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Craig Bennett2th
Bennett Corp
132
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Posted - 2013.12.07 01:59:00 -
[1] - Quote
Does anyone else think CCP should make more missions? Hell is around every turn. It's your choice to go in it or not. Please check out the Rookies in EVE video playlist. https://www.youtube.com/playlist?list=PLioOFeHwQV5yNk2vpz8wX9hihLVQEIKLt |
Enyalie
Namazoth
9
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Posted - 2013.12.07 02:21:00 -
[2] - Quote
Of course, but at what expense. We all have our own preferred direction ccp should goin.
Have any ideas for missions yourself? |
Sobaan Tali
Caldari Quick Reaction Force
208
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Posted - 2013.12.07 02:32:00 -
[3] - Quote
Of course. Now, that is to say unless (and I'm sure CCP is fully aware of this) that is all they do. Adding a few missions here or there wouldn't be enough on its own. Look at Dread Pirate Scarlet, a mission that actually made an attempt to brake traditional mission design by being (drum-roll) unpredictable...shocking, I know. Now, it's just simply less predictable than most missions, but still easily figured out.
Missions (and really PVE) in general, both current and future, need an entire overhaul from the ground up; just adding some missions or plexes alone is really only a short-term benefit. This will be unfortunately a lengthy process and simply throwing a few missions/complexes would realistically be more of a waste of time both for us and CCP.
tl;dr
Yes, but simply adding them isn't enough. |
Enyalie
Namazoth
9
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Posted - 2013.12.07 02:44:00 -
[4] - Quote
Tell me about the unpredictable dread pirate mission, resubbed and not mission end in. Awhile, curious how that works? |
Dato Koppla
PillowFighters Inc Stealth Wear Inc.
394
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Posted - 2013.12.07 02:47:00 -
[5] - Quote
Sobaan has the right idea, adding more missions isn't going to make them any more interesting/less grind-ey, PvE needs an overhaul if you want new life breathed into it. New missions would get stale very quickly once everyone dissects exactly how to do them, and it's not limited to missions, DEDs, Unrateds, Anoms and Sleeper sites can all be methodically farmed with no trouble (not considering the PvP factor of course). |
Craig Bennett2th
Bennett Corp
132
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Posted - 2013.12.07 03:59:00 -
[6] - Quote
I 100% agree with PVE needs something done with it. Pretty much all the missions and what not feels the same. Also, the AI is pretty stupid. However, I understand fixing this will take a long time. While making missions shouldn't take that long (I think).
However, I find it stupid how limited we are on how many missions they are for a game as old as EVE Online. I wish CCP made a SMALL team of people that put out missions every month +/-. There is no reason why there isn't a few missions that aren't on EVE Survival. (I'm not talking about faction missions. Most people like myself stay away from these missions.) Hell is around every turn. It's your choice to go in it or not. Please check out the Rookies in EVE video playlist. https://www.youtube.com/playlist?list=PLioOFeHwQV5yNk2vpz8wX9hihLVQEIKLt |
Gh0stBust3rs
Wraith Shadow Guards D.E.F.I.A.N.C.E
14
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Posted - 2013.12.07 04:42:00 -
[7] - Quote
honestly a random mission generator would be a nice way to go. Then again i am sure programming it would be a nightmare.
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hmskrecik
TransMine Group German Information Network Alliance
138
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Posted - 2013.12.07 07:24:00 -
[8] - Quote
Gh0stBust3rs wrote:honestly a random mission generator would be a nice way to go. Then again i am sure programming it would be a nightmare.
Programming it would be actually easy. Balancing it, well, that's another story. |
Craig Bennett2th
Bennett Corp
132
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Posted - 2013.12.07 11:47:00 -
[9] - Quote
Gh0stBust3rs wrote:honestly a random mission generator would be a nice way to go. Then again i am sure programming it would be a nightmare.
