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XvXTeacherVxV
The Cult Reborn
61
|
Posted - 2013.12.08 18:51:00 -
[1] - Quote
+3 Turret hardpoints, don't remove the launchers, and change this:
Caldari Dreadnought Skill Bonus: 5% bonus to kinetic missile damage per skill level 5% bonus to Capital Launcher rate of fire per skill level
to this:
Caldari Dreadnought Skill Bonus: 5% bonus to Capital Launcher and Capital Hybrid Turret damage per skill level 4% bonus to shield resistances per skill level
Now it's usable without just being a Caldari Moros and people who trained their capital launcher skills can still use them. It would deal the least damage of the dreads, but it would be the tankiest, be more adaptable which has it's own uses and wouldn't have that lame kinetic damage bonus.
Discuss. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |

Gigan Amilupar
No Code of Conduct Fluffeh Bunneh Murder Squad
91
|
Posted - 2013.12.08 19:00:00 -
[2] - Quote
It's actually kind of sad that we've gotten to the point where "fixing" the phoenix means allowing it to use rails as it's weapon system instead. IMO the ship doesn't need it's bonuses changed, it needs capital launchers to be fixed. Problem is, CCP has stated that they're worried about crossing the fine line of capital launchers working as intended, and capital launchers being ridiculously OP with webs and TP's factored into the situation. I have no idea where to begin a suggestion to fix the problem honestly. Pretty sure CCPs said that they were looking at some changes for the phoenix with the rubicon update but decided that they didn't like how it was balancing out, so they're putting it off till the capital rebalance (which I think they also said will be the last rebalance they are going to do after pirate faction and T3's). |

XvXTeacherVxV
The Cult Reborn
61
|
Posted - 2013.12.08 19:06:00 -
[3] - Quote
Gigan Amilupar wrote:It's actually kind of sad that we've gotten to the point where "fixing" the phoenix means allowing it to use rails as it's weapon system instead. IMO the ship doesn't need it's bonuses changed, it needs capital launchers to be fixed. Problem is, CCP has stated that they're worried about crossing the fine line of capital launchers working as intended, and capital launchers being ridiculously OP with webs and TP's factored into the situation. I have no idea where to begin a suggestion to fix the problem honestly. Pretty sure CCPs said that they were looking at some changes for the phoenix with the rubicon update but decided that they didn't like how it was balancing out, so they're putting it off till the capital rebalance (which I think they also said will be the last rebalance they are going to do after pirate faction and T3's).
I agree, there isn't really an easy fix for capital launchers. At least this way we wouldn't be getting rid of capital launchers entirely and I think they'd still see some use for shooting structures. I saw some people suggesting adding rapid cruise launchers but it seems like that would be more difficult to balance with other capital weapons. Also.. it could use blasters too :P. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |

Eli Green
The Arrow Project
803
|
Posted - 2013.12.08 19:14:00 -
[4] - Quote
I think if they fix cap launchers it will be fine (maybe) but I like the idea of having the turret hardpoints as well as the missile hardpoints. wumbo |

scorchlikeshiswhiskey
Black Slag Authenticated Corrosive.
63
|
Posted - 2013.12.08 20:25:00 -
[5] - Quote
Fixing the Phoenix would mean addressing the problems with missiles. Instead we'll probably see CCP40sec (formerly CCP Rise) "balance" the Phoenix into the same oblivion as the Drake. The next expansion, "Oblivion" sees the balancing off all Caldari/missile ships right out of the game. |

Arthur Aihaken
The.VOID
820
|
Posted - 2013.12.08 20:57:00 -
[6] - Quote
scorchlikeshiswhiskey wrote:Fixing the Phoenix would mean addressing the problems with missiles. Instead we'll probably see CCP40sec (formerly CCP Rise) "balance" the Phoenix into the same oblivion as the Drake. The next expansion, "Oblivion" sees the balancing off all Caldari/missile ships right out of the game. Maybe CCP 40sec will introduce capital-class 'Rapid cruise launchers' that will hold 5 rounds and take 2 minutes to reload, justifying this change because capital cruise launchers were "OP" at exploiting stationary targets. The flip side is that the Phoenix will still be a force to be reckoned with for all of the 10 seconds it can operateGǪ
"Oblivion" seems appropriate (as in, oblivious to any and all player concerns), to be followed by "Exodus" (as in, the mass player abandonment of EVE). I am currently away, traveling through time and will be returning last week. |

