Tepalica
ACME-CORP
32
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Posted - 2013.12.04 12:13:00 -
[1] - Quote
Interesting ship, and even more interesting ideas how to change it so it can find it's place under the sun in the game - hope this doesn't turn into another Marauder thread...
Thing is, it is very hard to comment on this ship without knowing what exactly are you doing with actual Black Ops ships in terms of balancing (I assume they are next in line for a rework).
I have to notice, you haven't mentioned the ship warp speed anywhere (that became a big deal after Rubicon was released - I assume it's 2AU/s like all other battleships)
This remote repair idea you came up with is a bit confusing - in order to make it comparable to a logistics cruiser, you would have to fit at least 3 large remote repairers and one large energy transfer and fill the ship almost entirely with cap mods, which is more or less a standard triage carrier setup, except this thing can't triage, has no room for a decent tank in that setup, has an absolutely HORRIBLE scan resolution (Oneiros has 456mm scan res and Nestor would require 4 scan res scripted sensor boosters to reach 406mm scan res), has useless remote repairing range, it's over 3 times heavier than a fully fit Guardian that can repair AND give cap to the fleet, and will cost as much as a REAL triage carrier while a fully pimp fitted Guardian costs a fraction of that - so why don't you tell us again, how this ship will be "very interesting" to the wormhole people, because I don't see it...
Someone mentioned spider tanking - I hope they weren't thinking about drone boats doing sleeper sites. As for PvP spider tanking, Dominix does that quite well, and for 1/10th of the price.
The ship is way too slow to be able to travel and operate in both low and null sec, as well as not being immune to bubbles, so the exploration bonuses are wasted on it as it is right now.
Turn your thoughts from this crazy battleship logistics idea and follow the cloaky exploration theme that you already started with SoE ships:
Keep the exploration bonuses
Give it a cloaked velocity bonus (preferably significantly more than what current Black Ops have to make it unique, around 400m/s max velocity while cloaked would be interesting to see), no targeting delay after decloaking, make it more agile kinda like the Machariel is right now, or at least like the Vindicator is and reduce the ship's defenses, especially the amount of hull hit points - these changes would allow the Nestor to hit a bubbled gate camp and have a realistic chance of getting through it in one piece.
Remove the remote repair bonus and do this:
Gallente Battleship Bonuses: 10% drone damage and hitpoints 20% bonus to Armor Maintenance Bot transfer amount per level
I believe this would be an interesting bonus because it would bring more decision making for players in PvP, 5 large armor maintenance drones would roughly repair the same amount of armor per second as would 2 large remote armor repairers and while that may seem overpowered, remember that this is a drone boat, so if it's doing repairs, it's not doing much damage and while these armor repair bots would make the ship less vulnerable to E-war when it comes to repairing others, drones still have their travel time as well as being vulnerable to enemy fire so it's far from fail-proof.
Lastly, I would like Nestor to be a jump capable ship, just like the Black Ops is, same range, being able to fit a Covert Cyno Generator, being able to jump to a normal AND covert cyno but WITHOUT the ability to fit a Covert Jump Bridge Generator so it doesn't tread too much into the Black Ops T2 specialization.
If you want this ship to be a REAL combat capable exploration ship which is able to operate deep in hostile space, this is the way to make it happen! |