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Void Weaver
R-isk-Y
1
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Posted - 2013.12.03 01:44:00 -
[1] - Quote
Hi there people,
A little Background: There is a problem with missiles as a whole these days...in fact I can remember when I started playing this game almost 2 years ago there was a problem with missiles then... Caldari were never good ships for PVP except for a few that were usable. However it feels like these days that there is just too few options for Caldari missile users in PVP beyond frigates.
What I would like to discuss here are some of the core reasons why missiles are not competing overall with turrets. I know most of the points I will make have been discussed in other threads however i believe the real core issues keep getting diluted amongst the pile...
1. The Graph is way off I believe the formula used to calculate missile damage is not producing the desired results. To me what this formula should do is limit the effectiveness of the missile in a situation which the missile should be at a disadvantage.
The Disadvantageous Situations 1. Engaging a ship in a smaller class 2. Engaging outside the defined effective range of the missile 3. Engaging a ship in the same class but with a low signature and high speed(i.e. afterburner without web)
So according to that: Cruiser missiles should not apply as much effective damage to frigs as to cruisers...basic
Missiles could be given a value similar to falloff which could reduce damage if the missile goes beyond that point, giving more options to give missiles range without making them fire and forget win all style weapons.
The missile should apply reduced damage to any unwebbed afterburning ship in its class. So base damage more on speed when the signature is below a certain point.
But key, in all other situations missiles should apply near full or full damage to the target.
In all I believe the damage curve should be more of an "ease in out curve" based more on signature radius instead of what it currently is. I know this is general but with the right tweaks maybe this could provide a base to balance from.
2. More Choice Please This is simple really, even with the new RHML I don't believe there is enough options for missile users. This can be seen by the amount of people complaining about the RLML launcher nerf... for the most part there is simply no other options and it has resulted in a lot of frustration from players who feel this.
I believe the Heavy missile class needs to be split into 2 and totally overhauled, A long range version and a Med range version each with corresponding damage multipliers/fitting. This could also go for Cruise missiles as well.
Conclusion Ya i know another missile moaning thread... but I would like to know if others feel this is the direction CCP should take on this matter instead of all the minor duct tape and machete cuts 
|

Rowells
Unknown Soldiers Against ALL Authorities
189
|
Posted - 2013.12.03 01:49:00 -
[2] - Quote
i think what would really help this, specifically for caldari ships, would be bonuses focused more on damage application instead of range. So, rather than having a really long range ship that doesnt apply well you could have a closer range ship with better application. Just my take. |

Arthur Aihaken
The.VOID
718
|
Posted - 2013.12.03 02:39:00 -
[3] - Quote
The problem with missiles... is that they keep f**king around with them. And by f**king, I mean nerf. And by around, I mean buffing every other weapons system. I am currently away, traveling through time and will be returning last week. |

Seranova Farreach
Lion Squadron
461
|
Posted - 2013.12.03 03:07:00 -
[4] - Quote
i some how disagree.. missles seem to work for frigs and dessys(mostly) but yes other then those ships turrets seem to be better over all :| |

Arthur Aihaken
The.VOID
719
|
Posted - 2013.12.03 04:12:00 -
[5] - Quote
Seranova Farreach wrote:i some how disagree.. missles seem to work for frigs and dessys(mostly) but yes other then those ships turrets seem to be better over all :| Frigates and destroyers... that's it? So basically you mean rockets. That's 1/8 missile systems. I am currently away, traveling through time and will be returning last week. |

Zvaarian the Red
Evil Leprechaun Brigade
140
|
Posted - 2013.12.03 04:21:00 -
[6] - Quote
Arthur Aihaken wrote:Seranova Farreach wrote:i some how disagree.. missles seem to work for frigs and dessys(mostly) but yes other then those ships turrets seem to be better over all :| Frigates and destroyers... that's it? So basically you mean rockets. That's 1/8 missile systems.
And light missiles. Such a wealth of choices... |

Arthur Aihaken
The.VOID
719
|
Posted - 2013.12.03 04:33:00 -
[7] - Quote
Zvaarian the Red wrote:And light missiles. Such a wealth of choices... How many Hawks or Coraxs have you seen running light missile launchers?  I am currently away, traveling through time and will be returning last week. |

