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Craig Bennett2th
Bennett Corp
132
|
Posted - 2013.12.07 01:59:00 -
[1] - Quote
Does anyone else think CCP should make more missions? Hell is around every turn. It's your choice to go in it or not. Please check out the Rookies in EVE video playlist. https://www.youtube.com/playlist?list=PLioOFeHwQV5yNk2vpz8wX9hihLVQEIKLt |
Enyalie
Namazoth
9
|
Posted - 2013.12.07 02:21:00 -
[2] - Quote
Of course, but at what expense. We all have our own preferred direction ccp should goin.
Have any ideas for missions yourself? |
Sobaan Tali
Caldari Quick Reaction Force
208
|
Posted - 2013.12.07 02:32:00 -
[3] - Quote
Of course. Now, that is to say unless (and I'm sure CCP is fully aware of this) that is all they do. Adding a few missions here or there wouldn't be enough on its own. Look at Dread Pirate Scarlet, a mission that actually made an attempt to brake traditional mission design by being (drum-roll) unpredictable...shocking, I know. Now, it's just simply less predictable than most missions, but still easily figured out.
Missions (and really PVE) in general, both current and future, need an entire overhaul from the ground up; just adding some missions or plexes alone is really only a short-term benefit. This will be unfortunately a lengthy process and simply throwing a few missions/complexes would realistically be more of a waste of time both for us and CCP.
tl;dr
Yes, but simply adding them isn't enough. |
Enyalie
Namazoth
9
|
Posted - 2013.12.07 02:44:00 -
[4] - Quote
Tell me about the unpredictable dread pirate mission, resubbed and not mission end in. Awhile, curious how that works? |
Dato Koppla
PillowFighters Inc Stealth Wear Inc.
394
|
Posted - 2013.12.07 02:47:00 -
[5] - Quote
Sobaan has the right idea, adding more missions isn't going to make them any more interesting/less grind-ey, PvE needs an overhaul if you want new life breathed into it. New missions would get stale very quickly once everyone dissects exactly how to do them, and it's not limited to missions, DEDs, Unrateds, Anoms and Sleeper sites can all be methodically farmed with no trouble (not considering the PvP factor of course). |
Craig Bennett2th
Bennett Corp
132
|
Posted - 2013.12.07 03:59:00 -
[6] - Quote
I 100% agree with PVE needs something done with it. Pretty much all the missions and what not feels the same. Also, the AI is pretty stupid. However, I understand fixing this will take a long time. While making missions shouldn't take that long (I think).
However, I find it stupid how limited we are on how many missions they are for a game as old as EVE Online. I wish CCP made a SMALL team of people that put out missions every month +/-. There is no reason why there isn't a few missions that aren't on EVE Survival. (I'm not talking about faction missions. Most people like myself stay away from these missions.) Hell is around every turn. It's your choice to go in it or not. Please check out the Rookies in EVE video playlist. https://www.youtube.com/playlist?list=PLioOFeHwQV5yNk2vpz8wX9hihLVQEIKLt |
Gh0stBust3rs
Wraith Shadow Guards D.E.F.I.A.N.C.E
14
|
Posted - 2013.12.07 04:42:00 -
[7] - Quote
honestly a random mission generator would be a nice way to go. Then again i am sure programming it would be a nightmare.
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hmskrecik
TransMine Group German Information Network Alliance
138
|
Posted - 2013.12.07 07:24:00 -
[8] - Quote
Gh0stBust3rs wrote:honestly a random mission generator would be a nice way to go. Then again i am sure programming it would be a nightmare.
Programming it would be actually easy. Balancing it, well, that's another story. |
Craig Bennett2th
Bennett Corp
132
|
Posted - 2013.12.07 11:47:00 -
[9] - Quote
Gh0stBust3rs wrote:honestly a random mission generator would be a nice way to go. Then again i am sure programming it would be a nightmare.