Zan Shiro
Alternative Enterprises
261
|
Posted - 2013.12.08 22:09:00 -
[7] - Quote
I'd +1 a gun phoenix.
Since ccp can't find the magic formula to fix missiles without breaking something (in thier eyes, at this point we could argue little to no no tinfioil needed for missile dislike at the the dev level theories it seems) I 'd take a hybrid phoenix as a quick slap on fix. Worked wonders for nag goin guns.
The caldari backlash should be minimal for this. Most of the level headed, dare I say smarter ones, already are large hybird trained for rokh and naga already. We'd be quite happy with the change as we are already there, just need the x-larg gun train. This would jsut make the pure gun missile cladari mad but I'd wager they are not the majority of users. For years before cruise buff you trained rokh, that be alot of us caldari pilots. Then came naga to add +1 more reason to learn guns.
For new pilots...the new training scheme. Phoenix dedicated trains in much faster times.
Hell I'd even write off the cap missiles skills...leave them in place as "wasted sp". Even the nag pilot emo whines were not overpowering here. Most were too distracted with getting a dread that worked better to complain too much. I'd give up a sp reimbursemenr for this change, how much I support it lol. |

HiddenPorpoise
BG-1 The Craniac
134
|
Posted - 2013.12.08 23:34:00 -
[8] - Quote
The issue with this is then the phoenix is both the tankiest and the most damaging dread. |

M1k3y Koontz
thorn project Surely You're Joking
435
|
Posted - 2013.12.09 00:01:00 -
[9] - Quote
No to split weapons system, they got rid of it on the Nag for a reason. How much herp could a herp derp derp if a herp derp could herp derp. |

Rowells
Unknown Soldiers Against ALL Authorities
196
|
Posted - 2013.12.09 00:07:00 -
[10] - Quote
all hail the new naglfar |

Trinkets friend
Rules of Acquisition Acquisition Of Empire
1240
|
Posted - 2013.12.09 00:38:00 -
[11] - Quote
The key to fixing the Phoenix for anything but structure grinding is to move the explosion velocity and missile velocity by 5%, wait 3 months, see how it goes. Do it again until you see the number of Phoenix being built rise 100% in any month, and you'll know you are more or less spot on.
Fear of making the Phoenix a blap dread is misplaced. The Moros and Nag are already blap dreads, addng competition in hulls and weapon choices won't stop the practise. YOLO is the Carpe Diem of Gen Y http://www.localectomy.blogspot.com.au
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Zvaarian the Red
Evil Leprechaun Brigade
192
|
Posted - 2013.12.09 02:30:00 -
[12] - Quote
How about fixing Citadel missiles instead? Another hybrid dread seems pointless to me. |

Zan Shiro
Alternative Enterprises
261
|
Posted - 2013.12.09 02:58:00 -
[13] - Quote
Zvaarian the Red wrote:How about fixing Citadel missiles instead? Another hybrid dread seems pointless to me.
issues this has not even gotten the ccp stamp of soon^TM.
Also if I recall in one of the few pheonix threads that a dev posted (I'd have t dig it up) in they are real hesistant to changing the recipe for either missiles in general or ship bonuses for phoenix to get them to work better.
While it would be nice, ccp opened up pandora's box with nag. A missile tweak would have worked jsut as well to make nag pilots happier. Fix nag (with missiles) , fix phoenix all in one fell swoop....it would have been an achievement to be proud of. CCP opted for pure guns. If they can't make the former work the latter did the trick. Worked once, not seeing why a second try won't.
I think for many of us we'll take whatever works to get up and running well faster. May as well be guns. I am 1 of many caldari pilots (combat char is caldari) who when it came time to find a cap race said well now is as good a time as any to x-train out. We learn guns anyway in this x-train if for whatever reason we did not fly rokhs (i already did so support skills in place already), why not have it in the caldari family. |