A random gen mission like the foes will be at random areas? Hell is around every turn. It's your choice to go in it or not. Please check out the Rookies in EVE video playlist. https://www.youtube.com/playlist?list=PLioOFeHwQV5yNk2vpz8wX9hihLVQEIKLt |
Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
41
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Posted - 2013.12.07 15:04:00 -
[10] - Quote
i would apreciate if the current mixture becomes random first so.
means the bounty stays the same overall in the mission or nearly. But Ship Combinations spawn randomly (50k bounty cruiser could be 2 25k frigs or 4 10k frigs or the other way around) that would make missions more interestingly to begin with. |
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Gh0stBust3rs
Wraith Shadow Guards D.E.F.I.A.N.C.E
14
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Posted - 2013.12.07 19:21:00 -
[11] - Quote
Craig Bennett2th wrote:Gh0stBust3rs wrote:honestly a random mission generator would be a nice way to go. Then again i am sure programming it would be a nightmare.
A random gen mission like the foes will be at random areas?
More like anomolies now but randomized.
IE travel to this system warp to beacon and kill any/all pirates taht show up. They can be from any pirate faction with a % chance of esculation and faction spawn.
Make it ideal for marauders/ or fleets of weaker ships to run from x amount of isk and lp |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
101
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Posted - 2013.12.07 20:22:00 -
[12] - Quote
I would like to see l4's that require high SP pilots flying fairly pimped out smaller combat ships to complete. Restricted to vessels of the intended size for instance "this mission restricted to destroyer class ships".
I won't go into nuts and bolts of all the changes required for the implementation of this idea as it would require many. Probably the biggest issue would be making the ISK per hour comperable to L4 BS missions and justifying that since it is more costly to run a pimped BS vs a pimped destroyer.
Yawn,-á I'm right as usual. The predictability kinda gets boring really. |
Obsidiana
White-Noise
231
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Posted - 2013.12.08 03:37:00 -
[13] - Quote
Yes. In fact, I say give all current missions a hiatus. |
Old Phill
Republic University Minmatar Republic
21
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Posted - 2013.12.08 05:42:00 -
[14] - Quote
Elite level missions( elite as in npcs are about as strong as 75% a player ship of that size of course piloted by a moron) tired of missions where a battleship does like a 100 damage its like damn those are some MIGHTY CIVILIAN GUNS YOU GOT THERE |
Ralph King-Griffin
Var Foundation inc.
124
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Posted - 2013.12.08 12:55:00 -
[15] - Quote
ccp seem to think so If in doubt...do...excessively. |
Ireland VonVicious
Vicious Trading Company
224
|
Posted - 2013.12.08 21:08:00 -
[16] - Quote
I'd like to see advanced agents.
L4A's or something. Have access start at 9.0 with a npc corp or something along those lines.
Just make them all like AE and Dread Scarlet level difficulty minimum and have some that go about 20-30% harder.
Could be a nice testing ground for what could become a full PvE overhaul. |
Abdiel Kavash
Paladin Order Fidelas Constans
2213
|
Posted - 2013.12.08 21:10:00 -
[17] - Quote
Ireland VonVicious wrote:I'd like to see advanced agents.
L4A's or something. Have access start at 9.0 with a npc corp or something along those lines.
Just make them all like AE and Dread Scarlet level difficulty minimum and have some that go about 20-30% harder.
Could be a nice testing ground for what could become a full PvE overhaul. They're called level 5 agents. |
Pervasive Vagrant
Ancient Mist
0
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Posted - 2013.12.09 08:18:00 -
[18] - Quote
I just wish I had different NPC pirates to shoot honestly. I've been shooting Angels and Serpentis since I can remember... would be nice if there was some backstory where guristas and blood raiders etc pop up in my missions.
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Dextrome Thorphan
RvB - RED Federation
35
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Posted - 2013.12.09 12:56:00 -
[19] - Quote
Enyalie wrote:Tell me about the unpredictable dread pirate mission, resubbed and not mission end in. Awhile, curious how that works?
I didn't even know it was unpredictable lol... I rarely look up any mission guides on eve-surival.org anymore because once you got good skills and a good ship with good fit you can just shoot everything in any order you like. Unless you wanna blitz of course, but that's a different story, and blitzing is not worth it in highsec imo.