A random gen mission like the foes will be at random areas? Hell is around every turn. It's your choice to go in it or not. Please check out the Rookies in EVE video playlist. https://www.youtube.com/playlist?list=PLioOFeHwQV5yNk2vpz8wX9hihLVQEIKLt |
Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
41
|
Posted - 2013.12.07 15:04:00 -
[10] - Quote
i would apreciate if the current mixture becomes random first so.
means the bounty stays the same overall in the mission or nearly. But Ship Combinations spawn randomly (50k bounty cruiser could be 2 25k frigs or 4 10k frigs or the other way around) that would make missions more interestingly to begin with. |
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Gh0stBust3rs
Wraith Shadow Guards D.E.F.I.A.N.C.E
14
|
Posted - 2013.12.07 19:21:00 -
[11] - Quote
Craig Bennett2th wrote:Gh0stBust3rs wrote:honestly a random mission generator would be a nice way to go. Then again i am sure programming it would be a nightmare.
A random gen mission like the foes will be at random areas?
More like anomolies now but randomized.
IE travel to this system warp to beacon and kill any/all pirates taht show up. They can be from any pirate faction with a % chance of esculation and faction spawn.
Make it ideal for marauders/ or fleets of weaker ships to run from x amount of isk and lp |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
101
|
Posted - 2013.12.07 20:22:00 -
[12] - Quote
I would like to see l4's that require high SP pilots flying fairly pimped out smaller combat ships to complete. Restricted to vessels of the intended size for instance "this mission restricted to destroyer class ships".
I won't go into nuts and bolts of all the changes required for the implementation of this idea as it would require many. Probably the biggest issue would be making the ISK per hour comperable to L4 BS missions and justifying that since it is more costly to run a pimped BS vs a pimped destroyer.
Yawn,-á I'm right as usual. The predictability kinda gets boring really. |
Obsidiana
White-Noise
231
|
Posted - 2013.12.08 03:37:00 -
[13] - Quote
Yes. In fact, I say give all current missions a hiatus. |
Old Phill
Republic University Minmatar Republic
21
|
Posted - 2013.12.08 05:42:00 -
[14] - Quote
Elite level missions( elite as in npcs are about as strong as 75% a player ship of that size of course piloted by a moron) tired of missions where a battleship does like a 100 damage its like damn those are some MIGHTY CIVILIAN GUNS YOU GOT THERE |
Ralph King-Griffin
Var Foundation inc.
124
|
Posted - 2013.12.08 12:55:00 -
[15] - Quote
ccp seem to think so If in doubt...do...excessively. |
Ireland VonVicious
Vicious Trading Company
224
|
Posted - 2013.12.08 21:08:00 -
[16] - Quote
I'd like to see advanced agents.
L4A's or something. Have access start at 9.0 with a npc corp or something along those lines.
Just make them all like AE and Dread Scarlet level difficulty minimum and have some that go about 20-30% harder.
Could be a nice testing ground for what could become a full PvE overhaul. |
Abdiel Kavash
Paladin Order Fidelas Constans
2213
|
Posted - 2013.12.08 21:10:00 -
[17] - Quote
Ireland VonVicious wrote:I'd like to see advanced agents.
L4A's or something. Have access start at 9.0 with a npc corp or something along those lines.
Just make them all like AE and Dread Scarlet level difficulty minimum and have some that go about 20-30% harder.
Could be a nice testing ground for what could become a full PvE overhaul. They're called level 5 agents. |
Pervasive Vagrant
Ancient Mist
0
|
Posted - 2013.12.09 08:18:00 -
[18] - Quote
I just wish I had different NPC pirates to shoot honestly. I've been shooting Angels and Serpentis since I can remember... would be nice if there was some backstory where guristas and blood raiders etc pop up in my missions.
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Dextrome Thorphan
RvB - RED Federation
35
|
Posted - 2013.12.09 12:56:00 -
[19] - Quote
Enyalie wrote:Tell me about the unpredictable dread pirate mission, resubbed and not mission end in. Awhile, curious how that works?
I didn't even know it was unpredictable lol... I rarely look up any mission guides on eve-surival.org anymore because once you got good skills and a good ship with good fit you can just shoot everything in any order you like. Unless you wanna blitz of course, but that's a different story, and blitzing is not worth it in highsec imo.
