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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Misses Gap
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Posted - 2006.03.09 08:44:00 -
[91]
Carrier pilots docking/undocking get a black screen, being forced to relog which then again makes them unable to use a Cyno field that has been opened by one of their gangmates before the relog.
It'd be great to learn when this rather critical bug can be adressed
Thank you in advance, Gap
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bUBbLeS
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Posted - 2006.03.09 15:32:00 -
[92]
Originally by: TomB Implants not affecting shield boosters and more capital sized modules - simply fixing it is out of the question unless it's the right thing to do, all capital ships were balanced with out the implants affecting them, it will eventually get fixed and prolly with some tuning.
Errm
TomB this effecivly eliminates the minnie and caldarii carriers from the game
with the BEST kit in the game and if crystals worked(i've done generic math with "best officer" setups and leet skills) the caldarii carrier can tank 40 bships for about 7.5 minutes before they die due to no cap
the minnie for about 6 minutes
with slaves, and 2 cap armour reps the gal and amarr carriers can tank 30 bships for about 10 and 12 minutes respectivly
are you saying that the minnie and caldarii HAVE to armour tank cause you havnt had time to balance the ships with the tech 2 implants that have been in the game now for 6 months?
tbh even WITH crystals the caldarii and minnie carrier are getting the short end of the stick and seeing as they dont even work i guess they next to pointless..
can you fix this please?
the crystals are NOT over powered and do NOT make the sheild tank carriers uber
in fact they just about even the score
with crystals you can tank more, but for less time than and armour tanker
and tbh.. 2 dreds would pwn any carrier in next to no time...
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Hohenheim OfLight
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Posted - 2006.03.09 16:07:00 -
[93]
Wow readin these bugs make me think twice about continuing on for a mini carrier, just does not seam the point, if its's so crap compaeard to the other's.
About to start minmar bs lvl5 soon, and that alone wil take me 47 days unplanted.
After reading this i hardley think its worth the effort or the isk.
Please give the minmar carrier some loving ----------------------------------------------
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Fi T'Zeh
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Posted - 2006.03.09 16:16:00 -
[94]
BS lvl5 is worth the time anyway. ....
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Al Haquis
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Posted - 2006.03.09 17:11:00 -
[95]
Guys , dont want to rain on your parade , but have you ever thought that carrier would make better hospital ships then super duber gank mobils.
Truth be told i think that will be the Minnies carrier strong side .
Park it at SS , assign fighters to the main battlegroup, Battle ships that take dmg jump to the carrier. Carrier remote reps the ship and the ship returns to the battle.
so in my simple mind , having the option to rep diffrent ships faster is good.
Or am i an idiot?
With love Al Haquis.
---------------------------------------------------------------------- Council Member, Tahiri Warrior Masuat'aa Forums
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Scalor Valentis
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Posted - 2006.03.09 17:22:00 -
[96]
Capital repper rep BS in very few cycles, 3 or 4 of them on carrier dont make any difrence on what carier theye are if you are repairing BS, the BS will be repard no mather what carrier before its re aligned back to battle.
And i wont trade 10% Damage for 2 seconds less repair time EVER; as its irrelevent in fleetbattles, and nothing that Rep-poch culd do with remotes, much cheeper witl sless SP investment.
Only thing in wich minnie carrier will "shine" is to repair (default lvl 4) some odd pos our outpost 20% faster than other carriers - whoope freking doo
WTB: The Correct DreadÖ |
Kaylana Syi
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Posted - 2006.03.09 18:39:00 -
[97]
Originally by: Al Haquis Guys , dont want to rain on your parade , but have you ever thought that carrier would make better hospital ships then super duber gank mobils.
Truth be told i think that will be the Minnies carrier strong side .
Park it at SS , assign fighters to the main battlegroup, Battle ships that take dmg jump to the carrier. Carrier remote reps the ship and the ship returns to the battle.
so in my simple mind , having the option to rep diffrent ships faster is good.
Or am i an idiot?
With love Al Haquis.