As for an on-topic comment: Sure the entire pve aspect could use a complete overhaul. But personally I wouldn't mind seeing some more "heavy" missions, by which I mean more missions with lots of battleships and just a few frigates (or none). Maybe then I might mission again :p but for now I'll stick to anomalies. |
Daniel Plain
Science and Trade Institute Caldari State
1565
|
Posted - 2013.12.09 19:04:00 -
[20] - Quote
every time this topic comes up, people repeat the same bad ideas. firstly, randomizing the spawns in a mission is inherently at least one of two things: irrelevant or annoying. for example if you vary the size of the waves between small and OHMYGODMYFACEISMELTING, all you do in the long run is favor the rattlesnake and marauders with their huge tank over all the other mission ships. same goes for randomizing the faction you fight against: people just switch to machs, vargurs and CNRs (and the rest comes crying to the forums). increasing the difficulty of missions across the board may be a good idea, but you have to do so without increasing the payouts (lvl4s are too profitable as it is). making all of them equally difficult on the other hand would only take away more flavor and make them more boring than they already are. bottom line, unless you want to commit to a complete overhaul, the best thing you can do is maybe add a few well balanced missions to the pool and make some quality of lime improvements (why do i have to dock after every mission?) while preserving the isk/hr.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
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Mr Pragmatic
788
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Posted - 2013.12.09 21:15:00 -
[21] - Quote
Being a sandbox game, they should make a way for players to spawn mini incursions into systems that disrupt everything. And other players can talk to agents to get rid of the disruptive mini incursions. Just an idea. Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |
Gh0stBust3rs
Wraith Shadow Guards D.E.F.I.A.N.C.E
14
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Posted - 2013.12.10 08:06:00 -
[22] - Quote
Daniel Plain wrote:every time this topic comes up, people repeat the same bad ideas. firstly, randomizing the spawns in a mission is inherently at least one of two things: irrelevant or annoying. for example if you vary the size of the waves between small and OHMYGODMYFACEISMELTING, all you do in the long run is favor the rattlesnake and marauders with their huge tank over all the other mission ships. same goes for randomizing the faction you fight against: people just switch to machs, vargurs and CNRs (and the rest comes crying to the forums). increasing the difficulty of missions across the board may be a good idea, but you have to do so without increasing the payouts (lvl4s are too profitable as it is). making all of them equally difficult on the other hand would only take away more flavor and make them more boring than they already are. bottom line, unless you want to commit to a complete overhaul, the best thing you can do is maybe add a few well balanced missions to the pool and make some quality of lime improvements (why do i have to dock after every mission?) while preserving the isk/hr.
To be honest it really comes down to level 4s and to an extent level 5s in low sec should not be soloable. There is a reason for incursions being a group event.
While I know some can run them in blinged out marauders groups of T1 Battleships or even bringing logis to run them.
The rats dont have to be incursion level types but the missions should be extremely hard to solo |
Allko
Zero Tax services
5
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Posted - 2013.12.10 10:23:00 -
[23] - Quote
Just add more lvl4 with liquid payout ~10-15mil isk to fill the gap between 30mil and 5mil missions since i cant hit the "decline" button more than once per 4h More difficult...why? We have incursions and lvl5 BTW... missions are not suppose to be fun. |
Abdiel Kavash
Paladin Order Fidelas Constans
2234
|
Posted - 2013.12.10 10:27:00 -
[24] - Quote
Mr Pragmatic wrote:Being a sandbox game, they should make a way for players to spawn mini incursions into systems that disrupt everything. And other players can talk to agents to get rid of the disruptive mini incursions. Just an idea. It's called "get a bunch of friends together, sit on station and gun down everything that moves".