As for an on-topic comment: Sure the entire pve aspect could use a complete overhaul. But personally I wouldn't mind seeing some more "heavy" missions, by which I mean more missions with lots of battleships and just a few frigates (or none). Maybe then I might mission again :p but for now I'll stick to anomalies. |
Daniel Plain
Science and Trade Institute Caldari State
1565
|
Posted - 2013.12.09 19:04:00 -
[20] - Quote
every time this topic comes up, people repeat the same bad ideas. firstly, randomizing the spawns in a mission is inherently at least one of two things: irrelevant or annoying. for example if you vary the size of the waves between small and OHMYGODMYFACEISMELTING, all you do in the long run is favor the rattlesnake and marauders with their huge tank over all the other mission ships. same goes for randomizing the faction you fight against: people just switch to machs, vargurs and CNRs (and the rest comes crying to the forums). increasing the difficulty of missions across the board may be a good idea, but you have to do so without increasing the payouts (lvl4s are too profitable as it is). making all of them equally difficult on the other hand would only take away more flavor and make them more boring than they already are. bottom line, unless you want to commit to a complete overhaul, the best thing you can do is maybe add a few well balanced missions to the pool and make some quality of lime improvements (why do i have to dock after every mission?) while preserving the isk/hr.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
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Mr Pragmatic
788
|
Posted - 2013.12.09 21:15:00 -
[21] - Quote
Being a sandbox game, they should make a way for players to spawn mini incursions into systems that disrupt everything. And other players can talk to agents to get rid of the disruptive mini incursions. Just an idea. Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |
Gh0stBust3rs
Wraith Shadow Guards D.E.F.I.A.N.C.E
14
|
Posted - 2013.12.10 08:06:00 -
[22] - Quote
Daniel Plain wrote:every time this topic comes up, people repeat the same bad ideas. firstly, randomizing the spawns in a mission is inherently at least one of two things: irrelevant or annoying. for example if you vary the size of the waves between small and OHMYGODMYFACEISMELTING, all you do in the long run is favor the rattlesnake and marauders with their huge tank over all the other mission ships. same goes for randomizing the faction you fight against: people just switch to machs, vargurs and CNRs (and the rest comes crying to the forums). increasing the difficulty of missions across the board may be a good idea, but you have to do so without increasing the payouts (lvl4s are too profitable as it is). making all of them equally difficult on the other hand would only take away more flavor and make them more boring than they already are. bottom line, unless you want to commit to a complete overhaul, the best thing you can do is maybe add a few well balanced missions to the pool and make some quality of lime improvements (why do i have to dock after every mission?) while preserving the isk/hr.
To be honest it really comes down to level 4s and to an extent level 5s in low sec should not be soloable. There is a reason for incursions being a group event.
While I know some can run them in blinged out marauders groups of T1 Battleships or even bringing logis to run them.
The rats dont have to be incursion level types but the missions should be extremely hard to solo |
Allko
Zero Tax services
5
|
Posted - 2013.12.10 10:23:00 -
[23] - Quote
Just add more lvl4 with liquid payout ~10-15mil isk to fill the gap between 30mil and 5mil missions since i cant hit the "decline" button more than once per 4h More difficult...why? We have incursions and lvl5 BTW... missions are not suppose to be fun. |
Abdiel Kavash
Paladin Order Fidelas Constans
2234
|
Posted - 2013.12.10 10:27:00 -
[24] - Quote
Mr Pragmatic wrote:Being a sandbox game, they should make a way for players to spawn mini incursions into systems that disrupt everything. And other players can talk to agents to get rid of the disruptive mini incursions. Just an idea. It's called "get a bunch of friends together, sit on station and gun down everything that moves".