Zvaarian the Red
Evil Leprechaun Brigade
140
|
Posted - 2013.12.03 05:09:00 -
[8] - Quote
Arthur Aihaken wrote:Zvaarian the Red wrote:And light missiles. Such a wealth of choices... How many Hawks or Coraxs have you seen running light missile launchers? 
I don't measure quality by use. That's CCP's schtick. Light missile launchers are quite good at their intended purpose. |

Arthur Aihaken
The.VOID
719
|
Posted - 2013.12.03 05:19:00 -
[9] - Quote
Zvaarian the Red wrote:I don't measure quality by use. That's CCP's schtick. Light missile launchers are quite good at their intended purpose. Yes, convincing players they should've trained into rockets intead.  I am currently away, traveling through time and will be returning last week. |

Zvaarian the Red
Evil Leprechaun Brigade
142
|
Posted - 2013.12.03 05:46:00 -
[10] - Quote
Arthur Aihaken wrote:Zvaarian the Red wrote:I don't measure quality by use. That's CCP's schtick. Light missile launchers are quite good at their intended purpose. Yes, convincing players they should've trained into rockets intead. 
Please, keep muddying the waters by calling one of the few decent missile systems bad. It really helps the greater missile problem when you do that. It doesn't at all create the impression that missile users are ingrates that are never happy with anything. Not at all... |

Teckos Pech
The Executives Executive Outcomes
2154
|
Posted - 2013.12.03 05:51:00 -
[11] - Quote
Arthur Aihaken wrote:Seranova Farreach wrote:i some how disagree.. missles seem to work for frigs and dessys(mostly) but yes other then those ships turrets seem to be better over all :| Frigates and destroyers... that's it? So basically you mean rockets. That's 1/8 missile systems.
Welcome to how it was being Gallente trained a few years back. Now you Caldari guys get to spend some time in the wilderness....good luck.
Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Arthur Aihaken
The.VOID
721
|
Posted - 2013.12.03 06:00:00 -
[12] - Quote
Teckos Pech wrote:Welcome to how it was being Gallente trained a few years back. Now you Caldari guys get to spend some time in the wilderness....good luck. I've been playing EVE for less than a year, so I'm still lost in the wilderness... I am currently away, traveling through time and will be returning last week. |

Zvaarian the Red
Evil Leprechaun Brigade
142
|
Posted - 2013.12.03 06:04:00 -
[13] - Quote
Teckos Pech wrote:Arthur Aihaken wrote:Seranova Farreach wrote:i some how disagree.. missles seem to work for frigs and dessys(mostly) but yes other then those ships turrets seem to be better over all :| Frigates and destroyers... that's it? So basically you mean rockets. That's 1/8 missile systems. Welcome to how it was being Gallente trained a few years back. Now you Caldari guys get to spend some time in the wilderness....good luck.
Is it so much to ask to have every faction be viable for the most part? |

Teckos Pech
The Executives Executive Outcomes
2154
|
Posted - 2013.12.03 06:20:00 -
[14] - Quote
Zvaarian the Red wrote:Teckos Pech wrote:Arthur Aihaken wrote:Seranova Farreach wrote:i some how disagree.. missles seem to work for frigs and dessys(mostly) but yes other then those ships turrets seem to be better over all :| Frigates and destroyers... that's it? So basically you mean rockets. That's 1/8 missile systems. Welcome to how it was being Gallente trained a few years back. Now you Caldari guys get to spend some time in the wilderness....good luck. Is it so much to ask to have every faction be viable for the most part?
Seen anyone flying a Deimos (aka Diemost) recently? That should answer your question. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Void Weaver
R-isk-Y
1
|
Posted - 2013.12.03 10:55:00 -
[15] - Quote
Rowells wrote:i think what would really help this, specifically for caldari ships, would be bonuses focused more on damage application instead of range. So, rather than having a really long range ship that doesnt apply well you could have a closer range ship with better application. Just my take.
Yes I believe this would help a lot. The Caldari ships atm seem to have too much range and crap damage application. It was this engagement range that made the Drake overpowered in large fleets I believe. Still tho maybe the way in which the damage is calculated could do with an overhaul I think, just adding damage application bonuses could be more like a duct tape fix but it would help small gang and solo a lot.
|