That is their combat role. They have a logistics role as well. They are small mobile base of operations when not in combat.
Originally by: "Oveur" I don't react to threats any better than you do
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Da Ram
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Posted - 2006.03.12 02:42:00 -
[98]
Have the bugs mentioned in this thread been adressed or has everyone just lost interest in fixing ?
Ram
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Rawne Karrde
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Posted - 2006.03.12 10:56:00 -
[99]
seems they have forgotten about fixing these the blood patch seemed to make things worse. only thing that seemed to work was increasing the ship maintenance bay, everything else is still broke while adding some new bugs.
I was wondering if dread pilots are experiencing the stuck issue when undocking after cyno'ing or if that is just unique to carriers?
what gets me the most though about all this is, that when they said for this patch they were gonna fix carriers i went on the test server to help actually test to make sure these issues i was experiencing would be fixed. Sad that when i went on the test server there wasn't a carrier to be used to test with, and the bug hunters all seemed to keen just to insta spawn titans so everyone could blow them up. Great way to "test" whats broke.
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Levin Cavil
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Posted - 2006.03.13 01:14:00 -
[100]
Originally by: Al Haquis Guys , dont want to rain on your parade , but have you ever thought that carrier would make better hospital ships then super duber gank mobils.
Truth be told i think that will be the Minnies carrier strong side .
Park it at SS , assign fighters to the main battlegroup, Battle ships that take dmg jump to the carrier. Carrier remote reps the ship and the ship returns to the battle.
so in my simple mind , having the option to rep diffrent ships faster is good.
Or am i an idiot?
With love Al Haquis.
Or field multiple carriers that can remote rep bs and other cap ships in the fight?
OMG NOES you might actually have to figure out a tactic that doesn't involve a 400 man blob jumping in and blowing something away.
People really need to stop crying about carriers ship capacity and bonuses, they are all very good, they just arent solo pwnmobiles IMAGINE THAT.
¼_¼ |
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Da Ram
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Posted - 2006.03.13 11:34:00 -
[101]
Ok--thats all nice bickering about the hide of the carrier that hasnt been skinned yet.
The carrier - ship model is half broken. Why ?
Because sometimes when you undock from station the screen stays black. Nice huh ? Especially if an enemy fleet is waiting outside.
Because for any reason you have to relog (e.g. above) or you crash and cannot jump out to the cyno field that was already opened by your gangmate and is still open as you rejoin. Not so good.
Because your carrier is scrambled and you cannot jump out - no one is sure if this is as designed. Rumour was that Dreads could indeed jump despite scrambling.
Because you couldnt properly fill up your cargo and corp hangar bay as the former doesnt update correctly and the latter does not even show items that have been put in when in station.
The Developers sure have their hands full and CCP is a good provider, but with "just" 1B ISK cost the carriers will get more and more popular aka used by many.
It'd be very cool to have them work as smoothly as e.g. Battlecruisers, HACs and so many other ships do.
Ram
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Mercedes BZ
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Posted - 2006.03.13 21:47:00 -
[102]
Edited by: Mercedes BZ on 13/03/2006 21:56:06 Can we get some kind of response from the Devs about all these issues? I'm planning on training for one soon and it sure would be nice to know. Right now it's Gallente 4tw!
I just don't get how some of these issues are not caught during testing. Seems like some of these issues are so obvious you can spot it in seconds. For example, why are the Chimera so damn small? As someone mentioned, it is about the size of an Apoc? What the hell!!!??? And the obvious ones like balancing pirate implants and the carrier bonuses. Doesn't take much testing to see that some are overpowered while others are nerfed.
Then theres the whole other issue of what is intended to work a certain way versus what is not. Are capital ships supposed to be able to jump out when scrambled? Right now they supposedly can't but is it intended to be that way or a bug, would be nice to know.
