand EVERYTHING i said here. You just don't agree so you went with terrible argument , probably worst argument you can use on international forum. The poor english. Now i know it's not that bad. I often don't pay much attention to grammar or interpunction. Maybe i should do this more. But disgusting person like you, who can only come up with such ****** arguments, are not someone who i will talk to again.
Now i'm so sorry, i'm so sorry that i think that missiles are not in need of buffs.
But that is my friggin right to give my own feedback. You don't like it ? Ok don't like it then. But try to talk with arguments, not telling me that i'm not entitled to my own oppinion, just because i don't edit and triple check my posts for grammar mistakes etc. You just proved and many others that what i'm saying is EASY to understand.
So screw you dude.
CCP thanks for good missile balance we got now . Just nerf light missiles and we are set. Ok Naomi I think you need to relax a little... I don't feel you are contributing to this thread with anything useful... I don't really care what your brother does or doesn't do, EVE is complex enough that you cannot gain a well formed idea about a particular part of the game without trying it yourself. As an example I would not go to a "Lasers Need a Change" thread and say "LASERS ARE FINE STUPID PPL", simply because I have no experience with them. Give your feedback but don't freak out when we counter it. Thats All im going to say to you.
Non sense, not having tried something in EvE are absolute prerequisites on this forum. Don't get us all edited out for having experience with what we are talking about. And speaking of lasers (which I swear I don't use) they are fine. So fine in fact, they make ALL Amarr ships good Edit:Wait OP (sorry I'm new at this).. Especially because they don't neeed ammo. Can we make that a thing now plz? LAsers OP they don't use ammo! P.S. Sorry really having the ***** and giggles now. :O |

Marcus Walkuris
Aww yeahhh
43
|
Posted - 2013.12.07 22:46:00 -
[74] - Quote
On a serious note. There are five threads concerning the missile problem(s) that I know of at the moment.
https://forums.eveonline.com/default.aspx?g=posts&m=3823191#post3823191 Mine, about SP.
https://forums.eveonline.com/default.aspx?g=posts&t=294382&find=unread Ransu Asanari multifaceted clusterguck discussion.
The RlML thread in features and ideas.
https://forums.eveonline.com/default.aspx?g=posts&t=301515 Missile debate in ships and modules DHB Wildcat.
This thread.
Figured I'd summarize for clarity. Also my thread is dying and I thought it was interesting :( wehhhh.. |

Fourteen Maken
State Protectorate Caldari State
91
|
Posted - 2013.12.07 22:58:00 -
[75] - Quote
Naomi Anthar wrote:
CCP thanks for good missile balance we got now . Just nerf light missiles and we are set.
yeah because 64dps(with max skills and only when using kinetic damage) condor is too stronk ; or maybe the person flying it is just better than you.
I've been killed many times by light missiles and when it happens I hold my hands up and say the better pilot won; I had more dps, and better tank but I just couldn't get them in scram range, and I couldn't slingshot out of disruptor range; it had nothing to do with the missiles dps or damage application it was all about the tactics, and the other person was better than me. Learn from your mistake and move on. If you must moan about it don't be offended when someone calls you out for the stupidity of your statements. |

Arthur Aihaken
The.VOID
801
|
Posted - 2013.12.08 00:16:00 -
[76] - Quote
We really need to start learning to stop feeding the trollsGǪ The problems with all missiles can be summarized in four short points:
GÇó Phoenix dreadnought GÇó Heavy missiles and drakes GÇó Cruise missiles and torpedoes GÇó Rapid light missile launchers
The Phoenix dreadnought, well - it just sucks (even the CSM supported a thread for reimbursement the other day). The HML adjustment nerfed damage, range and damage application (it only needed a the range nerf and a slight damage adjustment). Cruise missiles became so OP with their rebalance than almost no one uses torpedoes now. And finally, rapid launchers. In addition to transitioning from a solo PvP to blob weapon, there was a 23% overall damage nerf (so now you have a weapon that's completely useless).
GÇó Fix the Phoenix once and for all; no more of this gradual change crap. Good grief, it's been how many years now? Embarrassing doesn't even begin to describe it. GÇó Reinstate the damage application for HMLs and un-nerf the Drakes. GÇó Dial back the range on cruise missiles and buff the damage for torpedoes. GÇó Revert back to the original rapid light launchers and first iteration of rapid heavy launchers.
CCP-Fall doesn't know what he's doing. I am currently away, traveling through time and will be returning last week. |