Why do you people need NPCs to dictate every step you take? Isn't that the opposite of a sandbox? |
Craig Bennett2th
Bennett Corp
136
|
Posted - 2013.12.10 14:20:00 -
[25] - Quote
Gh0stBust3rs wrote:Daniel Plain wrote:every time this topic comes up, people repeat the same bad ideas. firstly, randomizing the spawns in a mission is inherently at least one of two things: irrelevant or annoying. for example if you vary the size of the waves between small and OHMYGODMYFACEISMELTING, all you do in the long run is favor the rattlesnake and marauders with their huge tank over all the other mission ships. same goes for randomizing the faction you fight against: people just switch to machs, vargurs and CNRs (and the rest comes crying to the forums). increasing the difficulty of missions across the board may be a good idea, but you have to do so without increasing the payouts (lvl4s are too profitable as it is). making all of them equally difficult on the other hand would only take away more flavor and make them more boring than they already are. bottom line, unless you want to commit to a complete overhaul, the best thing you can do is maybe add a few well balanced missions to the pool and make some quality of lime improvements (why do i have to dock after every mission?) while preserving the isk/hr. To be honest it really comes down to level 4s and to an extent level 5s in low sec should not be soloable. There is a reason for incursions being a group event. While I know some can run them in blinged out marauders groups of T1 Battleships or even bringing logis to run them. The rats dont have to be incursion level types but the missions should be extremely hard to solo
For me, it's gotten to the point where I can AFK most l4. Hell is around every turn. It's your choice to go in it or not. Please check out the Rookies in EVE video playlist. https://www.youtube.com/playlist?list=PLioOFeHwQV5yNk2vpz8wX9hihLVQEIKLt |
Oska Rus
Free Ice Cream People
45
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Posted - 2013.12.10 14:28:00 -
[26] - Quote
What for more missions when all are the same. Warp in shoot red crosses collect reward. |
Daniel Plain
Science and Trade Institute Caldari State
1566
|
Posted - 2013.12.10 14:39:00 -
[27] - Quote
Gh0stBust3rs wrote:To be honest it really comes down to level 4s and to an extent level 5s in low sec should not be soloable. There is a reason for incursions being a group event.
While I know some can run them in blinged out marauders groups of T1 Battleships or even bringing logis to run them.
The rats dont have to be incursion level types but the missions should be extremely hard to solo if people want to run group events, why not run incursions? the raison d'+¬tre for lvl4 missions is providing solo content for people who like earning ISK by shooting red crosses. if anything, they resemble anom grinding in 0.0, not incursions.
lvl5s are a little awkward. they are not profitable enough unless you run them alone, which in turn is an unreasonable risk unless your corp controls the system. they are also hugely unbalanced, as in some can be blitzed with one tengu in 5 minutes while others require a serious fleet and loads of time.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Mr Pragmatic
788
|
Posted - 2013.12.11 22:08:00 -
[28] - Quote
Abdiel Kavash wrote:Mr Pragmatic wrote:Being a sandbox game, they should make a way for players to spawn mini incursions into systems that disrupt everything. And other players can talk to agents to get rid of the disruptive mini incursions. Just an idea. It's called "get a bunch of friends together, sit on station and gun down everything that moves". Why do you people need NPCs to dictate every step you take? Isn't that the opposite of a sandbox?
As much as people like to lement eve is not a pure sandbox. Of so their would be no missions or explo, etc.... Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |
Gallali Egidall
Sebiestor Tribe Minmatar Republic
4
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Posted - 2013.12.12 00:35:00 -
[29] - Quote
I'd like to see more missions and I'd like both mining and distribution missions to be more interesting. Other people are already advocating for security missions.
I'd like to have the option for distribution missions where you have to:
1) Pick up a large stack of items and split the stack into smaller batches all along a route (delivering medicine, food, entertainment, toys, tools to every specific station along a route).
2) Choose between a short run in low sec that will earn you a time/danger bonus or a longer run through high sec that pays less.
3) Drop things off in a plex (where you may or may not be attacked by rats).
4) Have to scan down a hidden location in order to make a delivery.
Turn some hauling routes into a series of acceleration gates, with appropriate dangers, especially rats. Make haulers fit for tank (and a little gank!)
There should be reasons to use tiny cloaky haulers and big freighters as opposed to L4's needing nothing more exciting than a T1 industrial you get in the tutorial missions.
At least mining missions have gas mining (which needs better than tutorial skills). I'd like to see some fake ice mining and some oddsituations. What about mining inside a fake wormhole that will collapse and need scanning to escape just like a proper wormhole, when you're about halfway done with the mining?
What about mining in areas with radiation leaks or faulty acceleration gates? Isn't there a career agent mission that teachers you to use an afterburner that features an asteroid that has a DOT effect (Damage Over Time)? Why aren't we mission mining in areas like that? Security mission runners swap out ammo and hardeners between missions, why shouldn't haulers and miners need to swap modules or ships?
Why aren't miners doing missions that pay out (MUCH) more if we have high refining skills?
Miners and haulers should get missions that make use of the skills they're expected to have.
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Niena Nuamzzar
Royal Amarr Institute Amarr Empire
181
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Posted - 2013.12.13 11:47:00 -
[30] - Quote
I'd be happy with only two missions:
1. Dread Pirate Scarlet 2. Angel Extravaganza |
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