Zvaarian the Red
Evil Leprechaun Brigade
193
|
Posted - 2013.12.09 03:02:00 -
[14] - Quote
Zan Shiro wrote:Zvaarian the Red wrote:How about fixing Citadel missiles instead? Another hybrid dread seems pointless to me. issues this has not even gotten the ccp stamp of soon^TM. Also if I recall in one of the few pheonix threads that a dev posted (I'd have t dig it up) in they are real hesistant to changing the recipe for either missiles in general or ship bonuses for phoenix to get them to work better. While it would be nice, ccp opened up pandora's box with nag. A missile tweak would have worked jsut as well to make nag pilots happier. Fix nag (with missiles) , fix phoenix all in one fell swoop....it would have been an achievement to be proud of. CCP opted for pure guns. If they can't make the former work the latter did the trick. Worked once, not seeing why a second try won't. I think for many of us we'll take whatever works to get up and running well faster. May as well be guns. I am 1 of many caldari pilots (combat char is caldari) who when it came time to find a cap race said well now is as good a time as any to x-train out. We learn guns anyway in this x-train if for whatever reason we did not fly rokhs (i already did so support skills in place already), why not have it in the caldari family.
And all those people who have trained citadel missiles can just get ******? Is that it? |

Icarus Able
Traverse Holdings Setting The Universe on Fire
216
|
Posted - 2013.12.09 03:11:00 -
[15] - Quote
Zvaarian the Red wrote:[quote=Zan Shiro][quote=Zvaarian the Red] And all those people who have trained citadel missiles can just get ******? Is that it?
I don't get what's so scary about an across-the-board 10% buff to explosion velocity and radius for citadel missiles. Does anyone really think that would make the Phoenix overpowered? Seriously?
Serves you right for training them in the first place:P |

Zvaarian the Red
Evil Leprechaun Brigade
193
|
Posted - 2013.12.09 03:18:00 -
[16] - Quote
Don't use them. Still have way too many sub-cap skills to work on to even think about it yet.
It just seems that from my fiddling with EFT and what people have to say about them, a 10% buff to both damage application stats would hardly make them overpowered. |

Seranova Farreach
488
|
Posted - 2013.12.09 04:33:00 -
[17] - Quote
XvXTeacherVxV wrote:+3 Turret hardpoints, don't remove the launchers, and change this:
Caldari Dreadnought Skill Bonus: 5% bonus to kinetic missile damage per skill level 5% bonus to Capital Launcher rate of fire per skill level
to this:
Caldari Dreadnought Skill Bonus: 5% bonus to Capital Launcher and Capital Hybrid Turret damage per skill level 4% bonus to shield resistances per skill level
Now it's usable without just being a Caldari Moros and people who trained their capital launcher skills can still use them. It would deal the least damage of the dreads, but it would be the tankiest, be more adaptable which has it's own uses and wouldn't have that lame kinetic damage bonus.
Discuss.
wont work even with t2 siege and missles its cap wont even last 1/3 the siege cycle. so thats a god aweful idea to put more cap draning mods onto it _______________________ http://i.imgur.com/d9Ee2ik.jpg
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Seranova Farreach
488
|
Posted - 2013.12.09 04:36:00 -
[18] - Quote
Zvaarian the Red wrote:
And all those people who have trained citadel missiles can just get ******? Is that it?
I don't get what's so scary about an across-the-board 10% buff to explosion velocity and radius for citadel missiles. Does anyone really think that would make the Phoenix overpowered? Seriously?
its a nullsec nullbear conspiracy. they finally got drake fleets nerfed and now want to never see the phoenix in use at all (like its not been in use at all for the past 4 years) Nullseccers = hate for missiles, nothing more. _______________________ http://i.imgur.com/d9Ee2ik.jpg
|

XvXTeacherVxV
The Cult Reborn
62
|
Posted - 2013.12.09 04:39:00 -
[19] - Quote
Seranova Farreach wrote:
wont work even with t2 siege and missles its cap wont even last 1/3 the siege cycle. so thats a god aweful idea to put more cap draning mods onto it
God awful is the phoenix's middle name, so it seems appropriate to me. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |

Zan Shiro
Alternative Enterprises
261
|
Posted - 2013.12.09 04:52:00 -
[20] - Quote
Zvaarian the Red wrote:And all those people who have trained citadel missiles can just get ******? Is that it?
I don't get what's so scary about an across-the-board 10% buff to explosion velocity and radius for citadel missiles. Does anyone really think that would make the Phoenix overpowered? Seriously?
Preaching to the choir. You need to get ccp 40 seconds and others on board lol (I like that nickname, it works). I am jaded from the days of faildari (started in apoc). I stopped fighting, sold out and joined the gun borg lol. I tend to respect you all who fight the good fight of missile viability. But I don't work for ccp lol.
I'd like to see missiles more viable. CCP is showing a trend not to. Like i said they could have fixed nag and phoenix at the same time keeping missiles. They seem to have this weird concern about drake train being run with phoenix however. Bllapping dreads apparenly don't register on the wth radar however. Missiles is becoming that pivotal issue they need to address real soon. For y'alls sake I hope its sooner.
hell I would not be greedy here even, have it so it can hit another cap and I'd call it done. Better than it is now at any rate. |

Nariya Kentaya
Always Negative
723
|
Posted - 2013.12.09 05:04:00 -
[21] - Quote
scorchlikeshiswhiskey wrote:Fixing the Phoenix would mean addressing the problems with missiles. Instead we'll probably see CCP40sec (formerly CCP Rise) "balance" the Phoenix into the same oblivion as the Drake. The next expansion, "Oblivion" sees the balancing off all Caldari/missile ships right out of the game. dont worry, the amarr line is being rebalanced to fill the missile ship lines youll lose with caldari, because fixing the glaring issues with lasers is "too hard" |

scorchlikeshiswhiskey
Black Slag Authenticated Corrosive.
64
|
Posted - 2013.12.09 05:09:00 -
[22] - Quote
Nariya Kentaya wrote:scorchlikeshiswhiskey wrote:Fixing the Phoenix would mean addressing the problems with missiles. Instead we'll probably see CCP40sec (formerly CCP Rise) "balance" the Phoenix into the same oblivion as the Drake. The next expansion, "Oblivion" sees the balancing off all Caldari/missile ships right out of the game. dont worry, the amarr line is being rebalanced to fill the missile ship lines youll lose with caldari, because fixing the glaring issues with lasers is "too hard" You know if we'd all stop whining and just use guns CCP could finally get rid of lasers and missiles. |

XvXTeacherVxV
The Cult Reborn
62
|
Posted - 2013.12.09 05:18:00 -
[23] - Quote
scorchlikeshiswhiskey wrote:Fixing the Phoenix would mean addressing the problems with missiles. Instead we'll probably see CCP40sec (formerly CCP Rise) "balance" the Phoenix into the same oblivion as the Drake. The next expansion, "Oblivion" sees the balancing off all Caldari/missile ships right out of the game.
Is it terrible that I really hope this nickname catches on? Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |

Zvaarian the Red
Evil Leprechaun Brigade
194
|
Posted - 2013.12.09 05:29:00 -
[24] - Quote
XvXTeacherVxV wrote:scorchlikeshiswhiskey wrote:Fixing the Phoenix would mean addressing the problems with missiles. Instead we'll probably see CCP40sec (formerly CCP Rise) "balance" the Phoenix into the same oblivion as the Drake. The next expansion, "Oblivion" sees the balancing off all Caldari/missile ships right out of the game. Is it terrible that I really hope this nickname catches on?
No it isn't. He's earned it. And honestly it already has. At least with those that have been posting in the rapid launchers thread. |

Zan Shiro
Alternative Enterprises
261
|
Posted - 2013.12.09 05:50:00 -
[25] - Quote
XvXTeacherVxV wrote:scorchlikeshiswhiskey wrote:Fixing the Phoenix would mean addressing the problems with missiles. Instead we'll probably see CCP40sec (formerly CCP Rise) "balance" the Phoenix into the same oblivion as the Drake. The next expansion, "Oblivion" sees the balancing off all Caldari/missile ships right out of the game. Is it terrible that I really hope this nickname catches on?
could have been avoided not putting that timer in. What happens when you burn a full clip and target not dead? Question apparently not asked in meetings.
I guess Veto was so crap hot they the never reloaded in mid-battle once. Veto being a corp ccp pulled quite a few peeps from. So it not like ccp doesn't hire pvp'ers with some degree of skill.
|

