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Thread Statistics | Show CCP posts - 5 post(s) |

Trek
Minmatar N.A.G.A Corporation
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Posted - 2007.06.19 14:18:00 -
[1]
In case you haven't noticed there is a small proposed patch that makes Eve work in wine > 0.9.36 (or at least before the now ongoing patch to REV2). It worked for me with source from git yesterday. You can find it here.
What will happen after the REV2 patch I have no idea...
--- My other ship is a Reaper
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Trek
Minmatar N.A.G.A Corporation
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Posted - 2007.06.20 00:43:00 -
[2]
Originally by: maltari Works "fine" (well, same old issues [*]) with wine 0.9.36.
[*] I wonder if git + the mentionned patch solves them, btw. Would be nice to have map lines and colors showing for instance :-)
It didn't help with those things for me yesterday before the patch, might be different now but I doubt it. However I no longer had garbled graphics in the fitting window with 0.9.39 (git). On the other hand that bug seems to be a bit random since my gf's pc also runs 0.9.36 and didn't have that problem... hmm... perhaps she had a newer checkout or something.
--- My other ship is a Reaper
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Trek
Minmatar N.A.G.A Corporation
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Posted - 2007.06.20 01:07:00 -
[3]
Originally by: Mamede yeps 0.9.36 ok 0.9.39 no
Tried with this patch? Goes for others who are having problems with wine 0.9.39 too. --- My other ship is a Reaper
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Trek
Minmatar N.A.G.A Corporation
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Posted - 2007.06.21 02:04:00 -
[4]
Originally by: GeiLeDuoche
So, how do I go about updating or downloading a new C compiler that doesn't stink? I'm running a pretty much fresh install of Ubuntu 7.04.
Ok, this works in debian, and since ubuntu is a version of debian it might just work for you too. su to root (or use sudo) and run 'apt-get build-dep wine' without the quotes. keep your fingers crossed, jump in a left-hand circle on your left leg. 
anyhow, what the apt-command does is that it fetches all the stuff that is supposed to be needed to compile the wine-package for your system. we don't care about the package, but the source you have should need the same stuff.
--- My other ship is a Reaper
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Trek
Minmatar N.A.G.A Corporation
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Posted - 2007.06.30 02:02:00 -
[5]
Originally by: Kadesh Priestess Edited by: Kadesh Priestess on 29/06/2007 21:50:21 Few minutes ago finished compiling .40 wine. Seems to be working out-of-the box w/o 'proposed fix' N1, starmap is fixed now :P
Just built it and tried it too. Works wonderful! Map works fine too! However agent mission mini-map seems bugged out still. No biggie!  --- My other ship is a Reaper
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Trek
Minmatar N.A.G.A Corporation
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Posted - 2007.06.30 18:41:00 -
[6]
I was wondering, has anyone else been experiencing performance issues running two clients lately? I used to be able to run two clients on my machine without any problems, but now it is near impossible to start the second client. It takes 5-10 minutes only to display the portraits when logging in, and I have never had the patience to get all the way into the game.
While it wasnt exactly enjoyable to play with two accounts before, at least it was possible even with my old machine (Athlon XP 2GHz). So now I wonder if anyone else has been having these problems? I have tried downgrading to wine 0.9.36 which I believe used to work fine, so I don't think it is a wine problem per say.
--- My other ship is a Reaper
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Trek
Minmatar N.A.G.A Corporation
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Posted - 2007.07.02 00:27:00 -
[7]
Replying to myself here, just in case someone else encounters the same problem. I tracked down the slowdown to the beta nvidia driver, in my case version 100.14.06. After reverting to 1.0-9755 it all works the way it used to.
Originally by: Trek I was wondering, has anyone else been experiencing performance issues running two clients lately? I used to be able to run two clients on my machine without any problems, but now it is near impossible to start the second client. It takes 5-10 minutes only to display the portraits when logging in, and I have never had the patience to get all the way into the game.
While it wasnt exactly enjoyable to play with two accounts before, at least it was possible even with my old machine (Athlon XP 2GHz). So now I wonder if anyone else has been having these problems? I have tried downgrading to wine 0.9.36 which I believe used to work fine, so I don't think it is a wine problem per say.
--- My other ship is a Reaper
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Trek
Minmatar N.A.G.A Corporation
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Posted - 2007.07.28 15:37:00 -
[8]
Those of you who (like me) regularly updates their wine install from git might have noticed that a couple of days ago it caused errors while trying to start Eve. Errors regarding loading of DLLs and failure to get past the splash-screen. This is also a problem with the 0.9.42 release.
