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Onictus
Silver Snake Enterprise Fatal Ascension
676
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Posted - 2013.12.12 12:15:00 -
[1] - Quote
Xuixien wrote:Once the market stabilizes it won't be so lucrative.
SOE LP has always been high value.
All of those sisters launchers and probes? Where do you think they come from. |

Onictus
Silver Snake Enterprise Fatal Ascension
676
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Posted - 2013.12.12 15:01:00 -
[2] - Quote
Aivo Dresden wrote:Those ISK/H calculations aren't even CLOSE to accurate. It pretty much invalidates your whole topic.
MAYBE in a very rare situation where the missions align perfectly, you will get a nice payout. What you're also not listing is the fact that multiple characters are used. 180 mill an hour is a bit of a poor pay-out running missions with multiple chars. You could get 300 an hour running incursions with 2 chars.
I've always said it and I'll say it again. You need to look at isk per hour PER CHARACTER.
Counting LP at 2000:1 180 is still pretty low.
18,000 LP in an hour is all of two missions, and that is easy to accomplish if you know your blitzing. Some of the bigger missions yield 9200 LP a shot. Then you have things like serpentis assualt that you can blow through in like 5 minutes, you only have to kill three BSs and two cruisers.
I had one the other day where I got cargo delivery, recon, assault, recon, assault, assault, recon, cargo and then a shipyard. ...inside an hour I had complete everything except the yard, and THAT gave me a siege mindlink, that is like 75-80k LP and I did everything but the assaults and shipyard in a cruiser in and out. That was in highsec.
If I wasn't busy else where getting a tengu to X-7could be ...erm lucrative, since the LP conversion skyrockets with the discount, not to mention another 20-40% increase in payout for being in null  |

Onictus
Silver Snake Enterprise Fatal Ascension
678
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Posted - 2013.12.12 16:30:00 -
[3] - Quote
Lady Oremond wrote:Quote:The only thing that made me wonder is the serious difference in production costs between a fully built ship and a blueprint from the LP store. It costs less than 10 mil in minerals to build a Stratios so the blueprint is much more lucrative.
This.
You basically can't math if you think buying a complete hull is in any way desirable. |

Onictus
Silver Snake Enterprise Fatal Ascension
692
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Posted - 2013.12.15 19:07:00 -
[4] - Quote
marVLs wrote:HS income is good in terms of balance
- Incursions are 150-200m/h including LP but it's hard to get always in fleet and you need to have pimped ship and skills, there are almost no breaks if You'r in fleet - lvl4s are max 120m/h solo (don't listen silly OP and others saying "im getting 180-200m/h) but it's almost impossible to earn so much hour by hour every day, many players don't do them for pure isk/h, many have low skills etc., so most of players doing them earn 60-100m/h and it's nothing but pure boring grinding same and same missions that's important too
You inderstand that 90-100 is the MAX you will ever pull in an hour with one account running anoms? That is a 30mil ticks and you need to get rather fancy to accomplish that.
You can go exploring for rated sites, better have a carrier, because the escalations tend to run over multiple region(s) and I mean like 3 region spans.
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Onictus
Silver Snake Enterprise Fatal Ascension
710
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Posted - 2013.12.16 15:00:00 -
[5] - Quote
Hasikan Miallok wrote: THE DOWNSIDE --> Sisters systems are heavily ganked, SOE faction standing and hence storylines are not really that useful nor is SOE corp standing. The current LP/ISK ratio is player market driven and could crash.
CONCLUSION Is it worthwhile doing sisters missions ? Hek yes .. (pun intended) .
Are they ridiculously high paying compared to normal missions bearing in mind gank risk and uselessness of the standing gain? Probably not.
Watch your Gallente standing, every shipyard or exodus s +6% when you are running SOE stories. |

Onictus
Silver Snake Enterprise Fatal Ascension
710
|
Posted - 2013.12.16 15:28:00 -
[6] - Quote
Rekon X wrote:If it's so good then why aren't you running SOE? It's your choice.
Wherever did you get the idea I'm not. 
erg cz wrote:I started to do L4 missions recently and I think I am the one, who will prevent this nerf from happen. Cause I am doing 18 millions an hour, not 180. I am low in skills and every L4 mission is new for me. So I am learning slowly and if CCP is looking at average time / isk ratio before they nerf any activity, then ppl like me will surely help L4 high sec SOE missions stay as they are now ;))))
As your skills, and wallet fill in it gets a LOT faster. My first level 4s were like 2 hour affairs for a Blockade....LOTS of warping around and general screwing up.
You learn a lot of little tricks that make more level 4s mostly travel time. |
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