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Thread Statistics | Show CCP posts - 15 post(s) |

Xequecal
GoonWaffe Goonswarm Federation
125
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Posted - 2013.12.03 21:26:00 -
[1] - Quote
This needs bubble immunity. Covops cloak would be overpowered, but you're putting scan and analyzer bonuses on it. It needs something so it doesn't die to the first two-person gatecamp it hits. At least with bubble immunity you can MWD/cloak to get through small gate camps, while large ones with dedicated ceptors for decloaking would still be able to catch you. |

Xequecal
GoonWaffe Goonswarm Federation
130
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Posted - 2013.12.06 23:01:00 -
[2] - Quote
Thaddeus Eggeras wrote:It doesn't put a RS out at all. There is still no other ship able to solo L5s etc BUt a RS and carriers. This ship might give a Domi for a run for it's money, but the RS is still the passive beast
Marauders? |

Xequecal
GoonWaffe Goonswarm Federation
130
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Posted - 2013.12.07 00:12:00 -
[3] - Quote
Thaddeus Eggeras wrote:Really, ok try to do ANY L5 where you get neuted, or any sanc, or 6 of 10 or up, tell me how it goes in a T1 BS or Marauder. A RS can passive tank like no other ship can, hints why it's able to do sites only carrier can. It also can solo officer spawn, which have got a ton harder lately.
Don't worry I have NO idea what i'm talking about, as I have done ALL of these in a RS and know with a active tank you are screwed in 99% of these sites.
1. If passive tanking is the only way, you can also use a Navy Scorp. 2. You can blitz L5s by sniping the trigger structures from extremely long range with a cruise Golem or artillery Vargur. The same goes for all the plexes where the structure doesn't rep if you're a certain distance away from it. Just fit an XLASB, a MJD to get extreme range, a cap booster to power the MJD when you need it, and signal amplifiers for lock range. (use no cap) You can even fit damage mods to speed stuff up when you do this which you definitely can't with a passive tanked rattler. |

Xequecal
GoonWaffe Goonswarm Federation
130
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Posted - 2013.12.08 04:25:00 -
[4] - Quote
To be honest, there's really nothing they can do with the Nestor. SoE LP is trading at 3,000-3,500 ISK/LP, and the ship doesn't even exist yet. That means the Nestor is going to have a price of 2.2-2.7 billion at minimum, probably even higher since the release of the Nestor will spike demand. At this price point, it's simply unusable unless it's made grossly overpowered. None of the "balanced" fits posted here have any chance of being flown, they could put +500% repair amount, +500% repair range, -75% cap use on remote reppers, 20% drone damage/level on it and it would still be crap because even those stats aren't worth spending 3 billion on the hull. |

Xequecal
GoonWaffe Goonswarm Federation
131
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Posted - 2013.12.08 15:43:00 -
[5] - Quote
I still maintain that bubble immunity is the only way this ship has a chance. i realize there's little to no chance of that happening because CCP probably doesn't want to proliferate bubble immunity to even more ships, but at least it would give it a usable niche.
The fact is, it's way too expensive to see any real use in PvP. The Machariel is already considered overpowered and you can have one of those for 900m, why would I use this for 3 billion unless it's even more overpowered? It's not going to be made that strong, and for good reason.
For group PvE it's also hopeless, the only thing it has on Marauders for this task is the probe bonus, and you're simply going to be better off with 2 Marauders and a ship with a probe launcher than you are with 3 of these. In addition, the two Marauders and Tengu combined cost less than one of these.
Bubble immunity would let solo players use it to roam around and do exploration content. The super-low mass means you could do the "MWD/cloak" trick with an afterburner and get into warp in 5 seconds, making you pretty damn hard to catch. I mean, it still wouldn't be great for that because a Tengu can run a 10/10 or FSP and this can't, but at least you could do SOMETHING with it.
If you found your way into a C3 with a nullsec static this is probably the best ship you could have as a solo player, as it'll clear sites faster than any other probe-bonused ship, and you'd never have to restock on ammo either. W-space systems with nullsec statics are pretty much as safe as they get. They're usually deserted and the static to 0.0 only opens from the WH side so as long as you never warp to it you only have to worry about gankers from roaming wormholes and WH PvPers rolling their static to find you, both of which are easily countered by just watching for new signatures. |

