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Angelina Joliee
Project Stealth Squad The Initiative.
27
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Posted - 2013.12.10 10:12:00 -
[1] - Quote
I had some fun in ceptors lately. The next day i thought: "So many ceptors flying around. Lets try to kill some of them.".
I tried and i failed. I tried it in a remote-sensor-boosted daredevil, that can target a pod in under a second (eft says so). But this thing failed to target ceptors on gate. They were in warp before they appeared on overview.
So how do i catch ceptors these days? If they are uncatchable - then for sure - its inbalanced and i vote for making the ceptors vulnerable to bubbles again.
What do you think?
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Abdiel Kavash
Paladin Order Fidelas Constans
2234
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Posted - 2013.12.10 10:16:00 -
[2] - Quote
You either catch them when they engage you (then you pop them by literally drones), or by smartbombing battleships on the outgate. Same deal as cloaky nonsense tbh, sure they're hard to catch, but only until they decide to do something useful. |

Froggy Storm
Paxton Industries Gentlemen's Agreement
126
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Posted - 2013.12.10 12:42:00 -
[3] - Quote
Even in a sebo inti I was unable to catch them. Pretty much smart bombs is all I've seen that is effective. Particularly now that the foolish don't bother warping to a tac, since they are bubble immune now |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
898
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Posted - 2013.12.10 14:05:00 -
[4] - Quote
Angelina Joliee wrote:I had some fun in ceptors lately. The next day i thought: "So many ceptors flying around. Lets try to kill some of them.".
I tried and i failed. I tried it in a remote-sensor-boosted daredevil, that can target a pod in under a second (eft says so). But this thing failed to target ceptors on gate. They were in warp before they appeared on overview.
So how do i catch ceptors these days? If they are uncatchable - then for sure - its inbalanced and i vote for making the ceptors vulnerable to bubbles again.
What do you think?
NOTHIGN takes less than 1 secodn in eve. THe server runs in 1 sec ticks.
So the guy press warp. It start uncloack. Next secodn the new status is sent to your machine.. it will arrive in some milliseconds, but too late for you to answer on the same tick. On the next tick you get update.. a few milliseconds later you click lock.. Next second that can be processed. So no you will NOT lock anythign under 2 seconds. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

FT Diomedes
The Graduates RAZOR Alliance
230
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Posted - 2013.12.10 14:17:00 -
[5] - Quote
Abdiel Kavash wrote:You either catch them when they engage you (then you pop them by literally drones), or by smartbombing battleships on the outgate. Same deal as cloaky nonsense tbh, sure they're hard to catch, but only until they decide to do something useful.
Only until they decide to do something useful? How about scouting for the rest of their gang with complete immunity? How about hauling small, valuable items through 0.0?
Do you know how many smartbombs it takes to kill a properly fit interceptor? |

Janna Windforce
EVE University Ivy League
28
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Posted - 2013.12.10 14:23:00 -
[6] - Quote
FT Diomedes wrote:Do you know how many smartbombs it takes to kill a properly fit interceptor?
Nothing Rokh or other full-rack-properly-staggered-brick-tanked BS couldn't accomplish. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1714
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Posted - 2013.12.10 14:27:00 -
[7] - Quote
FT Diomedes wrote:Abdiel Kavash wrote:You either catch them when they engage you (then you pop them by literally drones), or by smartbombing battleships on the outgate. Same deal as cloaky nonsense tbh, sure they're hard to catch, but only until they decide to do something useful. Only until they decide to do something useful? How about scouting for the rest of their gang with complete immunity? How about hauling small, valuable items through 0.0? Do you know how many smartbombs it takes to kill a properly fit interceptor?
1-2 battleships worth depending on the the inties tank. BYDI recruitment closed-ish |

Miasmos
Aliastra Gallente Federation
15
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Posted - 2013.12.10 15:51:00 -
[8] - Quote
Ceptors are ridiculously off balance now for the same reason CCP is looking to nerf angel ships: survivability through mobility.
My special tricks for killing ceptors are: GÇó smartbomb GÇó cloaky drone assist Dominix.
The second, when paired with a target painting bait kills them before they react (decloak - drones - assign - TP - 2 second sentry lock). |