Mike Whiite
Stupid Stunts The Wolfpack Nexus
240
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Posted - 2013.12.03 11:41:00 -
[16] - Quote
I copied this from my post in the Rapid missile launcher thread, it might be more at home here.
Quote: think CCP should start with the Basic problems, before patching the wounds of induvidual missile problem.
The Basic problem is that missiles are static.
Turrets and Drones can easier adapt to changes, through a great choice of amunition, modules, rigs and even modules that are not directly turret related. (more agilty will make it easier to get your tranversal right) and piloting.
Missiles lack these modules /ammo choices (they "have"selectical damage, though most ships have there bonus on a speciic damage type, so in quite some occasions that is a paper bonus)/ and they will not profit from any form of damage aplication through launcher related modules (I consider the Web and TP directly related to the launchers)
So with every ballance adjustment it's much harder to adapt to changes with launchers/missiles that is is with turrets based weapons, due to the lack of options.
this works both way's they have the tendency to become very fast either O.P. or useless.
My sugestion to the Ballance Crew would be the following:
for now, finish ballancing the ships.
Then start redesigning missiles as a whole, so users can adapt to changes in the future.
Untill then please return the old RLML or make it a system next to the currrent system.
damage projection ballancing/the lack of adaptablility and the insane SP cost compared to turrets and drones are at this moment the biggest problems for making missiles a useful system.
|

Radhe Amatin
Shadow State Fatal Ascension
27
|
Posted - 2013.12.03 11:54:00 -
[17] - Quote
what missiles needs is higher velocity and less flight time..that will make the delay dmg application a bit more reasonable at long ranges. HML needs their raw damage buffed...since they got nerfed to hell and other medium guns got a huge buff. And ofcourse more hulls with damage application bonuses, all other empires have ships that have tracking bonuses except for caldari that gets none besides the navy ships.
And hawk as light missile platform is quite good in fleets....but for small gangs/solo better go rockets because light missiles implies kiting and hawk is not the fastest AF out there.And with rockets u can take advantage of that shield boost bonus. |

jiujitsutou
Forsaken Identity Unchained.
0
|
Posted - 2013.12.03 11:57:00 -
[18] - Quote
Void Weaver wrote:Rowells wrote:i think what would really help this, specifically for caldari ships, would be bonuses focused more on damage application instead of range. So, rather than having a really long range ship that doesnt apply well you could have a closer range ship with better application. Just my take. Yes I believe this would help a lot. The Caldari ships atm seem to have too much range and crap damage application. It was this engagement range that made the Drake overpowered in large fleets I believe. Still tho maybe the way in which the damage is calculated could do with an overhaul I think, just adding damage application bonuses could be more like a duct tape fix  but it would help small gang and solo a lot.
First of all drakes were never overpowered. The HM Range was nerfed to bring tengus back into balance (a ship flying 1x00 m/s at friagte sig and shooting you from 100 + km is / was a littlebit to good) . but back to the initial post: you claimed that missles were in an disadvantage compared to turrets vs ab cruiser / frigates if they are not receiving help in form of webbing support :
turrets are more likely to miss if the targets siganature is below the weapons resolution (eg 425 for large guns) , missles loose damage , same applies for speed (transversal) . So imo missles are just perfectly fine on that part , if you want to land full damage and your enemy is using fast/ lowsignature ships you will need webs and targetpainter no matter what weapon you fire (with the rule of thumb : the smaller the weapon the smaller the troubleof landing full damage).
I dont think missles need a falloff distance (and it would really make sense to be honest if your missle burned its fuel it canot go any further ( canot keep tracking its target for the physic nerds) |

Gimme more Cynos
Science and Trade Institute Caldari State
88
|
Posted - 2013.12.03 12:52:00 -
[19] - Quote
Personally, I think the missile dmg concept is fine, with just one exception:
Low-slot modules for missile-tracking plx. |

Vizvig
Savage Blizzard Bright Side of Death
125
|
Posted - 2013.12.03 13:14:00 -
[20] - Quote
http://eve-kill.net/?a=top20
3 Tengu 5,256 7 Manticore 3,086 6 Prototype 'Arbalest' Torpedo Launcher 1,770
No skill? -Ñ-Ñ-Ñ > -+-+-¦ -¦-¦-¦-¦ -¦-+-+-î-ê-¦ -¦-+-¦-¦-+ -+-+-+-Ç-¦-¦-+-+-¦-ü-î -¦-+-¦-¦-+-¦-¦-Ç-Å -+-Ç-+-ü-é-+-é-¦, -+-+-¦-+-+ -+-¦-é-î-¦-â -+-¦ 4-+-¦-+ -+-+ -ü-¦-+-+-à -¦-+-î-é-+-¦ -ü-+-¦-Ç-¦-é-î -+ -ü-+-é-¦-+ -¦-¦-+-+-Ç-+-ï-à -ü-¦-+-+-+-¦ -+-¦-é |

