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Carniflex
StarHunt Insidious Empire
102
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Posted - 2013.12.16 13:28:00 -
[31] - Quote
To be honest - I would prefer them to come up with some kind of dynamic mission system instead of the current pre-cooked model. As while they might indeed do couple more missions these get old pretty fast, so the resources would be better spent on somekind of system that generates missions from some set of "bricks" you can assemble to have a mission.
Then adding new brricks later on would introduce a lot more variation than the old fashinoned handcrafted model. Ofc it might be harder to balance (and test) that kind of system.
Presumably the best way to do something like that would be to implement that kind of system in very limited manner, tweak it until its functional and then make the regular agents slowly to give out more of the "generated" missions, say, for example, every 10th mission, for a start, would be generated, etc.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
ionageman TOG
security services
2
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Posted - 2014.01.02 22:20:00 -
[32] - Quote
Abdiel Kavash wrote:Old Phill wrote:Elite level missions( elite as in npcs are about as strong as 75% a player ship of that size of course piloted by a moron) tired of missions where a battleship does like a 100 damage its like damn those are some MIGHTY CIVILIAN GUNS YOU GOT THERE They're called incursions. Ireland VonVicious wrote:I'd like to see advanced agents.
L4A's or something. Have access start at 9.0 with a npc corp or something along those lines.
Just make them all like AE and Dread Scarlet level difficulty minimum and have some that go about 20-30% harder.
Could be a nice testing ground for what could become a full PvE overhaul. They're called level 5 agents.
Completely ignores the problems of missioning in lowsec and the fact not everybody wants to organize an incursion fleet . I
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IIshira
School of Applied Knowledge Caldari State
579
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Posted - 2014.01.02 22:36:00 -
[33] - Quote
More missions = The ability to run them longer without burnout.
Running them longer = More ISK in my wallet
More ISK in my wallet = Buying more ships for PVP
More ships for PVP = More PVP
More PVP = More fun!
This is at least for me. I cannot afford to fund my PVP with RL money. I honestly enjoy missions sometimes but after repeating the same half dozen over and over it just becomes a grind. |
Alexander Xenon
The Scope Gallente Federation
0
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Posted - 2014.01.03 17:25:00 -
[34] - Quote
an industrial mission would be a nice addition to the game- we already see this in the career agent, so the game has the mechanics already. the agent gives you a BPC for X copies, then asks you to make one for him. this would be easy to add, and could in some cases be a very fast way to get standing from ISK, as well as being a great way to remove surplus goods from the market (anything that goes into a mission will probably be for sale at that station). however the items produced could also be mission-specific widgets, with no use outside of the mission and needing common minerals.
to make things more interesting, some missions could be 'go here, kill/salvage/loot item, use item to manufature X', which would be a change of pace from the usual mission grind, and a good level one agent mission to teach salvage and industry.
an exploration mission agent would be fun as well- warp to acceleration gate and enter site, hack the data/relic, bring item back. fairly simple, the game mechanics are already there, and it helps people learn the system. maybe scan to find the accel gate then use a mission specific token to enter.
industrial and exploration missions would help round out the combat/mine/haul trinity of agent types we have now, and add some nice diversity for mission choices. |
Deunan Tenephais
60
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Posted - 2014.01.04 01:45:00 -
[35] - Quote
Beside diluting the actual mission pool, which should be a good thing for diversity, CCP could also increase the kind of missions we get, but slowly, one kind at a time, with making sure that the new kind introduced is not the same thing as an older type.
Actualy, we have 3 kind of missions: -go mine these stones/mine these ice cubes/hoove these clouds while reading a book; -take/find/buy that and put it somewhere else; -go kill a bunch of NPCs in protracted battles. I feel like a little more options would be nice.
What I would like to see are assassination missions.
"Hey, we spotted this wanted guy at this place, all alone, I want you to take him out. Don't forget to bring a scrambler or the guy could warp out never to be seen again, automatically failing the mission and making you lose standing with our corp. Oh yes, the guy is a good pilote, you should definitely bring an optimal setup against mono-target with you on this one"
See what I mean ? It would change from the griiiiiiiind of BS hitpoints that security missions are, give pvpers a way of funding their activity without the need to use a pve fitting they may not like, and it would help newbies learn the starting rules of pvp.
Beyond that, I know that CCP cannot multiply too much the number of mission types, unless they literaly overcrowd stations with NPCs, and I don't think it would be a good thing. Each kind should have a purpose and catter to specific needs among the playerbase. |
ExcalibursTemplar
Citadel Enterprises
30
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Posted - 2014.01.04 13:38:00 -
[36] - Quote
IIshira wrote:More missions = The ability to run them longer without burnout.
Running them longer = More ISK in my wallet
More ISK in my wallet = Buying more ships for PVP
More ships for PVP = More PVP
More PVP = More fun!
This is at least for me. I cannot afford to fund my PVP with RL money. I honestly enjoy missions sometimes but after repeating the same half dozen over and over it just becomes a grind.
That's the same situation I'm in.