Xequecal
GoonWaffe Goonswarm Federation
131
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Posted - 2013.12.10 01:39:00 -
[6] - Quote
Mournful Conciousness wrote:Except it's not a given that SoE LP will remain at their current conversion price.
At present, if you are a hisec missioner, it would be rational to move to Osmon and mine SoE missions in preference to any other hisec mission. Eventually the carebear horde will catch on to the "cash on the table" and the price of BPCs will begin to drop.
SoE isn't going to attract the hardcore carebears because running their missions will tank your Caldari State faction, and with only one agent available without traveling dozens of jumps you can't just filter out all the missions that pit you against Amarr/Caldari. |

Xequecal
GoonWaffe Goonswarm Federation
132
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Posted - 2013.12.10 12:21:00 -
[7] - Quote
Onictus wrote:The faction loss with Calldari is trivial, they are +2 with gallente so a 14% storyline is +6% gallente and like -0.16 with caldari.
....if you can't figure out how to manage that...well lol.
The storylines have nothing to do with it, SoE gives missions against Amarr/Caldari faction rats. That's a -3.0% hit for every 15 minutes you're in one of those missions for ship kills. When there is only one agent you'll get more of these than you can decline. |

Xequecal
GoonWaffe Goonswarm Federation
132
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Posted - 2013.12.12 02:26:00 -
[8] - Quote
Thaddeus Eggeras wrote:And no my view are pretty legit. You say exploring ships need to be able to move around pretty easy. ALL ships need that. Giving a BS a covert cloak or covert cyno isn't needed for the Nestor to explore. It can get around and do it's job. Get it to 0.0 with a carrier or JF, and when you go explore take a scout like EVERYONE does and have tacs and safes. This isn't hard, it's how living in 0.0 works. Giving it the bonuses you are asking is just crazy and not needed. Learn to move around in 0.0 and you will usually be ok. Will you always, no, but thats why you don't fly what you can't afford to loose. Nestor doesn't need a covert cloak, or a covert cyno, or bastion or 20% to drone HP and damage.
1. Most ships cruiser size and down can move around pretty easily because they can always MWD back to the gate, and it's fairly difficult to kill them before they reach it, especially if they have a cloak fitted as well that requires you to decloak them and still cuts off a major part of the distance back even if you do. BCs and BSes need help because they have basically no chance of making it, and this is why few people roam around in them.
2. Needing a scout on an exploration ship already fails it as an exploration ship. Why don't I just use two Tengus and ditch the scout?
Oh, and at this thing's price level you're going to hit a login trap, and those can't be scouted unless you never enter a system with even a single neutral or red in it. |

Xequecal
GoonWaffe Goonswarm Federation
133
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Posted - 2013.12.17 15:54:00 -
[9] - Quote
Guys, it's supposed to be a w-space useable battleship, and it's actually pretty good in that respect without being overpowered.
The problem is that because it's on SoE LP, it's just too expensive. If it were in literally any other LP store, it would be fine. |

Xequecal
GoonWaffe Goonswarm Federation
158
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Posted - 2014.01.15 18:04:00 -
[10] - Quote
I am disposable wrote:Omnathious Deninard wrote:The SOE battle ship was never needed the frigate and cruiser were fine on there own, but people complained that they wanted a SOE battleship so now we have a ship that feels out of place and has no definite role. I think CCP's lack of imagination and vision is more to blame than players who simply wanted a full set like other factions.
Eh, they shot for a power level equivalent to the other pirate battleships and they hit that mark pretty well. Nobody is going to use it because of the 2.5 billion ISK price tag, but if it cost the same as a Rattlesnake it would get used a lot. It's not a bad ship, and the logistic bonus is pretty unique, it's just too expensive. |
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