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Thread Statistics | Show CCP posts - 2 post(s) |

Da Ram
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Posted - 2006.03.21 21:16:00 -
[121]
*Bump*
There are sadly a lot of bugs that will kill a carrier or make it lose its fighter drones very easy.
At least the black screen after redock needs to be adressed to make carrier use somewhat viable please.
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Scalor Valentis
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Posted - 2006.03.23 18:39:00 -
[122]
Only good thing abaut minnie carrier is that it looks like imperial stardestroyer... a little astleast
WTB: The Correct DreadÖ |

Princess Jodi
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Posted - 2006.03.24 00:31:00 -
[123]
Yes, lets get answers. Bump.
The Black Screen occurs when you put a ship in the Ship Maintainence Array of your carrier while docked. Happens only then to my knowledge.
When switching from my Carrier to a Hauler in space, then back, I will have all my modules dissappear sometime later. Exiting EVE and deleting the CCP\EVE\Cache\MachNet folder fixes this.
Yes, Please tell us what skills and modules help Fighters. I've heard that the Omnidirectional Tracking Link might help, but Drone Duribility does not.
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Scalor Valentis
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Posted - 2006.03.24 08:32:00 -
[124]
Originally by: Princess Jodi Yes, lets get answers. Bump.
The Black Screen occurs when you put a ship in the Ship Maintainence Array of your carrier while docked. Happens only then to my knowledge.
When switching from my Carrier to a Hauler in space, then back, I will have all my modules dissappear sometime later. Exiting EVE and deleting the CCP\EVE\Cache\MachNet folder fixes this.
Yes, Please tell us what skills and modules help Fighters. I've heard that the Omnidirectional Tracking Link might help, but Drone Duribility does not.
That Explanes it then, i never putted any ships in my so far.
Beter not to, untill they adress the bugzor.
WTB: The Correct DreadÖ |

Juan Andalusian
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Posted - 2006.03.24 09:06:00 -
[125]
Originally by: TomB Implants not affecting shield boosters and more capital sized modules - simply fixing it is out of the question unless it's the right thing to do, all capital ships were balanced with out the implants affecting them, it will eventually get fixed and prolly with some tuning.
The separate categorising of capital modules also negates the use of several gang links with Shield Boosters and Armor Reps and Remote Modules.
I don't see how this could be imbalanced as the same bonus can be applied to shield and armor so why are those not working?
**Pain is meant to be felt** |