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Miasmos
Aliastra Gallente Federation
67
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Posted - 2014.01.04 14:36:00 -
[37] - Quote
Dread pirate scarlet is "unpredictable" in the sense you don't know which factions spawn in there (from a pool of choices).
Blitzing in high sec is worth it, just have to find a good conversion rate item (atm stratios bp).
Missions should lean towards better LP rewards (faction guns better than t2, with t2 ammo would be a good start). The isk component should not compete with nullsec anoms, rather get nullseccers printing isk and highseccers printing quality faction items.
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Nerf Burger
Republic Military School Minmatar Republic
178
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Posted - 2014.01.04 19:38:00 -
[38] - Quote
How about missions where you navigate inside giant structure with paths blocked by npcs? "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
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Dorian Wylde
Imperial Academy Amarr Empire
398
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Posted - 2014.01.04 23:42:00 -
[39] - Quote
Would be nice, but there is a lot more I would rather them work on.
A good mission overhaul (my personal opinion) would be to change up the higher level missions a bit. Make a new Level 6 category that is the same as the current 5s (low sec only stuff) and make a new set of Level 5's for high that are designed for the new Marauders. Something challenging for them. |
Atog Uz
Hedion University Amarr Empire
0
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Posted - 2014.01.05 23:54:00 -
[40] - Quote
Ok this may be an old idea but here goes.
Way back in City of Heroes the allowed player made missions. Basically you set up the scenario and enemies and to some extent the rewards.
Eve could do something like that, just source it out to the players.
There would have to be stricter controls on the danger/rewards but I don't see why it isn't do-able. Swap them out every couple of months to the new most popular ones.
Kind of like having a mod community. Let the players do the work and the devs just review and OK the ones that will be allowed in the game. |
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Raven O'Russ
Liza idi na...
5
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Posted - 2014.01.06 05:52:00 -
[41] - Quote
Atog Uz wrote:Ok this may be an old idea but here goes.
Way back in City of Heroes the allowed player made missions. Basically you set up the scenario and enemies and to some extent the rewards.
Eve could do something like that, just source it out to the players.
There would have to be stricter controls on the danger/rewards but I don't see why it isn't do-able. Swap them out every couple of months to the new most popular ones.
Kind of like having a mod community. Let the players do the work and the devs just review and OK the ones that will be allowed in the game.
Is it just me seeing that, or there is something about neverwinter online above here?
I believe, it would be great if CCP one day introduced us a dozen new missions for every agent level. |
Leslie Aucie
Crisis Averted
0
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Posted - 2014.01.06 07:22:00 -
[42] - Quote
I'd like to see some variety for missions for people who like to fly something other than blinged out faction ships or Marauders.
Logi missions: "Help! One of our scouting parties has sent out a distress call and needs immediate aid." Simple rep and go missions for level 1s/2s. More challenging versions for 3s, maybe the ships are still fighting and are moving. For level 4s/5s maybe more of a full blown engagement style, you're getting shot at, or jammed or neut'd. Just something for those of us that like to do logi, but can't without a fleet.
Production mission: "Help! Our scouting party got wrecked and we're in immediate need of Three new executioners!" This could serve as a mechanism for removing a lot of Meta 0, or T1 hulls from the market, or encouraging people to produce them in a different way than normal. For instance if you want to do production but don't want to go through the endless process of researching profit values, obtaining the materials, producing the item, transporting to jita, and then finally selling, it'd give you a way of simply producing something and being rewarded for it.
To keep production in check, the missions might reward very little in terms of ISK, but a bit higher than average LP. LP you could spend on BPCs.
Just some poorly thought out ideas.
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Nerf Burger
Republic Military School Minmatar Republic
181
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Posted - 2014.01.06 16:25:00 -
[43] - Quote
Missions with PVP objectives where failure doesn't result in massive penalties for one party.
Missions where you navigate inside giant structures or force fields.
Mission that require you to perform objectives in DUST. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
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IIshira
School of Applied Knowledge Caldari State
594
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Posted - 2014.01.06 23:14:00 -
[44] - Quote
Nerf Burger wrote:Missions with PVP objectives where failure doesn't result in massive penalties for one party.
Missions involving PVP would be interesting but PVP without penalty isn't Eve... If you want practice without penalty there's the test server.
Edit: Unless you meant "where failure doesn't result in massive penalties" as in standing loss then that's okay but losing ships to PVP is part of Eve. The day they make it where your ship respawns at the grave is well... |
Omega Sunset
Caldari Roughnecks
117
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Posted - 2014.01.07 04:58:00 -
[45] - Quote
Yes need more missions ...or really the mission type missing in this game.
Exploration missions.
Many things that could be done with exploration missions. Probing, cloaking, combat, reconnaissance, hacking, courier drops. Including mission locations you are not just handed, but need to probe for.
Designed for ships from t1 explorer frigs, cov-ops ships, on up to black ops. GÇö+¬GÇö |
Bibosikus
Flowery Twats
187
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Posted - 2014.01.08 11:37:00 -
[46] - Quote
I'd like to see a new player career as "Mission Broker" to partly replace Agents.
I see it as a player acting as a broker between CCP's mission generator and a mission runner.