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Khan IX
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Posted - 2006.03.14 11:25:00 -
[103]
This thread must not die
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Jurushy
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Posted - 2006.03.14 11:47:00 -
[104]
i have a crazy idee for ballancing minmatar carrier/motherships
give them turrets and allow them to fit 2 XL weapons like 1 gun and one missile so the carrier will follow the thpyoon style guns missile and drones
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Da Ram
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Posted - 2006.03.14 14:01:00 -
[105]
Before even starting to discuss balancing the damn things should be bug free.
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Khirion El'Laputa
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Posted - 2006.03.18 20:48:00 -
[106]
Edited by: Khirion El''Laputa on 18/03/2006 20:48:43 Uh, i got a bit scared reading this. I'm buing my minnie carrier tomorow, and to be honest it doesn't look good. I compared my carrier with other races, and it is best in speed and signature (by a little)... uh. Worst in cap, worst in bonus... well, generally worst :P
I love minmatar ships, and it is only reason for getting one. Please give some love to minnie carrier ;] PS. I hope my next post won't be about bugs...
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ClawHammer III
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Posted - 2006.03.18 21:54:00 -
[107]
Originally by: Da Ram Before even starting to discuss balancing the damn things should be bug free.
I agree. Still waiting for that damn Advanced Drone Interfacing skill too...
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Scalor Valentis
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Posted - 2006.03.18 22:54:00 -
[108]
Edited by: Scalor Valentis on 18/03/2006 22:54:38 Bug free and balanced all in once is nice
Right now only reason peopels are going for minmatar carrier is cause they cant be arsed training galente BS lvl 5 or are Minmatar RP junkies.
I belong to the "cant be arsed to waste 40+ days AND 400+m isk for the skill" just to go to the race that is actualy useful. And i do that in hope i dont need to run nakid without pants to demonstrate in nexst fanfest, as tomb will come to his sences and balance it out...
we can only hope
WTB: The Correct DreadÖ |
Arch Revenant
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Posted - 2006.03.19 00:45:00 -
[109]
I was testing a corpmates tank with some fighters. I told my fighters to return and orbit when his armor started to get low. They continued to attack him despite my command. He lost his ship.
One of my fighters just disappeared when following a corpie in warp. It could not be found on the scanners.
Aside from that, my carrier is my reason for living! Thanks CCP!
All Hail Spoon! Death to the Fork users! |
Denrace
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Posted - 2006.03.19 01:05:00 -
[110]
I dont own a Carrier.
This must be a bug. Please get me one asap.
/on a side note, good thread and keep it up chaps. ________________________________________
Replace the Nighthawk's Target Nav bonus with a ROF bonus!
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Scalor Valentis
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Posted - 2006.03.20 11:48:00 -
[111]
imortal tread bump
I found out from source(unconfirmed), that you are unable to use Fighters in 0.4.
You get Error message? Is that true? you cant use Fighteres everywhere carrier can go? Why dont let carriers have jumpgate capability
WTB: The Correct DreadÖ |
Maggot
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Posted - 2006.03.20 13:40:00 -
[112]
Originally by: Scalor Valentis imortal tread bump
I found out from source(unconfirmed), that you are unable to use Fighters in 0.4.
You get Error message? Is that true? you cant use Fighteres everywhere carrier can go? Why dont let carriers have jumpgate capability
You cannot assign them to others, but you can still use them.
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Bob ThePlumber
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Posted - 2006.03.20 19:23:00 -
[113]
im really wondering if CCP has really compared the carriers...
i compared the Nidhoggur (unanimously deemed the most unloved capital ship in the game) and the Thanatos. granted, the thanatos should get the drone bonus, its gallante, gallante should be better with drones, but the differences are so far out there that it isnt even funny.
