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Midgen
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Posted - 2006.03.06 01:23:00 -
[1]
Hello just got my munin wanting to know what set ups for pvp. thank you no flames plz just set ups
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Voltron
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Posted - 2006.03.06 02:26:00 -
[2]
5 x t2 dual 180mm 2 x med nos
1 x 10mn mwd 1 x scram 1 x web
1 x t2 med rep 1 x t2 800mm plate 1 x t2 exp hardener 1 x t2 kin hardener 1 x rcu i think....cant remeber low slot as I prefer to use my vaga.
full load of light t2 drones or ew drones.
Volt
Chuck Norris is far too over-hyped......Dan Akroyd FTW. |
Wizie
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Posted - 2006.03.06 04:16:00 -
[3]
Originally by: Voltron 5 x t2 dual 180mm 2 x med nos
1 x 10mn mwd 1 x scram 1 x web
1 x t2 med rep 1 x t2 800mm plate 1 x t2 exp hardener 1 x t2 kin hardener 1 x rcu i think....cant remeber low slot as I prefer to use my vaga.
full load of light t2 drones or ew drones.
Volt
For autocannons a vaga is much better, the Munin really shines with artillery though.
5 720 IIs 2 launchers/empty/crap
1-2 sensor booster IIs 1-2 Tracking comp IIs 1 ECM/dampner/painter
1 RCU/RCU II 3 gyro stabs 2x tracking enahancer IIs, stabs, nanos, small rep...
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Midgen
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Posted - 2006.03.07 06:08:00 -
[4]
Bump for this thread.
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Boogyman
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Posted - 2006.03.07 14:16:00 -
[5]
Originally by: Wizie
Originally by: Voltron 5 x t2 dual 180mm 2 x med nos
1 x 10mn mwd 1 x scram 1 x web
1 x t2 med rep 1 x t2 800mm plate 1 x t2 exp hardener 1 x t2 kin hardener 1 x rcu i think....cant remeber low slot as I prefer to use my vaga.
full load of light t2 drones or ew drones.
Volt
For autocannons a vaga is much better, the Munin really shines with artillery though.
5 720 IIs 2 launchers/empty/crap
1-2 sensor booster IIs 1-2 Tracking comp IIs 1 ECM/dampner/painter
1 RCU/RCU II 3 gyro stabs 2x tracking enahancer IIs, stabs, nanos, small rep...
I don't think that will fit. You will need an RCU2 and PDS to get those 720s on (all relevant gunnery, engineering, elec, space command at lvl 5)
This is an PVE load out i use.
His: 5 720 IIs, 2 Assault IIs Med: Med SB II, Tracking Comp II, Misc. Lo: 3 Gyro IIs, 1 RCU II, 1 PDU II
5 light drones |
LUKEC
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Posted - 2006.03.07 14:21:00 -
[6]
actually rcuII is enough. You are doomed to std or even rocket launchers though.
I use no guns... i smack to death. |
Naughty Boy
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Posted - 2006.03.07 14:26:00 -
[7]
Originally by: Boogyman I don't think that will fit. You will need an RCU2 and PDS to get those 720s on (all relevant gunnery, engineering, elec, space command at lvl 5)
Muninn with max skills has 1187.5 MW and uses 1237.5 MW for 5 720mm t2 * With a RCU t2, that's 1365.625 MW so there's 128.125 MW left for 10 slots (2 missile hardpoints, 3 mid slots, 5 low slots). Giving up assaults you can fit a medium shield booster. * With a TS/DB RCU, you have 1371.5625 MW so there's 134 MW for 10 slots, which is still too short for a (named) t1 large shield booster/medium armor rep.
Sincerly Yours, The Naughty Boy.