Why do you people need NPCs to dictate every step you take? Isn't that the opposite of a sandbox? |
Craig Bennett2th
Bennett Corp
136
|
Posted - 2013.12.10 14:20:00 -
[25] - Quote
Gh0stBust3rs wrote:Daniel Plain wrote:every time this topic comes up, people repeat the same bad ideas. firstly, randomizing the spawns in a mission is inherently at least one of two things: irrelevant or annoying. for example if you vary the size of the waves between small and OHMYGODMYFACEISMELTING, all you do in the long run is favor the rattlesnake and marauders with their huge tank over all the other mission ships. same goes for randomizing the faction you fight against: people just switch to machs, vargurs and CNRs (and the rest comes crying to the forums). increasing the difficulty of missions across the board may be a good idea, but you have to do so without increasing the payouts (lvl4s are too profitable as it is). making all of them equally difficult on the other hand would only take away more flavor and make them more boring than they already are. bottom line, unless you want to commit to a complete overhaul, the best thing you can do is maybe add a few well balanced missions to the pool and make some quality of lime improvements (why do i have to dock after every mission?) while preserving the isk/hr. To be honest it really comes down to level 4s and to an extent level 5s in low sec should not be soloable. There is a reason for incursions being a group event. While I know some can run them in blinged out marauders groups of T1 Battleships or even bringing logis to run them. The rats dont have to be incursion level types but the missions should be extremely hard to solo
For me, it's gotten to the point where I can AFK most l4. Hell is around every turn. It's your choice to go in it or not. Please check out the Rookies in EVE video playlist. https://www.youtube.com/playlist?list=PLioOFeHwQV5yNk2vpz8wX9hihLVQEIKLt |
Oska Rus
Free Ice Cream People
45
|
Posted - 2013.12.10 14:28:00 -
[26] - Quote
What for more missions when all are the same. Warp in shoot red crosses collect reward. |
Daniel Plain
Science and Trade Institute Caldari State
1566
|
Posted - 2013.12.10 14:39:00 -
[27] - Quote
Gh0stBust3rs wrote:To be honest it really comes down to level 4s and to an extent level 5s in low sec should not be soloable. There is a reason for incursions being a group event.
While I know some can run them in blinged out marauders groups of T1 Battleships or even bringing logis to run them.
The rats dont have to be incursion level types but the missions should be extremely hard to solo if people want to run group events, why not run incursions? the raison d'+¬tre for lvl4 missions is providing solo content for people who like earning ISK by shooting red crosses. if anything, they resemble anom grinding in 0.0, not incursions.
lvl5s are a little awkward. they are not profitable enough unless you run them alone, which in turn is an unreasonable risk unless your corp controls the system. they are also hugely unbalanced, as in some can be blitzed with one tengu in 5 minutes while others require a serious fleet and loads of time.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Mr Pragmatic
788
|
Posted - 2013.12.11 22:08:00 -
[28] - Quote
Abdiel Kavash wrote:Mr Pragmatic wrote:Being a sandbox game, they should make a way for players to spawn mini incursions into systems that disrupt everything. And other players can talk to agents to get rid of the disruptive mini incursions. Just an idea. It's called "get a bunch of friends together, sit on station and gun down everything that moves". Why do you people need NPCs to dictate every step you take? Isn't that the opposite of a sandbox?
As much as people like to lement eve is not a pure sandbox. Of so their would be no missions or explo, etc.... Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |
Gallali Egidall
Sebiestor Tribe Minmatar Republic
4
|
Posted - 2013.12.12 00:35:00 -
[29] - Quote
I'd like to see more missions and I'd like both mining and distribution missions to be more interesting. Other people are already advocating for security missions.
I'd like to have the option for distribution missions where you have to:
1) Pick up a large stack of items and split the stack into smaller batches all along a route (delivering medicine, food, entertainment, toys, tools to every specific station along a route).
2) Choose between a short run in low sec that will earn you a time/danger bonus or a longer run through high sec that pays less.
3) Drop things off in a plex (where you may or may not be attacked by rats).
4) Have to scan down a hidden location in order to make a delivery.
Turn some hauling routes into a series of acceleration gates, with appropriate dangers, especially rats. Make haulers fit for tank (and a little gank!)
There should be reasons to use tiny cloaky haulers and big freighters as opposed to L4's needing nothing more exciting than a T1 industrial you get in the tutorial missions.