Thanatos has: 7500 more structure 2500 more armor 5000 more capacitor 125 more cargo 10,000 more drone space 13km longer targeting range 8 more sensor strength 25 more CPU 125,000 more power grid and the awesome 10% drone damage per lvl bonus
the nidhoggur has the following over the thanatos: 2500 more shield 15m/s speed 10mm more scan resolution 35 less signature radius and it has a useless bonus because it cant hardly fit capital remote armor reps and shield transporters.
there is no way you "ballanced" these ships at all, much less with or without the crystal implant effects. i bought the low-grade implant set for the sole purpose of giving my minmatar capital ships the needed bonus that CCP wont give them, and i cant even use them. for 4 months i've trained for +2 bonus to my attributes instead of the +3s i'd have otherwise used and have probably lossed about a week of training because of it.
and all of this would be fine if they were going to fix it, but tomb basically told all shield tankers that they can go screw themselves and he's not going to help...this needs to be sorted out asap to be honest...
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Golan Trevize
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Posted - 2006.03.20 20:00:00 -
[114]
Niddhoggur Bonus should be changed to a good bonus like 5% cap rech pr lvl. Thanatos should be nerfed to a 5% drone dam , i mean why does it get 10% when the others get a 5% bonus.
Archon with 10% pr lvl to armor...... scary :)
Golan The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships.
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Scalor Valentis
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Posted - 2006.03.20 21:02:00 -
[115]
Originally by: Maggot
Originally by: Scalor Valentis imortal tread bump
I found out from source(unconfirmed), that you are unable to use Fighters in 0.4.
You get Error message? Is that true? you cant use Fighteres everywhere carrier can go? Why dont let carriers have jumpgate capability
You cannot assign them to others, but you can still use them.
Then why not allow em in empire space?
Oveur made an impression that assigning em to others restickt em from empire as its potential "grief" source
WTB: The Correct DreadÖ |
Hohenheim OfLight
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Posted - 2006.03.20 21:18:00 -
[116]
intresting, the minmar carrier needs some loving, why is that the minmar always get teh pointy end of the stick, and never get to do the poking? ----------------------------------------------
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Scalor Valentis
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Posted - 2006.03.20 21:24:00 -
[117]
because everyone who goes minmatar are either sertificated idiots, masochist or REALY good players who can actualy make use for the advantage minnies have
Minmatar is most brain intensive race there is.
WTB: The Correct DreadÖ |
Steppa
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Posted - 2006.03.21 05:25:00 -
[118]
Originally by: Scalor Valentis Well the Halo efekt sig radius, and thus decrease the Citadel torps damage done to them.
Also Slaves increase the armor HP.
Snakes do effekt the speed (whoope freking doo)
But crystals efekt nothing.
(the talisman efekt the nos, but as there is no capital nosses and prolly never be, thats irrelevent)
Can you give atlest passive shield regen bonus with cryustals for cap ships only?
or remove all pirate implant effekt from cap ships all together?
Right now, armor tankking Carriers are at huge advantage, the Amarr and Galentte ones.
Caldari one is somehow usefull, to a degree, prolyl cause the 30% and dredd guristas invu fields, but minmatar plaina nd simply suck donkeys, and nothing you or anyone say abaut it make it beter.
Its simpply not an option to use anykind of remote repairing in current EVE combat system due to MANY many difikulties, main ones being LAG, lock time and cycletime. not to mention proper support for such system in general.
Thus screwwing minmatars, yet again.
and 2-3 apochs can do same thing that nigghogur can do with its yber bonuses with less skillpint/isk invesment, if we talk abaut POS/station shield recharge
Balance? ahoy?
go figure
Scalor, I'm not even going to read your remarks anymore until you learn how to spell. It's the visual equal of nails on a chalkboard.
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Scalor Valentis
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Posted - 2006.03.21 10:10:00 -
[119]
then dont read, but keep your comments for yourself, if they do not regard this topic
WTB: The Correct DreadÖ |
George X
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Posted - 2006.03.21 10:32:00 -
[120]
Edited by: George X on 21/03/2006 10:32:37 1st task: Keep this thread alive
2nd task: Gather intel about which skills classified under "Drones" have an effect on fighters besides the required ones and the "Fighters" skill itself. (not mentioning the missing advanced drone interfacing)
Primary task completed. Any actually tested intel on the secondary one?
...the ancients are coming back... |
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