Grandma Squirel
57
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Posted - 2013.12.10 16:52:00 -
[9] - Quote
Kagura Nikon wrote:Angelina Joliee wrote:I had some fun in ceptors lately. The next day i thought: "So many ceptors flying around. Lets try to kill some of them.".
I tried and i failed. I tried it in a remote-sensor-boosted daredevil, that can target a pod in under a second (eft says so). But this thing failed to target ceptors on gate. They were in warp before they appeared on overview.
So how do i catch ceptors these days? If they are uncatchable - then for sure - its inbalanced and i vote for making the ceptors vulnerable to bubbles again.
What do you think?
NOTHIGN takes less than 1 secodn in eve. THe server runs in 1 sec ticks. So the guy press warp. It start uncloack. Next secodn the new status is sent to your machine.. it will arrive in some milliseconds, but too late for you to answer on the same tick. On the next tick you get update.. a few milliseconds later you click lock.. Next second that can be processed. So no you will NOT lock anythign under 2 seconds.
Most ceptors, as actually fit and flown, are in 2.5-3.5s align time territory, so they are possible to catch if you heavily remote sebo a naturally fast locking ship. That said, I enjoy my 1.9s align time raptor. |

Ginger Barbarella
Caldari Provisions Caldari State
1560
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Posted - 2013.12.10 17:02:00 -
[10] - Quote
Angelina Joliee wrote:If they are uncatchable - then for sure - its inbalanced
What do you think?
You can't catch one, so they're "inbalanced"?
I think you're wrong. Period. lrn2Eve "Blow it all on Quafe and strippers." --- Sorlac |
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Angelina Joliee
Project Stealth Squad The Initiative.
27
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Posted - 2013.12.10 17:04:00 -
[11] - Quote
" Most ceptors, as actually fit and flown, are in 2.5-3.5s align time territory, so they are possible to catch if you heavily remote sebo a naturally fast locking ship. That said, I enjoy my 1.9s align time raptor. "
That was my initial idea. I though: "A ceptor aligns in about 2-3 seconds - so it must be possible to catch at least some of them if i target them under 1 second)". But that was theory. In practice i even wasn't able to target slower ceptors (>3s aligntime) with a daredevil boosted by three rsb's.
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Marc Callan
Interstellar Steel Templis Dragonaors
338
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Posted - 2013.12.10 17:20:00 -
[12] - Quote
Combine the new 'ceptor stats with continued massive offgrid boosting and you can get some loony results - like the 90 km lock, 60 km point, 50 km missile range, 7500 m/s Crow that I had the misfortune to encounter several times while trying to hold an outpost in Placid... "Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred..." - Niccolo Machiavelli-á |

Grandma Squirel
57
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Posted - 2013.12.11 01:03:00 -
[13] - Quote
Angelina Joliee wrote:" Most ceptors, as actually fit and flown, are in 2.5-3.5s align time territory, so they are possible to catch if you heavily remote sebo a naturally fast locking ship. That said, I enjoy my 1.9s align time raptor. "
That was my initial idea. I though: "A ceptor aligns in about 2-3 seconds - so it must be possible to catch at least some of them if i target them under 1 second)". But that was theory. In practice i even wasn't able to target slower ceptors (>3s aligntime) with a daredevil boosted by three rsb's.
The 5800 scan res stiletto my pirate alt used to camp lowsec with would catch 50-70% of ceptors. Once or twice I got a shuttle, though I wonder if they tried to approach. 1 Local Sebo + Osprey for remote sebo x4 and enough reps for the stiletto to tank the gate guns. Sadly someone in nullsec decided to start a war, so don't get to do that for awhile. |

Speedkermit Damo
Demonic Retribution Nullsec Ninjas
146
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Posted - 2013.12.11 17:53:00 -
[14] - Quote
The risk-adverse avoiders of PvP rejoiced when Inties were buffed, providing a much cheaper alternative to cloaky nullified T3s.
And so fights become even harder to initiate in null-sec.
GG CCP! Don't Panic.
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Odithia
Imperial Academy Amarr Empire
4
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Posted - 2013.12.11 20:18:00 -
[15] - Quote
Speedkermit Damo wrote:
And so fights become even harder to initiate in null-sec.
You mean its harder to gank clueless people when deploying a buble on a null pipe ?
So space poor people use them as shuttle, completely OP, need nerf. What about jump capable ships ?
Buble or not, a fleet of interceptor has always been extremely mobile and could always burn trough buble suffering minimal looses.
Crow is imba though. |