Mike Whiite
Stupid Stunts The Wolfpack Nexus
240
|
Posted - 2013.12.03 14:17:00 -
[21] - Quote
Vizvig wrote:http://eve-kill.net/?a=top20
3 Tengu 5,256 7 Manticore 3,086 6 Prototype 'Arbalest' Torpedo Launcher 1,770
No skill?
Considering there are 2086 kills by capsules on that list I think it's safe to say the ship list isn't a good list to see if a weapon system is working corectly, unless harsh language in the chat box is considered a valid weapon system as well.
btw the hound is there as well at number 10.
The weapon list is a bit better,
6 Prototype 'Arbalest' Torpedo Launcher 1,770
incombination with the Manticore and Hound tells that there is nothing wrong with the Stealth bomber.
[Sarcasm]so if all missiles systems get 175% damage, 100% range 50% explosion velocity a covert ops cloak without targeting delay, the missile problem si solved [Sarcasm off]
The Tengu is also a good ship, but that doesn't change missiles are flawed.
The Tengu gets a range, rof and a damage bonus.
it it tells exacly that there is a need or 3 direct weapon bonuses or a missiles ship to be in the top 20.
that points out the problem or me.
the Caracal is out after the RLIML change, no longer being able to compete.
an other thing that comes to mind when looking at the ships still in tn the list is the high survivability.
|

Arthur Aihaken
The.VOID
723
|
Posted - 2013.12.03 14:24:00 -
[22] - Quote
Vizvig wrote:http://eve-kill.net/?a=top20
3 Tengu 5,256 7 Manticore 3,086 6 Prototype 'Arbalest' Torpedo Launcher 1,770
No skill? I'd wager a vast majority of those involve fleet actions, since Manticores aren't really known for their effectiveness with torpedoes in solo or small-gang PvP. But let's look at the Top 20 stats you've conveniently ignored:
GÇó 3/20 are missile-based ships; of those, one is the new interceptor (#5) and the other is a stealth bomber (#7) GÇó 2/20 are missile-based weapons; torpedoes (#6) and light missiles (#20)
Since Tengus (#3) are almost entirely ineffective with light missile launchers, these are almost certainly the result of Manticores with Arbalest torpedo launchers and Crows with Light Missile II launchers. I also believe a lot of fleet doctrines use rail Tengus, which interestingly enough also pops up in the list: 250mm Railgun II (3) and 150mm Railgun II (#14).
The actual weapon kills speak for themselves: 200mm Autocannon II (#1) - 2505, 250mm Railgun II (#3) - 2283, Arbalest Torpedo Launcher (#6) - 1781, Light Missile Launcher II (#20) - 663.
There are no Caldari destroyers, cruisers, battlecruisers or battleships in this list - nor are there any medium or heavy primary weapon systems (rapid light launchers, heavy assault launchers, heavy launchers, rapid heavy launchers or cruise launchers). I am currently away, traveling through time and will be returning last week. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
154
|
Posted - 2013.12.03 14:24:00 -
[23] - Quote
Radhe Amatin wrote:HML needs their raw damage buffed...since they got nerfed to hell and other medium guns got a huge buff. 500dps or so to cruisers would be nice if most of it would be applied.
And ofcourse more hulls with damage application bonuses, all other empires have ships that have tracking bonuses except for caldari that gets none besides the navy ships.
And hawk as light missile platform is quite good in fleets....but for small gangs/solo better go rockets because light missiles implies kiting and hawk is not the fastest AF out there.And with rockets u can take advantage of that shield boost bonus.
|