Zvaarian the Red
Evil Leprechaun Brigade
180
|
Posted - 2013.12.08 00:45:00 -
[77] - Quote
Arthur Aihaken wrote:We really need to start learning to stop feeding the trollsGǪ The problems with all missiles can be summarized in four short points:
GÇó Phoenix dreadnought GÇó Heavy missiles and drakes GÇó Cruise missiles and torpedoes GÇó Rapid light missile launchers
The Phoenix dreadnought, well - it just sucks (even the CSM supported a thread for reimbursement the other day). The HML adjustment nerfed damage, range and damage application (it only needed a the range nerf and a slight damage adjustment). Cruise missiles became so OP with their rebalance than almost no one uses torpedoes now. And finally, rapid launchers. In addition to transitioning from a solo PvP to blob weapon, there was a 23% overall damage nerf (so now you have a weapon that's completely useless).
GÇó Fix the Phoenix once and for all; no more of this gradual change crap. Good grief, it's been how many years now? Embarrassing doesn't even begin to describe it. GÇó Reinstate the damage application for HMLs and un-nerf the Drakes. GÇó Dial back the range on cruise missiles and buff the damage for torpedoes. GÇó Revert back to the original rapid light launchers and first iteration of rapid heavy launchers.
CCP-Fall doesn't know what he's doing.
Cruise missiles aren't that bad. They are quite effective against other battleships and have crazy range. Not saying they couldn't use a little work (and they have fundamental issues in PVP), but I'd be ecstatic if I woke up tomorrow and all the other missiles you listed suddenly measured up to cruise missiles.
Edit: Just realized you are suggesting a nerf to cruise missiles. WTF? People don't use torps because they are trash. |

Arthur Aihaken
The.VOID
801
|
Posted - 2013.12.08 01:04:00 -
[78] - Quote
Zvaarian the Red wrote:Cruise missiles aren't that bad. They are quite effective against other battleships and have crazy range. Not saying they couldn't use a little work (and they have fundamental issues in PVP), but I'd be ecstatic if I woke up tomorrow and all the other missiles you listed suddenly measured up to cruise missiles.
Edit: Just realized you are suggesting a nerf to cruise missiles. WTF? People don't use torps because they are trash. What I suggested was to dial back the range with cruise missiles, ie: reduce flight time by maybe 25% (keep velocity). The fact that they can hit out to over 350km when you can only target to 250km doesn't seem problematic? And as for torpedoes, I suggested a damage buff. Something like a straight 10-15% damage increase. I am currently away, traveling through time and will be returning last week. |

zbaaca
POD Based Lifeforms DarkSide.
63
|
Posted - 2013.12.08 01:15:00 -
[79] - Quote
torp are most close range weapon of all . it just needs buff like ~20+% range and will become usefull Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn GÖíGÖíGÖí |

Fourteen Maken
State Protectorate Caldari State
92
|
Posted - 2013.12.08 02:01:00 -
[80] - Quote
Arthur Aihaken wrote:Zvaarian the Red wrote:Cruise missiles aren't that bad. They are quite effective against other battleships and have crazy range. Not saying they couldn't use a little work (and they have fundamental issues in PVP), but I'd be ecstatic if I woke up tomorrow and all the other missiles you listed suddenly measured up to cruise missiles.
Edit: Just realized you are suggesting a nerf to cruise missiles. WTF? People don't use torps because they are trash. What I suggested was to dial back the range with cruise missiles, ie: reduce flight time by maybe 25% (keep velocity). The fact that they can hit out to over 350km when you can only target to 250km doesn't seem problematic? And as for torpedoes, I suggested a damage buff. Something like a straight 10-15% damage increase.
The fact Incursion fleets looking for optimal efficiency don't want cruise missile pilots, suggests they are not OP. They are rarely used outside of lvl4 mission running so I don't see any evidence for them being OP. If your sitting at long range it's much better to have high alpha instant dps turrets, if people are using Cruise over Torps it has more to do with the poor damage application of torpedo's than range. |

Zvaarian the Red
Evil Leprechaun Brigade
180
|
Posted - 2013.12.08 02:07:00 -
[81] - Quote
Arthur Aihaken wrote:Zvaarian the Red wrote:Cruise missiles aren't that bad. They are quite effective against other battleships and have crazy range. Not saying they couldn't use a little work (and they have fundamental issues in PVP), but I'd be ecstatic if I woke up tomorrow and all the other missiles you listed suddenly measured up to cruise missiles.
Edit: Just realized you are suggesting a nerf to cruise missiles. WTF? People don't use torps because they are trash. What I suggested was to dial back the range with cruise missiles, ie: reduce flight time by maybe 25% (keep velocity). The fact that they can hit out to over 350km when you can only target to 250km doesn't seem problematic? And as for torpedoes, I suggested a damage buff. Something like a straight 10-15% damage increase.
Missile flight time at extreme ranges majorly sucks though, so all that range (that you have to sacrifice damage application to get) is pretty meh. |

