| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Rexy
|
Posted - 2006.03.07 16:01:00 -
[1]
Edited by: Rexy on 07/03/2006 16:04:35
Originally by: OrangeAfroMan
oversized setup
did you even try to fit that?
max fitting skill and advanced weps 5x720 2x assualt launchers and an RCU II you have less then 40 grid. have a brain and post something that works, not something you dream about
|

Rexy
|
Posted - 2006.03.07 16:24:00 -
[2]
HIGH-SLOTS : ~~~~~~~~~~~~ > [ 247 | 24] 720mm Howitzer Artillery II > [ 247 | 24] 720mm Howitzer Artillery II > [ 247 | 24] 720mm Howitzer Artillery II > [ 247 | 24] 720mm Howitzer Artillery II > [ 247 | 24] 720mm Howitzer Artillery II > [ 0 | 0] Launcher Slot > [ 0 | 0] Launcher Slot
MED-SLOTS : ~~~~~~~~~~~ > [ 1 | 10] Sensor Booster II > [ 13 | 58] Medium Shield Booster II > [ 1 | 35] Tracking Computer II
LOW-SLOTS : ~~~~~~~~~~~ > [ 1 | 30] Gyrostabilizer II > [ 1 | 30] Gyrostabilizer II > [ 1 | 30] Gyrostabilizer II > [ 0 | 15] Power Diagnostic System II > [ 0 | 15] Power Diagnostic System II
fitting more then 3 gyro's is a waste, you wont get more then 1% damage increase of it. fitting 3 is questionable even. the med booster runs for prettty much forever or drop a pdu for a rcu2 and you can squeeze in a large shield booster. remote reppers/cloak/assorted junk goes into the 2 launcher slots, no grid for heavy's and if you're close enough to use smaller missiles you might as well fit auto's to begin with. alternatively you can drop the large for an extender and the tracking comp for a med booster
|

Rexy
|
Posted - 2006.03.07 16:37:00 -
[3]
wel cap usage for large/med booster is the same per shieldpoint, large just boosts faster. i ran the simulation and it should run a med booster on just two pdu2's, barely uses any cap anyway. |

Rexy
|
Posted - 2006.03.13 13:09:00 -
[4]
think someone already pointed out deimos/eagle were doing better damage at range, anyhoo i'd consider using a ruppy instead, it can can fit a full rack without grid upgrades, and thus get an extra damage mod on, it's about 15% less damage then a munin and off course the optimal/tracking and resists bonusses, but still hurts pretty good. taking a high and giving it another low would definetly improve it a bit i'd say
|
| |
|