At least mining missions have gas mining (which needs better than tutorial skills). I'd like to see some fake ice mining and some oddsituations. What about mining inside a fake wormhole that will collapse and need scanning to escape just like a proper wormhole, when you're about halfway done with the mining?
What about mining in areas with radiation leaks or faulty acceleration gates? Isn't there a career agent mission that teachers you to use an afterburner that features an asteroid that has a DOT effect (Damage Over Time)? Why aren't we mission mining in areas like that? Security mission runners swap out ammo and hardeners between missions, why shouldn't haulers and miners need to swap modules or ships?
Why aren't miners doing missions that pay out (MUCH) more if we have high refining skills?
Miners and haulers should get missions that make use of the skills they're expected to have.
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Niena Nuamzzar
Royal Amarr Institute Amarr Empire
181
|
Posted - 2013.12.13 11:47:00 -
[30] - Quote
I'd be happy with only two missions:
1. Dread Pirate Scarlet 2. Angel Extravaganza |
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Carniflex
StarHunt Insidious Empire
102
|
Posted - 2013.12.16 13:28:00 -
[31] - Quote
To be honest - I would prefer them to come up with some kind of dynamic mission system instead of the current pre-cooked model. As while they might indeed do couple more missions these get old pretty fast, so the resources would be better spent on somekind of system that generates missions from some set of "bricks" you can assemble to have a mission.
Then adding new brricks later on would introduce a lot more variation than the old fashinoned handcrafted model. Ofc it might be harder to balance (and test) that kind of system.
Presumably the best way to do something like that would be to implement that kind of system in very limited manner, tweak it until its functional and then make the regular agents slowly to give out more of the "generated" missions, say, for example, every 10th mission, for a start, would be generated, etc.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
ionageman TOG
security services
2
|
Posted - 2014.01.02 22:20:00 -
[32] - Quote
Abdiel Kavash wrote:Old Phill wrote:Elite level missions( elite as in npcs are about as strong as 75% a player ship of that size of course piloted by a moron) tired of missions where a battleship does like a 100 damage its like damn those are some MIGHTY CIVILIAN GUNS YOU GOT THERE They're called incursions. Ireland VonVicious wrote:I'd like to see advanced agents.
L4A's or something. Have access start at 9.0 with a npc corp or something along those lines.
Just make them all like AE and Dread Scarlet level difficulty minimum and have some that go about 20-30% harder.
Could be a nice testing ground for what could become a full PvE overhaul. They're called level 5 agents.
Completely ignores the problems of missioning in lowsec and the fact not everybody wants to organize an incursion fleet . I
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IIshira
School of Applied Knowledge Caldari State
579
|
Posted - 2014.01.02 22:36:00 -
[33] - Quote
More missions = The ability to run them longer without burnout.
Running them longer = More ISK in my wallet
More ISK in my wallet = Buying more ships for PVP
More ships for PVP = More PVP
More PVP = More fun!
This is at least for me. I cannot afford to fund my PVP with RL money. I honestly enjoy missions sometimes but after repeating the same half dozen over and over it just becomes a grind. |
Alexander Xenon
The Scope Gallente Federation
0
|
Posted - 2014.01.03 17:25:00 -
[34] - Quote
an industrial mission would be a nice addition to the game- we already see this in the career agent, so the game has the mechanics already. the agent gives you a BPC for X copies, then asks you to make one for him. this would be easy to add, and could in some cases be a very fast way to get standing from ISK, as well as being a great way to remove surplus goods from the market (anything that goes into a mission will probably be for sale at that station). however the items produced could also be mission-specific widgets, with no use outside of the mission and needing common minerals.
to make things more interesting, some missions could be 'go here, kill/salvage/loot item, use item to manufature X', which would be a change of pace from the usual mission grind, and a good level one agent mission to teach salvage and industry.
an exploration mission agent would be fun as well- warp to acceleration gate and enter site, hack the data/relic, bring item back. fairly simple, the game mechanics are already there, and it helps people learn the system. maybe scan to find the accel gate then use a mission specific token to enter.
industrial and exploration missions would help round out the combat/mine/haul trinity of agent types we have now, and add some nice diversity for mission choices. |
Deunan Tenephais
60
|
Posted - 2014.01.04 01:45:00 -
[35] - Quote
Beside diluting the actual mission pool, which should be a good thing for diversity, CCP could also increase the kind of missions we get, but slowly, one kind at a time, with making sure that the new kind introduced is not the same thing as an older type.
