| Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Qweasdy
Absolute Massive Destruction Cult of War
35
|
Posted - 2013.12.16 14:53:00 -
[1] - Quote
Oh thank you! You truly are the saviour of eve! Why did no one else think of this! |

Qweasdy
Absolute Massive Destruction Cult of War
35
|
Posted - 2013.12.16 17:55:00 -
[2] - Quote
Mr Sniggle-Worth Onzo wrote:All of these statements about being able to lock out people from a system/node are already in place. They happen everyday. There is not 1 person not 1 that can say that Tidi is a fix/ that Null is not broken. The game will never let me repeat this. Never be able to have the large scale fleet fights that everyone thinks happens. The hardware/ software will not allow it.
Everyone complains about Null being broken. its really a simple fix. Limit the number of people in one system. Again the only people that benefit from these large null alliances are the few at the top who make there ISK on renter income. The limit is already here we just have to put up with the node crashing to see it/ tidi. Why is it so hard for you to see it?
Tidi is a fix for black screen fighting/null is not broken, so add 1 to the list of people who could say that. Honestly I think OP is trolling and he's doing it successfully.
The problem lies with the server code, what CCP need to be doing now is looking at what they can slice off the main physics threads or come up with a way to separate different grids on to multiple threads. The problem is that if you slice off bits of the physics thread there could be things which happen in the wrong order/at the same time and interfere with each other and resulting in the weirdest and most borken bugs you can imagine. A titan DD'ing a carrier and the damage getting ignored because another carrier repped it at that exact moment for example. |

Qweasdy
Absolute Massive Destruction Cult of War
35
|
Posted - 2013.12.16 21:09:00 -
[3] - Quote
SFM Hobb3s wrote:300 carriers letting out drones puts about the same cpu load on the node as 1500 people in local, that is assuming the carriers field only 5 drones each with none being abandoned.
assuming the enemy fleet brings in a similar drone fleet (domis or whatever), 600 people now output the same cpu load as 3000.
If you have 1800 pilots in local fielding at least 5 drones each, guess how much load is put on the node? OVER 9000!!!!
[Citation needed]
Really gets on my nerves when people say stuff like that so I'm taking some hints from wikipedia here. |

Qweasdy
Absolute Massive Destruction Cult of War
35
|
Posted - 2013.12.16 21:27:00 -
[4] - Quote
Mr Sniggle-Worth Onzo wrote:Null Sec in its current state only benefits the select few at the top. Renter income is the only real reason why to fight to keep null / Sov going. There is no other group in the game that will tell you that fighting in Tidi/ node crashing fleet fights is ok. Its not..
CCP will not ever rewrite any sort of Code to fix tidi / node crashing. It can't be done sorry
By limiting the number of pilots to a system will make it so if you want that system camp it 24/7.
There are only a few people in the game that have any sort of benefit to any fight over 500 vs 500 anyway. Why do it ? because you have the toys too.
The longer CCP allows this type of game play to go on the worse it will get. People are not ganing less SP.
You see many many non zergy, node crashing/ laggy groups with EVE either renting in Null or wondering about how they too could gain SOV.
The days of Mega / Zerg fleet fights are dead the game can not handle it.
Again who is it that benefits from the mega Zerg / client crashing fights ?
What would be more fun 1000 different people with SOV or just 3 groups that casue the game to break in so many ways
Let me Break this down nice and simple for you, if it helps you can read it slowly and out loud...
Currently: PL Titan gets tackled, pings start going out, fleets start forming. CFC is first on the scene jumping in with 250 megathrons, a bomber fleet and an overflow fleet, random lollygaggers/km whores galore, local is at 600.
PL brings their support fleet in, local is now fast approaching 900, N3 is on their way still 2 titan bridges out with a 200 man slowcat fleet + support fleet to save the titan.
CFC sees them coming and orders supers to log on, N3/PL respond in kind.
Slows arrive in system, CFC supers drop on them, N3/PL counterdrop. Gudfites are had, supers get blobbed, some supers die and then the node follows soon after.
Fight is over, people gradually log back on and get out of system/die to gatecamps etc etc. Fight was resolved as fairly as possible on a node that couldn't handle the fight.
With a 1000 player cap: PL Titan gets tackled, pings start going out, fleets start forming. CFC is first on the scene jumping in with 250 megathrons, a bomber fleet and an overflow fleet, random lollygaggers/km whores galore, local is at 600.
PL brings their support fleet in, local is now fast approaching 900, N3 is on their way still 2 titan bridges out with a 200 man slowcat fleet + support fleet to save the titan.
CFC sees them coming and orders supers to log on, N3/PL see what's about to happen and scramble to do the same.
CFC drops 100 supers on field to lock the system, local is now at 1000.
Titan is screwed.
N3/PL go home rather than welp 250 at a time to the 700 CFC in system. |

Qweasdy
Absolute Massive Destruction Cult of War
35
|
Posted - 2013.12.16 22:00:00 -
[5] - Quote
Confirming troll and/or just dumb, he's not even listening and just repeating the same garbage. |

Qweasdy
Absolute Massive Destruction Cult of War
35
|
Posted - 2013.12.16 22:49:00 -
[6] - Quote
He's trolling, stop feeding the trolls, 12 day old character, probably approaching the end of his 14 day free trial, decided not to subscribe or perhaps just a market spying alt about to expire etc |
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