The Mission Runner pays the Agent (me) a commission to find him a lucrative mission.
As an Agent I have access to a mission pool from which I select a template, add aspects of content, and issue the mission. The Mission Runner reviews it and accepts or asks for further modification.
I get paid modestly for a short piece of work and the Mission Runner gets his LP and bounties from what's in effect a player-created dungeon.
To dissuade Brokers from just doling out hugely profitable missions, there would be checks and balances.
Perhaps to become a Broker you would have to put isk into escrow and pay out partial insurance if the runners lose their ships.
Some missions could be a one-entry only. Or warp out, and you fail. Gate keys issued before missions could restrict the number of ships able to enter.
Eh, that's just ten minutes' thought. Maybe complete pie in the sky, but Player-driven missions really would bring the sandbox back to PvE. The box said "Requires Windows-á2000 or better", so I installed Linux. |
brutalbutneutral
Prepare To Meet Thy Doom
11
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Posted - 2014.01.08 12:15:00 -
[47] - Quote
Pervasive Vagrant wrote:I just wish I had different NPC pirates to shoot honestly. I've been shooting Angels and Serpentis since I can remember... would be nice if there was some backstory where guristas and blood raiders etc pop up in my missions.
Go do lvl 5's and shoot at gallente/caldari and minmater/amarr and drones and bloodraiders and sansha and the ocasional serp and angel rat.
CCP is working on improving missions and prob in next major expansion we will see some of it. Making missions unpredictable is actually quite hard because of balance. If you look at other MMO's these also have dungeons that are completely predictable and are always done with the same setup and same kill order.
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Odithia
Imperial Academy Amarr Empire
15
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Posted - 2014.01.11 17:48:00 -
[48] - Quote
I would like to see some new low/null sec high reward mission that can be completed in small ship. Like the angel epic arc.
They also need to be advertised ingame so everyone knows about them.
Unlike COSMOS they need to be grief proof otherwise most people will just ignore them. For example no stealable item to bring back to the agent.
Low sec missions will create player interaction (PVP) but some of these player interactions just push players away from the game. Getting their mission ship owned due to a mistake is one thing. Getting a non repeatable mission serie ruined because of somebody in a cloacked ship is another. |
Craig Bennett2th
Bennett Corp
145
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Posted - 2014.02.01 16:19:00 -
[49] - Quote
Odithia wrote:I would like to see some new low/null sec high reward mission that can be completed in small ship. Like the angel epic arc.
They also need to be advertised ingame so everyone knows about them.
Unlike COSMOS they need to be grief proof otherwise most people will just ignore them. For example no stealable item to bring back to the agent.
Low sec missions will create player interaction (PVP) but some of these player interactions just push players away from the game. Getting their mission ship owned due to a mistake is one thing. Getting a non repeatable mission serie ruined because of somebody in a cloacked ship is another.
That would be cool Hell is around every turn. It's your choice to go in it or not. Please check out the Rookies in EVE video playlist. https://www.youtube.com/playlist?list=PLioOFeHwQV5yNk2vpz8wX9hihLVQEIKLt |
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1202
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Posted - 2014.02.01 19:13:00 -
[50] - Quote
The best NPC mission generator I've ever seen so far in an MMO was in Anarchy Online
Although there were a lot of similarities with each mission that it generated, there was enough variation within each individual mission to keep them fairly interesting.
Just because it's old, and someone else's idea doesn't mean that some eve dev's can't "borrow inspiration" from how it worked.
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Miranda Shoota
Gnampf Inc.
1
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Posted - 2014.02.05 15:04:00 -
[51] - Quote
Deunan Tenephais wrote:Beside diluting the actual mission pool, which should be a good thing for diversity, CCP could also increase the kind of missions we get, but slowly, one kind at a time, with making sure that the new kind introduced is not the same thing as an older type.
Actualy, we have 3 kind of missions: -go mine these stones/mine these ice cubes/hoove these clouds while reading a book; -take/find/buy that and put it somewhere else; -go kill a bunch of NPCs in protracted battles. I feel like a little more options would be nice.
What I would like to see are assassination missions.
"Hey, we spotted this wanted guy at this place, all alone, I want you to take him out. Don't forget to bring a scrambler or the guy could warp out never to be seen again, automatically failing the mission and making you lose standing with our corp. Oh yes, the guy is a good pilote, you should definitely bring an optimal setup against mono-target with you on this one"
See what I mean ? It would change from the griiiiiiiind of BS hitpoints that security missions are, give pvpers a way of funding their activity without the need to use a pve fitting they may not like, and it would help newbies learn the starting rules of pvp.
Beyond that, I know that CCP cannot multiply too much the number of mission types, unless they literaly overcrowd stations with NPCs, and I don't think it would be a good thing. Each kind should have a purpose and catter to specific needs among the playerbase.
I would like NPC engagements that are more like player engagements, where there aren't just more and more and more NPCs but harder ones that do stuff players can do and warp away or whatever. This assassination mission stuff sounds cool but maybe not instantly fail them when the target warps out, just have it relocate to a different system, like expeditions. |
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