Zvaarian the Red
Evil Leprechaun Brigade
197
|
Posted - 2013.12.09 06:43:00 -
[26] - Quote
Zan Shiro wrote:XvXTeacherVxV wrote:scorchlikeshiswhiskey wrote:Fixing the Phoenix would mean addressing the problems with missiles. Instead we'll probably see CCP40sec (formerly CCP Rise) "balance" the Phoenix into the same oblivion as the Drake. The next expansion, "Oblivion" sees the balancing off all Caldari/missile ships right out of the game. Is it terrible that I really hope this nickname catches on? could have been avoided not putting that timer in. What happens when you burn a full clip and target not dead? Question apparently not asked in meetings. I guess Veto was so crap hot they the never reloaded in mid-battle once. Veto being a corp ccp pulled quite a few peeps from. So it not like ccp doesn't hire pvp'ers with some degree of skill.
They need to stop hiring players and they need to fire the ones they've hired. Just saying... |

Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
84
|
Posted - 2013.12.09 09:42:00 -
[27] - Quote
The solution is not to make the Phoenix a gunboat, it is that capital missiles (and perhaps missiles in general) are in need of being reworked.
The problem is how to do that without turning them OP. And to this day nobody has found the optimal solution, yet. Perhaps the whole missile mechanics should be reworked. I'm creating a topic just for throwing in another idea, but I don't know if it wold work well. |

XvXTeacherVxV
The Cult Reborn
64
|
Posted - 2013.12.10 18:53:00 -
[28] - Quote
Komodo Askold wrote:The solution is not to make the Phoenix a gunboat, it is that capital missiles (and perhaps missiles in general) are in need of being reworked.
The problem is how to do that without turning them OP. And to this day nobody has found the optimal solution, yet. Perhaps the whole missile mechanics should be reworked. I'm creating a topic just for throwing in another idea, but I don't know if it wold work well.
I agree generally speaking, but I'm willing to acknowledge the possibility of there not being an easy solution and I'd settle for a usable phoenix in the interim. Maybe then I could actually sell mine. WTS T2 CCC-rigged ph.. oh wait, wrong thread. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |

Zvaarian the Red
Evil Leprechaun Brigade
207
|
Posted - 2013.12.10 20:12:00 -
[29] - Quote
Komodo Askold wrote:The solution is not to make the Phoenix a gunboat, it is that capital missiles (and perhaps missiles in general) are in need of being reworked.
The problem is how to do that without turning them OP. And to this day nobody has found the optimal solution, yet. Perhaps the whole missile mechanics should be reworked. I'm creating a topic just for throwing in another idea, but I don't know if it wold work well.
People keep saying stuff like this about missiles in general and my response is always the same. Don't make massive changes all at once. When they nerfed heavy missiles for instance they nerfed damage 10%, explosion radius 12%, and range ~20%. When you nerf something that brutally it can quickly go from overpowered to underpowered. So yeah, if you buff citadel missiles in the same way you could quite possibly get an overpowered weapon. But really, you do not need to make such massive changes all at once. Buff explosion velocity and radius a mere 5% if you are concerned about this, and then see what happens. Then buff again if it's not enough, or revert the changes if such a change suddenly makes them overpowered (I can't imagine they would be). This isn't rocket science. |

XvXTeacherVxV
The Cult Reborn
64
|
Posted - 2013.12.10 20:15:00 -
[30] - Quote
Zvaarian the Red wrote:
People keep saying stuff like this about missiles in general and my response is always the same. Don't make massive changes all at once. When they nerfed heavy missiles for instance they nerfed damage 10%, explosion radius 12%, and range ~20%. When you nerf something that brutally it can quickly go from overpowered to underpowered. So yeah, if you buff citadel missiles in the same way you could quite possibly get an overpowered weapon. But really, you do not need to make such massive changes all at once. Buff explosion velocity and radius a mere 5% if you are concerned about this, and then see what happens. Then buff again if it's not enough, or revert the changes if such a change suddenly makes them overpowered (I can't imagine they would be). This isn't rocket science.
Totally agree. I think it's weird the way most changes seem to occur in increments of 5%. They might have better luck if they changed something by 1% each time they patched until it was just right. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
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