Actualy, we have 3 kind of missions: -go mine these stones/mine these ice cubes/hoove these clouds while reading a book; -take/find/buy that and put it somewhere else; -go kill a bunch of NPCs in protracted battles. I feel like a little more options would be nice.
What I would like to see are assassination missions.
"Hey, we spotted this wanted guy at this place, all alone, I want you to take him out. Don't forget to bring a scrambler or the guy could warp out never to be seen again, automatically failing the mission and making you lose standing with our corp. Oh yes, the guy is a good pilote, you should definitely bring an optimal setup against mono-target with you on this one"
See what I mean ? It would change from the griiiiiiiind of BS hitpoints that security missions are, give pvpers a way of funding their activity without the need to use a pve fitting they may not like, and it would help newbies learn the starting rules of pvp.
Beyond that, I know that CCP cannot multiply too much the number of mission types, unless they literaly overcrowd stations with NPCs, and I don't think it would be a good thing. Each kind should have a purpose and catter to specific needs among the playerbase. |
ExcalibursTemplar
Citadel Enterprises
30
|
Posted - 2014.01.04 13:38:00 -
[36] - Quote
IIshira wrote:More missions = The ability to run them longer without burnout.
Running them longer = More ISK in my wallet
More ISK in my wallet = Buying more ships for PVP
More ships for PVP = More PVP
More PVP = More fun!
This is at least for me. I cannot afford to fund my PVP with RL money. I honestly enjoy missions sometimes but after repeating the same half dozen over and over it just becomes a grind.
That's the same situation I'm in.
|
Miasmos
Aliastra Gallente Federation
67
|
Posted - 2014.01.04 14:36:00 -
[37] - Quote
Dread pirate scarlet is "unpredictable" in the sense you don't know which factions spawn in there (from a pool of choices).
Blitzing in high sec is worth it, just have to find a good conversion rate item (atm stratios bp).
Missions should lean towards better LP rewards (faction guns better than t2, with t2 ammo would be a good start). The isk component should not compete with nullsec anoms, rather get nullseccers printing isk and highseccers printing quality faction items.
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Nerf Burger
Republic Military School Minmatar Republic
178
|
Posted - 2014.01.04 19:38:00 -
[38] - Quote
How about missions where you navigate inside giant structure with paths blocked by npcs? "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
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Dorian Wylde
Imperial Academy Amarr Empire
398
|
Posted - 2014.01.04 23:42:00 -
[39] - Quote
Would be nice, but there is a lot more I would rather them work on.
A good mission overhaul (my personal opinion) would be to change up the higher level missions a bit. Make a new Level 6 category that is the same as the current 5s (low sec only stuff) and make a new set of Level 5's for high that are designed for the new Marauders. Something challenging for them. |
Atog Uz
Hedion University Amarr Empire
0
|
Posted - 2014.01.05 23:54:00 -
[40] - Quote
Ok this may be an old idea but here goes.
Way back in City of Heroes the allowed player made missions. Basically you set up the scenario and enemies and to some extent the rewards.
Eve could do something like that, just source it out to the players.
There would have to be stricter controls on the danger/rewards but I don't see why it isn't do-able. Swap them out every couple of months to the new most popular ones.
Kind of like having a mod community. Let the players do the work and the devs just review and OK the ones that will be allowed in the game. |
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Raven O'Russ
Liza idi na...
5
|
Posted - 2014.01.06 05:52:00 -
[41] - Quote
Atog Uz wrote:Ok this may be an old idea but here goes.
Way back in City of Heroes the allowed player made missions. Basically you set up the scenario and enemies and to some extent the rewards.
Eve could do something like that, just source it out to the players.
