| Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Altrue
Exploration Frontier inc
731
|
Posted - 2013.12.03 19:40:00 -
[1] - Quote
Now you need to make a shield equivalent 
Like if there wasn't enough armor tanked roams in WHs. G££ <= Me |

Altrue
Exploration Frontier inc Brave Collective
821
|
Posted - 2014.01.08 11:00:00 -
[2] - Quote
Galphii wrote:So it has a ship maintenance bay with 0m3 space. Might as well increase it to 5000m3 so it can actually dock a shuttle like the model suggests it does. It's hardly game breaking 
That would be fun and not game breaking :D G££ <= Me |

Altrue
Exploration Frontier inc Brave Collective
826
|
Posted - 2014.01.09 14:09:00 -
[3] - Quote
CCP Rise wrote:We would rather do something else than add more fast travel (whether through covert bridging or jump drive) and so we designed the ship with that in mind. I would expect that Black Ops can fill this need when they are rebalance since they are more explicitly meant for that kind of gameplay. Hopefully we can get to them soon.
Oh yes, black ops rebalance, pleeeaaaaasssseeee GÖÑGÖÑGÖÑGÖÑGÖÑ I'll give you internet virtual cookies if you do that. G££ <= Me |

Altrue
Exploration Frontier inc Brave Collective
904
|
Posted - 2014.01.23 10:12:00 -
[4] - Quote
CCP Rise wrote:By request I'm posting to say the ship isn't going to have any changes before 1.1
We want to see what activity looks like the way it is currently and make adjustments after. I'd also really like to look at finding ways to drop sisters ships outside of LP so that we can have some effect on the price in a way other than lowering the LP cost, but I'm not sure when we can get that figured out and implemented.
Awww so no awesome shuttle bay to match the 3D model!  Signature Tanking - Best Tanking. |

Altrue
Exploration Frontier inc Brave Collective
998
|
Posted - 2014.02.12 13:03:00 -
[5] - Quote
Mournful Conciousness wrote:James Amril-Kesh wrote:Logis aren't overpowered. Besides, if you nerf them, we'll just bring more of them. My experience is that in small engagements, the presence of 3 guardians is a force multiplier of a scale that is OP. I think they could do with lower resists, higher sig radii or removal of the cap chain ability. This would not harm their applicability to fleets but would make them less of an auto-win in a skirmish.
And God... I mean CCP... gave E-war to the players...
Did you know that a void bomb can cap out a logi? Two fired with an interval if capchain. Did you know that sensor dampeners can prevent a logi to rep, and force him to be in the frontline to continue to operate? Did you know that in a world where sentrys have indecent alpha coupled with damage-multiplier-only damage mods, and artillery exists, you can alpha something without the logi having any possibility of repping him? Even two sentry volley might work against armor logi, or 'sleepy' shield ones (by sleepy I mean a normal human reaction time).
His comparison with logi and carriers isn't a comparison with overpowered ships. (Except maybe with station games because healing someone should generate one minut weapon timer for the logi, not just the 20 remaining seconds...) Its a comparison with ships that have upsides and downside, and obviously you've missed the downsides thus find them OP. Which they would be without downsides, but its not the case. Signature Tanking - Best Tanking. |

Altrue
Exploration Frontier inc Brave Collective
999
|
Posted - 2014.02.12 15:06:00 -
[6] - Quote
Michael Harari wrote:Altrue wrote:
Did you know that a void bomb can cap out a logi?
Do you know it cant? A guardian takes about 11% damage from bombs. So each void bomb is going to neut about 200, which is less than a single heavy neut. A single energy transfer cycle generates more capacitor than this.
I check that on the test server asap. Still you can cap them out pretty easily >< Signature Tanking - Best Tanking. |
| |
|