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Boogyman
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Posted - 2006.03.07 15:06:00 -
[8]
Edited by: Boogyman on 07/03/2006 15:12:05
Originally by: Naughty Boy
Originally by: Boogyman I don't think that will fit. You will need an RCU2 and PDS to get those 720s on (all relevant gunnery, engineering, elec, space command at lvl 5)
Muninn with max skills has 1187.5 MW and uses 1237.5 MW for 5 720mm t2 * With a RCU t2, that's 1365.625 MW so there's 128.125 MW left for 10 slots (2 missile hardpoints, 3 mid slots, 5 low slots). Giving up assaults you can fit a medium shield booster. * With a TS/DB RCU, you have 1371.5625 MW so there's 134 MW for 10 slots, which is still too short for a (named) t1 large shield booster/medium armor rep.
Sincerly Yours, The Naughty Boy.
my bad
edit: i'm an idiot |
Boogyman
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Posted - 2006.03.07 15:32:00 -
[9]
I truly am an idiot.
I do not need the PDS II. What do ya'll think would be a better low slot option? Keep in mind this is for a PVE setup.
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Naughty Boy
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Posted - 2006.03.07 15:37:00 -
[10]
Originally by: Boogyman I do not need the PDS II. What do ya'll think would be a better low slot option? Keep in mind this is for a PVE setup.
tracking enhancer, and then a shield boost amp or an hardener (maybe an invulnerability field) in the mid slot that was used for the tracking computer? That's what I'd do, but it really depends on how you like to fly the ship.
Sincerly Yours, The Naughty Boy.
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Adril Alatar
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Posted - 2006.03.07 15:39:00 -
[11]
Originally by: Boogyman I truly am an idiot.
I do not need the PDS II. What do ya'll think would be a better low slot option? Keep in mind this is for a PVE setup.
For PvE?
5 x 220mm Vulcan II 2 x Heavy Missile Launcher
1 x Afterburner II 1 x Webifier 1 x Large Cap Battery
1 x Medium Armor Rep II 1 - 3 x Hardener 1 - 3 x Gyrostabs
For Sanshas i use 1 Therm Hardener and 3 Gyros. The armor rep and afterburner are sustainable (at least for more then 10 minutes -_-)
i use this fitting for belt ratting in 0.0, never tried it in missions....
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zoturi
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Posted - 2006.03.07 15:43:00 -
[12]
Edited by: zoturi on 07/03/2006 15:42:35 imo artys for PVE, autocannos eat too much ammo.
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Adril Alatar
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Posted - 2006.03.07 15:46:00 -
[13]
Originally by: zoturi Edited by: zoturi on 07/03/2006 15:42:35 imo artys for PVE, autocannos eat too much ammo.
yeah i know, but i like the autocannons ;-)
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Midgen
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Posted - 2006.03.07 15:49:00 -
[14]
PLZ ONLY PVP set ups
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Severa Crest
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Posted - 2006.03.07 15:51:00 -
[15]
Autocannon Muninn is your best bet for solo pvp - I vary my setup but its something along these lines.
high - 5 x 220's + 2 med nos
med - MWD, web, scram
low - med rep, kin and exp hards, gyro, PDS
Its quick, does ok damage can tank a bit and nos your opponent. You can swap out the web for another scram 4 points usually does the trick.
If you are in a group the 720 setup can also work well.
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OrangeAfroMan
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Posted - 2006.03.07 15:54:00 -
[16]
Not a solo setup, but due to the Munnin's resists I would:
5x 720 IIs 2x Assault Launchers (keep the frigs off yer butt, no use losing a 100m ship because a rifter tackled you)
(Heres where it gets contraversial...) 1x Shield Booster (Medium, sustainability) 1x Boost Amp 1x Extender *Main thing IMO is the extender, but my point is a shield tank would be sexy (look at resists) and you can put:
3-4x Gyrostab IIs 1x RCU or Damage Control if you are a fitting god :D
Oh and btw to the OP, please edit the title to say "Munnin," that is how it's spelled :)
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Rexy
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Posted - 2006.03.07 16:01:00 -
[17]
Edited by: Rexy on 07/03/2006 16:04:35
Originally by: OrangeAfroMan
oversized setup
did you even try to fit that?