There would have to be stricter controls on the danger/rewards but I don't see why it isn't do-able. Swap them out every couple of months to the new most popular ones.
Kind of like having a mod community. Let the players do the work and the devs just review and OK the ones that will be allowed in the game.
Is it just me seeing that, or there is something about neverwinter online above here?
I believe, it would be great if CCP one day introduced us a dozen new missions for every agent level. |
Leslie Aucie
Crisis Averted
0
|
Posted - 2014.01.06 07:22:00 -
[42] - Quote
I'd like to see some variety for missions for people who like to fly something other than blinged out faction ships or Marauders.
Logi missions: "Help! One of our scouting parties has sent out a distress call and needs immediate aid." Simple rep and go missions for level 1s/2s. More challenging versions for 3s, maybe the ships are still fighting and are moving. For level 4s/5s maybe more of a full blown engagement style, you're getting shot at, or jammed or neut'd. Just something for those of us that like to do logi, but can't without a fleet.
Production mission: "Help! Our scouting party got wrecked and we're in immediate need of Three new executioners!" This could serve as a mechanism for removing a lot of Meta 0, or T1 hulls from the market, or encouraging people to produce them in a different way than normal. For instance if you want to do production but don't want to go through the endless process of researching profit values, obtaining the materials, producing the item, transporting to jita, and then finally selling, it'd give you a way of simply producing something and being rewarded for it.
To keep production in check, the missions might reward very little in terms of ISK, but a bit higher than average LP. LP you could spend on BPCs.
Just some poorly thought out ideas.
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Nerf Burger
Republic Military School Minmatar Republic
181
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Posted - 2014.01.06 16:25:00 -
[43] - Quote
Missions with PVP objectives where failure doesn't result in massive penalties for one party.
Missions where you navigate inside giant structures or force fields.
Mission that require you to perform objectives in DUST. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
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IIshira
School of Applied Knowledge Caldari State
594
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Posted - 2014.01.06 23:14:00 -
[44] - Quote
Nerf Burger wrote:Missions with PVP objectives where failure doesn't result in massive penalties for one party.
Missions involving PVP would be interesting but PVP without penalty isn't Eve... If you want practice without penalty there's the test server.
Edit: Unless you meant "where failure doesn't result in massive penalties" as in standing loss then that's okay but losing ships to PVP is part of Eve. The day they make it where your ship respawns at the grave is well... |
Omega Sunset
Caldari Roughnecks
117
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Posted - 2014.01.07 04:58:00 -
[45] - Quote
Yes need more missions ...or really the mission type missing in this game.
Exploration missions.
Many things that could be done with exploration missions. Probing, cloaking, combat, reconnaissance, hacking, courier drops. Including mission locations you are not just handed, but need to probe for.
Designed for ships from t1 explorer frigs, cov-ops ships, on up to black ops. GÇö+¬GÇö |
Bibosikus
Flowery Twats
187
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Posted - 2014.01.08 11:37:00 -
[46] - Quote
I'd like to see a new player career as "Mission Broker" to partly replace Agents.
I see it as a player acting as a broker between CCP's mission generator and a mission runner.
The Mission Runner pays the Agent (me) a commission to find him a lucrative mission.
As an Agent I have access to a mission pool from which I select a template, add aspects of content, and issue the mission. The Mission Runner reviews it and accepts or asks for further modification.
I get paid modestly for a short piece of work and the Mission Runner gets his LP and bounties from what's in effect a player-created dungeon.
To dissuade Brokers from just doling out hugely profitable missions, there would be checks and balances.
Perhaps to become a Broker you would have to put isk into escrow and pay out partial insurance if the runners lose their ships.
Some missions could be a one-entry only. Or warp out, and you fail. Gate keys issued before missions could restrict the number of ships able to enter.
Eh, that's just ten minutes' thought. Maybe complete pie in the sky, but Player-driven missions really would bring the sandbox back to PvE. The box said "Requires Windows-á2000 or better", so I installed Linux. |
brutalbutneutral
Prepare To Meet Thy Doom
11
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Posted - 2014.01.08 12:15:00 -
[47] - Quote
Pervasive Vagrant wrote:I just wish I had different NPC pirates to shoot honestly. I've been shooting Angels and Serpentis since I can remember... would be nice if there was some backstory where guristas and blood raiders etc pop up in my missions.
