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Solas
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Posted - 2003.09.06 04:39:00 -
[1]
I am probably one of the guys in the minority who use armor based defensive ships on Tranquility. I am very excited about the upcoming changes on test. However, I would like to express my concerns with armor based equpments fitting requirements.
I feel that the fitting cost for armor repairers is too high compared to shield boosters. Here is the data from Tranquility:
--- Large Shield vs. Armor / Hull --- 100tf | 150MW | BASIC | Large Shield Booster I
90tf | 950MW | BASIC | Large Armor Repairer I
120tf | 250MW | BASIC | Large Hull Repairer I
--- Medium Shield vs. Armor / Hull ---
50tf | 12MW | BASIC | Medium Shield Booster I
50tf | 150MW | BASIC | Medium Armor Repairer I
60tf | 50MW | BASIC | Medium Hull Repairer I
Most armor based ships will be forced to use both an armor and hull repairer because armor damage leaks to hull. There is a double penalty compared to using shields. You have to use two med slots (in many cases you only have 4), and the fitting requirements are significantly higher.
1600 armor | -15% velocity | 60tf | 1600MW | BASIC | 1600mm Reinforced Steel Plates
I am still not sure if reinforced armors fitting requirements are balanced. They are very nice low slot items. I would dare say they are probably one of the best reasons to use low slots. It would seem that med slot ships get all the handy utility items. Reinforced armor seems to be the only way in the game to make armor based ships true tanks. It probably is the only way armor based ships can stand up to a jamming ship and have a chance. I know the requirements are bout the same as a heavy weapon, but it might be worth it, I honestly am not sure yet. I just think that every armor based ship should be able to fit one and fill their other slots with decent items.
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Solas
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Posted - 2003.09.06 21:01:00 -
[2]
Quote: With the recent nerf of cpu-enhancers on chaos (photonic 7,2% now), an Amarr Battleship has not enough cpu to fit a good amount of turrets and armor upgrades. Of course you could left your medium slots empty... ;)
The good large stuff just takes away hundreds of cpu, amarr ships are gimped now... And of course there is no role play explanation why those damn reinforced upgrades take cpu at all? its just dump metal plating?!!
Here is an excerpt from the official post:
ôOther attributes that will not be penalized by this because they are not having as dramatic affect on gameplay: Capacitor Recharge Time Shield Recharge Time Cargo Space CPU Output Powergrid Output Structure Hitpoints Armor Hitpoints Shield Hitpointsö
I can not find any information on CPU or power grid upgrades being unable to stack. Hens, Aamar ships should be able to pump that cpu up a bit if necessary. I think that having such a high power grid is a fair trade off for having low CPU.
I canÆt find anything official on CPU upgrades being reduced, but I would not doubt it. If we can confirm the changes and set up a nice technical proof that this will under power Aamar ships I am sure they will reconsider. Looks like IÆll be booting up test today.
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Solas
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Posted - 2003.09.07 23:52:00 -
[3]
Quote: Armor is generally more resistant to most damage than shields.
Armor hardeners use no energy to activate, as they are low slot items.
Shields are your first line of defense, so yeah it would make sense that shield modules are a bit more powerful. Shields are the strength of the Caldari, so it would make sense they use less powergrid, as Caldari ships have weak powercores.
Nice response. I have to agree with those points as long as Amar ships are able to be competitive with Caldari ships in the grand scheme of things. It is important if they meet in combat with configurations that take advantage of their strengths and equally skilled commanders that they both at least have a chance.
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Solas
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Posted - 2003.09.08 20:59:00 -
[4]
Quote: This is very much a topic about cpu. Armor reinforcements use CPU. Quite a bit of it really. More than most lowslot and medslot modules. So nerfing the cpu's do have an impact on what you can mount in the way of armor. Personally I have a hard time seeing why this armor would require any cpu usage at all. The Energized Armors make sense but the regular ones like the 400MM armor reinforcements...Doesn't make sense from an engineering standpoint. Regardless if they're gonna nerf cpu upgrades then all ships will need a boost on their base cpu so you can still mount the gear. Or atleast some gear. Or they need to lower cpu usage on stuff like the armor upgrades.
Yes aamar ships strong poit is they have lots of turrets and low slots. If we cant take advantage of fitting those slots its not muhc of an advantage. Having us use high fitting repair devices that we have to use now will make it so we cant fit other slots properly.
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Solas
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Posted - 2003.09.09 19:39:00 -
[5]
I cant find any skill that helps prevent damage leakage form armor to hull. Only one that helps shield to armor leakage.
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