max fitting skill and advanced weps 5x720 2x assualt launchers and an RCU II you have less then 40 grid. have a brain and post something that works, not something you dream about
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Naughty Boy
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Posted - 2006.03.07 16:03:00 -
[18]
Edited by: Naughty Boy on 07/03/2006 16:03:49 Edit: nevermind :/
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Severa Crest
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Posted - 2006.03.07 16:08:00 -
[19]
Edited by: Severa Crest on 07/03/2006 16:08:48
Originally by: Rexy Edited by: Rexy on 07/03/2006 16:04:35
Originally by: OrangeAfroMan
oversized setup
did you even try to fit that?
max fitting skill and advanced weps 5x720 2x assualt launchers and an RCU II you have less then 40 grid. have a brain and post something that works, not something you dream about
Thats a bit harsh - it doesnt fit but theres potential.
drop the assaults for standards, use 3 gyros the 4th doesnt add much and use an RCU 2 and a PDS 2. Still not sure if it fits but worth a try
Edit - will only fit a med shield extd 2 though.
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Drake Rabies
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Posted - 2006.03.07 16:10:00 -
[20]
Ok give me some love for the arty setups. I have near negligible shield and missile skills, the latter wont matter as I wont be using this to hunt solo (thats what the vagas for), I do have nearly maxed out everthing else though.
Someone post a nice 720 t2 setup and for the love of god PVP only :P
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Bhal'rog
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Posted - 2006.03.07 16:13:00 -
[21]
Edited by: Bhal''rog on 07/03/2006 16:13:49 acs are the way to go if you are looking for pvp.
220's and med nos in the highs web, scram, ab in the meds armor tank in the lows
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Severa Crest
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Posted - 2006.03.07 16:14:00 -
[22]
720 setup
720's in high
mix sensor boosters and tracking comps in mids (2 x sensor boosts, 1 tracking comp for frigs) (2x tracking comp , 1 sensor boost for range)
4 gyros and an RCU in lows
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Rexy
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Posted - 2006.03.07 16:24:00 -
[23]
HIGH-SLOTS : ~~~~~~~~~~~~ > [ 247 | 24] 720mm Howitzer Artillery II > [ 247 | 24] 720mm Howitzer Artillery II > [ 247 | 24] 720mm Howitzer Artillery II > [ 247 | 24] 720mm Howitzer Artillery II > [ 247 | 24] 720mm Howitzer Artillery II > [ 0 | 0] Launcher Slot > [ 0 | 0] Launcher Slot
MED-SLOTS : ~~~~~~~~~~~ > [ 1 | 10] Sensor Booster II > [ 13 | 58] Medium Shield Booster II > [ 1 | 35] Tracking Computer II
LOW-SLOTS : ~~~~~~~~~~~ > [ 1 | 30] Gyrostabilizer II > [ 1 | 30] Gyrostabilizer II > [ 1 | 30] Gyrostabilizer II > [ 0 | 15] Power Diagnostic System II > [ 0 | 15] Power Diagnostic System II
fitting more then 3 gyro's is a waste, you wont get more then 1% damage increase of it. fitting 3 is questionable even. the med booster runs for prettty much forever or drop a pdu for a rcu2 and you can squeeze in a large shield booster. remote reppers/cloak/assorted junk goes into the 2 launcher slots, no grid for heavy's and if you're close enough to use smaller missiles you might as well fit auto's to begin with. alternatively you can drop the large for an extender and the tracking comp for a med booster
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Severa Crest
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Posted - 2006.03.07 16:31:00 -
[24]
Originally by: Rexy HIGH-SLOTS : ~~~~~~~~~~~~ > [ 247 | 24] 720mm Howitzer Artillery II > [ 247 | 24] 720mm Howitzer Artillery II > [ 247 | 24] 720mm Howitzer Artillery II > [ 247 | 24] 720mm Howitzer Artillery II > [ 247 | 24] 720mm Howitzer Artillery II > [ 0 | 0] Launcher Slot > [ 0 | 0] Launcher Slot
MED-SLOTS : ~~~~~~~~~~~ > [ 1 | 10] Sensor Booster II > [ 13 | 58] Medium Shield Booster II > [ 1 | 35] Tracking Computer II
LOW-SLOTS : ~~~~~~~~~~~ > [ 1 | 30] Gyrostabilizer II > [ 1 | 30] Gyrostabilizer II > [ 1 | 30] Gyrostabilizer II > [ 0 | 15] Power Diagnostic System II > [ 0 | 15] Power Diagnostic System II
Thats very similar to my PVE setup. i use 3 gyros, a tracking enhancer, and an rcu in lows. In the mids I use a sensor booster, medium shield booster, and a boost amp.