Go do lvl 5's and shoot at gallente/caldari and minmater/amarr and drones and bloodraiders and sansha and the ocasional serp and angel rat.
CCP is working on improving missions and prob in next major expansion we will see some of it. Making missions unpredictable is actually quite hard because of balance. If you look at other MMO's these also have dungeons that are completely predictable and are always done with the same setup and same kill order.
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Odithia
Imperial Academy Amarr Empire
15
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Posted - 2014.01.11 17:48:00 -
[48] - Quote
I would like to see some new low/null sec high reward mission that can be completed in small ship. Like the angel epic arc.
They also need to be advertised ingame so everyone knows about them.
Unlike COSMOS they need to be grief proof otherwise most people will just ignore them. For example no stealable item to bring back to the agent.
Low sec missions will create player interaction (PVP) but some of these player interactions just push players away from the game. Getting their mission ship owned due to a mistake is one thing. Getting a non repeatable mission serie ruined because of somebody in a cloacked ship is another. |
Craig Bennett2th
Bennett Corp
145
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Posted - 2014.02.01 16:19:00 -
[49] - Quote
Odithia wrote:I would like to see some new low/null sec high reward mission that can be completed in small ship. Like the angel epic arc.
They also need to be advertised ingame so everyone knows about them.
Unlike COSMOS they need to be grief proof otherwise most people will just ignore them. For example no stealable item to bring back to the agent.
Low sec missions will create player interaction (PVP) but some of these player interactions just push players away from the game. Getting their mission ship owned due to a mistake is one thing. Getting a non repeatable mission serie ruined because of somebody in a cloacked ship is another.
That would be cool Hell is around every turn. It's your choice to go in it or not. Please check out the Rookies in EVE video playlist. https://www.youtube.com/playlist?list=PLioOFeHwQV5yNk2vpz8wX9hihLVQEIKLt |
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1202
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Posted - 2014.02.01 19:13:00 -
[50] - Quote
The best NPC mission generator I've ever seen so far in an MMO was in Anarchy Online
Although there were a lot of similarities with each mission that it generated, there was enough variation within each individual mission to keep them fairly interesting.
Just because it's old, and someone else's idea doesn't mean that some eve dev's can't "borrow inspiration" from how it worked.
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Miranda Shoota
Gnampf Inc.
1
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Posted - 2014.02.05 15:04:00 -
[51] - Quote
Deunan Tenephais wrote:Beside diluting the actual mission pool, which should be a good thing for diversity, CCP could also increase the kind of missions we get, but slowly, one kind at a time, with making sure that the new kind introduced is not the same thing as an older type.
Actualy, we have 3 kind of missions: -go mine these stones/mine these ice cubes/hoove these clouds while reading a book; -take/find/buy that and put it somewhere else; -go kill a bunch of NPCs in protracted battles. I feel like a little more options would be nice.
What I would like to see are assassination missions.
"Hey, we spotted this wanted guy at this place, all alone, I want you to take him out. Don't forget to bring a scrambler or the guy could warp out never to be seen again, automatically failing the mission and making you lose standing with our corp. Oh yes, the guy is a good pilote, you should definitely bring an optimal setup against mono-target with you on this one"
See what I mean ? It would change from the griiiiiiiind of BS hitpoints that security missions are, give pvpers a way of funding their activity without the need to use a pve fitting they may not like, and it would help newbies learn the starting rules of pvp.
Beyond that, I know that CCP cannot multiply too much the number of mission types, unless they literaly overcrowd stations with NPCs, and I don't think it would be a good thing. Each kind should have a purpose and catter to specific needs among the playerbase.
I would like NPC engagements that are more like player engagements, where there aren't just more and more and more NPCs but harder ones that do stuff players can do and warp away or whatever. This assassination mission stuff sounds cool but maybe not instantly fail them when the target warps out, just have it relocate to a different system, like expeditions. |
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