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LUKEC
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Posted - 2006.03.07 21:14:00 -
[121]
Originally by: Commander Nikolas People like Luekc and Shin Ra (who posted in this thread) are the problem and they know it. Shin Ra's Raven has 4x WCS, Luckc's Dominix has 5x WCS & Ishtar has 2x WCS.
OMG I HAVE 5 WCS ON DOMI... please share whatever you are smoking.
Or rather don't, i don't want braindamage.
Originally by: Commander Nikolas People like Lukec are the problem and they know it. Shin Ra's Raven has 4x WCS, Lukec's Dominix has 5x WCS & Ishtar has 2x WCS.
Antipiracy is causing brain damage |

Maya Rkell
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Posted - 2006.03.07 21:17:00 -
[122]
What's REALLY funny is that some of us pointed out that the tanking changes would do this, and were drowned out in a wave of "OMG tanking changes good!"
Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command |

Pestilence Aligher'ri
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Posted - 2006.03.07 21:27:00 -
[123]
Quote: The point is CCP has made it virtually impossible to "catch" a mildly aware pirate.
For the 100th time. I am not a PIRATE. I am a Anti-Pirate. You chased me not the other way around
I still can't believe this topic got started all because 3-4 frigates, 1 hac, 1 battleship, and some cruisers couldn't catch a 2xWCS Caracal that ENGAGED your pilots
Can people not do math anymore?
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FFGR
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Posted - 2006.03.07 21:29:00 -
[124]
WCS remains lowslot, but : 50CPU each -15% total powergrid each +15% inertia (slower alignment) No stacking penalty applied.
my 0.02 isk
Insanity |

Rabs
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Posted - 2006.03.07 21:31:00 -
[125]
Edited by: Rabs on 07/03/2006 21:35:14
Quote: For the 100th time. I am not a PIRATE. I am a Anti-Pirate. You chased me not the other way around SNIP
You so think this thread is about you, post something constructive and leave out the individual events.
I think (as mentioned in other threads by other people) that stabs should stay in low slots - have a limit of 3 (like damage mods - before they become useless) and put -50% (one off) on the ships scan resolution.
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JerrySpringer
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Posted - 2006.03.07 21:38:00 -
[126]
Looks like a fleet commander who is new to the game is complaining about 3 wcs caracal. 
Pure gold.
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Azael Lightshade
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Posted - 2006.03.07 21:38:00 -
[127]
Edited by: Azael Lightshade on 07/03/2006 21:38:06
it is about him silly! XXX |

Imhotep Khem
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Posted - 2006.03.07 21:39:00 -
[128]
Risk vs. Reward.
Warp Core Stabilizer I Hull HP Bonus: -50% ____ If your not dyin' your not tryin'. |

Bertram Vetold
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Posted - 2006.03.07 21:41:00 -
[129]
Originally by: Maya Rkell What's REALLY funny is that some of us pointed out that the tanking changes would do this, and were drowned out in a wave of "OMG tanking changes good!"
Whats even funnier was back when we had Scrambler whines all the PvPers and pirates told all the "carebears" to fit more stabs or "stab up" as was the popular reply. But now that people are fitting more stabs all the PvPers and pirates whine the WCS are too good and want them nerfed.
I'd tell them to make up their minds on the issue but I know it will only be a matter of time before they are back in here whining about the next thing that keeps them from getting a easy kill.
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Pestilence Aligher'ri
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Posted - 2006.03.07 21:42:00 -
[130]
Edited by: Pestilence Aligher''ri on 07/03/2006 21:44:16
Originally by: Rabs Edited by: Rabs on 07/03/2006 21:35:14
Quote: For the 100th time. I am not a PIRATE. I am a Anti-Pirate. You chased me not the other way around SNIP
You so think this thread is about you, post something constructive and leave out the individual events.
I think (as mentioned in other threads by other people) that stabs should stay in low slots - have a limit of 3 (like damage mods - before they become useless) and put -50% (one off) on the ships scan resolution.
Why do you think he started the topic. Because he had someone with WCS get away from his buddies. I was that guy. My posts are constructive. He is crying about 2xWCS. How in the hell can 2xWCS be overpowered when you have 3-4 tacklers with you!!!! You shouldn't post up nerf threads about stuff that shouldn't be nerfed. 2xWCS Caracal isn't why people are screaming nerf. It's like saying to nerf the 200mm autocannon because it killed your ship with explosive hardners on. Noone see's the actual example/event all they read is Nerf WARP CORE STABS. I mean 10 to 1 some idiot will quote my post and agree with me because all they saw was NERF WARP CORE STABS PLEASE GOD NOW DO IT NOW!
My god, it's like eve on stupid mode today. =)
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Rabs
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Posted - 2006.03.07 21:44:00 -
[131]
My bad, I shouldn't feed the trolls...
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Blind Man
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Posted - 2006.03.07 23:28:00 -
[132]
its actually not too bad now, i just say
"look a caracal, we dont have 3 points though" "hes scramed but he will have stabs" "there he goes"
and repeat.. __________
Current Vid |