The cap doesnt last as long as your setup but the boost amount is better for when you take a lot of damage.
I've never tried a large shield booster though always assumed it'd use too much cap.
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Rexy
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Posted - 2006.03.07 16:37:00 -
[25]
wel cap usage for large/med booster is the same per shieldpoint, large just boosts faster. i ran the simulation and it should run a med booster on just two pdu2's, barely uses any cap anyway. |
darth solo
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Posted - 2006.03.07 16:41:00 -
[26]
i tried a muninn before and i was really un-impressed.. having to fit a RCU just so u can fit 5 720s used to really annoy me... its also got big holes in the resistance with kin and exp... i then just about lost the muninn against a blaster thorax.... muninn is a BIG no to ACs
I then tried a cyclone and realised id rather be in that if i was using ACs..
then u have the ultimate 720 platform in the sleipnir... which is total nails.
d solo.
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OrangeAfroMan
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Posted - 2006.03.07 17:05:00 -
[27]
Just trying to get my idea across, and having little grid left after the highs isnt that huge of an issue, most of the rest of the fitting is more CPU dependant.
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Wizie
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Posted - 2006.03.07 17:14:00 -
[28]
Originally by: darth solo i tried a muninn before and i was really un-impressed.. having to fit a RCU just so u can fit 5 720s used to really annoy me... its also got big holes in the resistance with kin and exp... i then just about lost the muninn against a blaster thorax.... muninn is a BIG no to ACs
I then tried a cyclone and realised id rather be in that if i was using ACs..
then u have the ultimate 720 platform in the sleipnir... which is total nails.
d solo.
LOL Dsolo, you post this in every Munin thread... you should have a txt doc with it on desktop to just copy/paste everytime you see a Munin thread.
And yes, I agree with D solo... Munin blows with Autos (in real usability), and sniping in a cruiser is severely limited specially when you have no tank whatsoever to speak of.
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OrangeAfroMan
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Posted - 2006.03.07 17:18:00 -
[29]
Originally by: Wizie
Originally by: darth solo i tried a muninn before and i was really un-impressed.. having to fit a RCU just so u can fit 5 720s used to really annoy me... its also got big holes in the resistance with kin and exp... i then just about lost the muninn against a blaster thorax.... muninn is a BIG no to ACs
I then tried a cyclone and realised id rather be in that if i was using ACs..
then u have the ultimate 720 platform in the sleipnir... which is total nails.
d solo.
LOL Dsolo, you post this in every Munin thread... you should have a txt doc with it on desktop to just copy/paste everytime you see a Munin thread.
And yes, I agree with D solo... Munin blows with Autos (in real usability), and sniping in a cruiser is severely limited specially when you have no tank whatsoever to speak of.
I posted that rediculous setup for a reason.... basic idea being snipe with a bit of a shield tank in mids (and perhaps a tracking comp) and then gyros/fitting mods in lows......
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Midgen
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Posted - 2006.03.07 22:52:00 -
[30]
comon guys keep it clean set ups and insightful comments please thank you..
P.S snipe setups outthere? perf 720II's based
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