OMGxxxOMG
Deep Core Mining Inc. Caldari State
5
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Posted - 2013.12.12 02:17:00 -
[16] - Quote
New Inties are great. Now there is actually some risk involved when you are ratting or mining in 0.0 because there is a small chance of getting tackled by an inti be4 you manage to dock up.
0.0 was too safe. With new inties its more fun. Anyone claiming 0.0 was risky has no idea what they are talking about. |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
457
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Posted - 2013.12.12 02:43:00 -
[17] - Quote
Grandma Squirel wrote:Most ceptors, as actually fit and flown, are in 2.5-3.5s align time territory, so they are possible to catch if you heavily remote sebo a naturally fast locking ship. That said, I enjoy my 1.9s align time raptor. http://eve.battleclinic.com/loadout/68747-Malediction-T2-Shuttle.html I do think they are a bit imbalanced. Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |

Speedkermit Damo
Demonic Retribution Nullsec Ninjas
146
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Posted - 2013.12.12 15:39:00 -
[18] - Quote
OMGxxxOMG wrote:New Inties are great. Now there is actually some risk involved when you are ratting or mining in 0.0 because there is a small chance of getting tackled by an inti be4 you manage to dock up.
0.0 was too safe. With new inties its more fun. Anyone claiming 0.0 was risky has no idea what they are talking about.
0.0 definately was, still is too safe. It's got nothing to do with Inties though. Don't Panic.
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Ginger Barbarella
Caldari Provisions Caldari State
1562
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Posted - 2013.12.12 16:51:00 -
[19] - Quote
OMGxxxOMG wrote:0.0 was too safe. With new inties its more fun. Anyone claiming 0.0 was risky has no idea what they are talking about.
Anyone flying in blue sov space is safe, sure; it's silly to even bring it up in a general discussion of Eve overall. It's like saying driving is perfectly safe when you're parked in your garage at home. "Blow it all on Quafe and strippers." --- Sorlac |

Sandrestal
University of Caille Gallente Federation
21
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Posted - 2013.12.12 17:01:00 -
[20] - Quote
Look for CCP to nerf them in 6 months even tho they knew perfectly well what the buff would do. We are being toyed with once again. |
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Ong
Born-2-Kill Against ALL Authorities
93
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Posted - 2013.12.12 20:20:00 -
[21] - Quote
Inties have flat out broken solo and small gang pvp in anything other then another intie. My corp has for years roamed around whatever null is currently the most active in gangs of usually 5 or less in nano cruisers looking for fights, sometimes we win sometimes we loose.
However since Fozzi decided to break eve the combination of their agility, sig tanking mwd bonus and now warp speed it has meant that unless you meet a complete noob that tries to burn at you with zero transversal from 100km away you cant hit the things even in a double TE cynabal.
If the intie is solo he simply woloololo's in local and warpes off, if he aggresses it usually means he has a wolf pack of another 20 inties with him, that are on top of you in seconds and your dead.
Right now inties make the pre nerf dram look like the most balanced ship in game.
Its sad because I and alot of my fellow small gang pvp friends are seriously not enjoying eve any more with nerf after nerf to our play style, and the current meta of intie blob or sentry assign fleets that can hit to 90km with amazing tracking and alpha. |

Antillie Sa'Kan
Forging Industries Silent Infinity
201
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Posted - 2013.12.12 20:59:00 -
[22] - Quote
So you are upset that a small (5-7 man) gang of cruisers Cynabals can't catch a single fast frigate or take on a 20 man gang? HTFU. Bring some inties of your own along, get more friends, or fly something other that one ship type. I hear recons work well against small targets. |

Royaldo
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
71
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Posted - 2013.12.12 21:23:00 -
[23] - Quote
Im fine with everything bar the bubble immunity. But that part is so broken. It is full ******.
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OMGxxxOMG
Deep Core Mining Inc. Caldari State
5
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Posted - 2013.12.12 21:48:00 -
[24] - Quote
Speedkermit Damo wrote:OMGxxxOMG wrote:New Inties are great. Now there is actually some risk involved when you are ratting or mining in 0.0 because there is a small chance of getting tackled by an inti be4 you manage to dock up.
0.0 was too safe. With new inties its more fun. Anyone claiming 0.0 was risky has no idea what they are talking about. 0.0 definately was, still is too safe. It's got nothing to do with Inties though.
It doesnt. But it is in fact just a little bit less safe now. |