Arthur Aihaken
The.VOID
802
|
Posted - 2013.12.08 02:14:00 -
[82] - Quote
Zvaarian the Red wrote:Missile flight time at extreme ranges majorly sucks though, so all that range (that you have to sacrifice damage application to get) is pretty meh. That was kind of my point. The majority of the extra range isn't really being utilized anyway, so the extra flight time is somewhat moot. The original heavy missile nerf traded flight time for missile velocity, and I'd love to see something similar to all the other missiles, ie: really fast heavy assault missiles and torpedoes. I am currently away, traveling through time and will be returning last week. |

scorchlikeshiswhiskey
Black Slag Authenticated Corrosive.
52
|
Posted - 2013.12.08 02:29:00 -
[83] - Quote
Fourteen Maken wrote:Arthur Aihaken wrote:Zvaarian the Red wrote:Cruise missiles aren't that bad. They are quite effective against other battleships and have crazy range. Not saying they couldn't use a little work (and they have fundamental issues in PVP), but I'd be ecstatic if I woke up tomorrow and all the other missiles you listed suddenly measured up to cruise missiles.
Edit: Just realized you are suggesting a nerf to cruise missiles. WTF? People don't use torps because they are trash. What I suggested was to dial back the range with cruise missiles, ie: reduce flight time by maybe 25% (keep velocity). The fact that they can hit out to over 350km when you can only target to 250km doesn't seem problematic? And as for torpedoes, I suggested a damage buff. Something like a straight 10-15% damage increase. The fact Incursion fleets looking for optimal efficiency don't want cruise missile pilots, suggests they are not OP. They are rarely used outside of lvl4 mission running so I don't see any evidence for them being OP. If your sitting at long range it's much better to have high alpha instant dps turrets, if people are using Cruise over Torps it has more to do with the poor damage application of torpedo's than range. This. Torps aren't useful in incursions outside of HQ fleets with a metric ****-ton of TPs and webs to spread around. And even then, only as a last resort if you can't fly a ship with a real weapon system. Cruise missiles have slightly less dps, but why is the range of cruise missiles a problem? Right now mine will hit at over 220km, but that doesn't mean I'm doing it even in missions. I would need multiple SeBos to make use of that range and then the stupid flight time makes it pretty much pointless unless I feel like wasting ammo and time. Outside of missions, when is engaging at long range with missiles ever a good idea? Especially when artillery seems to have a muzzle velocity of over 100km/s. If missiles had an acceleration figure instead of a max velocity that would fix a lot of the problems and make some use of the long range of cruise missiles in some situations. Also, as many people have said, there are no missile specific mods to help with application. And 1 of the 2 only works within brawling range when you're already boned as a missile pilot.
Suffice to say, missiles are completely screwed-up and CCP has continually shown that missiles are a second rate weapon system, limited by an unrealistic maximum velocity that is outperformed by a projectile weapon with an unknown but constant muzzle velocity of insane speed. |

Arthur Aihaken
The.VOID
802
|
Posted - 2013.12.08 03:42:00 -
[84] - Quote
scorchlikeshiswhiskey wrote:Suffice to say, missiles are completely screwed-up and CCP has continually shown that missiles are a second rate weapon system, limited by an unrealistic maximum velocity that is outperformed by a projectile weapon with an unknown but constant muzzle velocity of insane speed. Based on the training requirements, maybe missiles should be OP. Seems just bizarre that we have a weapon system that takes substantially longer to train yet delivers sub-par results. I am currently away, traveling through time and will be returning last week. |

Actaeon Versaea
Imperial Academy Amarr Empire
0
|
Posted - 2013.12.08 03:45:00 -
[85] - Quote
I see where you're coming from - but this essentially suggests making missiles use turret mechanics, which defeats the purpose... Also they have absolute range, as staged, but I think this has to stay just for the logic behind it (Fuel Limits) - otherwise how can they justifies what range the missle lowers damage at, also how it happens ("If it dosen't need fuel, why dose not it go for ever.
That said, I agree with the first replies, just add more application bonuses - or as you suggest, just a bigger range of ammo. |

Arthur Aihaken
The.VOID
803
|
Posted - 2013.12.08 04:06:00 -
[86] - Quote
Actaeon Versaea wrote:I see where you're coming from - but this essentially suggests making missiles use turret mechanics, which defeats the purpose... Also they have absolute range, as staged, but I think this has to stay just for the logic behind it (Fuel Limits) - otherwise how can they justifies what range the missle lowers damage at, also how it happens ("If it dosen't need fuel, why dose not it go for ever.
That said, I agree with the first replies, just add more application bonuses - or as you suggest, just a bigger range of ammo. Yes, missiles have more range. They have to, simply because they don't offer variable range, damage type or damage application. I am currently away, traveling through time and will be returning last week. |