Xelios
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Posted - 2006.03.07 23:32:00 -
[133]
Edited by: Xelios on 07/03/2006 23:33:05 Just fire an interdiction sphere into the enemy fleet, problem solved. 
I would like to see them get some sort of combat-related penalty though. It doesn't make sense that you can fit for running and fighting without any compromise between either (except the sacrificed slots).
Signature removed. -Zhuge ([email protected]) Woot.
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Rexthor Hammerfists
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Posted - 2006.03.07 23:37:00 -
[134]
interdictors only work in 0.0, so that argument is none. - Purple Conquered The World, We the Universe.
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Xelios
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Posted - 2006.03.07 23:44:00 -
[135]
Then the problem is not having an effective way to scramble ships in empire, which should be rectified. But not by uber nerfing a module that effects both empire and 0.0 combat, instead introduce something usable in empire that will acheive what an interdictor does in 0.0. If an interdiction sphere could scramble targets that are aggressed this would be fixed. A few if checks should do it, if sphere is deployed in empire a flag is set, if the flag is set and target ship is aggressed the scramble goes through, if the flag is not set any target is scrambled.
Signature removed. -Zhuge ([email protected]) Woot.
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Apaullo
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Posted - 2006.03.07 23:51:00 -
[136]
Originally by: Imhotep Khem Risk vs. Reward.
Warp Core Stabilizer I Hull HP Bonus: -50%
What utter nonsense! Same with the making them high-slot modules, or having them affect lock times or damage, or any other ridiculous idea. Realistically, why in the hell would strengthening your core suddenly cause your structure to deteriorate. Ranks right up there with affecting weapons systems or targeting, WTF!
The fitting requirements are quite sound, the only thing I would change is to make them an active module. 20 cap, 20 second cycle. To run around with a permanently strengthened warp core for no reason is stupid. It's a waste of energy.
This will still give the whiners a chance to stop a target from warping once they kill cap, but still gives the WCS wus the chance to run if he doesn't stay around long enough to lose all of his cap.
For those of you who are ignorant of this, WCS are also of use to mission runners who need to escape on missions with jammers, but can't afford to have their offensive potential reduced to the levels the whiners would like, ie. NONE!
The Eve universe is much bigger place than the whiners narrow little view of it, ie. killmails!
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Commander Nikolas
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Posted - 2006.03.08 00:19:00 -
[137]
Originally by: Bertram Vetold
Originally by: Maya Rkell What's REALLY funny is that some of us pointed out that the tanking changes would do this, and were drowned out in a wave of "OMG tanking changes good!"
Whats even funnier was back when we had Scrambler whines all the PvPers and pirates told all the "carebears" to fit more stabs or "stab up" as was the popular reply. But now that people are fitting more stabs all the PvPers and pirates whine the WCS are too good and want them nerfed.
I'd tell them to make up their minds on the issue but I know it will only be a matter of time before they are back in here whining about the next thing that keeps them from getting a easy kill.
Did you read the patch notes in RMR? 25% extra HP to all ships and complete damage mod stacking nerf... Before RMR taking a large number of stabs into PvP would get you killed because you wouldn't be able to make it to warp no matter how many stabs you had because the DPS and less HP would mean your ship would be destroyed to quickly. They didn't change stabs however they drastically increased the effectivness of them by changing everything else.
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Pestilence Aligher'ri
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Posted - 2006.03.08 00:28:00 -
[138]
Originally by: Commander Nikolas
Originally by: Bertram Vetold
Originally by: Maya Rkell What's REALLY funny is that some of us pointed out that the tanking changes would do this, and were drowned out in a wave of "OMG tanking changes good!"
Whats even funnier was back when we had Scrambler whines all the PvPers and pirates told all the "carebears" to fit more stabs or "stab up" as was the popular reply. But now that people are fitting more stabs all the PvPers and pirates whine the WCS are too good and want them nerfed.
I'd tell them to make up their minds on the issue but I know it will only be a matter of time before they are back in here whining about the next thing that keeps them from getting a easy kill.