James Draekn
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Posted - 2006.05.26 16:44:00 -
[126]
Has any other bugs surfaced since the last post?
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tHe bOmB
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Posted - 2006.06.06 22:17:00 -
[127]
Edited by: tHe bOmB on 06/06/2006 22:21:11
is anything going to be done about balancing the bonus's of the carriers? (esp minmatar)
other wise could they please morf the minmatar carrier skill into one of the other races and along with other minmatar carriers too 
just wondering why it hasnt been fixed... 2 patchs so far and nothing yet 
the more i think the more sense it would make to give all carriers bonus to racial dmg and all to have the remote rep bonus's as is or tweaked
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Dayon
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Posted - 2006.07.05 18:17:00 -
[128]
Originally by: Aequitas Veritas Edited by: Aequitas Veritas on 05/03/2006 00:08:31
Originally by: Rawthorm In regards to the implant sets, is there any reason that the Crystal set shouldnt be allowed to work as normal?
Afterall the Armor tanking capital ships can run several armor reps constantly but the shield tanking vessels with a single booster run out of cap in quite a timely fasion. If anything the Crystal set levels the playing field a bit.
Fully agree with this... Its not like they affect them that much. Its like abit better than adding a third AMP and it allows you to fit a scrambler or webber. And the cost of these things... When ppl can tank their Thantaos with dual reppers running for 25 mins and have scrambler and webber in med slots its not like the caldari and minmatar carrier has much to balance them up against that.
At very least you could remove the effects of the other implants as well and not only leave the guys who invested 3 bn into crystal implants to be the only ones not benefitting from them... Also a change in description and possibly allowing ppl to petition to have the implants changed to something else would be in order? after all, Slaves are far more useful for any fleet movements...
A Armor tank Carrier with Dual Capital Reps: + capital repair systems IV (-20% activation time)
Repair Amount: 19200 HP activation cost: 4800 cap Duration: 24Sek (30*0,8)
The Important ones! HP/sek: 800! HP/Cap: 4!
A Shield tank with single Capital Shield booster + 1 basic amp (30%) + capital shield operation IV (-8% cap)
Boost Amount: 8320 (6400x1.3) activation cost: 2208 cap (2400*0,92) Duration: 10Sek
The Important ones! HP/sek: 832! HP/Cap: 3.7681!
Clearly they are very close to each other the Shield booster has a little higher hp/sek but only uses a little more cap/hp
So the tanking are very balanced.
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sr blackout
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Posted - 2006.07.07 00:34:00 -
[129]
Edited by: sr blackout on 07/07/2006 00:36:11 basic +3-5% implants do not work on carriers... that is IMO not acceptable... for people who wish to dedicate say for cap ships... to not have those bonus's work must be a bug because they are not overpowered or anything when your talking 3-5% only its not pirate implants, which i say either all work or none work for cap ships 
3 out of 5 implant slots do not work, the ones that are relevant to a carrier
fighters still do not mwd back, and ya some times they dont even want to return to carrier or fallow the assigned person in warp...
also issue with scooping fighters when having control units, its a pain in the butt you have to do it many many times by the time all your fighters end up in your drone bay... unacceptable again... in combat you do not have such time luxury, and warping with them would mean to wait again for them to come to you at slow crawl from 15km that they warp in to you
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sr blackout
Minmatar
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Posted - 2006.10.18 01:19:00 -
[130]
i fly the mini carrier... can you explain how come i get 6 sec on that capital armor rep (capital armor lvl3, carrier lvl4) and the capital shield one is 8 sec o_o
were does the capital armor one get more reduction of 20% or so??? is that a bug or i just dont get it... i just noticed that a while when doing some calc 
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InnerDrive
Black Lance Dusk and Dawn
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Posted - 2006.10.18 01:39:00 -
[131]
Edited by: InnerDrive on 18/10/2006 01:43:31
Originally by: Golan Trevize
Fighters do not mwd back to you.
If you crash with fighters deployed they are lost ,follow u to safespot when u auto warp but link to them is lost when u log back in and warp to the place u crashed, cannot be probe searched.
im sure i can think of some more when i have cooled down.
Golan
YES, exactly why i dont fly carriers at all atm.
I wrote the problem down in 10 petitions and bug reports as:
Fighters are bugged right now when u lose connection to server for whatever reason(note drops,server crashes etc). If u had any fighters on orbit with u they will warp with u to the spot ur ship warps to when u log off/disconnect (shoud be 1 million km away from the spot u actualy logged off at). The fighters will remain in orbit with u till ur ship actualy dissapears from space, at this point the fighters wont know what to do and will become deadspace objects.Now when u log back on there will be no way to get ur fighters back unless u mwd for 50 hours in a ceptor towards them. Is it possible to program fighters so that when their carrier disconnects they will all return to the carriers drone bay?
Reproduction steps: Deploy fighters>node drops/server crashes/disconnect>fighters follow u to ur log off spot>ur ship dissapears leaving ur fighters dead in space at the warp off/log off spot
Sit inside a pos with a carrier>deploy fighters>assign them to someone>node drop/crashes/disconnect>the fighters will become dead space objects very hard to get back with ur 100ms carrier
PLEASE MAKE FIGHTERS AUTOMATICLY RETURN TO THE DRONEBAY ON DISCONNECT
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hitech redneck
Digital Mind Crimes
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Posted - 2006.10.18 01:43:00 -
[132]
just recently received a carrier and noticed a few bugs that i have not seen mentioned. 1) when i assign my fighters to a gang member. He has his overview open to see the status of all the fighters. while he was out ratting and using the fighters the overview would not show any damage the fighters were taking or received until he warped to the next belt. He tried open and closing overview with no luck. At 20 mil a pop it could be a costly ratting or pvp trip if this is not fixed.
2) Aslo while out ratting we noticed that any rat the fighters would kill be it cruiser or bs the carrer pilot would get all the isk. The isk is not being split among the gang as normal kills do. The carrier would be sitting in a ss or at a pos safe and sound and getting full isk. I have submitted bug reports.
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Nazowa
Eve Defence Force Ascendant Frontier
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Posted - 2006.10.18 08:19:00 -
[133]
Anyone alive or Devs busy inspecting POS still ?
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sr blackout
Minmatar
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Posted - 2006.10.20 17:45:00 -
[134]
does anyone know why? or if its a bug that on mini carrier the capital armor remote gets 6 sec? with carrier lvl4... how does that work? is there hidden bonus? and the capital shield is 8 sec which make sense 
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