Dr Sraggles
The Covenant of Blood
42
|
Posted - 2013.12.03 16:56:00 -
[24] - Quote
Vizvig wrote:http://eve-kill.net/?a=top20
3 Tengu 5,256 7 Manticore 3,086 6 Prototype 'Arbalest' Torpedo Launcher 1,770
No skill?
You need a lesson in interpreting numbers when you post them out of context and the fine post above by Arthur does a good job pointing out in a thread about MISSILES that the only MISSILES on the list are Light Missile II which are a FRIG WEAPON (and at the bottom of the list) and a meta 4 Torps launcher which is hardly a surprise given how effective a wing of 50 Stealth Bombers (that every race can fly) is in a major fleet battle and point out how hard it is to fit a SB.
What you actually demonstrated is how pathetically bad RLML, HAMs, HMLS and Cruise Missiles are despite your intention TO DO THE EXACT OPPOSITE.
1. Fleet Rail Tengus? Who knew? Because they sure aren't using any missiles or their launcher would be on the module Rank Weapons list.
2. Manticore? Best FLEET Stealth Bomber. Who knew?
3. Meta 4 Torp Launcher? Best fitting for any SB from any race. Who Knew?
ps. Dominix: 15,249 Kills, three times the next closest ship. Because "launch drones" and "attack targeted" from a stationary brick is the height of skilled game play. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
155
|
Posted - 2013.12.03 19:28:00 -
[25] - Quote
Dr Sraggles wrote: Dominix: 15,249 Kills, three times the next closest ship. Because "launch drones" and "attack targeted" from a stationary brick is the height of skilled game play.
This^^^. That ugly looking green thing capable of carrying numerous webbing drones, mwd, multiple webs and heavy neuts should be banned forever! It's completely unacceptable that such a cheap flying brick is able to threaten and completely overpower my ten times more expensive 100mn Tengu. OP!! OP!!! OP!!!! Nerf it to the ground please..
 |

Turk MacRumien
The Scope Gallente Federation
4
|
Posted - 2013.12.03 19:35:00 -
[26] - Quote
As far as I'm concerned, missiles suck cause they're being compared to instant damage turrets. They need their flight speed boosted IMO, as well as maybe some base damage to compensate for the lead time. I'd say they'll keep getting worse, but heck, they're basically already a niche weapon as it is, used only in PVE and a select (very) small number of ships as a primary means of damage. |

Zircon Dasher
313
|
Posted - 2013.12.03 19:36:00 -
[27] - Quote
I sure do wish the QENs were still around. Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Zvaarian the Red
Evil Leprechaun Brigade
146
|
Posted - 2013.12.03 19:48:00 -
[28] - Quote
Turk MacRumien wrote:As far as I'm concerned, missiles suck cause they're being compared to instant damage turrets. They need their flight speed boosted IMO, as well as maybe some base damage to compensate for the lead time. I'd say they'll keep getting worse, but heck, they're basically already a niche weapon as it is, used only in PVE and a select (very) small number of ships as a primary means of damage.
There's a lot more to it than flight speed. |

jiujitsutou
Forsaken Identity Unchained.
0
|
Posted - 2013.12.04 10:35:00 -
[29] - Quote
Turk MacRumien wrote:As far as I'm concerned, missiles suck cause they're being compared to instant damage turrets. They need their flight speed boosted IMO, as well as maybe some base damage to compensate for the lead time. I'd say they'll keep getting worse, but heck, they're basically already a niche weapon as it is, used only in PVE and a select (very) small number of ships as a primary means of damage.
actually ccp took flightime and gave flightspeed to most missles (all?) not too long ago and to be honest its not that bad anymore (and remember delayed damage can be used to confuse the enemys logistic , but it will suck if you try to use missles as turret alternative .. missles are missles , drones are drones , guns are guns they all have their up and down sides) I can agree to some degree that heavy missles need to be brought back into balance (maybe decreas explosion sig ,increase explosion velocity ,keep damage) but hms shouldnt be the starting point , as the other missle systems have been edited allready (and not to the worse) . If there is one missle system that is awfull its citadell missles. Also i donot think that the current kb stats do mean alot , there are cruisemissle typhoon and raven fleets in use as well as hm cerbs (DD,PL,INIT) . And there have been Ham tengus (Goons) too . Yes ,they might not lead the charts but they are there and they are beeing used in big fights .
I would like to see the following changes to missles : add "tracking mods" / make them vulnerable to tds , edit the citadel missles to become a decent weapon system , maybe improve autotarget missles (maybe even add new "beeper" and "seeker" missles ? (missles equivalent of drone asignment)) |

Arthur Aihaken
The.VOID
733
|
Posted - 2013.12.04 11:59:00 -
[30] - Quote
I like the fact that missiles are different. Can't we just stop trying to make every ship and weapon system the same? Games like Starcraft can balance three different races with unique weapons custom-tailored for each, so it's not unachievable. I am currently away, traveling through time and will be returning last week. |
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