Did you read the patch notes in RMR? 25% extra HP to all ships and complete damage mod stacking nerf... Before RMR taking a large number of stabs into PvP would get you killed because you wouldn't be able to make it to warp no matter how many stabs you had because the DPS and less HP would mean your ship would be destroyed to quickly. They didn't change stabs however they drastically increased the effectivness of them by changing everything else.
Dude, stop talking about pvp like you know about any of that.
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Nick119
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Posted - 2006.03.08 00:35:00 -
[139]
WTF i love stabs they help so much for low sec mining u guys just have to get over it. its not like eve wants to make it impossible for pvpers to gank people but still i would love to know that now its a little bit harder for pvpers to gank peeps
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Bertram Vetold
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Posted - 2006.03.08 00:43:00 -
[140]
Originally by: Commander Nikolas
Originally by: Bertram Vetold
Originally by: Maya Rkell What's REALLY funny is that some of us pointed out that the tanking changes would do this, and were drowned out in a wave of "OMG tanking changes good!"
Whats even funnier was back when we had Scrambler whines all the PvPers and pirates told all the "carebears" to fit more stabs or "stab up" as was the popular reply. But now that people are fitting more stabs all the PvPers and pirates whine the WCS are too good and want them nerfed.
I'd tell them to make up their minds on the issue but I know it will only be a matter of time before they are back in here whining about the next thing that keeps them from getting a easy kill.
Did you read the patch notes in RMR? 25% extra HP to all ships and complete damage mod stacking nerf... Before RMR taking a large number of stabs into PvP would get you killed because you wouldn't be able to make it to warp no matter how many stabs you had because the DPS and less HP would mean your ship would be destroyed to quickly. They didn't change stabs however they drastically increased the effectivness of them by changing everything else.
Exactly my point dude, when nobody used them it meant so little to them that they actually endorsed using them. Now, however, once they have started being used effectively they don't want to endorse them anymore they want them nerfed to oblivion.
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SunWuKong
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Posted - 2006.03.08 01:05:00 -
[141]
Originally by: Apaullo
Originally by: Imhotep Khem Risk vs. Reward.
Warp Core Stabilizer I Hull HP Bonus: -50%
What utter nonsense! Same with the making them high-slot modules, or having them affect lock times or damage, or any other ridiculous idea. Realistically, why in the hell would strengthening your core suddenly cause your structure to deteriorate. Ranks right up there with affecting weapons systems or targeting, WTF!
The fitting requirements are quite sound, the only thing I would change is to make them an active module. 20 cap, 20 second cycle. To run around with a permanently strengthened warp core for no reason is stupid. It's a waste of energy.
This will still give the whiners a chance to stop a target from warping once they kill cap, but still gives the WCS wus the chance to run if he doesn't stay around long enough to lose all of his cap.
For those of you who are ignorant of this, WCS are also of use to mission runners who need to escape on missions with jammers, but can't afford to have their offensive potential reduced to the levels the whiners would like, ie. NONE!
The Eve universe is much bigger place than the whiners narrow little view of it, ie. killmails!
/signed. WCS should use cap. So even if you are a mission/complex runner, you need to think ahead. No free ticket out of PvP fight or npc. You need to be paying attention.
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Xelios
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Posted - 2006.03.08 01:13:00 -
[142]
What if WCS used a percentage of your total cap on activation? Say 15% each, that way if you want to run you'd better make sure you save yourself enough cap to do it, AND it adds NOS/Neuts as another counter module.
Signature removed. -Zhuge ([email protected]) Woot.
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Livia Tarquina
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Posted - 2006.03.08 01:32:00 -
[143]
20 cap every 10 or 20 seconds would be fine. 15%? That's like a MWD's cap penalty. That would be good if they used too many at one time. "Big guns and heavy armor what else is there?"
--Amarrian Admiral before entering battle against Jove Navy |