Serga Bravo
Pentag Blade Curatores Veritatis Alliance
1
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Posted - 2013.12.12 23:26:00 -
[25] - Quote
I gote 300+ kills in crusader, honestly inties are great except for the buble immunity, way to powerfull... give them warp core strength of +2 or +3 instead, like a venture, this way its still hard to tackle them and close range ceptors can go in for a scram and still bail out if scramed back. But say a gang of cruisers with a dictor would stope them and force a fight, the objective is to get more fleet fight not to avoid them :) |

Kahega Amielden
Rifterlings Point Blank Alliance
1069
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Posted - 2013.12.12 23:40:00 -
[26] - Quote
Serga Bravo wrote:I gote 300+ kills in crusader, honestly inties are great except for the buble immunity, way to powerfull... give them warp core strength of +2 or +3 instead, like a venture, this way its still hard to tackle them and close range ceptors can go in for a scram and still bail out if scramed back. But say a gang of cruisers with a dictor would stope them and force a fight, the objective is to get more fleet fight not to avoid them :)
So, you want to completely break them in lowsec and hisec to make them very marginally easier to catch in nullsec (and even that is arguable).
k. |

Serga Bravo
Pentag Blade Curatores Veritatis Alliance
1
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Posted - 2013.12.13 00:00:00 -
[27] - Quote
Quote:So, you want to completely break them in lowsec and hisec to make them very marginally easier to catch in nullsec (and even that is arguable).
Why would you want to fly ceptors in low sec, to do what, tank gate guns? Then you might just as well go with assault frigs, I can get my jag to go 3500m/s no problem, nanos in lows and some implants and it gets factor x 2 tank of a taranis. And how excatly it gona break them in high sec? If you thinking about catching a war target in a ceptor on a gate, there is nothing absolutely nothing you can do to kill a nano ceptor then dosen't want to fight. And if he does want to fight I don't see much problem of getting 2 scrams with fast tackle. |

Serga Bravo
Pentag Blade Curatores Veritatis Alliance
1
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Posted - 2013.12.13 00:25:00 -
[28] - Quote
Quote:easier to catch in nullsec (and even that is arguable).
Well one thing that is not arguable is that drag-bubles are useless now, you try to use smart bombing BS 12km of gate (can't bomb at 0) the overlapping between smart bombs gets ineffective cause you spread around in a sphere around the gate. In old day FC's used cloaky scouts and inties and tacticals and offgrid spots exactly for that, to spot drag-bubles cause if you not carefull and get draged at 0 on a bunch of smartbombing BS's you can whelp whole fleet http://rooksandkings.com/killboard/index.php/kill_related/46105/ So scouting actually taked some skills to do, nowadays you send 1 ceptor and nothing more, to warp at 0 on every gate and to spot every single buble there is, thats a noob imba scouting for sure. |

Meditril
T.R.I.A.D
318
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Posted - 2013.12.13 15:12:00 -
[29] - Quote
Looks like CCP did good work with buffing interceptors and making them bubble immune. Otherwise 0.0 would not start whining about the action caused by them.
However, there is a clear sign that interceptors are not overpowered. I see them only seldom in low-sec (Faction Warefare). This is an indicator that there are other frigates considered to be more powerful outside the bubble immunity necessity of 0.0. |

Serga Bravo
Pentag Blade Curatores Veritatis Alliance
1
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Posted - 2013.12.13 21:21:00 -
[30] - Quote
Quote:Looks like CCP did good work with buffing interceptors
Yes the buffs are good, the pg buff, cpu buff, warp speed buff... buble immunity makes it go over the top. As it was stated ceptors are 0.0 ships reason for that, are bonuses to scrams and disruptors, low sig and good speed means they can survive BC BS's without even getting shot at all, don't have to worry about sentry guns, hence became primary fleet tackle and scout. Thats why they should be balanced for 0 sec space. |
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