So I did some regression testing today and came to the conclusion that the commit leading to the problem is 76bd190a72902d6efab2c85f8aa0d775d02c68da and was submitted this wednesday.
If you are following the git repository for those of you who don't know this is how you can get it to work again:
cd to the git repository directory execute the command 'git revert 76bd190a72902d6efab2c85f8aa0d775d02c68da' recompile and install, and it should work again.
Cheers! --- My other ship is a Reaper
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Trek
Minmatar N.A.G.A Corporation
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Posted - 2007.07.28 22:49:00 -
[9]
Originally by: jansaell Any chanses we will see this into the standard version - I have just moved over to linux and was so happy that i could run eve under linux.
Im using kubuntu 7 and wine from winehq
Would prefere not to have to run (and learn) git.
Well this is really removing "features" from wine, not improving it. I'm not familiar with the wine source code so I don't know why it broke. Usually you don't have to worry about this sort of things.
The best thing to do would probably be to post this in the wineHQ page and not only here!  --- My other ship is a Reaper
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Trek
Minmatar N.A.G.A Corporation
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Posted - 2007.07.29 12:06:00 -
[10]
Wierd... There seems to be several different reasons for wine to crash or not to crash right now. I had to use the loader.c hack to get it to work both on mine and another computer, while for some it just works, and others not at all... --- My other ship is a Reaper
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Trek
Minmatar Brutor tribe
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Posted - 2007.12.11 19:48:00 -
[11]
The renaming of resolve.conf piqued my interest and made me find a solution to the splash n' crash.
Using tcpdump I noticed that eve tried to resolve the ip 87.237.39.199 at startup. It is this lookup that causes the client to crash at startup for some reason. If you add the line
Quote: 87.237.39.199 localhost
to your /etc/hosts you will be able to start the client normally. Mine still refuses to login, but maybe that is because I don't have the premium patch installed (yet, downloading now).
No idea what the client wants from that IP, probably nothing more than the usual stealing of credit card numbers etc.  
--- My other ship is a Reaper
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Trek
Minmatar Brutor tribe
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Posted - 2007.12.11 20:43:00 -
[12]
Originally by: Darahk J'olonar Trek nice find!! I tried the suggested hack to /etc/hosts that you listed, I am running premium, and voila! No NIC flip needed. Just play as usual. NIIIICCEEEE 
Just patched to premium (with the new graphics disabled) and it seems to work great for me too  --- My other ship is a Reaper
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Trek
Minmatar Brutor tribe
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Posted - 2007.12.11 21:46:00 -
[13]
Originally by: rig0r Edited by: rig0r on 11/12/2007 21:31:36 Nice find Trek, doesn't work for me tho :( Can you show me your complete /etc/hosts file ?
Nothing special in my /etc/hosts
Quote: trekkie@kossa:~$ cat /etc/hosts 192.168.1.2 kossa.local kossa 127.0.0.1 localhost kossa 127.0.1.1 kossa.local kossa 87.237.39.199 localhost
and some ipv6-stuff isn't even used, just some ancient remains .
Are you running with the premium patch installed? Where does it crash for you? Are you using the patch by Elfe? Maybe it tries to look up different hosts depending on your location. You can run
Quote: tcpdump port domain
as root (or sudo) and have a look for yourself when starting Eve. You should see a couple of lookups for www.eve-online.com followed by a reverse lookup for an IP address, in my case it was the one earlier mentioned.
--- My other ship is a Reaper
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Trek
Minmatar Brutor tribe
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Posted - 2007.12.11 22:02:00 -
[14]
Originally by: Veskya Edited by: Veskya on 11/12/2007 21:45:54 EVE trys to resolve "www.eve-online.com" at start up to get some http stuff from there, the domain has several ip addresse so just blocking one address wont work all the time. You can block www.eve-online.com using the host file and it will work, but you wont be able to access the website then either.
Ideally you would find a way to only block wine from accessing it.
Ah I see! 87.237.39.199 is part of www.eve-online.com but it does not resolve back to www.eve-online.com; perhaps that is what confuses wine. So as you say, to get it to work all the time with the /etc/hosts approach you would make all of www.eve-online.com inaccessible. Not a very good solution... Well at least this might be a bit helpfull for the real wine-experts. I unfortunatly do not have the time to familiarize myself with the wine source code because of work and stuff.  --- My other ship is a Reaper
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