scorchlikeshiswhiskey
Black Slag Authenticated Corrosive.
53
|
Posted - 2013.12.08 04:18:00 -
[87] - Quote
Arthur Aihaken wrote:Actaeon Versaea wrote:I see where you're coming from - but this essentially suggests making missiles use turret mechanics, which defeats the purpose... Also they have absolute range, as staged, but I think this has to stay just for the logic behind it (Fuel Limits) - otherwise how can they justifies what range the missle lowers damage at, also how it happens ("If it dosen't need fuel, why dose not it go for ever.
That said, I agree with the first replies, just add more application bonuses - or as you suggest, just a bigger range of ammo. Yes, missiles have more range. They have to, simply because they don't offer variable range, damage type or damage application. And that range is not very useful past a certain point outside of PvE because missiles have a maximum velocity, which doesn't seem to be a problem with projectiles. But yea, if your opponent doesn't mind waiting around for you missiles to get there you'll be able to experience the disappointment of watching your damage not apply. :) |

Arthur Aihaken
The.VOID
803
|
Posted - 2013.12.08 04:35:00 -
[88] - Quote
scorchlikeshiswhiskey wrote:And that range is not very useful past a certain point outside of PvE because missiles have a maximum velocity, which doesn't seem to be a problem with projectiles. But yea, if your opponent doesn't mind waiting around for you missiles to get there you'll be able to experience the disappointment of watching your damage not apply. :) Correct. And if you get sensor-dampened that negates most of the range advantage. Since Caldari hulls don't receive web or scrambler bonuses, you're more or less giving everything up to be able to engage in close-range PvP. One of the few things Caldari ships have left going for them is ECM, but I think we can all see the writing on the wall.
We haven't been able to fix the Phoenix in years, but we can literally destroy the Caracal overnight... I am currently away, traveling through time and will be returning last week. |

Marcus Walkuris
Aww yeahhh
50
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Posted - 2013.12.08 18:57:00 -
[89] - Quote
Arthur Aihaken wrote:scorchlikeshiswhiskey wrote:And that range is not very useful past a certain point outside of PvE because missiles have a maximum velocity, which doesn't seem to be a problem with projectiles. But yea, if your opponent doesn't mind waiting around for you missiles to get there you'll be able to experience the disappointment of watching your damage not apply. :) Correct. And if you get sensor-dampened that negates most of the range advantage. Since Caldari hulls don't receive web or scrambler bonuses, you're more or less giving everything up to be able to engage in close-range PvP. One of the few things Caldari ships have left going for them is ECM, but I think we can all see the writing on the wall. We haven't been able to fix the Phoenix in years, but we can literally destroy the Caracal overnight...
Yes, and between everyone, you and me, we have discussed everything there is to be said about missiles. It is time for us all to drop missiles and move on. I mean we are not just whining, missiles really are stupid at this point. The only thing that has any real point to be flown is a Tengu and that alone isn't worth the effort. It will take maybe a month for people to get that cruise missiles are a joke again since now it is Marauder or go home. CCP doesn't give a **** after every point has been made. Move on and move out of missiles. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
148
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Posted - 2013.12.08 19:20:00 -
[90] - Quote
Marcus Walkuris wrote:Arthur Aihaken wrote:scorchlikeshiswhiskey wrote:And that range is not very useful past a certain point outside of PvE because missiles have a maximum velocity, which doesn't seem to be a problem with projectiles. But yea, if your opponent doesn't mind waiting around for you missiles to get there you'll be able to experience the disappointment of watching your damage not apply. :) Correct. And if you get sensor-dampened that negates most of the range advantage. Since Caldari hulls don't receive web or scrambler bonuses, you're more or less giving everything up to be able to engage in close-range PvP. One of the few things Caldari ships have left going for them is ECM, but I think we can all see the writing on the wall. We haven't been able to fix the Phoenix in years, but we can literally destroy the Caracal overnight... Yes, and between everyone, you and me, we have discussed everything there is to be said about missiles. It is time for us all to drop missiles and move on. I mean we are not just whining, missiles really are stupid at this point. The only thing that has any real point to be flown is a Tengu and that alone isn't worth the effort. It will take maybe a month for people to get that cruise missiles are a joke again since now it is Marauder or go home. CCP doesn't give a **** after every point has been made. Move on and move out of missiles. I essentially said that in the Rapid Missile Launcher thread.
I second your motion Marcus! By continuing to use missiles we are only feeding the trolls that are CCP Rise and Fozzie. Their supervisors won't make them do anything unless it is "Holy ****, people aren't using them!". That said it would take some serious work along the lines of what has been said here for me to even reconsider missiles again.
Happy Holidays to you guys! I hope that next year is better for us...
Ps. We should make a bonfire with the coal and other crap from CCP Rise and Fozzie this year. Thoughts? ;P |
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