Foulis
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Posted - 2006.03.08 01:35:00 -
[144]
Originally by: Commander Nikolas since you released RMR it has made low security PvP virtually impossible.
Last I checked RmR didn't change WCS or scramblers at all. Maybe I'm wrong, maybe your stupid? ---- I <3 Taranis
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
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LWMaverick
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Posted - 2006.03.08 02:34:00 -
[145]
Edited by: LWMaverick on 08/03/2006 02:34:33
Originally by: Foulis
Originally by: Commander Nikolas since you released RMR it has made low security PvP virtually impossible.
Last I checked RmR didn't change WCS or scramblers at all. Maybe I'm wrong, maybe your stupid?
Or maybe youre the stupid one, and didnt read all they other posts huh?
The 25% extra hitpoints, and stacking change have made it both more attractive to fit stabs, but also made it alot more difficult to kill someone before they warp off, with there full rack of stabs.
So stop that direct verbally assault and get a clue.
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LWMaverick
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Posted - 2006.03.08 02:38:00 -
[146]
Originally by: Pestilence Aligher'ri
Originally by: Commander Nikolas
Originally by: Bertram Vetold
Originally by: Maya Rkell What's REALLY funny is that some of us pointed out that the tanking changes would do this, and were drowned out in a wave of "OMG tanking changes good!"
Whats even funnier was back when we had Scrambler whines all the PvPers and pirates told all the "carebears" to fit more stabs or "stab up" as was the popular reply. But now that people are fitting more stabs all the PvPers and pirates whine the WCS are too good and want them nerfed.
I'd tell them to make up their minds on the issue but I know it will only be a matter of time before they are back in here whining about the next thing that keeps them from getting a easy kill.
Did you read the patch notes in RMR? 25% extra HP to all ships and complete damage mod stacking nerf... Before RMR taking a large number of stabs into PvP would get you killed because you wouldn't be able to make it to warp no matter how many stabs you had because the DPS and less HP would mean your ship would be destroyed to quickly. They didn't change stabs however they drastically increased the effectivness of them by changing everything else.
Dude, stop talking about pvp like you know about any of that.
O RLY? Feeling special now?
Then discuss with all of the other brilliant pvp'ers in here.. i can defiantly name a few, who knows alot, and im defiantly not left behind either.
So go on..
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Alliaanna Dalaii
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Posted - 2006.03.08 07:25:00 -
[147]
Originally by: Commander Nikolas
In response to the RHN "flamer", yes we left local. We stopped using it as soon as it was posted on the forums by a moderator that it was an exploit. Also anyone wondering about how well they did during those fights, please check podbase.
I fail to see how its flaming ?
Your complaining that stabs are unfair as they give an advantage to the defending pilot in your view. which your not happy about and come onto the forums for a good whine.
BUT your perfectly happy for your corp members to challenge one of our players to a 1 on 1 with the sole intention of jumping him with 5+ bs's ? And then for your whole corp to use a known exploit ?
Or im sorry does the fact that CCP hadn't posted on the forums "Dont do this" make it allright ? Did you think its somehow normal for people not to show in local
As to that day ? You lost a Faction cruiser and one of your tacklers was podded becuase he was a bit dim Afaik we lost a Thorax..... gg
Alliaanna
Official Follower of =-= Royal Hiigaran Navy =-= |

Hellspawn666
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Posted - 2006.03.08 08:01:00 -
[148]
Turn off the light on your way out.
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DerRanch Dressing
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Posted - 2006.03.08 08:24:00 -
[149]
This is a perfect example of how the world works. Sometimes it would help to look at the big picture...
1. Life isnt fair. 2. Predators dont whine to their prey when starving to death, nor does the prey care.
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Gariuys
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Posted - 2006.03.08 08:49:00 -
[150]
Originally by: Xelios What if WCS used a percentage of your total cap on activation? Say 15% each, that way if you want to run you'd better make sure you save yourself enough cap to do it, AND it adds NOS/Neuts as another counter module.
Making NOS even worsely overpowered then they are now. No thanks. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |
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